Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 20:41:52

Player: Chair

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (135)     675
Value Destroyed (5477)     5477
Prototype IDs (45)         900
Alien Tech Used (3)        600
Bonus (10007)              10007
              TOTAL SCORE: 27559

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    884
Follower Combat Kills      3054
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      164
Win                        3000
Friendly Fire              -295

 Cogmind 
---------
Core Integrity             1306/1600
Matter                     300/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (5)
Movement                   Flying (20)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
               Xenon Bombardment Thruster
      Improved Diametric Drive
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (12) -----
               Machine Analyzer
      Enhanced Optical Array
               Core Analyzer
  Experimental Weapon Shielding
               Graphene Brace
      Advanced Hacking Suite
      Improved Corruption Screen
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Enhanced Nova Cannon
         Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Improved Diametric Drive
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
               Machine Analyzer
      Enhanced Optical Array
               Seismic Detector
               Core Analyzer
  Experimental Weapon Shielding
         Light Regenerative Plating
         Light Regenerative Plating
               Graphene Brace
      Improved Shield Generator
      Advanced Hacking Suite
               Ghost Barrier
      Improved Corruption Screen
>              --- WEAPON -----------
      Enhanced Nova Cannon
>              --- INVENTORY --------
               Xenon Bombardment Thruster
        Cooled Q-thruster
               Drone Bay
               Vortex Driver
         Heavy Machine Gun
[Rating: 134]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Heavy Treads
  Leg                      Centrium Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Backup Plating III
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             203  | .   7   .   24  .   2   1   13  1   3   .   3   25  15  1   11  .   4   5   1   2   1   3   1   15  9   33  23  
  Power                    22   | .   1   .   3   .   .   .   4   .   .   .   1   2   1   .   .   .   .   .   .   1   .   1   .   3   1   4   .   
    Engine                 10   | .   1   .   3   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   4   .   
  Propulsion               34   | .   2   .   2   .   1   .   .   1   .   .   .   1   6   .   2   .   .   .   .   .   .   2   1   3   2   9   2   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  14   | .   2   .   2   .   1   .   .   1   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   9   2   
  Utility                  82   | .   2   .   8   .   .   .   7   .   3   .   2   13  4   1   3   .   4   3   1   1   1   .   .   9   6   12  2   
    Device                 46   | .   1   .   4   .   .   .   2   .   2   .   2   10  3   1   2   .   1   .   .   .   1   .   .   6   2   7   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   .   
    Protection             22   | .   .   .   3   .   .   .   2   .   1   .   .   3   1   .   .   .   1   3   .   1   .   .   .   2   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   2   .   11  .   1   1   2   .   .   .   .   9   4   .   6   .   .   2   .   .   .   .   .   .   .   8   19  
    Energy Gun             21   | .   1   .   9   .   1   1   2   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   2   12  
    Ballistic Gun          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   7   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               7    | .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   6   .   1   .   .   4   .   .   .   1   3   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 66   | .   .   .   2   .   .   .   1   .   .   .   1   9   25  1   .   1   .   1   .   .   2   .   .   5   3   3   12  
  Power                    11   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   1   .   .   .   .   1   .   .   2   .   .   2   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   1   .   4   
  Utility                  29   | .   .   .   .   .   .   .   1   .   .   .   1   3   9   1   .   .   .   1   .   .   1   .   .   2   2   2   6   
  Weapon                   13   | .   .   .   2   .   .   .   .   .   .   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      13   | .   .   .   2   .   .   .   1   .   .   .   1   4   13  1   .   1   .   1   .   .   1   .   .   4   1   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   73  100 99  100 100 100 81  80  80  80  79  94  68  .   45  44  47  51  51  54  52  50  57  60  53  79  84  
  Engine                   8    | .   8   14  11  11  11  11  13  13  13  13  13  6   .   .   9   8   5   5   5   5   3   .   .   1   .   .   .   
  Wheel                    12   | .   25  28  21  22  22  22  13  13  13  13  13  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   11  10  10  10  10  10  9   9   6   4   23  27  
  Device                   10   | .   2   14  11  11  11  11  11  6   6   6   12  22  16  .   2   5   5   5   5   5   6   4   4   11  10  7   11  
  Storage                  6    | .   8   14  11  11  11  11  6   6   6   6   6   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   4   11  11  11  23  26  26  26  20  17  13  .   .   .   5   10  14  15  15  14  14  13  13  12  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   4   4   6   13  15  7   
  Protection               4    | .   .   .   6   .   .   .   3   6   6   6   6   5   1   .   6   5   10  10  5   7   5   4   4   4   4   10  11  
  Energy Gun               14   | .   13  14  32  33  33  33  8   6   6   6   6   16  6   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          134  | .   13  13  23  22  29  32  63  63  63  63  63  76  75  1   78  51  59  66  63  77  72  93  93  129 74  132 134 
  Average Rating           50   | .   9   13  20  22  26  30  55  62  62  63  62  69  46  .   44  49  55  60  62  66  66  76  91  94  64  110 127 
  On Entrance              49   | .   .   13  13  22  22  29  32  63  63  63  63  62  64  .   .   51  48  59  59  63  68  69  93  91  68  68  129 
Naked Turns                243  | .   11  .   .   .   .   .   .   .   .   .   .   .   25  91  116 .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | .   92  92  101 99  101 102 125 125 130 130 134 136 121 1   50  14  14  14  12  13  14  13  13  17  19  47  52  
  Greatest Support         47   | 3   24  24  24  24  24  24  24  24  24  24  24  24  24  3   16  14  14  14  14  14  14  26  14  23  23  47  45  
  Greatest Overweight (x)  7    | .   3   3   4   4   4   4   5   5   5   5   5   5   7   .   3   .   .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   1    | .   1   3   3   4   4   4   4   5   5   5   5   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         19   | 5   17  25  25  25  25  25  25  25  25  25  25  25  24  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | .   18  19  25  23  25  25  25  25  25  25  25  25  20  2   5   5   5   5   5   5   4   4   4   5   5   5   5   
  Average Carried          17   | .   9   18  23  23  24  25  22  24  24  25  24  23  14  1   4   5   4   5   5   4   3   3   4   4   4   4   4   
  Final Capacity           25   | 5   25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | .   18  19  23  23  25  25  25  25  25  25  25  20  2   1   5   5   5   5   5   4   3   4   4   5   5   5   2   

 Class Distribution 
--------------------
 49% | Gunner
 11% | Mutant
  9% | Hacker-Sprinter
  9% | Tank
  8% | Scavenger-Gunner
  5% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
               Tank | -9/Materials
             Gunner | -9/Mines
             Gunner | -7/Zion
             Gunner | -6/Proximity Caves
             Gunner | -6/Factory
             Gunner | -6/Lower Caves
             Gunner | -6/Lower Caves
             Gunner | -6/Data Miner
             Gunner | -5/Proximity Caves
   Scavenger-Gunner | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
     Commander-Tank | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Zhirov
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
      Hacker-Mutant | -3/DSF
      Hacker-Mutant | -2/Research
      Hacker-Mutant | -2/Testing
    Hacker-Sprinter | -1/Access
 Scavenger-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Matter Collected           3015 | 200  234  252  421  .    20   10   138  10   39   .    25   186  297  .    134  .    .    90   .    .    .    .    5    101  193  409  251  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5793 | .    323  114  1036 .    .    195  710  188  175  .    602  1326 496  .    75   .    .    .    .    .    .    .    .    115  230  193  15   
  Parts                    258  | .    13   4    60   .    .    6    29   11   5    .    28   54   18   .    3    .    .    .    .    .    .    .    .    6    11   10   .    
Haulers Intercepted        5    | .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      81   | .    .    .    .    .    .    14   .    12   5    .    27   .    20   .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Combat Hostiles Destroyed  104  | .   8   1   17  .   .   4   10  5   3   .   13  25  12  .   1   .   .   .   .   .   .   .   .   .   1   3   1   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Guns                     74   | .   2   .   14  .   .   2   9   5   3   .   13  19  4   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Cannons                  9    | .   6   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   3   .   .   .   .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   1   6   .   .   2   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 7    | .   1   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   .   3   .   .   .   3   3   .   .   4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    44   | .   8   1   10  .   .   2   3   1   3   .   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   .   4   .   .   .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   1   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           8    | .   3   1   6   .   .   2   3   3   3   .   5   8   7   .   1   .   .   .   .   .   .   .   .   1   3   1   1   
  Combat Bots Only         7    | .   2   1   3   .   .   2   3   3   3   .   5   7   7   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
Max Kills in Single Turn   5    | .   1   1   3   .   .   1   1   2   1   .   2   5   3   .   1   .   .   .   .   .   .   .   .   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Hostile Shots Fired        908   | .    32   4    50   .    .    1    36   16   8    .    39   124  143  43   2    35   10   22   .    .    23   .    3    95   21   39   162  
  Missed                   361   | .    6    2    12   .    .    1    14   2    4    .    10   32   51   21   1    25   7    13   .    .    12   .    .    44   8    20   76   
Damage Taken               10370 | .    348  28   506  .    .    49   447  251  76   .    462  1502 1999 334  25   200  73   182  .    .    231  .    151  1188 374  455  1489 
  Core                     2020  | .    122  18   77   .    .    .    68   71   .    .    108  155  378  316  4    38   .    .    .    .    44   .    .    196  131  56   238  
  Absorbed by Shields      798   | .    .    .    .    .    .    .    .    .    .    .    45   244  .    .    23   .    .    .    .    .    .    .    .    .    .    112  374  
  Redirected to Shielding  194   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    39   74   31   38   
  Ignored by Resistances   15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   587   | .    .    .    205  .    .    .    64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    204  113  
Core Remaining (%)         72    | 100  .    44   .    .    .    80   .    .    .    .    70   .    .    .    .    10   .    .    .    .    88   .    100  .    77   .    81   
Volleys Fired              280   | .    32   6    52   .    .    11   19   6    4    .    15   38   33   .    6    .    .    .    .    .    .    .    .    .    .    27   31   
  Largest                  4     | .    2    2    3    .    .    3    4    1    1    .    1    4    4    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Hottest                  331   | .    89   89   195  .    .    212  297  250  250  .    250  328  331  .    100  .    .    .    .    .    .    .    .    .    .    120  120  
Shots Fired                564   | .    63   12   145  .    .    29   28   6    4    .    16   121  76   .    6    .    .    .    .    .    .    .    .    .    .    27   31   
  Gun                      452   | .    31   6    140  .    .    29   28   6    4    .    16   118  41   .    3    .    .    .    .    .    .    .    .    .    .    26   4    
  Cannon                   94    | .    32   6    .    .    .    .    .    .    .    .    .    2    23   .    3    .    .    .    .    .    .    .    .    .    .    1    27   
  Launcher                 18    | .    .    .    5    .    .    .    .    .    .    .    .    1    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    32   6    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    26   4    
  Thermal                  461   | .    31   6    140  .    .    29   28   6    4    .    16   120  64   .    .    .    .    .    .    .    .    .    .    .    .    1    16   
  Explosive                18    | .    .    .    5    .    .    .    .    .    .    .    .    1    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    11   
  Robot Hit Streak         20    | .    9    6    12   .    .    10   18   4    3    .    8    20   12   .    3    .    .    .    .    .    .    .    .    .    .    5    2    
  Robot Miss Streak        9     | .    3    4    4    .    .    2    9    5    4    .    7    7    3    .    1    .    .    .    .    .    .    .    .    .    .    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    1    .    .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           382   | .    41   8    93   .    .    22   27   6    4    .    16   89   44   .    4    .    .    .    .    .    .    .    .    2    7    16   3    
  Core Hits                267   | .    18   4    40   .    .    8    38   10   9    .    33   61   30   .    2    .    .    .    .    .    .    .    .    2    5    6    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | .    2    1    5    .    .    2    5    .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Burn                   24    | .    1    .    5    .    .    2    5    .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sunder                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    17   13   6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    17   13   6    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13228 | .    713  142  1926 .    .    415  1324 313  288  .    1149 3717 1906 .    131  .    .    .    .    .    .    .    .    186  465  416  137  
  Guns                     8697  | .    275  38   1417 .    .    415  1184 313  288  .    1149 2584 557  .    52   .    .    .    .    .    .    .    .    .    .    378  47   
  Cannons                  1146  | .    438  104  .    .    .    .    .    .    .    .    .    .    435  .    79   .    .    .    .    .    .    .    .    .    .    .    90   
  Explosions               2696  | .    .    .    509  .    .    .    140  .    .    .    .    1133 914  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    689   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    186  465  38   .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1019  | .    438  104  .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    378  47   
  Thermal                  9563  | .    275  38   1417 .    .    415  1184 313  288  .    1149 3492 992  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1648  | .    .    .    509  .    .    .    .    .    .    .    .    225  914  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          140   | .    .    .    .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 689   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    186  465  38   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 169   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    90   
Highest Corruption         16    | .    .    .    .    .    .    .    1    1    1    1    1    6    16   16   16   .    .    1    1    1    1    .    .    1    1    .    .    
  Average Corruption       2     | .    .    .    .    .    .    .    1    1    1    1    1    4    7    16   16   .    .    1    1    1    1    .    .    1    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Effects                  66    | .    .    .    .    .    .    .    5    3    2    .    7    17   24   7    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Message Errors         18    | .    .    .    .    .    .    .    2    2    1    .    1    3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           11    | .    .    .    .    .    .    .    1    .    1    .    .    2    5    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    3    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    1    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            282   | .    .    .    21   .    .    .    .    .    .    .    .    110  103  .    .    .    .    .    .    .    .    .    .    .    48   .    .    
  Projectiles              69    | .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               165   | .    .    .    21   .    .    .    .    .    .    .    .    110  34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    
Knockbacks                 6     | .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      187   | .    .    .    52   .    .    .    .    .    .    .    .    85   50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | .    258  96   280  .    .    268  165  282  406  .    312  405  261  .    87   .    .    .    .    .    .    .    .    .    .    278  284  
  Average Temperature      94    | .    78   34   97   .    .    120  60   125  202  .    120  108  87   .    50   .    .    .    .    .    .    .    .    .    .    78   104  
  Received Heat Transfer   1419  | .    195  15   225  .    .    .    39   108  54   .    119  300  168  .    4    42   21   9    .    .    .    .    .    63   18   12   27   
  Effects                  13    | .    .    .    1    .    .    1    .    .    3    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           10    | .    .    .    1    .    .    .    .    .    3    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    2    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    2    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             57    | .    1    .    9    .    .    5    8    1    .    .    6    16   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         18075 | .    851  111  3737 .    .    1055 2330 450  425  .    1675 5301 2140 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Peak Influence             1726 | .    263  54   453  160  .    .    732  .    .    .    .    1201 .    .    .    .    88   .    .    .    .    185  153  321  601  1002 1726 
  Initial                  634  | .    .    24   20   160  .    .    72   .    .    .    .    409  .    .    .    .    88   .    .    .    .    170  138  85   180  354  634  
  Average                  451  | .    108  48   260  160  .    .    440  .    .    .    .    846  .    .    .    .    86   .    .    .    .    183  143  152  361  571  1333 
Maximum Alert Level        5    | .    1    .    2    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    2    3    5    
  Low Security (%)         31   | 100  82   100  37   100  .    .    14   .    .    .    .    .    .    .    .    .    100  .    .    .    .    100  100  72   13   .    .    
  Level 1                  20   | .    17   .    34   .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   42   21   .    
  Level 2                  28   | .    .    .    27   .    .    .    55   .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    43   60   9    
  Level 3                  12   | .    .    .    .    .    .    .    4    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    17   15   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    .    3    .    .    .    4    .    .    .    .    10   .    .    .    1    .    .    .    .    .    .    .    2    3    4    5    
  Investigation            6    | .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Extermination            5    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Reinforcement            9    | .    .    .    1    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Distress Signals           14   | .   1   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              314  | .   14  2   25  .   .   8   22  6   3   .   17  29  20  13  13  17  7   10  .   .   8   .   2   18  20  35  25  
  Peak Tracking Total      15   | .   3   2   5   .   .   3   4   3   4   .   6   9   9   5   7   15  7   4   .   .   8   .   1   10  13  9   13  
  Tactical Retreats        26   | .   .   .   .   .   .   .   1   .   1   .   1   .   2   3   2   3   .   2   .   .   1   .   1   3   2   2   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Traps Triggered            9    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Machines Disabled          47   | .   .   .   1   .   .   .   13  .   .   .   .   25  2   .   .   .   .   .   .   .   .   1   .   .   2   1   2   
  Max in Single Turn       6    | .   .   .   1   .   .   .   1   .   .   .   .   6   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Machines Accessed          38   | .   3   .   9   .   .   .   2   .   .   4   .   1   1   .   2   .   .   1   2   4   .   2   .   2   3   .   2   
  Terminals                14   | .   3   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                110  | .   9   .   27  .   .   .   9   .   .   24  .   1   1   .   2   .   .   1   8   17  .   2   .   2   5   .   2   
  Successful               86   | .   5   .   17  .   .   .   4   .   .   24  .   1   1   .   2   .   .   1   8   17  .   1   .   1   2   .   2   
  Failed                   24   | .   4   .   10  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   5   .   6   .   .   .   7   .   .   .   .   7   .   .   2   .   5   .   .   .   .   .   .   4   20  10  15  
  Terminals                32   | .   9   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          17   | .   .   .   9   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             69   | .   5   .   7   .   .   .   .   .   .   24  .   .   1   .   2   .   .   1   8   17  .   1   .   .   2   .   1   
  Record                   20   | .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   7   5   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   2   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   7   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   8   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   1   
  Full Trace Events        4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   15  .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     172  | .   .   .   96  .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Total Allies               54    | .    .    .    .    .    8    .    .    .    .    .    .    2    2    .    5    .    2    .    .    .    .    .    .    5    .    6    24   
  Largest Group            15    | .    .    .    .    .    8    8    7    1    1    1    1    2    2    .    5    .    2    1    .    .    .    .    .    5    3    6    15   
  Highest-Rated Group      1350  | .    .    .    .    .    286  286  250  36   36   36   36   170  59   .    247  .    162  81   .    .    .    .    .    589  345  756  1350 
  Highest-Rated Ally       269   | .    .    .    .    .    41   41   41   36   36   36   36   85   30   .    65   .    81   81   .    .    .    .    .    122  115  269  269  
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    3    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               382   | .    .    .    .    .    .    37   90   10   3    .    5    3    4    .    52   .    .    1    .    .    .    .    .    7    21   62   87   
  Total Damage             15577 | .    .    .    .    .    .    490  2056 113  18   .    35   226  48   .    1746 .    .    .    .    .    .    .    .    252  1133 5272 4188 
  Kills                    95    | .    .    .    .    .    .    5    13   1    .    .    .    1    .    .    16   .    .    .    .    .    .    .    .    2    5    27   25   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    3    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   1   1   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Decoded 0b10 Intel         18   | .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Traps                    14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     10   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Turns Passed               12011 | 18   522  160  1449 16   1594 531  920  865  360  131  676  970  643  92   965  80   63   168  73   76   58   53   40   395  175  610  308  
Spaces Moved               10773 | 36   337  103  696  9    1037 326  472  504  195  78   369  470  375  181  1191 250  159  447  217  196  178  83   60   433  351  1314 706  
  Core                     546   | 36   65   .    .    .    .    .    .    .    .    .    .    .    42   181  222  .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4864  | .    272  103  696  9    1037 326  472  504  195  78   369  470  333  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    339   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    338  .    .    .    .    .    .    1    .    .    .    .    .    
  Flight                   5024  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    631  250  159  447  217  196  178  82   60   433  351  1314 706  
  Fastest Speed            15    | 50   50   135  135  150  150  150  150  165  165  165  165  150  50   50   32   32   32   32   32   32   32   32   52   42   27   15   17   
  Average Speed            90    | 50   106  135  149  150  150  150  156  165  165  165  165  164  134  50   62   32   32   32   32   32   32   36   64   73   33   20   18   
  Slowest Speed            242   | 50   135  135  150  150  150  150  165  165  165  165  165  165  195  50   242  32   32   32   32   32   32   60   92   132  100  95   88   
  Overloaded Moves         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    4    1    11   7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    51   29   55   5    88   65   12   63   35   68   64   13   55   43   94   55   7    66   44   63   40   2    75   17   54   32   22   
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     9     | .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    
  Known Exits Taken        5     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      21    | 1    1    .    1    1    1    1    1    1    1    1    1    .    1    .    1    1    .    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             16    | .    .    1    .    .    3    1    .    4    1    .    2    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 60    | .    .    .    4    .    .    .    .    .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    .    14   4    6    20   
Terrain Destroyed          236   | .    .    .    36   .    .    .    .    .    .    .    .    75   70   .    .    .    .    .    .    .    .    .    .    14   4    6    31   
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   4    5    .    
  Projectile               43    | .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    1    31   
  AOE                      170   | .    .    .    36   .    .    .    .    .    .    .    .    73   61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Total                      12434 | 35   432  112  1000 12   1080 346  604  522  222  80   392  581  467  181  1411 249  169  473  219  208  174  93   61   479  387  1606 839  
  Wait                     809   | .    39   3    182  4    24   8    81   4    14   3    2    30   2    .    113  .    5    15   .    6    .    .    .    3    7    202  62   
  Move                     10694 | 35   336  102  695  8    1036 325  471  503  194  77   368  469  374  180  1190 249  158  446  216  195  170  82   59   424  348  1291 693  
  Hop                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    1    11   5    
  Pick Up                  105   | .    18   1    22   .    8    .    9    4    3    .    2    12   9    .    6    .    1    1    1    1    .    .    .    2    2    3    .    
  Fast Attach              81    | .    7    .    5    .    .    .    4    .    .    .    .    .    3    .    11   .    3    5    1    3    .    3    1    12   6    16   1    
  Attach                   57    | .    .    .    5    .    .    .    7    .    .    .    2    13   12   1    .    .    1    .    .    1    1    .    .    3    1    6    4    
  Detach                   29    | .    .    .    3    .    .    .    5    .    .    .    1    1    1    .    3    .    .    .    .    .    .    1    .    7    1    5    1    
  Swap                     69    | .    .    .    14   .    2    1    2    1    3    .    1    12   1    .    .    .    .    .    .    .    .    .    .    .    3    11   18   
  Drop                     105   | .    .    .    21   .    10   1    6    4    4    .    1    6    4    .    14   .    1    6    1    2    .    .    1    7    5    10   1    
  Fire                     280   | .    32   6    52   .    .    11   19   6    4    .    15   38   33   .    6    .    .    .    .    .    .    .    .    .    .    27   31   
  Melee                    43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    17   13   6    .    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   23   
  Rewire                   92    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    68   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/DSF
-2/Research
-2/Testing
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    19 | -11/Scrapyard      | Entered Materials
    19 | -10/Materials      | Discovered new exit (range 8)
   204 | -10/Materials      | Discovered new exit (range 10)
   305 | -10/Materials      | Build established: Mutant
   541 | -10/Materials      | Entered Mines
   543 | -10/Mines          | Core integrity fell below 50%
   645 | -10/Mines          | Identified exit to Materials
   701 | -10/Mines          | Entered Materials
   701 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   826 | -9/Materials       | Repaired Imp. Light Cannon
   859 | -9/Materials       | Repaired Arm. Wheel
   997 | -9/Materials       | Build established: Tank
  1410 | -9/Materials       | Repaired Arm. Wheel
  1571 | -9/Materials       | Discovered new exit (range 14)
  1880 | -9/Materials       | Identified exit to Materials
  1926 | -9/Materials       | Build established: Gunner
  2150 | -9/Materials       | Entered Mines
  2151 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2166 | -9/Mines           | Entered Zion
  2208 | -7/Zion            | Found CR-A16's Pointy Stick
  2235 | -7/Zion            | Given the Hacking Drone Bay
  2235 | -7/Zion            | Found Prototype Device
  2329 | -7/Zion            | Discovered new exit (range 16)
  2436 | -7/Zion            | Found Prototype Energy Gun
  2576 | -7/Zion            | Learned 12 Factory zone layouts
  3127 | -7/Zion            | Gained Derelict followers
  3128 | -7/Zion            | Learned location of Quarantine (-3)
  3434 | -7/Zion            | Met Imprinter
  3461 | -7/Zion            | Imprinted
  3463 | -7/Zion            | Declared Zion's savior
  3760 | -7/Zion            | Entered Proximity Caves
  3760 | -6/Proximity Caves | Accompanied by 8 allies
  3784 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4262 | -6/Proximity Caves | Discovered new exit (range 14)
  4291 | -6/Proximity Caves | Entered Factory
  4291 | -6/Factory         | Accompanied by 7 allies
  4291 | -6/Factory         | Evolved 6 slots: Power x1, Utility x4, Weapon x1
  4427 | -6/Factory         | Identified Storm Laser
  4875 | -6/Factory         | Discovered new exit (range 11)
  4984 | -6/Factory         | Repaired Seismic Detector
  5036 | -6/Factory         | Repaired Plasma Rifle
  5147 | -6/Factory         | Zion dispatch access revoked
  5147 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  5211 | -6/Factory         | Entered Lower Caves
  5211 | -6/Lower Caves     | Accompanied by 1 ally
  6031 | -6/Lower Caves     | Discovered new exit (range 7)
  6076 | -6/Lower Caves     | Entered another Lower Caves area
  6076 | -6/Lower Caves     | Accompanied by 1 ally
  6414 | -6/Lower Caves     | Discovered new exit (range 10)
  6436 | -6/Lower Caves     | Entered Data Miner
  6436 | -6/Data Miner      | Accompanied by 1 ally
  6436 | -6/Data Miner      | Discovered new exit (range 6)
  6468 | -6/Data Miner      | Met Data Miner
  6501 | -6/Data Miner      | Learned location of Section 7 (-3)
  6501 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6524 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6567 | -6/Data Miner      | Entered Proximity Caves
  6567 | -5/Proximity Caves | Accompanied by 1 ally
  6649 | -5/Proximity Caves | Spotter reported a threat
  6652 | -5/Proximity Caves | Spotter reported a threat
  7205 | -5/Proximity Caves | Learned location of Armory (-4)
  7223 | -5/Proximity Caves | Discovered new exit (range 12)
  7243 | -5/Proximity Caves | Entered Factory
  7243 | -5/Factory         | Evolved 2 slots: Utility x2
  7244 | -5/Factory         | Identified exit to Extension
  7539 | -5/Factory         | Destroyed 7 combat bots
  7802 | -5/Factory         | Retrieved Zion intel report: Branch Access
  7802 | -5/Factory         | Identified exit to Upper Caves
  7809 | -5/Factory         | Build established: Scavenger-Gunner
  7810 | -5/Factory         | Zion Heavy squad teleported in
  7843 | -5/Factory         | First assault squad dispatched
  8066 | -5/Factory         | Garrison activated, responded to threat
  8157 | -5/Factory         | Lost 4 parts (1p2u1w)
  8213 | -5/Factory         | Entered Upper Caves
  8229 | -5/Upper Caves     | Found Alien Artifact
  8229 | -5/Upper Caves     | Identified Dimensional Node Initializer
  8229 | -5/Upper Caves     | Initialized slip node
  8239 | -5/Upper Caves     | Lost 4 parts (1p1u2w)
  8245 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8515 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8568 | -5/Upper Caves     | Destroyed 7 combat bots
  8574 | -5/Upper Caves     | Lost 13 parts (1p2n5u5w)
  8729 | -5/Upper Caves     | P-70 Sage assimilated allied Warrior 6a
  8789 | -5/Upper Caves     | Spotted B-75 Beast
  8794 | -5/Upper Caves     | System corruption reached 10%
  8814 | -5/Upper Caves     | Build established: Mutant
  8827 | -5/Upper Caves     | Core integrity fell below 50%
  8831 | -5/Upper Caves     | Released all parts (2)
  8849 | -5/Upper Caves     | Discovered new exit (range 16)
  8856 | -5/Upper Caves     | Entered another Upper Caves area
  8862 | -5/Upper Caves     | Lost 7 parts (1p3n3u)
  8921 | -5/Upper Caves     | Identified exit to Warlord
  8923 | -5/Upper Caves     | Core integrity fell below 20%
  8923 | -5/Upper Caves     | Learned 4 Factory zone layouts
  8948 | -5/Upper Caves     | Entered Warlord
  8966 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9060 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  9412 | -5/Warlord         | Rebuked by Warlord
  9419 | -5/Warlord         | Opened Warlord's prototype stash
  9433 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9436 | -5/Warlord         | Found Prototype Hackware
  9436 | -5/Warlord         | Identified Ghost Barrier
  9439 | -5/Warlord         | Found Prototype Device
  9439 | -5/Warlord         | Identified System Purifier
  9484 | -5/Warlord         | Found Prototype Launcher
  9484 | -5/Warlord         | Identified Vortex Catalyst Activator
  9487 | -5/Warlord         | Found Prototype Energy Cannon
  9487 | -5/Warlord         | Identified Vortex Driver
  9551 | -5/Warlord         | Found Vortex Driver
  9783 | -5/Warlord         | Warlord forces counterattacked
  9822 | -5/Warlord         | Spotted Striker
  9862 | -5/Warlord         | Lost 3 allies
  9892 | -5/Warlord         | Opened side exit
  9910 | -5/Warlord         | Discovered new exit (range 8)
  9913 | -5/Warlord         | Entered Proximity Caves
  9942 | -4/Proximity Caves | Lost 3 allies
  9950 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  9952 | -4/Proximity Caves | P-70 Sage assimilated allied FM-EZT(S)
  9962 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9990 | -4/Proximity Caves | Discovered new exit (range 11)
  9993 | -4/Proximity Caves | Entered Factory
  9993 | -4/Factory         | Evolved 2 slots: Propulsion x2
  9994 | -4/Factory         | Identified exit to Upper Caves
 10022 | -4/Factory         | Zion Hacker squad teleported in
 10056 | -4/Factory         | Entered Upper Caves
 10056 | -4/Upper Caves     | Accompanied by 1 ally
 10121 | -4/Upper Caves     | Build established: Hacker-Sprinter
 10177 | -4/Upper Caves     | Learned Research terminal intel
 10222 | -4/Upper Caves     | Discovered new exit (range 5)
 10224 | -4/Upper Caves     | Entered another Upper Caves area
 10235 | -4/Upper Caves     | Learned 8 Factory zone layouts
 10235 | -4/Upper Caves     | Learned Extension security intel
 10235 | -4/Upper Caves     | Learned Armory terminal intel
 10291 | -4/Upper Caves     | Discovered new exit (range 17)
 10297 | -4/Upper Caves     | Entered Zhirov
 10297 | -4/Zhirov          | Discovered new exit (range 3)
 10303 | -4/Zhirov          | Met Zhirov
 10309 | -4/Zhirov          | Learned location of Testing (-2)
 10309 | -4/Zhirov          | Learned location of Command (-1)
 10314 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10320 | -4/Zhirov          | Found Alien Artifact
 10325 | -4/Zhirov          | Found Alien Artifact
 10325 | -4/Zhirov          | Identified Integrated Dissipator
 10325 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10360 | -4/Zhirov          | Identified Transdimensional Reconstructor
 10360 | -4/Zhirov          | Warped through subspace
 10373 | -4/Zhirov          | Entered Proximity Caves
 10375 | -3/Proximity Caves | Ambushed by research squad
 10413 | -3/Proximity Caves | Spotter reported a threat
 10425 | -3/Proximity Caves | Discovered new exit (range 18)
 10431 | -3/Proximity Caves | Entered Research
 10431 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10432 | -3/Research        | Loaded intel: 22 terminal locations
 10484 | -3/Research        | Identified exit to DSF
 10484 | -3/Research        | Entered DSF
 10503 | -3/DSF             | Discovered new exit (range 22)
 10509 | -3/DSF             | Additional patrols routed to DSF
 10524 | -3/DSF             | Entered Research
 10524 | -2/Research        | Evolved 2 slots: Propulsion x2
 10815 | -2/Research        | Found Prototype Device
 10815 | -2/Research        | Identified Exp. Actuator Array
 10816 | -2/Research        | Lost 4 parts (1p1n2u)
 10858 | -2/Research        | Build established: Hacker-Mutant
 10877 | -2/Research        | Zion Heavy squad teleported in
 10886 | -2/Research        | Zion Light squad teleported in
 10904 | -2/Research        | Discovered new exit (range 15)
 10919 | -2/Research        | Entered Testing
 10919 | -2/Testing         | Accompanied by 3 allies
 10951 | -2/Testing         | Found Prototype Processor
 10951 | -2/Testing         | Identified Exp. Target Analyzer
 10958 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 10960 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 10979 | -2/Testing         | Found Lgt. Regenerative Plating
 10982 | -2/Testing         | Found Lgt. Regenerative Plating
 11033 | -2/Testing         | Retrieved Zion intel report: Depthwide Sectors/-2
 11055 | -2/Testing         | Retrieved Zion intel report: Unaware Analyses
 11063 | -2/Testing         | Lost 3 allies
 11086 | -2/Testing         | Discovered new exit (range 15)
 11093 | -2/Testing         | Retrieved Zion intel report: Component Stockpiles
 11094 | -2/Testing         | Entered Access
 11094 | -1/Access          | Evolved 2 slots: Utility x2
 11139 | -1/Access          | Zion Experimental squad teleported in
 11354 | -1/Access          | Build established: Hacker-Sprinter
 11508 | -1/Access          | Zion Heavy squad teleported in
 11533 | -1/Access          | Zion Hacker squad teleported in
 11601 | -1/Access          | Lost 3 allies
 11686 | -1/Access          | Discovered new exit (range 7)
 11696 | -1/Access          | Lost 3 allies
 11704 | -1/Access          | Entered Command
 11710 | -1/Command         | Disengaged cave seal
 11752 | -1/Command         | Retrieved Zion intel report: Main Access
 11752 | -1/Command         | Identified exit to Surface
 11813 | -1/Command         | Retrieved Zion intel report: Branch Access
 11817 | -1/Command         | Spotted B-99 Colossus
 11828 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 11948 | -1/Command         | Spotted Alpha 7
 11948 | -1/Command         | Spotted Alpha 7
 11948 | -1/Command         | Spotted Striker
 11948 | -1/Command         | Spotted Striker
 11948 | -1/Command         | Spotted Executioner
 11948 | -1/Command         | Spotted Executioner
 11948 | -1/Command         | Spotted Executioner
 11948 | -1/Command         | Spotted Executioner
 11962 | -1/Command         | High security lockdown imminent
 11962 | -1/Command         | Allies destroyed Striker
 11982 | -1/Command         | Spotted B-99 Colossus
 11983 | -1/Command         | Allies destroyed Executioner
 12001 | -1/Command         | Spotted B-99 Colossus
 12012 | ***                | Escaped!

 Last Messages 
---------------
12007_ Field strength at 82.
12008_ Field strength at 70.
12008_ Penetrated by Slug.
12008_ Slug penetrates Access Shell.
12008_ Penetrated by Slug. <x2>
12008_ Lgt. Regenerative Plating destroyed.
12008_ Lgt. Antimatter Reactor destroyed.
12008_ Lgt. Regenerative Plating destroyed.
12008_ Knocked back.
12009_ Triggered Stasis Trap.
12009_ A bubble of rippling energy engulfs the area.
12009_ Field strength at 68.
12009_ Field strength at 36.
12009_ P-80 Master knocked back.
12009_ Penetrated by Slug. <x3>
12010_ B-99 Colossus activates siege mode.
12010_ Stasis field depleted.
12010_ The Access Shell folds into the floor.
12011_ Penetrated by Slug. <x2>
12012_ ALERT: Machine network offline.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#            #????????????? |
| ???????????????????????#            #????????????? |
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| ??????????   ??????????+  """       #????????????? |
| ?#########/#+########??#  """       ###########??? |
| ?#                  #??#            +              |
| ?#                  #??#     =      ########       |
| ?#     """"   ""    #??####+#########????????????? |
| ?#     """"  """"   ####### #????????????????????? |
| ?#!!/  """"  """"   +       #????????????????????? |
| ##!!/  """"   ""    #########????????????????????? |
|  #!//               #????????????????????????????? |
|  !%                 #????????????????????????????? |
| #!#"###########""#"""#???????????????????????????? |
| ]# ##????????# # #######?????????????????????????? |
| ==#?????????# ## #####;#########?????????????????? |
| %!#?????????##?####BB          #?????????????????? |
| %##???????#########BB          #?????????????????? |
| %#??????### # # # ;    ^       #?????????????????? |
| !########^   ^^  ^   ^         #?????????????????? |
| !!  p  E;% ^  ^^^ ^            #?????????????????? |
|  "    Ep;  ^ %^         "@     #?????????????????? |
|  #   7  ;     ^ ^       ""     #?????????????????? |
|  "  C7  /^      %              #?????????????????? |
|  " #"##;#^%          ^         #?????????????????? |
|  # ######## ; # ; #       ^    #?????????????????? |
|  # #?????#;####;###            #?????????????????? |
|  # #?????#????###?#            #?????????????????? |
|  # #??????????????##############?????????????????? |
|  # #?????????????????????????????????????????????? |
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| ????????????????????T???????""???????????????????? |
| ????????????????????""?????""""??????????????????? |
| ????????????""??????""?????""""??????????????????? |
| ????????????"""?????""??????""???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Coolant Potential          50
Energy Generation          37
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           13
Armor Coverage             300
Resistance: KI             20
Power Shielding            66
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                75
Targeting Accuracy         12
Core Analysis              6
Offensive Hacking          34
Defensive Hacking          32

 Item Schematics 
-----------------
           Med. Reactive Plating | -7/Zion       | Archive
             EM Disruption Field | -7/Zion       | Archive
                Coolant Injector | -7/Zion       | Archive
               Lgt. Fission Core | -7/Zion       | Archive
                   Lightning Gun | -7/Zion       | Archive
             Imp. Core Shielding | -7/Zion       | Archive
                  Gravmag System | -7/Zion       | Archive
                        Wave Gun | -7/Zion       | Archive
                  Mni. Drone Bay | -7/Zion       | Archive
 Imp. Salvage Targeting Computer | -7/Zion       | Archive
                     Power Sword | -7/Zion       | Archive
           Hvy. Missile Launcher | -7/Zion       | Archive
        Imp. Hardlight Generator | -7/Zion       | Archive
                    Plasma Rifle | -7/Zion       | Archive
       Imp. Field Recycling Unit | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Flexi-carbon Leg | -6/Data Miner | Free
                Imp. Energy Well | -6/Data Miner | Free
              Imp. KE Penetrator | -6/Data Miner | Free
                Impulse Thruster | -6/Data Miner | Free
            Lrn. Terrain Scanner | -6/Data Miner | Free
                       Phase Gun | -6/Data Miner | Free
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
       Med. Regenerative Plating | -2/Testing    | Hacked
            Imp. Diametric Drive | -2/Testing    | Archive

 Robot Schematics 
------------------
       M-28 Smith | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
    W-25 Informer | -7/Zion       | Archive
   R-10 Processor | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
    B-74 Champion | -2/Testing    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Freeware

 Challenges 
------------
None

 Game 
------
Seed              BehemothMetafieldBuckler
  Manual?         0
Play Time         02:46:38
  Cumulative      155.2 hours
  Start           2025.03.30 @ 17:51:48
  End             2025.03.30 @ 20:41:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          62
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd7c8731-9e2c-4c03-a9a9-70b6d78c8ec0