Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 20:41:52 Player: Chair Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (135) 675 Value Destroyed (5477) 5477 Prototype IDs (45) 900 Alien Tech Used (3) 600 Bonus (10007) 10007 TOTAL SCORE: 27559 Bonus ------- Triggered High Security 500 High Alert Combat Kills 884 Follower Combat Kills 3054 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 164 Win 3000 Friendly Fire -295 Cogmind --------- Core Integrity 1306/1600 Matter 300/300 Energy 23/100 System Corruption 0% Temperature Cool (5) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Xenon Bombardment Thruster Improved Diametric Drive Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Machine Analyzer Enhanced Optical Array Core Analyzer Experimental Weapon Shielding Graphene Brace Advanced Hacking Suite Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Diametric Drive Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Seismic Detector Core Analyzer Experimental Weapon Shielding Light Regenerative Plating Light Regenerative Plating Graphene Brace Improved Shield Generator Advanced Hacking Suite Ghost Barrier Improved Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Cooled Q-thruster Drone Bay Vortex Driver Heavy Machine Gun [Rating: 134] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Heavy Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Ghost Barrier Protection Backup Plating III Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . . Utility 10 | . . . 1 . . . 4 . . . . 2 . . . . . . . . . 1 . . . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 203 | . 7 . 24 . 2 1 13 1 3 . 3 25 15 1 11 . 4 5 1 2 1 3 1 15 9 33 23 Power 22 | . 1 . 3 . . . 4 . . . 1 2 1 . . . . . . 1 . 1 . 3 1 4 . Engine 10 | . 1 . 3 . . . 4 . . . 1 . . . . . . . . . . . . 1 . . . Core 5 | . . . . . . . . . . . . 2 1 . . . . . . . . 1 . . 1 . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 4 . Propulsion 34 | . 2 . 2 . 1 . . 1 . . . 1 6 . 2 . . . . . . 2 1 3 2 9 2 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Wheel 14 | . 2 . 2 . 1 . . 1 . . . 1 6 . . . . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 15 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 9 2 Utility 82 | . 2 . 8 . . . 7 . 3 . 2 13 4 1 3 . 4 3 1 1 1 . . 9 6 12 2 Device 46 | . 1 . 4 . . . 2 . 2 . 2 10 3 1 2 . 1 . . . 1 . . 6 2 7 2 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . 1 . . . 3 . . . . . . . . . 2 . 1 . . . . . . 1 . Hackware 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 1 . Protection 22 | . . . 3 . . . 2 . 1 . . 3 1 . . . 1 3 . 1 . . . 2 2 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | . 2 . 11 . 1 1 2 . . . . 9 4 . 6 . . 2 . . . . . . . 8 19 Energy Gun 21 | . 1 . 9 . 1 1 2 . . . . 7 . . . . . . . . . . . . . . . Energy Cannon 19 | . . . 1 . . . . . . . . 1 1 . 2 . . . . . . . . . . 2 12 Ballistic Gun 14 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 7 Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 7 | . . . 1 . . . . . . . . 1 3 . 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . . 1 . . . . . 1 . 6 . 1 . . 4 . . . 1 3 1 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Parts Lost 66 | . . . 2 . . . 1 . . . 1 9 25 1 . 1 . 1 . . 2 . . 5 3 3 12 Power 11 | . . . . . . . . . . . . 3 2 . . 1 . . . . 1 . . 2 . . 2 Propulsion 13 | . . . . . . . . . . . . . 7 . . . . . . . . . . 1 1 . 4 Utility 29 | . . . . . . . 1 . . . 1 3 9 1 . . . 1 . . 1 . . 2 2 2 6 Weapon 13 | . . . 2 . . . . . . . . 3 7 . . . . . . . . . . . . 1 . Highest Loss Streak 13 | . . . 2 . . . 1 . . . 1 4 13 1 . 1 . 1 . . 1 . . 4 1 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 73 100 99 100 100 100 81 80 80 80 79 94 68 . 45 44 47 51 51 54 52 50 57 60 53 79 84 Engine 8 | . 8 14 11 11 11 11 13 13 13 13 13 6 . . 9 8 5 5 5 5 3 . . 1 . . . Wheel 12 | . 25 28 21 22 22 22 13 13 13 13 13 11 9 . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 5 11 10 10 10 10 10 9 9 6 4 23 27 Device 10 | . 2 14 11 11 11 11 11 6 6 6 12 22 16 . 2 5 5 5 5 5 6 4 4 11 10 7 11 Storage 6 | . 8 14 11 11 11 11 6 6 6 6 6 5 4 . . . . . . . . . . . . . . Processor 12 | . . . 4 11 11 11 23 26 26 26 20 17 13 . . . 5 10 14 15 15 14 14 13 13 12 16 Hackware 1 | . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 6 13 15 7 Protection 4 | . . . 6 . . . 3 6 6 6 6 5 1 . 6 5 10 10 5 7 5 4 4 4 4 10 11 Energy Gun 14 | . 13 14 32 33 33 33 8 6 6 6 6 16 6 . 4 . . . . . . . . . . . . Peak Build Rating 134 | . 13 13 23 22 29 32 63 63 63 63 63 76 75 1 78 51 59 66 63 77 72 93 93 129 74 132 134 Average Rating 50 | . 9 13 20 22 26 30 55 62 62 63 62 69 46 . 44 49 55 60 62 66 66 76 91 94 64 110 127 On Entrance 49 | . . 13 13 22 22 29 32 63 63 63 63 62 64 . . 51 48 59 59 63 68 69 93 91 68 68 129 Naked Turns 243 | . 11 . . . . . . . . . . . 25 91 116 . . . . . . . . . . . . Heaviest Build 136 | . 92 92 101 99 101 102 125 125 130 130 134 136 121 1 50 14 14 14 12 13 14 13 13 17 19 47 52 Greatest Support 47 | 3 24 24 24 24 24 24 24 24 24 24 24 24 24 3 16 14 14 14 14 14 14 26 14 23 23 47 45 Greatest Overweight (x) 7 | . 3 3 4 4 4 4 5 5 5 5 5 5 7 . 3 . . . . . . . . . 1 1 1 Average Overweight (x) 1 | . 1 3 3 4 4 4 4 5 5 5 5 4 3 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 19 | 5 17 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 18 19 25 23 25 25 25 25 25 25 25 25 20 2 5 5 5 5 5 5 4 4 4 5 5 5 5 Average Carried 17 | . 9 18 23 23 24 25 22 24 24 25 24 23 14 1 4 5 4 5 5 4 3 3 4 4 4 4 4 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | . 18 19 23 23 25 25 25 25 25 25 25 20 2 1 5 5 5 5 5 4 3 4 4 5 5 5 2 Class Distribution -------------------- 49% | Gunner 11% | Mutant 9% | Hacker-Sprinter 9% | Tank 8% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Commander-Tank | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Matter Collected 3015 | 200 234 252 421 . 20 10 138 10 39 . 25 186 297 . 134 . . 90 . . . . 5 101 193 409 251 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5793 | . 323 114 1036 . . 195 710 188 175 . 602 1326 496 . 75 . . . . . . . . 115 230 193 15 Parts 258 | . 13 4 60 . . 6 29 11 5 . 28 54 18 . 3 . . . . . . . . 6 11 10 . Haulers Intercepted 5 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 14 . 12 5 . 27 . 20 . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Combat Hostiles Destroyed 104 | . 8 1 17 . . 4 10 5 3 . 13 25 12 . 1 . . . . . . . . . 1 3 1 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guns 74 | . 2 . 14 . . 2 9 5 3 . 13 19 4 . . . . . . . . . . . . 2 1 Cannons 9 | . 6 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . AOE 14 | . . . 3 . . . . . . . . 5 6 . . . . . . . . . . . . . . Classes Destroyed 17 | . 3 1 6 . . 2 3 . . . 1 . . . 1 . . . . . . . . . . . . Worker 5 | . . 1 2 . . . . . . . . 1 . . . . . . . . . . . 1 . . . Builder 4 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . 1 . . Hauler 5 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Recycler 7 | . 1 1 2 . . . 2 . . . . . . . . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 22 | . . . 3 . . . 3 3 . . 4 6 2 . . . . . . . . . . . . 1 . Grunt 44 | . 8 1 10 . . 2 3 1 3 . 6 6 4 . . . . . . . . . . . . . . Brawler 3 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . Duelist 4 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 Sentry 11 | . . . 4 . . . 1 . . . . 4 1 . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 7 | . . . . . . . 1 . . . . 4 2 . . . . . . . . . . . . . . Programmer 9 | . . . . . . . 1 . . . . 4 2 . . . . . . . . . . . 1 1 . Best Kill Streak 8 | . 3 1 6 . . 2 3 3 3 . 5 8 7 . 1 . . . . . . . . 1 3 1 1 Combat Bots Only 7 | . 2 1 3 . . 2 3 3 3 . 5 7 7 . 1 . . . . . . . . . 1 1 1 Max Kills in Single Turn 5 | . 1 1 3 . . 1 1 2 1 . 2 5 3 . 1 . . . . . . . . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . . . 4 3 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Hostile Shots Fired 908 | . 32 4 50 . . 1 36 16 8 . 39 124 143 43 2 35 10 22 . . 23 . 3 95 21 39 162 Missed 361 | . 6 2 12 . . 1 14 2 4 . 10 32 51 21 1 25 7 13 . . 12 . . 44 8 20 76 Damage Taken 10370 | . 348 28 506 . . 49 447 251 76 . 462 1502 1999 334 25 200 73 182 . . 231 . 151 1188 374 455 1489 Core 2020 | . 122 18 77 . . . 68 71 . . 108 155 378 316 4 38 . . . . 44 . . 196 131 56 238 Absorbed by Shields 798 | . . . . . . . . . . . 45 244 . . 23 . . . . . . . . . . 112 374 Redirected to Shielding 194 | . . . . . . . . . . . . . . . . . . . . . 12 . . 39 74 31 38 Ignored by Resistances 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 587 | . . . 205 . . . 64 . . . . . . . . . . . . . . . . . 1 204 113 Core Remaining (%) 72 | 100 . 44 . . . 80 . . . . 70 . . . . 10 . . . . 88 . 100 . 77 . 81 Volleys Fired 280 | . 32 6 52 . . 11 19 6 4 . 15 38 33 . 6 . . . . . . . . . . 27 31 Largest 4 | . 2 2 3 . . 3 4 1 1 . 1 4 4 . 1 . . . . . . . . . . 1 1 Hottest 331 | . 89 89 195 . . 212 297 250 250 . 250 328 331 . 100 . . . . . . . . . . 120 120 Shots Fired 564 | . 63 12 145 . . 29 28 6 4 . 16 121 76 . 6 . . . . . . . . . . 27 31 Gun 452 | . 31 6 140 . . 29 28 6 4 . 16 118 41 . 3 . . . . . . . . . . 26 4 Cannon 94 | . 32 6 . . . . . . . . . 2 23 . 3 . . . . . . . . . . 1 27 Launcher 18 | . . . 5 . . . . . . . . 1 12 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 71 | . 32 6 . . . . . . . . . . . . 3 . . . . . . . . . . 26 4 Thermal 461 | . 31 6 140 . . 29 28 6 4 . 16 120 64 . . . . . . . . . . . . 1 16 Explosive 18 | . . . 5 . . . . . . . . 1 12 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 14 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 11 Robot Hit Streak 20 | . 9 6 12 . . 10 18 4 3 . 8 20 12 . 3 . . . . . . . . . . 5 2 Robot Miss Streak 9 | . 3 4 4 . . 2 9 5 4 . 7 7 3 . 1 . . . . . . . . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . 1 . . 1 . . . . . 6 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 382 | . 41 8 93 . . 22 27 6 4 . 16 89 44 . 4 . . . . . . . . 2 7 16 3 Core Hits 267 | . 18 4 40 . . 8 38 10 9 . 33 61 30 . 2 . . . . . . . . 2 5 6 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 28 | . 2 1 5 . . 2 5 . . . . 5 6 . . . . . . . . . . . 1 . 1 Burn 24 | . 1 . 5 . . 2 5 . . . . 5 6 . . . . . . . . . . . . . . Blast 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 43 | . . . . . . . . . . . . . . . . . . . . . . 7 . 17 13 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . . . . . . . . . . . 7 . 17 13 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13228 | . 713 142 1926 . . 415 1324 313 288 . 1149 3717 1906 . 131 . . . . . . . . 186 465 416 137 Guns 8697 | . 275 38 1417 . . 415 1184 313 288 . 1149 2584 557 . 52 . . . . . . . . . . 378 47 Cannons 1146 | . 438 104 . . . . . . . . . . 435 . 79 . . . . . . . . . . . 90 Explosions 2696 | . . . 509 . . . 140 . . . . 1133 914 . . . . . . . . . . . . . . Melee 689 | . . . . . . . . . . . . . . . . . . . . . . . . 186 465 38 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1019 | . 438 104 . . . . . . . . . . . . 52 . . . . . . . . . . 378 47 Thermal 9563 | . 275 38 1417 . . 415 1184 313 288 . 1149 3492 992 . . . . . . . . . . . . . . Explosive 1648 | . . . 509 . . . . . . . . 225 914 . . . . . . . . . . . . . . Electromagnetic 140 | . . . . . . . 140 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 689 | . . . . . . . . . . . . . . . . . . . . . . . . 186 465 38 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 169 | . . . . . . . . . . . . . . . 79 . . . . . . . . . . . 90 Highest Corruption 16 | . . . . . . . 1 1 1 1 1 6 16 16 16 . . 1 1 1 1 . . 1 1 . . Average Corruption 2 | . . . . . . . 1 1 1 1 1 4 7 16 16 . . 1 1 1 1 . . 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Effects 66 | . . . . . . . 5 3 2 . 7 17 24 7 . . . . . . . . . . 1 . . Message Errors 18 | . . . . . . . 2 2 1 . 1 3 9 . . . . . . . . . . . . . . Matter Fused 11 | . . . . . . . 1 . 1 . . 2 5 1 . . . . . . . . . . 1 . . Heat Flow Errors 6 | . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . Energy Discharges 7 | . . . . . . . . . . . 3 3 . 1 . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . 1 1 . . 1 1 3 . . . . . . . . . . . . . . Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 2 . . . . . . . . . . . . . Misfires 4 | . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 282 | . . . 21 . . . . . . . . 110 103 . . . . . . . . . . . 48 . . Projectiles 69 | . . . . . . . . . . . . . 69 . . . . . . . . . . . . . . Explosions 165 | . . . 21 . . . . . . . . 110 34 . . . . . . . . . . . . . . Melee 48 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . Knockbacks 6 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . 52 . . . . . . . . 85 50 . . . . . . . . . . . . . . Shots 4 | . . . 2 . . . . . . . . 1 1 . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 258 96 280 . . 268 165 282 406 . 312 405 261 . 87 . . . . . . . . . . 278 284 Average Temperature 94 | . 78 34 97 . . 120 60 125 202 . 120 108 87 . 50 . . . . . . . . . . 78 104 Received Heat Transfer 1419 | . 195 15 225 . . . 39 108 54 . 119 300 168 . 4 42 21 9 . . . . . 63 18 12 27 Effects 13 | . . . 1 . . 1 . . 3 . 2 . 2 . . . . . . . . . . . . . 4 Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Interference 10 | . . . 1 . . . . . 3 . 2 . 2 . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 2 1 . . . . 2 1 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . 2 1 . . . . 1 1 . . . . . . . . . . . . . . Parts Melted 57 | . 1 . 9 . . 5 8 1 . . 6 16 11 . . . . . . . . . . . . . . Heat Transferred 18075 | . 851 111 3737 . . 1055 2330 450 425 . 1675 5301 2140 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Peak Influence 1726 | . 263 54 453 160 . . 732 . . . . 1201 . . . . 88 . . . . 185 153 321 601 1002 1726 Initial 634 | . . 24 20 160 . . 72 . . . . 409 . . . . 88 . . . . 170 138 85 180 354 634 Average 451 | . 108 48 260 160 . . 440 . . . . 846 . . . . 86 . . . . 183 143 152 361 571 1333 Maximum Alert Level 5 | . 1 . 2 . . . 3 . . . . 4 . . . . . . . . . . . 1 2 3 5 Low Security (%) 31 | 100 82 100 37 100 . . 14 . . . . . . . . . 100 . . . . 100 100 72 13 . . Level 1 20 | . 17 . 34 . . . 26 . . . . . . . . . . . . . . . . 27 42 21 . Level 2 28 | . . . 27 . . . 55 . . . . 25 . . . . . . . . . . . . 43 60 9 Level 3 12 | . . . . . . . 4 . . . . 52 . . . . . . . . . . . . . 17 15 Level 4 6 | . . . . . . . . . . . . 21 . . . . . . . . . . . . . . 49 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 3 . . . 4 . . . . 10 . . . 1 . . . . . . . 2 3 4 5 Investigation 6 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Extermination 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 Reinforcement 9 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . 3 2 . Assault 8 | . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . 4 Garrison 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Distress Signals 14 | . 1 . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . 6 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 314 | . 14 2 25 . . 8 22 6 3 . 17 29 20 13 13 17 7 10 . . 8 . 2 18 20 35 25 Peak Tracking Total 15 | . 3 2 5 . . 3 4 3 4 . 6 9 9 5 7 15 7 4 . . 8 . 1 10 13 9 13 Tactical Retreats 26 | . . . . . . . 1 . 1 . 1 . 2 3 2 3 . 2 . . 1 . 1 3 2 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Traps Triggered 9 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . 5 . 8 . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Machines Disabled 47 | . . . 1 . . . 13 . . . . 25 2 . . . . . . . . 1 . . 2 1 2 Max in Single Turn 6 | . . . 1 . . . 1 . . . . 6 1 . . . . . . . . 1 . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Machines Accessed 38 | . 3 . 9 . . . 2 . . 4 . 1 1 . 2 . . 1 2 4 . 2 . 2 3 . 2 Terminals 14 | . 3 . 7 . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Stations 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Total Hacks 110 | . 9 . 27 . . . 9 . . 24 . 1 1 . 2 . . 1 8 17 . 2 . 2 5 . 2 Successful 86 | . 5 . 17 . . . 4 . . 24 . 1 1 . 2 . . 1 8 17 . 1 . 1 2 . 2 Failed 24 | . 4 . 10 . . . 5 . . . . . . . . . . . . . . 1 . 1 3 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 5 . 6 . . . 7 . . . . 7 . . 2 . 5 . . . . . . 4 20 10 15 Terminals 32 | . 9 . 17 . . . . . . . . . . . . . . . . . . 1 . . 4 . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Stations 17 | . . . 9 . . . 6 . . . . . . . . . . . . . . 1 . . . . 1 Recycling Units 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Terminal Hacks 69 | . 5 . 7 . . . . . . 24 . . 1 . 2 . . 1 8 17 . 1 . . 2 . 1 Record 20 | . . . . . . . . . . 7 . . 1 . . . . . 7 5 . . . . . . . Part Schematic 13 | . . . . . . . . . . 8 . . . . . . . . . 4 . . . . 1 . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . 2 . 2 . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 7 . . . 4 . . . . . . . . . . . . . . . . . . . . Scan Component 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . Repair 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 8 . . . 2 . . . . . . . . . . . . . . 1 . 1 2 . 1 Full Trace Events 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . . . . 6 . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 15 . . . . 8 . . . . . . . . . 4 . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Time 172 | . . . 96 . . . 76 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . 2 . 5 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Total Allies 54 | . . . . . 8 . . . . . . 2 2 . 5 . 2 . . . . . . 5 . 6 24 Largest Group 15 | . . . . . 8 8 7 1 1 1 1 2 2 . 5 . 2 1 . . . . . 5 3 6 15 Highest-Rated Group 1350 | . . . . . 286 286 250 36 36 36 36 170 59 . 247 . 162 81 . . . . . 589 345 756 1350 Highest-Rated Ally 269 | . . . . . 41 41 41 36 36 36 36 85 30 . 65 . 81 81 . . . . . 122 115 269 269 Zionite Dispatches 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 3 . Heavy 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 382 | . . . . . . 37 90 10 3 . 5 3 4 . 52 . . 1 . . . . . 7 21 62 87 Total Damage 15577 | . . . . . . 490 2056 113 18 . 35 226 48 . 1746 . . . . . . . . 252 1133 5272 4188 Kills 95 | . . . . . . 5 13 1 . . . 1 . . 16 . . . . . . . . 2 5 27 25 Allies Corrupted 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 1 1 . . . . 1 . . 2 . . . 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 18 | . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . Traps 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Emergency Access 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 5 . 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Turns Passed 12011 | 18 522 160 1449 16 1594 531 920 865 360 131 676 970 643 92 965 80 63 168 73 76 58 53 40 395 175 610 308 Spaces Moved 10773 | 36 337 103 696 9 1037 326 472 504 195 78 369 470 375 181 1191 250 159 447 217 196 178 83 60 433 351 1314 706 Core 546 | 36 65 . . . . . . . . . . . 42 181 222 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4864 | . 272 103 696 9 1037 326 472 504 195 78 369 470 333 . . . . . . . . . . . . . . Hover 339 | . . . . . . . . . . . . . . . 338 . . . . . . 1 . . . . . Flight 5024 | . . . . . . . . . . . . . . . 631 250 159 447 217 196 178 82 60 433 351 1314 706 Fastest Speed 15 | 50 50 135 135 150 150 150 150 165 165 165 165 150 50 50 32 32 32 32 32 32 32 32 52 42 27 15 17 Average Speed 90 | 50 106 135 149 150 150 150 156 165 165 165 165 164 134 50 62 32 32 32 32 32 32 36 64 73 33 20 18 Slowest Speed 242 | 50 135 135 150 150 150 150 165 165 165 165 165 165 195 50 242 32 32 32 32 32 32 60 92 132 100 95 88 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . . . . . . . . 4 . . 4 1 11 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 43 | 3 51 29 55 5 88 65 12 63 35 68 64 13 55 43 94 55 7 66 44 63 40 2 75 17 54 32 22 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 9 | . . . 1 . 1 . . . . 1 1 . . . . . . . . 3 . . . . 2 . . Known Exits Taken 5 | . . 1 . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . Unknown Exits Taken 21 | 1 1 . 1 1 1 1 1 1 1 1 1 . 1 . 1 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . 1 . . 3 1 . 4 1 . 2 . 1 . . . . 2 1 . . . . . . . . Spaces Dug 60 | . . . 4 . . . . . . . . 2 10 . . . . . . . . . . 14 4 6 20 Terrain Destroyed 236 | . . . 36 . . . . . . . . 75 70 . . . . . . . . . . 14 4 6 31 Melee 23 | . . . . . . . . . . . . . . . . . . . . . . . . 14 4 5 . Projectile 43 | . . . . . . . . . . . . 2 9 . . . . . . . . . . . . 1 31 AOE 170 | . . . 36 . . . . . . . . 73 61 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com Total 12434 | 35 432 112 1000 12 1080 346 604 522 222 80 392 581 467 181 1411 249 169 473 219 208 174 93 61 479 387 1606 839 Wait 809 | . 39 3 182 4 24 8 81 4 14 3 2 30 2 . 113 . 5 15 . 6 . . . 3 7 202 62 Move 10694 | 35 336 102 695 8 1036 325 471 503 194 77 368 469 374 180 1190 249 158 446 216 195 170 82 59 424 348 1291 693 Hop 24 | . . . . . . . . . . . . . . . . . . . . . 3 . . 4 1 11 5 Pick Up 105 | . 18 1 22 . 8 . 9 4 3 . 2 12 9 . 6 . 1 1 1 1 . . . 2 2 3 . Fast Attach 81 | . 7 . 5 . . . 4 . . . . . 3 . 11 . 3 5 1 3 . 3 1 12 6 16 1 Attach 57 | . . . 5 . . . 7 . . . 2 13 12 1 . . 1 . . 1 1 . . 3 1 6 4 Detach 29 | . . . 3 . . . 5 . . . 1 1 1 . 3 . . . . . . 1 . 7 1 5 1 Swap 69 | . . . 14 . 2 1 2 1 3 . 1 12 1 . . . . . . . . . . . 3 11 18 Drop 105 | . . . 21 . 10 1 6 4 4 . 1 6 4 . 14 . 1 6 1 2 . . 1 7 5 10 1 Fire 280 | . 32 6 52 . . 11 19 6 4 . 15 38 33 . 6 . . . . . . . . . . 27 31 Melee 43 | . . . . . . . . . . . . . . . . . . . . . . 7 . 17 13 6 . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 23 Rewire 92 | . . . . . . . . . . . . . 24 . 68 . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 8) 204 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 541 | -10/Materials | Entered Mines 543 | -10/Mines | Core integrity fell below 50% 645 | -10/Mines | Identified exit to Materials 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 826 | -9/Materials | Repaired Imp. Light Cannon 859 | -9/Materials | Repaired Arm. Wheel 997 | -9/Materials | Build established: Tank 1410 | -9/Materials | Repaired Arm. Wheel 1571 | -9/Materials | Discovered new exit (range 14) 1880 | -9/Materials | Identified exit to Materials 1926 | -9/Materials | Build established: Gunner 2150 | -9/Materials | Entered Mines 2151 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2166 | -9/Mines | Entered Zion 2208 | -7/Zion | Found CR-A16's Pointy Stick 2235 | -7/Zion | Given the Hacking Drone Bay 2235 | -7/Zion | Found Prototype Device 2329 | -7/Zion | Discovered new exit (range 16) 2436 | -7/Zion | Found Prototype Energy Gun 2576 | -7/Zion | Learned 12 Factory zone layouts 3127 | -7/Zion | Gained Derelict followers 3128 | -7/Zion | Learned location of Quarantine (-3) 3434 | -7/Zion | Met Imprinter 3461 | -7/Zion | Imprinted 3463 | -7/Zion | Declared Zion's savior 3760 | -7/Zion | Entered Proximity Caves 3760 | -6/Proximity Caves | Accompanied by 8 allies 3784 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4262 | -6/Proximity Caves | Discovered new exit (range 14) 4291 | -6/Proximity Caves | Entered Factory 4291 | -6/Factory | Accompanied by 7 allies 4291 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4427 | -6/Factory | Identified Storm Laser 4875 | -6/Factory | Discovered new exit (range 11) 4984 | -6/Factory | Repaired Seismic Detector 5036 | -6/Factory | Repaired Plasma Rifle 5147 | -6/Factory | Zion dispatch access revoked 5147 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5211 | -6/Factory | Entered Lower Caves 5211 | -6/Lower Caves | Accompanied by 1 ally 6031 | -6/Lower Caves | Discovered new exit (range 7) 6076 | -6/Lower Caves | Entered another Lower Caves area 6076 | -6/Lower Caves | Accompanied by 1 ally 6414 | -6/Lower Caves | Discovered new exit (range 10) 6436 | -6/Lower Caves | Entered Data Miner 6436 | -6/Data Miner | Accompanied by 1 ally 6436 | -6/Data Miner | Discovered new exit (range 6) 6468 | -6/Data Miner | Met Data Miner 6501 | -6/Data Miner | Learned location of Section 7 (-3) 6501 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6524 | -6/Data Miner | Received God Mode back door access code from Data Miner 6567 | -6/Data Miner | Entered Proximity Caves 6567 | -5/Proximity Caves | Accompanied by 1 ally 6649 | -5/Proximity Caves | Spotter reported a threat 6652 | -5/Proximity Caves | Spotter reported a threat 7205 | -5/Proximity Caves | Learned location of Armory (-4) 7223 | -5/Proximity Caves | Discovered new exit (range 12) 7243 | -5/Proximity Caves | Entered Factory 7243 | -5/Factory | Evolved 2 slots: Utility x2 7244 | -5/Factory | Identified exit to Extension 7539 | -5/Factory | Destroyed 7 combat bots 7802 | -5/Factory | Retrieved Zion intel report: Branch Access 7802 | -5/Factory | Identified exit to Upper Caves 7809 | -5/Factory | Build established: Scavenger-Gunner 7810 | -5/Factory | Zion Heavy squad teleported in 7843 | -5/Factory | First assault squad dispatched 8066 | -5/Factory | Garrison activated, responded to threat 8157 | -5/Factory | Lost 4 parts (1p2u1w) 8213 | -5/Factory | Entered Upper Caves 8229 | -5/Upper Caves | Found Alien Artifact 8229 | -5/Upper Caves | Identified Dimensional Node Initializer 8229 | -5/Upper Caves | Initialized slip node 8239 | -5/Upper Caves | Lost 4 parts (1p1u2w) 8245 | -5/Upper Caves | Encountered a Warlord checkpoint 8515 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8568 | -5/Upper Caves | Destroyed 7 combat bots 8574 | -5/Upper Caves | Lost 13 parts (1p2n5u5w) 8729 | -5/Upper Caves | P-70 Sage assimilated allied Warrior 6a 8789 | -5/Upper Caves | Spotted B-75 Beast 8794 | -5/Upper Caves | System corruption reached 10% 8814 | -5/Upper Caves | Build established: Mutant 8827 | -5/Upper Caves | Core integrity fell below 50% 8831 | -5/Upper Caves | Released all parts (2) 8849 | -5/Upper Caves | Discovered new exit (range 16) 8856 | -5/Upper Caves | Entered another Upper Caves area 8862 | -5/Upper Caves | Lost 7 parts (1p3n3u) 8921 | -5/Upper Caves | Identified exit to Warlord 8923 | -5/Upper Caves | Core integrity fell below 20% 8923 | -5/Upper Caves | Learned 4 Factory zone layouts 8948 | -5/Upper Caves | Entered Warlord 8966 | -5/Warlord | System corruption cleaned by Quarantine Array 9060 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9412 | -5/Warlord | Rebuked by Warlord 9419 | -5/Warlord | Opened Warlord's prototype stash 9433 | -5/Warlord | Warlord's base attacked by MAIN.C 9436 | -5/Warlord | Found Prototype Hackware 9436 | -5/Warlord | Identified Ghost Barrier 9439 | -5/Warlord | Found Prototype Device 9439 | -5/Warlord | Identified System Purifier 9484 | -5/Warlord | Found Prototype Launcher 9484 | -5/Warlord | Identified Vortex Catalyst Activator 9487 | -5/Warlord | Found Prototype Energy Cannon 9487 | -5/Warlord | Identified Vortex Driver 9551 | -5/Warlord | Found Vortex Driver 9783 | -5/Warlord | Warlord forces counterattacked 9822 | -5/Warlord | Spotted Striker 9862 | -5/Warlord | Lost 3 allies 9892 | -5/Warlord | Opened side exit 9910 | -5/Warlord | Discovered new exit (range 8) 9913 | -5/Warlord | Entered Proximity Caves 9942 | -4/Proximity Caves | Lost 3 allies 9950 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9952 | -4/Proximity Caves | P-70 Sage assimilated allied FM-EZT(S) 9962 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9990 | -4/Proximity Caves | Discovered new exit (range 11) 9993 | -4/Proximity Caves | Entered Factory 9993 | -4/Factory | Evolved 2 slots: Propulsion x2 9994 | -4/Factory | Identified exit to Upper Caves 10022 | -4/Factory | Zion Hacker squad teleported in 10056 | -4/Factory | Entered Upper Caves 10056 | -4/Upper Caves | Accompanied by 1 ally 10121 | -4/Upper Caves | Build established: Hacker-Sprinter 10177 | -4/Upper Caves | Learned Research terminal intel 10222 | -4/Upper Caves | Discovered new exit (range 5) 10224 | -4/Upper Caves | Entered another Upper Caves area 10235 | -4/Upper Caves | Learned 8 Factory zone layouts 10235 | -4/Upper Caves | Learned Extension security intel 10235 | -4/Upper Caves | Learned Armory terminal intel 10291 | -4/Upper Caves | Discovered new exit (range 17) 10297 | -4/Upper Caves | Entered Zhirov 10297 | -4/Zhirov | Discovered new exit (range 3) 10303 | -4/Zhirov | Met Zhirov 10309 | -4/Zhirov | Learned location of Testing (-2) 10309 | -4/Zhirov | Learned location of Command (-1) 10314 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10320 | -4/Zhirov | Found Alien Artifact 10325 | -4/Zhirov | Found Alien Artifact 10325 | -4/Zhirov | Identified Integrated Dissipator 10325 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10360 | -4/Zhirov | Identified Transdimensional Reconstructor 10360 | -4/Zhirov | Warped through subspace 10373 | -4/Zhirov | Entered Proximity Caves 10375 | -3/Proximity Caves | Ambushed by research squad 10413 | -3/Proximity Caves | Spotter reported a threat 10425 | -3/Proximity Caves | Discovered new exit (range 18) 10431 | -3/Proximity Caves | Entered Research 10431 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10432 | -3/Research | Loaded intel: 22 terminal locations 10484 | -3/Research | Identified exit to DSF 10484 | -3/Research | Entered DSF 10503 | -3/DSF | Discovered new exit (range 22) 10509 | -3/DSF | Additional patrols routed to DSF 10524 | -3/DSF | Entered Research 10524 | -2/Research | Evolved 2 slots: Propulsion x2 10815 | -2/Research | Found Prototype Device 10815 | -2/Research | Identified Exp. Actuator Array 10816 | -2/Research | Lost 4 parts (1p1n2u) 10858 | -2/Research | Build established: Hacker-Mutant 10877 | -2/Research | Zion Heavy squad teleported in 10886 | -2/Research | Zion Light squad teleported in 10904 | -2/Research | Discovered new exit (range 15) 10919 | -2/Research | Entered Testing 10919 | -2/Testing | Accompanied by 3 allies 10951 | -2/Testing | Found Prototype Processor 10951 | -2/Testing | Identified Exp. Target Analyzer 10958 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10960 | -2/Testing | Retrieved Zion intel report: Active Garrisons 10979 | -2/Testing | Found Lgt. Regenerative Plating 10982 | -2/Testing | Found Lgt. Regenerative Plating 11033 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 11055 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 11063 | -2/Testing | Lost 3 allies 11086 | -2/Testing | Discovered new exit (range 15) 11093 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 11094 | -2/Testing | Entered Access 11094 | -1/Access | Evolved 2 slots: Utility x2 11139 | -1/Access | Zion Experimental squad teleported in 11354 | -1/Access | Build established: Hacker-Sprinter 11508 | -1/Access | Zion Heavy squad teleported in 11533 | -1/Access | Zion Hacker squad teleported in 11601 | -1/Access | Lost 3 allies 11686 | -1/Access | Discovered new exit (range 7) 11696 | -1/Access | Lost 3 allies 11704 | -1/Access | Entered Command 11710 | -1/Command | Disengaged cave seal 11752 | -1/Command | Retrieved Zion intel report: Main Access 11752 | -1/Command | Identified exit to Surface 11813 | -1/Command | Retrieved Zion intel report: Branch Access 11817 | -1/Command | Spotted B-99 Colossus 11828 | -1/Command | Retrieved Zion intel report: Component Stockpiles 11948 | -1/Command | Spotted Alpha 7 11948 | -1/Command | Spotted Alpha 7 11948 | -1/Command | Spotted Striker 11948 | -1/Command | Spotted Striker 11948 | -1/Command | Spotted Executioner 11948 | -1/Command | Spotted Executioner 11948 | -1/Command | Spotted Executioner 11948 | -1/Command | Spotted Executioner 11962 | -1/Command | High security lockdown imminent 11962 | -1/Command | Allies destroyed Striker 11982 | -1/Command | Spotted B-99 Colossus 11983 | -1/Command | Allies destroyed Executioner 12001 | -1/Command | Spotted B-99 Colossus 12012 | *** | Escaped! Last Messages --------------- 12007_ Field strength at 82. 12008_ Field strength at 70. 12008_ Penetrated by Slug. 12008_ Slug penetrates Access Shell. 12008_ Penetrated by Slug. 12008_ Lgt. Regenerative Plating destroyed. 12008_ Lgt. Antimatter Reactor destroyed. 12008_ Lgt. Regenerative Plating destroyed. 12008_ Knocked back. 12009_ Triggered Stasis Trap. 12009_ A bubble of rippling energy engulfs the area. 12009_ Field strength at 68. 12009_ Field strength at 36. 12009_ P-80 Master knocked back. 12009_ Penetrated by Slug. 12010_ B-99 Colossus activates siege mode. 12010_ Stasis field depleted. 12010_ The Access Shell folds into the floor. 12011_ Penetrated by Slug. 12012_ ALERT: Machine network offline. Map ----- +----------------------------------------------------+ | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ????????????? ???????# #????????????? | | ???????????? %???????# "" #????????????? | | ???????????? ????????+ """ #????????????? | | ??????????? ?????????# "R #????????????? | | ?????????? ??????????+ """ #????????????? | | ?#########/#+########??# """ ###########??? | | ?# #??# + | | ?# #??# = ######## | | ?# """" "" #??####+#########????????????? | | ?# """" """" ####### #????????????????????? | | ?#!!/ """" """" + #????????????????????? | | ##!!/ """" "" #########????????????????????? | | #!// #????????????????????????????? | | !% #????????????????????????????? | | #!#"###########""#"""#???????????????????????????? | | ]# ##????????# # #######?????????????????????????? | | ==#?????????# ## #####;#########?????????????????? | | %!#?????????##?####BB #?????????????????? | | %##???????#########BB #?????????????????? | | %#??????### # # # ; ^ #?????????????????? | | !########^ ^^ ^ ^ #?????????????????? | | !! p E;% ^ ^^^ ^ #?????????????????? | | " Ep; ^ %^ "@ #?????????????????? | | # 7 ; ^ ^ "" #?????????????????? | | " C7 /^ % #?????????????????? | | " #"##;#^% ^ #?????????????????? | | # ######## ; # ; # ^ #?????????????????? | | # #?????#;####;### #?????????????????? | | # #?????#????###?# #?????????????????? | | # #??????????????##############?????????????????? | | # #?????????????????????????????????????????????? | | #+#?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????T???????""???????????????????? | | ????????????????????""?????""""??????????????????? | | ????????????""??????""?????""""??????????????????? | | ????????????"""?????""??????""???????????????????? | | ?????????????T"??????????????????????????????????? | | ????????????"""??????????????????????????????????? | | ????????????""???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 50 Energy Generation 37 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 13 Armor Coverage 300 Resistance: KI 20 Power Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 75 Targeting Accuracy 12 Core Analysis 6 Offensive Hacking 34 Defensive Hacking 32 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gravmag System | -7/Zion | Archive Wave Gun | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Med. Regenerative Plating | -2/Testing | Hacked Imp. Diametric Drive | -2/Testing | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-74 Champion | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Freeware Challenges ------------ None Game ------ Seed BehemothMetafieldBuckler Manual? 0 Play Time 02:46:38 Cumulative 155.2 hours Start 2025.03.30 @ 17:51:48 End 2025.03.30 @ 20:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd7c8731-9e2c-4c03-a9a9-70b6d78c8ec0