Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:28:31 Player: dwahgon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2381) 2381 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7976 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 85/300 Energy 287/340 System Corruption 7% Temperature Cool (0) Movement Hovering (190) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Visual Processing Unit System Shield > --- WEAPON (4) ------- Heavy Plasma Cannon Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY (5) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Medium Armored Exoskeleton > --- UTILITY ---------- Compact Matter Pod Compact Matter Pod Compact Matter Pod Compact Matter Pod Advanced Visual Processing Unit Point Defense Array System Shield > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Ionic Axe > --- INVENTORY -------- Hypervelocity Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Datajack [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ionic Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 8 | . . . . . 2 1 2 2 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 113 | 7 1 2 3 2 32 13 8 25 20 Power 15 | 2 . . . . 5 2 . 3 3 Engine 4 | 2 . . . . 2 . . . . Core 10 | . . . . . 3 2 . 3 2 Reactor 1 | . . . . . . . . . 1 Propulsion 31 | 3 . . . 1 12 2 2 7 4 Treads . | . . . . . . . . . . Leg 25 | 3 . . . 1 12 2 2 4 1 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 1 1 Flight 4 | . . . . . . . . 2 2 Utility 28 | . 1 1 3 . 5 1 2 9 6 Device 9 | . . 1 . . . 1 . 6 1 Storage 8 | . . . 2 . 1 . . 1 4 Processor 7 | . 1 . 1 . 2 . 2 1 . Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 39 | 2 . 1 . 1 10 8 4 6 7 Energy Gun 6 | . . . . . 1 1 2 2 . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 16 | 2 . . . 1 4 6 1 1 1 Ballistic Cannon 6 | . . . . . . 1 . 1 4 Launcher 3 | . . . . . 2 . 1 . . Special Weapon 2 | . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 2 | . . 1 . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 5 | . . . 1 . . 2 . 1 1 Corrupted Parts 2 | . . . . . . . . 2 . System Corruption 12 | . . . . . . . . 12 . Parts Lost 36 | . . . . . 7 1 3 18 7 Power 5 | . . . . . 2 1 . 2 . Propulsion 14 | . . . . . 2 . 2 7 3 Utility 10 | . . . . . 1 . . 6 3 Weapon 7 | . . . . . 2 . 1 3 1 Highest Loss Streak 8 | . . . . . 4 1 3 8 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 87 | . 81 100 100 100 92 95 94 77 50 Engine 4 | . 14 14 14 14 2 . . . . Core 4 | . . . . . 7 6 6 4 2 Leg 23 | . 28 28 28 28 31 29 21 12 3 Device 4 | . . 14 6 . . 6 6 7 3 Storage 8 | . . . 7 14 9 7 6 4 14 Processor 16 | . 10 14 14 14 18 15 26 21 5 Protection 3 | . . . . . 6 7 6 3 . Energy Gun 2 | . . . . . 1 . 9 9 . Ballistic Gun 10 | . 28 22 14 27 14 15 2 . . Ballistic Cannon 2 | . . . . . . 1 6 4 9 Piercing Weapon 2 | . . 6 14 . . . . . . Naked Turns 26 | . . . . . . . . 26 . Heaviest Build 63 | 7 7 8 27 12 40 47 47 63 45 Greatest Support 62 | 20 20 20 20 23 62 57 57 60 50 Greatest Overweight (x) 3 | . . . 1 . 1 . 1 3 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 8 15 15 15 15 5 Average Capacity 11 | 5 5 5 6 8 14 15 15 12 5 Most Carried 15 | 4 5 5 8 8 15 15 15 15 5 Average Carried 9 | 2 4 5 6 7 12 14 12 11 3 Final Capacity 15 | 5 5 5 8 8 15 15 15 5 5 Final Carried 15 | 4 5 5 8 8 15 14 15 5 1 Class Distribution -------------------- 46% | Mutant 21% | Gunner 15% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2142 | 276 16 . 70 57 586 136 172 503 326 Remotely 125 | . . . . . . . . 125 . Salvage Created 2138 | 36 50 . . 113 957 132 155 409 286 Parts 129 | 3 1 . . 14 50 10 . 28 23 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 50 | 1 1 . . 7 18 4 4 9 6 Melee 4 | . . . . . 2 . . . 2 Guns 21 | 1 1 . . 7 8 1 1 2 . Cannons 13 | . . . . . 1 1 2 7 2 AOE 11 | . . . . . 7 2 . . 2 Classes Destroyed 12 | 1 . . . 1 6 1 . . 3 Worker 7 | . . . . . 3 . . 3 1 Builder 2 | . . . . . . . . . 2 Tunneler 3 | . . . . . 1 1 . 1 . Recycler 2 | . . . . . 1 . . 1 . Watcher 3 | . . . . . 2 1 . . . Swarmer 16 | . . . . 7 . 3 . 4 2 Grunt 20 | 1 1 . . . 14 . 4 . . Duelist 1 | . . . . . . . . . 1 Sentry 2 | . . . . . 2 . . . . Hunter 4 | . . . . . 2 . . 2 . Programmer 6 | . . . . . . 1 . 3 2 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 10 | 1 1 . . 4 10 3 2 4 7 Combat Bots Only 7 | 1 1 . . 4 7 3 2 4 3 Max Kills in Single Turn 5 | 1 1 . . 1 5 2 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . 5 2 . . 2 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 624 | 1 . . . 23 117 13 76 191 203 Missed 218 | . . . . 7 37 6 28 61 79 Damage Taken 8260 | 12 . . . 126 1359 106 961 2934 2762 Core 2597 | . . . . 6 122 30 337 939 1163 Absorbed by Shields 132 | . . . . . . . . 132 . Regen/Repaired (Parts) 109 | . . . . . 109 . . . . Core Remaining (%) 72 | 100 . . . 97 77 95 60 6 . Volleys Fired 153 | 1 1 . . 13 52 11 14 52 9 Largest 3 | 2 2 . . 2 2 3 3 3 3 Hottest 171 | 40 40 . . 40 88 99 122 170 171 Shots Fired 311 | 2 2 . . 21 104 31 33 91 27 Gun 206 | 2 2 . . 21 90 28 23 40 . Cannon 93 | . . . . . 6 2 8 50 27 Launcher 11 | . . . . . 8 1 2 . . Special 1 | . . . . . . . . 1 . Kinetic 241 | 2 2 . . 21 90 30 19 50 27 Thermal 58 | . . . . . 6 . 12 40 . Explosive 11 | . . . . . 8 1 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 1 2 . . 8 12 3 7 18 3 Robot Miss Streak 9 | . . . . 2 3 9 2 2 4 Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 214 | 1 1 . . 12 73 10 25 73 19 Core Hits 142 | 1 1 . . 8 62 6 13 27 24 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 9 | . . . . . 3 . . 4 2 Burn 2 | . . . . . . . . 2 . Destroy 2 | . . . . . 2 . . . . Blast 4 | . . . . . . . . 2 2 Impale 1 | . . . . . 1 . . . . Melee Attacks 17 | . . . . . 6 . . . 11 Impact . | . . . . . . . . . . Slashing 10 | . . . . . . . . . 10 Piercing 6 | . . . . . 6 . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6556 | 15 12 . . 138 2112 344 816 1989 1130 Guns 2327 | 15 12 . . 138 969 156 332 705 . Cannons 1968 | . . . . . 24 65 174 1061 644 Explosions 1826 | . . . . . 991 123 310 223 179 Melee 432 | . . . . . 128 . . . 304 Ramming 3 | . . . . . . . . . 3 Kinetic 3346 | 15 12 . . 138 969 221 286 1061 644 Thermal 1172 | . . . . . 24 . 220 928 . Explosive 1424 | . . . . . 991 123 310 . . Electromagnetic 179 | . . . . . . . . . 179 Impact . | . . . . . . . . . . Slashing 304 | . . . . . . . . . 304 Piercing 128 | . . . . . 128 . . . . Highest Corruption 16 | . . . . . . . . 16 7 Average Corruption 10 | . . . . . . . . 13 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . . . . . . . 24 . Message Errors 4 | . . . . . . . . 4 . Matter Fused 5 | . . . . . . . . 5 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 4 | . . . . . . . . 4 . Data Loss (minor) 4 | . . . . . . . . 4 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 122 | . . . . . . 30 . 81 11 Projectiles 42 | . . . . . . . . 31 11 Explosions 80 | . . . . . . 30 . 50 . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . 10 2 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . 9 2 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 11 | . . . . . . . . . 11 Shots 1 | . . . . . . . . . 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 553 | . . . . . 121 86 553 409 322 Average Temperature 143 | . . . . . 30 23 288 162 157 Received Heat Transfer 1008 | 6 . . . . 540 . 417 12 33 Effects 13 | . . . . . . . 9 4 . Energy Bleed 2 | . . . . . . . . 2 . Interference 5 | . . . . . . . 3 2 . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 4 | . . . . . . . 1 3 . Heat Transferred 1963 | . . . . . 37 . 407 1519 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 345 | 20 41 15 . 164 345 203 95 146 171 Initial 151 | . 13 15 . . . 151 29 5 . Average 57 | 9 19 15 . 94 54 128 39 33 36 Maximum Alert Level 1 | . . . . . 1 1 . . . Low Security (%) 94 | 100 100 100 . 100 98 63 100 100 100 Level 1 5 | . . . . . 1 36 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 5 . . 4 7 Investigation 6 | . . . . . 4 . . 1 1 Extermination 4 | . . . . . . . . 2 2 Reinforcement 7 | . 1 . . . 1 . . 1 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 11 | . 1 . . . 5 . 2 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | 1 . . . 10 32 6 6 23 38 Peak Tracking Total 25 | 1 . . . 4 13 3 5 6 25 Tactical Retreats 6 | . . . . 1 1 . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 13 | . . . . . 1 1 . 9 2 Max in Single Turn 9 | . . . . . 1 1 . 9 2 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 21 | . 1 . 4 . 4 3 3 3 3 Terminals 7 | . 1 . . . 1 1 1 . 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 5 | . . . . . 1 1 1 2 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 110 | . 4 . 49 . 18 14 7 12 6 Successful 88 | . 2 . 49 . 14 8 6 4 5 Failed 22 | . 2 . . . 4 6 1 8 1 Catastrophic 2 | . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 2 . . . . . 2 Terminals 20 | . 4 . . . 3 3 4 . 6 Fabricators 3 | . . . . . . . . 3 . Repair Stations 11 | . . . . . 11 . . . . Recycling Units 20 | . . . . . 3 6 2 9 . Scanalyzers 5 | . . . . . . 5 . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 63 | . 2 . 49 . 2 1 4 . 5 Record 57 | . . . 49 . 1 1 3 . 3 Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . . . . 2 Unreport Threat 1 | . . . . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 10 | . . . . . 10 . . . . Scan Component 6 | . . . . . 6 . . . . Repair 4 | . . . . . 4 . . . . Recycling Unit Hacks 9 | . . . . . 1 3 2 3 . Process 1 | . . . . . . 1 . . . Report Inventory 5 | . . . . . 1 1 1 2 . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . 1 1 . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 . . . 3 2 3 3 2 Full Trace Events 5 | . . . . . 3 . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 139 | . . . . . . . . 139 . Total Part Build Rating 9 | . . . . . . . . 9 . Parts Repaired 4 | . . . . . 4 . . . . Time 116 | . . . . . 116 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 65 | . . . . . . 65 . . . Retrieved Matter 65 | . . . . . . 65 . . . Retrieved Components 5 | . . . . . . . 2 3 . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . 1 1 parse_system 1 | . . . . . . . . 1 . find_chute 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 5441 | 181 142 66 833 436 1166 652 552 850 563 Spaces Moved 3201 | 99 113 53 681 318 552 387 271 361 366 Core 109 | 18 . . . . . . . 74 17 Treads . | . . . . . . . . . . Legs 2909 | 81 113 53 681 318 552 387 271 255 198 Wheels . | . . . . . . . . . . Hover 40 | . . . . . . . . 12 28 Flight 143 | . . . . . . . . 20 123 Fastest Speed 32 | 50 120 120 120 120 120 122 122 50 32 Average Speed 128 | 107 120 120 120 120 130 122 169 166 97 Slowest Speed 330 | 120 120 120 190 120 190 123 195 330 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 7 25 20 91 55 41 9 6 13 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 89 | . . . . . 51 5 12 13 8 Melee . | . . . . . . . . . . Projectile 15 | . . . . . 2 . 2 3 8 AOE 74 | . . . . . 49 5 10 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total 4243 | 172 119 55 695 353 878 551 339 551 530 Wait 652 | 55 . . . 15 210 125 41 95 111 Move 3184 | 98 112 52 680 317 551 386 270 360 358 Hop 4 | . . . . . . . . . 4 Pick Up 62 | 8 3 . 7 3 17 6 5 8 5 Fast Attach 43 | 2 1 2 1 . 9 4 1 8 15 Attach 40 | 5 . . 1 . 5 6 4 14 5 Detach 11 | 2 . . 1 . 1 4 . 2 1 Swap 30 | . . . 1 2 18 3 3 3 . Drop 46 | 1 2 1 4 3 9 6 1 9 10 Fire 153 | 1 1 . . 13 52 11 14 52 9 Melee 17 | . . . . . 6 . . . 11 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 182 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Met 8R-AWN 304 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered Mines 326 | -10/Mines | Followed 8R-AWN into the Mines 364 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 386 | -10/Mines | Discovered new exit (range 5) 390 | -10/Mines | Entered Exiles 420 | -10/Exiles | Welcomed by 8R-AWN 447 | -10/Exiles | Met EX-HEX 507 | -10/Exiles | Met EX-DEC 555 | -10/Exiles | Visited The Gauntlet 723 | -10/Exiles | Learned location of Zion (-7) 832 | -10/Exiles | Discovered new exit (range 14) 909 | -10/Exiles | Met EX-BIN 927 | -10/Exiles | Aligned with FarCom system 928 | -10/Exiles | Given EX-Vault access code 1041 | -10/Exiles | Opened EX-Vault 1050 | -10/Exiles | Found Prototype Processor 1089 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1170 | -10/Exiles | Identified 0b10 Alert Chip 1223 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1223 | -10/Exiles | Entered Mines 1235 | -9/Mines | Met a Derelict bent on vengeance 1640 | -9/Mines | Discovered new exit (range 13) 1659 | -9/Mines | Entered Materials 1659 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1688 | -8/Materials | Repaired Imp. Aluminum Leg 1714 | -8/Materials | Repaired Assault Rifle 1752 | -8/Materials | Repaired Imp. Aluminum Leg 1782 | -8/Materials | Repaired Aluminum Leg 2458 | -8/Materials | Build established: Scavenger-Mutant 2820 | -8/Materials | Discovered new exit (range 5) 2825 | -8/Materials | Entered Factory 2825 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2834 | -7/Factory | Destroyed 7 combat bots 2851 | -7/Factory | Lost 4 parts (1n1u2w) 3286 | -7/Factory | Build established: Scavenger-Skirmisher 3440 | -7/Factory | Discovered new exit (range 3) 3477 | -7/Factory | Entered another Factory area 3477 | -6/Factory | Evolved 2 slots: Utility x2 3612 | -6/Factory | Lost 3 parts (2n1w) 3874 | -6/Factory | Build established: Gunner 3993 | -6/Factory | Discovered new exit (range 9) 4025 | -6/Factory | Identified exit to Factory 4029 | -6/Factory | Entered another Factory area 4029 | -5/Factory | Evolved 2 slots: Utility x2 4391 | -5/Factory | System corruption reached 10% 4495 | -5/Factory | Lost 4 parts (3n1w) 4759 | -5/Factory | Core integrity fell below 50% 4794 | -5/Factory | Lost 8 parts (1p2n3u2w) 4816 | -5/Factory | Released all parts (11) 4834 | -5/Factory | Discovered new exit (range 16) 4845 | -5/Factory | Fabricated Biometal Heavy Treads? 4876 | -5/Factory | Core integrity fell below 20% 4879 | -5/Factory | Entered another Factory area 4879 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4900 | -4/Factory | Identified exit to DSF 5257 | -4/Factory | Build established: Skirmisher 5410 | -4/Factory | Core integrity fell below 50% 5429 | -4/Factory | Core integrity fell below 20% 5442 | -4/Factory | Lost 6 parts (2n3u1w) 5442 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 05415_ P-70 Sage resets K-01 Serf, system corruption cleaned. 05416_ K-01 Serf destroyed. 05417_ K-01 Serf cleans the DSF Access. 05419_ Connecting with DSF Access... 05421_ K-01 Serf collects debris. 05434_ R-10 Processor collects Med. Matter Pod. 05435_ Chain reaction triggered in Mic. Fission Core. 05435_ P-70 Sage destroyed. 05435_ S-27 Virus destroyed. 05435_ U-05 Engineer lays Concrete. 05436_ K-01 Serf collects debris. 05437_ U-05 Engineer lays Concrete. 05439_ K-01 Serf collects debris. 05440_ U-05 Engineer lays Concrete. 05442_ R-10 Processor collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# A???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# t???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# k#??????????????????????? | | ????????????????????# s #??????????????????????? | | ????????????????????# s #??????????????????????? | | ????????????????????# sss #??????????????????????? | | ????????????????????# s ######################## | | ????????????????????# s A | | ????????????????????# ss ^ ^ ss k | | ????????????????????# [u k h "" | | ???????????????###### =RgR "" | | ?????? gggg @ pu g= Hhh "" | | ?????????????##########+############ """"# T##% | | ??????????????????????????????????? ?? ####T= "" | | ???????????????????????????????????] ??????## "" | | ??????????????????????????????????]] ??????# "" | | ??????????????????????????????????] ??????# | | ????????????????????????????????? ?????# "" | | ????????????????????????????????? ??#### "" | | ????????????????????????????????# ?#""" "" | | ????????????????????????????????# ?#"F" | | ????????????????????????????????# ##"** !! | | ????????????????????????????????###########"""* !! | | ??????????????????????????????????????????#""" !! | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 900 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 16 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hunted It's Just You Quick And Dirty System Compromised Tourist Use The Force Challenges ------------ None Game ------ Seed AntimatterSiegeSteel Manual? 0 Play Time 03:29:04 Cumulative 3.4 hours Start 2024.04.05 @ 09:45:47 End 2024.04.05 @ 15:28:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 6 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e140597-411b-4f39-b2ca-8aa688de6e42