Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.06 @ 13:43:30

Player: Nalzok

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (110)     550
Value Destroyed (3807)     3807
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1677)               1677
              TOTAL SCORE: 10074

 Bonus
-------
High Alert Combat Kills    162
Follower Combat Kills      654
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             0/700
Matter                     168/300
Energy                     339/760
System Corruption          12%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY (6) ------
      Large Storage Unit
      Large Storage Unit
   Improved Energy Well
            Heart of Steel
>           --- WEAPON (2) -------
            Gauss Rifle
   Advanced Assault Cannon
>           --- INVENTORY (16) ---
   Improved Deuterium Engine
      Light Treads
   Improved Medium Armor Plating
            Relay Coupler [NC] (33)
            Relay Coupler [NC] (25)
            Lightning Gun
   Improved EM Pulse Cannon
      Heavy Ion Cannon
            Plasma Cannon
            Autogun
            Gauss Cannon
            Proton Missile Launcher
      Heavy Rocket Launcher
            Remote Datajack
            Ripper
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
   Improved Energy Well
            Heart of Steel
>           --- WEAPON -----------
            Gauss Rifle
   Advanced Assault Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
      Light Treads
   Improved Medium Armor Plating
            Relay Coupler [NC]
            Relay Coupler [NC]
            Lightning Gun
   Improved EM Pulse Cannon
      Heavy Ion Cannon
            Plasma Cannon
            Autogun
            Gauss Cannon
            Proton Missile Launcher
      Heavy Rocket Launcher
            Remote Datajack
            Ripper
  Makeshift Axe
[Rating: 61]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | .   13  .   19  30  21  18  21  12  1   .   8   
  Power                    15   | .   3   .   4   3   1   1   1   1   .   .   1   
    Engine                 9    | .   3   .   4   1   .   .   1   .   .   .   .   
    Core                   6    | .   .   .   .   2   1   1   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | .   2   .   5   13  11  5   4   5   .   .   3   
    Treads                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Leg                    46   | .   2   .   5   13  11  5   3   4   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | .   1   .   6   7   4   7   6   2   .   .   3   
    Device                 18   | .   1   .   3   3   1   4   3   1   .   .   2   
    Storage                5    | .   .   .   1   1   1   .   .   1   .   .   1   
    Processor              7    | .   .   .   2   3   1   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   7   .   4   7   5   5   10  4   1   .   1   
    Energy Gun             13   | .   2   .   .   .   4   3   4   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   .   .   .   .   
    Ballistic Gun          15   | .   5   .   4   2   1   1   1   1   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   4   .   .   .   2   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   3   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   1   .   .   2   
Parts Lost                 49   | .   .   .   4   16  1   11  7   10  .   .   .   
  Power                    7    | .   .   .   1   3   .   1   2   .   .   .   .   
  Propulsion               19   | .   .   .   .   6   1   5   3   4   .   .   .   
  Utility                  11   | .   .   .   1   2   .   4   1   3   .   .   .   
  Weapon                   12   | .   .   .   2   5   .   1   1   3   .   .   .   
  Highest Loss Streak      10   | .   .   .   2   4   1   4   4   10  .   .   .   
Average Slot Usage (%)     85   | .   97  100 98  87  93  96  87  71  69  69  76  
  Engine                   3    | .   14  14  11  4   3   .   2   .   .   .   .   
  Core                     4    | .   .   .   .   3   3   7   2   4   7   7   7   
  Treads                   1    | .   .   .   .   .   .   .   .   2   7   7   6   
  Leg                      22   | .   28  28  22  25  27  27  22  17  15  15  19  
  Device                   9    | .   11  14  13  6   13  12  4   6   7   7   10  
  Storage                  10   | .   14  14  11  9   7   7   7   13  15  15  15  
  Processor                10   | .   .   .   18  19  15  19  15  4   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   1   10  2   .   .   .   
  Protection               1    | .   .   .   .   .   5   2   3   1   .   .   .   
  Energy Gun               4    | .   11  .   .   .   7   11  5   2   .   .   .   
  Ballistic Gun            7    | .   16  28  21  8   2   .   2   7   7   7   7   
  Ballistic Cannon         3    | .   .   .   .   8   3   .   .   4   5   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 11  12  10  20  37  42  39  38  58  58  58  62  
  Greatest Support         67   | 20  20  20  30  55  65  67  43  38  20  20  63  
  Greatest Overweight (x)  17   | .   .   .   .   9   1   1   1   17  2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   2   2   1   
Largest Inventory Capacity 16   | 6   6   6   8   10  16  10  10  16  16  16  16  
  Average Capacity         11   | 6   6   6   6   9   10  10  10  14  16  16  16  
  Most Carried             16   | 5   6   6   8   10  10  10  10  16  16  16  16  
  Average Carried          10   | 4   5   6   6   8   9   9   9   11  16  16  16  
  Final Capacity           16   | 6   6   6   8   10  10  10  10  16  16  16  16  
  Final Carried            16   | 2   6   6   8   10  10  10  10  16  16  16  16  

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 28% | Mutant
 23% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Matter Collected           4305 | 200 170 8   293 858 582 250 260 742 78  .   864 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4024 | .   392 .   325 899 941 760 216 375 72  .   44  
  Parts                    203  | .   35  .   20  46  33  36  11  13  6   .   3   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   1   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      36   | .   .   .   .   .   .   .   .   14  5   .   17  
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Combat Hostiles Destroyed  88   | .   11  .   9   23  11  18  3   8   3   .   2   
  Guns                     56   | .   11  .   9   7   5   15  2   4   1   .   2   
  Cannons                  26   | .   .   .   .   16  3   2   1   4   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          13   | .   4   .   2   5   2   .   .   .   .   .   .   
  Worker                   10   | .   .   .   .   4   3   .   3   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   2   .   .   1   4   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   9   .   5   4   .   7   .   2   3   .   2   
  Grunt                    32   | .   2   .   1   14  8   6   .   1   .   .   .   
  Brawler                  3    | .   .   .   .   .   1   .   .   2   .   .   .   
  Duelist                  6    | .   .   .   .   3   .   1   1   1   .   .   .   
  Sentry                   9    | .   .   .   3   1   .   3   1   1   .   .   .   
  Hunter                   4    | .   .   .   .   1   1   1   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   .   .   
Best Kill Streak           9    | .   5   .   4   8   9   7   1   5   3   .   2   
  Combat Bots Only         7    | .   4   .   4   7   6   7   1   5   3   .   2   
Max Kills in Single Turn   3    | .   1   .   1   2   2   2   1   1   3   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Damage Taken               7887 | .    308  .    707  2193 914  1568 607  1336 125  .    129  
  Core                     1252 | .    41   .    70   427  172  204  76   200  42   .    20   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    83   82   22   .    .    .    .    .    .    .    
Volleys Fired              400  | .    44   .    53   95   55   80   28   32   3    .    10   
  Largest                  2    | .    2    .    2    2    2    2    2    2    2    .    2    
  Hottest                  143  | .    60   .    43   88   125  143  143  83   67   .    76   
Shots Fired                704  | .    79   .    99   185  85   151  35   47   5    1    17   
  Gun                      531  | .    79   .    99   73   69   140  23   31   3    1    13   
  Cannon                   162  | .    .    .    .    112  16   11   5    14   .    .    4    
  Launcher                 2    | .    .    .    .    .    .    .    .    .    2    .    .    
  Special                  9    | .    .    .    .    .    .    .    7    2    .    .    .    
  Kinetic                  447  | .    48   .    99   185  32   10   10   42   3    1    17   
  Thermal                  179  | .    31   .    .    .    .    130  18   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          69   | .    .    .    .    .    53   11   .    3    2    .    .    
  Robot Hit Streak         15   | .    10   .    10   15   7    13   9    7    3    .    4    
  Robot Miss Streak        13   | .    4    .    3    13   6    4    4    5    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           491  | .    41   .    67   158  59   92   31   33   2    .    8    
  Core Hits                276  | .    23   .    24   104  37   35   24   21   4    .    4    
  Critical Hits            3    | .    1    .    1    1    .    .    .    .    .    .    .    
  Critical Kills           3    | .    1    .    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7848 | .    425  .    683  2093 1375 1624 643  649  126  .    230  
  Guns                     5621 | .    425  .    683  829  1029 1466 505  441  44   .    199  
  Cannons                  2141 | .    .    .    .    1260 346  158  138  208  .    .    31   
  Explosions               82   | .    .    .    .    .    .    .    .    .    82   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    .    .    .    .    .    .    .    
  Kinetic                  4588 | .    196  .    683  2089 473  72   177  624  44   .    230  
  Thermal                  2089 | .    229  .    .    .    .    1394 466  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1167 | .    .    .    .    .    902  158  .    25   82   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    1    12   12   12   12   
  Average Corruption       8    | .    .    .    .    .    .    .    1    8    12   12   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132  | .    .    .    .    .    .    .    5    67   27   7    26   
    Message Errors         26   | .    .    .    .    .    .    .    3    18   1    .    4    
    Matter Fused           18   | .    .    .    .    .    .    .    .    8    5    2    3    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    .    6    2    .    2    
    Energy Discharges      20   | .    .    .    .    .    .    .    .    10   5    1    4    
    Data Loss (minor)      15   | .    .    .    .    .    .    .    2    5    4    1    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               4    | .    .    .    .    .    .    .    .    .    .    1    3    
    Alerts                 5    | .    .    .    .    .    .    .    .    1    3    .    1    
    Misdirections          18   | .    .    .    .    .    .    .    .    8    6    2    2    
    Targeting Errors       10   | .    .    .    .    .    .    .    .    7    .    .    3    
    Weapon Failures        5    | .    .    .    .    .    .    .    .    4    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Projectiles              6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 61   | .    .    .    .    57   2    .    .    1    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  53   | .    .    .    .    49   2    .    .    1    .    .    1    
  Secondary                8    | .    .    .    .    8    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    .    5    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        290  | .    70   .    9    192  290  187  120  217  149  .    151  
  Average Temperature      58   | .    29   .    5    44   84   75   27   88   73   .    73   
  Received Heat Transfer   2214 | .    30   .    153  774  426  489  117  213  .    .    12   
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    6    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    .    8    .    .    1    .    .    
  Heat Transferred         4240 | .    525  .    .    .    .    2781 934  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Peak Influence             748  | .   205 .   386 397 244 748 485 .   .   .   .   
  Average Influence        280  | .   118 .   200 248 155 524 382 .   .   .   .   
Maximum Alert Level        3    | .   1   .   1   1   1   3   2   .   .   .   .   
  Low Security (%)         34   | 100 70  100 35  22  70  10  .   .   .   .   .   
  Level 1                  42   | .   29  .   64  77  29  10  58  .   .   .   .   
  Level 2                  17   | .   .   .   .   .   .   52  41  .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   26  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   2   3   3   .   3   .   .   .   .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Reinforcement            8    | .   1   .   2   3   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   2   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Distress Signals           6    | .   .   .   1   4   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   16  .   22  44  18  20  9   13  2   .   7   
  Peak Tracking Total      9    | .   3   .   6   9   5   5   3   6   3   .   4   
  Tactical Retreats        8    | .   1   .   2   3   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Traps Triggered            4    | .   1   .   .   .   1   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   8   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Machines Disabled          7    | .   .   .   1   1   .   2   2   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Machines Accessed          21   | .   3   .   .   5   4   .   4   1   .   4   .   
  Terminals                12   | .   3   .   .   5   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                55   | .   3   .   .   7   8   .   7   1   .   29  .   
  Successful               46   | .   2   .   .   6   4   .   4   1   .   29  .   
  Failed                   9    | .   1   .   .   1   4   .   3   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   3   .   .   7   1   .   5   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             40   | .   2   .   .   6   .   .   2   1   .   29  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   4   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   168 .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   4   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   4   1   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   4   1   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   1   1   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   4   8   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   8   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   1   1   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   1   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Total Allies               8    | .   .   2   .   .   1   .   1   3   .   .   1   
  Largest Group            2    | .   .   2   2   .   1   .   1   2   2   2   2   
  Highest-Rated Group      110  | .   .   41  41  .   32  .   32  46  46  46  110 
  Highest-Rated Ally       94   | .   .   31  31  .   32  .   32  30  30  30  94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               88   | .   .   .   32  .   1   .   13  13  2   .   27  
  Total Damage             2010 | .   .   .   357 .   65  .   384 221 14  .   969 
  Kills                    22   | .   .   .   7   .   .   .   3   3   .   .   9   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Turns Passed               7969 | 2    846  48   485  1027 923  1040 831  1503 566  146  552  
Spaces Moved               4241 | 1    577  41   248  487  544  558  467  668  307  82   261  
  Core                     5    | .    .    .    .    4    .    .    .    1    .    .    .    
  Treads                   206  | .    .    .    .    .    .    .    33   173  .    .    .    
  Legs                     4030 | 1    577  41   248  483  544  558  434  494  307  82   261  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  120  122  120  150  180  180  120  
  Average Speed            145  | 120  120  120  126  135  124  130  142  185  180  180  163  
  Slowest Speed            900  | 120  120  120  130  500  155  150  180  900  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    48   15   21   43   15   36   14   76   56   69   49   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    .    .    .    3    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    .    .    .    2    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    .    2    .    .    3    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro 
Total                      5401 | 4   663 40  342 676 714 722 595 878 313 81  373 
  Wait                     435  | .   14  .   4   17  47  48  67  149 .   .   89  
  Move                     4230 | .   576 40  247 486 544 556 466 667 306 81  261 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  70   | .   5   .   6   20  15  8   5   10  1   .   .   
  Fast Attach              51   | .   2   .   3   9   10  8   10  4   .   .   5   
  Attach                   30   | .   .   .   4   11  1   6   2   6   .   .   .   
  Detach                   5    | .   .   .   .   2   1   .   .   2   .   .   .   
  Swap                     62   | .   11  .   12  10  10  4   9   2   1   .   3   
  Drop                     96   | 4   11  .   13  16  27  10  8   1   1   .   5   
  Fire                     400  | .   44  .   53  95  55  80  28  32  3   .   10  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Rewire                   10   | .   .   .   .   .   4   .   .   5   1   .   .   
  Trap                     8    | .   .   .   .   8   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 0)
    3 | -11/Scrapyard      | Entered Materials
  459 | -10/Materials      | Build established: Scavenger-Mutant
  658 | -10/Materials      | Discovered new exit (range 7)
  849 | -10/Materials      | Entered Mines
  870 | -10/Mines          | Learned 4 Materials zone layouts
  877 | -10/Mines          | Discovered new exit (range 15)
  897 | -10/Mines          | Entered Materials
  897 | -9/Materials       | Accompanied by 2 allies
  897 | -9/Materials       | Evolved 2 slots: Utility x2
  898 | -9/Materials       | Identified exit to Materials
  902 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 1148 | -9/Materials       | Discovered exit to Materials (range 18)
 1382 | -9/Materials       | Entered another Materials area
 1382 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1791 | -8/Materials       | Build established: Scavenger-Skirmisher
 1902 | -8/Materials       | Lost 4 parts (2n2w)
 2116 | -8/Materials       | Core integrity fell below 50%
 2124 | -8/Materials       | Destroyed 7 combat bots
 2159 | -8/Materials       | Lost 3 parts (1u2w)
 2300 | -8/Materials       | Lost 3 parts (1p1n1w)
 2334 | -8/Materials       | Discovered new exit (range 16)
 2408 | -8/Materials       | Identified exit to Factory
 2409 | -8/Materials       | Entered Factory
 2409 | -7/Factory         | Evolved 2 slots: Utility x2
 2811 | -7/Factory         | Fabricated Mic. Nuclear Core (x2)
 3332 | -7/Factory         | Identified exit to Garrison
 3332 | -7/Factory         | Entered Garrison
 3494 | -7/Garrison        | Destroyed 7 combat bots
 3633 | -7/Garrison        | Lost 4 parts (2n1u1w)
 3674 | -7/Garrison        | Triggered checkpoint
 3685 | -7/Garrison        | Garrison Relay disabled
 3714 | -7/Garrison        | Build established: Scavenger-Mutant
 3764 | -7/Garrison        | Triggered checkpoint
 3838 | -7/Garrison        | Triggered checkpoint
 3925 | -7/Garrison        | Garrison Relay disabled
 4084 | -7/Garrison        | Discovered new exit (range 17)
 4098 | -7/Garrison        | Core integrity fell below 50%
 4155 | -7/Garrison        | Identified exit to Factory
 4165 | -7/Garrison        | Installed Relay Interface Framework
 4372 | -7/Garrison        | Entered Factory
 4487 | -7/Factory         | Repaired EM Pulse Cannon
 4721 | -7/Factory         | Lost 4 parts (1p1n1u1w)
 4748 | -7/Factory         | Identified exit to Lower Caves
 5203 | -7/Factory         | Entered Lower Caves
 5203 | -7/Lower Caves     | Accompanied by 1 ally
 5389 | -7/Lower Caves     | Learned Factory security intel
 5462 | -7/Lower Caves     | Found Prototype Device
 5501 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 5673 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 5688 | -7/Lower Caves     | Identified Heart of Steel
 5707 | -7/Lower Caves     | System corruption reached 10%
 5716 | -7/Lower Caves     | Core integrity fell below 20%
 5758 | -7/Lower Caves     | Lost 10 parts (4n3u3w)
 5968 | -7/Lower Caves     | Build established: Mutant
 6064 | -7/Lower Caves     | Learned Factory machine intel
 6355 | -7/Lower Caves     | Discovered new exit (range 11)
 6428 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 6706 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6706 | -7/Lower Caves     | Entered another Lower Caves area
 6706 | -7/Lower Caves     | Accompanied by 2 allies
 7254 | -7/Lower Caves     | Discovered new exit (range 4)
 7272 | -7/Lower Caves     | Entered Data Miner
 7272 | -7/Data Miner      | Accompanied by 2 allies
 7272 | -7/Data Miner      | Discovered new exit (range 6)
 7307 | -7/Data Miner      | Met Data Miner
 7337 | -7/Data Miner      | Learned location of Section 7 (-2)
 7337 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7373 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7418 | -7/Data Miner      | Entered Proximity Caves
 7418 | -6/Proximity Caves | Accompanied by 2 allies
 7638 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7969 | -6/Proximity Caves | Spotted B-75 Beast
 7970 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
07905_ System corrupted: Component data lost.
07907_ Autogun fries itself beyond repair.
07907_ Acquired 18 matter.
07910_ Lgt. Nuclear Core fries itself beyond repair.
07912_ Acquired 106 matter.
07915_ Identified Enh. Flexi-carbon Leg.
07915_ Dropped Aluminum Leg.
07921_ Dropped Imp. Treads.
07921_ Acquired Aluminum Leg.
07925_ Dropped Imp. Heat Sink.
07928_ Dropped Adv. Heat Sink.
07928_ Acquired Prototype Storage.
07928_ Identified Imp. Energy Well.
07932_ System corrupted: Matter fused (-7).
07935_ Acquired 26 matter.
07947_ &#F1B:U<NLVJT7&3HHP7P7#QO
07950_ Acquired 21 matter.
07954_ Acquired 22 matter.
07963_ System corrupted: Energy discharge (-83).
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
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|    != !        #     ###?????????????????????????? |
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|    ##    #              #????????????????????????? |
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|  ##?## #?#              #????????????????????????? |
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| ?????           ?#       @               ????????? |
| ????                                    B????????? |
| ???      ####            ###            B????????? |
| ???     #???#            #???           ?????????? |
|  ???   #??          ###  #????          ?????????? |
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| ????????#           ?????????????      ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          15
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Mic. Nuclear Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collector
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              ReactionCryofiberCorpse
  Manual?         0
Play Time         00:59:45
  Cumulative      196.4 hours
  Start           2019.12.06 @ 12:45:50
  End             2019.12.06 @ 13:43:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          315
  Rogue           314
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             59
Gallery%          75
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 0c130185-5656-4f8f-924a-9ad65c3fbb74