Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 13:49:33 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1666) 1666 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5731 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 512/700 Matter 218/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced ECM Suite Hardened Medium Armor Plating Heavy Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Heavy Assault Rifle Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Particle Charger Advanced ECM Suite Hardened Medium Armor Plating Heavy Laser Improved Assault Rifle Gauss Rifle Gauss Cannon Slug Cannon Heavy Rocket Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . . . 3 . . Weapon 2 | . . . . . 1 1 . Parts Attached 57 | . 9 4 . . 32 6 6 Power 6 | . 2 1 . . 2 1 . Engine 2 | . 1 1 . . . . . Core 3 | . 1 . . . 2 . . Reactor 1 | . . . . . . 1 . Propulsion 11 | . 2 1 . . 7 1 . Treads 7 | . . . . . 6 1 . Leg 4 | . 2 1 . . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 1 1 . . 10 1 2 Device 9 | . . . . . 6 1 2 Storage 1 | . . . . . 1 . . Processor 5 | . 1 1 . . 3 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | . 4 1 . . 13 3 4 Energy Gun 8 | . 1 . . . 6 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . 2 1 . . 3 1 . Ballistic Cannon 4 | . . . . . 1 . 3 Launcher 2 | . 1 . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 2 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 10 | . 1 . . . 3 . 6 Power 2 | . 1 . . . . . 1 Propulsion 4 | . . . . . 1 . 3 Utility 3 | . . . . . 2 . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 6 | . 1 . . . 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 99 100 100 97 100 84 Engine 6 | . 11 14 14 14 . . . Core 4 | . 2 . . . 8 1 . Treads 7 | . . . . . 10 23 17 Leg 15 | . 28 28 28 28 6 . . Device 9 | . . . . . 17 15 17 Storage 10 | . 14 14 14 14 9 7 5 Processor 15 | . 12 13 14 14 18 15 15 Energy Gun 8 | . 3 7 . . 13 12 13 Ballistic Gun 17 | . 24 20 28 28 11 13 . Slashing Weapon 1 | . . . . . 1 4 . Peak Build Rating 54 | 6 11 15 15 15 42 53 54 Average Rating 25 | 6 8 13 14 15 31 48 42 On Entrance 20 | 6 6 11 14 15 15 42 53 Naked Turns . | . . . . . . . . Heaviest Build 55 | 12 16 20 20 20 39 49 55 Greatest Support 66 | 20 20 25 25 25 44 66 66 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 10 | 8 8 8 8 8 12 15 12 Most Carried 15 | 6 8 8 8 8 12 15 15 Average Carried 8 | 6 7 7 8 8 8 12 12 Final Capacity 15 | 8 8 8 8 8 15 15 5 Final Carried 15 | 6 8 8 8 8 12 15 5 Class Distribution -------------------- 46% | Mutant 26% | Gunner 20% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1177 | 200 289 50 . 18 564 56 . Remotely . | . . . . . . . . Salvage Created 2116 | . 599 . . 48 1285 184 . Parts 120 | . 39 . . 5 67 9 . Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 38 | . 9 . . 3 24 2 . Melee 4 | . . . . . 3 1 . Guns 30 | . 9 . . 3 17 1 . AOE 3 | . . . . . 3 . . Classes Destroyed 10 | . 4 . . 1 4 1 . Worker 1 | . . . . . 1 . . Hauler 3 | . 1 . . . 2 . . Recycler 4 | . 2 . . . 1 1 . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 5 | . 3 . . . 2 . . Swarmer 6 | . . . . 3 3 . . Grunt 27 | . 9 . . . 18 . . Sentry 4 | . . . . . 3 1 . Hunter 1 | . . . . . . 1 . Best Kill Streak 11 | . 6 . . 3 11 2 . Combat Bots Only 9 | . 4 . . 3 9 1 . Max Kills in Single Turn 2 | . 2 . . 1 2 1 . Gunslinging 1 | . 1 . . . 1 . . Exploded 2 | . . . . . 2 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 167 | . 40 . . 5 84 32 6 Missed 38 | . 8 . . 1 21 8 . Damage Taken 1945 | . 426 46 . 30 992 192 259 Core 388 | . 76 12 . . 112 12 176 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 217 | . . . . . 217 . . Core Remaining (%) 81 | 100 . . . 64 79 . . Volleys Fired 109 | . 36 . . 3 64 1 5 Largest 4 | . 2 . . 2 3 4 4 Hottest 231 | . 50 . . 46 147 181 231 Shots Fired 237 | . 69 . . 6 149 4 9 Gun 228 | . 68 . . 6 143 4 7 Cannon 4 | . . . . . 2 . 2 Launcher 5 | . 1 . . . 4 . . Special . | . . . . . . . . Kinetic 161 | . 68 . . 6 83 2 2 Thermal 62 | . . . . . 53 2 7 Explosive 5 | . 1 . . . 4 . . Electromagnetic 9 | . . . . . 9 . . Robot Hit Streak 23 | . 16 . . 7 17 4 23 Robot Miss Streak 5 | . 5 . . 1 3 1 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . . 1 5 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 170 | . 44 . . 3 106 8 9 Core Hits 93 | . 26 . . 3 56 6 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 2 1 . Burn 2 | . . . . . 2 . . Sever 1 | . . . . . . 1 . Melee Attacks 21 | . . . . . 11 10 . Impact . | . . . . . . . . Slashing 21 | . . . . . 11 10 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3640 | . 602 . . 51 2372 347 268 Guns 2557 | . 541 . . 51 1709 46 210 Cannons 103 | . . . . . 45 . 58 Explosions 518 | . 61 . . . 457 . . Melee 462 | . . . . . 161 301 . Ramming . | . . . . . . . . Kinetic 1606 | . 541 . . 51 946 10 58 Thermal 892 | . . . . . 646 36 210 Explosive 485 | . 61 . . . 424 . . Electromagnetic 195 | . . . . . 195 . . Impact . | . . . . . . . . Slashing 462 | . . . . . 161 301 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . . 15 12 . Projectiles 15 | . . . . . 15 . . Explosions . | . . . . . . . . Melee 12 | . . . . . . 12 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . . . . . 31 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 144 | . 43 . . . 144 27 72 Average Temperature 45 | . 19 . . . 54 18 28 Received Heat Transfer 741 | . 240 . . . 441 60 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . . . . 5 . . Heat Transferred 2017 | . . . . . 1493 75 449 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Peak Influence 372 | . 253 49 . 78 372 262 21 Initial 163 | . . 49 . . 14 163 21 Average 170 | . 123 34 . 46 256 188 13 Maximum Alert Level 1 | . 1 . . . 1 1 . Low Security (%) 51 | 100 76 100 . 100 14 53 100 Level 1 48 | . 23 . . . 85 46 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 . . . 6 1 . Investigation 5 | . 1 . . . 4 . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 7 | . 2 . . 1 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 17 . . 8 36 3 2 Peak Tracking Total 5 | . 4 . . 5 5 1 2 Tactical Retreats 4 | . 1 . . 1 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 1 . . . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 13 | . 3 1 1 . 5 3 . Terminals 6 | . 3 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 1 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 11 1 1 . 22 5 . Successful 22 | . 6 1 1 . 12 2 . Failed 18 | . 5 . . . 10 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 8 . 1 . 9 . . Terminals 20 | . 11 . . . 9 . . Fabricators . | . . . . . . . . Repair Stations 13 | . . . . . 10 3 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 1 1 . 1 . . Record 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 1 | . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . . . 8 1 . Scan Component 5 | . . . . . 4 1 . Repair 4 | . . . . . 4 . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . Terminals 3 | . 2 . . . 1 . . Botnet 3 | . 2 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . . . 5 3 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . . 4 . . Time 180 | . . . . . 180 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 3 . . . Highest-Rated Group 40 | . . 40 40 40 . . . Highest-Rated Ally 16 | . . 16 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 13 . . . Total Damage 62 | . . . . 62 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 3606 | 5 622 561 261 171 1444 495 47 Spaces Moved 2158 | 5 384 451 217 130 653 300 18 Core 1 | . . . . . . . 1 Treads 681 | . . . . . 364 300 17 Legs 1476 | 5 384 451 217 130 289 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 145 50 Average Speed 128 | 120 120 120 120 120 135 145 139 Slowest Speed 225 | 120 120 120 120 120 225 145 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 71 96 62 35 51 12 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 11 | . . . . . 7 4 . Terrain Destroyed 49 | . 3 . . . 42 4 . Melee 11 | . . . . . 7 4 . Projectile 2 | . . . . . 2 . . AOE 36 | . 3 . . . 33 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 2759 | 4 479 473 218 139 1070 347 29 Wait 345 | . 28 11 . 7 276 23 . Move 2152 | 4 383 450 216 129 652 300 18 Hop . | . . . . . . . . Pick Up 34 | . 11 2 1 . 15 5 . Fast Attach 24 | . 3 2 . . 15 1 3 Attach 9 | . 2 . . . 5 2 . Detach 2 | . . . . . 1 1 . Swap 24 | . 4 2 . . 12 3 3 Drop 39 | . 12 6 1 . 19 1 . Fire 109 | . 36 . . 3 64 1 5 Melee 21 | . . . . . 11 10 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 8) 586 | -10/Materials | Discovered new exit (range 7) 618 | -10/Materials | Discovered new exit (range 6) 628 | -10/Materials | Entered Mines 680 | -10/Mines | Met a Derelict bent on vengeance 692 | -10/Mines | Discovered new exit (range 11) 708 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 709 | -10/Mines | Learned 4 Materials zone layouts 745 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 898 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 910 | -10/Mines | Discovered new exit (range 11) 912 | -10/Mines | Learned location of Mines (-9) 916 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1145 | -10/Mines | Learned location of Zion (-7) 1183 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1185 | -10/Mines | Discovered new exit (range 5) 1189 | -10/Mines | Entered Exiles 1189 | -10/Exiles | Accompanied by 3 allies 1218 | -10/Exiles | Met 8R-AWN 1240 | -10/Exiles | Met EX-HEX 1275 | -10/Exiles | Met EX-BIN 1288 | -10/Exiles | Aligned with FarCom system 1289 | -10/Exiles | Given EX-Vault access code 1321 | -10/Exiles | Opened EX-Vault 1330 | -10/Exiles | Found Longsword +1 1355 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1372 | -10/Exiles | Exiles lab attacked by MAIN.C 1439 | -10/Exiles | Discovered new exit (range 10) 1450 | -10/Exiles | Left Exiles lab with Longsword +1 1450 | -10/Exiles | Entered Mines 1450 | -9/Mines | Accompanied by 3 allies 1452 | -9/Mines | Found DCF Scrap (11 items) 1519 | -9/Mines | Assembled infested the area 1585 | -9/Mines | Lost 3 allies 1590 | -9/Mines | Learned Materials machine intel 1605 | -9/Mines | Learned location of Storage (-7) 1610 | -9/Mines | Discovered new exit (range 10) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1622 | -8/Materials | Identified exit to Factory 1623 | -8/Materials | Loaded intel: 55 machine locations 1775 | -8/Materials | Destroyed 9 combat bots 2064 | -8/Materials | Build established: Scavenger-Gunner 2715 | -8/Materials | Repaired Adv. Treads 2776 | -8/Materials | Repaired Hvy. Particle Gun 2816 | -8/Materials | Repaired Adv. Treads 2861 | -8/Materials | Repaired Hvy. Laser 3045 | -8/Materials | Discovered exit to Factory (range 8) 3065 | -8/Materials | Entered Factory 3065 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3358 | -7/Factory | Build established: Gunner 3560 | -7/Factory | Sucked down chute 3560 | -7/Factory | Entered Waste 3568 | -7/Waste | Spotted C-40 Crusher 3589 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3592 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3595 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3599 | -7/Waste | Spotted C-40 Crusher 3600 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3603 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3606 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3607 | -7/Waste | Self-destructed Last Messages --------------- 03592_ Slug Cannon crushed. 03595_ Cold Fusion Reactor crushed. 03595_ Lrg. Storage Unit crushed. 03595_ Hvy. Particle Gun crushed. 03598_ Imp. Assault Rifle crushed. 03598_ Gauss Rifle crushed. 03598_ Lrg. Storage Unit crushed. 03598_ Recoil Stabilizer crushed. 03599_ Acquired Particle Charger. 03600_ Gauss Cannon crushed. 03600_ Slug Cannon crushed. 03600_ Adv. Treads crushed. 03600_ Weapon Cycler crushed. 03603_ Gatling Laser crushed. 03603_ Adv. Heat Sink crushed. 03605_ Acquired Longsword +1. 03606_ Particle Charger crushed. 03606_ Longsword +1 crushed. 03606_ Adv. Targeting Computer crushed. 03607_ 1 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #????????? ????????????? | | ???????# #### ######## ????????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ] ???????????? | | ???????# #### ######## ??????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# CC#??????????????????????? | | ???????############??# CC#??????????????????????? | | ???????????????????###*CC #??????????????????????? | | ???????????????????#][]CC@#??????????????????????? | | ???????????????????# !=!!#??????????????????????? | | ???????????????????# ! #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# !#??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 7 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionJunkBoregun Manual? 0 Play Time 00:42:50 Cumulative 87.7 hours Start 2025.02.01 @ 22:09:28 End 2025.02.02 @ 13:49:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b2d88986-bab5-4342-b900-d4ca0799094b