Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 13:48:28

Player: human

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (62)      310
Value Destroyed (2495)     2495
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1188)               1188
              TOTAL SCORE: 8233

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      580
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     22/300
Energy                     136/325
System Corruption          28%
Temperature                Hot (207)
Movement                   Walking (190) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
               Antimatter Reactor
>              --- PROPULSION (4) ---
      Enhanced Flexi-carbon Leg
>              --- UTILITY (7) ------
               Weight Redist. System
               Triangulator
               0b10 Decoder Chip [Scout]
      Improved Melee Analysis Suite
      Improved Kinecellerator
>              --- WEAPON (5) -------
  High-powered Shock Rifle
               Disruptor Cannon
      Advanced Plasma Cannon
         Heavy Rocket Launcher
>              --- INVENTORY (5) ----
               Recalibrator
      Advanced Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
  Enhanced Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
   Compact Battery
           Targeting Computer
           Targeting Computer
  Improved Melee Analysis Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Power Sword
           Power Sword
           Power Sword
>          --- INVENTORY --------
     Light Angular Momentum Engine
   Compact Wheel
           Cesium-ion Thruster
           Huge Storage Unit
           0b10 Decoder Chip [Generic]
           0b10 Decoder Chip [Scout]
           Transmission Jammer
  Advanced ECM Suite
           Force Field
           Recalibrator
  Improved Recalibrator
           Hacking Drone Bay
[Rating: 71]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Hammer
  Energy Gun               Arc Projector
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  5    | .   .   .   1   .   .   .   3   1   
  Weapon                   3    | .   .   .   1   .   .   .   1   1   
Parts Attached             150  | 6   13  7   18  .   .   6   34  66  
  Power                    22   | 1   1   1   4   .   .   1   4   10  
    Engine                 16   | 1   1   1   4   .   .   1   2   6   
    Core                   5    | .   .   .   .   .   .   .   2   3   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   .   2   4   .   .   3   11  20  
    Treads                 17   | 2   .   1   2   .   .   3   3   6   
    Leg                    13   | .   .   .   .   .   .   .   .   13  
    Wheel                  11   | .   .   .   2   .   .   .   8   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   
  Utility                  37   | 1   3   1   4   .   .   1   10  17  
    Device                 8    | .   .   .   .   .   .   .   4   4   
    Storage                11   | 1   3   .   3   .   .   .   2   2   
    Processor              11   | .   .   1   1   .   .   1   1   7   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   .   .   .   .   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   9   3   6   .   .   1   9   19  
    Energy Gun             4    | .   .   .   .   .   .   .   2   2   
    Energy Cannon          13   | .   3   .   3   .   .   .   .   7   
    Ballistic Gun          11   | 2   3   .   .   .   .   .   2   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   
    Launcher               10   | .   3   2   2   .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   1   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  7    | .   1   .   .   .   .   .   3   3   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   3   
    System Corruption      12   | .   .   .   .   .   .   .   .   12  
Parts Lost                 77   | .   2   3   8   .   .   .   23  41  
  Power                    10   | .   1   1   2   .   .   .   4   2   
  Propulsion               28   | .   .   2   2   .   .   .   8   16  
  Utility                  17   | .   .   .   .   .   .   .   4   13  
  Weapon                   22   | .   1   .   4   .   .   .   7   10  
  Highest Loss Streak      19   | .   2   2   5   .   .   .   10  19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     72   | .   84  93  90  .   66  72  81  60  
  Engine                   4    | .   14  12  10  .   .   3   5   2   
  Treads                   9    | .   28  26  19  .   .   17  17  1   
  Leg                      2    | .   .   .   .   .   .   .   .   11  
  Wheel                    9    | .   .   .   1   .   22  4   4   .   
  Device                   1    | .   .   .   .   .   .   .   2   6   
  Storage                  9    | .   14  14  11  .   11  11  6   5   
  Processor                16   | .   .   9   18  .   22  22  15  11  
  Protection               1    | .   .   .   .   .   .   .   3   1   
  Energy Cannon            4    | .   3   23  22  .   .   .   .   3   
  Ballistic Gun            1    | .   17  .   .   .   .   .   3   1   
  Launcher                 1    | .   6   2   2   .   .   .   2   .   
  Impact Weapon            5    | .   .   2   2   .   11  11  1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   4   7   
Peak Build Rating          71   | 6   11  12  17  6   10  26  63  71  
  Average Rating           23   | 3   6   10  13  6   8   16  47  44  
  On Entrance              11   | .   6   11  8   6   6   10  26  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 12  21  21  39  22  22  36  71  69  
  Greatest Support         98   | 40  40  40  40  32  32  48  98  75  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  25  15  15  15  25  15  
  Average Capacity         13   | 6   8   10  13  15  15  15  15  12  
  Most Carried             15   | 5   10  10  11  9   15  15  15  15  
  Average Carried          11   | 2   5   8   9   9   13  14  14  9   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  5   
  Final Carried            15   | 2   9   9   9   9   15  15  12  3   

 Class Distribution 
--------------------
 64% | Mutant
  9% | Gunner
  8% | Scavenger-Gunner
  7% | Derelict-Mutant
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Gunner | -9/Materials
          Gunner | -9/Mines
          Mutant | -7/Zion
          Mutant | -6/Proximity Caves
 Derelict-Mutant | -6/Factory
          Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           1622 | 196  111  118  304  .    45   60   232  556  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2398 | .    233  49   422  .    .    .    504  1190 
  Parts                    105  | .    11   2    27   .    .    .    29   36   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  50   | .   5   5   11  .   .   .   13  16  
  Melee                    15   | .   .   1   3   .   .   .   2   9   
  Guns                     2    | .   .   .   .   .   .   .   2   .   
  Cannons                  12   | .   .   1   6   .   .   .   1   4   
  AOE                      20   | .   5   3   1   .   .   .   8   3   
Classes Destroyed          15   | .   4   1   4   .   .   .   3   3   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   
  Tunneler                 2    | .   1   .   .   .   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   3   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   
  Swarmer                  12   | .   .   5   3   .   .   .   4   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   1   
  Grunt                    21   | .   5   .   4   .   .   .   6   6   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   
  Sentry                   5    | .   .   .   3   .   .   .   1   1   
  Hunter                   4    | .   .   .   .   .   .   .   .   4   
  Programmer               3    | .   .   .   .   .   .   .   1   2   
Best Kill Streak           7    | .   4   3   5   .   .   .   7   6   
  Combat Bots Only         6    | .   3   3   5   .   .   .   6   3   
Max Kills in Single Turn   4    | .   2   2   2   .   .   .   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   1   .   .   .   4   1   
  Melee                    1    | .   .   1   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        903   | .    61   42   116  .    .    .    359  325  
  Missed                   252   | .    21   8    34   .    .    .    104  85   
Damage Taken               10730 | .    552  321  1308 .    .    .    3925 4624 
  Core                     2010  | .    111  60   298  .    .    .    532  1009 
  Absorbed by Shields      9     | .    .    .    .    .    .    .    .    9    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    101  .    
Core Remaining (%)         48    | 100  .    31   .    .    .    25   37   .    
Volleys Fired              61    | .    13   10   9    .    .    .    15   14   
  Largest                  4     | .    2    2    3    .    .    .    3    4    
  Hottest                  261   | .    50   136  204  .    .    .    136  261  
Shots Fired                136   | .    26   16   25   .    .    .    38   31   
  Gun                      55    | .    19   .    .    .    .    .    21   15   
  Cannon                   58    | .    .    12   23   .    .    .    8    15   
  Launcher                 23    | .    7    4    2    .    .    .    9    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  51    | .    19   .    .    .    .    .    20   12   
  Thermal                  46    | .    .    12   23   .    .    .    .    11   
  Explosive                23    | .    7    4    2    .    .    .    9    1    
  Electromagnetic          16    | .    .    .    .    .    .    .    9    7    
  Robot Hit Streak         8     | .    8    4    8    .    .    .    6    5    
  Robot Miss Streak        6     | .    2    3    1    .    .    .    6    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           141   | .    18   9    27   .    .    .    34   53   
  Core Hits                101   | .    14   4    11   .    .    .    37   35   
  Critical Kills           2     | .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    3    .    .    .    .    .    
  Critical Strikes         13    | .    .    1    5    .    .    .    .    7    
    Smash                  6     | .    .    1    5    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    7    
Melee Attacks              90    | .    .    4    11   .    .    .    27   48   
  Impact                   17    | .    .    4    11   .    .    .    .    2    
  Slashing                 73    | .    .    .    .    .    .    .    27   46   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    11   
Damage Inflicted           6230  | .    580  348  781  .    .    .    1542 2979 
  Guns                     571   | .    83   .    .    .    .    .    260  228  
  Cannons                  811   | .    .    102  351  .    .    .    131  227  
  Explosions               2738  | .    497  193  185  .    .    .    878  985  
  Melee                    2110  | .    .    53   245  .    .    .    273  1539 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  601   | .    83   .    .    .    .    .    309  209  
  Thermal                  644   | .    .    102  351  .    .    .    .    191  
  Explosive                2738  | .    497  193  185  .    .    .    878  985  
  Electromagnetic          137   | .    .    .    .    .    .    .    82   55   
  Impact                   298   | .    .    53   245  .    .    .    .    .    
  Slashing                 1812  | .    .    .    .    .    .    .    273  1539 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    .    2    28   
  Average Corruption       13    | .    .    .    .    .    .    .    1    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    .    .    .    44   
    Message Errors         10    | .    .    .    .    .    .    .    .    10   
    Matter Fused           14    | .    .    .    .    .    .    .    .    14   
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    7    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            271   | .    .    18   81   .    .    .    44   128  
  Projectiles              1     | .    .    1    .    .    .    .    .    .    
  Explosions               151   | .    .    .    17   .    .    .    14   120  
  Melee                    119   | .    .    17   64   .    .    .    30   8    
Knockbacks                 3     | .    .    .    1    .    .    .    2    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      637   | .    52   38   178  .    .    .    170  199  
  Shots                    19    | .    4    1    3    .    .    .    7    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        390   | .    34   295  294  .    .    .    390  255  
  Average Temperature      114   | .    13   114  124  .    .    .    161  92   
  Received Heat Transfer   2242  | .    291  .    480  .    .    .    543  928  
  Effects                  2     | .    .    .    2    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    
  Parts Fried              4     | .    .    1    3    .    .    .    .    .    
  Impact Corruptions       5     | .    .    1    4    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    2    .    .    .    .    .    
  Heat Transferred         1025  | .    .    185  629  .    .    .    .    211  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Peak Influence             427  | .   183 214 286 102 .   .   388 427 
  Initial                  142  | .   .   70  5   102 .   .   .   142 
  Average                  158  | .   93  88  177 102 .   .   134 223 
Maximum Alert Level        2    | .   .   1   1   .   .   .   1   2   
  Low Security (%)         62   | 100 100 93  47  100 .   .   67  42  
  Level 1                  37   | .   .   6   52  .   .   .   32  57  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   .   .   4   8   
  Investigation            2    | .   .   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   2   2   
  Reinforcement            6    | .   1   .   .   .   .   .   2   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           4    | .   .   .   2   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   8   8   21  .   .   3   38  41  
  Peak Tracking Total      9    | .   4   3   6   .   .   3   9   7   
  Tactical Retreats        14   | .   .   2   2   .   .   1   7   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          20   | .   .   .   3   .   .   .   3   14  
  Max in Single Turn       4    | .   .   .   2   .   .   .   2   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          22   | .   3   .   7   .   .   .   4   8   
  Terminals                10   | .   3   .   6   .   .   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   3   1   
  Repair Stations          3    | .   .   .   .   .   .   .   1   2   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                50   | .   6   .   28  .   .   .   5   11  
  Successful               20   | .   3   .   13  .   .   .   2   2   
  Failed                   30   | .   3   .   15  .   .   .   3   9   
    Catastrophic           6    | .   .   .   1   .   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   5   .   17  .   .   .   7   8   
  Terminals                31   | .   6   .   24  .   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   4   2   
  Repair Stations          3    | .   .   .   .   .   .   .   1   2   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              7    | .   .   .   4   .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             8    | .   2   .   5   .   .   .   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   2   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   4   .   .   .   .   1   
  Insert Component         3    | .   .   .   2   .   .   .   .   1   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   4   .   .   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   .   .   
    Botnet                 4    | .   .   .   4   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   7   .   .   .   4   7   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               15   | .    .    .    .    .    4    .    4    7    
  Largest Group            4    | .    .    .    .    .    4    4    4    3    
  Highest-Rated Group      210  | .    .    .    .    .    153  153  112  210  
  Highest-Rated Ally       96   | .    .    .    .    .    40   40   40   96   
Zionite Dispatches         3    | .    .    .    .    .    .    .    1    2    
  Light                    1    | .    .    .    .    .    .    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    1    .    
  Demo                     1    | .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    .    .    .    26   11   54   
  Total Damage             2093 | .    .    .    .    .    .    531  239  1323 
  Kills                    16   | .    .    .    .    .    .    5    3    8    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         95   | .   .   .   .   .   .   .   74  21  
  Traps                    1    | .   .   .   .   .   .   .   .   1   
  Emergency Access         3    | .   .   .   .   .   .   .   .   3   
  Items                    74   | .   .   .   .   .   .   .   59  15  
  Garrisons                2    | .   .   .   .   .   .   .   1   1   
  Patrols                  2    | .   .   .   .   .   .   .   2   .   
  Reinforcements           5    | .   .   .   .   .   .   .   5   .   
  Guards                   8    | .   .   .   .   .   .   .   7   1   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               6390 | 89   313  402  506  5    2201 445  1150 1279 
Spaces Moved               4459 | 52   151  202  254  6    2095 296  650  753  
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   1343 | 46   151  202  236  .    .    212  442  54   
  Legs                     629  | .    .    .    .    .    .    .    .    629  
  Wheels                   2481 | .    .    .    18   6    2095 84   208  70   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  100  100  100  92   115  
  Average Speed            122  | 147  160  160  157  100  100  142  146  128  
  Slowest Speed            250  | 160  160  160  240  100  100  160  165  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    53   54   34   3    91   56   23   21   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             9    | .    .    2    .    .    2    5    .    .    
Spaces Dug                 39   | .    .    .    .    .    .    .    34   5    
Terrain Destroyed          269  | .    39   19   45   .    .    .    92   74   
  Melee                    22   | .    .    .    .    .    .    .    18   4    
  Projectile               4    | .    .    .    .    .    .    .    .    4    
  AOE                      243  | .    39   19   45   .    .    .    74   66   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      5121 | 65   199  257  316  5    2200 318  782  979  
  Wait                     224  | .    .    29   13   .    100  5    24   53   
  Move                     4451 | 51   150  201  253  5    2094 295  649  753  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 8    16   5    10   .    6    7    22   46   
  Fast Attach              13   | .    .    .    .    .    .    1    3    9    
  Attach                   102  | 6    4    4    8    .    .    2    26   52   
  Detach                   12   | .    .    .    .    .    .    .    4    8    
  Swap                     35   | .    9    3    10   .    .    3    5    5    
  Drop                     25   | .    7    1    2    .    .    5    7    3    
  Fire                     61   | .    13   10   9    .    .    .    15   14   
  Melee                    78   | .    .    4    11   .    .    .    27   36   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 13)
   90 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  327 | -10/Materials      | Discovered new exit (range 16)
  403 | -10/Materials      | Entered Mines
  481 | -10/Mines          | Met a Derelict bent on vengeance
  685 | -10/Mines          | Discovered new exit (range 15)
  705 | -10/Mines          | Core integrity fell below 50%
  805 | -10/Mines          | Entered Materials
  805 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1119 | -9/Materials       | Build established: Gunner
 1236 | -9/Materials       | Lost 5 parts (1p1n3w)
 1290 | -9/Materials       | Core integrity fell below 50%
 1293 | -9/Materials       | Discovered new exit (range 15)
 1311 | -9/Materials       | Entered Mines
 1312 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1316 | -9/Mines           | Entered Zion
 1332 | -7/Zion            | Lost 3 parts (1p1n1w)
 1501 | -7/Zion            | Build established: Mutant
 1954 | -7/Zion            | Received a visual enhancement algorithm
 2261 | -7/Zion            | Given A8's code to call for help
 2264 | -7/Zion            | Discovered new exit (range 7)
 2454 | -7/Zion            | Met Imprinter
 2643 | -7/Zion            | Given the Hacking Drone Bay
 2645 | -7/Zion            | Found Prototype Device
 2776 | -7/Zion            | Learned location of Armory (-3)
 3148 | -7/Zion            | Imprinted
 3150 | -7/Zion            | Declared Zion's savior
 3517 | -7/Zion            | Entered Proximity Caves
 3517 | -6/Proximity Caves | Accompanied by 4 allies
 3933 | -6/Proximity Caves | Discovered new exit (range 8)
 3962 | -6/Proximity Caves | Entered Factory
 3962 | -6/Factory         | Accompanied by 2 allies
 3962 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 3963 | -6/Factory         | Identified Hacking Drone Bay
 4175 | -6/Factory         | Build established: Derelict-Mutant
 4268 | -6/Factory         | Fabricated Hvy. Machine Gun (x2)
 4482 | -6/Factory         | Spotted B-75 Beast
 4835 | -6/Factory         | Lost 6 parts (1p2n2u1w)
 4858 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 4859 | -6/Factory         | Zion Fire squad teleported in
 4926 | -6/Factory         | Lost 4 allies
 4993 | -6/Factory         | Lost 4 parts (1p1n2w)
 5042 | -6/Factory         | Cargo convoy interrupted
 5100 | -6/Factory         | Discovered new exit (range 5)
 5108 | -6/Factory         | Core integrity fell below 50%
 5112 | -6/Factory         | Entered another Factory area
 5112 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5139 | -5/Factory         | Lost 10 parts (1p4n2u3w)
 5250 | -5/Factory         | Lost 4 parts (2n2u)
 5377 | -5/Factory         | Lost 3 parts (3n)
 5450 | -5/Factory         | Lost 4 parts (1n1u2w)
 5485 | -5/Factory         | System corruption reached 10%
 5635 | -5/Factory         | Core integrity fell below 50%
 5671 | -5/Factory         | Zion Light squad teleported in
 5716 | -5/Factory         | Lost 19 parts (1p5n6u7w)
 6021 | -5/Factory         | Zion Demo squad teleported in
 6022 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 6022 | -5/Factory         | Core integrity fell below 20%
 6023 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 6052 | -5/Factory         | Lost 6 parts (3n3u)
 6070 | -5/Factory         | Lost 3 allies
 6391 | -5/Factory         | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
06377_ ALERT: Suspicious activity at Garrison
  Access F001. Dispatching Investigation squad.
06379_ XP=APB|:XVP/RUMXMIKMT|JNRGI%79ZY#H>0W
06379_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
06379_ Carbon-fiber Leg destroyed.
06384_ ALERT: Garrison Access compromised,
  dispatching assault squad.
06384_ Garrison Access disabled.
06384_ Relay Coupler [Behemoth] tumbles out of
  Garrison Access.
06384_ Relay Coupler [Swarmer] tumbles out of
  Garrison Access.
06384_ Hvy. Phase Cannon severed.
06384_ A-15 Conveyor calls for reinforcements.
06384_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
06387_ Tesla Rifle destroyed.
06389_ The unstable cave ceiling collapses.
06389_ C-35 Carver destroyed.

 Map 
-----
+----------------------------------------------------+
| ????#         #      #??# #????????       "??????? |
| ????#         #      #??#+#?????????      "??????? |
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|         %[      ^     +??????????????????????????? |
|   *%  [               #??????????????????????????? |
| ######+### ####       #??????????????????????????? |
|    *=%      ##?       #??????????????????????????? |
|   !%        ##??      #??????????????????????????? |
|    !         #???##   #?????!????????????????????? |
|    =         #??????  +??????????????????????????? |
|   !%         #??????? #??????????????????????????? |
|    *         #????????#??????????????????????????? |
|             ##???????????????????????????????????? |
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| "  """"     #????????????????????????????????????? |
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| " #????????????????###    ##???????    #?????????? |
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| "##?????????#           %@             #?????????? |
| ##??????????#      ""G" c  ####        #?????????? |
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| #???????????#    """ """   ??????????????????????? |
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| #### """ """    #     ####################???????? |
| ???# """ """    #                          ??????? |
| ####            #                ^         ??????? |
|    # """        +                ^          ?????? |
|    # """        #                           ?????? |
|    # """                                    ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          21
Energy Capacity            500
Matter Stores              300
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         10
Melee Accuracy             14
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
  Grenade Launcher | -9/Materials | Scanalyzed
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Machine Gun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              InsulationVampiricArmor
  Manual?         0
Play Time         02:13:22
  Cumulative      40.2 hours
  Start           2024.09.14 @ 19:55:35
  End             2024.10.13 @ 13:48:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43054415-b4d1-406f-967b-12389d325462