Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 18:12:37 Player: Nalzok Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (4844) 4844 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1229) 1229 TOTAL SCORE: 11158 Bonus ------- High Alert Combat Kills 281 Follower Combat Kills 1041 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -893 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 71/170 System Corruption 21% Temperature Cool (295) Movement Hovering (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Zionite Light DM Reactor > --- PROPULSION (4) --- Gravmag System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System > --- UTILITY (9) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Target Analyzer Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Laser-S Proton Missile Launcher > --- INVENTORY (20) --- Light Fission Core Micro Fission Core Linear Gravjet Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Improved Core Analyzer Zionite Weapon Casing Bomb Factory No. 2 Phasing AFG Gamma Rifle KE Penetrator KE Penetrator Magnetic Acceleration Cannon Mass Driver Mass Driver Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Target Analyzer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S KE Penetrator > --- INVENTORY -------- Light Fission Core Micro Fission Core Gravmag System Linear Gravjet Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Improved Core Analyzer Bomb Factory No. 2 Phasing AFG Gamma Rifle KE Penetrator Magnetic Acceleration Cannon Mass Driver Mass Driver Proton Missile Launcher Thunder Hammer [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Shotgun Energy Gun Tesla Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . . Utility 7 | . . 2 . . . 4 1 . . Weapon . | . . . . . . . . . . Parts Attached 192 | . 15 3 1 2 20 47 14 12 78 Power 23 | . 1 . . . 2 6 . 3 11 Engine 8 | . . . . . 2 3 . 2 1 Core 11 | . 1 . . . . 2 . 1 7 Reactor 4 | . . . . . . 1 . . 3 Propulsion 54 | . 5 . 1 . 6 17 2 . 23 Treads 13 | . . . . . . 11 2 . . Leg 18 | . 5 . 1 . 6 6 . . . Wheel . | . . . . . . . . . . Hover 23 | . . . . . . . . . 23 Flight . | . . . . . . . . . . Utility 52 | . 4 2 . . . 13 7 2 24 Device 23 | . 2 . . . . 2 3 . 16 Storage 10 | . 2 . . . . 4 3 . 1 Processor 11 | . . 2 . . . 5 1 . 3 Hackware 1 | . . . . . . 1 . . . Protection 7 | . . . . . . 1 . 2 4 Artifact . | . . . . . . . . . . Weapon 63 | . 5 1 . 2 12 11 5 7 20 Energy Gun 5 | . . . . . . . 1 1 3 Energy Cannon 8 | . . . . . 1 . 2 2 3 Ballistic Gun 30 | . 5 1 . 2 6 10 . . 6 Ballistic Cannon 6 | . . . . . 1 . . 2 3 Launcher 11 | . . . . . 4 1 1 2 3 Special Weapon 2 | . . . . . . . 1 . 1 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 2 1 . 7 Parts Lost 62 | . 2 . . . 11 13 . 9 27 Power 11 | . . . . . 2 3 . 2 4 Propulsion 18 | . 2 . . . 4 4 . . 8 Utility 12 | . . . . . . 3 . 3 6 Weapon 21 | . . . . . 5 3 . 4 9 Highest Loss Streak 13 | . 2 . . . 7 5 . 7 13 Average Slot Usage (%) 94 | . 96 90 100 100 94 95 91 79 92 Engine 3 | . 6 . . . 7 2 5 5 1 Core 5 | . 7 11 11 11 3 2 . 1 6 Treads 5 | . . . . . . 17 1 11 1 Leg 12 | . 26 22 22 22 19 4 18 . . Hover 3 | . . . . . . . . . 18 Device 4 | . 2 . . . . 1 16 14 10 Storage 17 | . 23 22 22 22 22 13 11 11 13 Processor 24 | . . 13 22 22 22 36 23 23 25 Energy Cannon 1 | . . . . . 2 1 3 5 2 Ballistic Gun 12 | . 28 22 22 22 12 9 1 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 9 43 43 43 43 53 75 92 100 105 Greatest Support 140 | 20 20 20 23 23 35 126 140 140 140 Greatest Overweight (x) 12 | . 12 2 2 1 2 2 1 1 7 Average Overweight (x) . | . 1 2 1 1 1 . . . 1 Largest Inventory Capacity 20 | 6 16 16 16 16 16 18 20 20 20 Average Capacity 17 | 6 13 16 16 16 16 16 19 20 20 Most Carried 20 | 5 16 16 16 16 16 18 20 20 20 Average Carried 16 | 3 9 15 16 15 15 16 18 18 18 Final Capacity 20 | 6 16 16 16 16 16 18 20 20 20 Final Carried 20 | 2 16 16 16 16 15 18 20 16 20 Class Distribution -------------------- 70% | Messiah-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Garrison Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Matter Collected 4071 | 200 386 36 108 20 424 1202 178 114 1403 Remotely . | . . . . . . . . . . Salvage Created 5108 | . 490 52 83 . 580 1329 96 541 1937 Parts 266 | . 44 3 2 . 19 73 8 26 91 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . 1 19 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Combat Hostiles Destroyed 87 | . 10 1 2 . 13 22 4 15 20 Guns 46 | . 10 1 2 . 2 17 2 1 11 Cannons 12 | . . . . . . 1 . 6 5 AOE 27 | . . . . . 11 4 2 7 3 Classes Destroyed 15 | . 6 1 1 . 3 3 . 1 . Worker 8 | . 2 . . . . 2 1 . 3 Builder 7 | . 1 . . . . 2 . . 4 Recycler 6 | . 1 . . . . 2 . . 3 Operator 2 | . . . . . . 2 . . . Watcher 4 | . 2 . . . . 1 . . 1 Swarmer 18 | . 3 . . . 2 4 4 5 . Saboteur 1 | . . . . . 1 . . . . Grunt 43 | . 7 . 1 . 8 13 . 6 8 Brawler 2 | . . . . . 2 . . . . Duelist 3 | . . . 1 . . 2 . . . Sentry 7 | . . 1 . . . 1 . . 5 Hunter 3 | . . . . . . 1 . 2 . Programmer 9 | . . . . . . 1 . 1 7 Behemoth 1 | . . . . . . . . 1 . Mutant 3 | . . . . . 3 . . . . Best Kill Streak 9 | . 6 1 2 . 7 9 4 9 7 Combat Bots Only 9 | . 6 1 2 . 7 6 4 9 4 Max Kills in Single Turn 5 | . 1 1 1 . 5 5 2 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 3 1 3 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Damage Taken 11673 | . 771 . 136 . 1575 3163 163 2244 3621 Core 1740 | . 121 . 50 . 176 387 . 413 593 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 82 | . . . . . . 82 . . . Core Remaining (%) 62 | 100 51 . . . 43 54 . . . Volleys Fired 357 | . 51 6 7 . 26 93 15 35 124 Largest 2 | . 2 2 2 . 2 2 2 2 2 Hottest 171 | . 46 46 46 . 90 90 101 104 171 Shots Fired 584 | . 102 12 14 . 38 156 21 50 191 Gun 434 | . 102 12 14 . 24 144 15 8 115 Cannon 111 | . . . . . 2 8 4 35 62 Launcher 39 | . . . . . 12 4 2 7 14 Special . | . . . . . . . . . . Kinetic 417 | . 102 12 14 . 25 144 3 6 111 Thermal 72 | . . . . . 1 8 4 19 40 Explosive 25 | . . . . . 12 4 2 7 . Electromagnetic 70 | . . . . . . . 12 18 40 Robot Hit Streak 31 | . 8 7 11 . 8 31 6 12 16 Robot Miss Streak 6 | . 4 3 1 . 3 6 4 2 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 4 | . 2 . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 404 | . 58 10 13 . 27 135 11 41 109 Core Hits 331 | . 29 3 5 . 62 129 9 29 65 Critical Hits 18 | . . . . . . 2 . . 16 Critical Kills 9 | . . . . . . . . . 9 Critical Parts Destroyed 8 | . . . . . . 1 . . 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14418 | . 608 126 215 . 2838 4068 496 1609 4458 Guns 6266 | . 608 125 215 . 411 2236 277 154 2240 Cannons 2030 | . . . . . . 203 97 728 1002 Explosions 6121 | . . . . . 2427 1629 122 727 1216 Melee . | . . . . . . . . . . Ramming 1 | . . 1 . . . . . . . Kinetic 6031 | . 608 125 215 . 411 2236 74 178 2184 Thermal 2150 | . . . . . . 203 97 430 1420 Explosive 4905 | . . . . . 2427 1629 122 727 . Electromagnetic 1331 | . . . . . . . 203 274 854 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . 3 5 . 3 21 Average Corruption 7 | . . . . . 3 4 . 2 12 Corruption Purged . | . . . . . . . . . . Effects 182 | . . . . . 13 48 . 6 115 Message Errors 37 | . . . . . 3 9 . 1 24 Matter Fused 29 | . . . . . 3 13 . 1 12 Heat Flow Errors 16 | . . . . . . 3 . 1 12 Energy Discharges 13 | . . . . . 2 5 . 1 5 Parts Rejected 2 | . . . . . . 1 . . 1 Data Loss (minor) 14 | . . . . . 3 4 . 2 5 Data Loss (major) 6 | . . . . . . 3 . . 3 Misfires 6 | . . . . . . 3 . . 3 Alerts 1 | . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . 16 Targeting Errors 36 | . . . . . 2 7 . . 27 Weapon Failures 6 | . . . . . . . . . 6 Overload Shots 8 | . . . . . . . . . 8 Overflow Damage 428 | . . . . . 116 164 . 55 93 Projectiles 38 | . . . . . . . . 38 . Explosions 390 | . . . . . 116 164 . 17 93 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 766 | . . . . . 93 489 . 184 . Shots 14 | . . . . . 3 6 . 5 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 508 | . 24 . . . 60 225 . 196 508 Average Temperature 120 | . 7 . . . 13 46 . 103 151 Received Heat Transfer 2196 | . 351 . 42 . 420 690 18 351 324 Effects 7 | . . . . . . . . . 7 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Siege Activations 2 | . . . . . . 1 . 1 . Total Turns 29 | . . . . . . 25 . 4 . Longest Duration 25 | . . . . . . 25 . 4 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . . . . . 2 . . 3 Heat Transferred 2484 | . . . . . . 300 150 650 1384 Parts Sabotaged 3 | . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Peak Influence 757 | . 260 120 96 . . 387 334 574 757 Average Influence 261 | . 102 90 94 . . 225 257 378 398 Maximum Alert Level 3 | . 1 . . . . 1 1 2 3 Low Security (%) 43 | 100 87 100 100 . . 52 37 14 5 Level 1 42 | . 12 . . . . 47 62 48 54 Level 2 13 | . . . . . . . . 37 37 Level 3 . | . . . . . . . . . 1 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 1 7 . . 5 Investigation 3 | . 1 . . . . 2 . . . Extermination 4 | . . . . . . 2 . . 2 Reinforcement 4 | . . . . . . 2 . . 2 Assault 3 | . . . . . 1 1 . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Distress Signals 3 | . 1 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 21 3 2 . 24 32 6 15 41 Peak Tracking Total 8 | . 8 1 2 . 7 7 4 7 5 Tactical Retreats 7 | . 1 . . . . 1 . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Traps Triggered 11 | . 2 . . . . 1 . . 8 Indirectly 5 | . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Disabled 18 | . . . . . 1 6 . 1 10 Max in Single Turn 4 | . . . . . 1 4 . 1 4 Garrison Access 1 | . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Accessed 15 | . 2 2 . 1 . 6 2 . 2 Terminals 4 | . 2 2 . . . . . . . Fabricators 5 | . . . . . . 4 . . 1 Repair Stations 3 | . . . . . . 1 1 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 28 | . 3 3 . 2 . 12 5 . 3 Successful 11 | . 1 2 . 2 . 1 3 . 2 Failed 17 | . 2 1 . . . 11 2 . 1 Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . . . . 1 . 4 . . 13 Terminals 6 | . 3 3 . . . . . . . Fabricators 7 | . . . . . . 6 . . 1 Repair Stations 7 | . . . . . . 3 2 . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . 3 3 . . Terminal Hacks 5 | . 1 2 . 2 . . . . . Part Schematic 2 | . . . . 2 . . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . 2 . 2 Scan Component 2 | . . . . . . . 1 . 1 Repair 2 | . . . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 2 . . . 6 1 . 2 Full Trace Events 3 | . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . . . 15 Parts Built 2 | . . . . . . 2 . . . Matter 256 | . . . . . . 256 . . . Time 128 | . . . . . . 128 . . . Total Part Build Rating 16 | . . . . . . 16 . . . Parts Repaired 2 | . . . . . . . 1 . 1 Time 124 | . . . . . . . 68 . 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 2 . 5 7 Machine Destruction 7 | . . . . . . 2 . 5 . Programmers 7 | . . . . . . . . . 7 Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Total Allies 10 | . . . . 4 . 1 1 . 4 Largest Group 4 | . . . . 4 4 1 1 1 4 Highest-Rated Group 238 | . . . . 148 148 137 30 30 238 Highest-Rated Ally 137 | . . . . 39 39 137 30 30 70 Zionite Dispatches 3 | . . . . . . 1 . . 2 Light 1 | . . . . . . . . . 1 Hero 1 | . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . 1 Total Orders 3 | . . . . . . . . 2 1 GOTO 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . DROP 1 | . . . . . . . . . 1 Ally Attacks 161 | . . . . . 56 12 2 3 88 Total Damage 3573 | . . . . . 1187 341 82 73 1890 Kills 27 | . . . . . 13 2 1 . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 246 | . . . . . . 112 27 23 84 Traps 74 | . . . . . . 35 14 14 11 Emergency Access 18 | . . . . . . . 2 . 16 Items 82 | . . . . . . 51 5 1 25 Machines 10 | . . . . . . 1 2 . 7 Garrisons 5 | . . . . . . 1 1 . 3 Patrols 16 | . . . . . . 4 . 4 8 Investigations 6 | . . . . . . 6 . . . Reinforcements 1 | . . . . . . 1 . . . Guards 31 | . . . . . . 13 3 3 12 Exits 3 | . . . . . . . . 1 2 Zionite Intel Received 2 | . . . . . . . . . 2 Component Schematics 1 | . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Turns Passed 9524 | 3 730 221 375 1844 1353 2228 494 575 1701 Spaces Moved 5269 | 1 345 108 235 1218 750 1144 248 255 965 Core 1 | . 1 . . . . . . . . Treads 1297 | . . . . . . 884 53 255 105 Legs 3111 | 1 344 108 235 1218 750 260 195 . . Wheels . | . . . . . . . . . . Hover 860 | . . . . . . . . . 860 Flight . | . . . . . . . . . . Fastest Speed 103 | 120 120 180 150 150 130 112 112 152 103 Average Speed 148 | 120 157 180 150 150 166 154 141 160 117 Slowest Speed 650 | 120 650 180 180 150 200 180 180 180 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 41 | 2 51 22 50 90 84 28 7 54 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . . Scrap Searched 10 | . . . 1 4 5 . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 232 | . . . . . 89 15 14 37 77 Melee . | . . . . . . . . . . Projectile 35 | . . . . . 1 2 1 . 31 AOE 197 | . . . . . 88 13 13 37 46 Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Total 6425 | 4 441 122 243 1241 813 1477 377 370 1337 Wait 345 | . . 2 . 1 3 116 68 62 93 Move 5261 | . 344 107 234 1217 749 1143 248 254 965 Hop . | . . . . . . . . . . Pick Up 116 | . 17 2 . 10 9 35 11 3 29 Fast Attach 84 | . 7 . 1 . 5 19 4 4 44 Attach 43 | . . 2 . . 6 15 3 5 12 Detach 16 | . 1 . . . . 5 4 1 5 Swap 66 | . 8 1 . 2 9 13 7 3 23 Drop 133 | 4 13 1 1 11 6 38 14 3 42 Fire 357 | . 51 6 7 . 26 93 15 35 124 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Garrison -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x2 764 | -9/Materials | Identified exit to Mines 955 | -9/Materials | Entered Mines 1074 | -9/Mines | Discovered new exit (range 8) 1078 | -9/Mines | Learned location of Zion (-7) 1322 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1330 | -9/Mines | Entered Zion 1494 | -7/Zion | Received a visual enhancement algorithm 1630 | -7/Zion | Found Prototype Device 1916 | -7/Zion | Learned location of Armory (-4) 1929 | -7/Zion | Learned Factory fabricator intel 1995 | -7/Zion | Found Prototype Device 2049 | -7/Zion | Identified exit to Proximity Caves 2780 | -7/Zion | Imprinted 2782 | -7/Zion | Declared Zion's savior 3077 | -7/Zion | Build established: Messiah-Mutant 3142 | -7/Zion | Given A8's code to call for help 3174 | -7/Zion | Entered Proximity Caves 3174 | -6/Proximity Caves | Accompanied by 4 allies 3362 | -6/Proximity Caves | Spotted B-75 Beast 3557 | -6/Proximity Caves | Allies destroyed B-75 Beast 3579 | -6/Proximity Caves | Learned location of 1 exit from Factory 3596 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4058 | -6/Proximity Caves | Discovered new exit (range 10) 4099 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4121 | -6/Proximity Caves | Core integrity fell below 50% 4144 | -6/Proximity Caves | Destroyed 7 combat bots 4148 | -6/Proximity Caves | Lost 7 parts (1p2n4w) 4416 | -6/Proximity Caves | Learned Factory emergency access door positions 4527 | -6/Proximity Caves | Entered Factory 4527 | -6/Factory | Accompanied by 1 ally 4527 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4528 | -6/Factory | Identified exit to Lower Caves 4530 | -6/Factory | Loaded intel: 6 fabricator locations 5532 | -6/Factory | Lost 5 parts (1p2n1u1w) 5633 | -6/Factory | Zion hero teleported in (1C-UTU) 6096 | -6/Factory | Terminal network hard line cut 6112 | -6/Factory | Fabricated Adv. Heavy Treads (x2) 6442 | -6/Factory | Discovered new exit (range 16) 6755 | -6/Factory | Entered another Factory area 6755 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7142 | -5/Factory | Repaired Adv. Heavy Treads 7249 | -5/Factory | Identified exit to Garrison 7249 | -5/Factory | Entered Garrison 7249 | -5/Garrison | Accompanied by 1 ally 7306 | -5/Garrison | Triggered checkpoint 7382 | -5/Garrison | Garrison Relay disabled 7564 | -5/Garrison | Triggered checkpoint 7584 | -5/Garrison | Spotted B-75 Beast 7614 | -5/Garrison | Triggered checkpoint 7648 | -5/Garrison | Destroyed B-75 Beast 7669 | -5/Garrison | Destroyed 9 combat bots 7672 | -5/Garrison | Lost 7 parts (1p3u3w) 7768 | -5/Garrison | Identified exit to Factory 7815 | -5/Garrison | Attempted to install RIF, but system incompatible 7824 | -5/Garrison | Entered Factory 7878 | -5/Factory | Identified Phasing AFG 8101 | -5/Factory | Lost 4 parts (1p1n1u1w) 8466 | -5/Factory | Retrieved Zion intel report: Trap Installations 8642 | -5/Factory | Repaired Linear Gravjet 8679 | -5/Factory | Crushed by falling debris 8679 | -5/Factory | System corruption reached 10% 8696 | -5/Factory | Core integrity fell below 50% 8750 | -5/Factory | Core integrity fell below 20% 8772 | -5/Factory | Lost 13 parts (2p5n2u4w) 8793 | -5/Factory | Retrieved Zion intel report: Component Schematics 8794 | -5/Factory | Zion Light squad teleported in 8892 | -5/Factory | Identified exit to Upper Caves 8898 | -5/Factory | Zion Offense Resupply teleported in 9175 | -5/Factory | Terminal network hard line cut 9254 | -5/Factory | Identified exit to Factory 9324 | -5/Factory | First assault squad dispatched 9446 | -5/Factory | Found Prototype Protection 9446 | -5/Factory | Identified Zio. Weapon Casing 9447 | -5/Factory | Lost 4 parts (1n2u1w) 9450 | -5/Factory | Found Zio. Weapon Casing 9455 | -5/Factory | Found Zio. Weapon Casing 9525 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09518_ K-01 Serf collects debris. 09518_ U-05 Engineer lays Concrete. 09519_ K-01 Serf destroyed. 09519_ G-50 Soldier destroyed. 09519_ Destroyed Wheel. 09520_ Overheating: Energy bleed (-25). 09520_ U-05 Engineer lays Concrete. 09521_ K-01 Serf collects debris. 09521_ U-05 Engineer lays Concrete. 09522_ System corrupted: Energy discharge (-51). 09522_ System corrupted: Proton Missile Launcher failed to launch. 09522_ U-05 Engineer lays Concrete. 09522_ K-01 Serf cleans the Assembly Bed. 09522_ U-05 Engineer destroyed. 09523_ U-05 Engineer lays Concrete. 09525_ System corrupted: Proton Missile Launcher targeting data glitched. 09525_ K-01 Serf collects debris. 09525_ U-05 Engineer lays Concrete. 09525_ K-01 Serf cleans the Assembly Bed. Map ----- +----------------------------------------------------+ | ! ######## ???????????????????????? | | = ???????????????????????? | | ! ???????????????????????? | | "" ??????????????????????????? | | ^% "" ?????????????????????????? | | ###### ## """ ?? ???????????????????????? | | ########## """ ???????????????????????? | | # """ ??????????????????????? | | + F ??????????????????????? | | # "" ?????????????????????? | | # ?????????????????????? | | ?# "???????????????????? | | ?## ######## ???????????????????? | | ???# # ^^ !# "???????????????????? | | ???# + ^ ## """?????????????????? | | ????# # ## """?????????????????? | | ????# + """" ## ?????????????????? | | ?????# ### """" ## ?????????????????? | | ?????# #?# """" ## t """?????????????????? | | ####??????# #?# """" ?# u"""""???????????????? | | ??????????# #?# """"?## """""" ????????????? | | ??????????# #?#^""""?? """""" ???????????? | | ??????????# #?# ???# k ?????????????? | | ??????????# #######???#[! """"??????????????? | | ????####### #####!!k u """" ?????????????? | | ????# % ! [%!%=@ """ ?????????????? | | ????# ! %[ =%=!!=% """"" ?????????????? | | ????# * =% % %!*%[* u ???????????? | | ????+ !* % !* == ???????????? | | ????# = g #?????????? | | ????# == ??????????? | | ????+ m ??????????? | | ????####### ########### ??????????? | | ?????????## # ?????? ???????????? | | ?????????##% # ?????? ???????????? | | ??????????# # """ "?????? ????????????? | | ??????????# # ""? "??????? ????????????? | | ??????????# # "?????????????????????????? | | ??????????# # ????????????????????????? | | ??????????# " " " # ""????????????????????????? | | ??????????# " " " #?"?????????????????????????? | | ??????????# " " " #???????????????????????????? | | ??????????? " " " ????????????????????????????? | | ??????????? " "????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 40 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 50 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 40 Targeting Accuracy 20 Target Analysis 6 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Com. Matter Pod | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Hvy. Mace | -5/Factory | Z-intel Imp. Carbon-fiber Leg | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Launcher Loader | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Datajack | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Recalibrator | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronDataJammer Manual? 0 Play Time 01:18:38 Cumulative 209.4 hours Start 2020.01.27 @ 10:31:55 End 2020.01.27 @ 18:12:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 334 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 60 Gallery% 76 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: be836a07-f4da-41bb-9265-dcb392a2b285