Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 12:44:06

Player: Leha44581

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (180)     900
Value Destroyed (7533)     7533
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (6957)               6957
              TOTAL SCORE: 21250

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    2516
Follower Combat Kills      1241
Entered Garrisons          1000
Used RIF Installer         2000

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     89/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
>          --- WEAPON (4) -------
           Axe
>          --- INVENTORY (15) ---
     Light Treads
  Advanced Heat Sink
           Matter Compressor (250)
           System Restoration Module

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
      Improved Medium Treads
       Armored Medium Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Improved Target Analyzer
      Improved Weapon Cycler
      Improved Focal Shield
               EM Disruption Field
               Relay Coupler [Grunt]
               Relay Coupler [Grunt]
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
         Heavy Mass Driver
>              --- INVENTORY --------
               Fusion Compressor
         Light Treads
         Light Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
      Advanced Heat Sink
         Large Storage Unit
               Matter Compressor
               Matter Compressor
      Improved Particle Charger
               Stasis Canceller
      Improved Light Armor Plating
      Improved Focal Shield
               System Restoration Module
    Long-range Tractor Beam
[Rating: 85]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Heavy Reactive Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   .   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             158  | 6   1   .   9   1   7   18  .   9   13  4   22  13  5   9   19  22  
  Power                    15   | 1   .   .   1   .   1   2   .   2   2   .   4   .   .   .   1   1   
    Engine                 5    | 1   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   2   .   2   1   .   2   .   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               44   | 2   .   .   .   .   3   5   .   4   3   2   4   2   3   3   8   5   
    Treads                 24   | 1   .   .   .   .   2   5   .   3   2   1   2   .   3   1   1   3   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   7   2   
    Wheel                  7    | 1   .   .   .   .   1   .   .   1   1   1   1   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   1   .   4   .   1   5   .   .   1   2   9   7   2   3   6   10  
    Device                 22   | .   .   .   .   .   .   1   .   .   .   1   5   1   .   2   6   6   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   1   .   3   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Protection             17   | .   .   .   4   .   .   4   .   .   1   .   3   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   .   .   4   1   2   6   .   3   7   .   5   4   .   3   4   6   
    Energy Gun             4    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
    Ballistic Gun          29   | 1   .   .   3   1   2   6   .   3   5   .   5   2   .   .   1   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   1   .   .   
Parts Lost                 58   | .   .   .   1   .   .   8   .   3   2   .   10  .   2   3   11  18  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Propulsion               22   | .   .   .   .   .   .   3   .   2   .   .   4   .   2   2   5   4   
  Utility                  14   | .   .   .   .   .   .   3   .   .   1   .   2   .   .   .   .   8   
  Weapon                   18   | .   .   .   .   .   .   2   .   1   1   .   3   .   .   1   5   5   
  Highest Loss Streak      13   | .   .   .   1   .   .   4   .   1   1   .   3   .   1   2   5   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  85  98  100 99  94  90  89  89  92  92  99  97  93  83  85  
  Engine                   1    | .   14  14  11  11  9   .   .   .   .   .   5   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   8   9   9   9   7   1   7   7   6   6   4   
  Treads                   18   | .   14  14  11  11  18  26  27  18  18  23  14  7   18  16  5   9   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   2   7   .   2   16  11  
  Wheel                    5    | .   14  14  11  11  9   .   .   7   9   7   10  15  8   4   .   .   
  Device                   6    | .   .   .   .   .   .   2   9   9   9   7   7   7   7   6   12  15  
  Storage                  7    | .   14  14  11  11  9   9   9   9   9   7   7   7   7   6   6   5   
  Processor                5    | .   .   .   .   .   8   6   .   .   .   7   7   7   7   12  13  9   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   2   7   7   6   6   10  
  Protection               9    | .   .   .   20  22  18  13  9   9   9   7   6   6   6   5   .   1   
  Energy Gun               1    | .   14  14  16  .   .   .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            20   | .   14  14  16  33  27  26  27  26  26  15  15  22  23  17  3   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   7   6   .   .   5   11  4   
Peak Build Rating          85   | 6   7   6   14  16  26  37  37  38  38  47  55  57  56  67  70  85  
  Average Rating           42   | 4   6   6   12  15  21  32  37  35  36  45  43  54  52  59  63  73  
  On Entrance              32   | .   6   6   6   13  16  26  37  37  36  38  46  53  56  53  67  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 12  27  27  42  40  47  71  71  76  77  77  77  54  54  69  76  75  
  Greatest Support         60   | 20  10  10  10  10  20  60  60  60  10  10  20  20  20  60  60  60  
  Greatest Overweight (x)  10   | 1   2   2   4   3   4   5   1   7   7   7   7   2   5   6   3   10  
  Average Overweight (x)   3    | .   1   2   3   3   3   .   1   6   6   7   3   2   4   4   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 4   6   6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 2   4   6   13  14  14  14  15  13  14  14  13  15  14  14  12  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   6   6   15  15  15  15  15  13  15  15  15  15  15  14  11  4   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 23% | Tank
 21% | Scavenger-Tank
 12% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
             Tank | -8/Materials
             Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Storage
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Garrison
             Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           8777 | 216  .    .    256  48   196  1225 .    717  682  208  1409 263  601  384  2211 361  
  Remotely                 1470 | .    .    .    .    .    .    .    .    .    .    .    358  .    .    114  998  .    
Salvage Created            6258 | .    .    .    525  80   76   808  .    784  306  256  1012 263  707  468  716  257  
  Parts                    370  | .    .    .    53   10   12   63   .    43   26   11   48   14   42   12   24   12   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  165  | .   .   .   16  3   4   25  .   23  7   6   28  3   16  9   20  5   
  Guns                     129  | .   .   .   15  3   4   25  .   23  7   2   23  3   16  7   1   .   
  Cannons                  34   | .   .   .   .   .   .   .   .   .   .   4   5   .   .   2   19  4   
  AOE                      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   .   .   6   .   1   4   .   .   .   .   1   .   1   .   .   .   
  Worker                   4    | .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Swarmer                  58   | .   .   .   9   .   4   12  .   11  2   .   13  .   4   .   3   .   
  Grunt                    64   | .   .   .   5   3   .   2   .   8   1   5   10  2   3   8   15  2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Sentry                   18   | .   .   .   2   .   .   4   .   2   4   .   2   1   2   1   .   .   
  Specialist               5    | .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   1   .   1   .   1   2   .   4   .   1   2   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   .   .   7   1   5   5   .   10  3   2   12  3   4   3   5   2   
  Combat Bots Only         12   | .   .   .   4   1   4   5   .   10  3   2   12  2   4   3   5   2   
Max Kills in Single Turn   3    | .   .   .   3   1   1   2   .   2   2   1   1   2   2   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1263  | .    .    .    80   13   34   229  .    171  29   15   164  20   57   103  179  169  
  Missed                   344   | .    .    .    22   2    11   58   .    37   6    4    42   7    17   45   53   40   
Damage Taken               13478 | .    .    .    644  133  182  2194 .    1193 362  179  1648 110  653  696  2468 3016 
  Core                     2149  | .    .    .    74   28   33   201  .    101  20   .    147  17   32   95   390  1011 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1059  | .    .    .    .    .    .    223  .    396  40   .    388  .    .    .    .    12   
Core Remaining (%)         70    | 100  .    100  .    74   .    .    .    .    35   .    .    .    72   .    42   .    
Volleys Fired              497   | .    .    .    35   9    9    107  .    74   35   12   79   8    33   28   59   9    
  Largest                  4     | .    .    .    3    3    3    3    .    3    3    3    3    3    3    4    3    3    
  Hottest                  200   | .    .    .    110  64   64   78   .    78   78   101  101  101  101  149  158  200  
Shots Fired                1268  | .    .    .    92   27   26   237  .    205  71   36   212  24   100  95   130  13   
  Gun                      1044  | .    .    .    92   27   26   237  .    205  71   24   148  24   100  67   19   4    
  Cannon                   224   | .    .    .    .    .    .    .    .    .    .    12   64   .    .    28   111  9    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1231  | .    .    .    57   27   26   237  .    205  71   36   212  24   100  95   130  11   
  Thermal                  14    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          23    | .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         16    | .    .    .    12   5    3    13   .    7    13   6    9    16   6    6    6    3    
  Robot Miss Streak        11    | .    .    .    5    7    7    6    .    4    5    3    4    1    4    11   5    1    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    .    .    
  Secondary Targets        17    | .    .    .    2    1    .    7    .    3    1    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    .    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           625   | .    .    .    45   13   10   129  .    95   26   22   110  16   44   44   64   7    
  Core Hits                276   | .    .    .    25   6    11   48   .    37   13   11   49   11   22   16   20   7    
  Critical Kills           9     | .    .    .    .    .    .    .    .    2    .    .    4    .    1    2    .    .    
  Critical Parts Destroyed 16    | .    .    .    2    .    1    1    .    1    .    .    3    .    6    1    1    .    
  Critical Strikes         53    | .    .    .    3    .    1    1    .    3    .    .    11   .    7    7    19   1    
    Burn                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                25    | .    .    .    2    .    1    1    .    3    .    .    7    .    7    3    1    .    
    Blast                  27    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    4    18   1    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16444 | .    .    .    847  161  192  2279 .    1768 683  545  2455 465  1165 1228 3773 883  
  Guns                     10188 | .    .    .    574  161  192  2279 .    1768 516  397  1638 465  1165 837  176  20   
  Cannons                  5394  | .    .    .    .    .    .    .    .    .    .    148  817  .    .    391  3597 441  
  Explosions               862   | .    .    .    273  .    .    .    .    .    167  .    .    .    .    .    .    422  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15305 | .    .    .    317  161  192  2279 .    1768 516  545  2455 465  1165 1228 3773 441  
  Thermal                  373   | .    .    .    373  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                589   | .    .    .    .    .    .    .    .    .    167  .    .    .    .    .    .    422  
  Electromagnetic          177   | .    .    .    157  .    .    .    .    .    .    .    .    .    .    .    .    20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    .    .    .    3    3    5    1    1    8    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    2    3    3    1    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    .    .    .    .    .    .    .    19   4    42   .    8    .    
    Message Errors         22    | .    .    .    .    .    .    .    .    .    .    .    5    1    13   .    3    .    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    4    1    9    .    1    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    2    1    4    .    2    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    2    1    7    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            426   | .    .    .    75   .    .    .    .    .    32   .    55   .    .    .    173  91   
  Projectiles              282   | .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    173  67   
  Explosions               144   | .    .    .    75   .    .    .    .    .    32   .    13   .    .    .    .    24   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 42    | .    .    .    .    .    .    .    .    .    .    1    17   .    .    6    17   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    .    1    16   .    .    6    17   1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      507   | .    .    .    48   .    .    .    .    .    82   .    109  .    .    .    .    268  
  Shots                    8     | .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | .    .    .    350  101  90   396  .    126  39   27   126  231  173  199  252  119  
  Average Temperature      83    | .    .    .    110  49   36   133  .    36   18   9    28   107  61   79   84   41   
  Received Heat Transfer   3713  | .    .    .    141  72   .    321  .    396  144  45   465  42   159  336  723  869  
  Effects                  12    | .    .    .    7    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         570   | .    .    .    570  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             2117 | .    .    .    394  258  260  2117 1035 1464 1074 570  1153 822  1737 1090 1152 675  
  Initial                  1031 | .    .    .    .    153  100  51   1031 672  713  488  273  604  575  911  665  604  
  Average                  888  | .    .    .    111  213  152  1105 1031 1135 844  471  716  694  1231 966  902  558  
Maximum Alert Level        5    | .    .    .    1    1    1    5    3    4    3    2    4    3    5    3    4    2    
  Low Security (%)         8    | 100  100  100  77   12   78   5    .    .    .    .    .    .    .    .    .    .    
  Level 1                  8    | .    .    .    22   87   21   9    .    .    .    29   20   .    .    .    .    .    
  Level 2                  17   | .    .    .    .    .    .    5    .    .    2    70   26   67   11   .    11   100  
  Level 3                  33   | .    .    .    .    .    .    35   100  33   97   .    44   32   14   100  65   .    
  Level 4                  25   | .    .    .    .    .    .    22   .    65   .    .    8    .    66   .    23   .    
  Level 5                  6    | .    .    .    .    .    .    21   .    .    .    .    .    .    8    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    .    .    .    .    1    .    .    .    2    .    .    .    .    2    .    3    
  Investigation            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            3    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           5    | .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              255  | .   .   .   28  5   12  44  1   28  18  10  33  8   22  10  21  15  
  Peak Tracking Total      10   | .   .   .   7   2   5   6   1   7   4   5   10  2   5   3   5   8   
  Tactical Retreats        12   | .   .   .   3   2   .   1   .   .   1   2   1   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            28   | .   .   .   .   .   .   5   .   7   1   2   5   .   5   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          35   | .   .   .   1   .   .   4   .   5   7   .   3   2   3   1   4   5   
  Max in Single Turn       3    | .   .   .   1   .   .   1   .   1   2   .   2   2   2   1   2   3   
  Garrison Relay           5    | .   .   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          24   | .   .   .   3   .   2   3   1   3   3   1   1   2   2   2   .   1   
  Terminals                18   | .   .   .   3   .   1   3   .   3   3   .   1   1   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   
Total Hacks                46   | .   .   .   6   .   5   4   1   4   7   2   2   3   6   4   .   2   
  Successful               21   | .   .   .   4   .   2   1   1   2   4   2   1   1   .   2   .   1   
  Failed                   25   | .   .   .   2   .   3   3   .   2   3   .   1   2   6   2   .   1   
    Catastrophic           9    | .   .   .   .   .   .   2   .   1   .   .   1   1   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   .   .   6   .   4   4   .   4   7   .   2   2   6   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   .   2   .   1   .   1   .   .   
Terminal Hacks             14   | .   .   .   4   .   1   1   .   2   4   .   1   .   .   .   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   .   .   2   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   2   .   2   2   .   2   1   1   1   2   2   1   .   1   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   13  .   3   .   .   3   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   .   13  .   3   .   .   3   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               21   | .    .    .    .    .    .    5    .    2    10   .    2    .    2    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    3    2    2    10   7    2    .    2    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    .    63   59   59   173  125  157  .    160  .    .    .    
  Highest-Rated Ally       95   | .    .    .    .    .    .    39   39   39   29   29   95   .    80   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               187  | .    .    .    .    .    .    44   .    38   48   17   17   .    23   .    .    .    
  Total Damage             4477 | .    .    .    .    .    .    756  .    559  623  228  1117 .    1194 .    .    .    
  Kills                    48   | .    .    .    .    .    .    16   .    6    10   2    5    .    9    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               13490 | 45   21   38   591  232  462  3066 39   1474 888  561  1315 328  2284 504  852  790  
Spaces Moved               6570  | 36   19   21   296  142  292  1313 17   625  373  248  733  245  1418 214  269  309  
  Core                     6     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   1797  | 1    .    .    .    .    7    1291 17   103  .    .    .    .    .    46   73   259  
  Legs                     241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  45   
  Wheels                   4526  | 34   19   21   296  142  285  22   .    522  373  248  733  245  1418 168  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   110  110  125  125  140  243  185  140  185  95   110  110  155  190  165  
  Average Speed            168   | 89   100  110  129  125  139  199  243  194  184  185  131  110  147  179  218  230  
  Slowest Speed            550   | 160  110  110  140  125  240  245  243  400  185  185  185  110  155  240  400  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    3    8    35   45   27   96   4    69   59   7    89   6    75   6    42   9    
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    1    .    1    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Terrain Destroyed          192   | .    .    .    16   .    .    .    .    2    23   3    18   41   12   16   37   24   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               86    | .    .    .    .    .    .    .    .    2    1    3    5    7    12   16   37   3    
  AOE                      106   | .    .    .    16   .    .    .    .    .    22   .    13   34   .    .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      8084 | 46   21   36   438  179  335  1614 16   764  523  327  948  285  1543 269  368  372  
  Wait                     438  | .    .    16   73   25   .    43   .    7    84   56   54   7    46   10   2    15   
  Move                     6550 | 35   18   20   295  141  291  1312 16   623  372  247  731  244  1416 213  267  309  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 5    1    .    15   1    12   27   .    2    5    4    10   .    4    2    3    4    
  Fast Attach              98   | 5    1    .    7    1    3    8    .    4    6    2    13   13   5    8    9    13   
  Attach                   55   | 1    .    .    2    .    4    10   .    4    5    2    9    .    .    1    10   7    
  Detach                   44   | .    1    .    2    .    3    3    .    1    6    1    3    4    1    1    10   8    
  Swap                     5    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    
  Drop                     110  | .    .    .    9    2    13   28   .    5    6    3    16   9    6    6    3    4    
  Fire                     497  | .    .    .    35   9    9    107  .    74   35   12   79   8    33   28   59   9    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            115  | .    .    .    .    .    .    4    .    42   .    .    32   .    32   .    5    .    
  Rewire                   76   | .    .    .    .    .    .    72   .    1    2    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
    46 | -11/Scrapyard | Entered Materials
    46 | -10/Materials | Discovered new exit (range 7)
    67 | -10/Materials | Entered Mines
    73 | -10/Mines     | Discovered new exit (range 16)
    89 | -10/Mines     | Met a Derelict bent on vengeance
   105 | -10/Mines     | Entered Materials
   105 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   336 | -9/Materials  | Identified exit to Mines
   437 | -9/Materials  | Build established: Tank
   696 | -9/Materials  | Entered Mines
   697 | -9/Mines      | Assembled infested the area
   702 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
   750 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   917 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
   917 | -9/Mines      | Discovered new exit (range 5)
   920 | -9/Mines      | Discovered new exit (range 7)
   928 | -9/Mines      | Entered Materials
   928 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   929 | -8/Materials  | Identified exit to Factory
  1388 | -8/Materials  | Identified exit to Garrison
  1390 | -8/Materials  | Entered Garrison
  1424 | -8/Garrison   | Spotted B-75 Beast
  1466 | -8/Garrison   | Destroyed B-75 Beast
  1483 | -8/Garrison   | Lost 4 parts (2n2u)
  1512 | -8/Garrison   | Triggered checkpoint
  1634 | -8/Garrison   | Triggered checkpoint
  1797 | -8/Garrison   | Discovered new exit (range 8)
  1840 | -8/Garrison   | Triggered checkpoint
  2032 | -8/Garrison   | Triggered checkpoint
  2162 | -8/Garrison   | Triggered checkpoint
  2185 | -8/Garrison   | Garrison Relay disabled
  2271 | -8/Garrison   | Discovered new exit (range 10)
  2317 | -8/Garrison   | Garrison Relay disabled
  2333 | -8/Garrison   | Garrison Relay disabled
  2438 | -8/Garrison   | Triggered checkpoint
  2512 | -8/Garrison   | Discovered new exit (range 9)
  2566 | -8/Garrison   | Triggered checkpoint
  2803 | -8/Garrison   | Found Hvy. Reactive Plating
  2808 | -8/Garrison   | Found Hvy. Reactive Plating
  3180 | -8/Garrison   | Build established: Scavenger-Gunner
  3992 | -8/Garrison   | Build established: Scavenger-Tank
  4456 | -8/Garrison   | Entered Materials
  4456 | -8/Materials  | Accompanied by 2 allies
  4493 | -8/Materials  | Identified exit to Garrison
  4495 | -8/Materials  | Entered Garrison
  4495 | -8/Garrison   | Accompanied by 2 allies
  4497 | -8/Garrison   | Triggered checkpoint
  4651 | -8/Garrison   | Rescued a captive Derelict
  4652 | -8/Garrison   | Rescued a captive Derelict
  4807 | -8/Garrison   | Triggered checkpoint
  4809 | -8/Garrison   | Triggered checkpoint
  4820 | -8/Garrison   | Triggered checkpoint
  4828 | -8/Garrison   | Core integrity fell below 50%
  4886 | -8/Garrison   | Destroyed 10 combat bots
  4975 | -8/Garrison   | Triggered checkpoint
  5220 | -8/Garrison   | Discovered new exit (range 15)
  5339 | -8/Garrison   | Triggered checkpoint
  5465 | -8/Garrison   | Triggered checkpoint
  5499 | -8/Garrison   | Discovered new exit (range 41)
  5499 | -8/Garrison   | Discovered new exit (range 7)
  5499 | -8/Garrison   | Discovered new exit (range 60)
  5509 | -8/Garrison   | Garrison Relay disabled
  5711 | -8/Garrison   | Triggered checkpoint
  5761 | -8/Garrison   | Installed Relay Interface Framework
  5864 | -8/Garrison   | Spotted B-75 Beast
  5864 | -8/Garrison   | Spotted B-75 Beast
  5969 | -8/Garrison   | Entered Storage
  6567 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6567 | -8/Storage    | Discovered new exit (range 8)
  6857 | -8/Storage    | Entered Factory
  6857 | -7/Factory    | Accompanied by 7 allies
  6857 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7014 | -7/Factory    | Lost 7 allies
  7143 | -7/Factory    | Build established: Scavenger-Gunner
  7412 | -7/Factory    | Identified exit to Garrison
  7418 | -7/Factory    | Entered Garrison
  7482 | -7/Garrison   | Triggered checkpoint
  7620 | -7/Garrison   | Triggered checkpoint
  7830 | -7/Garrison   | Triggered checkpoint
  7931 | -7/Garrison   | Lost 3 parts (1n1u1w)
  7941 | -7/Garrison   | Destroyed 12 combat bots
  8004 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  8039 | -7/Garrison   | Phase Generator disabled
  8045 | -7/Garrison   | Discovered new exit (range 7)
  8113 | -7/Garrison   | Found embedded Infiltrators
  8126 | -7/Garrison   | Triggered checkpoint
  8176 | -7/Garrison   | Garrison Relay disabled
  8190 | -7/Garrison   | Triggered checkpoint
  8201 | -7/Garrison   | Discovered new exit (range 12)
  8296 | -7/Garrison   | Triggered checkpoint
  8428 | -7/Garrison   | Triggered checkpoint
  8514 | -7/Garrison   | Triggered checkpoint
  8555 | -7/Garrison   | Lost 3 parts (1n1u1w)
  8733 | -7/Garrison   | Entered Factory
  9052 | -7/Factory    | Identified exit to Garrison
  9061 | -7/Factory    | Entered Garrison
  9143 | -7/Garrison   | Build established: Gunner
  9155 | -7/Garrison   | Triggered checkpoint
  9329 | -7/Garrison   | Triggered checkpoint
  9458 | -7/Garrison   | Discovered new exit (range 10)
  9490 | -7/Garrison   | Found embedded Infiltrators
  9497 | -7/Garrison   | Triggered checkpoint
  9591 | -7/Garrison   | Triggered checkpoint
  9625 | -7/Garrison   | Triggered checkpoint
  9703 | -7/Garrison   | Discovered new exit (range 10)
  9741 | -7/Garrison   | Triggered checkpoint
 10188 | -7/Garrison   | Discovered new exit (range 11)
 10229 | -7/Garrison   | Triggered checkpoint
 10375 | -7/Garrison   | Build established: Scavenger-Gunner
 11048 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 11345 | -7/Garrison   | Entered Factory
 11345 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11846 | -6/Factory    | Identified exit to Garrison
 11849 | -6/Factory    | Entered Garrison
 11871 | -6/Garrison   | Heavy support dispatched to Factory
 11871 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
 11933 | -6/Garrison   | Triggered checkpoint
 12041 | -6/Garrison   | Spotted B-75 Beast
 12065 | -6/Garrison   | Triggered checkpoint
 12114 | -6/Garrison   | Destroyed B-75 Beast
 12126 | -6/Garrison   | Lost 4 parts (1p1n2w)
 12277 | -6/Garrison   | Triggered checkpoint
 12328 | -6/Garrison   | Triggered checkpoint
 12328 | -6/Garrison   | Triggered checkpoint
 12369 | -6/Garrison   | Core integrity fell below 50%
 12395 | -6/Garrison   | Lost 5 parts (3n2w)
 12477 | -6/Garrison   | Triggered checkpoint
 12646 | -6/Garrison   | Build established: Gunner
 12668 | -6/Garrison   | Triggered checkpoint
 12677 | -6/Garrison   | Discovered new exit (range 11)
 12701 | -6/Garrison   | Entered Factory
 12701 | -5/Factory    | Evolved 2 slots: Utility x2
 13167 | -5/Factory    | Build established: Tank
 13301 | -5/Factory    | First assault squad dispatched
 13434 | -5/Factory    | Lost 4 parts (1n1u2w)
 13471 | -5/Factory    | Core integrity fell below 50%
 13484 | -5/Factory    | Core integrity fell below 20%
 13491 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
13482_ System corrupted by crushing effect (+4).
13482_ Knocked back.
13482_ R-10 Processor collects Imp. Focal Shield.
13482_ K-01 Serf collects debris. <x2>
13485_ Imp. Target Analyzer destroyed.
13485_ System corrupted by crushing effect (+4).
13485_ K-01 Serf destroyed.
13485_ K-01 Serf collects debris.
13485_ U-05 Engineer lays Concrete.
13485_ K-01 Serf collects debris.
13486_ R-10 Processor collects Lgt. Treads.
13486_ U-05 Engineer lays Concrete. <x2>
13488_ Acquired Axe.
13488_ R-10 Processor collects Stasis Canceller.
13488_ U-05 Engineer lays Concrete.
13488_ K-01 Serf collects debris. <x2>
13489_ U-05 Engineer lays Concrete.
13490_ R-10 Processor collects Carbon-fiber Leg.
13491_ R-10 Processor collects Welding Torch.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????####/########?##+#         ## |
| ?????????????????????#               "#         ## |
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| ?????????#                       "" +!      #????# |
| ?????????#      u                  %####### #????? |
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| ??????""           Rg  #??????????????????#+###### |
| ??????""           R   #??????????????????#   """" |
| ??????"" !           Yg#########+#####????#   """" |
| ??????""       k   /!!    ^          #????# % """  |
| ??????""           /                 #????#        |
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| ????????        # ??????+      """ ?   ??????????  |
| ????????       ?# ??????#         ??????????????   |
| ??????????     ?# ??????#          ????????????    |
| ????????????#?#?? ??????##   ######???????????     |
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| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          65
Energy Generation          25
Energy Capacity            315
Matter Stores              499
Matter Capacity            550
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             40
Resistance: EM             25
Power Shielding            33
Weapon Cycling             20
Evasion (%)                44
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           3
Relay Coupler Types        1
Relay Coupler Value        74

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Infiltrator
No Signal
Safety First

 Challenges 
------------
None

 Game 
------
Seed              MachineSkeletonCapacitor
  Manual?         0
Play Time         02:12:17
  Cumulative      15.6 hours
  Start           2025.03.30 @ 10:24:21
  End             2025.03.30 @ 12:44:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fcd93fd-2c64-4cbe-bb5d-f3a98a0a2538