Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.17 @ 10:57:19 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (2601) 2601 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 5508 Bonus ------- High Alert Combat Kills 172 Entered Garrisons 200 Cogmind --------- Core Integrity 256/550 Matter 280/300 Energy 34/100 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Pulse Rifle Electrolaser Advanced Beam Rifle > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer EMP Blaster Rocket Launcher Improved Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Light Cannon Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 96 | 6 22 31 19 18 Power 10 | 1 3 6 . . Engine 10 | 1 3 6 . . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 10 7 . 3 Treads 4 | 2 1 . . 1 Leg 11 | . 4 5 . 2 Wheel . | . . . . . Hover 7 | . 5 2 . . Flight . | . . . . . Utility 13 | 1 3 4 3 2 Device 6 | . 1 2 1 2 Storage 3 | 1 1 1 . . Processor 3 | . . 1 2 . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 51 | 2 6 14 16 13 Energy Gun 18 | 1 1 3 6 7 Energy Cannon 2 | . . 1 1 . Ballistic Gun 9 | 1 1 3 4 . Ballistic Cannon 5 | . 2 3 . . Launcher 12 | . . 4 4 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . 2 . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 3 | . . 2 1 . Parts Lost 33 | . 8 5 2 18 Power 4 | . 1 2 . 1 Propulsion 8 | . 4 . . 4 Utility 5 | . 1 . . 4 Weapon 16 | . 2 3 2 9 Highest Loss Streak 8 | . 4 2 1 8 Average Slot Usage (%) 90 | . 87 90 99 89 Engine 10 | . 13 10 9 6 Treads 1 | . 6 . . . Leg 16 | . 9 21 18 16 Hover 3 | . 11 . . . Device 5 | . 6 2 9 8 Storage 11 | . 13 11 9 9 Processor 6 | . . 5 18 17 Hackware 7 | . 1 11 9 8 Energy Gun 5 | . 4 1 9 17 Energy Cannon 1 | . . 2 3 . Ballistic Gun 4 | . 2 5 13 . Ballistic Cannon 7 | . 1 14 . . Launcher 2 | . . 3 . 4 Slashing Weapon 4 | . 14 . . . Naked Turns . | . . . . . Heaviest Build 36 | 11 19 35 35 36 Greatest Support 40 | 40 40 26 26 26 Greatest Overweight (x) 6 | . 4 3 1 6 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 6 8 10 10 10 Average Capacity 8 | 5 6 9 10 10 Most Carried 10 | . 6 10 10 6 Average Carried 5 | . 1 6 7 5 Final Capacity 10 | 6 8 10 10 10 Final Carried 10 | . 4 10 6 5 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Mutant 24% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2254 | 69 451 1199 255 280 Remotely . | . . . . . Salvage Created 3094 | . 775 1432 266 621 Parts 198 | . 49 110 13 26 Haulers Intercepted 9 | . 1 5 3 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 67 | . 14 33 6 14 Melee 7 | . 6 . . 1 Guns 22 | . 8 4 2 8 Cannons 22 | . . 22 . . AOE 15 | . . 7 4 4 Classes Destroyed 13 | . 10 3 . . Worker 6 | . 2 4 . . Builder 6 | . 2 4 . . Tunneler 3 | . 1 2 . . Hauler 9 | . 1 5 3 . Recycler 4 | . 1 3 . . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 10 | . 3 5 1 1 Swarmer 17 | . 3 10 4 . Grunt 35 | . 11 13 1 10 Brawler 2 | . . 1 . 1 Duelist 3 | . . 1 . 2 Sentry 10 | . . 8 1 1 Best Kill Streak 8 | . 6 8 5 4 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 3 | . 1 3 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 2 2 Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3729 | . 775 1486 196 1272 Core 836 | . 162 380 47 247 Absorbed by Shields . | . . . . . Core Remaining (%) 46 | 100 35 5 . . Volleys Fired 256 | . 68 114 19 55 Largest 3 | . 2 3 3 3 Hottest 195 | . 70 195 149 193 Shots Fired 476 | . 92 243 45 96 Gun 253 | . 88 54 36 75 Cannon 183 | . 4 176 3 . Launcher 40 | . . 13 6 21 Special . | . . . . . Kinetic 246 | . 26 198 22 . Thermal 190 | . 66 32 17 75 Explosive 21 | . . 13 . 8 Electromagnetic 19 | . . . 6 13 Robot Hit Streak 19 | . 17 10 11 19 Robot Miss Streak 6 | . 2 6 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 303 | . 85 137 27 54 Core Hits 160 | . 37 73 16 34 Critical Hits 4 | . . 4 . . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 39 | . 34 . . 5 Impact . | . . . . . Slashing 39 | . 34 . . 5 Piercing . | . . . . . Sneak Attacks 6 | . 6 . . . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . 5 . . . Damage Inflicted 7179 | . 1565 3033 1053 1528 Guns 2461 | . 883 353 416 809 Cannons 2088 | . 48 1980 60 . Explosions 1893 | . . 693 577 623 Melee 723 | . 627 . . 96 Ramming 14 | . 7 7 . . Kinetic 2487 | . 193 2066 228 . Thermal 2551 | . 738 267 737 809 Explosive 1129 | . . 693 . 436 Electromagnetic 275 | . . . 88 187 Impact . | . . . . . Slashing 723 | . 627 . . 96 Piercing . | . . . . . Highest Corruption 14 | . 1 2 . 14 Average Corruption 1 | . 1 2 . 7 Corruption Purged . | . . . . . Effects 25 | . 1 21 . 3 Message Errors 6 | . . 6 . . Matter Fused 1 | . . . . 1 Heat Flow Errors 5 | . . 5 . . Energy Discharges 4 | . . 3 . 1 Data Loss (minor) 3 | . . 3 . . Targeting Errors 5 | . 1 3 . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 384 | . 152 70 141 21 Projectiles 22 | . . 22 . . Explosions 210 | . . 48 141 21 Melee 152 | . 152 . . . Knockbacks 10 | . . 10 . . Impact . | . . . . . Kinetic 8 | . . 8 . . Secondary 2 | . . 2 . . Self-Inflicted Damage 269 | . 3 42 79 145 Shots 10 | . . 2 2 6 Rammed 4 | . 3 1 . . Targets Rammed 6 | . 3 3 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 680 | . 163 680 240 431 Average Temperature 102 | . 38 111 72 159 Received Heat Transfer 1374 | . 336 417 36 585 Effects 16 | . . 13 . 3 Shutdowns 2 | . . 2 . . Interference 6 | . . 3 . 3 Matter Decay 2 | . . 2 . . Short Circuit 3 | . . 3 . . Damage (minor) 1 | . . 1 . . Damage (major) 1 | . . 1 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . 2 1 2 3 Heat Transferred 5247 | . 1924 555 918 1850 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 658 | . 238 639 449 658 Average Influence 240 | . 69 288 291 432 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 47 | 100 93 42 . . Level 1 31 | . 6 29 94 47 Level 2 20 | . . 28 5 52 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 6 1 . Investigation 7 | . 2 5 . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . 2 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 25 41 14 32 Peak Tracking Total 7 | . 4 5 4 7 Tactical Retreats 8 | . 1 . 1 6 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 11 | . 6 4 . 1 Indirectly . | . . . . . Trap Hack Attempts 5 | . . . 5 . Triggered . | . . . . . Disarmed 4 | . . 2 2 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 9 | . 1 3 5 . Max in Single Turn 2 | . 1 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 24 | . 7 12 5 . Terminals 19 | . 7 9 3 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 76 | . 14 40 22 . Successful 63 | . 10 32 21 . Failed 13 | . 4 8 1 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 40 | . 14 20 6 . Fabricators . | . . . . . Repair Stations 11 | . . 11 . . Recycling Units . | . . . . . Scanalyzers 24 | . . 9 15 . Garrison Access 1 | . . . 1 . Terminal Hacks 28 | . 10 13 5 . Record 1 | . 1 . . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 4 | . 1 2 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . 2 . . . Alert Level 3 | . 1 2 . . Locate Traps 4 | . 1 1 2 . Disarm Traps 1 | . . 1 . . Maintenance Status 2 | . 2 . . . Reinforcement Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 7 | . 2 4 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 10 . . Scan Component 5 | . . 5 . . Repair 5 | . . 5 . . Recycling Unit Hacks . | . . . . . Scanalyzer 24 | . . 9 15 . Insert Component 12 | . . 5 7 . Analyze 12 | . . 4 8 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 4 8 4 . Full Trace Events 6 | . 1 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . 3 7 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 130 | . . 130 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 10 | . . 3 7 . Part Schematics Acquired 10 | . . 3 7 . Parts Damaged 2 | . . . 2 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 5123 | 59 1447 2457 529 631 Spaces Moved 2831 | 35 934 1313 279 270 Core 8 | 4 3 . . 1 Treads 148 | 31 117 . . . Legs 2126 | . 319 1259 279 269 Wheels . | . . . . . Hover 549 | . 495 54 . . Flight . | . . . . . Fastest Speed 50 | 50 56 116 150 120 Average Speed 134 | 147 118 140 150 144 Slowest Speed 350 | 160 250 250 150 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 98 83 29 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 206 | . 2 105 21 78 Melee 2 | . 2 . . . Projectile . | . . . . . AOE 204 | . . 105 21 78 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3620 | 40 1117 1700 355 408 Wait 347 | . 56 215 22 54 Move 2827 | 34 933 1312 278 270 Hop . | . . . . . Pick Up 14 | . 2 9 3 . Fast Attach 62 | 6 17 26 5 8 Attach 9 | . 1 2 3 3 Detach 5 | . . 4 . 1 Swap 25 | . 4 3 11 7 Drop 27 | . 6 12 9 . Fire 256 | . 68 114 19 55 Melee 32 | . 27 . . 5 Ram 3 | . 3 . . . Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap 5 | . . . 5 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 485 | -10/Materials | Discovered new exit (range 7) 602 | -10/Materials | Discovered new exit (range 10) 1022 | -10/Materials | Core integrity fell below 50% 1050 | -10/Materials | Lost 4 parts (1p2n1u) 1105 | -10/Materials | Discovered new exit (range 13) 1348 | -10/Materials | Discovered new exit (range 7) 1507 | -10/Materials | Entered another Materials area 1507 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1629 | -9/Materials | Build established: Scavenger-Mutant 2170 | -9/Materials | Repaired Lgt. Cannon 2197 | -9/Materials | Repaired Lgt. Cannon 2225 | -9/Materials | Repaired Ion Engine 2251 | -9/Materials | Repaired Aluminum Leg 2278 | -9/Materials | Repaired Aluminum Leg 2658 | -9/Materials | Discovered new exit (range 9) 3065 | -9/Materials | Build established: Scavenger-Skirmisher 3174 | -9/Materials | Discovered new exit (range 13) 3185 | -9/Materials | Core integrity fell below 50% 3416 | -9/Materials | Discovered new exit (range 12) 3431 | -9/Materials | Core integrity fell below 20% 3828 | -9/Materials | Build established: Skirmisher 3907 | -9/Materials | First assault squad dispatched 3964 | -9/Materials | Entered another Materials area 3964 | -8/Materials | Evolved 2 slots: Utility x2 4491 | -8/Materials | Identified exit to Garrison 4493 | -8/Materials | Entered Garrison 4632 | -8/Garrison | Triggered checkpoint 4708 | -8/Garrison | Triggered checkpoint 4986 | -8/Garrison | Lost 7 parts (1p1n1u4w) 5062 | -8/Garrison | Triggered checkpoint 5106 | -8/Garrison | Triggered checkpoint 5109 | -8/Garrison | System corruption reached 10% 5123 | -8/Garrison | Core integrity fell below 50% 5124 | -8/Garrison | Self-destructed Last Messages --------------- 05094_ System corrupted by crushing effect (+3). 05094_ Knocked back. 05097_ System corrupted: Matter fused (-10). Garrison Door opened remotely. 05102_ Acquired Katana. 05106_ Beams of light sweep through the air. An alarm sounds. 05108_ Aluminum Leg destroyed. 05108_ Imp. Aluminum Leg destroyed. 05108_ System corrupted by crushing effect (+3). 05110_ The unstable cave ceiling collapses. 05110_ Lgt. Treads severed. 05111_ Knocked back. 05114_ System corrupted: Energy discharge (-11). 05115_ Imp. Signal Interpreter destroyed. 05115_ System corrupted by crushing effect (+4). 05116_ System corrupted: Katana targeting data glitched. 05116_ Hammer melted. 05116_ B-36 Bruiser destroyed. 05121_ Katana destroyed. 05122_ Acquired Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????#^ ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# #????????????????????? | | ??????????????? ???????# #????????????????????? | | ??????????????? ##""?"## [##???????????????????? | | ??????????????? %%##??????????????????? | | ??????????????# ? * ???????????????????? | | ??????????????# ? ? g ???????????????????? | | ??????????????# ?# ?# l#???????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #????????##???????? | | ??????????????" ######### ##?????## | | ??????????????" # ## ### ###???# | | ??????????????# ???# ## #### # # #???# | | ??????????????# ## g##= #### # ## # ##### | | ??????????????# %gg == | | ??????????????# @ % # #### | | ??????????????# #### # #??# | | ??????????????## ## ## ##??# # ###??### | | ???????????????#???# ?# #???# ## # ##?????# | | ???????????????????#####?# #???# ## ####??????# | | ?????????????????????????# #???# ?# #????????? | | ?????????????????????????# #???# ?# #?????????# | | ?????????????????????????#^ #??? ?# #?????????# | | ?????????????????????????# ^#???##?# ######???##" | | ?????????????????????????# ######## ## # #???# | | ?????????????????????????# ## # #####! | | ?????????????????????????# = = | | ?????????????????????????##+######## ## ##### | | ??????????????????????????# #??????# # # ##?# | | ??????????????????????????# #??????# ######??## | | ??????????????????????????#!+??????# #????????## | | ??????????????????????????# #??????# #?????????## | | ????????????????????????### ###????# #??????????? | | ????????????????????????#! !#????# ############ | | ????????????????????????#! !+ # | | ????????????????????????#! !###### | | ????????????????????????#!! !!#????############# | | ????????????????????????#######????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmGuidedRegenerator Manual? 0 Play Time 00:47:21 Cumulative 42.7 hours Start 2020.06.16 @ 09:29:55 End 2020.06.17 @ 10:57:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f1a7482-3204-4a85-864d-111fe5682d6e