Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 22:59:17 Player: alice_fexa Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (374) 1870 Value Destroyed (19236) 19236 Prototype IDs (286) 5720 Alien Tech Used (7) 1400 Bonus (33435) 33435 TOTAL SCORE: 72361 Bonus ------- High Alert Combat Kills 3916 Follower Combat Kills 583 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1282 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -146 Cogmind --------- Core Integrity 13/1600 Matter 198/550 Energy 808/818 System Corruption 0% Temperature Cool (7) Movement Hovering (79) Location 0b11 Command Parts ------- > --- POWER (3) -------- Quantum-Chain Reactor > --- PROPULSION (6) --- Hovering Gravjet-HC Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Experimental Coolant Injector High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Reaction Control System Centrium Light Armor Plating Graphene Brace Beam Splitter > --- WEAPON (4) ------- Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator > --- INVENTORY (20) --- Light Particle Reactor Experimental Matter Compressor (88) Advanced Kinecellerator Layered Medium Armor Plating Layered Medium Armor Plating Experimental Thermal Shield Experimental Thermal Shield Advanced Shield Generator Peak State ------------ > --- POWER ------------ Quantum-Chain Reactor > --- PROPULSION ------- Hovering Gravjet-HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Network High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Centrium Medium Armor Plating Graphene Brace Advanced Force Field > --- WEAPON ----------- Graviton Cannon Thermic Quantum Construct/C Hpw. Kinetic Linear Construct/C > --- INVENTORY -------- Light Particle Reactor Experimental Heat Sink Experimental Coolant Injector Experimental Energy Well Experimental Matter Compressor Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Layered Medium Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating Experimental Thermal Shield Beam Splitter Advanced Shield Generator High-powered Transdimensional Reconstructor Enhanced Nova Cannon Cooled Nova Cannon Hypervelocity Multirail [Rating: 235] Favorites ----------- Power Constructs Engine Light Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Protection Centrium Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Multirail Ballistic Cannon Constructs Launcher Heavy Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 . . 4 . . . . 2 . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 11 | . . 1 . . 2 . . . . 2 . 1 . . . . . . 1 . . . . 1 . . 1 . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 416 | 6 7 27 12 3 10 2 4 . 3 26 . 21 7 9 7 2 4 4 37 2 4 15 1 15 14 68 21 18 10 42 15 Power 10 | 1 . 5 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Engine 10 | 1 . 5 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 19 | 2 2 8 4 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Treads 14 | 2 1 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 272 | 1 3 7 2 1 9 2 . . 1 13 . 14 5 6 5 2 4 2 21 2 . 12 1 13 9 62 15 12 10 28 10 Device 207 | . 1 5 2 1 4 . . . 1 8 . 8 2 4 5 2 4 2 17 1 . 11 1 10 5 56 11 8 9 22 7 Storage 17 | 1 1 1 . . 3 2 . . . . . 1 . . . . . . 2 . . . . . . 1 . 3 . 2 . Processor 16 | . . 1 . . 1 . . . . 3 . . . 1 . . . . 2 1 . 1 . . . 2 2 . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 32 | . 1 . . . 1 . . . . 2 . 5 3 1 . . . . . . . . . 3 4 3 2 1 1 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 2 7 5 . 1 . 4 . 1 13 . 7 2 3 2 . . 2 15 . 2 3 . 2 5 6 6 6 . 14 5 Energy Gun 16 | 1 . 1 2 . . . 1 . . 1 . 2 . . 1 . . 1 3 . . 1 . . . . . 1 . 1 . Energy Cannon 37 | . 1 1 1 . . . . . . 6 . 1 . . . . . 1 9 . 1 2 . 1 5 3 3 . . . 2 Ballistic Gun 19 | 1 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 5 1 Ballistic Cannon 16 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 2 2 . 6 2 Launcher 16 | . . . . . . . . . 1 4 . 1 2 1 . . . . 2 . 1 . . . . 2 . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 1 . 3 . . 2 . 2 . 2 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . 3 . . . . . . . 1 . 2 . . . 2 2 . 4 . . 3 . 2 1 9 4 5 . 6 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Lost 41 | . 2 3 . . . . 2 . 1 4 1 1 1 . . 1 . 1 . . . . . . . 2 1 . 1 4 16 Power 4 | . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 19 | . . 1 . . . . . . . 2 . . 1 . . 1 . . . . . . . . . 2 . . 1 3 8 Weapon 15 | . . 1 . . . . 2 . . 1 1 1 . . . . . . . . . . . . . . 1 . . 1 7 Highest Loss Streak 14 | . 2 3 . . . . 2 . 1 2 1 1 1 . . 1 . 1 . . . . . . . 1 1 . 1 4 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 96 98 99 71 66 68 62 61 61 67 65 63 59 62 64 63 59 60 59 59 60 59 60 59 58 58 61 61 64 61 60 Engine 2 | . 14 10 10 10 2 . 5 7 1 5 6 2 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 4 7 1 . . . . 2 5 5 5 5 5 5 . . . 3 1 . . . . . . . . Reactor 2 | . . . . . . . . . 5 . . . . . . . . . 4 5 5 1 3 4 4 3 4 4 3 3 3 Treads 2 | . 21 23 33 3 . . 2 . . . 2 1 . 2 5 5 3 . 2 . . . . . . . 2 . . 1 . Leg 1 | . . . . . 4 5 . . . 1 . . . . . . 1 5 . 5 5 4 2 . 4 4 . . . . 2 Flight 1 | . . . . 4 . . 3 7 6 1 . 1 . . . . . . . . . . 2 3 . . 1 4 1 . . Device 15 | . 8 18 22 11 13 15 15 15 15 15 13 10 14 11 13 16 15 15 17 14 15 14 15 17 16 13 15 13 18 21 17 Storage 4 | . 14 11 11 11 7 7 7 7 7 6 6 5 4 . . . . . 2 5 5 5 5 4 4 4 4 4 3 3 3 Processor 14 | . . 3 . . 5 7 7 7 7 12 20 17 17 21 23 22 22 22 20 20 20 20 20 18 18 18 20 20 19 14 17 Protection 1 | . 2 . . . 3 . . . . 3 . 5 1 5 3 . . . . . . . . . 1 3 . 2 3 2 3 Energy Gun 1 | . 10 4 5 16 5 7 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cannon 2 | . 3 6 11 . 3 . . . . 4 12 1 . . . . . 3 4 5 10 5 5 4 3 3 . . . . 1 Ballistic Gun 2 | . 14 10 5 4 5 7 1 . . . . . . . . . . . . . . . . . . . 3 7 7 3 . Ballistic Cannon 4 | . . . . . . 5 7 7 7 1 . 4 5 5 5 5 5 5 5 4 . 3 4 4 4 4 7 4 3 6 7 Slashing Weapon 1 | . . . . . 4 . 5 7 7 5 . 3 . 4 4 5 5 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 11 29 57 57 56 43 44 44 35 49 60 56 95 90 51 51 39 40 42 66 68 77 79 78 85 100 95 116 110 110 159 153 Greatest Support 297 | 40 40 60 60 60 57 57 66 59 59 89 89 127 62 62 62 62 62 48 167 167 167 183 183 165 101 101 218 158 277 297 277 Greatest Overweight (x) 5 | 1 2 3 . 5 1 . . . 1 1 . 1 1 . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 15 15 15 15 15 20 20 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 7 13 15 20 20 15 15 15 15 15 15 15 19 17 5 5 5 5 5 9 15 15 15 15 15 15 15 15 15 15 17 20 Most Carried 20 | 4 15 20 20 20 17 15 15 13 15 15 15 20 20 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Carried 13 | 2 11 14 19 12 14 14 13 13 14 14 15 19 17 4 5 5 4 5 8 15 14 14 15 14 15 14 14 14 14 14 14 Final Capacity 20 | 8 15 20 20 20 15 15 15 15 15 15 15 20 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 20 20 Final Carried 20 | 4 15 20 20 18 15 15 13 13 15 15 15 20 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 20 8 Scrap Engine Consumption 517 | . . . . 40 27 5 16 . 8 58 19 48 . 10 9 . 2 3 47 . 2 34 1 19 5 27 44 4 10 78 1 Constructs Created 9 | . . . . 4 . 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . 1 . Constructs Modified 218 | . . . . 12 11 2 6 . 3 26 3 26 . 3 2 . 4 . 18 3 . 6 12 9 . 8 17 2 6 32 7 Class Distribution -------------------- 67% | Construct 16% | Scavenger-Construct 5% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Extension Construct | -5/Factory Construct | -5/Waste Scavenger-Construct | -5/Factory Scavenger-Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Quarantine Construct | -3/Section 7 Construct | -2/Research Scavenger-Construct | -2/Testing Scavenger-Construct | -1/Access Scavenger-Construct | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10531 | 207 203 476 158 77 126 31 64 . 30 310 10 290 202 124 268 33 105 73 511 53 67 150 10 . 229 1149 610 973 523 2580 889 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22507 | . 499 1056 436 226 407 172 459 . 121 2102 279 1076 256 235 282 . 170 90 1208 . 220 503 24 245 258 2564 1349 725 1975 4878 692 Parts 1083 | . 29 77 27 9 19 6 19 . 8 107 10 97 . 15 9 . 6 5 67 . 8 11 5 15 14 131 61 35 96 170 27 Haulers Intercepted 18 | . 2 3 1 . . . . . . 2 . . . . . . . . 3 . . . . . . 2 1 2 2 . . Recyclers Shooed 15 | . 4 1 1 . . . . . . 1 . . . . . . . . 3 . . . . . 1 . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 7 7 . 8 . . . . . 9 2 4 1 . . 8 . 5 . . . . . . . . Prevented 5 | . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 273 | . 6 20 6 3 6 3 6 . 5 26 4 18 1 6 2 . . 1 15 . 5 9 2 3 1 35 14 5 14 46 11 Melee 7 | . . . . . 1 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . Guns 67 | . 4 9 2 3 4 3 2 . . . . . . . 1 . . . . . . . . . . . 3 2 9 25 . Cannons 154 | . . 11 4 . 1 . 4 . 4 12 4 12 . 1 1 . . 1 10 . . 9 2 3 1 28 11 2 5 19 9 AOE 39 | . 2 . . . . . . . . 6 . 6 1 5 . . . . 5 . 5 . . . . 6 . 1 . 2 . Classes Destroyed 26 | . 6 2 . . 1 1 2 . 1 3 1 1 1 . . . . . . . . 2 . . . 3 1 . . 1 . Worker 13 | . 1 2 . . . . . . . 2 . . . . . . . . 1 . . . . . . 3 . . 3 1 . Builder 12 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 3 . . 5 . . Hauler 18 | . 2 3 1 . . . . . . 2 . . . . . . . . 3 . . . . . . 2 1 2 2 . . Recycler 16 | . 3 . 1 1 1 . . . . 4 . . . 1 . . . . . . . . . . 1 . 1 1 1 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . Operator 5 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Drone 4 | . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . Watcher 32 | . 1 4 . . 3 . . . . 3 . 4 . 1 . . . . 3 . . . . 1 1 2 3 1 3 2 . Swarmer 44 | . 3 3 . . 4 . . . 2 6 . 5 . 6 . . . . 5 . 5 1 . . . 4 . . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Grunt 63 | . 3 11 3 . 2 2 . . . 12 . 2 . . . . . . . . . 1 . . . 9 . . 1 17 . Brawler 8 | . . 2 1 . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . 2 . Duelist 5 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . Protector 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Sentry 27 | . . 4 2 3 . . . . 1 3 2 1 . . . . . 1 . . . . . . . 4 1 . 2 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 26 | . . . . . . . . . . . . 3 . . 1 . . . 4 . . . . . . . 5 . 8 5 . Programmer 50 | . . . . . . . . . . 5 . 6 . . 1 . . . 6 . . 2 . 3 1 8 3 4 3 8 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . . Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 5 5 2 1 3 3 2 . 2 4 2 9 1 6 1 . . 1 7 . 5 3 1 2 1 16 6 3 7 8 3 Combat Bots Only 12 | . 3 5 2 1 3 3 2 . 2 4 2 7 1 5 1 . . 1 7 . 5 3 1 2 1 12 4 3 3 7 3 Max Kills in Single Turn 5 | . 2 1 1 1 1 1 1 . 1 2 1 3 1 3 1 . . 1 5 . 5 1 1 1 1 4 1 2 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . . . . . . . 2 . 3 1 3 . . . . 5 . 5 . . . . 2 . 1 . 2 . Melee 1 | . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 29519 | . 439 705 192 77 380 248 676 . 848 2313 1437 1191 311 103 278 656 . 124 1065 . 17 246 . 95 154 2186 664 258 692 4747 9417 Core 2800 | . 12 80 . 14 31 35 132 . 63 254 137 34 24 . . 49 . . 153 . . . . 24 . 198 97 . 41 213 1209 Absorbed by Shields 2431 | . . . . . . . . . . . 11 . . . . . . . . . . . . . 68 53 . . . 437 1862 Reduced by Siege Mode 413 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413 . Redirected to Shielding 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 13562 | . . . . 25 32 148 244 . 406 1236 222 1861 69 220 113 100 204 . 465 34 . 118 179 53 . 909 1167 367 179 3032 2179 Core Remaining (%) 73 | 100 95 . . 76 . . . . 62 . 54 . . . . . . 89 . . . . 86 . . 76 . 93 . . . Volleys Fired 1067 | . 30 68 20 12 22 9 24 . 31 89 15 49 12 6 12 . . 23 96 2 5 41 7 26 10 111 41 33 43 149 81 Largest 3 | . 2 2 2 2 2 3 3 . 1 2 2 2 2 1 2 . . 2 2 1 1 1 1 2 2 2 3 3 3 3 3 Hottest 291 | . 60 91 124 128 128 201 201 . 86 177 177 201 240 201 261 . . 261 291 105 105 200 200 207 179 179 176 160 151 240 270 Shots Fired 1851 | . 60 136 41 24 44 27 62 . 31 110 25 58 13 5 16 . . 25 131 2 5 41 7 30 11 168 86 58 94 338 203 Gun 582 | . 60 90 21 24 31 18 38 . . 14 . 2 . . 4 . . 4 . . . . . . . . 18 43 68 146 1 Cannon 1232 | . . 46 20 . 13 9 24 . 31 91 25 53 3 3 12 . . 21 130 2 4 41 7 30 11 163 68 15 26 182 202 Launcher 37 | . . . . . . . . . . 5 . 3 10 2 . . . . 1 . 1 . . . . 5 . . . 10 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1135 | . 30 68 11 9 . 9 24 . 31 42 5 40 3 3 12 . . 7 34 . . 38 3 17 6 84 86 58 94 310 111 Thermal 653 | . 30 68 30 11 44 18 28 . . 61 20 13 . . . . . 14 96 2 4 3 4 13 5 79 . . . 18 92 Explosive 27 | . . . . . . . . . . 5 . 3 10 2 . . . . 1 . 1 . . . . 5 . . . . . Electromagnetic 36 | . . . . 4 . . 10 . . 2 . 2 . . 4 . . 4 . . . . . . . . . . . 10 . Robot Hit Streak 28 | . 6 18 9 16 7 4 7 . 8 10 12 9 10 14 4 . . 6 9 . 4 14 2 6 5 15 15 16 14 28 17 Robot Miss Streak 8 | . 4 3 2 6 4 4 5 . 8 6 2 6 1 . 2 . . 1 3 . 1 2 1 1 . 4 2 3 7 4 4 Penetration Max 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 1 . 1 3 3 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1236 | . 32 102 21 16 40 16 46 . 23 106 17 44 10 8 11 . 5 8 56 . 4 33 2 10 5 100 58 33 45 237 148 Core Hits 715 | . 21 41 8 11 20 10 21 . 12 57 9 55 7 9 4 . 2 3 28 . 7 10 2 1 3 59 30 19 48 159 59 Critical Kills 51 | . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . 1 1 4 15 22 4 Critical Parts Destroyed 53 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 10 12 25 5 Critical Strikes 130 | . . . . . . . . . 2 5 . 1 . . . . . 1 . . . 2 . . . 1 3 14 30 58 13 Meltdown 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . 2 Destroy 113 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 14 30 56 10 Blast 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . 2 1 Corrupt 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 144 | . . . . . 16 . 8 . 12 72 . 6 . 13 5 7 5 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 144 | . . . . . 16 . 8 . 12 72 . 6 . 13 5 7 5 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 2 . 4 . 1 12 . . . 1 2 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63149 | . 549 1612 379 310 909 473 1358 . 582 4675 748 2602 2469 648 570 . 421 364 3352 . 408 2860 179 1036 620 9618 2760 1440 2029 12467 7711 Guns 7212 | . 373 875 137 310 406 291 479 . . 92 . 41 . . 50 . . 61 . . . . . . . . 459 565 646 2427 . Cannons 45543 | . . 737 242 . 169 182 477 . 510 2048 748 1931 109 104 399 . . 303 3004 . 106 2860 179 1036 620 8217 2301 784 1383 9383 7711 Explosions 6986 | . 176 . . . . . 49 . . 599 . 630 2360 373 . . . . 348 . 302 . . . . 1401 . 91 . 657 . Melee 3408 | . . . . . 334 . 353 . 72 1936 . . . 171 121 . 421 . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 41559 | . 142 602 64 117 . 182 477 . 510 1278 254 1754 109 104 399 . . 268 1656 . . 2860 179 905 573 6579 2760 1349 2029 11810 4599 Thermal 12309 | . 231 1010 315 135 575 291 407 . . 832 494 390 . . . . . 35 1348 . 106 . . 131 47 2138 . 91 . 621 3112 Explosive 5476 | . 176 . . . . . . . . 599 . 417 2360 373 . . . . 348 . 302 . . . . 901 . . . . . Electromagnetic 397 | . . . . 58 . . 121 . . 30 . 41 . . 50 . . 61 . . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3408 | . . . . . 334 . 353 . 72 1936 . . . 171 121 . 421 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . 3 3 3 1 . . . . 1 . 5 14 18 19 19 19 19 3 3 3 3 . 1 1 5 . 1 . 2 . Average Corruption 5 | . . 2 3 3 1 . . . . 1 . 2 8 17 18 19 19 19 1 3 3 3 . 1 1 1 . 1 . 1 . Corruption Purged 21 | . . . . . 1 . . . . 2 . 7 . . . . . . . . . . . 1 . 7 . . . 3 . Corruption Blocked 107 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 97 . . . . Effects 211 | . . 9 13 20 . . . . . 2 . 6 6 19 27 18 12 26 17 3 5 . . 1 1 10 . 2 . 14 . Message Errors 56 | . . 2 2 8 . . . . . . . 3 1 2 4 7 1 10 5 1 1 . . . . 4 . 2 . 3 . Matter Fused 55 | . . 3 2 3 . . . . . . . 3 2 5 12 4 4 2 5 . 2 . . . 1 4 . . . 3 . Heat Flow Errors 20 | . . . 1 4 . . . . . . . . . . 2 4 2 3 . . . . . 1 . 2 . . . 1 . Energy Discharges 23 | . . . 2 3 . . . . . 1 . . 1 7 3 1 . 2 1 . . . . . . . . . . 2 . Parts Rejected 6 | . . 1 1 . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . Parts Fused 4 | . . . 2 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Data Loss (minor) 22 | . . 2 . 1 . . . . . 1 . . . 3 3 . 1 3 3 . 2 . . . . . . . . 3 . Data Loss (major) 12 | . . 1 1 1 . . . . . . . . . . 1 2 3 2 . 1 . . . . . . . . . . . Misfires 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 4 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . Overload Shots 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 16 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 3703 | . 38 6 . . 60 . 141 . . 236 10 121 . 19 108 . 169 . 408 . 27 217 . 406 250 887 60 88 52 112 288 Projectiles 2855 | . . 6 . . . . 11 . . 79 10 9 . . 54 . . . 358 . 27 217 . 406 250 828 60 88 52 112 288 Explosions 330 | . 38 . . . . . . . . 71 . 112 . . . . . . 50 . . . . . . 59 . . . . . Melee 518 | . . . . . 60 . 130 . . 86 . . . 19 54 . 169 . . . . . . . . . . . . . . Knockbacks 223 | . . . . . . 7 11 . 3 16 1 33 . . 6 . . . 13 . . 9 . 2 1 16 11 7 8 37 42 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 209 | . . . . . . 7 9 . 3 13 1 33 . . 6 . . . 12 . . 8 . 2 1 13 10 7 8 36 40 Secondary 14 | . . . . . . . 2 . . 3 . . . . . . . . 1 . . 1 . . . 3 1 . . 1 2 Self-Inflicted Damage 757 | . 223 . . . . . 51 . . 85 . . 70 . . . . . . . . . . . . 214 . 71 . 43 . Shots 14 | . 2 . . . . . 1 . . 2 . . 3 . . . . . . . . . . . . 4 . 1 . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 36 11 222 256 240 195 198 . 196 198 198 192 184 158 360 243 190 288 216 32 64 392 188 138 . 321 180 186 75 400 55 Average Temperature 80 | . 20 3 46 92 84 119 98 . 98 81 89 48 92 83 157 118 95 133 51 20 35 95 67 38 . 88 49 68 27 55 33 Received Heat Transfer 2787 | . 66 258 81 45 126 126 164 . 102 846 300 207 . . . 63 . 27 . . . . . . 8 144 . . 54 144 26 Effects 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 622 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622 . Longest Duration 548 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . 2 Combat Hostiles 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . 2 Parts Melted 28 | . . 1 1 2 3 . . . . 7 1 1 . . . . . . 1 . . 2 . . . 7 . . . . 2 Heat Transferred 14046 | . 525 2220 629 407 1480 185 359 . . 1648 980 500 . . . . . 37 1258 . 111 . . 111 37 1830 . . . 375 1354 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . 1 . 8 . Missiles Intercepted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1561 | . 222 419 379 119 178 . . . . 744 519 631 192 376 . . . . 267 . . . . 171 151 1033 669 357 655 1561 . Initial 600 | . . 33 163 78 50 . . . . 600 336 233 121 134 . . . . . . . . . 3 22 3 580 243 176 387 . Average 329 | . 60 264 263 44 97 . . . . 487 424 387 174 300 . . . . 100 . . . . 53 63 440 505 162 405 1143 . Maximum Alert Level 5 | . 1 2 1 . . . . . . 3 2 2 . 1 . . . . 1 . . . . . . 3 2 1 2 5 . Low Security (%) 37 | 100 95 28 15 100 100 . . . . . . 14 100 27 . . . . 81 . . . . 100 100 43 . 60 9 . . Level 1 18 | . 4 59 84 . . . . . . 26 32 37 . 72 . . . . 18 . . . . . . 17 . 39 39 . . Level 2 21 | . . 11 . . . . . . . 69 67 47 . . . . . . . . . . . . . 1 100 . 51 3 . Level 3 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 37 . . . 6 . Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 2 1 . 3 . 1 . . 9 1 3 . . . 1 . . 6 . . . . 4 2 10 2 4 2 6 . Investigation 8 | . . 1 . . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 1 1 . . . . . Extermination 24 | . . . . . 1 . . . . 4 . 2 . . . . . . 4 . . . . 2 1 3 . 3 1 3 . Reinforcement 15 | . 1 1 1 . 1 . . . . . . . . . . . . . 1 . . . . 1 . 5 2 1 1 . . Assault 8 | . . . . . . . 1 . . 1 1 . . . . 1 . . . . . . . . . 1 . . . 3 . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . 2 1 . . . . . . . 1 . . . . . . 1 . . . 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 33 | . . 2 . . 2 . . . . 1 1 1 . . . . . . 1 . . 2 . . . . 4 1 . 18 . Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . 24 . . . 1 9 . . . . 4 . . Distress Signals 35 | . . . . . . . . . . . . . . . . . . . 24 . . . . 9 . . . . 2 . . Times Spotted 502 | . 9 28 6 2 16 3 12 . 8 42 24 24 6 7 8 7 . 1 24 . 7 75 1 8 4 52 18 10 24 54 22 Peak Tracking Total 13 | . 3 5 2 1 5 3 6 . 4 4 10 6 5 5 4 10 . 1 8 . 5 13 1 2 1 9 4 3 6 5 7 Tactical Retreats 25 | . . 3 . . 2 . . . . 1 1 1 . . 3 3 . . . . . 2 . . 1 5 . . 1 2 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 14 | . . 1 1 . 1 . . . . . . 1 . 1 . . . . 1 . . . . . 1 2 . . . 5 . Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . 1 . . . . . . . . . . . . . . . 17 . . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 49 | . 2 . 2 . . . . . . 7 2 3 . . . 1 . . 4 . . 1 . . 2 7 2 7 . 8 1 Max in Single Turn 3 | . 2 . 1 . . . . . . 3 1 1 . . . 1 . . 1 . . 1 . . 1 2 1 2 . 2 1 Garrison Access 5 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 114 | . 1 2 5 10 8 . . 4 . 13 1 10 . 2 . . 4 . 8 . . 9 . 4 6 12 1 7 2 5 . Terminals 74 | . 1 2 5 6 5 . . . . 8 1 7 . 2 . . . . 6 . . . . 4 3 11 1 6 1 5 . Fabricators 5 | . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 4 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Garrison Access 8 | . . . . . 1 . . . . 2 . 1 . . . . . . 1 . . . . . 1 . . 1 1 . . Total Hacks 270 | . 1 4 18 29 16 . . 31 . 26 3 20 . 5 . . 17 . 22 . . 15 . 6 12 22 4 10 2 7 . Successful 156 | . . 4 8 15 10 . . 31 . 15 3 5 . . . . 17 . 14 . . 15 . 1 1 13 2 1 . 1 . Failed 113 | . 1 . 9 14 6 . . . . 11 . 15 . 5 . . . . 8 . . . . 5 11 9 2 9 2 6 . Catastrophic 34 | . 1 . 3 1 1 . . . . 3 . 4 . 1 . . . . 2 . . . . 3 4 5 . 4 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 103 | . 1 3 11 13 7 . . . . 11 2 6 . 5 . . . . 16 . . 1 . 3 6 11 3 3 . 1 . Terminals 158 | . 1 4 18 19 10 . . . . 14 3 15 . 5 . . . . 17 . . . . 6 6 20 4 8 1 7 . Fabricators 15 | . . . . . 5 . . . . 5 . 2 . . . . . . 3 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . 10 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . Garrison Access 13 | . . . . . 1 . . . . 4 . 1 . . . . . . 2 . . . . . 2 . . 2 1 . . Terminal Hacks 111 | . . 2 7 7 2 . . 31 . 4 2 3 . . . . 17 . 8 . . 15 . 1 . 8 2 1 . 1 . Record 30 | . . . . . . . . 11 . . . . . . . . 5 . . . . 14 . . . . . . . . . Part Schematic 16 | . . . . . . . . 12 . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . 2 4 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 2 . . . 3 . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 9 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 5 . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 6 | . . 1 . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Alert Level 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . 1 1 . . . Locate Traps 7 | . . 1 1 . . . . . . . 1 1 . . . . . . 2 . . . . . . 1 . . . . . Zone Layout 5 | . . . 1 1 . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 3 . . . . 3 . . . . . . . . 2 . . . . . . . . . . . . Network Status 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 26 | . . 2 1 5 4 . . . . 4 1 2 . . . . . . 3 . . . . . 1 3 . . . . . Terminals 23 | . . 2 1 5 3 . . . . 3 1 1 . . . . . . 3 . . . . . 1 3 . . . . . Botnet 21 | . . 2 1 4 3 . . . . 3 1 1 . . . . . . 2 . . . . . 1 3 . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 1 2 6 7 6 . . . . 10 1 10 . 2 . . . . 7 . . . . 3 6 7 1 7 2 4 . Full Trace Events 7 | . . . . 1 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 12 . . . . . . . . 4 . . . . . . . . . . 3 . . . Parts Built 4 | . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 253 | . . . . . 84 . . . . 76 . . . . . . . . 93 . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . 8 . . . . 5 . . . . . . . . 7 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . 8 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 9 . . . . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 5 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 13 | . . . . . . . 2 . 1 . 9 . 1 . . . . . . . . . . . . . . . . . . Largest Group 9 | . . . . . . . 2 . 1 . 9 . 1 . . . . . . . . . . . . . . . . . . Highest-Rated Group 376 | . . . . . . . 50 . 96 . 376 . 31 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 159 | . . . . . . . 25 . 96 . 159 . 31 . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . 6 . 21 . 48 . 5 . . . . . . . . . . . . . . . . . . Total Damage 2545 | . . . . . . . 204 . 799 . 1480 . 62 . . . . . . . . . . . . . . . . . . Kills 18 | . . . . . . . 2 . 3 . 13 . . . . . . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 10 | . . . 2 4 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 1 . 1 . . . . . 2 . . 1 . 1 1 . . . . . . . . . . Drone Launches 4 | . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 31413 | 68 668 982 598 1211 1144 616 936 121 1080 2404 531 1657 141 502 518 430 284 532 2091 217 371 1270 628 1146 507 2474 1611 1027 849 4376 423 Spaces Moved 21539 | 37 390 390 266 519 740 452 579 77 577 1320 275 777 83 540 440 354 157 353 1351 196 331 1254 342 656 480 2091 1371 956 861 3132 192 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5512 | 31 162 182 266 3 . . 205 . . 90 85 355 . 275 440 354 107 . 635 . . . . . . . 560 . . 1762 . Legs 6822 | . . . . . 434 267 . . 59 372 . 97 . . . . 49 353 86 196 331 897 119 10 480 2091 194 . 166 450 171 Wheels 1298 | . 228 208 . 516 306 . . . . . . . . . . . . . . . . . . . . . . . 40 . . Hover 2700 | . . . . . . 185 94 . . 616 190 154 83 265 . . 1 . 630 . . 357 . . . . . . . 104 21 Flight 5201 | . . . . . . . 280 77 518 242 . 171 . . . . . . . . . . 223 646 . . 617 956 655 816 . Fastest Speed 39 | 50 110 90 160 140 80 83 83 158 146 67 136 112 72 72 72 114 73 121 61 82 82 58 58 65 65 65 65 75 39 39 71 Average Speed 97 | 147 130 134 160 154 121 109 140 158 148 120 136 183 125 72 92 114 115 121 88 82 82 65 84 101 65 65 101 75 62 74 71 Slowest Speed 266 | 160 160 160 160 160 143 128 158 158 158 164 136 266 156 72 114 114 121 121 121 82 82 82 98 158 65 65 144 75 75 144 79 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 16 5 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 51 | 4 47 36 75 98 17 63 70 71 62 36 43 22 74 13 68 63 61 63 36 43 68 92 52 23 59 65 40 83 21 74 16 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 7 | . . . . . . 1 . 1 1 . . . . . . . 3 . . . 1 . . . . . . . . . . Known Exits Taken 19 | . . 1 . . 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . . . . . 2 2 . 2 . . . . . 1 2 . . . 2 2 . 2 . . . . . . . . Spaces Dug 257 | . . . . . 4 . 3 . 11 16 3 8 7 9 5 4 . 8 46 1 . 3 3 21 4 27 11 47 11 5 . Terrain Destroyed 1230 | . 35 . . . 4 . 13 . 11 129 11 100 69 39 12 4 . 17 99 2 19 10 8 33 8 188 43 74 74 163 65 Melee 51 | . . . . . 4 . 3 . 11 12 . 5 . 9 3 4 . . . . . . . . . . . . . . . Projectile 656 | . . . . . . . 1 . . 46 11 13 . 3 9 . . 17 75 2 1 10 8 33 8 83 43 34 72 122 65 AOE 520 | . 35 . . . . . 9 . . 71 . 82 69 27 . . . . 24 . 18 . . . . 105 . 40 . 40 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 30013 | 48 493 731 405 914 929 551 638 76 750 1917 408 946 103 625 523 369 251 429 2109 250 425 1666 674 1104 659 3019 1506 1198 1092 4903 302 Wait 6269 | 2 37 181 90 347 99 84 13 . 124 379 65 64 1 50 59 3 81 50 583 49 79 337 325 396 151 705 56 191 179 1482 7 Move 21436 | 36 389 389 265 518 739 451 578 76 576 1319 274 777 82 539 439 353 156 352 1350 195 330 1253 341 651 479 2090 1359 925 850 3114 191 Hop 33 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 14 5 8 . Pick Up 227 | 4 19 29 6 11 21 2 1 . 3 10 1 15 1 4 . . 1 . 15 . 2 6 . 5 . 11 7 3 2 44 4 Fast Attach 166 | 6 3 10 5 1 1 . 2 . . 8 . 7 3 2 1 4 4 1 21 2 2 8 . 4 5 25 11 10 1 17 2 Attach 66 | . 3 3 . 2 4 . 2 . 2 8 . 6 1 2 . . 1 . 1 . . . . 1 . 3 1 . 3 10 13 Detach 15 | . 2 . . 2 . . . . . 6 . 1 . . . . . . 1 . . . . . . . . . 2 1 . Swap 194 | . 1 14 7 . 5 2 . . 1 10 . 8 3 5 6 . . 3 15 . 2 7 1 10 9 44 10 8 6 16 1 Drop 324 | . 9 37 12 21 22 3 4 . 1 16 1 13 . 4 1 2 3 . 27 2 4 14 . 9 5 30 17 14 1 49 3 Fire 1067 | . 30 68 20 12 22 9 24 . 31 89 15 49 12 6 12 . . 23 96 2 5 41 7 26 10 111 41 33 43 149 81 Melee 144 | . . . . . 16 . 8 . 12 72 . 6 . 13 5 7 5 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Rewire 70 | . . . . . . . 6 . . . 50 . . . . . . . . . 1 . . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -6/Extension -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 13) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Identified exit to Mines 753 | -9/Materials | Identified exit to Storage 1042 | -9/Materials | Lost 3 parts (1p1u1w) 1349 | -9/Materials | Build established: Scavenger-Mutant 1719 | -9/Materials | Entered Storage 2130 | -9/Storage | Central database locked down 2190 | -9/Storage | Discovered new exit (range 8) 2314 | -9/Storage | Used back door to open Recycling access 2317 | -9/Storage | Entered Recycling 2319 | -9/Recycling | Found Scrap Engine 2697 | -9/Recycling | Build established: Construct 3314 | -9/Recycling | Discovered new exit (range 15) 3528 | -9/Recycling | Entered Factory 3528 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3869 | -7/Factory | Fabricated Mic. Nuclear Core? 4134 | -7/Factory | Identified exit to Lower Caves 4672 | -7/Factory | Entered Lower Caves 4942 | -7/Lower Caves | Learned Factory emergency access door positions 5273 | -7/Lower Caves | Discovered new exit (range 9) 5288 | -7/Lower Caves | Entered another Lower Caves area 5336 | -7/Lower Caves | Discovered new exit (range 9) 5446 | -7/Lower Caves | Attacked by a faux Warlord 5621 | -7/Lower Caves | Learned Factory terminal intel 6158 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6219 | -7/Lower Caves | Discovered new exit (range 4) 6224 | -7/Lower Caves | Entered Data Miner 6224 | -7/Data Miner | Discovered new exit (range 6) 6251 | -7/Data Miner | Met Data Miner 6283 | -7/Data Miner | Learned location of Section 7 (-3) 6283 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6310 | -7/Data Miner | Received God Mode back door access code from Data Miner 6345 | -7/Data Miner | Entered Proximity Caves 6348 | -6/Proximity Caves | Spotter reported a threat 6405 | -6/Proximity Caves | Spotted B-75 Beast 6409 | -6/Proximity Caves | Escorted by Enhanced Grunt 6440 | -6/Proximity Caves | Allies destroyed B-75 Beast 6539 | -6/Proximity Caves | Spotter reported a threat 6592 | -6/Proximity Caves | Spotter reported a threat 6737 | -6/Proximity Caves | Spotter reported a threat 7068 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7283 | -6/Proximity Caves | Learned location of Zion (-6) 7365 | -6/Proximity Caves | Discovered new exit (range 18) 7425 | -6/Proximity Caves | Entered Factory 7425 | -6/Factory | Evolved 2 slots: Utility x2 7427 | -6/Factory | Loaded intel: 27 terminal locations 7730 | -6/Factory | Repaired Coolant Injector 7775 | -6/Factory | Search patrols dispatched 8302 | -6/Factory | Garrison activated, responded to threat 8825 | -6/Factory | First assault squad dispatched 8825 | -6/Factory | Discovered new exit (range 10) 8851 | -6/Factory | Incoming assault squad redirected 9029 | -6/Factory | Discovered new exit (range 17) 9202 | -6/Factory | Incoming investigation squad redirected 9260 | -6/Factory | Fabricated Cld. Plasma Cannon (x1) 9411 | -6/Factory | Identified exit to Lower Caves 9411 | -6/Factory | Identified exit to Extension 9829 | -6/Factory | Entered Extension 9882 | -6/Extension | Rescued a captive Derelict 9883 | -6/Extension | Rescued a captive Derelict 10135 | -6/Extension | Rescued A7 10172 | -6/Extension | Rescued a captive Derelict 10179 | -6/Extension | First assault squad dispatched 10198 | -6/Extension | Rescued a captive Derelict 10275 | -6/Extension | Spotted B-75 Beast 10287 | -6/Extension | Incoming assault squad redirected 10299 | -6/Extension | Spotted B-75 Beast 10327 | -6/Extension | Allies destroyed B-75 Beast 10343 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10357 | -6/Extension | Discovered new exit (range 3) 10360 | -6/Extension | Entered Factory 10360 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10769 | -5/Factory | Identified exit to Upper Caves 11204 | -5/Factory | Destroyed 7 combat bots 11413 | -5/Factory | Spotted B-75 Beast 12017 | -5/Factory | Sucked down chute 12017 | -5/Factory | Entered Waste 12018 | -5/Waste | Met a frightened Derelict 12028 | -5/Waste | Spotted C-40 Crusher 12032 | -5/Waste | EMP discharged 12035 | -5/Waste | Spotted C-40 Crusher 12047 | -5/Waste | Spotted C-40 Crusher 12055 | -5/Waste | Destroyed C-40 Crusher 12079 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12102 | -5/Waste | Spotted C-40 Crusher 12116 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12122 | -5/Waste | Spotted C-40 Crusher 12131 | -5/Waste | Crushed by Compactor (1 part destroyed) 12132 | -5/Waste | EMP discharged 12132 | -5/Waste | System corruption reached 10% 12136 | -5/Waste | Spotted C-40 Crusher 12140 | -5/Waste | Discovered new exit (range 22) 12144 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12158 | -5/Waste | Entered Factory 12458 | -5/Factory | Discovered new exit (range 17) 12472 | -5/Factory | Identified exit to Factory 12546 | -5/Factory | Discovered exit to Upper Caves (range 8) 12594 | -5/Factory | Build established: Scavenger-Construct 12660 | -5/Factory | Entered Upper Caves 12767 | -5/Upper Caves | Encountered a Warlord checkpoint 12806 | -5/Upper Caves | Learned Factory garrison access intel 12818 | -5/Upper Caves | Learned 4 Factory zone layouts 13173 | -5/Upper Caves | Discovered new exit (range 6) 13177 | -5/Upper Caves | Identified exit to Upper Caves 13178 | -5/Upper Caves | Entered another Upper Caves area 13273 | -5/Upper Caves | Build established: Construct 13288 | -5/Upper Caves | Encountered a Warlord checkpoint 13327 | -5/Upper Caves | Found Alien Artifact 13327 | -5/Upper Caves | Identified Dimensional Node Initializer 13327 | -5/Upper Caves | Initialized slip node 13537 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13546 | -5/Upper Caves | Discovered new exit (range 4) 13548 | -5/Upper Caves | Identified exit to Zhirov 13571 | -5/Upper Caves | Found Alien Artifact 13571 | -5/Upper Caves | Identified Core Expander 13571 | -5/Upper Caves | Installed Core Expander, added new Power slot 13608 | -5/Upper Caves | Entered Zhirov 13608 | -5/Zhirov | Discovered new exit (range 3) 13629 | -5/Zhirov | Met Zhirov 13655 | -5/Zhirov | Learned location of Quarantine (-3) 13655 | -5/Zhirov | Learned location of Testing (-2) 13655 | -5/Zhirov | Learned location of Command (-1) 13663 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13682 | -5/Zhirov | Found Alien Artifact 13682 | -5/Zhirov | Identified Integrated Reactor 13682 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13698 | -5/Zhirov | Found Alien Artifact 13891 | -5/Zhirov | Identified exit to Proximity Caves 13892 | -5/Zhirov | Entered Proximity Caves 13935 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14018 | -4/Proximity Caves | Spotted B-86 Titan 14131 | -4/Proximity Caves | Learned 4 Research zone layouts 14414 | -4/Proximity Caves | Discovered exit to Factory (range 10) 14424 | -4/Proximity Caves | Entered Factory 14424 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14426 | -4/Factory | Loaded intel: 4 garrison access locations 14469 | -4/Factory | Incoming investigation squad redirected 14483 | -4/Factory | Identified exit to Upper Caves 14483 | -4/Factory | Identified exit to Armory 14541 | -4/Factory | Fabricated Exp. Optical Array? 14615 | -4/Factory | Spotted B-86 Titan 15677 | -4/Factory | Found Prototype Launcher 15677 | -4/Factory | Identified Scatter Rocket Array 15862 | -4/Factory | Discovered new exit (range 23) 15951 | -4/Factory | Spotted B-86 Titan 16309 | -4/Factory | Destroyed 7 combat bots 16515 | -4/Factory | Entered Upper Caves 16620 | -4/Upper Caves | Spotted B-86 Titan 16661 | -4/Upper Caves | Discovered new exit (range 15) 16685 | -4/Upper Caves | Identified exit to Upper Caves 16732 | -4/Upper Caves | Entered another Upper Caves area 17096 | -4/Upper Caves | Discovered new exit (range 10) 17102 | -4/Upper Caves | Identified exit to Warlord 17103 | -4/Upper Caves | Entered Warlord 17131 | -4/Warlord | System corruption cleaned by Quarantine Array 17481 | -4/Warlord | Warlord's base attacked by MAIN.C 17551 | -4/Warlord | Met EX-DEC 17625 | -4/Warlord | Met Warlord 17631 | -4/Warlord | Opened Warlord's prototype stash 17633 | -4/Warlord | Found Prototype Device 17633 | -4/Warlord | Identified Thermal Barrier 17636 | -4/Warlord | Found Prototype Processor 17639 | -4/Warlord | Found Prototype Device 17639 | -4/Warlord | Identified Exp. Phase Shifter 17831 | -4/Warlord | Warlord forces counterattacked 17839 | -4/Warlord | Spotted Executioner 17841 | -4/Warlord | Spotted Executioner 17844 | -4/Warlord | Spotted Striker 17882 | -4/Warlord | Destroyed Executioner 17914 | -4/Warlord | Spotted Executioner 17926 | -4/Warlord | Found Prototype Processor 18128 | -4/Warlord | Spotted Striker 18144 | -4/Warlord | Destroyed Striker 18156 | -4/Warlord | Warlord base infiltrated, sounded retreat 18228 | -4/Warlord | Spotted Executioner 18267 | -4/Warlord | Spotted Striker 18310 | -4/Warlord | Spotted Striker 18311 | -4/Warlord | Spotted Striker 18341 | -4/Warlord | Discovered new exit (range 8) 18345 | -4/Warlord | Identified exit to Proximity Caves 18373 | -4/Warlord | Entered Proximity Caves 18955 | -3/Proximity Caves | Discovered new exit (range 19) 18999 | -3/Proximity Caves | Identified exit to Research 19001 | -3/Proximity Caves | Entered Research 19001 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19002 | -3/Research | Identified exit to Quarantine 19080 | -3/Research | Found Prototype Device 19080 | -3/Research | Identified Exp. Thermal Shield 20147 | -3/Research | Entered Quarantine 20253 | -3/Quarantine | Discovered new exit (range 3) 20422 | -3/Quarantine | Spotted Alpha 7 20491 | -3/Quarantine | Spotted Fortress 20536 | -3/Quarantine | Discovered new exit (range 6) 20539 | -3/Quarantine | Identified exit to Section 7 20654 | -3/Quarantine | Entered Section 7 20753 | -3/Section 7 | Incoming investigation squad redirected 20874 | -3/Section 7 | Identified exit to Research 21240 | -3/Section 7 | Identified Exp. Core Analyzer 21240 | -3/Section 7 | Identified Spectral Analyzer 21910 | -3/Section 7 | Identified Transdimensional Reconstructor 21910 | -3/Section 7 | Warped through subspace 22154 | -3/Section 7 | First assault squad dispatched 22222 | -3/Section 7 | Destroyed 12 combat bots 22380 | -3/Section 7 | Spotted Executioner 22380 | -3/Section 7 | Spotted Executioner 22475 | -3/Section 7 | Destroyed Executioner 22493 | -3/Section 7 | Destroyed Executioner 22609 | -3/Section 7 | Found Prototype Processor 22609 | -3/Section 7 | Identified Exp. Targeting Computer 22618 | -3/Section 7 | Found Prototype Device 22618 | -3/Section 7 | Identified Adv. Kinecellerator 22626 | -3/Section 7 | Found Exp. Targeting Computer 22675 | -3/Section 7 | Found Transdimensional Reconstructor 22736 | -3/Section 7 | Spotted B-99 Colossus 22795 | -3/Section 7 | Found Alien Artifact 22795 | -3/Section 7 | Identified LRC Insulator 22795 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22800 | -3/Section 7 | Found Alien Artifact 22800 | -3/Section 7 | Identified LRC Matter Compressor 22800 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22802 | -3/Section 7 | Found LRC Matter Compressor 22802 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23128 | -3/Section 7 | Entered Research 23128 | -2/Research | Warlord forces began assault on 0b10 23128 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23150 | -2/Research | Identified exit to Testing 23238 | -2/Research | Research machine network offline 23261 | -2/Research | Discovered new exit (range 17) 23286 | -2/Research | Identified exit to Access 23347 | -2/Research | Found Fusion Bomb Launcher 23652 | -2/Research | Borebot progress halted 23669 | -2/Research | Borebot progress halted 23717 | -2/Research | Found Prototype Protection 23717 | -2/Research | Identified Centrium Heavy Armor Plating 23839 | -2/Research | Spotted Striker 23839 | -2/Research | Spotted Striker 23853 | -2/Research | Destroyed Striker 23859 | -2/Research | Destroyed Striker 24079 | -2/Research | Met up with Warlord 24164 | -2/Research | Spotted Striker 24178 | -2/Research | Destroyed Striker 24209 | -2/Research | Spotted Executioner 24210 | -2/Research | Spotted Executioner 24239 | -2/Research | Destroyed Executioner 24463 | -2/Research | Found Exp. Core Analyzer 24511 | -2/Research | Spotted Striker 24641 | -2/Research | Spotted Striker 24739 | -2/Research | Entered Testing 24785 | -2/Testing | Found Prototype Ballistic Gun 24785 | -2/Testing | Identified Hyp. Multirail 24804 | -2/Testing | Found Exp. Targeting Computer 24850 | -2/Testing | Found Prototype Energy Gun 24850 | -2/Testing | Identified Tachyon Dispersion Ray 24874 | -2/Testing | Build established: Scavenger-Construct 25031 | -2/Testing | P-80 Master assimilated allied Q1-D5W(l) 25071 | -2/Testing | Discovered exit to Access (range 9) 25464 | -2/Testing | Found Prototype Device 25464 | -2/Testing | Identified Beam Splitter 25766 | -2/Testing | Entered Access 25766 | -1/Access | Evolved 2 slots: Utility x2 26091 | -1/Access | Spotted B-99 Colossus 26115 | -1/Access | Spotted B-99 Colossus 26432 | -1/Access | Found Antimissile System 26595 | -1/Access | Discovered new exit (range 8) 26597 | -1/Access | Identified exit to Command 26615 | -1/Access | Entered Command 26642 | -1/Command | Spotted B-99 Colossus 26925 | -1/Command | Spotted M Guard 26933 | -1/Command | Spotted Combat Programmer 26934 | -1/Command | Spotted Combat Programmer 26954 | -1/Command | Destroyed Combat Programmer 26967 | -1/Command | Destroyed Combat Programmer 26981 | -1/Command | Spotted M Guard 27032 | -1/Command | Destroyed M Guard 27084 | -1/Command | Destroyed M Guard 27084 | -1/Command | All MAIN.C guards destroyed 27089 | -1/Command | Found Prototype Protection 27089 | -1/Command | Identified Hvy. Regenerative Plating 27149 | -1/Command | First assault squad dispatched 27176 | -1/Command | Incoming assault squad redirected 27179 | -1/Command | Incoming assault squad redirected 27284 | -1/Command | Destroyed 7 combat bots 27702 | -1/Command | Met MAIN.C 27731 | -1/Command | Destroyed MAIN.C Shell 27731 | -1/Command | 0b10 Conduit disabled 27734 | -1/Command | MAIN.C activated Command garrisons 27777 | -1/Command | Destroyed MAIN.C 27788 | -1/Command | P-80 Master assimilated allied B-74 Champion 27807 | -1/Command | Lost 4 parts (3u1w) 28113 | -1/Command | Build established: Scavenger-Gunner 28400 | -1/Command | Found Prototype Device 28400 | -1/Command | Identified Active Sensor Suite 28444 | -1/Command | Discovered new exit (range 33) 28444 | -1/Command | Discovered new exit (range 91) 28444 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 29220 | -1/Command | Found Adv. Kinecellerator 29273 | -1/Command | Found Multirail 29280 | -1/Command | Found Exp. ECM Suite 29289 | -1/Command | Found Corrupted Adv. Kinecellerator 30119 | -1/Command | Build established: Scavenger-Construct 30461 | -1/Command | Found Cld. Nova Cannon 30486 | -1/Command | Found Beam Splitter 30982 | -1/Command | Warped through subspace to slip node 30982 | -1/Command | Discovered new exit (range 5) 30991 | -1/Command | Entered Access_0 30992 | -1/Access_0 | Architect warped through subspace 31008 | -1/Access_0 | Destroyed A8 31050 | -1/Access_0 | Architect warped through subspace 31067 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31093 | -1/Access_0 | Architect warped through subspace 31124 | -1/Access_0 | Architect warped through subspace 31151 | -1/Access_0 | A6 warped into view 31160 | -1/Access_0 | Architect warped through subspace 31185 | -1/Access_0 | Destroyed A6 31244 | -1/Access_0 | Architect warped through subspace 31269 | -1/Access_0 | Found Exp. Thermal Shield 31278 | -1/Access_0 | Core integrity fell below 50% 31337 | -1/Access_0 | Core integrity fell below 20% 31340 | -1/Access_0 | Lost 14 parts (1p7u6w) 31393 | -1/Access_0 | Warped through subspace to slip node 31393 | -1/Access_0 | Discovered new exit (range 8) 31414 | *** | Establishing 0b11! Last Messages --------------- 31380_ Penetrated by Quantum Shear. 31380_ HV Slug penetrates Architect. 31383_ Architect knocked back. 31384_ Scrap Engine modifies Centrium-HC Exoskeleton: Time/Move -38, Energy -10.5, Coverage -29 Renamed Hovering Gravjet-HC Exoskeleton. 31385_ Quantum Shear penetrates Wall. 31385_ Quantum Shear penetrates Earth. 31386_ HV Slug penetrates Earth. 31388_ Penetrated by Quantum Shear. 31389_ Architect regenerates Alien Energy Gun. 31390_ Quantum Shear penetrates Reinforced Shell. 31390_ HV Slug penetrates Architect. 31392_ Quantum Shear penetrates Earth. 31393_ Warped through subspace, drawn to slip node. 31393_ EXIT=FOUND 31395_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 31404_ Acquired Lyr. Medium Armor Plating. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 130 Energy Generation 109 Energy Capacity 1382 Matter Stores 550 Matter Capacity 550 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: TH 75 Resistance: EM 25 Weapon Shielding 33 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 50 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Focal Shield | -2/Testing | Archive Imp. Diametric Drive | -2/Testing | Archive Exp. Q-thruster | -2/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Cld. Plasma Cannon | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Reactor Transdimensional Reconstructor LRC Insulator LRC Matter Compressor High-powered Transdimensional Reconstructor Achievements -------------- Punisher Challenges ------------ None Game ------ Seed ActiveCargoShifter Manual? 0 Play Time 05:08:23 Cumulative 1204.7 hours Start 2023.04.26 @ 15:29:19 End 2023.04.27 @ 22:59:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 874 Rogue 834 Adventurer 40 Explorer 0 Win Type 1 Total 140 Types 67/7/42/2/1/4/14/2/1 Lore% 95 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8aee8e8f-3008-4698-acb0-2cfd37e1b274