Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 00:18:41

Player: VisuLies

Result: Destroyed by QL-2JH(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (378)      378
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1088

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     248/250
System Corruption          6%
Temperature                Hot (228)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (2) ------
      Large Storage Unit
            Power Shielding
>           --- WEAPON (2) -------
            Assault Rifle
      Light Assault Rifle
>           --- INVENTORY (15) ---
      Light Ion Engine
      Light Ion Engine
      Light Ion Engine
  Makeshift Flight Unit
      Small Storage Unit
            Huge Storage Unit
            Tractor Beam
      Light Assault Rifle
            Grenade Launcher
       Mini Grenade Launcher
            Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
           Tractor Beam
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 7   8   4   .   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   3   1   .   
    Device                 2    | 1   1   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   2   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   4   2   .   
  Power                    2    | .   1   1   .   
  Propulsion               1    | .   1   .   .   
  Utility                  2    | .   1   1   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      1    | .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  95  100 
  Engine                   13   | .   13  13  14  
  Treads                   19   | .   14  28  28  
  Wheel                    7    | .   13  .   .   
  Device                   3    | .   3   3   .   
  Storage                  18   | .   22  14  14  
  Protection               3    | .   .   7   14  
  Ballistic Gun            25   | .   27  20  28  
  Launcher                 2    | .   .   6   .   
Peak Build Rating          9    | 9   9   8   8   
  Average Rating           7    | 5   7   7   8   
  On Entrance              6    | .   9   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  33  31  29  
  Greatest Support         40   | 26  40  40  40  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             11   | 7   10  10  11  
  Average Carried          8    | 4   7   8   10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 6   8   10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           822  | 290 304 217 11  
  Remotely                 .    | .   .   .   .   
Salvage Created            626  | 137 400 89  .   
  Parts                    45   | 6   31  8   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   11  7   .   
  Guns                     16   | .   11  5   .   
  AOE                      2    | .   .   2   .   
Classes Destroyed          9    | 2   5   2   .   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    5    | .   5   .   .   
  Demolisher               1    | .   .   1   .   
  Assembled                2    | .   .   2   .   
Best Kill Streak           3    | 3   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        108  | .   63  36  9   
  Missed                   26   | .   17  8   1   
Damage Taken               963  | .   476 316 171 
  Core                     258  | .   119 54  85  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  15   | .   .   2   13  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              77   | 5   50  18  4   
  Largest                  2    | 2   2   2   2   
  Hottest                  50   | 40  40  50  40  
Shots Fired                150  | 10  98  34  8   
  Gun                      145  | 10  98  29  8   
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   5   .   
  Special                  .    | .   .   .   .   
  Kinetic                  145  | 10  98  29  8   
  Thermal                  .    | .   .   .   .   
  Explosive                5    | .   .   5   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | 4   10  7   5   
  Robot Miss Streak        6    | 1   6   6   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   2   2   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           77   | 7   48  17  5   
  Core Hits                47   | 5   24  16  2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1006 | 69  598 294 45  
  Guns                     891  | 69  592 185 45  
  Cannons                  .    | .   .   .   .   
  Explosions               109  | .   .   109 .   
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   6   .   .   
  Kinetic                  891  | 69  592 185 45  
  Thermal                  .    | .   .   .   .   
  Explosive                109  | .   .   109 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         6    | .   6   6   6   
  Average Corruption       4    | .   3   6   6   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  34   | .   15  16  3   
    Message Errors         4    | .   1   2   1   
    Matter Fused           11   | .   6   5   .   
    Heat Flow Errors       4    | .   2   1   1   
    Energy Discharges      2    | .   2   .   .   
    Data Loss (minor)      6    | .   2   3   1   
    Data Loss (major)      3    | .   1   2   .   
    Misfires               3    | .   1   2   .   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        276  | .   219 208 276 
  Average Temperature      89   | .   72  108 253 
  Received Heat Transfer   213  | .   195 .   18  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             210  | 15  210 132 .   
  Initial                  9    | .   9   1   .   
  Average                  77   | 6   94  64  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         92   | 100 87  100 .   
  Level 1                  7    | .   12  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   22  13  2   
  Peak Tracking Total      7    | .   4   7   3   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1767 | 110 952 588 117 
Spaces Moved               948  | 73  553 255 67  
  Core                     3    | 3   .   .   .   
  Treads                   597  | .   275 255 67  
  Legs                     .    | .   .   .   .   
  Wheels                   348  | 70  278 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  160 160 
  Average Speed            137  | 86  130 160 160 
  Slowest Speed            160  | 90  160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   44  56  5   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   1   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          23   | .   .   23  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      23   | .   .   23  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1283 | 112 693 406 72  
  Wait                     194  | 9   65  120 .   
  Move                     945  | 72  552 254 67  
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 16  12  6   1   
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | 7   7   4   .   
  Detach                   4    | .   2   2   .   
  Swap                     1    | .   1   .   .   
  Drop                     8    | 3   3   2   .   
  Fire                     77   | 5   50  18  4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Subcaves (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
  111 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 13)
  315 | -10/Materials | Build established: Mutant
  743 | -10/Materials | Discovered new exit (range 12)
 1063 | -10/Materials | Entered Mines
 1072 | -10/Mines     | Core integrity fell below 50%
 1112 | -10/Mines     | Assembled infested the area
 1117 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1647 | -10/Mines     | Discovered new exit (range 3)
 1651 | -10/Mines     | Entered Subcaves
 1656 | -10/Subcaves  | Identified exit to Recycling
 1688 | -10/Subcaves  | Learned location of 1 exit from Materials
 1767 | -10/Subcaves  | Core integrity fell below 20%
 1768 | -10/Subcaves  | Destroyed by QL-2JH(R) with Subdweller Laser

 Last Messages 
---------------
System corrupted: Assault Rifle misfires.
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
Acquired derelict log, extracted data.
Loading 1 Recycling entrance...
Acquired derelict log, extracted data.
Data stored: Materials exits (x1).
System corrupted: Component data lost.
Searching scrap...
Found Sub. Monowheel.
Found Mak. Flight Unit.
Found 55 Matter.
Acquired 11 matter.
Acquired Mak. Flight Unit.
Subatomizers dissect the Sub. Monowheel.
28ZRXKF7,IX Y&LXSHX|ADUPRW F
QL-2JH(R) affixes Scrap Shield Fragment to Scrap
  Shield. <x2>
System corrupted: Heat flow error (+296).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixShadingScythe
  Manual?         0
Play Time         00:13:04
  Cumulative      19.0 hours
  Start           2025.02.05 @ 00:04:44
  End             2025.02.05 @ 00:18:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82287e3f-5a68-4b6f-b51c-a7bc43d85933