Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.05 @ 15:45:23

Player: Chydax

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (336)      336
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1311

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             361/400
Matter                     272/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Huge Storage Unit
  Improved Signal Interpreter
           Utility Shielding
>          --- WEAPON (3) -------
           Particle Gun
           EM Pulse Cannon
     Heavy Assault Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
           Signal Interpreter
           ECM Suite
           Weapon Shielding
           EM Pulse Gun
           EM Pulse Gun
           Particle Gun
           EM Pulse Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Signal Interpreter
           Utility Shielding
>          --- WEAPON -----------
           Particle Gun
           EM Pulse Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Signal Interpreter
           ECM Suite
           Weapon Shielding
           EM Pulse Gun
           EM Pulse Gun
           Particle Gun
           EM Pulse Cannon
           EM Pulse Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Utility Shielding
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Utility Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   .   1   
Parts Attached             13   | .   4   9   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   .   2   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   3   2   
    Device                 .    | .   .   .   
    Storage                2    | .   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   1   4   
    Energy Gun             2    | .   1   1   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  97  
  Engine                   16   | .   12  18  
  Treads                   10   | .   .   16  
  Leg                      10   | .   25  3   
  Storage                  10   | .   12  10  
  Processor                5    | .   .   8   
  Protection               14   | .   21  11  
  Energy Gun               10   | .   8   11  
  Energy Cannon            5    | .   .   8   
  Ballistic Gun            11   | .   15  10  
Naked Turns                .    | .   .   .   
Heaviest Build             99   | 16  29  99  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  4    | .   1   4   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 25   | 10  15  25  
  Average Capacity         20   | 10  13  24  
  Most Carried             16   | 7   15  16  
  Average Carried          12   | 7   10  13  
  Final Capacity           25   | 10  15  25  
  Final Carried            15   | 7   15  12  

 Class Distribution 
--------------------
 64% | Hacker-Tank
 35% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           363  | 200 43  120 
  Remotely                 .    | .   .   .   
Salvage Created            453  | .   25  428 
  Parts                    42   | .   4   38  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   2   10  
  Guns                     7    | .   2   5   
  Cannons                  5    | .   .   5   
Classes Destroyed          5    | .   1   4   
  Builder                  1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  6    | .   2   4   
  Grunt                    4    | .   .   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   2   5   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               234  | .   38  196 
  Core                     52   | .   13  39  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  1    | .   .   1   
Core Remaining (%)         97   | 100 94  .   
Volleys Fired              23   | .   3   20  
  Largest                  3    | .   2   3   
  Hottest                  151  | .   85  151 
Shots Fired                63   | .   6   57  
  Gun                      44   | .   6   38  
  Cannon                   19   | .   .   19  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  23   | .   3   20  
  Thermal                  20   | .   3   17  
  Explosive                .    | .   .   .   
  Electromagnetic          20   | .   .   20  
  Robot Hit Streak         8    | .   2   8   
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           37   | .   4   33  
  Core Hits                18   | .   2   16  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           687  | .   26  661 
  Guns                     362  | .   26  336 
  Cannons                  325  | .   .   325 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  156  | .   10  146 
  Thermal                  206  | .   16  190 
  Explosive                .    | .   .   .   
  Electromagnetic          325  | .   .   325 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            16   | .   .   16  
  Projectiles              16   | .   .   16  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        412  | .   92  412 
  Average Temperature      122  | .   49  128 
  Received Heat Transfer   117  | .   .   117 
  Effects                  4    | .   .   4   
    Shutdowns              2    | .   .   2   
    Energy Bleed           1    | .   .   1   
    Short Circuit          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         481  | .   37  444 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             155  | .   50  155 
  Initial                  .    | .   .   .   
  Average                  26   | .   4   37  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   2   13  
  Peak Tracking Total      2    | .   2   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             4    | .   4   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   6   3   
  Successful               7    | .   4   3   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   1    | .   1   .   
  Alert Level              1    | .   .   1   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Recall Reinforcements    1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1442 | 24  469 949 
Spaces Moved               570  | 21  284 265 
  Core                     .    | .   .   .   
  Treads                   216  | .   .   216 
  Legs                     354  | 21  284 49  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 190 
  Average Speed            232  | 120 157 322 
  Slowest Speed            400  | 120 190 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 3   50  39  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      636  | 20  300 316 
  Wait                     10   | .   .   10  
  Move                     568  | 20  283 265 
  Hop                      .    | .   .   .   
  Pick Up                  14   | .   9   5   
  Fast Attach              .    | .   .   .   
  Attach                   3    | .   1   2   
  Detach                   .    | .   .   .   
  Swap                     10   | .   3   7   
  Drop                     8    | .   1   7   
  Fire                     23   | .   3   20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Identified exit to Materials
    1 | -11/Scrapyard | Discovered exit to Materials (range 3)
   25 | -11/Scrapyard | Entered Materials
   25 | -10/Materials | Evolved 1 slot: Utility x1
  308 | -10/Materials | Build established: Hacker-Mutant
  369 | -10/Materials | Identified exit to Materials
  369 | -10/Materials | Discovered exit to Materials (range 12)
  494 | -10/Materials | Entered another Materials area
  494 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  830 | -9/Materials  | Build established: Hacker-Tank
 1443 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01113_ W-16 Scout destroyed.
01139_ Acquired 6 matter.
01143_ Acquired 3 matter.
01187_ Y-45 Defender destroyed.
01222_ K-01 Serf collects debris.
01271_ G-47 Trooper destroyed.
01274_ G-34 Mercenary destroyed.
01276_ Power failure, Lgt. Ion Engine shutdown. <x2>
01277_ EM Pulse Cannon broken.
01277_ Overheating: Short circuit.
01281_ Overheating: Energy bleed (-29).
01289_ Dropped Broken EM Pulse Cannon.
01306_ K-01 Serf collects debris. <x6>
01418_ R-06 Scavenger inserts Lgt. Cannon into recycling unit.
01419_ Recycling unit begins recycling process.
01421_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
01424_ R-06 Scavenger inserts Corrupted Particle Gun into recycling unit.
01425_ Recycling unit begins recycling process.
01427_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
[Achievement: Back For More]

 Map 
-----
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| ############ #  ??????#          #???????????????? |
| #        ##  #????????#          ##??????????????? |
| #        + ] #????????#          "#??????????????? |
| #        ##  ########?#          T#??????????????? |
| +        ##  #      #?#          "#??????????????? |
| #        ##  #"""   #?#     !!!  ##??????????????? |
| #        ##  #"""   #?#     !!!  #???????????????? |
| #        ##  #"""   ###     !!!  #???????????????? |
| #        ##  +      +            #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              RemoteZioniteStorage
  Manual?         0
Play Time         00:29:22
  Cumulative      60.5 hours
  Start           2022.04.27 @ 17:47:52
  End             2022.07.05 @ 15:45:23
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          50
  Rogue           23
  Adventurer      6
  Explorer        21
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bde5c8a-6e79-404f-8b43-eee612df9b3b