Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 16:00:58 Player: shockman27 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1465) 1465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2910 Bonus ------- None Cogmind --------- Core Integrity 311/400 Matter 226/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Rolling (108) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Assault Rifle Rocket Launcher > --- INVENTORY (20) --- Faulty Cooled Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Structural Scanner Improved Signal Interpreter Seismic Detector Hacking Suite Tractor Beam Heavy EM Pulse Gun Pulse Rifle Assault Rifle Light Cannon Improved Light Cannon Flak Cannon Flak Cannon Grenade Launcher Datajack Great Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Medium Matter Pod Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Seismic Detector Hacking Suite Tractor Beam Heavy EM Pulse Gun Heavy Particle Cannon Assault Rifle Assault Rifle Assault Rifle Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Datajack Great Maul [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 41 | 9 10 6 16 Power 5 | 2 1 1 1 Engine 5 | 2 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 1 1 5 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel 5 | . 1 . 4 Hover . | . . . . Flight . | . . . . Utility 9 | 2 6 . 1 Device 5 | 1 4 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 3 2 4 9 Energy Gun 4 | 1 1 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon 4 | . . 1 3 Launcher 2 | . . 1 1 Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . 3 1 3 Power . | . . . . Propulsion 3 | . . 1 2 Utility 2 | . 2 . . Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Backups 15 | 3 12 19 19 Power 1 | . 1 1 1 Propulsion 1 | 1 2 1 . Utility 5 | . 3 6 7 Weapon 6 | 1 4 8 9 Tool/Special . | . . . . Unused Backups 18 | . 3 2 13 Power 3 | . 1 . 2 Propulsion 1 | . 1 . . Utility 9 | . . 1 8 Weapon 4 | . 1 1 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 99 | . 99 99 95 Engine 13 | . 14 14 10 Treads 24 | . 26 27 16 Wheel 3 | . 1 . 13 Device 11 | . 13 14 1 Storage 13 | . 14 14 11 Protection 1 | . . . 9 Energy Gun 8 | . 6 13 8 Ballistic Gun 15 | . 21 9 8 Ballistic Cannon 3 | . . 4 11 Peak Build Rating 21 | 7 10 16 21 Average Rating 11 | 5 8 13 18 On Entrance 8 | . 7 10 16 Avg Prop Armor Cover (%) 8 | . 12 . 6 Naked Turns . | . . . . Heaviest Build 69 | 15 51 56 69 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 4 | . 3 1 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 20 Most Carried 20 | 5 19 20 20 Average Carried 15 | 3 12 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 5 18 20 20 Class Distribution -------------------- 71% | Mutant 15% | Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1823 | 326 747 171 579 Remotely . | . . . . Salvage Created 2326 | 133 1202 169 822 Parts 112 | 8 58 8 38 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 41 | . 16 6 19 Guns 26 | . 14 3 9 Cannons 7 | . . . 7 AOE 8 | . 2 3 3 Classes Destroyed 10 | 2 6 . 2 Worker 4 | . 1 . 3 Builder 1 | . . . 1 Tunneler 3 | 2 1 . . Hauler 3 | . 2 . 1 Recycler 10 | 1 6 . 3 Operator 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 9 | . 3 3 3 Grunt 30 | . 13 3 14 Sentry 2 | . . . 2 Best Kill Streak 7 | 3 5 3 7 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 3 | 1 3 2 3 Gunslinging 1 | . . . 1 Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 151 | . 62 10 79 Missed 34 | . 13 3 18 Hits 117 | . 49 7 61 Projectile 117 | . 49 7 61 Critical Strikes 2 | . 1 . 1 Damage Taken 1395 | . 551 84 760 Core 200 | . 111 . 89 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 55 . Volleys Fired 158 | 6 102 8 42 Largest 3 | 2 2 2 3 Hottest 145 | 40 100 88 145 Shots Fired 348 | 12 201 18 117 Gun 283 | 12 198 14 59 Cannon 55 | . . 1 54 Launcher 7 | . . 3 4 Special 3 | . 3 . . Kinetic 264 | 12 166 7 79 Thermal 63 | . 25 8 30 Explosive 7 | . . 3 4 Electromagnetic 14 | . 10 . 4 Robot Hit Streak 11 | 5 9 5 11 Robot Miss Streak 6 | 1 6 3 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 2 | . 1 . 2 Shots Hit Robots 206 | 8 113 10 75 Core Hits 113 | 3 53 10 47 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 3 | . 3 . . Burn 1 | . 1 . . Destroy 2 | . 2 . . Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3801 | 102 1705 245 1749 Guns 2351 | 102 1522 119 608 Cannons 622 | . . . 622 Explosions 778 | . 134 125 519 Melee . | . . . . Ramming 50 | . 49 1 . Kinetic 2218 | 102 1226 54 836 Thermal 826 | . 367 65 394 Explosive 644 | . . 125 519 Electromagnetic 63 | . 63 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 5 5 . Average Corruption 4 | . 4 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 69 | . 34 35 . Message Errors 13 | . 7 6 . Matter Fused 19 | . 10 9 . Heat Flow Errors 10 | . 7 3 . Energy Discharges 7 | . 4 3 . Data Loss (minor) 9 | . 4 5 . Data Loss (major) 3 | . 1 2 . Misfires 6 | . 1 5 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 68 | . . 18 50 Projectiles 8 | . . . 8 Explosions 60 | . . 18 42 Melee . | . . . . Knockbacks 16 | . . . 16 Impact . | . . . . Kinetic 16 | . . . 16 Secondary . | . . . . Self-Inflicted Damage 61 | . 39 4 18 Shots 3 | . 1 1 1 Rammed 9 | . 7 2 . Targets Rammed 9 | . 7 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 497 | . 236 268 497 Average Temperature 96 | . 47 79 137 Received Heat Transfer 597 | . 240 30 327 Effects 6 | . . . 6 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 1791 | . 829 148 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 96 Level 1 . | . . . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 234 | 5 108 103 234 Initial 27 | . . 27 . Average 35 | . 37 10 70 Influence Increases 1363 | 15 575 182 591 Destroy 0b10 Robot/C 820 | . 320 120 380 Destroy 0b10 Robot/NC 120 | 15 65 . 40 Destroy Leader 178 | . 76 20 82 Successful Hack 38 | . 21 9 8 Select Force Hacks 30 | . 30 . . Disable Machine 45 | . 30 15 . Destroy Structure 72 | . 18 18 36 Lose Combat Pursuer 60 | . 15 . 45 Influence Decreases 1135 | 15 504 253 363 Entered New Map 44 | . . 44 . Time Decay 1036 | 15 469 209 343 Lost Part 50 | . 30 . 20 Purge Threat 5 | . 5 . . Squads Dispatched 6 | . 4 1 1 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 4 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 38 6 24 Peak Tracking Total 7 | . 7 3 6 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 3 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 7 2 3 Terminals 9 | . 6 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 35 | . 21 3 11 Successful 24 | . 14 3 7 Failed 10 | . 7 . 3 Catastrophic 1 | . 1 . . Database Lockouts 1 | . . . 1 Manual 22 | . 18 . 4 Terminals 28 | . 20 2 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 9 | . 5 3 1 Robot Analysis 2 | . 2 . . Open Door 1 | . . 1 . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Retrieve Study 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 9 . 3 Terminals 11 | . 8 . 3 Botnet 5 | . 3 . 2 Operators 1 | . 1 . . Skim 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 1 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . . 3 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 3924 | 47 2375 1381 121 Sensors 395 | . 395 . . Structural 252 | . 252 . . Seismic 3277 | 47 1728 1381 121 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4871 | 135 2396 1381 959 Spaces Moved 1981 | 66 1012 550 353 Core 7 | 7 . . . Treads 1689 | 59 877 550 203 Legs . | . . . . Wheels 285 | . 135 . 150 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 115 240 108 Average Speed 205 | 148 193 240 197 Slowest Speed 280 | 160 240 240 280 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 6 97 98 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 4 | . 3 . 1 Terrain Destroyed 76 | . 15 21 40 Melee 1 | . . . 1 Projectile 7 | . 3 . 4 AOE 68 | . 12 21 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2439 | 87 1233 599 520 Wait 175 | 3 70 18 84 Move 1978 | 65 1011 549 353 Hop . | . . . . Pick Up 41 | 4 20 8 9 Fast Attach 10 | 7 . . 3 Attach 7 | . 3 1 3 Detach 1 | . . . 1 Swap 38 | 2 14 6 16 Drop 21 | . 6 7 8 Fire 158 | 6 102 8 42 Melee 1 | . . . 1 Ram 1 | . 1 . . Kick . | . . . . Crush 8 | . 6 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 1420 | -10/Materials | Discovered new exit (range 9) 1680 | -10/Materials | Discovered new exit (range 6) 1794 | -10/Materials | Discovered new exit (range 16) 1963 | -10/Materials | Discovered new exit (range 10) 2532 | -10/Materials | Entered Mines 2639 | -10/Mines | Discovered new exit (range 8) 2928 | -10/Mines | Build established: Scavenger-Mutant 2950 | -10/Mines | Discovered new exit (range 9) 2984 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3027 | -10/Mines | Assembled infested the area 3109 | -10/Mines | Met a Derelict shopkeep closing up shop 3246 | -10/Mines | Discovered new exit (range 15) 3259 | -10/Mines | Learned location of Storage (-7) 3417 | -10/Mines | Build established: Mutant 3913 | -10/Mines | Entered Materials 3913 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4064 | -9/Materials | Central database locked down 4364 | -9/Materials | Build established: Tank 4860 | -9/Materials | Discovered new exit (range 15) 4872 | -9/Materials | Self-destructed Last Messages --------------- 04860_ EXIT=FOUND 04860_ K-01 Serf collects debris. 04861_ K-01 Serf cleans the Machine. 04862_ K-01 Serf collects debris. 04863_ U-05 Engineer builds a Wall. 04863_ Acquired Prototype Engine. 04863_ Identified Cld. Ion Engine. 04863_ Faulty integration triggers energy drain (-235). 04863_ R-06 Scavenger collects Deuterium Engine. 04864_ U-05 Engineer lays Concrete. 04865_ K-01 Serf collects debris. 04866_ U-05 Engineer builds a Door. 04867_ U-05 Engineer lays Concrete. 04867_ R-06 Scavenger collects Lgt. Treads+. 04868_ K-01 Serf collects debris. 04868_ U-05 Engineer lays Concrete. 04869_ K-01 Serf collects debris. 04870_ U-05 Engineer builds a Door. 04871_ U-05 Engineer lays Concrete. 04872_ K-01 Serf collects debris. 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""" # # ########u #/#####+## ?????????? | | """ # % u ????????? | | """ + = < ????????? | | "R """ # k % ????????? | | """ """ ## ## # k ####" ?????????? | | "" """ ## *[ % # ## #??????"? ?????????? | | ## ## # ##? #??????????????????? | | ########## ######?? #??????????????????? | | ?????????# #??????? #??????????????????? | | ?????????###########???????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaunchFortressCyclogen Manual? 0 Play Time 00:29:29 Cumulative 238.6 hours Start 2026.04.25 @ 20:57:06 End 2026.04.26 @ 16:00:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 117 Adventurer 4 Explorer 0 Win Type - Total 5 Types 3/0/0/1/0/0/0/1/0/0 Lore% 73 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c304b0c-dfa3-4d10-a595-ecc786cfda98