Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.28 @ 20:04:42 // Halloween2020/ForbiddenLore Player: Trantor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1715) 1715 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4055 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 526/550 Matter 78/300 Energy 123/160 System Corruption 0% Temperature Cool (0) Movement Hovering (168) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Shield Generator > --- WEAPON (2) ------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY (20) --- Light Deuterium Engine Nuclear Core Nuclear Core Armored Wheel Armored Wheel Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Transport Network Coupler Hardened Light Armor Plating Hacking Suite EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Mini Grenade Launcher Datajack Welding Torch Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Armored Wheel Armored Wheel Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Transport Network Coupler Hardened Light Armor Plating Hacking Suite Improved Medium Laser EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack Welding Torch [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 77 | 7 18 39 4 9 Power 9 | 1 . 6 . 2 Engine 6 | 1 . 5 . . Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 24 | 2 9 9 . 4 Treads 1 | . . 1 . . Leg . | . . . . . Wheel 17 | 2 7 8 . . Hover 6 | . 2 . . 4 Flight . | . . . . . Utility 18 | 1 5 10 1 1 Device 5 | . 1 3 . 1 Storage 8 | 1 4 3 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 4 1 . Artifact . | . . . . . Weapon 26 | 3 4 14 3 2 Energy Gun 6 | 2 . 3 . 1 Energy Cannon 4 | . 4 . . . Ballistic Gun 8 | 1 . 5 1 1 Ballistic Cannon 4 | . . 2 2 . Launcher 4 | . . 4 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 11 | . . 5 3 3 Power 1 | . . . . 1 Propulsion 3 | . . 2 1 . Utility 3 | . . 2 1 . Weapon 4 | . . 1 1 2 Highest Loss Streak 3 | . . 3 3 2 Average Slot Usage (%) 97 | . 97 97 91 96 Engine 9 | . 14 7 11 4 Core 2 | . . 3 . 3 Wheel 26 | . 27 29 27 . Hover 2 | . . . . 36 Device 2 | . 2 1 . 7 Storage 22 | . 23 22 22 18 Protection 6 | . . 8 8 9 Energy Gun 1 | . . 1 . 4 Energy Cannon 11 | . 26 6 . . Ballistic Gun 6 | . . 8 8 9 Ballistic Cannon 3 | . . 5 13 3 Naked Turns . | . . . . . Heaviest Build 87 | 13 77 85 87 87 Greatest Support 44 | 26 26 44 36 32 Greatest Overweight (x) 8 | . 4 8 3 2 Average Overweight (x) 1 | . 1 2 2 2 Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 17 | 4 14 19 20 20 Most Carried 20 | 4 19 20 20 20 Average Carried 16 | 1 13 18 18 17 Final Capacity 20 | 6 16 20 20 20 Final Carried 20 | 4 16 20 18 18 Class Distribution -------------------- 43% | Hauler-Mutant 36% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1228 | 199 216 747 1 65 Remotely . | . . . . . Salvage Created 2040 | . 521 1461 11 47 Parts 148 | . 36 110 1 1 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 9 34 2 1 Guns 17 | . . 15 1 1 Cannons 25 | . 9 15 1 . AOE 3 | . . 3 . . Classes Destroyed 11 | . 4 5 1 1 Worker 4 | . 2 2 . . Tunneler 1 | . 1 . . . Hauler 2 | . . 2 . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 5 | . 2 3 . . Swarmer 10 | . . 10 . . Grunt 23 | . 9 14 . . Sentry 10 | . . 10 . . Demolisher 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 8 | . 3 8 2 1 Combat Bots Only 5 | . 2 5 2 1 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2470 | . 180 1182 832 276 Core 404 | . 70 155 155 24 Absorbed by Shields 100 | . . . . 100 Core Remaining (%) 64 | 100 72 . 22 . Volleys Fired 136 | . 24 91 12 9 Largest 2 | . 2 2 2 2 Hottest 112 | . 112 112 88 79 Shots Fired 252 | . 48 167 23 14 Gun 101 | . . 82 6 13 Cannon 147 | . 48 81 17 1 Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 138 | . . 105 23 10 Thermal 13 | . . 9 . 4 Explosive 4 | . . 4 . . Electromagnetic 97 | . 48 49 . . Robot Hit Streak 9 | . 7 9 4 6 Robot Miss Streak 4 | . 2 4 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 137 | . 28 90 10 9 Core Hits 78 | . 17 55 4 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3200 | . 835 2050 194 121 Guns 845 | . . 694 30 121 Cannons 1866 | . 701 1001 164 . Explosions 484 | . 134 350 . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 1146 | . . 899 194 53 Thermal 372 | . 134 170 . 68 Explosive 282 | . . 282 . . Electromagnetic 1395 | . 701 694 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 4 | . 4 . . . Message Errors 3 | . 3 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 9 | . 9 . . . Projectiles 6 | . 6 . . . Explosions 3 | . 3 . . . Melee . | . . . . . Knockbacks 6 | . . 1 5 . Impact . | . . . . . Kinetic 5 | . . 1 4 . Secondary 1 | . . . 1 . Self-Inflicted Damage 2 | . . 2 . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | . 246 186 66 66 Average Temperature 56 | . 93 45 35 32 Received Heat Transfer 611 | . 102 465 44 . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 5 | . 4 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 620 | . 150 322 . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 540 | . 147 540 212 115 Initial 192 | . . 16 192 82 Average 191 | . 56 280 199 94 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 58 | 100 100 29 51 100 Level 1 25 | . . 41 48 . Level 2 16 | . . 28 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 4 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 16 59 15 4 Peak Tracking Total 9 | . 2 6 9 3 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 5 | . 3 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . 1 3 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 23 | . 8 14 . 1 Terminals 17 | . 6 10 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 70 | . 20 47 . 3 Successful 38 | . 13 24 . 1 Failed 32 | . 7 23 . 2 Catastrophic 6 | . 2 3 . 1 Database Lockouts . | . . . . . Manual 19 | . 5 12 . 2 Terminals 53 | . 13 37 . 3 Fabricators . | . . . . . Repair Stations 10 | . 6 4 . . Recycling Units 2 | . 1 1 . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 22 | . 6 15 . 1 Record 7 | . 2 4 . 1 Part Schematic 1 | . . 1 . . Robot Analysis 2 | . . 2 . . Prototype ID Bank 5 | . 1 4 . . Branch Access Points 1 | . . 1 . . Unreport Threat 3 | . 1 2 . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 5 4 . . Scan Component 5 | . 3 2 . . Repair 4 | . 2 2 . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 7 14 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 2 . . Time 159 | . 76 83 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4150 | 60 1273 2409 80 328 Spaces Moved 3088 | 52 1027 1810 33 166 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2920 | 50 1027 1810 33 . Hover 166 | . . . . 166 Flight . | . . . . . Fastest Speed 50 | 50 90 100 110 168 Average Speed 107 | 87 100 105 119 168 Slowest Speed 168 | 90 120 160 120 168 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 95 99 13 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . 11 . . Terrain Destroyed 53 | . 6 42 5 . Melee . | . . . . . Projectile 10 | . . 5 5 . AOE 43 | . 6 37 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3678 | 63 1217 2147 49 202 Wait 282 | . 112 161 1 8 Move 3084 | 51 1026 1809 32 166 Hop . | . . . . . Pick Up 50 | 5 20 19 . 6 Fast Attach 25 | 5 8 11 . 1 Attach 17 | 1 2 4 2 8 Detach 6 | . 2 1 . 3 Swap 35 | 1 8 24 2 . Drop 42 | . 15 26 . 1 Fire 136 | . 24 91 12 9 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 9) 825 | -10/Materials | Discovered new exit (range 15) 1033 | -10/Materials | Discovered new exit (range 16) 1116 | -10/Materials | Discovered new exit (range 15) 1231 | -10/Materials | Repaired Lgt. EM Pulse Cannon 1276 | -10/Materials | Repaired Broken Lgt. EM Pulse Cannon 1334 | -10/Materials | Entered another Materials area 1334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -9/Materials | Discovered new exit (range 9) 2269 | -9/Materials | Repaired Imp. Ion Engine 2322 | -9/Materials | Repaired Imp. Medium Laser 2332 | -9/Materials | Discovered new exit (range 4) 2427 | -9/Materials | Build established: Scavenger-Mutant 2673 | -9/Materials | Lost 3 parts (2n1w) 2805 | -9/Materials | Discovered new exit (range 14) 2958 | -9/Materials | Discovered new exit (range 14) 2971 | -9/Materials | Identified exit to Mines 2971 | -9/Materials | Identified exit to Storage 3031 | -9/Materials | Build established: Hauler-Mutant 3446 | -9/Materials | Discovered new exit (range 8) 3734 | -9/Materials | First assault squad dispatched 3743 | -9/Materials | Entered Mines 3744 | -9/Mines | Assembled infested the area 3768 | -9/Mines | Core integrity fell below 50% 3812 | -9/Mines | Lost 3 parts (1n1u1w) 3817 | -9/Mines | Discovered new exit (range 6) 3823 | -9/Mines | Entered Materials 3823 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4151 | -8/Materials | Self-destructed Last Messages --------------- 04005_ K-01 Serf collects debris. 04009_ Acquired 18 matter. 04012_ Acquired Terrain Scan Processor. 04015_ Acquired 47 matter. 04018_ Acquired Lgt. Nuclear Core. 04022_ K-01 Serf collects debris. 04047_ Connecting with Terminal... 04047_ Current location identified: Materials >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. 04051_ K-01 Serf collects debris. 04065_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04072_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 04088_ T-07 Excavator is excavating. 04092_ U-05 Engineer lays Concrete. 04105_ Acquired Lgt. Deuterium Engine. 04140_ Dropped Lgt. Nuclear Core. 04144_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | """ """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #############????????????????????????????????????? | | ####### #????????????????????????????????????? | | #????????????????????????????????????? | | = #????????????????????????????????????? | | ########### ???????????????? | | ####### ???????????????? | | #???#####+####### #########??????????????????????? | | ????# #?# #??????????????????????????????? | | ????#"" """ #?# #??????????????????????????????? | | ????#"T """ #?# #??????????????????????????????? | | ????#"" """ #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# ! #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????###########?# #?###########??????????????????? | | ??????????# #### ### #??????????????????? | | ???????????# + #??????????????????? | | ???????????# # ###### #??????????????????? | | ?????????????#??????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# @ #??????????????????? | | ????????????????????+ #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????#######+###??????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????! ???????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ###????????????????? | | ???????????????????????????? ##??????????????????? | | ???????????????????????????? #???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumCloakShotgun Manual? 0 Play Time 01:20:05 Cumulative 51.5 hours Start 2020.11.11 @ 20:04:44 End 2021.04.28 @ 20:04:42 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 9 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da795ab4-a565-48b7-aca8-59b08bf516e9