Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.06 @ 15:55:11 Player: viper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (514) 2570 Value Destroyed (21551) 21551 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3154) 3154 TOTAL SCORE: 34955 Bonus ------- High Alert Combat Kills 154 Win 3000 Cogmind --------- Core Integrity 901/1600 Matter 274/300 Energy 1086/1100 System Corruption 5% Temperature Cool (8) Movement Walking (187) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Advanced VSS Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Powered Armor Graphene Brace > --- WEAPON (6) ------- Gamma Rifle Gamma Rifle Phase Gun KE Penetrator Railgun Graviton Cannon > --- INVENTORY (20) --- Particle Reactor Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Power Amplifier Gamma Rifle Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Terrain Scanner Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Cooled Pulse Rifle Railgun Railgun Multirail > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Gamma Rifle [Rating: 192] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Centrium Leg Leg Centrium Leg Hover Unit Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Special Weapon Welding Torch Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 19 | . 1 2 2 . 2 2 2 2 . . 2 2 2 Power 3 | . . 1 . . . . . . . . . 1 1 Propulsion 2 | . . . . . . . 2 . . . . . . Utility 10 | . 1 1 2 . 1 1 . 2 . . 2 . . Weapon 4 | . . . . . 1 1 . . . . . 1 1 Parts Attached 364 | 8 2 17 19 18 37 25 19 19 5 5 70 21 99 Power 64 | 1 . 4 3 6 6 3 2 2 1 . 11 6 19 Engine 21 | 1 . 4 3 6 3 1 1 1 . . 1 . . Core 11 | . . . . . 3 2 1 1 . . 2 1 1 Reactor 32 | . . . . . . . . . 1 . 8 5 18 Propulsion 70 | 2 . 5 4 1 4 4 9 4 . 3 17 9 8 Treads . | . . . . . . . . . . . . . . Leg 63 | 2 . 5 2 . . 4 9 4 . 3 17 9 8 Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . 2 1 4 . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 112 | 2 2 3 5 3 15 10 4 6 3 1 25 2 31 Device 76 | . 1 . 4 3 10 9 2 3 2 1 19 2 20 Storage 7 | 1 1 1 . . 2 1 1 . . . . . . Processor 19 | 1 . 1 . . 2 . 1 . 1 . 6 . 7 Hackware 2 | . . . . . . . . 2 . . . . . Protection 8 | . . 1 1 . 1 . . 1 . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 118 | 3 . 5 7 8 12 8 4 7 1 1 17 4 41 Energy Gun 44 | 2 . 5 5 7 3 2 . 3 1 . 1 . 15 Energy Cannon 9 | . . . . . 4 . . 1 . . . . 4 Ballistic Gun 41 | 1 . . . 1 . 4 3 . . 1 10 4 17 Ballistic Cannon 19 | . . . . . 5 2 1 3 . . 5 . 3 Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 2 5 6 . 2 2 . . 8 . 2 Parts Lost 121 | . . 2 7 3 10 10 4 6 . 1 19 5 54 Power 23 | . . 2 2 2 3 . 1 2 . . 1 1 9 Propulsion 15 | . . . 1 . 1 2 . 1 . . 8 1 1 Utility 39 | . . . 2 1 6 4 2 1 . 1 4 1 17 Weapon 44 | . . . 2 . . 4 1 2 . . 6 2 27 Highest Loss Streak 6 | . . 2 3 1 3 3 2 3 . 1 5 2 6 To Critical Strikes 3 | . . . 1 . . . . . . . . 1 1 Average Slot Usage (%) 97 | . 100 99 98 97 97 98 99 99 100 95 98 99 95 Engine 5 | . 12 19 15 14 9 1 1 4 2 . . . . Core 3 | . . . . . 4 10 8 5 5 5 . . . Reactor 4 | . . . . . . . . . 2 5 6 11 13 Leg 11 | . 25 20 12 . . 6 22 19 20 20 17 15 14 Hover 4 | . . . 3 15 13 5 . . . . . . . Device 19 | . 12 10 23 20 25 22 23 17 15 10 19 16 14 Storage 10 | . 12 10 8 8 7 16 18 20 16 15 12 8 4 Processor 11 | . 12 15 16 16 10 5 . 5 8 10 11 16 17 Hackware 2 | . . . . . . . . 5 10 10 9 8 3 Protection 1 | . . 4 1 4 3 2 . 1 . . . . 1 Energy Gun 6 | . 25 20 15 15 4 2 1 2 5 6 . . 6 Energy Cannon 1 | . . . . . 4 . . . . . . . . Ballistic Gun 5 | . . . . . . 8 9 7 5 7 7 12 10 Ballistic Cannon 7 | . . . . . 11 11 11 10 9 5 9 8 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 181 | 15 46 56 62 66 83 90 98 106 104 95 111 114 181 Greatest Support 118 | 20 20 20 20 16 18 30 104 104 104 104 101 118 118 Greatest Overweight (x) 8 | 3 2 5 7 8 8 8 2 1 . 1 2 1 1 Average Overweight (x) 1 | . 1 2 2 3 3 3 . . . . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 18 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 6 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 4 11 17 18 18 17 18 18 19 19 19 19 16 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 6 20 19 16 20 15 20 20 17 20 20 20 18 Class Distribution -------------------- 32% | Hacker-Gunner 17% | Scavenger-Gunner 13% | Hacker-Skirmisher 13% | Scavenger-Executioner 9% | Hacker-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 16502 | 280 . 230 175 180 1612 1472 942 1932 292 57 3260 1622 4448 Remotely 224 | . . . 115 20 89 . . . . . . . . Salvage Created 28598 | 92 . 627 2029 1626 2551 1864 731 2321 291 162 4316 1690 10298 Parts 1306 | 3 . 36 112 70 134 82 41 80 14 5 211 81 437 Haulers Intercepted 20 | . . . 3 4 5 1 1 . . . 4 . 2 Recyclers Shooed 32 | . . . 7 . 5 2 . 4 . . 3 . 11 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 331 | . . 13 24 12 38 24 16 28 9 2 57 18 90 Guns 212 | . . 13 24 11 4 9 9 11 6 . 40 12 73 Cannons 110 | . . . . . 33 15 7 17 3 1 16 6 12 AOE 3 | . . . . . 1 . . . . . 1 . 1 Classes Destroyed 19 | 1 . 5 4 1 2 1 1 1 . 1 1 . 1 Worker 49 | . . 1 12 4 9 3 . 3 . . 5 . 12 Builder 35 | . . 1 1 3 6 3 1 2 . . 3 1 14 Tunneler 4 | . . . 1 . 1 1 . . . . 1 . . Hauler 20 | . . . 3 4 5 1 1 . . . 4 . 2 Recycler 63 | 1 . . 7 8 10 5 . 6 . . 3 4 19 Mechanic 4 | . . . . . 1 . . . . . 1 . 2 Operator 5 | . . . . 1 3 . . . . . 1 . . Watcher 22 | . . 1 2 1 2 4 . 1 . . 3 1 7 Swarmer 28 | . . . 9 . 3 . . . 5 . 4 . 7 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 127 | . . 10 9 4 20 12 6 14 1 . 16 8 27 Brawler 2 | . . . . . . . . . . . . . 2 Duelist 4 | . . . . . . . . 1 . . 2 . 1 Sentry 40 | . . 3 5 7 5 3 1 4 1 . 5 1 5 Hunter 43 | . . . 1 1 2 3 4 4 . 2 12 2 12 Programmer 79 | . . . . . 8 5 4 5 2 . 17 6 32 Heavy 2 | . . . . . . 1 . . . . . . 1 Behemoth 5 | . . . . . . . 1 . . . . 1 3 Samaritan 1 | . . . . . . . . . . 1 . . . Best Kill Streak 13 | 1 . 6 12 6 8 4 5 9 4 2 8 8 13 Combat Bots Only 11 | . . 5 9 3 5 3 5 9 4 2 7 4 11 Max Kills in Single Turn 3 | 1 . 1 2 2 2 2 3 3 1 1 2 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . . 1 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 20879 | . . 538 850 483 1263 1479 830 1313 182 94 3614 802 9431 Core 2181 | . . 92 191 123 197 178 67 140 7 . 420 67 699 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 310 | . . 36 3 12 53 52 . 50 . . . . 104 Regen/Repaired (Parts) 128 | . . . . . . . . 128 . . . . . Core Remaining (%) 78 | 100 100 77 . 42 71 79 93 . . 87 67 95 56 Volleys Fired 996 | 1 . 47 109 63 127 84 39 71 15 6 141 43 250 Largest 6 | 2 . 2 2 2 3 4 4 4 4 4 4 5 6 Hottest 377 | 80 . 80 122 122 196 192 185 203 220 240 239 221 377 Shots Fired 3729 | 2 . 94 216 126 382 322 156 283 60 24 543 214 1307 Gun 2467 | 2 . 94 215 126 84 195 78 132 30 18 317 128 1048 Cannon 1240 | . . . . . 298 127 78 151 30 6 226 86 238 Launcher . | . . . . . . . . . . . . . . Special 22 | . . . 1 . . . . . . . . . 21 Kinetic 2429 | . . . . . 207 262 148 259 45 12 525 214 757 Thermal 1132 | 2 . 94 216 126 175 60 8 24 15 12 18 . 382 Explosive . | . . . . . . . . . . . . . . Electromagnetic 168 | . . . . . . . . . . . . . 168 Robot Hit Streak 115 | 2 . 16 28 57 34 20 23 28 18 10 42 40 115 Robot Miss Streak 4 | . . 1 3 1 3 3 4 3 3 1 2 3 2 Penetration Max 2 | . . . . . . . 1 2 . 1 2 1 1 Secondary Targets 30 | . . 4 9 1 . . . . . . 5 . 11 Max Gunslinging Chain 2 | . . 1 1 1 . . . . . . 1 . 2 Shots Hit Robots 2653 | 2 . 78 174 102 271 240 106 202 35 21 406 145 871 Core Hits 1122 | 2 . 31 85 42 97 103 61 90 15 7 176 52 361 Critical Kills 67 | . . . . . . 3 . 5 . . 27 9 23 Critical Parts Destroyed 115 | . . . . . . 6 1 4 1 1 43 12 47 Critical Strikes 361 | . . . 1 9 16 17 2 40 7 6 105 30 128 Burn 60 | . . . 1 9 3 1 . 4 5 2 4 . 31 Meltdown 2 | . . . . . . . . . . . . . 2 Destroy 188 | . . . . . . 9 1 10 1 1 70 22 74 Blast 97 | . . . . . 13 7 1 26 1 3 31 8 7 Corrupt 14 | . . . . . . . . . . . . . 14 Melee Attacks 4 | . . . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4 | . . . 4 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 65172 | 22 . 872 2031 1862 7361 4655 2820 6388 1016 468 9890 3889 23898 Guns 39043 | 22 . 872 2031 1862 1399 2165 1263 2674 511 314 4922 2270 18738 Cannons 24940 | . . . . . 5847 2474 1557 3076 505 154 4842 1619 4866 Explosions 917 | . . . . . 105 . . 525 . . 116 . 171 Melee . | . . . . . . . . . . . . . . Ramming 272 | . . . . . 10 16 . 113 . . 10 . 123 Kinetic 44909 | . . . . . 4117 3763 2648 5371 766 250 9476 3889 14629 Thermal 17107 | 22 . 872 2031 1862 3234 876 172 904 250 218 288 . 6378 Explosive 116 | . . . . . . . . . . . 116 . . Electromagnetic 2768 | . . . . . . . . . . . . . 2768 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 2 1 2 . . . 13 2 9 Average Corruption 3 | . . . . . 1 1 1 . . . 5 1 3 Corruption Purged 19 | . . . . . 2 1 2 . . . . . 14 Corruption Blocked . | . . . . . . . . . . . . . . Effects 187 | . . . . . 28 7 2 . . . 79 2 69 Message Errors 44 | . . . . . 9 2 . . . . 22 1 10 Matter Fused 50 | . . . . . 9 3 . . . . 16 . 22 Heat Flow Errors 22 | . . . . . 2 . . . . . 7 1 12 Energy Discharges 14 | . . . . . . . . . . . 9 . 5 Parts Fused 3 | . . . . . . . . . . . 3 . . Data Loss (minor) 21 | . . . . . 2 1 2 . . . 11 . 5 Data Loss (major) 3 | . . . . . 1 . . . . . . . 2 Misfires 12 | . . . . . 3 . . . . . 3 . 6 Alerts 6 | . . . . . . . . . . . 4 . 2 Weapon Failures 12 | . . . . . 2 1 . . . . 4 . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1060 | . . . . . 280 57 . 273 60 . 211 12 167 Projectiles 778 | . . . . . 220 57 . 97 60 . 165 12 167 Explosions 255 | . . . . . 60 . . 149 . . 46 . . Melee 27 | . . . . . . . . 27 . . . . . Knockbacks 170 | . . . . . 29 19 15 33 7 1 36 10 20 Impact 3 | . . . . . . 1 . . . . . . 2 Kinetic 159 | . . . . . 29 18 14 30 7 1 34 10 16 Secondary 8 | . . . . . . . 1 3 . . 2 . 2 Self-Inflicted Damage 108 | . . . . . 5 . . 35 . . 68 . . Shots 2 | . . . . . . . . 1 . . 1 . . Rammed 1 | . . . . . 1 . . . . . . . . Targets Rammed 21 | . . . . . 1 1 . 6 . . 1 . 12 Kicked 20 | . . . . . . 1 . 6 . . 1 . 12 Crushed . | . . . . . . . . . . . . . . Highest Temperature 508 | 18 . 386 293 259 432 31 51 335 445 130 196 195 508 Average Temperature 102 | 12 . 139 107 79 98 10 27 72 141 60 103 73 114 Received Heat Transfer 4100 | . . 393 567 270 642 588 171 234 9 . 497 171 558 Effects 35 | . . 2 3 1 4 . . . 2 . . . 23 Shutdowns 16 | . . 1 . . 1 . . . 1 . . . 13 Energy Bleed 4 | . . . 1 1 . . . . . . . . 2 Interference 5 | . . . 2 . 1 . . . . . . . 2 Matter Decay 2 | . . 1 . . . . . . . . . . 1 Short Circuit 3 | . . . . . 1 . . . 1 . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 18 | . . . . . . . . . . . 1 . 17 Impact Corruptions 2 | . . . . . . . . 2 . . . . . Robots Melted 5 | . . . . 1 . . . . . 1 . . 3 Combat Hostiles 4 | . . . . 1 . . . . . 1 . . 2 Parts Melted 74 | . . 3 6 13 16 2 . . 1 . . . 33 Heat Transferred 34587 | 50 . 2000 4619 4477 5350 1739 296 1423 888 555 925 . 12265 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 551 | 5 2 234 383 213 297 164 373 551 . . 366 400 362 Initial 150 | . 2 . 8 23 36 10 41 25 . . 50 27 150 Average 106 | 2 2 77 171 71 69 44 126 311 . . 97 193 124 Maximum Alert Level 2 | . . 1 1 1 1 . 1 2 . . 1 2 1 Low Security (%) 83 | 100 100 86 62 97 94 100 75 39 . . 82 57 78 Level 1 13 | . . 13 37 2 5 . 24 10 . . 17 42 21 Level 2 2 | . . . . . . . . 49 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 89 | . 1 3 6 1 16 11 7 5 . . 14 4 21 Investigation 29 | . 1 3 1 1 2 4 4 2 . . 5 2 4 Extermination 35 | . . . . . 7 5 2 2 . . 5 2 12 Reinforcement 12 | . . . 1 . 4 2 1 1 . . 1 . 2 Assault 1 | . . . . . . . . . . . 1 . . Garrison 12 | . . . 4 . 3 . . . . . 2 . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 16 | . . 2 3 2 1 2 . 1 . . . . 5 Communications Jammed 37 | . . . . . . . . 37 . . . . . Distress Signals 37 | . . . . . . . . 37 . . . . . Times Spotted 406 | . . 17 32 15 49 36 17 36 9 2 61 22 110 Peak Tracking Total 9 | . . 8 9 4 5 3 4 9 4 2 5 5 6 Tactical Retreats 16 | . . 1 2 1 5 . 1 2 . . 1 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 14 | . . . . 2 2 2 . 1 . . 4 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . 2 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 31 | . . . . 2 5 3 3 12 . . 1 2 3 Max in Single Turn 5 | . . . . 1 2 1 1 5 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 39 | . 1 4 2 3 4 3 4 4 . . 5 2 7 Terminals 29 | . 1 4 2 3 3 3 3 1 . . 3 1 5 Fabricators 4 | . . . . . 1 . . . . . 2 . 1 Repair Stations 3 | . . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 134 | . 3 14 7 10 14 9 16 12 . . 20 8 21 Successful 77 | . 1 9 2 8 9 2 12 8 . . 9 6 11 Failed 57 | . 2 5 5 2 5 7 4 4 . . 11 2 10 Catastrophic 6 | . . . . . 2 1 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 98 | . 3 14 7 10 12 9 9 4 . . 12 4 14 Fabricators 13 | . . . . . 2 . . . . . 8 . 3 Repair Stations 9 | . . . . . . . . 5 . . . . 4 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 7 3 . . . 4 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 51 | . 1 9 2 8 7 2 5 1 . . 5 2 9 Record 12 | . . 2 . 3 2 . 3 1 . . . . 1 Part Schematic 5 | . . . . 1 1 1 . . . . 2 . . Robot Schematic 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . 1 1 1 Branch Access Points 4 | . . . 1 . 1 . . . . . 1 . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 6 | . . 1 . 1 . 1 2 . . . . . 1 Dispatch Records 2 | . . 2 . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . Zone Layout 7 | . . . . 1 2 . . . . . 1 1 2 Fabricator Hacks 7 | . . . . . 2 . . . . . 4 . 1 Load Schematic 4 | . . . . . 1 . . . . . 2 . 1 Build 3 | . . . . . 1 . . . . . 2 . . Repair Station Hacks 5 | . . . . . . . . 4 . . . . 1 Scan Component 3 | . . . . . . . . 2 . . . . 1 Repair 2 | . . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . 7 3 . . . 4 . Insert Component 6 | . . . . . . . 2 2 . . . 2 . Analyze 8 | . . . . . . . 5 1 . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . 1 . . Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 37 | . 1 4 2 3 3 3 4 4 . . 4 2 7 Full Trace Events 29 | . 1 3 1 3 2 3 4 2 . . 4 2 4 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . 1 . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . 44 . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . Part Schematics Acquired 10 | . . . . 1 1 1 2 1 . . 2 2 . Parts Built 2 | . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . Time 216 | . . . . . 152 . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . Parts Repaired 2 | . . . . . . . . 2 . . . . . Time 49 | . . . . . . . . 49 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 2 1 . . . 2 . Part Schematics Acquired 5 | . . . . . . . 2 1 . . . 2 . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 3 | . . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . . 3 . . Highest-Rated Group 60 | . . . . . . . . . . . 60 . . Highest-Rated Ally 20 | . . . . . . . . . . . 20 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 . . Total Damage 134 | . . . . . . . . . . . 134 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 22554 | 91 357 869 1253 1333 4335 2943 835 1206 769 177 3394 700 4292 Spaces Moved 8533 | 65 140 247 303 391 1307 809 417 684 575 119 1565 319 1592 Core 14 | 14 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6332 | 51 140 247 229 . . 394 417 684 575 119 1565 319 1592 Wheels . | . . . . . . . . . . . . . . Hover 2187 | . . . 74 391 1307 415 . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 226 226 231 260 120 120 120 120 120 117 117 Average Speed 207 | 111 220 261 255 267 286 316 156 124 120 123 171 156 187 Slowest Speed 540 | 200 260 470 470 530 530 540 260 190 120 190 260 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 28 21 44 61 37 19 8 14 64 19 33 7 33 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 2 1 . . . Spaces Dug 11 | . . . 1 . . . . . . . . 5 5 Terrain Destroyed 382 | . . . 1 . 38 8 15 84 26 1 79 18 112 Melee . | . . . . . . . . . . . . . . Projectile 237 | . . . 1 . 20 8 15 41 26 1 44 17 64 AOE 134 | . . . . . 18 . . 43 . . 31 . 42 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total 10957 | 78 190 371 553 557 1603 996 499 855 619 132 1921 400 2183 Wait 837 | . 47 53 113 65 103 68 12 66 17 2 97 11 183 Move 8519 | 64 139 246 302 390 1306 808 416 683 574 118 1564 318 1591 Hop . | . . . . . . . . . . . . . . Pick Up 70 | 4 2 5 2 3 4 3 4 5 1 . 11 1 25 Fast Attach 126 | 7 . 3 3 10 24 5 6 4 2 2 25 4 31 Attach 116 | 1 1 3 10 3 8 13 4 8 2 . 18 6 39 Detach 35 | 1 . 2 4 5 10 2 2 . . . 5 . 4 Swap 123 | . 1 11 6 5 5 7 9 7 1 3 28 11 29 Drop 110 | . . 1 . 13 15 5 7 5 7 1 31 6 19 Fire 996 | 1 . 47 109 63 127 84 39 71 15 6 141 43 250 Melee 4 | . . . 4 . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . Kick 20 | . . . . . . 1 . 6 . . 1 . 12 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Junkyard | Identified exit to Materials 23 | -11/Junkyard | Discovered exit to Materials (range 15) 92 | -11/Junkyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 131 | -10/Materials | Identified exit to Mines 131 | -10/Materials | Discovered exit to Mines (range 6) 314 | -10/Materials | Build established: Hacker-Mutant 332 | -10/Materials | Identified exit to Materials 332 | -10/Materials | Discovered exit to Materials (range 16) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1242 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Discovered exit to Materials (range 11) 1318 | -9/Materials | Entered another Materials area 1318 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Garrison activated, responded to threat 1606 | -8/Materials | Build established: Scavenger-Skirmisher 1806 | -8/Materials | Garrison activated, responded to threat 1856 | -8/Materials | Lost 3 parts (1p1n1u) 1865 | -8/Materials | Destroyed 9 combat bots 2031 | -8/Materials | Identified exit to Storage 2571 | -8/Materials | Entered Storage 2658 | -8/Storage | Build established: Hacker-Mutant 3285 | -8/Storage | Core integrity fell below 50% 3421 | -8/Storage | Learned location of Armory (-4) 3733 | -8/Storage | Build established: Hacker-Skirmisher 3798 | -8/Storage | Identified exit to Factory 3798 | -8/Storage | Discovered exit to Factory (range 16) 3904 | -8/Storage | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6465 | -7/Factory | Garrison activated, responded to threat 6513 | -7/Factory | Lost 3 parts (2p1n) 6863 | -7/Factory | Identified exit to Lower Caves 7088 | -7/Factory | Build established: Scavenger-Gunner 7709 | -7/Factory | Build established: Hacker-Gunner 8211 | -7/Factory | Identified exit to Factory 8211 | -7/Factory | Discovered exit to Factory (range 9) 8239 | -7/Factory | Entered another Factory area 8239 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8842 | -6/Factory | Lost 3 parts (1u2w) 9037 | -6/Factory | Build established: Scavenger-Gunner 9367 | -6/Factory | Build established: Hacker-Gunner 9370 | -6/Factory | Cargo convoy interrupted 9670 | -6/Factory | Lost 3 parts (1n1u1w) 9981 | -6/Factory | Build established: Scavenger-Gunner 11028 | -6/Factory | Identified exit to Factory 11028 | -6/Factory | Discovered exit to Factory (range 16) 11182 | -6/Factory | Entered another Factory area 11182 | -5/Factory | Evolved 2 slots: Propulsion x2 11376 | -5/Factory | Spotted B-75 Beast 11399 | -5/Factory | Destroyed B-75 Beast 11876 | -5/Factory | Identified exit to Factory 11876 | -5/Factory | Discovered exit to Factory (range 8) 12017 | -5/Factory | Entered another Factory area 12017 | -4/Factory | Evolved 2 slots: Utility x2 12286 | -4/Factory | Repaired Imp. Heat Sink 12307 | -4/Factory | Build established: Hacker-Tank 12579 | -4/Factory | Lost 3 parts (1p1n1w) 12584 | -4/Factory | Destroyed 9 combat bots 12659 | -4/Factory | Repaired Prc. Beam Rifle 12744 | -4/Factory | Build established: Hacker-Gunner 13027 | -4/Factory | Found Prototype Hackware 13027 | -4/Factory | Identified Exp. System Shield 13198 | -4/Factory | Identified exit to Upper Caves 13198 | -4/Factory | Discovered exit to Upper Caves (range 10) 13223 | -4/Factory | Entered Upper Caves 13251 | -4/Upper Caves | Learned Research terminal intel 13533 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13986 | -4/Upper Caves | Identified exit to Upper Caves 13986 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 13992 | -4/Upper Caves | Entered another Upper Caves area 13996 | -4/Upper Caves | Learned location of 1 exit from Research 14086 | -4/Upper Caves | Identified exit to Research 14086 | -4/Upper Caves | Discovered exit to Research (range 11) 14099 | -4/Upper Caves | Learned 4 Research zone layouts 14169 | -4/Upper Caves | Entered Research 14169 | -3/Research | Evolved 2 slots: Utility x2 14170 | -3/Research | Identified exit to Research 14172 | -3/Research | Loaded intel: 21 terminal locations 14305 | -3/Research | Fabricated B-48 Gladiator (x3) 14386 | -3/Research | Identified exit to Testing 14513 | -3/Research | Garrison activated, responded to threat 14957 | -3/Research | Lost 5 parts (2n1u2w) 15629 | -3/Research | Found Prototype Slashing Weapon 15630 | -3/Research | Identified Vibroblade 16791 | -3/Research | Fabricated Hyp. Railgun (x2) 16921 | -3/Research | Destroyed 7 combat bots 17538 | -3/Research | System corruption reached 10% 17563 | -3/Research | Entered another Research area 17563 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 17695 | -2/Research | Identified exit to Access 18001 | -2/Research | Spotted B-90 Cyclops 18038 | -2/Research | Destroyed B-90 Cyclops 18263 | -2/Research | Entered Access 18263 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 18545 | -1/Access | Lost 3 parts (1p2w) 18967 | -1/Access | Exp. System Shield fried by hacking feedback 19274 | -1/Access | Build established: Scavenger-Executioner 19282 | -1/Access | Lost 3 parts (1u2w) 19366 | -1/Access | Spotted B-99 Colossus 19397 | -1/Access | Destroyed B-99 Colossus 19425 | -1/Access | Lost 6 parts (1p2u3w) 19623 | -1/Access | Spotted B-99 Colossus 19623 | -1/Access | Spotted B-99 Colossus 19719 | -1/Access | Destroyed B-99 Colossus 19749 | -1/Access | Lost 6 parts (1p2u3w) 19967 | -1/Access | Destroyed B-99 Colossus 19982 | -1/Access | Lost 6 parts (1p3u2w) 20020 | -1/Access | Found Prototype Ballistic Gun 20046 | -1/Access | Identified Multirail 20397 | -1/Access | Spotted B-99 Colossus 20477 | -1/Access | Identified exit to Surface 20705 | -1/Access | Destroyed 7 combat bots 21033 | -1/Access | Found Enh. Force Lance 21211 | -1/Access | Found Enh. Force Lance 21341 | -1/Access | Garrison activated, responded to threat 21481 | -1/Access | Destroyed 11 combat bots 21486 | -1/Access | Lost 6 parts (1n1u4w) 21560 | -1/Access | Found Imp. Powered Armor 21732 | -1/Access | Identified exit to Command 22005 | -1/Access | Lost 3 parts (1u2w) 22134 | -1/Access | Crushed by falling debris 22175 | -1/Access | Lost 4 parts (1p2u1w) 22555 | *** | Escaped! Last Messages --------------- 22335_ System corrupted: Railgun misfires. 22335_ Slug penetrates Wall. 22351_ System corrupted: IFF burst signal emitted. 22367_ System corrupted: Heat flow error (+285). 22384_ Acquired Adv. Power Amplifier. 22417_ Acquired 15 matter. 22442_ System corrupted: Heat flow error (+242). 22458_ System corrupted: Matter fused (-9). 22465_ K-01 Serf destroyed. 22471_ Acquired 10 matter. 22481_ U-05 Engineer builds a Wall. 22501_ System corrupted: Matter fused (-10). 22513_ ALERT: Rogue bot located, Programmers report to Access Zone 5W. 22523_ System corrupted: Heat flow error (+204). 22539_ W-44 Eye distress signal alerts nearby ally. 22540_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 22546_ The Access Shell folds into the floor. 22548_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #???????????????#### | | ???????????????????# #???????????????# | | ???????????????????# #???????????????# | | ???????????????????# "" #???????????????# | | ???????????????????# "@ #???????????????# | | ???????????????????# #???????????????# | | ???????????????????# #??????########## | | ???????????????????# #??????# # | | ??????????????????## ##?????# # | | ??????????????????# #?????# # | | ??????????????????##"" ##?????# # | | ???????????????????#"" #??????# # | | ???????????????????#"" #??????# # | | ???????????????????#T #??????# # | | ???????????????????#"" #??????# # | | ???????????????????#"" w #??????# = #### | | ???????????????????#"" g############+####### | | ?????????????? k gg | | ?????????????? k ! | | ??????????????+###################### ###/####### | | ????????????????????????????????????# # !%% # | | ????????????????????????????????????# # * # | | ????????????????????????????????????# # # | | ????????????????????????????????????#* # | # | | ????????????????????????????????????#=!# %!!! # | | ???????????????????????????????????## #**%!! # | | ???????????????????????????????????##^^#=%!=% # | | ???????????????????????????????????## #! | # | | ????????????????????????????????????# =##!# =#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 320 Energy Generation 106 Energy Capacity 1100 Matter Stores 850 Matter Capacity 850 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 160 Jamming Range 12 Power Amplification 30 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 12 Core Analysis 6 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 16 Item Schematics ----------------- EM Pulse Cannon | -8/Storage | Hacked F-cell Engine | -7/Factory | Hacked Imp. Cloaking Device | -6/Factory | Hacked Flexi-carbon Leg | -5/Factory | Scanalyzed Enh. Nuclear Core | -5/Factory | Scanalyzed Imp. Deuterium Engine | -4/Factory | Scanalyzed Hyp. Railgun | -3/Research | Hacked Centrium Leg | -3/Research | Hacked Lgt. Antimatter Reactor | -2/Research | Scanalyzed Mic. Antimatter Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -3/Research Hyp. Railgun | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryThermalBoosters Manual? 0 Play Time 02:43:59 Cumulative 1470.0 hours Start 2023.05.05 @ 15:57:06 End 2023.05.06 @ 15:55:11 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 875 Rogue 62 Adventurer 0 Explorer 813 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b98a64f9-0a7e-4e69-98e1-c3ce5391fc36