Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 07:15:18

Player: Delta Epsilon

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (363)     1815
Value Destroyed (13919)    13919
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (6284)               6284
              TOTAL SCORE: 28158

 Bonus
-------
High Alert Combat Kills    4200
Follower Combat Kills      2122
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -838

 Cogmind 
---------
Core Integrity             0/850
Matter                     103/300
Energy                     69/100
System Corruption          36%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Cooling System
           Encrypted Comm Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Improved Cooling System
    Cooled Particle Cannon
           Remote Datajack
           RU-N14's Throwing Claymores (5)

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
>            --- PROPULSION -------
       Heavy Treads
       Heavy Treads
>            --- UTILITY ----------
    Improved Cooling System
             Huge Storage Unit
             0b10 Decoder Chip [Generic]
             Reflective Plating
             Remote Force Field
    Advanced Hacking Suite
             System Shield
             Drone Bay
>            --- WEAPON -----------
       Heavy Gauss Cannon
       Heavy Gauss Cannon
>            --- INVENTORY --------
             Antimatter Reactor
    Improved Cooling System
       Large Storage Unit
             Superbattery
             Matter Compressor
    Enhanced Optical Array
             Encrypted Comm Array
             Insulated Plating
             Insulated Plating
             Hacking Suite
             Hacking Suite
  Long-range Tractor Beam
             Sensor Drone Bay
             Phasing AFG
      Cooled Particle Cannon
      Cooled Particle Cannon
       Heavy Missile Launcher
       Heavy Missile Launcher
             Plasma Cutter
             RU-N14's Throwing Claymores
             RU-N14's Throwing Claymores
             RU-N14's Throwing Claymores
             RU-N14's Throwing Claymores
             Power Maul
[Rating: 90]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     Heavy Gauss Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             381  | 7   10  1   .   3   57  27  16  26  28  3   14  7   8   65  1   62  46  
  Power                    24   | 1   1   1   .   .   5   4   .   1   .   .   .   .   .   5   .   3   3   
    Engine                 14   | 1   .   1   .   .   4   1   .   .   .   .   .   .   .   2   .   3   2   
    Core                   6    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   
  Propulsion               43   | 2   .   .   .   .   17  6   1   4   .   .   .   .   .   2   .   6   5   
    Treads                 41   | 2   .   .   .   .   17  6   .   3   .   .   .   .   .   2   .   6   5   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  148  | 1   1   .   .   3   9   8   9   9   18  1   12  3   6   30  .   24  14  
    Device                 86   | .   .   .   .   1   5   6   6   5   13  1   9   2   4   19  .   10  5   
    Storage                7    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   .   
    Processor              7    | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   2   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
    Protection             43   | .   .   .   .   2   1   2   3   2   5   .   3   1   1   6   .   9   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   166  | 3   8   .   .   .   26  9   6   12  10  2   2   4   2   28  1   29  24  
    Energy Gun             7    | 2   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          24   | .   .   .   .   .   .   .   2   3   .   .   .   .   .   3   .   12  4   
    Ballistic Gun          19   | 1   5   .   .   .   4   1   .   5   .   .   .   .   .   .   .   1   2   
    Ballistic Cannon       63   | .   3   .   .   .   12  5   2   4   6   2   1   2   1   15  .   5   5   
    Launcher               27   | .   .   .   .   .   7   1   .   .   3   .   1   .   .   3   .   7   5   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   4   1   2   6   
    Impact Weapon          10   | .   .   .   .   .   .   2   .   .   1   .   .   .   .   3   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   2   .   2   2   .   .   .   2   .   1   .   1   1   
Parts Lost                 42   | .   .   .   .   .   4   6   1   .   .   .   1   .   1   6   2   6   15  
  Power                    6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   2   
  Propulsion               9    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   4   
  Utility                  21   | .   .   .   .   .   1   2   1   .   .   .   1   .   1   5   1   3   6   
  Weapon                   6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   3   
  Highest Loss Streak      8    | .   .   .   .   .   2   2   1   .   .   .   1   .   1   3   2   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   84  85  85  99  94  96  89  77  63  84  82  74  78  80  67  71  80  
  Engine                   3    | .   4   14  14  14  6   6   .   .   .   .   .   .   .   .   6   5   3   
  Core                     1    | .   9   .   .   .   2   2   7   3   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   3   7   7   7   7   7   5   .   .   2   
  Treads                   20   | .   28  28  28  28  34  33  21  15  15  15  15  15  15  12  13  13  19  
  Device                   11   | .   .   .   .   .   11  9   13  11  8   28  21  21  17  13  9   12  6   
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   7   7   7   6   6   6   5   
  Processor                3    | .   .   .   .   .   7   9   7   11  .   .   .   .   .   .   .   .   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  13  13  16  
  Protection               8    | .   .   .   .   13  3   9   10  3   8   8   15  15  15  10  6   6   11  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   9   4   
  Ballistic Gun            4    | .   23  28  28  28  6   3   .   4   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         8    | .   2   .   .   .   11  13  8   2   14  14  14  7   14  12  7   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             167  | 13  52  49  49  54  107 113 129 162 167 146 151 154 154 149 139 135 131 
  Greatest Support         140  | 40  40  40  40  40  112 96  87  140 140 140 140 140 140 140 140 140 120 
  Greatest Overweight (x)  4    | .   1   1   1   1   1   2   4   4   1   1   1   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   16  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 1   10  10  10  13  25  25  25  25  25  25  25  25  25  25  24  25  25  
  Average Carried          22   | .   6   9   9   10  22  23  24  23  24  24  23  24  24  23  24  24  24  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 1   9   9   9   13  24  25  25  25  25  25  23  25  23  24  24  25  5   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 39% | Mutant
 20% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Matter Collected           12536 | 186  533  .    .    27   1798 766  495  686  1527 299  566  10   267  2812 .    1633 931  
  Remotely                 4743  | .    .    .    .    .    .    122  335  163  965  .    438  10   133  1643 .    864  70   
Salvage Created            13046 | .    663  .    .    .    1824 448  257  1838 1329 172  327  .    195  2320 .    2412 1261 
  Parts                    596   | .    48   .    .    .    107  23   24   28   61   4    21   .    6    117  .    118  39   
Haulers Intercepted        14    | .    2    .    .    .    6    .    1    .    .    .    .    .    .    1    .    3    1    
Recyclers Shooed           7     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    2    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    .    .    .    2    24   .    6    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Combat Hostiles Destroyed  258  | .   13  .   .   .   42  13  8   6   31  5   15  .   7   56  .   40  22  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     25   | .   13  .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  145  | .   .   .   .   .   15  6   8   4   27  2   8   .   6   37  .   23  9   
  AOE                      83   | .   .   .   .   .   20  1   .   .   4   3   7   .   1   19  .   17  11  
Classes Destroyed          23   | .   7   .   .   .   6   1   1   2   1   1   1   .   .   2   .   1   .   
  Worker                   20   | .   2   .   .   .   8   .   .   .   .   .   .   .   .   3   .   4   3   
  Builder                  26   | .   .   .   .   .   5   .   2   .   3   .   .   .   .   3   .   11  2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   14   | .   2   .   .   .   6   .   1   .   .   .   .   .   .   1   .   3   1   
  Recycler                 16   | .   1   .   .   .   5   .   .   .   1   .   .   .   .   5   .   3   1   
  Mechanic                 6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   2   1   
  Operator                 3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   .   .   5   .   3   .   1   .   .   .   .   2   .   2   .   
  Swarmer                  44   | .   6   .   .   .   10  .   4   .   3   .   7   .   .   11  .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    110  | .   7   .   .   .   22  3   2   .   19  2   5   .   4   18  .   18  10  
  Brawler                  13   | .   .   .   .   .   2   4   .   .   2   1   .   .   .   1   .   2   1   
  Duelist                  11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   2   3   
  Protector                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Sentry                   25   | .   .   .   .   .   6   1   .   .   3   .   1   .   1   6   .   2   5   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Hunter                   13   | .   .   .   .   .   1   3   .   .   .   1   .   .   2   3   .   1   2   
  Programmer               20   | .   .   .   .   .   .   .   2   .   2   .   1   .   .   8   .   7   .   
  Heavy                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Compactor                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   .   .   .   8   2   6   2   7   3   7   .   4   10  .   12  8   
  Combat Bots Only         9    | .   4   .   .   .   6   2   4   2   6   3   7   .   4   9   .   8   5   
Max Kills in Single Turn   8    | .   2   .   .   .   4   1   2   1   3   3   2   .   1   3   .   8   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   .   .   2   3   2   .   1   3   .   3   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Damage Taken               15718 | .    554  .    .    .    1805 920  853  .    1741 93   359  .    385  2575 258  3111 3064 
  Core                     1296  | .    79   .    .    .    162  67   66   .    11   .    .    .    45   196  .    270  400  
  Absorbed by Shields      3707  | .    .    .    .    .    270  286  325  .    256  36   233  .    349  914  8    842  188  
  Reduced by Siege Mode    574   | .    .    .    .    .    .    .    .    .    97   2    25   .    18   191  .    178  63   
  Redirected to Shielding  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Regen/Repaired (Parts)   3557  | .    .    .    .    .    307  .    .    13   .    .    .    140  .    1142 .    1538 417  
Core Remaining (%)         77    | 100  .    .    .    68   .    58   .    .    .    .    .    .    82   .    .    .    .    
Volleys Fired              829   | .    58   .    .    .    111  63   41   56   89   9    28   .    18   152  7    132  65   
  Largest                  2     | .    2    .    .    .    2    2    2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  180   | .    70   .    .    .    100  96   110  115  114  122  122  .    122  122  122  180  138  
Shots Fired                1487  | .    113  .    .    .    197  107  81   107  169  18   53   .    34   266  11   218  113  
  Gun                      250   | .    109  .    .    .    48   41   12   20   .    .    .    .    .    .    .    2    18   
  Cannon                   1128  | .    4    .    .    .    127  65   69   87   167  16   49   .    32   249  10   177  76   
  Launcher                 59    | .    .    .    .    .    22   1    .    .    2    2    4    .    .    6    .    13   9    
  Special                  50    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   1    26   10   
  Kinetic                  1072  | .    101  .    .    .    171  106  67   35   167  16   49   .    32   228  10   23   67   
  Thermal                  309   | .    12   .    .    .    .    .    2    72   .    .    .    .    .    21   .    175  27   
  Explosive                89    | .    .    .    .    .    22   1    .    .    2    2    4    .    2    16   1    20   19   
  Electromagnetic          16    | .    .    .    .    .    4    .    12   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    12   .    .    .    21   23   11   10   9    7    21   .    9    24   5    18   14   
  Robot Miss Streak        8     | .    8    .    .    .    4    3    4    3    3    2    2    .    2    3    .    5    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           919   | .    63   .    .    .    118  66   49   69   85   11   37   .    24   172  1    139  85   
  Core Hits                586   | .    37   .    .    .    113  26   16   20   48   8    20   .    12   111  .    112  63   
  Critical Kills           36    | .    .    .    .    .    .    2    .    4    28   .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 39    | .    .    .    .    .    .    2    .    4    28   .    .    .    .    .    .    1    4    
  Critical Strikes         147   | .    .    .    .    .    4    7    3    9    58   1    10   .    6    28   .    6    15   
    Meltdown               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                72    | .    .    .    .    .    .    1    .    7    58   .    .    .    .    .    .    1    5    
    Blast                  59    | .    .    .    .    .    4    3    3    .    .    1    10   .    6    26   .    2    4    
    Smash                  4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    5    
Melee Attacks              17    | .    .    .    .    .    .    4    .    .    1    .    .    .    .    4    .    5    3    
  Impact                   17    | .    .    .    .    .    .    4    .    .    1    .    .    .    .    4    .    5    3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           42030 | .    648  .    .    2    5654 1789 1565 2117 3007 525  1775 .    1045 9339 247  8741 5576 
  Guns                     2293  | .    631  .    .    .    584  494  187  275  .    .    .    .    .    .    .    13   109  
  Cannons                  21822 | .    17   .    .    .    2155 946  1373 1842 2284 304  1398 .    770  5970 .    3208 1555 
  Explosions               16088 | .    .    .    .    .    2813 229  .    .    711  221  377  .    230  2942 228  4962 3375 
  Melee                    353   | .    .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    46   187  
  Ramming                  311   | .    .    .    .    2    102  .    5    .    12   .    .    .    .    141  .    49   .    
  Kinetic                  18116 | .    543  .    .    .    2675 1440 1307 605  2284 304  1398 .    770  5442 .    284  1064 
  Thermal                  7842  | .    105  .    .    .    .    .    66   1512 .    .    .    .    .    528  .    5031 600  
  Explosive                14182 | .    .    .    .    .    2801 229  .    .    711  221  377  .    230  2942 228  3068 3375 
  Electromagnetic          263   | .    .    .    .    .    76   .    187  .    .    .    .    .    .    .    .    .    .    
  Impact                   353   | .    .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    46   187  
  Slashing                 963   | .    .    .    .    .    .    .    .    .    .    .    .    .    45   286  19   263  350  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    .    .    .    .    3    3    2    2    3    3    5    5    .    3    28   36   36   
  Average Corruption       10    | .    .    .    .    .    2    3    1    2    2    3    4    5    .    1    14   32   36   
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  475   | .    .    .    .    .    44   43   10   23   38   13   20   4    .    17   9    158  96   
    Message Errors         126   | .    .    .    .    .    10   12   4    11   13   .    7    1    .    6    5    35   22   
    Matter Fused           103   | .    .    .    .    .    15   4    3    3    4    4    3    1    .    2    1    36   27   
    Heat Flow Errors       44    | .    .    .    .    .    1    7    .    2    4    1    4    .    .    .    1    11   13   
    Energy Discharges      54    | .    .    .    .    .    5    3    2    3    5    3    2    .    .    2    .    21   8    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Fused            8     | .    .    .    .    .    2    1    .    .    1    .    .    .    .    1    1    1    1    
    Data Loss (minor)      53    | .    .    .    .    .    7    8    1    2    3    3    2    1    .    1    1    13   11   
    Data Loss (major)      24    | .    .    .    .    .    3    3    .    2    2    1    1    1    .    2    .    6    3    
    Misfires               17    | .    .    .    .    .    .    2    .    .    4    .    1    .    .    1    .    7    2    
    Alerts                 18    | .    .    .    .    .    1    1    .    .    1    1    .    .    .    2    .    8    4    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    
    Weapon Failures        16    | .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    10   3    
Overload Shots             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overflow Damage            1313  | .    .    .    .    .    82   88   135  7    28   .    4    .    32   368  .    438  131  
  Projectiles              566   | .    .    .    .    .    43   .    135  7    .    .    3    .    32   275  .    67   4    
  Explosions               640   | .    .    .    .    .    39   14   .    .    28   .    1    .    .    93   .    371  94   
  Melee                    107   | .    .    .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    33   
Knockbacks                 107   | .    .    .    .    .    10   9    19   4    14   .    9    .    2    31   .    5    4    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  100   | .    .    .    .    .    10   9    18   4    13   .    9    .    2    29   .    4    2    
  Secondary                5     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    1    .    
Self-Inflicted Damage      1320  | .    .    .    .    .    258  37   2    .    .    .    .    .    .    145  .    695  183  
  Shots                    22    | .    .    .    .    .    8    1    .    .    .    .    .    .    .    2    .    8    3    
  Rammed                   16    | .    .    .    .    1    5    .    1    .    .    .    .    .    .    6    .    3    .    
Targets Rammed             23    | .    .    .    .    1    8    .    1    .    1    .    .    .    .    9    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7     | .    .    .    .    .    3    .    .    .    1    .    .    .    .    3    .    .    .    
Highest Temperature        326   | .    30   .    .    .    162  308  275  326  280  211  178  .    6    18   168  244  237  
  Average Temperature      74    | .    9    .    .    .    27   85   86   127  88   137  54   .    3    6    99   82   101  
  Received Heat Transfer   3984  | .    198  .    .    .    513  178  200  .    926  .    121  .    79   458  .    732  579  
  Effects                  9     | .    .    .    .    .    .    6    .    2    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    6    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          46    | .    .    .    .    .    .    .    .    1    9    1    5    .    3    14   .    9    4    
  Total Turns              981   | .    .    .    .    .    .    .    .    1    212  10   175  .    37   267  .    207  72   
  Longest Duration         59    | .    .    .    .    .    .    .    .    1    52   10   59   .    23   51   .    56   30   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    1    .    2    .    .    .    1    .    .    .    .    .    2    
  Impact Corruptions       7     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    3    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    9    2    
  Heat Transferred         9488  | .    225  .    .    .    .    .    56   1961 .    .    .    .    .    703  .    5753 790  
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Peak Influence             1740 | .    181  10   .    .    962  1373 934  210  1537 .    .    .    .    1740 602  1560 1465 
  Initial                  746  | .    .    10   .    .    .    604  720  208  3    .    .    .    .    12   602  411  746  
  Average                  549  | .    63   8    .    .    522  965  725  36   843  .    .    .    .    422  588  703  1017 
Maximum Alert Level        5    | .    1    .    .    .    3    4    3    1    4    .    .    .    .    5    2    4    4    
  Low Security (%)         30   | 100  99   100  .    100  11   .    .    98   6    .    .    .    .    35   .    5    .    
  Level 1                  11   | .    .    .    .    .    12   .    .    1    14   .    .    .    .    20   .    32   .    
  Level 2                  20   | .    .    .    .    .    49   18   42   .    24   .    .    .    .    18   100  16   .    
  Level 3                  25   | .    .    .    .    .    26   41   57   .    16   .    .    .    .    20   .    26   70   
  Level 4                  12   | .    .    .    .    .    .    39   .    .    37   .    .    .    .    2    .    19   29   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    2    .    .    .    6    .    6    .    13   .    .    .    .    26   .    13   9    
  Investigation            11   | .    1    .    .    .    .    .    .    .    2    .    .    .    .    4    .    1    3    
  Extermination            16   | .    .    .    .    .    .    .    3    .    3    .    .    .    .    5    .    5    .    
  Reinforcement            22   | .    1    .    .    .    4    .    2    .    3    .    .    .    .    6    .    4    2    
  Assault                  20   | .    .    .    .    .    2    .    1    .    4    .    .    .    .    6    .    3    4    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    1    .    1    .    1    .    .    .    .    1    .    3    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Distress Signals           15   | .   1   1   .   .   5   .   1   .   1   .   .   .   .   3   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              434  | .   22  4   .   .   60  25  22  26  69  2   13  .   7   67  6   55  56  
  Peak Tracking Total      8    | .   4   3   .   .   6   6   6   6   7   1   4   .   4   7   6   6   8   
  Tactical Retreats        28   | .   1   1   .   .   5   3   2   10  .   .   2   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Traps Triggered            18   | .   1   .   .   .   5   3   1   .   .   .   .   .   .   3   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Machines Disabled          70   | .   .   .   .   .   5   2   2   .   9   1   .   .   .   21  .   25  5   
  Max in Single Turn       12   | .   .   .   .   .   2   1   1   .   3   1   .   .   .   3   .   12  2   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Machines Accessed          55   | .   3   .   1   1   6   2   3   .   3   .   .   .   .   11  .   15  10  
  Terminals                30   | .   3   .   .   .   4   2   1   .   1   .   .   .   .   5   .   6   8   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Repair Stations          9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   5   .   
  Recycling Units          7    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                160  | .   10  .   1   1   21  4   5   .   13  .   .   .   .   33  .   42  30  
  Successful               75   | .   5   .   1   1   12  2   1   .   5   .   .   .   .   19  .   20  9   
  Failed                   84   | .   4   .   .   .   9   2   4   .   8   .   .   .   .   14  .   22  21  
    Catastrophic           22   | .   .   .   .   .   1   .   2   .   4   .   .   .   .   3   .   5   7   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   6   .   1   .   15  .   1   .   2   .   .   4   .   7   .   8   1   
  Terminals                92   | .   10  .   .   .   16  4   1   .   5   .   .   .   .   16  .   16  24  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   
  Repair Stations          32   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   11  .   17  .   
  Recycling Units          17   | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   5   6   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             31   | .   3   .   1   1   6   2   .   .   1   .   .   .   .   6   .   5   6   
  Part Schematic           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   2   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Repair Station Hacks       22   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   9   .   9   .   
  Scan Component           12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   5   .   
  Repair                   10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   4   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   
  Retrieve Components      5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   1   .   3   1   
  Terminals                6    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
    Reject                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   1   .   .   .   3   1   3   .   2   .   .   .   .   11  .   12  6   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   153  | .   .   .   .   .   .   .   .   .   58  .   .   .   .   95  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   4   .   
  Time                     424  | .   .   .   .   .   88  .   .   .   .   .   .   .   .   180 .   156 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   9   11  
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   9   .   4   .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Total Allies               38   | .    .    .    .    .    .    6    .    20   .    3    .    .    .    .    1    .    8    
  Largest Group            19   | .    .    .    .    .    .    3    .    19   17   3    3    .    .    .    1    .    5    
  Highest-Rated Group      475  | .    .    .    .    .    .    63   .    475  425  75   75   .    .    .    31   .    248  
  Highest-Rated Ally       159  | .    .    .    .    .    .    21   .    36   36   25   25   .    .    .    31   .    159  
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    2    6    .    1    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    
Ally Attacks               521  | .    .    .    .    .    .    57   .    12   214  .    5    .    .    .    5    .    228  
  Total Damage             9645 | .    .    .    .    .    .    1002 .    209  3566 .    97   .    .    .    65   .    4706 
  Kills                    80   | .    .    .    .    .    .    13   .    .    33   .    2    .    .    .    .    .    32   
Allies Corrupted           2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Ext 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Items                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Turns Passed               26981 | 118  1368 462  574  537  3225 1858 1398 2288 2349 753  769  2192 564  3658 230  2825 1813 
Spaces Moved               10996 | 68   536  109  239  218  1477 634  662  631  820  306  264  1280 241  1570 124  1135 682  
  Core                     14    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   10402 | 65   536  109  239  218  1477 634  209  504  820  306  264  1280 241  1570 124  1135 671  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   580   | .    .    .    .    .    .    .    453  127  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  160  162  145  145  160  160  160  160  160  160  160  160  50   
  Average Speed            191   | 155  211  240  240  240  167  241  184  208  220  224  201  168  173  170  160  175  211  
  Slowest Speed            320   | 160  240  240  240  240  243  320  245  320  240  240  240  240  240  240  160  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    55   27   62   51   92   69   20   96   20   50   46   86   43   38   87   30   76   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    2    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             6     | .    .    .    .    2    .    .    .    .    .    2    .    1    1    .    .    .    .    
Spaces Dug                 113   | .    .    .    .    .    1    .    1    5    12   .    4    .    .    71   5    14   .    
Terrain Destroyed          1109  | .    .    .    .    .    143  5    13   20   113  48   65   .    28   247  21   241  165  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               298   | .    .    .    .    .    36   .    13   20   54   8    20   .    6    94   13   29   5    
  AOE                      810   | .    .    .    .    .    107  5    .    .    59   40   45   .    22   153  8    212  159  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Total                      15388 | 77   677  311  241  230  2033 860  758  1500 1190 353  446  1314 356  2267 144  1711 920  
  Wait                     2687  | 2    55   201  1    3    312  56   26   756  209  14   130  16   80   423  13   313  77   
  Move                     10982 | 67   535  108  238  217  1477 633  662  630  819  305  263  1279 240  1570 123  1134 682  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | 1    10   .    1    5    35   10   3    8    20   2    4    4    3    19   .    24   4    
  Fast Attach              84    | 6    3    .    .    1    14   3    5    6    4    .    .    2    .    10   .    18   12   
  Attach                   69    | .    .    1    .    .    6    4    4    1    2    .    3    .    6    18   .    16   8    
  Detach                   59    | .    3    1    .    .    1    .    4    8    1    .    2    3    4    12   .    16   4    
  Swap                     228   | 1    7    .    .    2    37   20   7    19   22   3    11   5    2    37   1    28   26   
  Drop                     149   | .    6    .    1    1    32   10   5    16   21   2    5    5    3    13   .    22   7    
  Fire                     829   | .    58   .    .    .    111  63   41   56   89   9    28   .    18   152  7    132  65   
  Melee                    17    | .    .    .    .    .    .    4    .    .    1    .    .    .    .    4    .    5    3    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    .    .    .    1    8    .    .    .    1    .    .    .    .    9    .    3    .    
  Escape Stasis            11    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    7    
  Rewire                   97    | .    .    .    .    .    .    53   .    .    1    18   .    .    .    .    .    .    25   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 5 exits: [*Fac x3] / [*Low] / *Ext)
-6/Waste
-6/Factory
-6/Extension

 History 
---------
  Turn | Location           | Event
    44 | -11/Junkyard       | Discovered new exit (range 14)
   119 | -11/Junkyard       | Entered Materials
   185 | -10/Materials      | Central database locked down
   211 | -10/Materials      | Discovered new exit (range 10)
   333 | -10/Materials      | Build established: Mutant
   822 | -10/Materials      | Discovered new exit (range 7)
  1436 | -10/Materials      | Discovered new exit (range 6)
  1487 | -10/Materials      | Entered Mines
  1488 | -10/Mines          | Assembled infested the area
  1493 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1940 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1940 | -10/Mines          | Discovered new exit (range 5)
  1949 | -10/Mines          | Entered Exiles
  2009 | -10/Exiles         | Met 8R-AWN
  2048 | -10/Exiles         | Met EX-HEX
  2120 | -10/Exiles         | Met EX-BIN
  2159 | -10/Exiles         | Aligned with FarCom system
  2162 | -10/Exiles         | Given EX-Vault access code
  2222 | -10/Exiles         | Opened EX-Vault
  2241 | -10/Exiles         | Found Superbattery
  2295 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2362 | -10/Exiles         | Met EX-DEC
  2489 | -10/Exiles         | Discovered new exit (range 14)
  2523 | -10/Exiles         | Left Exiles lab with Superbattery
  2523 | -10/Exiles         | Entered Mines
  2700 | -9/Mines           | Found the Drone Emporium
  2735 | -9/Mines           | Found Prototype Device
  2736 | -9/Mines           | Identified Sensor Drone Bay
  2821 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2857 | -9/Mines           | Learned location of Zion (-7)
  2917 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2957 | -9/Mines           | Learned location of Storage (-8)
  2984 | -9/Mines           | Discovered new exit (range 10)
  3060 | -9/Mines           | Entered Materials
  3060 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4343 | -8/Materials       | Discovered new exit (range 16)
  4660 | -8/Materials       | First assault squad dispatched
  5023 | -8/Materials       | Repaired Med. Treads
  5069 | -8/Materials       | Repaired Med. Treads
  6002 | -8/Materials       | Discovered new exit (range 15)
  6154 | -8/Materials       | Discovered new exit (range 16)
  6285 | -8/Materials       | Identified exit to Garrison
  6285 | -8/Materials       | Entered Garrison
  6304 | -8/Garrison        | Triggered checkpoint
  6332 | -8/Garrison        | Triggered checkpoint
  6530 | -8/Garrison        | Triggered checkpoint
  6913 | -8/Garrison        | Learned Factory security intel
  7237 | -8/Garrison        | Triggered checkpoint
  7238 | -8/Garrison        | Triggered checkpoint
  7400 | -8/Garrison        | Discovered new exit (range 15)
  7666 | -8/Garrison        | Triggered checkpoint
  7862 | -8/Garrison        | Discovered new exit (range 12)
  8143 | -8/Garrison        | Entered Factory
  8143 | -7/Factory         | Evolved 2 slots: Utility x2
  9343 | -7/Factory         | First assault squad dispatched
  9541 | -7/Factory         | Sucked down chute
  9541 | -7/Factory         | Entered Waste
  9542 | -7/Waste           | Met a frightened Derelict
  9554 | -7/Waste           | Spotted C-40 Crusher
  9587 | -7/Waste           | Spotted C-40 Crusher
  9623 | -7/Waste           | Spotted C-40 Crusher
  9827 | -7/Waste           | Spotted C-40 Crusher
  9827 | -7/Waste           | Spotted C-40 Crusher
  9839 | -7/Waste           | Spotted C-40 Crusher
 10319 | -7/Waste           | Destroyed C-40 Crusher
 10357 | -7/Waste           | Destroyed C-40 Crusher
 10524 | -7/Waste           | Destroyed C-40 Crusher
 10568 | -7/Waste           | Destroyed C-40 Crusher
 10585 | -7/Waste           | Destroyed C-40 Crusher
 10701 | -7/Waste           | Destroyed C-40 Crusher
 10795 | -7/Waste           | Found Damper Plating
 11082 | -7/Waste           | Build established: Scavenger-Mutant
 11337 | -7/Waste           | Warlord forces began an assault
 11634 | -7/Waste           | Discovered new exit (range 13)
 11829 | -7/Waste           | Entered Factory
 11829 | -7/Factory         | Accompanied by 17 allies
 11931 | -7/Factory         | Fabricated Hvy. Gauss Cannon (x2)
 11956 | -7/Factory         | Garrison activated, responded to threat
 12450 | -7/Factory         | Discovered new exit (range 16)
 12666 | -7/Factory         | Identified exit to Lower Caves
 13029 | -7/Factory         | First assault squad dispatched
 14178 | -7/Factory         | Entered Lower Caves
 14218 | -7/Lower Caves     | Met a Warlord Commander
 14219 | -7/Lower Caves     | Learned location of Warlord (-5)
 14226 | -7/Lower Caves     | Found Encrypted Comm Array
 14493 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 14911 | -7/Lower Caves     | Discovered new exit (range 8)
 14931 | -7/Lower Caves     | Entered another Lower Caves area
 14931 | -7/Lower Caves     | Accompanied by 4 allies
 15066 | -7/Lower Caves     | Discovered new exit (range 15)
 15090 | -7/Lower Caves     | Spotted B-75 Beast
 15250 | -7/Lower Caves     | Destroyed B-75 Beast
 15463 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15573 | -7/Lower Caves     | Destroyed 7 combat bots
 15637 | -7/Lower Caves     | Discovered new exit (range 7)
 15700 | -7/Lower Caves     | Entered Zion
 15789 | -7/Zion            | System corruption cleaned by Quarantine Array
 15904 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 15920 | -7/Zion            | Discovered new exit (range 13)
 16126 | -7/Zion            | Received a visual enhancement algorithm
 16382 | -7/Zion            | Learned location of Data Miner (-6)
 16510 | -7/Zion            | Opened final containment barrier to the Deep Caves
 16536 | -7/Zion            | Discovered new exit (range 5)
 16538 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 16592 | -7/Zion            | Given the Hacking Drone Bay
 16821 | -7/Zion            | Found Prototype Special Weapon
 16824 | -7/Zion            | Found Prototype Special Weapon
 16824 | -7/Zion            | Identified RU-N14's Throwing Claymores (x2)
 16827 | -7/Zion            | Found RU-N14's Throwing Claymores
 16834 | -7/Zion            | Found RU-N14's Throwing Claymores
 17129 | -7/Zion            | Found Prototype Device
 17138 | -7/Zion            | Identified Phasing AFG
 17607 | -7/Zion            | Rebuked by Imprinter
 17892 | -7/Zion            | Entered Proximity Caves
 18248 | -6/Proximity Caves | Discovered new exit (range 7)
 18334 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18456 | -6/Proximity Caves | Entered Factory
 18456 | -6/Factory         | Evolved 2 slots: Utility x2
 18457 | -6/Factory         | Identified exit to Extension
 18757 | -6/Factory         | Build established: Hacker-Mutant
 18873 | -6/Factory         | Discovered new exit (range 5)
 19363 | -6/Factory         | Repaired Hvy. Treads
 19392 | -6/Factory         | Repaired Hvy. Treads
 19537 | -6/Factory         | Discovered new exit (range 8)
 19953 | -6/Factory         | Lost 3 parts (3u)
 19959 | -6/Factory         | Discovered new exit (range 12)
 20183 | -6/Factory         | Found Prototype Launcher
 20186 | -6/Factory         | Identified Scatter Rocket Array
 20296 | -6/Factory         | Repaired Hvy. Gauss Cannon
 20359 | -6/Factory         | Repaired Hvy. Gauss Cannon
 21004 | -6/Factory         | Garrison activated, responded to threat
 21373 | -6/Factory         | Build established: Scavenger-Mutant
 21419 | -6/Factory         | Discovered new exit (range 11)
 21606 | -6/Factory         | First assault squad dispatched
 21726 | -6/Factory         | Destroyed 8 combat bots
 21972 | -6/Factory         | Destroyed 7 combat bots
 22057 | -6/Factory         | Destroyed 9 combat bots
 22114 | -6/Factory         | Sucked down chute
 22114 | -6/Factory         | Entered Waste
 22115 | -6/Waste           | Met a frightened Derelict
 22129 | -6/Waste           | EMP discharged
 22145 | -6/Waste           | Spotted C-40 Crusher
 22173 | -6/Waste           | Spotted C-40 Crusher
 22229 | -6/Waste           | EMP discharged
 22229 | -6/Waste           | System corruption reached 10%
 22236 | -6/Waste           | Spotted C-40 Crusher
 22241 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 22259 | -6/Waste           | Spotted C-40 Crusher
 22260 | -6/Waste           | Spotted C-40 Crusher
 22268 | -6/Waste           | Spotted C-40 Crusher
 22329 | -6/Waste           | EMP discharged
 22329 | -6/Waste           | Discovered new exit (range 10)
 22344 | -6/Waste           | Entered Factory
 22402 | -6/Factory         | Repaired Hvy. Treads
 22718 | -6/Factory         | Identified exit to DSF
 22940 | -6/Factory         | Destroyed 8 combat bots
 23027 | -6/Factory         | Repaired Hrd. Heavy Armor Plating?
 23094 | -6/Factory         | Repaired Hvy. Treads
 23429 | -6/Factory         | Cargo convoy interrupted
 23687 | -6/Factory         | System corruption reached 30%
 23745 | -6/Factory         | Found Prototype Processor
 23745 | -6/Factory         | Identified Exp. Targeting Computer
 24578 | -6/Factory         | Build established: Hacker-Mutant
 24933 | -6/Factory         | Core integrity fell below 50%
 24977 | -6/Factory         | Lost 4 parts (1p2u1w)
 25112 | -6/Factory         | Repaired Hvy. Treads
 25129 | -6/Factory         | Discovered exit to Extension (range 10)
 25144 | -6/Factory         | First assault squad dispatched
 25169 | -6/Factory         | Entered Extension
 25367 | -6/Extension       | Rescued A7
 25519 | -6/Extension       | First assault squad dispatched
 25530 | -6/Extension       | Rescued a captive Derelict
 25531 | -6/Extension       | Rescued a captive Derelict
 25675 | -6/Extension       | Found Prototype Protection
 25675 | -6/Extension       | Identified Med. Regenerative Plating
 26463 | -6/Extension       | Spotted B-75 Beast
 26473 | -6/Extension       | Destroyed B-75 Beast
 26501 | -6/Extension       | Spotted B-75 Beast
 26524 | -6/Extension       | Allies destroyed B-75 Beast
 26549 | -6/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 26683 | -6/Extension       | Lost 3 parts (2u1w)
 26785 | -6/Extension       | Rescued a captive Derelict
 26944 | -6/Extension       | Disrupted transfer network
 26973 | -6/Extension       | Core integrity fell below 20%
 26982 | -6/Extension       | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
26963_ B-48 Gladiator Lgt. Treads severed.
26963_ B-48 Gladiator destroyed.
26963_ Y-54 Guardian destroyed.
26967_ Angular Momentum Engine destroyed.
26968_ Hvy. Missile Launcher destroyed.
26969_ M-28 Smith destroyed.
26969_ Lgt. Treads destroyed.
26970_ Hvy. Treads destroyed.
26970_ Critical hit (Burn: +37).
26970_ System Shield destroyed.
26971_ G-67 Veteran destroyed.
26972_ Med. Regenerative Plating destroyed.
26973_ L-41 Fighter destroyed.
26974_ Hvy. Missile Launcher destroyed.
26975_ System corrupted: Component data lost.
26976_ Dropped Huge Storage Unit.
26976_ Imp. Medium Treads destroyed.
26980_ The unstable cave ceiling collapses.
26980_ Hyp. Gauss Rifle crushed.
26981_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???#######???????????????????????????????????????? |
| ???#     ###########?????????????????????????????? |
| ####               ############################### |
|                          """T"""                   |
|   ##                              ###      ####??? |
|   ##     #######                  #?#      # !%??? |
|   ########?????#       """""""    #?#   [  / ????? |
|   #????????????#        """""""   ### % C ##?????? |
|   #????????????#                  #   g  ##??????? |
|   #????????????#                    ! g   #??????? |
|    ????????????##        @         !!%   ##??????? |
|     ????????????#        ######+# #/][ #  #??????? |
|     ????????????#                 l!!%[  ##??????? |
|      ???????????#+##+#####    % g%*]!%!!  #??????? |
|      ???????????????????#      = =|!=!!   #??????? |
| ######??????????????????##    == %]!!!=   #??????? |
| ?????????????????????????#          !     #??????? |
| ????????????????????????#     =           #??????? |
| ????????????????????????######## #### #####??????? |
| ???????????????????????????????###???##??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          21
Energy Capacity            1650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             15
Resistance: EM             90
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
      Hvy. Assault Cannon | -8/Materials | Hacked
 Imp. Heavy Armor Plating | -6/Factory   | Hacked
     Scatter Rocket Array | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
     M-28 Smith | -8/Materials | Hacked
  Y-45 Defender | -8/Materials | Hacked
 M-13 Machinist | -8/Materials | Hacked

 Fabricated
------------
 Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              MiningAluminumBuckler
  Manual?         0
Play Time         03:26:15
  Cumulative      134.6 hours
  Start           2023.03.08 @ 02:43:14
  End             2023.03.08 @ 07:15:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          67
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78a36fdf-b011-465b-a778-c278d1cbebcd