Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 00:08:13 Player: Wayland Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1408) 1408 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 6538 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 184/300 Energy 141/460 System Corruption 4% Temperature Critical (1353) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Signal Interpreter Transmission Jammer Improved Heavy Armor Plating > --- WEAPON (4) ------- Small Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Improved Titanium Leg Plasma Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Improved Signal Interpreter Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Titanium Leg Small Laser Rocket Launcher [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Improved Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . 1 Utility 4 | . . . 1 . 1 1 1 . . Weapon 2 | . . . . . . 1 . . 1 Parts Attached 69 | 6 1 5 7 . 22 13 5 5 5 Power 5 | 1 . . 1 . 2 . 1 . . Engine 5 | 1 . . 1 . 2 . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 1 . 7 2 2 3 2 Treads 2 | . . . 1 . 1 . . . . Leg 17 | . . 2 . . 6 2 2 3 2 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 . 1 . 6 7 2 2 1 Device 14 | . 1 . 1 . 4 5 2 . 1 Storage 1 | 1 . . . . . . . . . Processor 3 | . . . . . 1 2 . . . Hackware 1 | . . . . . . . . 1 . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 3 4 . 7 4 . . 2 Energy Gun 12 | 1 . 1 3 . 5 1 . . 1 Energy Cannon 5 | . . . . . 1 3 . . 1 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 3 | . . 1 1 . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 7 | . . . . . 7 . . . . Parts Lost 10 | . . 1 . . 6 1 . 1 1 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . . 3 . . . . Utility 5 | . . . . . 2 1 . 1 1 Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . 2 1 . 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 87 97 99 100 91 99 93 91 93 Engine 10 | . 14 14 11 11 8 7 13 13 11 Treads 5 | . . . 11 11 7 . . . . Leg 23 | . . 23 22 22 22 30 26 26 29 Wheel 1 | . 28 2 . . . . . . . Device 19 | . 2 14 21 22 21 24 20 17 14 Storage 7 | . 14 14 11 11 9 1 . . . Processor 4 | . . . . . 1 11 13 13 6 Protection 1 | . . . . . 1 . . 1 5 Energy Gun 12 | . 14 22 20 22 14 6 . . . Energy Cannon 7 | . . . . . 2 15 20 20 22 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 10 11 13 15 15 34 39 40 54 61 Greatest Support 92 | 32 32 20 20 20 72 72 78 78 92 Greatest Overweight (x) 2 | . . . . . 2 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 7 4 5 4 Average Carried 6 | 4 7 7 7 7 7 5 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 4 5 3 Class Distribution -------------------- 52% | Mutant 18% | Skirmisher 16% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Matter Collected 878 | 260 15 25 110 . 194 35 . 92 147 Remotely . | . . . . . . . . . . Salvage Created 1707 | . 41 64 215 48 936 35 . 72 296 Parts 82 | . 2 2 11 9 39 3 . 2 14 Haulers Intercepted 4 | . . . . . 3 . . . 1 Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 33 | . 1 2 5 3 15 . . 1 6 Guns 23 | . 1 1 5 3 13 . . . . Cannons 8 | . . . . . 1 . . 1 6 AOE 1 | . . 1 . . . . . . . Classes Destroyed 10 | . 1 . . 1 6 . . 1 1 Worker 1 | . . . . . 1 . . . . Builder 2 | . . . . . 2 . . . . Hauler 4 | . . . . . 3 . . . 1 Watcher 2 | . . . . . 1 1 . . . Swarmer 8 | . . . . 3 . . . . 5 Grunt 21 | . 1 2 5 . 13 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 1 | . . . . . 1 . . . . Specialist 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 1 1 2 3 6 1 . 1 5 Combat Bots Only 5 | . 1 1 2 3 4 . . 1 5 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Damage Taken 4123 | . 85 144 117 58 1140 352 . 645 1582 Core 1329 | . 43 58 . . 105 23 . 58 1042 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 36 | . . . . . 36 . . . . Core Remaining (%) 88 | 100 . 59 . 100 80 96 . 93 . Volleys Fired 120 | . 5 16 16 4 51 4 . 4 20 Largest 4 | . 2 1 2 2 2 3 . 3 4 Hottest 295 | . 60 100 100 95 150 215 . 220 295 Shots Fired 264 | . 10 16 30 8 102 12 . 12 74 Gun 163 | . 10 10 29 8 93 4 . . 9 Cannon 93 | . . . . . 8 8 . 12 65 Launcher 2 | . . 2 . . . . . . . Special 6 | . . 4 1 . 1 . . . . Kinetic 5 | . 5 . . . . . . . . Thermal 226 | . 5 14 16 4 89 12 . 12 74 Explosive 2 | . . 2 . . . . . . . Electromagnetic 31 | . . . 14 4 13 . . . . Robot Hit Streak 19 | . 7 7 8 8 19 10 . 11 7 Robot Miss Streak 4 | . 1 1 3 2 2 1 . 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 151 | . 8 10 20 4 76 11 . 8 14 Core Hits 76 | . 4 4 10 3 41 3 . 2 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . 3 1 . . . Burn 4 | . . . . . 3 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3157 | . 80 207 323 41 1583 243 . 206 474 Guns 1875 | . 80 99 323 41 1264 68 . . . Cannons 980 | . . . . . 125 175 . 206 474 Explosions 302 | . . 108 . . 194 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 27 | . 27 . . . . . . . . Thermal 2546 | . 53 99 100 12 1359 243 . 206 474 Explosive 108 | . . 108 . . . . . . . Electromagnetic 476 | . . . 223 29 224 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 . . 3 4 Average Corruption 5 | . . . . . 7 . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . 24 . . . 6 Message Errors 3 | . . . . . 3 . . . . Matter Fused 8 | . . . . . 7 . . . 1 Heat Flow Errors 7 | . . . . . 5 . . . 2 Energy Discharges 5 | . . . . . 3 . . . 2 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 2 . . . 1 Data Loss (major) 2 | . . . . . 2 . . . . Misfires 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . . . 22 . . . . Projectiles 10 | . . . . . 10 . . . . Explosions 12 | . . . . . 12 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 55 | . . 10 . . 45 . . . . Shots 2 | . . 1 . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1353 | . 65 13 . . 233 174 . . 1353 Average Temperature 213 | . 33 10 . . 51 68 . . 473 Received Heat Transfer 903 | . 54 114 66 . 621 48 . . . Effects 45 | . . . . . . . . . 45 Shutdowns 9 | . . . . . . . . . 9 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 11 | . . . . . . . . . 11 Damage (core) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 9 | . . . . . 8 . . . 1 Heat Transferred 5068 | . 125 225 296 37 2877 481 . 322 705 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Peak Influence 274 | . 54 67 232 160 274 67 . 40 114 Initial 90 | . . 21 26 90 . 32 . . 21 Average 72 | . 13 59 82 78 136 31 . 25 40 Maximum Alert Level 1 | . . . 1 . 1 . . . . Low Security (%) 90 | 100 100 100 89 100 67 100 100 100 100 Level 1 9 | . . . 10 . 32 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 2 2 1 1 2 Investigation 4 | . . . . . 1 . 1 . 2 Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . 1 . 1 1 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Distress Signals 5 | . . . . . 3 2 . . . Communications Jammed 65 | . . . . . 63 1 . . 1 Distress Signals 65 | . . . . . 63 1 . . 1 Times Spotted 75 | . 6 2 10 3 31 11 . 6 6 Peak Tracking Total 7 | . 3 1 3 3 7 4 . 4 5 Tactical Retreats 8 | . 1 . 1 . 2 2 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Traps Triggered 5 | . . . . . . . . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Machines Disabled 2 | . . . 1 . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Machines Accessed 19 | . 2 . 1 1 4 6 1 . 4 Terminals 15 | . 2 . 1 . 3 4 1 . 4 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 5 . 4 1 10 12 2 . 10 Successful 20 | . 3 . 1 1 5 3 1 . 6 Failed 24 | . 2 . 3 . 5 9 1 . 4 Catastrophic 5 | . . . . . 1 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual 19 | . 4 . 4 . 6 4 . . 1 Terminals 36 | . 5 . 4 . 7 8 2 . 10 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 . . 1 1 1 1 . 5 Record 1 | . . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 3 | . 1 . . . . . . . 2 Alert Level 1 | . . . . . . . . . 1 Unreport Threat 2 | . . . . . . 1 . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . 1 . . . 1 Terminals 5 | . 2 . 1 . 1 . . . 1 Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 1 . 1 . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 . 1 . 4 6 1 . 4 Full Trace Events 4 | . . . . . 1 . 1 . 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 219 | . . . . . 219 . . . . Retrieved Matter 435 | . . . . . 435 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Total Allies 9 | . . 1 . 2 3 3 . . . Largest Group 2 | . . 1 1 2 2 1 . . . Highest-Rated Group 41 | . . 31 31 41 41 16 . . . Highest-Rated Ally 31 | . . 31 31 31 31 16 . . . Total Orders . | . . . . . . . . . . Ally Attacks 73 | . . . 4 . 36 33 . . . Total Damage 489 | . . . 64 . 270 155 . . . Kills 5 | . . . 1 . 3 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 57 | . . . . . 27 30 . . . Drone Recoveries 54 | . . . . . 26 28 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Turns Passed 3651 | 74 157 203 394 588 945 574 61 173 482 Spaces Moved 2282 | 58 134 131 212 471 416 427 42 119 272 Core 4 | 4 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2084 | . . 125 212 471 416 427 42 119 272 Wheels 194 | 54 134 6 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 126 125 122 Average Speed 127 | 96 100 119 120 120 162 121 126 126 123 Slowest Speed 260 | 100 100 120 120 120 260 190 127 127 124 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 36 26 19 90 36 17 1 84 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 13 | . . 4 1 . 1 . . . 7 Terrain Destroyed 25 | . . 6 1 . 10 . . . 8 Melee . | . . . . . . . . . . Projectile 17 | . . 4 1 . 4 . . . 8 AOE 8 | . . 2 . . 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Total 2786 | 75 147 152 318 487 583 473 49 133 369 Wait 257 | . 6 . 80 9 69 22 . 1 70 Move 2273 | 57 133 130 211 470 415 426 41 118 272 Hop . | . . . . . . . . . . Pick Up 34 | 12 2 1 2 2 11 . 2 1 1 Fast Attach 17 | . 1 . 1 . 9 4 . 2 . Attach 21 | 6 . 1 1 . 5 2 3 . 3 Detach . | . . . . . . . . . . Swap 31 | . . 4 5 . 8 7 2 3 2 Drop 33 | . . . 2 2 15 8 1 4 1 Fire 120 | . 5 16 16 4 51 4 . 4 20 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Entered Mines 287 | -10/Mines | Discovered new exit (range 11) 306 | -10/Mines | Build established: Mutant 348 | -10/Mines | Received a Mining Laser from a helpful Derelict 435 | -10/Mines | Entered Materials 435 | -9/Materials | Accompanied by 1 ally 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Discovered new exit (range 12) 829 | -9/Materials | Entered Mines 1102 | -9/Mines | Found a hidden stash of uninstalled traps 1174 | -9/Mines | Learned Materials emergency access door positions 1234 | -9/Mines | Learned location of Zion (-6) 1272 | -9/Mines | Found the Drone Emporium 1280 | -9/Mines | Found Prototype Device 1366 | -9/Mines | Discovered new exit (range 10) 1401 | -9/Mines | Discovered new exit (range 7) 1417 | -9/Mines | Entered Materials 1417 | -8/Materials | Accompanied by 2 allies 1417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1821 | -8/Materials | Discovered new exit (range 3) 1896 | -8/Materials | Identified Splice Drone Bay 2255 | -8/Materials | Discovered new exit (range 4) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2903 | -7/Factory | Build established: Skirmisher 2919 | -7/Factory | Discovered new exit (range 14) 2934 | -7/Factory | Identified exit to Factory 2936 | -7/Factory | Entered another Factory area 2936 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2994 | -6/Factory | Identified exit to DSF 2997 | -6/Factory | Entered DSF 3045 | -6/DSF | Additional patrols routed to DSF 3155 | -6/DSF | Discovered new exit (range 12) 3168 | -6/DSF | Identified exit to Factory 3170 | -6/DSF | Entered Factory 3170 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3466 | -5/Factory | Build established: Tank 3590 | -5/Factory | Core integrity fell below 50% 3598 | -5/Factory | Core integrity fell below 20% 3653 | -5/Factory | Core destroyed Last Messages --------------- 03642_ Overheating: Arm. Leg damaged (-37). 03642_ Overheating: Hvy. Particle Cannon damaged (-29). 03642_ Overheating: Imp. Titanium Leg damaged (-32). 03642_ Overheating: Transmission Jammer damaged (-7). 03642_ U-05 Engineer builds a Wall. 03644_ R-10 Processor collects VTOL Module. 03645_ Power failure, Cld. Ion Engine shutdown. 03645_ Imp. Titanium Leg broken. 03645_ Overheating: Short circuit. 03645_ U-05 Engineer builds a Wall. 03647_ Overheating: Sml. Laser damaged (-37). 03647_ Overheating: Cld. Ion Engine damaged (-3). 03647_ Overheating: Broken Imp. Heat Sink damaged (-5). 03648_ U-05 Engineer builds a Wall. 03650_ Overheating: System interference. 03650_ Hvy. Particle Cannon temporarily disabled. 03650_ Sml. Laser temporarily disabled. 03650_ U-05 Engineer builds a Wall. 03651_ Power failure, Cld. Ion Engine shutdown. 03653_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###???????###??????????????????????? | | ###############T###########################??????? | | u ^ ?????? | | @ ^ ?????? | | % % R ^ ?????? | | k [% %= ?????? | | uu* ^^ ?????? | | ######### ################ ########??????? | | # #???????? ? #?????????????? | | # #???????? #? #?????????????? | | # #??????? #? #?????????????? | | # #???????""" +?? #?????????????? | | + #???????""" #?? #?????????????? | | # #??????"""" #??? #?????????????? | | # #?????????? #??? #?????????????? | | # #??????????#+###???? #?????????????? | | # ?????????????????? ?????????????? | | ######### ????????????????? ?????????????? | | #####???# ?????????????????????????????? | | ????????????????????????????? | | ######### ????????????????????????????? | | ????????####+#########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed SwarmCouplerFilter Manual? 0 Play Time 00:44:14 Cumulative 117.8 hours Start 2023.03.03 @ 23:23:04 End 2023.03.04 @ 00:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a00c5583-4f8a-4b19-a2aa-6eff36517b71