Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 19:56:53

Player: Michael

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (112)     560
Value Destroyed (3510)     3510
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (3486)               3486
              TOTAL SCORE: 14976

 Bonus
-------
High Alert Combat Kills    486
Win                        3000

 Cogmind 
---------
Core Integrity             1508/1600
Matter                     290/300
Energy                     414/430
System Corruption          0%
Temperature                Cool (140)
Movement                   Flying (31)
Location                   To Epsilon Eridani

 Parts 
-------
>                 --- POWER (2) --------
            Light Particle Reactor
                  Quantum Reactor
>                 --- PROPULSION (7) ---
                  Impulse Thruster
                  Field Propulsion Array
                  Field Propulsion Array
                  Field Propulsion Array
>                 --- UTILITY (11) -----
                  Power Amplifier
         Advanced Coolant Injector
            Large Storage Unit
         Advanced Weight Redist. System
                  Visual Processing Unit
         Advanced Signal Interpreter
         Advanced Targeting Computer
          Layered Light Armor Plating
          Layered Medium Armor Plating
                  Hacking Suite
        Makeshift Hacking Suite
>                 --- WEAPON (5) -------
         Enhanced Nova Cannon
                  Hardcell Cannon
>                 --- INVENTORY (10) ---
  Faulty Enhanced Nuclear Core
                  Field Propulsion Drive
                  Field Propulsion Array
            Large Storage Unit
          Compact Matter Pod (150)
          Compact Matter Pod (143)
                  Hardcell Cannon
                  Linear Accelerator
                  Power Sword

 Peak State 
------------
>           --- POWER ------------
      Light Particle Reactor
            Quantum Reactor
>           --- PROPULSION -------
            Field Propulsion Drive
            Field Propulsion Array
            Field Propulsion Array
            Field Propulsion Array
>           --- UTILITY ----------
            Power Amplifier
   Advanced Coolant Injector
      Large Storage Unit
   Advanced Weight Redist. System
            Visual Processing Unit
   Advanced Signal Interpreter
   Advanced Targeting Computer
            Reaction Control System
    Layered Light Armor Plating
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
   Enhanced Nova Cannon
            Greatsword
            Power Sword
>           --- INVENTORY --------
   Enhanced Nuclear Core
      Micro Fission Core
      Light Particle Reactor
            Field Propulsion Drive
            Field Propulsion Array
     Medium Storage Unit
    Compact Matter Pod
    Compact Matter Pod
            System Backup Module
[Rating: 134]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Linear Gravjet
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Field Propulsion Array
Utility                    Visual Processing Unit
  Device                   Improved Coolant Injector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   .   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   
  Utility                  9    | .   .   .   1   1   2   .   .   2   .   .   .   .   1   2   
  Weapon                   3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             200  | 6   2   16  28  25  22  4   .   18  6   .   12  19  29  13  
  Power                    22   | 1   .   3   1   1   1   .   .   1   1   .   1   4   5   3   
    Engine                 7    | 1   .   3   1   1   .   .   .   .   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   1   .   .   1   1   .   1   1   2   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   
  Propulsion               37   | 2   .   1   3   4   4   .   .   .   2   .   5   3   11  2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | 2   .   1   3   4   4   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   1   .   4   3   3   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   1   .   1   .   8   2   
  Utility                  72   | 1   2   3   10  8   11  2   .   5   3   .   6   7   9   5   
    Device                 37   | .   1   .   6   5   4   1   .   4   .   .   3   6   6   1   
    Storage                11   | 1   .   1   .   1   4   .   .   .   1   .   1   .   1   1   
    Processor              8    | .   .   1   .   2   1   .   .   1   1   .   1   .   .   1   
    Hackware               4    | .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
    Protection             12   | .   1   1   4   .   .   1   .   .   .   .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   .   9   14  12  6   2   .   12  .   .   .   5   4   3   
    Energy Gun             5    | 1   .   .   1   1   .   .   .   2   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   .   2   1   .   .   7   .   .   .   1   2   .   
    Ballistic Gun          22   | 1   .   7   8   4   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               9    | .   .   1   1   4   3   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   3   1   1   1   .   3   .   .   .   3   1   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 53   | .   .   .   6   4   15  .   .   7   6   .   .   4   7   4   
  Power                    3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   .   2   .   5   .   .   1   2   .   .   2   5   1   
  Utility                  13   | .   .   .   .   .   5   .   .   2   3   .   .   1   1   1   
  Weapon                   19   | .   .   .   4   4   3   .   .   4   1   .   .   1   1   1   
  Highest Loss Streak      7    | .   .   .   6   1   7   .   .   7   3   .   .   3   5   2   
Average Slot Usage (%)     72   | .   99  99  92  76  71  52  53  48  30  17  43  80  80  76  
  Engine                   4    | .   14  10  8   6   2   .   .   .   .   .   .   1   .   .   
  Wheel                    9    | .   28  22  15  13  15  6   6   3   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   1   .   9   23  16  .   
  Device                   8    | .   1   .   6   9   7   6   6   10  5   5   9   14  16  12  
  Storage                  6    | .   14  11  8   6   9   6   6   3   1   .   2   4   4   4   
  Processor                9    | .   .   .   9   11  18  13  13  11  11  5   7   9   8   12  
  Hackware                 3    | .   .   .   .   .   .   6   6   2   3   5   7   9   8   8   
  Protection               2    | .   12  10  2   .   .   5   6   1   .   .   .   .   .   6   
  Energy Cannon            1    | .   .   .   .   3   2   .   .   5   .   .   .   3   2   4   
  Ballistic Gun            11   | .   14  42  35  7   5   3   6   2   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   9   3   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   3   5   2   2   .   2   .   .   .   3   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 13  18  41  45  55  70  48  43  71  14  1   16  63  81  87  
  Greatest Support         102  | 20  20  20  20  44  44  28  28  28  17  3   39  71  102 88  
  Greatest Overweight (x)  11   | .   .   2   11  1   2   1   1   2   2   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   10  10  10  12  12  12  12  8   4   8   8   10  10  
  Average Capacity         9    | 5   6   8   9   9   10  12  12  9   5   4   5   8   9   10  
  Most Carried             12   | 4   6   10  10  10  12  6   6   12  4   4   6   8   10  10  
  Average Carried          6    | 2   5   7   9   6   8   5   6   5   3   4   4   7   9   9   
  Final Capacity           12   | 6   6   10  4   10  12  12  12  4   4   4   8   8   10  10  
  Final Carried            10   | 4   6   10  4   10  4   6   6   3   4   4   5   8   8   10  

 Class Distribution 
--------------------
 46% | Mutant
 12% | Hacker-Scout
 12% | Tank
  9% | Skirmisher
  5% | Hacker-Sprinter
  3% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
            Tank | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves
          Mutant | -5/Factory
          Mutant | -5/Upper Caves
          Mutant | -5/Upper Caves
          Mutant | -4/Factory
    Hacker-Scout | -3/Research
    Hacker-Scout | -2/Research
 Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Matter Collected           4668 | 185  96   913  696  693  514  34   .    192  68   10   28   375  331  533  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4724 | .    17   1001 655  1025 642  .    .    273  .    .    .    614  401  96   
  Parts                    240  | .    3    65   37   63   17   .    .    12   .    .    .    14   26   3    
Haulers Intercepted        9    | .    .    5    .    1    1    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           7    | .    .    .    4    1    .    .    .    .    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  70   | .   .   19  10  22  10  .   .   5   .   .   .   .   4   .   
  Melee                    12   | .   .   .   1   1   5   .   .   1   .   .   .   .   4   .   
  Guns                     26   | .   .   16  8   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   4   2   .   .   4   .   .   .   .   .   .   
  AOE                      21   | .   .   3   1   14  3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   1   9   .   3   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   5   .   1   1   .   .   .   .   .   .   1   .   1   
  Recycler                 12   | .   .   1   3   2   1   .   .   .   .   .   .   3   2   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   
  Swarmer                  19   | .   .   5   .   8   4   .   .   .   .   .   .   .   2   .   
  Grunt                    28   | .   .   11  6   4   5   .   .   2   .   .   .   .   .   .   
  Brawler                  3    | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   2   4   4   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   
Best Kill Streak           11   | .   1   8   3   11  3   .   .   4   .   .   .   3   2   1   
  Combat Bots Only         6    | .   .   6   3   6   3   .   .   4   .   .   .   .   2   .   
Max Kills in Single Turn   4    | .   1   3   2   4   2   .   .   1   .   .   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   3   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Damage Taken               10073 | .    .    998  1109 1304 2073 .    .    1043 652  59   205  375  1331 924  
  Core                     2181  | .    .    290  85   174  523  .    .    195  419  59   53   50   241  92   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  100  27   84   75   .    .    38   .    .    32   95   96   83   94   
Volleys Fired              203   | .    3    65   34   38   7    1    .    12   .    .    .    23   9    11   
  Largest                  5     | .    2    4    5    4    3    1    .    4    .    .    .    1    1    3    
  Hottest                  392   | .    60   98   127  181  120  25   .    392  .    .    .    98   120  250  
Shots Fired                591   | .    6    254  121  111  13   1    .    32   .    .    .    23   9    21   
  Gun                      431   | .    6    247  118  54   5    1    .    .    .    .    .    .    .    .    
  Cannon                   117   | .    .    5    .    23   4    .    .    32   .    .    .    23   9    21   
  Launcher                 43    | .    .    2    3    34   4    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  439   | .    3    252  117  51   5    1    .    .    .    .    .    .    .    10   
  Thermal                  84    | .    .    .    .    8    1    .    .    32   .    .    .    23   9    11   
  Explosive                43    | .    .    2    3    34   4    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    3    .    1    18   3    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    2    11   11   12   14   .    .    11   .    .    .    9    4    5    
  Robot Miss Streak        6     | .    1    4    6    4    4    .    .    1    .    .    .    3    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           394   | .    2    143  83   74   24   .    .    26   .    .    .    22   18   2    
  Core Hits                191   | .    2    45   36   57   23   .    .    9    .    .    .    10   8    1    
  Critical Hits            6     | .    .    1    2    .    .    .    .    .    .    .    .    1    2    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              133   | .    .    .    16   22   22   3    .    7    .    .    .    16   44   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 121   | .    .    .    16   22   22   3    .    7    .    .    .    10   38   3    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    6    6    .    
  Sneak Attacks            16    | .    .    .    6    5    .    .    .    1    .    .    .    2    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
Damage Inflicted           12663 | .    26   2026 1986 3882 1389 .    .    989  .    .    .    1023 1223 119  
  Guns                     3328  | .    26   1671 1022 520  89   .    .    .    .    .    .    .    .    .    
  Cannons                  2118  | .    .    38   .    498  119  .    .    746  .    .    .    553  45   119  
  Explosions               3154  | .    .    317  272  2008 557  .    .    .    .    .    .    .    .    .    
  Melee                    3987  | .    .    .    692  856  621  .    .    243  .    .    .    470  1105 .    
  Ramming                  76    | .    .    .    .    .    3    .    .    .    .    .    .    .    73   .    
  Kinetic                  3335  | .    11   1709 1005 483  89   .    .    .    .    .    .    .    .    38   
  Thermal                  1793  | .    .    108  22   208  30   .    .    746  .    .    .    553  45   81   
  Explosive                2955  | .    .    209  250  1939 557  .    .    .    .    .    .    .    .    .    
  Electromagnetic          517   | .    15   .    17   396  89   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3692  | .    .    .    692  856  621  .    .    243  .    .    .    212  1068 .    
  Piercing                 295   | .    .    .    .    .    .    .    .    .    .    .    .    258  37   .    
Highest Corruption         8     | .    .    .    1    .    2    1    .    5    8    8    .    .    1    .    
  Average Corruption       2     | .    .    .    1    .    1    1    .    3    4    8    .    .    1    .    
  Corruption Purged        4     | .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    
  Effects                  19    | .    .    .    2    .    2    .    .    5    4    5    .    .    1    .    
    Message Errors         7     | .    .    .    .    .    1    .    .    2    2    2    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    1    .    1    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Targeting Errors       2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1000  | .    .    17   248  235  20   .    .    130  .    .    .    153  197  .    
  Projectiles              53    | .    .    .    .    .    1    .    .    35   .    .    .    17   .    .    
  Explosions               57    | .    .    17   .    40   .    .    .    .    .    .    .    .    .    .    
  Melee                    890   | .    .    .    248  195  19   .    .    95   .    .    .    136  197  .    
Knockbacks                 2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      391   | .    .    247  31   76   1    .    .    .    .    .    .    .    36   .    
  Shots                    7     | .    .    4    1    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Targets Rammed             3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        446   | .    30   258  446  199  18   .    .    214  179  .    1    198  185  199  
  Average Temperature      94    | .    17   67   183  52   9    .    .    144  99   .    1    93   35   141  
  Received Heat Transfer   1647  | .    .    255  477  168  435  .    .    63   63   .    24   .    153  9    
  Effects                  9     | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    
  Heat Transferred         2253  | .    .    100  50   300  50   .    .    1050 .    .    .    592  37   74   
Parts Sabotaged            3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Peak Influence             1320 | .    41   518  381  1320 718  .    .    217  .    .    70   165  192  288  
  Initial                  646  | .    .    16   170  140  646  .    .    104  .    .    .    36   75   96   
  Average                  286  | .    30   235  261  489  637  .    .    131  .    .    11   111  108  147  
Maximum Alert Level        4    | .    .    2    1    4    3    .    .    1    .    .    .    .    .    1    
  Low Security (%)         52   | 100  100  35   15   37   .    .    .    80   .    .    100  100  100  80   
  Level 1                  22   | .    .    48   84   15   .    .    .    19   .    .    .    .    .    19   
  Level 2                  16   | .    .    16   .    14   93   .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    27   6    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    1    3    2    5    2    .    .    2    .    .    1    .    1    2    
  Investigation            2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Extermination            4    | .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    
  Reinforcement            11   | .    1    3    2    2    .    .    .    1    .    .    1    .    .    1    
  Assault                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Distress Signals           6    | .   .   1   .   1   .   .   .   1   .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   2   29  16  32  25  .   .   14  14  1   17  22  26  25  
  Peak Tracking Total      15   | .   1   6   6   6   5   .   .   6   9   1   13  10  15  14  
  Tactical Retreats        33   | .   .   5   2   1   4   .   .   3   5   .   1   4   3   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Traps Triggered            4    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Machines Disabled          16   | .   .   7   .   8   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       5    | .   .   5   .   3   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Machines Accessed          49   | .   3   5   2   13  5   .   .   4   .   .   1   5   8   3   
  Terminals                28   | .   2   3   1   7   1   .   .   3   .   .   1   3   5   2   
  Fabricators              4    | .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   1   
  Recycling Units          5    | .   1   .   .   1   1   .   .   .   .   .   .   .   2   .   
  Scanalyzers              6    | .   .   2   1   1   1   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                135  | .   13  21  14  37  10  .   .   8   .   .   1   9   16  6   
  Successful               81   | .   9   18  11  18  5   .   .   3   .   .   1   4   10  2   
  Failed                   54   | .   4   3   3   19  5   .   .   5   .   .   .   5   6   4   
    Catastrophic           7    | .   .   .   1   2   .   .   .   1   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   3   3   1   11  .   .   .   1   .   .   .   .   3   .   
  Terminals                77   | .   9   11  5   22  2   .   .   7   .   .   1   5   11  4   
  Fabricators              11   | .   .   .   .   7   2   .   .   .   .   .   .   .   2   .   
  Repair Stations          11   | .   .   .   .   5   1   .   .   .   .   .   .   3   .   2   
  Recycling Units          10   | .   4   .   .   1   2   .   .   .   .   .   .   .   3   .   
  Scanalyzers              25   | .   .   10  9   2   3   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             35   | .   7   8   1   7   1   .   .   2   .   .   1   2   5   1   
  Part Schematic           3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   1   .   1   .   .   .   1   .   .   .   1   1   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   5   2   .   .   .   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Build                    6    | .   .   .   .   4   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   
  Scan Component           3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Repair                   2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   1   .   .   1   1   .   .   .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 21   | .   .   9   9   2   1   .   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   4   3   1   1   .   .   .   .   .   .   .   .   .   
  Analyze                  12   | .   .   5   6   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   1   1   1   .   .   .   1   .   .   .   .   1   .   
  Terminals                6    | .   1   1   1   1   .   .   .   1   .   .   .   .   1   .   
    Botnet                 6    | .   1   1   1   1   .   .   .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   2   3   1   9   5   .   .   4   .   .   1   5   8   3   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   3   3   3   .   .   .   .   .   .   .   .   .   .   
  Parts Built              9    | .   .   .   .   6   2   .   .   .   .   .   .   .   1   .   
    Matter                 1150 | .   .   .   .   840 124 .   .   .   .   .   .   .   186 .   
    Time                   412  | .   .   .   .   332 31  .   .   .   .   .   .   .   49  .   
  Total Part Build Rating  38   | .   .   .   .   32  4   .   .   .   .   .   .   .   2   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Time                     56   | .   .   .   .   25  .   .   .   .   .   .   .   31  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          45   | .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   2   .   .   2   .   .   .   .   .   .   .   .   9   .   
Parts Scanalyzed           7    | .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   1   .   1   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Turns Passed               6862 | 48   211  757  707  1136 702  720  82   441  277  190  150  607  583  251  
Spaces Moved               7536 | 45   236  454  427  867  610  638  75   312  465  379  335  1216 890  587  
  Core                     1013 | 5    .    .    42   5    90   .    .    134  314  379  44   .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3388 | 40   236  454  385  862  520  638  75   178  .    .    .    .    .    .    
  Hover                    2178 | .    .    .    .    .    .    .    .    .    151  .    154  1216 657  .    
  Flight                   957  | .    .    .    .    .    .    .    .    .    .    .    137  .    233  587  
  Fastest Speed            28   | 50   80   80   50   50   50   110  110  50   50   50   32   28   28   28   
  Average Speed            68   | 76   80   90   99   101  92   110  110  107  56   50   38   35   38   30   
  Slowest Speed            600  | 80   80   100  600  110  110  110  110  150  150  50   50   45   111  31   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    .    .    .    .    .    .    .    .    .    2    .    6    13   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    49   44   28   25   18   82   14   12   71   35   10   28   24   21   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    1    1    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    .    .    .    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    2    .    .    4    1    .    .    .    .    
Spaces Dug                 54   | .    .    .    3    5    .    3    .    2    .    .    .    8    21   12   
Terrain Destroyed          473  | .    .    36   35   310  25   3    .    12   .    .    .    13   21   18   
  Melee                    36   | .    .    .    3    5    .    3    .    2    .    .    .    7    13   3    
  Projectile               39   | .    .    .    .    .    .    .    .    10   .    .    .    6    8    15   
  AOE                      398  | .    .    36   32   305  25   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total                      8571 | 55   253  642  610  1002 698  648  74   384  481  378  348  1335 1043 620  
  Wait                     330  | .    1    94   79   26   13   .    .    11   .    .    .    49   57   .    
  Move                     7482 | 44   235  453  426  866  609  637  74   311  464  378  330  1215 878  562  
  Hop                      18   | .    .    .    .    .    .    .    .    .    .    .    2    .    5    11   
  Pick Up                  83   | 5    6    4    5    17   6    1    .    6    5    .    3    8    9    8    
  Fast Attach              80   | 5    2    5    2    7    10   3    .    9    4    .    8    8    12   5    
  Attach                   53   | 1    .    3    2    9    10   1    .    9    2    .    3    3    5    5    
  Detach                   40   | .    1    4    3    3    6    2    .    9    2    .    1    2    3    4    
  Swap                     67   | .    .    8    24   9    2    .    .    .    .    .    1    8    12   3    
  Drop                     91   | .    5    6    19   5    11   .    .    10   4    .    .    6    17   8    
  Fire                     203  | .    3    65   34   38   7    1    .    12   .    .    .    23   9    11   
  Melee                    121  | .    .    .    16   22   22   3    .    7    .    .    .    13   35   3    
  Ram                      3    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 4 exits: Fac x2 / [*Upp] / Ext)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   49 | -11/Scrapyard  | Entered Materials
  119 | -10/Materials  | Identified exit to Mines
  254 | -10/Materials  | Discovered new exit (range 8)
  260 | -10/Materials  | Entered another Materials area
  260 | -9/Materials   | Evolved 2 slots: Weapon x2
  544 | -9/Materials   | Build established: Tank
  913 | -9/Materials   | Core integrity fell below 50%
  989 | -9/Materials   | Discovered new exit (range 5)
 1016 | -9/Materials   | Identified exit to Materials
 1017 | -9/Materials   | Entered another Materials area
 1017 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1687 | -8/Materials   | Lost 6 parts (2n4w)
 1722 | -8/Materials   | Discovered new exit (range 3)
 1724 | -8/Materials   | Identified exit to Factory
 1724 | -8/Materials   | Entered Factory
 1724 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1747 | -7/Factory     | Identified exit to Lower Caves
 1917 | -7/Factory     | Fabricated Centrium Wheel?
 1957 | -7/Factory     | Build established: Mutant
 2087 | -7/Factory     | Fabricated Centrium Wheel?
 2136 | -7/Factory     | Repaired Imp. Assault Rifle
 2333 | -7/Factory     | Fabricated Imp. Assault Rifle?
 2393 | -7/Factory     | Fabricated Imp. Assault Rifle?
 2440 | -7/Factory     | Local fabrication network quarantined
 2818 | -7/Factory     | Discovered new exit (range 17)
 2859 | -7/Factory     | Identified exit to Factory
 2860 | -7/Factory     | Entered another Factory area
 2860 | -6/Factory     | Evolved 2 slots: Utility x2
 3178 | -6/Factory     | Fabricated Arm. Wheel?
 3210 | -6/Factory     | First assault squad dispatched
 3249 | -6/Factory     | Lost 3 parts (1p1n1w)
 3419 | -6/Factory     | Spotted B-75 Beast
 3463 | -6/Factory     | Core integrity fell below 50%
 3481 | -6/Factory     | Lost 7 parts (3n3u1w)
 3497 | -6/Factory     | Discovered new exit (range 9)
 3562 | -6/Factory     | Entered Lower Caves
 3669 | -6/Lower Caves | Encountered a Warlord checkpoint
 4192 | -6/Lower Caves | Discovered new exit (range 7)
 4212 | -6/Lower Caves | Learned 8 Factory zone layouts
 4217 | -6/Lower Caves | Learned Factory terminal intel
 4282 | -6/Lower Caves | Entered another Lower Caves area
 4324 | -6/Lower Caves | Discovered new exit (range 15)
 4334 | -6/Lower Caves | Encountered a Warlord checkpoint
 4364 | -6/Lower Caves | Entered Factory
 4364 | -5/Factory     | Evolved 2 slots: Utility x2
 4365 | -5/Factory     | Identified exit to Extension
 4365 | -5/Factory     | Identified exit to Factory
 4366 | -5/Factory     | Loaded intel: 21 terminal locations
 4680 | -5/Factory     | Lost 7 parts (1n2u4w)
 4742 | -5/Factory     | Discovered new exit (range 12)
 4805 | -5/Factory     | Entered Upper Caves
 4825 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4861 | -5/Upper Caves | Lost 3 parts (1n1u1w)
 4894 | -5/Upper Caves | Learned Factory garrison access intel
 5058 | -5/Upper Caves | Core integrity fell below 50%
 5080 | -5/Upper Caves | Discovered new exit (range 5)
 5082 | -5/Upper Caves | Entered another Upper Caves area
 5086 | -5/Upper Caves | Discovered exit to Factory (range 8)
 5117 | -5/Upper Caves | Learned Factory security intel
 5122 | -5/Upper Caves | Spotted B-75 Beast
 5197 | -5/Upper Caves | Learned Factory emergency access door positions
 5272 | -5/Upper Caves | Entered Factory
 5272 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 5275 | -4/Factory     | Loaded intel: 4 garrison access locations
 5415 | -4/Factory     | Discovered new exit (range 18)
 5422 | -4/Factory     | Identified exit to Research
 5422 | -4/Factory     | Entered Research
 5422 | -3/Research    | Evolved 2 slots: Propulsion x2
 5488 | -3/Research    | Spotted B-86 Titan
 5697 | -3/Research    | Build established: Hacker-Scout
 5802 | -3/Research    | Discovered new exit (range 6)
 5803 | -3/Research    | Identified exit to Research
 5858 | -3/Research    | Repaired Imp. Linear Gravjet?
 6029 | -3/Research    | Entered another Research area
 6029 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 6060 | -2/Research    | Lost 3 parts (2n1w)
 6225 | -2/Research    | Fabricated Imp. Assault Rifle?
 6560 | -2/Research    | Lost 5 parts (3n1u1w)
 6562 | -2/Research    | Identified exit to Access
 6612 | -2/Research    | Entered Access
 6612 | -1/Access      | Evolved 2 slots: Utility x2
 6808 | -1/Access      | Build established: Hacker-Sprinter
 6862 | -1/Access      | Discovered new exit (range 6)
 6863 | -1/Access      | Identified exit to Surface
 6863 | ***            | Escaped!

 Last Messages 
---------------
06832_ R-10 Processor collects Quantum Reactor.
06834_ Penetrated by Slug.
06834_ Slug penetrates R-10 Processor.
06834_ A-15 Conveyor suffers critical hit.
06834_ A-15 Conveyor destroyed.
06835_ K-01 Serf collects debris.
06835_ Dropped System Backup Module.
06836_ Acquired Field Propulsion Drive.
06837_ Slug penetrates Wall.
06839_ K-01 Serf collects debris.
06853_ O-32 Director uses terminal to summon reinforcements.
06853_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A005.
06853_ O-32 Director locks terminal.
06853_ Connecting with Terminal... <x2>
>>Open
Sealed Barrier opened.
06862_ The Access Shell folds into the floor.
06862_ EXIT=FOUND
06863_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          50
Energy Capacity            440
Matter Stores              550
Matter Capacity            550
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        20
Additional Mass Support    9
Heat Shielding             100
Armor Coverage             375
Evasion (%)                76
Targeting Accuracy         8
Particle Charging          15
Offensive Hacking          21
Defensive Hacking          12

 Item Schematics 
-----------------
        Hcp. Storage Unit | -10/Materials | Hacked
 Hrd. Light Armor Plating | -9/Materials  | Scanalyzed
            Assault Rifle | -9/Materials  | Scanalyzed
          Terrain Scanner | -9/Materials  | Scanalyzed
       Imp. Assault Rifle | -8/Materials  | Scanalyzed
          Cld. Ion Engine | -8/Materials  | Scanalyzed
        Hvy. EM Pulse Gun | -8/Materials  | Scanalyzed
           Centrium Wheel | -7/Factory    | Scanalyzed
        Imp. Titanium Leg | -7/Factory    | Hacked
               Arm. Wheel | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     Centrium Wheel | x2 | -7/Factory  | Preloaded
     Centrium Wheel | x2 | -7/Factory  | Preloaded
 Imp. Assault Rifle | x1 | -7/Factory  
 Imp. Assault Rifle | x1 | -7/Factory  
         Arm. Wheel | x2 | -6/Factory  
 Imp. Assault Rifle | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagCoolantSource
  Manual?         1
Play Time         02:55:47
  Cumulative      220.2 hours
  Start           2020.09.18 @ 21:45:54
  End             2020.09.20 @ 19:56:53
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           48
  Adventurer      36
  Explorer        0
Win Type          0
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 46d14543-723c-4757-86ee-7b4d7c47e797