Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 19:56:53 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (3510) 3510 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3486) 3486 TOTAL SCORE: 14976 Bonus ------- High Alert Combat Kills 486 Win 3000 Cogmind --------- Core Integrity 1508/1600 Matter 290/300 Energy 414/430 System Corruption 0% Temperature Cool (140) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (11) ----- Power Amplifier Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Layered Medium Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON (5) ------- Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY (10) --- Faulty Enhanced Nuclear Core Field Propulsion Drive Field Propulsion Array Large Storage Unit Compact Matter Pod (150) Compact Matter Pod (143) Hardcell Cannon Linear Accelerator Power Sword Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Power Amplifier Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Reaction Control System Layered Light Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Greatsword Power Sword > --- INVENTORY -------- Enhanced Nuclear Core Micro Fission Core Light Particle Reactor Field Propulsion Drive Field Propulsion Array Medium Storage Unit Compact Matter Pod Compact Matter Pod System Backup Module [Rating: 134] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Linear Gravjet Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Array Utility Visual Processing Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . 1 . . . . . . 1 2 1 . Utility 9 | . . . 1 1 2 . . 2 . . . . 1 2 Weapon 3 | . . 2 1 . . . . . . . . . . . Parts Attached 200 | 6 2 16 28 25 22 4 . 18 6 . 12 19 29 13 Power 22 | 1 . 3 1 1 1 . . 1 1 . 1 4 5 3 Engine 7 | 1 . 3 1 1 . . . . . . . 1 . . Core 7 | . . . . . 1 . . 1 1 . 1 1 2 . Reactor 8 | . . . . . . . . . . . . 2 3 3 Propulsion 37 | 2 . 1 3 4 4 . . . 2 . 5 3 11 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 14 | 2 . 1 3 4 4 . . . . . . . . . Hover 11 | . . . . . . . . . 1 . 4 3 3 . Flight 12 | . . . . . . . . . 1 . 1 . 8 2 Utility 72 | 1 2 3 10 8 11 2 . 5 3 . 6 7 9 5 Device 37 | . 1 . 6 5 4 1 . 4 . . 3 6 6 1 Storage 11 | 1 . 1 . 1 4 . . . 1 . 1 . 1 1 Processor 8 | . . 1 . 2 1 . . 1 1 . 1 . . 1 Hackware 4 | . . . . . 2 . . . 1 . 1 . . . Protection 12 | . 1 1 4 . . 1 . . . . . 1 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 69 | 2 . 9 14 12 6 2 . 12 . . . 5 4 3 Energy Gun 5 | 1 . . 1 1 . . . 2 . . . . . . Energy Cannon 13 | . . . . 2 1 . . 7 . . . 1 2 . Ballistic Gun 22 | 1 . 7 8 4 1 1 . . . . . . . . Ballistic Cannon 4 | . . 1 1 . . . . . . . . . . 2 Launcher 9 | . . 1 1 4 3 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . 3 1 1 1 . 3 . . . 3 1 1 Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . . . . . Parts Lost 53 | . . . 6 4 15 . . 7 6 . . 4 7 4 Power 3 | . . . . . 2 . . . . . . . . 1 Propulsion 18 | . . . 2 . 5 . . 1 2 . . 2 5 1 Utility 13 | . . . . . 5 . . 2 3 . . 1 1 1 Weapon 19 | . . . 4 4 3 . . 4 1 . . 1 1 1 Highest Loss Streak 7 | . . . 6 1 7 . . 7 3 . . 3 5 2 Average Slot Usage (%) 72 | . 99 99 92 76 71 52 53 48 30 17 43 80 80 76 Engine 4 | . 14 10 8 6 2 . . . . . . 1 . . Wheel 9 | . 28 22 15 13 15 6 6 3 . . . . . . Hover 3 | . . . . . . . . . 1 . 9 23 16 . Device 8 | . 1 . 6 9 7 6 6 10 5 5 9 14 16 12 Storage 6 | . 14 11 8 6 9 6 6 3 1 . 2 4 4 4 Processor 9 | . . . 9 11 18 13 13 11 11 5 7 9 8 12 Hackware 3 | . . . . . . 6 6 2 3 5 7 9 8 8 Protection 2 | . 12 10 2 . . 5 6 1 . . . . . 6 Energy Cannon 1 | . . . . 3 2 . . 5 . . . 3 2 4 Ballistic Gun 11 | . 14 42 35 7 5 3 6 2 . . . . . . Launcher 1 | . . . . 9 3 . . . . . . . . . Slashing Weapon 2 | . . . 3 5 2 2 . 2 . . . 3 6 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 87 | 13 18 41 45 55 70 48 43 71 14 1 16 63 81 87 Greatest Support 102 | 20 20 20 20 44 44 28 28 28 17 3 39 71 102 88 Greatest Overweight (x) 11 | . . 2 11 1 2 1 1 2 2 . . . 1 . Average Overweight (x) . | . . 1 1 . . 1 1 1 . . . . . . Largest Inventory Capacity 12 | 6 6 10 10 10 12 12 12 12 8 4 8 8 10 10 Average Capacity 9 | 5 6 8 9 9 10 12 12 9 5 4 5 8 9 10 Most Carried 12 | 4 6 10 10 10 12 6 6 12 4 4 6 8 10 10 Average Carried 6 | 2 5 7 9 6 8 5 6 5 3 4 4 7 9 9 Final Capacity 12 | 6 6 10 4 10 12 12 12 4 4 4 8 8 10 10 Final Carried 10 | 4 6 10 4 10 4 6 6 3 4 4 5 8 8 10 Class Distribution -------------------- 46% | Mutant 12% | Hacker-Scout 12% | Tank 9% | Skirmisher 5% | Hacker-Sprinter 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 4668 | 185 96 913 696 693 514 34 . 192 68 10 28 375 331 533 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4724 | . 17 1001 655 1025 642 . . 273 . . . 614 401 96 Parts 240 | . 3 65 37 63 17 . . 12 . . . 14 26 3 Haulers Intercepted 9 | . . 5 . 1 1 . . . . . . 1 . 1 Recyclers Shooed 7 | . . . 4 1 . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 70 | . . 19 10 22 10 . . 5 . . . . 4 . Melee 12 | . . . 1 1 5 . . 1 . . . . 4 . Guns 26 | . . 16 8 2 . . . . . . . . . . Cannons 10 | . . . . 4 2 . . 4 . . . . . . AOE 21 | . . 3 1 14 3 . . . . . . . . . Classes Destroyed 13 | . 1 9 . 3 . . . . . . . . . . Worker 6 | . . 1 . 5 . . . . . . . . . . Builder 6 | . . 2 2 2 . . . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . . . . Hauler 9 | . . 5 . 1 1 . . . . . . 1 . 1 Recycler 12 | . . 1 3 2 1 . . . . . . 3 2 . Operator 2 | . 1 . . 1 . . . . . . . . . . Watcher 5 | . . 1 . 2 . . . . . . . 2 . . Swarmer 19 | . . 5 . 8 4 . . . . . . . 2 . Grunt 28 | . . 11 6 4 5 . . 2 . . . . . . Brawler 3 | . . 1 . . 1 . . 1 . . . . . . Sentry 10 | . . 2 4 4 . . . . . . . . . . Hunter 4 | . . . . 4 . . . . . . . . . . Programmer 6 | . . . . 2 . . . 2 . . . . 2 . Best Kill Streak 11 | . 1 8 3 11 3 . . 4 . . . 3 2 1 Combat Bots Only 6 | . . 6 3 6 3 . . 4 . . . . 2 . Max Kills in Single Turn 4 | . 1 3 2 4 2 . . 1 . . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . 3 1 3 2 . . . . . . . . . Melee 1 | . . . 1 1 1 . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Damage Taken 10073 | . . 998 1109 1304 2073 . . 1043 652 59 205 375 1331 924 Core 2181 | . . 290 85 174 523 . . 195 419 59 53 50 241 92 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 100 27 84 75 . . 38 . . 32 95 96 83 94 Volleys Fired 203 | . 3 65 34 38 7 1 . 12 . . . 23 9 11 Largest 5 | . 2 4 5 4 3 1 . 4 . . . 1 1 3 Hottest 392 | . 60 98 127 181 120 25 . 392 . . . 98 120 250 Shots Fired 591 | . 6 254 121 111 13 1 . 32 . . . 23 9 21 Gun 431 | . 6 247 118 54 5 1 . . . . . . . . Cannon 117 | . . 5 . 23 4 . . 32 . . . 23 9 21 Launcher 43 | . . 2 3 34 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 439 | . 3 252 117 51 5 1 . . . . . . . 10 Thermal 84 | . . . . 8 1 . . 32 . . . 23 9 11 Explosive 43 | . . 2 3 34 4 . . . . . . . . . Electromagnetic 25 | . 3 . 1 18 3 . . . . . . . . . Robot Hit Streak 14 | . 2 11 11 12 14 . . 11 . . . 9 4 5 Robot Miss Streak 6 | . 1 4 6 4 4 . . 1 . . . 3 . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 394 | . 2 143 83 74 24 . . 26 . . . 22 18 2 Core Hits 191 | . 2 45 36 57 23 . . 9 . . . 10 8 1 Critical Hits 6 | . . 1 2 . . . . . . . . 1 2 . Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . 1 2 . . . . . . . . . 2 . Melee Attacks 133 | . . . 16 22 22 3 . 7 . . . 16 44 3 Impact . | . . . . . . . . . . . . . . . Slashing 121 | . . . 16 22 22 3 . 7 . . . 10 38 3 Piercing 12 | . . . . . . . . . . . . 6 6 . Sneak Attacks 16 | . . . 6 5 . . . 1 . . . 2 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 1 3 . Damage Inflicted 12663 | . 26 2026 1986 3882 1389 . . 989 . . . 1023 1223 119 Guns 3328 | . 26 1671 1022 520 89 . . . . . . . . . Cannons 2118 | . . 38 . 498 119 . . 746 . . . 553 45 119 Explosions 3154 | . . 317 272 2008 557 . . . . . . . . . Melee 3987 | . . . 692 856 621 . . 243 . . . 470 1105 . Ramming 76 | . . . . . 3 . . . . . . . 73 . Kinetic 3335 | . 11 1709 1005 483 89 . . . . . . . . 38 Thermal 1793 | . . 108 22 208 30 . . 746 . . . 553 45 81 Explosive 2955 | . . 209 250 1939 557 . . . . . . . . . Electromagnetic 517 | . 15 . 17 396 89 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3692 | . . . 692 856 621 . . 243 . . . 212 1068 . Piercing 295 | . . . . . . . . . . . . 258 37 . Highest Corruption 8 | . . . 1 . 2 1 . 5 8 8 . . 1 . Average Corruption 2 | . . . 1 . 1 1 . 3 4 8 . . 1 . Corruption Purged 4 | . . . . . 1 1 . 2 . . . . . . Effects 19 | . . . 2 . 2 . . 5 4 5 . . 1 . Message Errors 7 | . . . . . 1 . . 2 2 2 . . . . Matter Fused 3 | . . . . . . . . 1 . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . Energy Discharges 4 | . . . 1 . 1 . . . 1 1 . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . . . Targeting Errors 2 | . . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1000 | . . 17 248 235 20 . . 130 . . . 153 197 . Projectiles 53 | . . . . . 1 . . 35 . . . 17 . . Explosions 57 | . . 17 . 40 . . . . . . . . . . Melee 890 | . . . 248 195 19 . . 95 . . . 136 197 . Knockbacks 2 | . . 1 . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 1 | . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 391 | . . 247 31 76 1 . . . . . . . 36 . Shots 7 | . . 4 1 2 . . . . . . . . . . Rammed 3 | . . . . . 2 . . . . . . . 1 . Targets Rammed 3 | . . . . . 2 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 446 | . 30 258 446 199 18 . . 214 179 . 1 198 185 199 Average Temperature 94 | . 17 67 183 52 9 . . 144 99 . 1 93 35 141 Received Heat Transfer 1647 | . . 255 477 168 435 . . 63 63 . 24 . 153 9 Effects 9 | . . . 9 . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . Energy Bleed 3 | . . . 3 . . . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 4 | . . . . 3 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 1 . . . 3 . . Heat Transferred 2253 | . . 100 50 300 50 . . 1050 . . . 592 37 74 Parts Sabotaged 3 | . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Peak Influence 1320 | . 41 518 381 1320 718 . . 217 . . 70 165 192 288 Initial 646 | . . 16 170 140 646 . . 104 . . . 36 75 96 Average 286 | . 30 235 261 489 637 . . 131 . . 11 111 108 147 Maximum Alert Level 4 | . . 2 1 4 3 . . 1 . . . . . 1 Low Security (%) 52 | 100 100 35 15 37 . . . 80 . . 100 100 100 80 Level 1 22 | . . 48 84 15 . . . 19 . . . . . 19 Level 2 16 | . . 16 . 14 93 . . . . . . . . . Level 3 6 | . . . . 27 6 . . . . . . . . . Level 4 1 | . . . . 5 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 3 2 5 2 . . 2 . . 1 . 1 2 Investigation 2 | . . . . 1 . . . . . . . . . 1 Extermination 4 | . . . . 2 . . . 1 . . . . 1 . Reinforcement 11 | . 1 3 2 2 . . . 1 . . 1 . . 1 Assault 2 | . . . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 1 1 . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 6 | . . 1 . 1 . . . 1 . . 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 223 | . 2 29 16 32 25 . . 14 14 1 17 22 26 25 Peak Tracking Total 15 | . 1 6 6 6 5 . . 6 9 1 13 10 15 14 Tactical Retreats 33 | . . 5 2 1 4 . . 3 5 . 1 4 3 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . . . 1 . 1 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 16 | . . 7 . 8 . . . 1 . . . . . . Max in Single Turn 5 | . . 5 . 3 . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 49 | . 3 5 2 13 5 . . 4 . . 1 5 8 3 Terminals 28 | . 2 3 1 7 1 . . 3 . . 1 3 5 2 Fabricators 4 | . . . . 2 1 . . . . . . . 1 . Repair Stations 5 | . . . . 2 1 . . . . . . 1 . 1 Recycling Units 5 | . 1 . . 1 1 . . . . . . . 2 . Scanalyzers 6 | . . 2 1 1 1 . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 135 | . 13 21 14 37 10 . . 8 . . 1 9 16 6 Successful 81 | . 9 18 11 18 5 . . 3 . . 1 4 10 2 Failed 54 | . 4 3 3 19 5 . . 5 . . . 5 6 4 Catastrophic 7 | . . . 1 2 . . . 1 . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 3 3 1 11 . . . 1 . . . . 3 . Terminals 77 | . 9 11 5 22 2 . . 7 . . 1 5 11 4 Fabricators 11 | . . . . 7 2 . . . . . . . 2 . Repair Stations 11 | . . . . 5 1 . . . . . . 3 . 2 Recycling Units 10 | . 4 . . 1 2 . . . . . . . 3 . Scanalyzers 25 | . . 10 9 2 3 . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Terminal Hacks 35 | . 7 8 1 7 1 . . 2 . . 1 2 5 1 Part Schematic 3 | . 1 . . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Emergency Access Points 4 | . . 2 . 1 . . . . . . . 1 . . Terminal Index 4 | . 1 1 . 1 . . . . . . . . 1 . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . Locate Traps 6 | . 1 1 . 1 . . . 1 . . . 1 1 . Security Status 1 | . . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 1 . . . . . . . . 1 . . . Registered Components 2 | . . . 1 . . . . . . . . . 1 . Zone Layout 3 | . 1 1 . . . . . 1 . . . . . . Fabricator Hacks 9 | . . . . 5 2 . . . . . . . 2 . Load Schematic 3 | . . . . 1 1 . . . . . . . 1 . Build 6 | . . . . 4 1 . . . . . . . 1 . Repair Station Hacks 5 | . . . . 2 . . . . . . . 2 . 1 Scan Component 3 | . . . . 1 . . . . . . . 1 . 1 Repair 2 | . . . . 1 . . . . . . . 1 . . Recycling Unit Hacks 5 | . 1 . . 1 1 . . . . . . . 2 . Process 1 | . . . . . 1 . . . . . . . . . Retrieve Components 4 | . 1 . . 1 . . . . . . . . 2 . Scanalyzer 21 | . . 9 9 2 1 . . . . . . . . . Insert Component 9 | . . 4 3 1 1 . . . . . . . . . Analyze 12 | . . 5 6 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 1 1 1 . . . 1 . . . . 1 . Terminals 6 | . 1 1 1 1 . . . 1 . . . . 1 . Botnet 6 | . 1 1 1 1 . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 41 | . 2 3 1 9 5 . . 4 . . 1 5 8 3 Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 3 3 3 . . . . . . . . . . Parts Built 9 | . . . . 6 2 . . . . . . . 1 . Matter 1150 | . . . . 840 124 . . . . . . . 186 . Time 412 | . . . . 332 31 . . . . . . . 49 . Total Part Build Rating 38 | . . . . 32 4 . . . . . . . 2 . Parts Repaired 2 | . . . . 1 . . . . . . . 1 . . Time 56 | . . . . 25 . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 45 | . . . . . 45 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . 2 . . 2 . . . . . . . . 9 . Parts Scanalyzed 7 | . . 4 2 1 . . . . . . . . . . Part Schematics Acquired 7 | . . 3 3 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 6862 | 48 211 757 707 1136 702 720 82 441 277 190 150 607 583 251 Spaces Moved 7536 | 45 236 454 427 867 610 638 75 312 465 379 335 1216 890 587 Core 1013 | 5 . . 42 5 90 . . 134 314 379 44 . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3388 | 40 236 454 385 862 520 638 75 178 . . . . . . Hover 2178 | . . . . . . . . . 151 . 154 1216 657 . Flight 957 | . . . . . . . . . . . 137 . 233 587 Fastest Speed 28 | 50 80 80 50 50 50 110 110 50 50 50 32 28 28 28 Average Speed 68 | 76 80 90 99 101 92 110 110 107 56 50 38 35 38 30 Slowest Speed 600 | 80 80 100 600 110 110 110 110 150 150 50 50 45 111 31 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . 2 . 6 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 49 44 28 25 18 82 14 12 71 35 10 28 24 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . . . 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 2 . . 4 1 . . . . Spaces Dug 54 | . . . 3 5 . 3 . 2 . . . 8 21 12 Terrain Destroyed 473 | . . 36 35 310 25 3 . 12 . . . 13 21 18 Melee 36 | . . . 3 5 . 3 . 2 . . . 7 13 3 Projectile 39 | . . . . . . . . 10 . . . 6 8 15 AOE 398 | . . 36 32 305 25 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Total 8571 | 55 253 642 610 1002 698 648 74 384 481 378 348 1335 1043 620 Wait 330 | . 1 94 79 26 13 . . 11 . . . 49 57 . Move 7482 | 44 235 453 426 866 609 637 74 311 464 378 330 1215 878 562 Hop 18 | . . . . . . . . . . . 2 . 5 11 Pick Up 83 | 5 6 4 5 17 6 1 . 6 5 . 3 8 9 8 Fast Attach 80 | 5 2 5 2 7 10 3 . 9 4 . 8 8 12 5 Attach 53 | 1 . 3 2 9 10 1 . 9 2 . 3 3 5 5 Detach 40 | . 1 4 3 3 6 2 . 9 2 . 1 2 3 4 Swap 67 | . . 8 24 9 2 . . . . . 1 8 12 3 Drop 91 | . 5 6 19 5 11 . . 10 4 . . 6 17 8 Fire 203 | . 3 65 34 38 7 1 . 12 . . . 23 9 11 Melee 121 | . . . 16 22 22 3 . 7 . . . 13 35 3 Ram 3 | . . . . . 2 . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x2 / [*Upp] / Ext) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 254 | -10/Materials | Discovered new exit (range 8) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Weapon x2 544 | -9/Materials | Build established: Tank 913 | -9/Materials | Core integrity fell below 50% 989 | -9/Materials | Discovered new exit (range 5) 1016 | -9/Materials | Identified exit to Materials 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1687 | -8/Materials | Lost 6 parts (2n4w) 1722 | -8/Materials | Discovered new exit (range 3) 1724 | -8/Materials | Identified exit to Factory 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1747 | -7/Factory | Identified exit to Lower Caves 1917 | -7/Factory | Fabricated Centrium Wheel? 1957 | -7/Factory | Build established: Mutant 2087 | -7/Factory | Fabricated Centrium Wheel? 2136 | -7/Factory | Repaired Imp. Assault Rifle 2333 | -7/Factory | Fabricated Imp. Assault Rifle? 2393 | -7/Factory | Fabricated Imp. Assault Rifle? 2440 | -7/Factory | Local fabrication network quarantined 2818 | -7/Factory | Discovered new exit (range 17) 2859 | -7/Factory | Identified exit to Factory 2860 | -7/Factory | Entered another Factory area 2860 | -6/Factory | Evolved 2 slots: Utility x2 3178 | -6/Factory | Fabricated Arm. Wheel? 3210 | -6/Factory | First assault squad dispatched 3249 | -6/Factory | Lost 3 parts (1p1n1w) 3419 | -6/Factory | Spotted B-75 Beast 3463 | -6/Factory | Core integrity fell below 50% 3481 | -6/Factory | Lost 7 parts (3n3u1w) 3497 | -6/Factory | Discovered new exit (range 9) 3562 | -6/Factory | Entered Lower Caves 3669 | -6/Lower Caves | Encountered a Warlord checkpoint 4192 | -6/Lower Caves | Discovered new exit (range 7) 4212 | -6/Lower Caves | Learned 8 Factory zone layouts 4217 | -6/Lower Caves | Learned Factory terminal intel 4282 | -6/Lower Caves | Entered another Lower Caves area 4324 | -6/Lower Caves | Discovered new exit (range 15) 4334 | -6/Lower Caves | Encountered a Warlord checkpoint 4364 | -6/Lower Caves | Entered Factory 4364 | -5/Factory | Evolved 2 slots: Utility x2 4365 | -5/Factory | Identified exit to Extension 4365 | -5/Factory | Identified exit to Factory 4366 | -5/Factory | Loaded intel: 21 terminal locations 4680 | -5/Factory | Lost 7 parts (1n2u4w) 4742 | -5/Factory | Discovered new exit (range 12) 4805 | -5/Factory | Entered Upper Caves 4825 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4861 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4894 | -5/Upper Caves | Learned Factory garrison access intel 5058 | -5/Upper Caves | Core integrity fell below 50% 5080 | -5/Upper Caves | Discovered new exit (range 5) 5082 | -5/Upper Caves | Entered another Upper Caves area 5086 | -5/Upper Caves | Discovered exit to Factory (range 8) 5117 | -5/Upper Caves | Learned Factory security intel 5122 | -5/Upper Caves | Spotted B-75 Beast 5197 | -5/Upper Caves | Learned Factory emergency access door positions 5272 | -5/Upper Caves | Entered Factory 5272 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5275 | -4/Factory | Loaded intel: 4 garrison access locations 5415 | -4/Factory | Discovered new exit (range 18) 5422 | -4/Factory | Identified exit to Research 5422 | -4/Factory | Entered Research 5422 | -3/Research | Evolved 2 slots: Propulsion x2 5488 | -3/Research | Spotted B-86 Titan 5697 | -3/Research | Build established: Hacker-Scout 5802 | -3/Research | Discovered new exit (range 6) 5803 | -3/Research | Identified exit to Research 5858 | -3/Research | Repaired Imp. Linear Gravjet? 6029 | -3/Research | Entered another Research area 6029 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6060 | -2/Research | Lost 3 parts (2n1w) 6225 | -2/Research | Fabricated Imp. Assault Rifle? 6560 | -2/Research | Lost 5 parts (3n1u1w) 6562 | -2/Research | Identified exit to Access 6612 | -2/Research | Entered Access 6612 | -1/Access | Evolved 2 slots: Utility x2 6808 | -1/Access | Build established: Hacker-Sprinter 6862 | -1/Access | Discovered new exit (range 6) 6863 | -1/Access | Identified exit to Surface 6863 | *** | Escaped! Last Messages --------------- 06832_ R-10 Processor collects Quantum Reactor. 06834_ Penetrated by Slug. 06834_ Slug penetrates R-10 Processor. 06834_ A-15 Conveyor suffers critical hit. 06834_ A-15 Conveyor destroyed. 06835_ K-01 Serf collects debris. 06835_ Dropped System Backup Module. 06836_ Acquired Field Propulsion Drive. 06837_ Slug penetrates Wall. 06839_ K-01 Serf collects debris. 06853_ O-32 Director uses terminal to summon reinforcements. 06853_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. 06853_ O-32 Director locks terminal. 06853_ Connecting with Terminal... >>Open Sealed Barrier opened. 06862_ The Access Shell folds into the floor. 06862_ EXIT=FOUND 06863_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????######?#"""G"""#????/#?????? | | ??????????????????????# ###""" """##### #?????? | | #####???????#####?????# #?????? | | #???????? ?????# #?????? | | " #???????# ????# ##????? | | #???????# ????# """ ?????? | | #???????? ""???# ""T"" ???????? | | #????????? """???# "" "" #????????? | | #??????????? " ? # #????????? | | #???????????? ? # #????????? | | ! #????????????? # #????????? | | ####################+## #????????? | | #????????? | | #????????? | | ########################## """"T"""" # #????????? | | ?????????????????????????#"""""""""""# +????????? | | ?????????????????????????############# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######w #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ k#????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 50 Energy Capacity 440 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 Heat Shielding 100 Armor Coverage 375 Evasion (%) 76 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 21 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Centrium Wheel | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Hacked Arm. Wheel | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Centrium Wheel | x2 | -7/Factory | Preloaded Centrium Wheel | x2 | -7/Factory | Preloaded Imp. Assault Rifle | x1 | -7/Factory Imp. Assault Rifle | x1 | -7/Factory Arm. Wheel | x2 | -6/Factory Imp. Assault Rifle | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagCoolantSource Manual? 1 Play Time 02:55:47 Cumulative 220.2 hours Start 2020.09.18 @ 21:45:54 End 2020.09.20 @ 19:56:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 48 Adventurer 36 Explorer 0 Win Type 0 Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 46d14543-723c-4757-86ee-7b4d7c47e797