Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 15:45:10 Player: Struisvogel Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (609) 609 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2339 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (1400) Ox27 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Small Storage Unit Large Storage Unit Small Laser Small Laser Small Laser Small Laser Heavy Laser Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Energy Filter > --- WEAPON ----------- Shotgun Slug Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Small Storage Unit Large Storage Unit Small Laser Small Laser Small Laser Small Laser Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Battle Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Energy Filter Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 31 | 6 4 13 2 2 4 Power 7 | 1 1 2 1 1 1 Engine 7 | 1 1 2 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 4 . . . Treads 4 | . . 4 . . . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 3 . 1 . Device 2 | . . 1 . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 10 | 2 . 4 1 . 3 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 . 1 1 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 5 2 . 8 Power 2 | . . . . . 2 Propulsion 5 | . . 2 . . 3 Utility 4 | . . 2 1 . 1 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 5 | . . 2 2 . 5 To Critical Strikes . | . . . . . . Average Backups 16 | 2 9 14 15 18 17 Power 4 | . 1 4 4 5 5 Propulsion . | 1 2 1 . . . Utility 2 | . 2 2 2 2 2 Weapon 8 | . 2 6 8 10 10 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . . . 10 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 2 | . 1 . . . 1 Weapon 7 | . . . . . 7 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 92 91 98 96 89 Engine 11 | . 14 11 11 11 11 Treads 28 | . . 22 33 33 32 Wheel 3 | . 28 8 . . . Device 5 | . . 6 . 8 2 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 2 11 11 11 Protection 2 | . 6 8 10 . . Energy Gun 2 | . 14 9 . . . Energy Cannon 1 | . . 4 10 . . Ballistic Gun 17 | . 14 6 11 22 13 Ballistic Cannon 1 | . . . . . 8 Peak Build Rating 21 | 6 8 12 12 19 21 Average Rating 14 | 4 6 9 11 17 16 On Entrance 9 | . 6 8 12 12 19 Avg Prop Armor Cover (%) 7 | . . 7 . . . Naked Turns . | . . . . . . Heaviest Build 94 | 10 86 92 92 94 94 Greatest Support 60 | 26 32 60 60 60 60 Greatest Overweight (x) 31 | 2 2 8 1 1 31 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 25 Most Carried 19 | 4 15 19 16 19 19 Average Carried 16 | 2 9 14 15 18 17 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 19 | 4 15 14 15 19 19 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 687 | 205 114 200 111 24 33 Remotely . | . . . . . . Salvage Created 637 | . 142 362 111 . 22 Parts 68 | . 11 45 12 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 5 15 7 . 1 Guns 17 | . 5 9 3 . . Cannons 8 | . . 3 4 . 1 AOE 3 | . . 3 . . . Classes Destroyed 7 | . 2 4 . . 1 Worker 1 | . . 1 . . . Builder 3 | . . 3 . . . Watcher 2 | . . 2 . . . Swarmer 19 | . 2 10 7 . . Grunt 5 | . 3 2 . . . Sentry 3 | . . 3 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 2 5 3 . 1 Combat Bots Only 5 | . 2 5 3 . 1 Max Kills in Single Turn 4 | . 1 4 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 246 | . 34 108 38 . 66 Missed 51 | . 6 25 9 . 11 Hits 195 | . 28 83 29 . 55 Projectile 195 | . 28 83 29 . 55 Critical Strikes 4 | . . . 1 . 3 Damage Taken 2366 | . 290 838 241 . 997 Core 546 | . 124 206 42 . 174 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 16 36 . . . Core Remaining (%) 75 | 100 50 . . . . Volleys Fired 88 | . 19 41 17 . 11 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 60 100 83 . 73 Shots Fired 168 | . 38 76 32 . 22 Gun 124 | . 38 53 18 . 15 Cannon 37 | . . 16 14 . 7 Launcher 7 | . . 7 . . . Special . | . . . . . . Kinetic 80 | . 19 21 18 . 22 Thermal 81 | . 19 48 14 . . Explosive 7 | . . 7 . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 6 5 6 . 5 Robot Miss Streak 4 | . 4 3 4 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 91 | . 21 41 16 . 13 Core Hits 51 | . 8 31 7 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1646 | . 202 972 271 . 201 Guns 806 | . 202 353 138 . 113 Cannons 369 | . . 159 122 . 88 Explosions 456 | . . 456 . . . Melee . | . . . . . . Ramming 15 | . . 4 11 . . Kinetic 542 | . 83 120 138 . 201 Thermal 633 | . 119 392 122 . . Explosive 456 | . . 456 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 18 | . . 18 . . . Shots 1 | . . 1 . . . Rammed 4 | . . 2 2 . . Targets Rammed 4 | . . 2 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 391 | . 88 391 126 . 36 Average Temperature 79 | . 36 120 54 . 10 Received Heat Transfer 381 | . 132 201 . . 48 Effects 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 1392 | . 275 858 259 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 65 100 . . Level 1 9 | . . 34 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 254 | . 45 254 142 . . Initial 82 | . . 15 82 . . Average 59 | . 8 135 56 . . Influence Increases 850 | . 154 461 205 . 30 Destroy 0b10 Robot/C 560 | . 100 300 140 . 20 Destroy 0b10 Robot/NC 30 | . . 30 . . . Destroy Leader 114 | . 10 74 20 . 10 Successful Hack 14 | . 14 . . . . Destroy Structure 42 | . . 42 . . . Lose Combat Pursuer 90 | . 30 15 45 . . Influence Decreases 850 | . 117 287 375 41 30 Entered New Map 192 | . . 22 129 41 . Time Decay 608 | . 117 215 246 . 30 Lost Part 50 | . . 50 . . . Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 11 24 9 . 2 Peak Tracking Total 5 | . 4 5 4 . 1 Tactical Retreats 4 | . 2 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 2 | . 2 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4812 | . . 358 648 3040 766 Optics 4542 | . . 88 648 3040 766 Terrain 270 | . . 270 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5627 | 82 607 484 648 3040 766 Spaces Moved 2474 | 79 414 172 247 1265 297 Core 23 | 22 . . . . 1 Treads 1905 | . . 97 247 1265 296 Legs . | . . . . . . Wheels 546 | 57 414 75 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 123 240 240 240 Average Speed 211 | 87 112 193 240 240 247 Slowest Speed 1600 | 150 130 320 240 240 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 58 22 60 77 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . 41 . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 41 | . . 41 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2711 | 88 520 248 268 1269 318 Wait 79 | . 70 6 . . 3 Move 2469 | 78 413 171 246 1264 297 Hop . | . . . . . . Pick Up 27 | 4 11 6 1 3 2 Fast Attach 10 | 6 2 1 . 1 . Attach 13 | . . 10 1 . 2 Detach 3 | . 1 2 . . . Swap 12 | . 2 6 1 1 2 Drop 5 | . 2 3 . . . Fire 88 | . 19 41 17 . 11 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 3 | . . 1 2 . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 14) 561 | -10/Materials | Discovered new exit (range 5) 583 | -10/Materials | Derelicts attacked the area 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Discovered new exit (range 15) 1039 | -9/Materials | Core integrity fell below 50% 1174 | -9/Materials | Entered Mines 1378 | -9/Mines | Build established: Scavenger-Mutant 1797 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1822 | -9/Mines | Entered Zion 2590 | -7/Zion | Learned location of 2 exits from Factory 3952 | -7/Zion | Learned location of Warlord (-5) 4816 | -7/Zion | Discovered new exit (range 15) 4862 | -7/Zion | Entered Proximity Caves 5016 | -6/Proximity Caves | Core integrity fell below 20% 5065 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5175 | -6/Proximity Caves | Build established: Mutant 5583 | -6/Proximity Caves | Spotted B-75 Beast 5628 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05027_ Destroyed Gauss Rifle. 05027_ H-66 Slayer knocked back. 05028_ Penetrated by Slug. 05033_ H-66 Slayer knocked back. 05034_ Penetrated by Slug. 05034_ Lgt. Deuterium Engine destroyed. 05040_ Penetrated by Slug. 05042_ H-66 Slayer destroyed. 05052_ Acquired 22 matter. 05054_ Acquired 9 matter. 05064_ Acquired 2 matter. 05292_ Attempting to rewire 8H-QJW(k). 05292_ 8H-QJW(k) is broken beyond repair. 05499_ Acquired derelict log, extracted data. World map updated: -7/Zion. 05521_ Acquired Hvy. Laser. 05536_ Acquired Gauss Rifle. 05598_ Lgt. Treads destroyed. 05625_ Lgt. Ion Engine destroyed. 05625_ Slug Cannon destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????#####??????????????????????????????? | | ?????????????## ##?????????????????????????????? | | ##??????????## #?????????????????????????????? | | #####??????# #?????????????????????????????? | | ##?????# #?????????????????????????????? | | ##????# ##?????????????????????????????? | | #????#s ###?????????????????????????????? | | ##### #???## ## #?????????????????????????????? | | #???####???# ####??????????????????????????? | | #####????### g #######????????????????????? | | ##?### ###??????????????????? | | #?# ##?????????????????? | | ##?# %% #;# ## #??????????? | | ##??# @ % % #??????????? | | #???## ## #??????????? | | #????### ### ;;; #?????????? | | #??????# ##?### # " ????? | | ##??????# #????# #?# B #???? | | ##?####??# ## #????# #??? #???? | | #### #??## #### #???# #????? #???? | | ###### #??## #???# ??????? $???? | | ##???## #???#####???????? #???? | | # ####??????##????????????????? #???? | | ## ########????????????????????????????? ????? | | ?## ##?????????????????????????????????????????? | | ??# ##??????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##????###???????????????????????????????????? | | ##??? #???????????????????????????????????? | | ### #???????????????????????????????????? | | #????????????????????????????????????? | | ##????????????????????????????????????? | | #?????????????????????????????????????? | | ### ###?????????????????????????????????????? | | #?? ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 44 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Matter Filter | -7/Zion | Archive Mass Driver | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gravmag System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Energy Well | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed DecoyCoolingShielding Manual? 0 Play Time 00:24:59 Cumulative 9.4 hours Start 2026.01.18 @ 15:20:11 End 2026.01.18 @ 15:45:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b120c98-1490-47ed-9263-70b0bf1d3bc3