Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 09:06:19

Player: mm79

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1005)     1005
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2295

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             323/400
Matter                     299/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (3) ------
       Large Storage Unit
      Medium Armor Plating
      Medium Armor Plating
>            --- WEAPON (3) -------
       Light Assault Rifle
       Heavy Assault Rifle
       Light Cannon
>            --- INVENTORY (15) ---
    Improved Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
     Compact Wheel
    Improved Heat Sink
      Medium Armor Plating
             Hacking Suite
       Light Assault Rifle
       Heavy Assault Rifle
             Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
       Large Storage Unit
      Medium Armor Plating
      Medium Armor Plating
>            --- WEAPON -----------
       Light Assault Rifle
       Heavy Assault Rifle
       Light Cannon
>            --- INVENTORY --------
    Improved Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
     Compact Wheel
    Improved Heat Sink
      Medium Armor Plating
      Medium Armor Plating
             Hacking Suite
       Light Assault Rifle
       Heavy Assault Rifle
       Light Cannon
             Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             33   | 7   18  .   8   
  Power                    5    | .   4   .   1   
    Engine                 5    | .   4   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   5   .   .   
    Treads                 4    | 1   3   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   .   3   
    Device                 2    | 1   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   7   .   4   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   3   .   2   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   5   .   4   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   2   .   1   
  Utility                  3    | .   1   .   2   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 98  
  Engine                   11   | .   12  14  11  
  Treads                   13   | .   13  14  11  
  Wheel                    13   | .   13  14  10  
  Device                   12   | .   14  14  4   
  Storage                  13   | .   14  14  11  
  Protection               3    | .   .   .   17  
  Energy Gun               7    | .   9   14  .   
  Ballistic Gun            18   | .   17  14  22  
  Ballistic Cannon         2    | .   .   .   10  
Peak Build Rating          15   | 6   10  9   15  
  Average Rating           9    | 4   8   9   13  
  On Entrance              6    | .   6   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 8   29  29  51  
  Greatest Support         20   | 16  20  16  20  
  Greatest Overweight (x)  9    | .   9   1   3   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          11   | 3   11  15  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  12  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           832  | 253 294 .   285 
  Remotely                 .    | .   .   .   .   
Salvage Created            1364 | 45  623 .   696 
  Parts                    78   | 6   33  .   39  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           5    | .   4   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  30   | .   15  .   15  
  Guns                     27   | .   15  .   12  
  Cannons                  3    | .   .   .   3   
Classes Destroyed          8    | 1   4   .   3   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | .   .   .   3   
  Operator                 2    | .   2   .   .   
  Swarmer                  7    | .   3   .   4   
  Grunt                    19   | .   12  .   7   
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           4    | 2   3   .   4   
  Combat Bots Only         4    | .   3   .   4   
Max Kills in Single Turn   2    | 1   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        138  | .   74  .   64  
  Missed                   33   | .   24  .   9   
Damage Taken               1277 | .   615 .   662 
  Core                     204  | .   127 .   77  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         74   | 100 .   49  .   
Volleys Fired              114  | 9   66  .   39  
  Largest                  3    | 2   2   .   3   
  Hottest                  78   | 40  70  .   78  
Shots Fired                224  | 18  112 .   94  
  Gun                      203  | 18  111 .   74  
  Cannon                   20   | .   .   .   20  
  Launcher                 1    | .   1   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  207  | 18  95  .   94  
  Thermal                  12   | .   12  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          5    | .   5   .   .   
  Robot Hit Streak         14   | 5   11  .   14  
  Robot Miss Streak        4    | 2   4   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           155  | 11  76  .   68  
  Core Hits                71   | 3   39  .   29  
  Critical Kills           2    | .   .   .   2   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   1   .   2   
    Burn                   1    | .   1   .   .   
    Destroy                2    | .   .   .   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1810 | 112 775 .   923 
  Guns                     1487 | 112 745 .   630 
  Cannons                  293  | .   .   .   293 
  Explosions               30   | .   30  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1603 | 112 568 .   923 
  Thermal                  153  | .   153 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          54   | .   54  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        251  | .   108 .   251 
  Average Temperature      61   | .   24  .   82  
  Received Heat Transfer   720  | .   384 .   336 
  Effects                  2    | .   .   .   2   
    Interference           2    | .   .   .   2   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   3   .   .   
  Heat Transferred         457  | .   457 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             379  | 10  177 .   379 
  Initial                  6    | .   6   .   .   
  Average                  65   | 4   41  .   171 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         90   | 100 100 100 50  
  Level 1                  10   | .   .   .   49  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   28  .   20  
  Peak Tracking Total      4    | .   4   .   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          12   | .   7   .   5   
  Terminals                11   | .   6   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   24  .   15  
  Successful               21   | .   15  .   6   
  Failed                   17   | .   8   .   9   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   33   | .   22  .   11  
  Terminals                37   | .   22  .   15  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Robot Analysis           2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   9   .   6   
  Terminals                14   | .   8   .   6   
    Botnet                 4    | .   2   .   2   
    Skim                   10   | .   6   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   7   .   5   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2240 | 115  1594 74   457  
Spaces Moved               797  | 64   461  65   207  
  Core                     10   | 9    1    .    .    
  Treads                   297  | .    288  .    9    
  Legs                     .    | .    .    .    .    
  Wheels                   490  | 55   172  65   198  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   115  130  
  Average Speed            162  | 87   187  115  144  
  Slowest Speed            500  | 100  500  115  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 6    77   27   29   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    2    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1557 | 105  1094 64   294  
  Wait                     574  | 19   526  .    29   
  Move                     794  | 63   460  64   207  
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | 6    18   .    6    
  Fast Attach              15   | 6    9    .    .    
  Attach                   14   | 1    6    .    7    
  Detach                   2    | 1    .    .    1    
  Swap                     4    | .    3    .    1    
  Drop                     10   | .    6    .    4    
  Fire                     114  | 9    66   .    39   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 14)
  116 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 14)
  461 | -10/Materials | Lost 3 parts (1p1n1u)
  622 | -10/Materials | Discovered new exit (range 11)
  960 | -10/Materials | Discovered new exit (range 7)
 1118 | -10/Materials | Central database locked down
 1203 | -10/Materials | Learned location of 1 exit from Storage
 1223 | -10/Materials | Core integrity fell below 50%
 1278 | -10/Materials | Identified exit to Subcaves
 1278 | -10/Materials | Identified exit to Materials
 1398 | -10/Materials | Learned 4 Subcaves zone layouts
 1444 | -10/Materials | Learned Storage stockpile data
 1479 | -10/Materials | Identified exit to Mines
 1503 | -10/Materials | Learned location of Recycling (-8)
 1580 | -10/Materials | Learned Storage emergency access door positions
 1700 | -10/Materials | Learned Storage trap positions
 1710 | -10/Materials | Entered Mines
 1784 | -10/Mines     | Entered Materials
 1784 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1785 | -9/Materials  | Identified exit to Materials
 2080 | -9/Materials  | Build established: Tank
 2234 | -9/Materials  | Lost 3 parts (1n1u1w)
 2241 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02153_ Hvy. Assault Rifle temporarily disabled.
02153_ G-34 Mercenary destroyed.
02155_ Acquired 52 matter.
02164_ W-16 Scout sends out distress signal.
02186_ G-47 Trooper knocked back.
02187_ Med. Armor Plating destroyed.
02188_ R-06 Scavenger collects Aluminum Leg.
02199_ G-34 Mercenary destroyed.
02201_ Lgt. Cannon destroyed.
02202_ U-05 Engineer builds a Door.
02203_ Com. Wheel destroyed.
02206_ G-47 Trooper destroyed.
02209_ G-34 Mercenary suffers critical hit
  (Destroy).
02209_ G-34 Mercenary destroyed.
02215_ Acquired 38 matter.
02219_ Acquired 27 matter.
02225_ Acquired 2 matter.
02228_ Acquired 1 matter.
02235_ R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????#        #  """         #???????? |
| ?????????????????#        #  """         #???????? |
| ?????????????????#  [[    #              #???????? |
| ?????????????????#  [[    #%                ?????? |
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| ?????????????????# """ "" #%               ??????? |
| ?????????????????# """ """#     #######+## ??????? |
| ?????????????????# """  S"#######????????????????? |
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| ???????????????????#     #?# #???????????????????? |
| ???????????????????#######?# #??? #??????????????? |
| ???????????????????????????# #??  ???????????????? |
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| ????????????????#   """ #?#             #????????? |
| ????????????????#  ""R" #?# u               ?????? |
| ????????????????#  "" " #?#    u        #????????? |
| ????????????????#       #?#   ###########????????? |
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| ???????????????##    == #%      #????????????????? |
| ???????????????#        +     r ##########???????? |
| ???????????????##       #@     r           ??????? |
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| ????????????????# """"" # %%  = ##+########??????? |
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| ????????????????# """"" ##!=%!= #????????????????? |
| ??????????????????""""" ##!!""  #????????????????? |
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| ?????????????????????????# ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkAerolevDevice
  Manual?         0
Play Time         01:23:20
  Cumulative      47.0 hours
  Start           2025.02.23 @ 15:00:23
  End             2025.02.26 @ 09:06:19
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5ac35dd6-8f4d-4ea1-be0e-d62e7f786827