Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 19:02:30 Player: Lyra Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1936) 1936 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3945 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 211/265 System Corruption 0% Temperature Hot (239) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON (3) ------- Shock Rifle Beam Rifle Particle Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Improved Treads Armored Wheel Armored Wheel Advanced Weight Redist. System Power Shielding Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Weapon] Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Wheel Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Weapon] Beam Rifle Particle Cannon Improved Light Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Hardened Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 65 | 7 9 28 21 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 . 6 10 Treads 14 | 2 . 5 7 Leg 3 | . . . 3 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 20 | 2 5 7 6 Device 2 | 1 . . 1 Storage 5 | 1 3 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 10 | . 1 5 4 Artifact . | . . . . Weapon 21 | 2 3 12 4 Energy Gun 11 | 1 2 5 3 Energy Cannon 1 | . . . 1 Ballistic Gun 8 | 1 1 6 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . . 2 . System Corruption 10 | . . 10 . Parts Lost 15 | . . 7 8 Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 6 | . . 1 5 Weapon 5 | . . 2 3 Highest Loss Streak 4 | . . 4 2 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 98 | . 100 98 96 Engine 11 | . 14 10 9 Treads 19 | . 28 16 16 Leg 2 | . . . 10 Wheel 2 | . . 4 . Storage 11 | . 14 11 9 Processor 3 | . 9 1 . Protection 17 | . 3 19 23 Energy Gun 15 | . 22 13 14 Ballistic Gun 12 | . 5 15 11 Ballistic Cannon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 73 | 14 32 68 73 Greatest Support 69 | 40 40 40 69 Greatest Overweight (x) 13 | . . 13 3 Average Overweight (x) 1 | . . 3 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 14 17 20 Most Carried 20 | 1 12 20 20 Average Carried 14 | . 6 16 17 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 1 12 20 13 Class Distribution -------------------- 53% | Tank 32% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1811 | 224 393 638 556 Remotely . | . . . . Salvage Created 2780 | 80 659 1312 729 Parts 172 | 3 41 97 31 Haulers Intercepted 7 | . 1 4 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | . 12 25 11 Guns 40 | . 11 21 8 Cannons 4 | . . 3 1 AOE 4 | . 1 1 2 Classes Destroyed 12 | 2 5 4 1 Worker 3 | . 1 1 1 Builder 2 | . . 1 1 Tunneler 4 | 1 1 2 . Hauler 7 | . 1 4 2 Recycler 2 | 1 1 . . Operator 1 | . . 1 . Watcher 7 | . 3 4 . Swarmer 11 | . 3 8 . Grunt 24 | . 9 7 8 Brawler 1 | . . 1 . Sentry 9 | . . 9 . Hunter 3 | . . . 3 Best Kill Streak 7 | 2 7 6 3 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4002 | . 485 1300 2217 Core 852 | . 126 169 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 116 | . . . 116 Core Remaining (%) 68 | 100 49 57 . Volleys Fired 168 | 6 38 72 52 Largest 3 | 2 2 3 3 Hottest 174 | 60 80 124 174 Shots Fired 398 | 12 77 190 119 Gun 378 | 12 77 174 115 Cannon 20 | . . 16 4 Launcher . | . . . . Special . | . . . . Kinetic 197 | 6 27 111 53 Thermal 97 | 6 7 40 44 Explosive . | . . . . Electromagnetic 104 | . 43 39 22 Robot Hit Streak 13 | 3 11 13 11 Robot Miss Streak 5 | 1 3 5 3 Penetration Max . | . . . . Secondary Targets 7 | . 2 3 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 260 | 8 52 118 82 Core Hits 120 | 3 29 56 32 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 3 5 Burn 4 | . . 1 3 Destroy 1 | . . . 1 Blast 1 | . . 1 . Corrupt 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4846 | 92 1012 2132 1610 Guns 3597 | 92 660 1656 1189 Cannons 303 | . . 218 85 Explosions 902 | . 339 231 332 Melee . | . . . . Ramming 44 | . 13 27 4 Kinetic 1710 | 37 188 1044 441 Thermal 1904 | 55 384 632 833 Explosive . | . . . . Electromagnetic 1188 | . 427 429 332 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 3 10 . Average Corruption 8 | . 2 9 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 63 | . 7 56 . Message Errors 21 | . 3 18 . Matter Fused 16 | . 1 15 . Heat Flow Errors 5 | . 2 3 . Energy Discharges 8 | . . 8 . Parts Rejected 1 | . . 1 . Data Loss (minor) 7 | . . 7 . Data Loss (major) 2 | . . 2 . Misfires 3 | . 1 2 . Overload Shots . | . . . . Overflow Damage 62 | . 62 . . Projectiles . | . . . . Explosions 62 | . 62 . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 226 | . 49 52 125 Shots 6 | . 2 1 3 Rammed 8 | . 5 2 1 Targets Rammed 8 | . 5 2 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 934 | . 182 409 934 Average Temperature 179 | . 45 138 276 Received Heat Transfer 1083 | . 207 390 486 Effects 55 | . . 8 47 Shutdowns 14 | . . 2 12 Energy Bleed 6 | . . 1 5 Interference 17 | . . 5 12 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 5 | . . . 5 Damage (major) 4 | . . . 4 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 1 4 Heat Transferred 3804 | 125 450 1423 1806 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 2 2 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 470 | 10 470 435 254 Initial 167 | . 6 125 167 Average 233 | 2 266 278 129 Maximum Alert Level 2 | . 2 2 1 Low Security (%) 43 | 100 31 30 78 Level 1 46 | . 38 64 21 Level 2 9 | . 30 5 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 3 3 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 3 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 23 37 17 Peak Tracking Total 6 | . 6 6 4 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 3 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 4 . 1 Max in Single Turn 3 | . 3 . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 4 5 6 Terminals 12 | . 4 5 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 40 | . 13 12 15 Successful 25 | . 5 7 13 Failed 15 | . 8 5 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 23 | . 7 11 5 Terminals 32 | . 13 12 7 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access 1 | . . . 1 Terminal Hacks 11 | . 5 3 3 Robot Analysis 5 | . 2 2 1 Branch Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Maintenance Status 1 | . . . 1 Security Status 1 | . . . 1 Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . . 5 Insert Component 2 | . . . 2 Analyze 3 | . . . 3 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . . 4 2 Terminals 6 | . . 4 2 Assimilate 2 | . . 2 . Botnet 4 | . . 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 4 5 4 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 5 | . 2 2 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4446 | 74 1038 2213 1121 Spaces Moved 1975 | 30 541 994 410 Core 4 | 2 . 2 . Treads 1270 | 28 541 446 255 Legs 155 | . . . 155 Wheels 546 | . . 546 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 183 | 152 160 185 211 Slowest Speed 700 | 160 160 700 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 4 98 71 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . 30 9 10 Melee . | . . . . Projectile . | . . . . AOE 49 | . 30 9 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2461 | 43 635 1218 565 Wait 159 | . 29 66 64 Move 1972 | 29 540 993 410 Hop . | . . . . Pick Up 46 | 1 9 30 6 Fast Attach 24 | 7 3 7 7 Attach 18 | . 1 5 12 Detach 1 | . 1 . . Swap 23 | . 5 16 2 Drop 42 | . 4 27 11 Fire 168 | 6 38 72 52 Melee . | . . . . Ram 2 | . . 2 . Kick . | . . . . Crush 6 | . 5 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 13) 582 | -10/Materials | Core integrity fell below 50% 637 | -10/Materials | Discovered new exit (range 11) 1076 | -10/Materials | Discovered new exit (range 15) 1113 | -10/Materials | Entered another Materials area 1113 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1410 | -9/Materials | Build established: Tank 1878 | -9/Materials | Lost 4 parts (2n1u1w) 1883 | -9/Materials | System corruption reached 10% 2188 | -9/Materials | Build established: Scavenger-Tank 2684 | -9/Materials | Build established: Tank 2876 | -9/Materials | Discovered new exit (range 16) 3090 | -9/Materials | Discovered new exit (range 16) 3326 | -9/Materials | Entered another Materials area 3326 | -8/Materials | Accompanied by 1 ally 3326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3392 | -8/Materials | Repaired Med. Armor Plating 4307 | -8/Materials | Core integrity fell below 50% 4342 | -8/Materials | Core integrity fell below 20% 4447 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 04355_ Shock Rifle temporarily disabled. 04356_ Overheating: System interference. 04356_ Imp. Sensor Array temporarily disabled. 04356_ Imp. Targeting Computer temporarily disabled. 04357_ K-01 Serf collects debris. 04360_ K-01 Serf cleans the Pressure Siphon. 04364_ K-01 Serf collects debris. 04374_ W-25 Informer destroyed. 04376_ K-01 Serf collects debris. 04382_ Penetrated by Slug. 04392_ K-01 Serf destroyed. 04404_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04421_ Slug penetrates Door. 04424_ Slug penetrates Wall. 04424_ Slammed into A-02 Transporter. 04427_ U-05 Engineer builds a Door. 04432_ H-55 Commando destroyed. 04437_ Acquired 35 matter. 04447_ Hrd. Light Armor Plating destroyed. 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Wheel | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainSupercompositeMaul Manual? 0 Play Time 00:42:01 Cumulative 11.5 hours Start 2022.04.20 @ 17:45:32 End 2022.04.20 @ 19:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 75de9afa-310e-4ece-afbd-475d936b1698