Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 02:24:22 Player: OldAgeTron Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1193) 1193 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 3677 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 280/280 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Field Laser Phasing Sabre > --- INVENTORY (10) --- Light Angular Momentum Engine Makeshift Leg Tactical Coordination Suite Makeshift Hacking Suite Assault Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Heavy Riot Gun Heavy Riot Gun > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Tactical Coordination Suite Makeshift Hacking Suite Assault Rifle Makeshift Shrapnel Gun Makeshift Sword Phasing Sabre [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 71 | 6 12 31 4 7 11 Power 14 | 1 4 7 . . 2 Engine 14 | 1 4 7 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 2 8 2 3 4 Treads . | . . . . . . Leg 21 | 2 2 8 2 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 5 1 1 . Device 3 | 1 1 . . 1 . Storage 1 | . 1 . . . . Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 26 | 2 4 11 1 3 5 Energy Gun 6 | . . 3 . 2 1 Energy Cannon 3 | . . 3 . . . Ballistic Gun 14 | 2 4 5 . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 13 | . . 4 1 . 8 Power 1 | . . . . . 1 Propulsion 6 | . . 2 . . 4 Utility 3 | . . 2 1 . . Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . 3 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 95 98 99 95 Engine 11 | . 13 11 11 11 10 Leg 31 | . 28 31 33 32 29 Device 8 | . 15 1 . 9 11 Storage 11 | . 12 11 11 11 11 Processor 9 | . . 5 16 12 11 Protection 3 | . . 13 5 . . Energy Gun 11 | . . 4 17 17 16 Energy Cannon 1 | . . 7 . . . Ballistic Gun 7 | . 27 9 . 2 . Slashing Weapon 1 | . . . 5 1 3 Naked Turns . | . . . . . . Heaviest Build 32 | 8 20 32 28 24 32 Greatest Support 58 | 20 20 33 33 58 58 Greatest Overweight (x) 8 | . 1 2 . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 3 9 10 10 10 6 Class Distribution -------------------- 44% | Mutant 39% | Derelict-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1249 | 272 245 517 34 76 105 Remotely . | . . . . . . Salvage Created 1564 | 37 195 890 46 . 396 Parts 118 | 2 24 76 6 . 10 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 2 8 Prevented 14 | . . . . . 14 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | 1 6 23 3 . 7 Melee 2 | . . . . . 2 Guns 29 | 1 6 16 3 . 3 Cannons 6 | . . 6 . . . Classes Destroyed 7 | 1 3 3 . . . Hauler 2 | . 1 1 . . . Watcher 4 | . 2 2 . . . Swarmer 18 | . 5 10 3 . . Grunt 14 | 1 1 6 . . 6 Brawler 2 | . . 1 . . 1 Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 6 | 1 4 6 3 . 3 Combat Bots Only 6 | 1 3 6 3 . 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2815 | 10 148 1245 100 . 1312 Core 449 | . 33 118 13 . 285 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 82 | . . 82 . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 118 | 2 20 72 7 . 17 Largest 2 | 2 2 2 2 . 2 Hottest 124 | 40 40 124 112 . 120 Shots Fired 222 | 4 40 136 14 . 28 Gun 181 | 4 40 95 14 . 28 Cannon 41 | . . 41 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 120 | 4 40 69 . . 7 Thermal 82 | . . 67 14 . 1 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Robot Hit Streak 13 | 3 4 13 4 . 7 Robot Miss Streak 6 | 1 5 6 4 . 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 3 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 135 | 3 15 77 6 . 34 Core Hits 69 | 2 9 37 3 . 18 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 5 . . 1 Burn 3 | . . 3 . . . Meltdown 1 | . . 1 . . . Destroy 2 | . 1 1 . . . Sever 1 | . . . . . 1 Melee Attacks 12 | . . . . . 12 Impact . | . . . . . . Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 2525 | 40 201 1318 72 . 894 Guns 1670 | 40 201 840 72 . 517 Cannons 478 | . . 478 . . . Explosions . | . . . . . . Melee 377 | . . . . . 377 Ramming . | . . . . . . Kinetic 999 | 40 201 591 . . 167 Thermal 816 | . . 727 72 . 17 Explosive . | . . . . . . Electromagnetic 333 | . . . . . 333 Impact . | . . . . . . Slashing 377 | . . . . . 377 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 385 | . . 385 226 . 282 Average Temperature 118 | . . 125 102 . 97 Received Heat Transfer 789 | 6 . 318 . . 465 Effects 3 | . . 3 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1961 | . . 1739 185 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 376 | 20 112 376 206 . . Initial 146 | . 13 42 146 . . Average 156 | 9 43 235 174 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 53 | 100 100 21 52 . . Level 1 46 | . . 78 47 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 12 34 3 . 13 Peak Tracking Total 7 | 1 4 7 3 . 6 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 4 . . . Successful 7 | . 3 4 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 412 | . . . . . 412 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4295 | 107 609 1038 223 1963 355 Spaces Moved 2721 | 72 388 510 146 1435 170 Core 39 | 38 . . . . 1 Treads . | . . . . . . Legs 2682 | 34 388 510 146 1435 169 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 83 120 124 120 131 135 Slowest Speed 450 | 120 190 260 120 140 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 9 52 49 28 92 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3333 | 114 491 777 178 1519 254 Wait 301 | 28 42 118 21 52 40 Move 2716 | 71 387 509 145 1434 170 Hop . | . . . . . . Pick Up 68 | 7 18 27 1 11 4 Fast Attach 11 | 2 3 4 . 2 . Attach 23 | 4 2 6 1 3 7 Detach 2 | . . . . 2 . Swap 37 | . 7 21 3 2 4 Drop 47 | . 12 20 . 13 2 Fire 118 | 2 20 72 7 . 17 Melee 10 | . . . . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 51 | -11/Junkyard | Discovered new exit (range 8) 108 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 3) 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -9/Materials | Lost 3 parts (2n1u) 1298 | -9/Materials | Repaired Aluminum Leg 1331 | -9/Materials | Repaired Autogun 1690 | -9/Materials | Discovered new exit (range 16) 1755 | -9/Materials | Entered Mines 1799 | -9/Mines | Learned location of Storage (-9) 1846 | -9/Mines | Discovered new exit (range 11) 1931 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1964 | -9/Mines | Discovered new exit (range 16) 1978 | -9/Mines | Entered Zion 2030 | -7/Zion | Given A8's code to call for help 2154 | -7/Zion | Given the Hacking Drone Bay 2155 | -7/Zion | Found Prototype Device 2175 | -7/Zion | Build established: Scavenger-Mutant 2225 | -7/Zion | Identified Hacking Drone Bay 2478 | -7/Zion | Learned location of Extension (-5) 2501 | -7/Zion | Build established: Mutant 2801 | -7/Zion | Build established: Derelict-Mutant 2933 | -7/Zion | Received a visual enhancement algorithm 3220 | -7/Zion | Imprinted 3222 | -7/Zion | Declared Zion's savior 3881 | -7/Zion | Discovered new exit (range 13) 3941 | -7/Zion | Entered Proximity Caves 3941 | -6/Proximity Caves | Accompanied by 4 allies 3942 | -6/Proximity Caves | Derelict sapper outpost attacked 4216 | -6/Proximity Caves | Core integrity fell below 50% 4248 | -6/Proximity Caves | Core integrity fell below 20% 4283 | -6/Proximity Caves | Lost 8 parts (1p4n3w) 4296 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04244_ Imp. Carbon-fiber Leg destroyed. Only a single melee weapon may be active at a time, Mak. Sword automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 04246_ Mak. Sword follow-up attack on G-50 Soldier. 04248_ G-50 Soldier Carbon-fiber Leg severed. 04251_ G-67 Veteran destroyed. 04252_ Aluminum Leg destroyed. 04258_ Adv. Heat Sink fries itself beyond repair. 04260_ Mak. Sword follow-up attack on G-50 Soldier. 04260_ G-50 Soldier destroyed. 04262_ Field Laser self-destruct mechanism malfunctions. 04264_ Acquired 45 matter. 04265_ Lgt. Angular Momentum Engine fries itself beyond repair. 04269_ Acquired Carbon-fiber Leg. 04272_ Acquired Field Laser. 04273_ Acquired 50 matter. 04277_ Acquired Corrupted Carbon-fiber Leg. 04278_ Dropped Corrupted Carbon-fiber Leg. 04281_ Acquired Lgt. Angular Momentum Engine. 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