Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 17:19:14 Player: Tmvn Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2558) 2558 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 6974 Bonus ------- High Alert Combat Kills 241 Cogmind --------- Core Integrity 0/1000 Matter 21/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Light Cannon Mini Grenade Launcher Smartbomb Launcher Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Targeting Computer Improved Targeting Computer Advanced ECM Suite Phase Shifter Improved Thermal Shield > --- WEAPON ----------- Heavy Laser Improved Heavy Laser Gauss Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Heavy Laser Gauss Rifle Gauss Rifle Improved Light Cannon Mini Grenade Launcher Power Sword [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 6 | . . 2 2 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 103 | . 9 13 9 3 18 51 Power 17 | . . 3 . . 5 9 Engine 16 | . . 3 . . 5 8 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 29 | . 4 . 2 2 3 18 Treads 4 | . 4 . . . . . Leg 25 | . . . 2 2 3 18 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 3 3 4 1 3 6 Device 8 | . . 1 1 . 2 4 Storage 3 | . 1 1 1 . . . Processor 3 | . 2 . . . . 1 Hackware 2 | . . . . 1 1 . Protection 4 | . . 1 2 . . 1 Artifact . | . . . . . . . Weapon 37 | . 2 7 3 . 7 18 Energy Gun 21 | . 1 2 3 . 5 10 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 1 4 . . . 4 Ballistic Cannon 3 | . . 1 . . . 2 Launcher 4 | . . . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 2 . . 1 Parts Lost 47 | . 2 2 1 1 9 32 Power 9 | . . . . . 2 7 Propulsion 16 | . 1 . 1 . 2 12 Utility 7 | . . . . . 2 5 Weapon 15 | . 1 2 . 1 3 8 Highest Loss Streak 16 | . 1 2 1 1 4 16 Average Slot Usage (%) 87 | . 92 94 86 90 93 77 Engine 10 | . 14 11 9 7 13 9 Treads 7 | . 10 22 14 . . . Leg 14 | . 12 . 2 30 25 20 Device 11 | . . 1 16 15 17 14 Storage 10 | . 15 22 10 7 6 5 Processor 8 | . 11 11 9 7 6 5 Protection 4 | . . 6 5 7 5 2 Energy Gun 10 | . 11 7 10 11 11 10 Ballistic Gun 4 | . 15 11 . . . 1 Ballistic Cannon 2 | . . 1 7 . . 1 Naked Turns . | . . . . . . . Heaviest Build 75 | 10 26 37 57 56 70 75 Greatest Support 80 | 20 46 46 46 80 80 65 Greatest Overweight (x) 16 | . 2 . 2 . 1 16 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 6 12 12 20 12 12 12 Average Capacity 11 | 6 9 12 12 12 12 12 Most Carried 12 | 6 6 11 12 10 12 12 Average Carried 7 | 4 3 7 10 9 7 8 Final Capacity 12 | 6 10 12 12 12 12 12 Final Carried 11 | 2 5 10 11 9 9 5 Class Distribution -------------------- 75% | Mutant 10% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1592 | 200 110 167 192 54 191 678 Remotely . | . . . . . . . Salvage Created 2967 | . 388 515 475 160 500 929 Parts 141 | . 22 27 27 5 18 42 Haulers Intercepted 3 | . 1 1 1 . . . Recyclers Shooed 7 | . 2 1 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 49 | . 4 7 9 3 7 19 Guns 30 | . 2 6 3 2 7 10 Cannons 9 | . . 1 6 . . 2 AOE 10 | . 2 . . 1 . 7 Classes Destroyed 13 | . 5 2 2 1 . 3 Worker 2 | . . 1 . . . 1 Builder 5 | . 1 . . . 1 3 Tunneler 1 | . . . . 1 . . Hauler 3 | . 1 1 1 . . . Recycler 6 | . 2 1 1 . 1 1 Mechanic 1 | . . . . . . 1 Watcher 4 | . 1 . 1 . . 2 Swarmer 7 | . . . 3 . . 4 Grunt 27 | . 4 4 1 3 6 9 Brawler 1 | . . . . . . 1 Sentry 7 | . . 3 3 . 1 . Hunter 4 | . . . 2 . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 6 | . 2 5 5 4 3 6 Combat Bots Only 4 | . 2 4 3 3 3 4 Max Kills in Single Turn 5 | . 2 1 1 1 2 5 Gunslinging . | . . . . . . . Exploded 4 | . 2 . . 1 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7733 | . 333 487 530 334 1732 4317 Core 1678 | . 21 39 101 44 469 1004 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 91 90 81 93 44 . Volleys Fired 189 | . 29 30 30 9 35 56 Largest 3 | . 2 2 2 2 2 3 Hottest 209 | . 65 88 119 108 125 209 Shots Fired 404 | . 53 54 60 16 63 158 Gun 323 | . 53 52 33 16 55 114 Cannon 56 | . . 2 27 . . 27 Launcher 25 | . . . . . 8 17 Special . | . . . . . . . Kinetic 161 | . 30 36 27 . . 68 Thermal 128 | . . 3 6 7 44 68 Explosive 25 | . . . . . 8 17 Electromagnetic 90 | . 23 15 27 9 11 5 Robot Hit Streak 16 | . 7 14 10 16 16 16 Robot Miss Streak 4 | . 4 1 4 1 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 282 | . 32 42 42 15 54 97 Core Hits 151 | . 16 16 17 7 27 68 Critical Hits 5 | . . . 1 . . 4 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7298 | . 526 512 695 394 1177 3994 Guns 3846 | . 346 491 371 189 832 1617 Cannons 844 | . . 21 324 . . 499 Explosions 2608 | . 180 . . 205 345 1878 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1884 | . 136 301 324 . . 1123 Thermal 2274 | . . 49 104 254 657 1210 Explosive 1936 | . 180 . . . 345 1411 Electromagnetic 1204 | . 210 162 267 140 175 250 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 31 | . . . . . . 31 Message Errors 4 | . . . . . . 4 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 2 | . . . . . . 2 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 10 | . . . . . . 10 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 159 | . 17 . 7 2 5 128 Projectiles 22 | . . . 7 . . 15 Explosions 137 | . 17 . . 2 5 113 Melee . | . . . . . . . Knockbacks 11 | . . . 4 . . 7 Impact . | . . . . . . . Kinetic 11 | . . . 4 . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 480 | . 96 . . 135 73 176 Shots 11 | . 1 . . 3 2 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 603 | . 118 60 27 225 603 346 Average Temperature 125 | . 37 19 14 96 215 131 Received Heat Transfer 1776 | . 132 174 81 99 507 783 Effects 19 | . . . . . 17 2 Shutdowns 6 | . . . . . 5 1 Energy Bleed 2 | . . . . . 1 1 Interference 1 | . . . . . 1 . Matter Decay 2 | . . . . . 2 . Short Circuit 4 | . . . . . 4 . Damage (major) 2 | . . . . . 2 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 . 1 2 Heat Transferred 3793 | . . 111 222 361 1369 1730 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 827 | . 162 249 534 270 207 827 Initial 188 | . . 2 104 188 132 95 Average 242 | . 65 98 310 235 127 450 Maximum Alert Level 3 | . . 1 2 1 1 3 Low Security (%) 55 | 100 100 94 22 36 95 10 Level 1 18 | . . 5 46 63 4 14 Level 2 24 | . . . 31 . . 68 Level 3 1 | . . . . . . 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 1 1 1 4 5 Investigation 3 | . 1 . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 9 | . 1 1 1 . 3 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . 1 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 5 7 16 3 17 40 Peak Tracking Total 8 | . 3 4 4 3 4 8 Tactical Retreats 4 | . . 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . 1 2 . 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 16 | . 2 . . . . 14 Max in Single Turn 4 | . 2 . . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 5 | . . . 2 . 3 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 14 | . . . 5 . 9 . Successful 9 | . . . 4 . 5 . Failed 5 | . . . 1 . 4 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 7 | . . . 3 . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 2 . 3 . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 2 . 3 . Locate Traps 1 | . . . . . 1 . Transport Status 1 | . . . . . 1 . Investigation Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 2 . 1 . Insert Component 2 | . . . 1 . 1 . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3333 | 7 534 391 700 184 652 865 Spaces Moved 1683 | 5 272 178 327 119 392 390 Core 7 | . . . . . . 7 Treads 551 | . 113 178 260 . . . Legs 1125 | 5 159 . 67 119 392 383 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 130 127 120 Average Speed 152 | 120 160 160 172 130 131 152 Slowest Speed 850 | 120 180 160 200 130 160 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 17 | 2 45 19 30 3 9 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 265 | . 29 . . 18 51 167 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 258 | . 29 . . 18 51 160 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2107 | 8 324 233 410 132 466 534 Wait 37 | . 1 . 14 2 7 13 Move 1677 | 4 271 177 326 118 391 390 Hop . | . . . . . . . Pick Up 28 | . 4 4 11 . 4 5 Fast Attach 42 | . 7 6 7 1 6 15 Attach 42 | . . 4 2 2 10 24 Detach 32 | . 4 6 5 . 8 9 Swap 19 | . 2 3 . . 2 12 Drop 41 | 4 6 3 15 . 3 10 Fire 189 | . 29 30 30 9 35 56 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 7) 104 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Discovered new exit (range 16) 933 | -9/Materials | Entered another Materials area 933 | -8/Materials | Evolved 2 slots: Utility x2 1594 | -8/Materials | Discovered new exit (range 16) 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Evolved 2 slots: Propulsion x2 1763 | -7/Factory | Discovered new exit (range 6) 1817 | -7/Factory | Entered another Factory area 1817 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2406 | -6/Factory | Lost 4 parts (2u2w) 2410 | -6/Factory | Core integrity fell below 50% 2419 | -6/Factory | Discovered new exit (range 13) 2452 | -6/Factory | Lost 3 parts (1p2n) 2469 | -6/Factory | Entered another Factory area 2469 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2608 | -5/Factory | Lost 4 parts (1p3n) 3139 | -5/Factory | Build established: Scavenger-Tank 3241 | -5/Factory | Garrison activated, responded to threat 3245 | -5/Factory | Lost 5 parts (1p1u3w) 3260 | -5/Factory | Crushed by falling debris 3260 | -5/Factory | System corruption reached 10% 3309 | -5/Factory | Core integrity fell below 50% 3332 | -5/Factory | Core integrity fell below 20% 3334 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired Flexi-carbon Leg. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Imp. Deuterium Engine destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. ALERT: Rogue bot located, Programmers report to Factory Zone 1E. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Critical hit. Flexi-carbon Leg destroyed. System corrupted: Adv. ECM Suite rejected. U-05 Engineer lays Concrete. System corrupted: Component data lost. Slug penetrates Nuclear Reactor. 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"""Y #??????????????????? | | ???????????#"""" #]h""" #??????????????????? | | ???????????#"""" #Y ls #??????????????????? | | ????????????"""" ! # g @ #??????????????????? | | ???????????? ###########??????????????????? | | ????????????#########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Resistance: TH 25 Resistance: EM 25 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSuspensionRipper Manual? 0 Play Time 00:52:29 Cumulative 13.2 hours Start 2020.09.22 @ 15:34:14 End 2020.09.22 @ 17:19:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam 1 RUN: 1841004e-79a0-4d2f-b19a-68c2a30bafb4