Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 14:08:30 Player: alice_fexa Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (452) 2260 Value Destroyed (23070) 23070 Prototype IDs (77) 1540 Alien Tech Used (1) 200 Bonus (16838) 16838 TOTAL SCORE: 54208 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7804 Follower Combat Kills 698 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1156 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Friendly Fire -520 Cogmind --------- Core Integrity 0/1600 Matter 94/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimissile System Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Core Analyzer Improved Kinecellerator Advanced Weapon Cycler Centrium Light Armor Plating Centrium Medium Armor Plating Improved Powered Armor Graphene Brace Advanced Force Field > --- WEAPON ----------- Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Improved Heavy Siege Treads Experimental Cooling System Advanced Energy Well Matter Compressor Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Heavy Armor Plating Centrium Light Armor Plating Antimissile System High-powered Tractor Beam Transdimensional Reconstructor XL Autogun Array Compact Linear Accelerator Compact Linear Accelerator Tiamat Missile Launcher RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 224] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Compact Linear Accelerator Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . Utility 11 | . . . . . 3 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 2 . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 432 | 6 17 . 2 1 27 26 3 4 2 6 21 3 9 4 6 42 2 6 5 2 45 9 2 21 5 12 29 45 70 Power 27 | 1 3 . . . 1 3 . . . . 1 . . . . 6 . . 1 2 3 . . 1 . . . 1 4 Engine 6 | 1 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . 2 . . . . 1 . . . . 6 . . . 2 . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . . . 1 4 Propulsion 47 | 2 4 . 2 . 6 4 1 1 . . 3 . 1 . 1 3 . . . . 3 4 . 3 1 1 2 3 2 Treads 46 | 2 4 . 1 . 6 4 1 1 . . 3 . 1 . 1 3 . . . . 3 4 . 3 1 1 2 3 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 225 | 1 6 . . . 15 10 . . . . 5 2 4 1 3 19 2 6 1 . 33 5 . 10 . 8 19 35 40 Device 167 | . 4 . . . 7 3 . . . . 2 2 4 1 2 15 2 6 1 . 29 5 . 7 . 4 15 28 30 Storage 11 | 1 2 . . . . . . . . . 1 . . . 1 1 . . . . . . . . . 1 1 . 3 Processor 14 | . . . . . 2 2 . . . . 2 . . . . . . . . . . . . 2 . 1 1 3 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 33 | . . . . . 6 5 . . . . . . . . . 3 . . . . 4 . . 1 . 2 2 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 2 4 . . 1 5 9 2 3 2 6 12 1 4 3 2 14 . . 3 . 6 . 2 7 4 3 8 6 24 Energy Gun 14 | 2 2 . . . . 3 1 1 . 2 3 . . . . . . . . . . . . . . . . . . Energy Cannon 17 | . . . . . . 1 1 . 1 1 2 . . . . 7 . . 1 . 2 . . 1 . . . . . Ballistic Gun 18 | . 2 . . . 4 1 . . 1 1 2 . 2 2 . 1 . . . . . . . . . . . . 2 Ballistic Cannon 49 | . . . . . . 1 . . . . 3 . . 1 2 3 . . 2 . 3 . 1 5 2 3 6 4 13 Launcher 21 | . . . . 1 1 2 . 1 . 1 1 1 2 . . 3 . . . . 1 . 1 . 2 . 2 . 2 Special Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 7 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 1 2 . . . . 3 . . . 2 7 . . 2 . 1 . . 8 . 2 5 2 1 Parts Lost 40 | . 2 . . . 1 2 . . . . . . 1 . . 3 . . . . 4 2 . . . 2 . 2 21 Power 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Utility 25 | . . . . . 1 . . . . . . . 1 . . 3 . . . . 4 2 . . . 2 . . 12 Weapon 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Highest Loss Streak 9 | . 1 . . . 1 1 . . . . . . 1 . . 2 . . . . 2 2 . . . 2 . 1 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 98 100 100 100 99 99 100 100 99 100 99 100 100 75 99 95 88 88 71 87 87 89 94 88 79 79 81 82 77 Engine 1 | . 14 14 14 14 9 5 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 7 7 7 7 6 6 6 6 6 10 11 11 8 4 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 5 9 10 10 6 5 4 4 4 5 Treads 21 | . 27 28 16 14 27 29 30 30 30 30 26 26 26 26 26 19 17 17 17 17 18 15 21 20 16 19 17 14 11 Device 16 | . 12 14 14 14 9 6 7 7 7 7 19 20 20 13 19 22 17 17 16 17 21 25 26 20 15 17 20 20 18 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 Processor 11 | . . . . . 10 14 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 13 15 14 13 12 13 Protection 6 | . . . . . 16 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 7 10 8 Energy Gun 1 | . 9 . . . . 2 6 3 . 2 2 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 3 7 6 4 5 5 . . . 4 5 5 . 5 3 . . . . . . . . Ballistic Gun 5 | . 18 28 28 22 17 15 10 7 6 10 6 6 11 1 12 . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . . 2 . . . . 1 6 6 . 6 11 11 11 1 11 11 15 14 14 12 14 13 15 13 Naked Turns 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Heaviest Build 194 | 12 50 50 50 51 60 66 68 69 69 69 82 82 82 81 89 108 97 99 109 109 125 113 111 117 120 122 190 189 194 Greatest Support 240 | 40 40 40 40 10 60 80 88 88 88 88 96 96 106 106 109 135 135 135 135 135 177 182 160 160 157 209 209 240 240 Greatest Overweight (x) 5 | . 1 1 4 5 . . . . . . . . . . . 1 . . . . . . . . . . . . 4 Average Overweight (x) . | . . 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 20 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 24 Most Carried 25 | 2 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Carried 20 | 1 11 20 19 19 19 19 20 20 19 20 19 20 20 19 19 19 20 20 19 20 19 19 19 19 19 19 23 23 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 Final Carried 24 | 2 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 19 20 20 20 20 24 23 1 Class Distribution -------------------- 51% | Mutant 16% | Gunner 9% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Tank | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 18294 | 232 394 . . 14 1101 627 341 84 26 97 296 224 348 . 355 1364 50 413 83 97 1694 293 69 935 709 553 1160 3484 3251 Remotely 10827 | . . . . . 162 161 . . . . . 169 348 . . 1157 32 303 . 97 1694 72 . . . 86 898 2849 2799 Salvage Created 18092 | . 695 . . 21 1213 624 391 78 . 264 497 145 295 . 633 1809 54 442 . 67 1487 412 78 296 595 549 722 3391 3334 Parts 767 | . 55 . . 7 63 30 11 9 . 11 27 3 19 . 29 85 1 13 . 1 67 12 9 8 21 18 24 141 103 Haulers Intercepted 12 | . 2 . . . 4 3 . . . . 1 . . . . . . . . . . . . . . . 1 1 . Recyclers Shooed 14 | . 2 . . . 2 1 . . . . . . . . 1 5 . . . . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . 5 7 . 9 . 2 8 . 43 . 2 7 . 1 . 12 7 . 20 . . . . Prevented 7 | . . . . . . . 1 . . 3 . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 352 | . 15 . . 3 17 5 4 4 . 6 5 . 11 . 9 28 . 11 . . 36 9 5 8 22 6 12 57 79 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 45 | . 13 . . . 17 4 1 . . 2 1 . 2 . 4 1 . . . . . . . . . . . . . Cannons 187 | . . . . . . 1 1 . . . 4 . . . 5 21 . 11 . . 31 9 . 8 3 6 7 46 34 AOE 117 | . 2 . . 3 . . 2 4 . 4 . . 9 . . 5 . . . . 4 . 5 . 19 . 5 11 44 Classes Destroyed 27 | . 8 . . . 3 1 2 . . 1 . . 1 . . 3 . . . . 1 1 . 2 2 . . . 2 Worker 16 | . 1 . . . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . 4 5 Builder 12 | . . . . . 1 . . . . . . . . . 1 2 . . . . 5 . . . . . . 3 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . . 4 3 . . . . 1 . . . . . . . . . . . . . . . 1 1 . Recycler 29 | . 1 . . . 5 5 . . . . 1 . . . 1 4 . . . . 1 . . . . 3 . 3 5 Mechanic 8 | . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . 3 Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 29 | . 2 . . . 4 1 . . . . 3 . . . 1 6 . . . . 2 . . . . . . 8 2 Swarmer 71 | . 9 . . 3 8 . . 4 . 4 3 . 7 . 4 4 . . . . . . 5 . 11 . . 3 6 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Grunt 107 | . 6 . . . 6 2 3 . . . . . 2 . 1 5 . 2 . . 10 7 . 4 4 . 5 23 27 Brawler 13 | . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . 3 1 1 . 4 Duelist 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 5 Protector 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 5 Sentry 18 | . . . . . 3 1 . . . . . . . . 2 1 . . . . 4 . . . 1 . . 5 1 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Specialist 5 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . Hunter 25 | . . . . . . . 1 . . . . . . . . 2 . 2 . . 6 . . . . . . 4 10 Programmer 65 | . . . . . . 2 . . . . 2 . 1 . 1 11 . 2 . . 11 . . . . 5 2 16 12 Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 4 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . Samaritan 8 | . . . . . . . 4 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Savage 5 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 24 | . 5 . . 3 6 3 3 4 . 4 3 . 8 . 3 7 . 4 . . 10 5 5 2 12 2 7 15 24 Combat Bots Only 19 | . 5 . . 3 4 2 3 4 . 4 3 . 8 . 3 6 . 4 . . 7 5 5 2 12 2 6 13 19 Max Kills in Single Turn 6 | . 2 . . 2 1 1 2 4 . 3 1 . 2 . 2 3 1 2 . . 3 1 5 1 3 1 3 5 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . 2 . . 2 4 . 3 . . 2 . . 2 . . . . 2 . 5 . 3 . 3 4 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Damage Taken 20087 | . 607 . . 63 655 420 131 72 . 61 107 . 308 . 249 1492 . 556 . . 3236 654 175 243 461 398 260 1613 8326 Core 2285 | . 122 . . 5 28 33 . . . . . . 55 . 31 45 . 23 . . 263 28 24 . . . 22 75 1531 Absorbed by Shields 4752 | . . . . . . . . . . . 39 . 54 . 91 543 . . . . 514 195 65 . . . 90 814 2347 Reduced by Siege Mode 1541 | . . . . . . . . . . . . . . . . 47 . 24 . . 348 76 . 16 38 31 5 137 819 Regen/Repaired (Parts) 547 | . . . . . . . . . 402 . . . . . . . . . . . . . . 145 . . . . . Core Remaining (%) 87 | 100 . . . 49 94 . . . . 95 . . . . 89 . . . . 93 . . . . 72 100 98 . . Volleys Fired 963 | . 57 . . 2 95 41 17 7 . 19 45 7 23 . 23 109 15 23 . 10 125 20 2 25 19 21 21 116 121 Largest 4 | . 2 . . 1 2 3 3 2 . 3 3 1 3 . 3 3 1 3 . 1 3 3 1 3 3 3 3 4 4 Hottest 276 | . 80 . . 30 50 128 158 108 . 108 168 85 106 . 106 230 90 230 . 90 245 210 46 210 210 210 230 276 276 Shots Fired 2086 | . 114 . . 2 188 103 47 15 . 23 68 7 31 . 61 204 15 63 . 10 271 55 2 71 26 54 49 304 303 Gun 520 | . 114 . . . 188 77 35 7 . 14 19 . 18 . 42 6 . . . . . . . . . . . . . Cannon 1489 | . . . . . . 26 10 6 . 7 49 7 5 . 19 194 15 63 . 10 268 55 . 71 13 54 45 300 272 Launcher 53 | . . . . 2 . . 2 2 . 2 . . 8 . . 4 . . . . 3 . 2 . 13 . 4 . 11 Special 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 20 Kinetic 1646 | . 88 . . . 188 88 23 6 . 4 17 . 23 . 61 103 . 43 . . 192 55 . 71 13 54 45 300 272 Thermal 308 | . . . . . . 15 10 6 . 7 45 7 . . . 97 15 20 . 10 76 . . . . . . . . Explosive 77 | . . . . 2 . . 2 2 . 2 . . 8 . . 4 . . . . 3 . 2 . 13 . 4 4 31 Electromagnetic 55 | . 26 . . . . . 12 1 . 10 6 . . . . . . . . . . . . . . . . . . Robot Hit Streak 60 | . 6 . . 1 14 21 34 9 . 10 10 5 13 . 7 24 8 32 . 33 60 26 27 28 11 12 10 40 47 Robot Miss Streak 8 | . 6 . . 2 8 3 1 1 . 4 1 1 2 . 3 2 . 2 . . 3 2 . 2 1 1 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1320 | . 61 . . 1 117 82 39 10 . 12 34 6 21 . 40 114 3 43 . 1 172 40 1 53 18 37 28 169 218 Core Hits 884 | . 30 . . 3 59 29 17 8 . 11 17 2 27 . 22 77 1 15 . 1 76 18 5 20 51 15 31 117 232 Critical Kills 9 | . 1 . . . 1 1 1 . . . . . . . 2 2 . . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . Critical Strikes 89 | . 2 . . . 3 1 1 . . 1 1 . 1 . 2 5 . 2 . . 11 5 . 5 . 6 4 11 28 Meltdown 4 | . . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . Destroy 10 | . 2 . . . 3 1 . . . . 1 . 1 . 2 . . . . . . . . . . . . . . Blast 65 | . . . . . . . . . . . . . . . . 3 . 2 . . 10 5 . 5 . 6 4 9 21 Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 Melee Attacks 22 | . . . . . . 5 . 2 1 3 11 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 5 . 2 1 3 11 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68823 | . 898 . . 125 2153 1824 1060 487 . 446 894 189 1306 . 1295 5952 104 1827 . 33 8314 1605 398 2338 3059 1541 2500 10473 20002 Guns 6554 | . 785 . . . 2153 1271 506 109 . 184 235 . 358 . 778 175 . . . . . . . . . . . . . Cannons 38982 | . . . . . . 311 228 81 . . 624 189 61 . 517 4743 104 1827 . 33 7091 1605 . 2338 282 1541 1496 7861 8050 Explosions 21980 | . 113 . . 125 . . 326 297 . 262 . . 887 . . 1034 . . . . 1223 . 398 . 2777 . 1004 2411 11123 Melee 277 | . . . . . . 242 . . . . 35 . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 40094 | . 576 . . . 2153 1355 308 91 . 51 251 . 419 . 1295 3139 . 1248 . . 6035 1605 . 2338 282 1541 1496 7861 8050 Thermal 5076 | . 113 . . . . 227 283 81 . 76 518 189 . . . 1779 104 579 . 33 1094 . . . . . . . . Explosive 21499 | . . . . 125 . . 229 297 . 186 . . 887 . . 1034 . . . . 1185 . 398 . 2777 . 1004 2254 11123 Electromagnetic 847 | . 209 . . . . . 240 18 . 133 90 . . . . . . . . . . . . . . . . 157 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1304 | . . . . . . 242 . . . . 35 . . . . . . . . . . . . . . . . 201 826 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . 1 1 1 1 . . . 2 2 3 5 5 5 5 5 7 7 7 7 . 4 2 8 26 Average Corruption 4 | . . . . . . 1 1 1 1 . . . 1 2 2 1 5 5 5 5 4 7 7 7 . 3 2 4 15 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Effects 341 | . . . . . . 12 4 10 1 . . . 6 3 11 12 12 17 6 12 40 14 10 2 . 13 5 71 80 Message Errors 82 | . . . . . . 4 . 4 . . . . 3 1 2 2 5 2 2 4 8 6 2 . . 4 2 15 16 Matter Fused 81 | . . . . . . 4 3 1 . . . . . 1 2 1 4 1 3 1 10 3 3 . . 5 . 20 19 Heat Flow Errors 30 | . . . . . . 1 . . . . . . 1 . . 2 1 3 . 1 5 1 . . . 2 . 8 5 Energy Discharges 47 | . . . . . . 3 . . . . . . . . 1 3 . 2 . 4 6 . 2 . . 2 1 12 11 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 38 | . . . . . . . . 2 . . . . 1 . 2 3 2 2 . 1 4 1 2 1 . . 1 6 10 Data Loss (major) 21 | . . . . . . . . . . . . . 1 . 2 1 . 3 1 . 2 1 1 1 . . . 4 4 Misfires 14 | . . . . . . . . 3 . . . . . . 1 . . 2 . . 1 1 . . . . 1 1 4 Alerts 8 | . . . . . . . . . 1 . . . . 1 . . . 2 . 1 2 . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 13 | . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . 3 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2168 | . 18 . . . . 50 34 9 . 54 . 66 55 . . 219 53 101 . . 410 95 . 125 147 85 56 283 308 Projectiles 1561 | . . . . . . 2 25 9 . . . 66 2 . . 219 53 101 . . 374 95 . 125 . 85 20 280 105 Explosions 559 | . 18 . . . . . 9 . . 54 . . 53 . . . . . . . 36 . . . 147 . 36 3 203 Melee 48 | . . . . . . 48 . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 197 | . . . . . . 2 . . . . . . . . 1 26 . 5 . . 32 9 . 7 . 14 8 43 50 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 177 | . . . . . . 2 . . . . . . . . 1 18 . 5 . . 30 8 . 7 . 13 8 40 45 Secondary 19 | . . . . . . . . . . . . . . . . 8 . . . . 2 1 . . . 1 . 3 4 Self-Inflicted Damage 329 | . 36 . . 17 . . . . . . . . 2 . . . . . . . 135 . 65 . 44 . . 29 1 Shots 8 | . 1 . . 1 . . . . . . . . 1 . . . . . . . 2 . 1 . 1 . . 1 . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 302 | . 66 . . . 23 94 78 6 . 10 126 42 138 . 2 243 154 198 . 69 198 177 . . . 19 . 133 302 Average Temperature 61 | . 23 . . . 4 25 34 5 . 5 24 21 83 . 2 72 20 107 . 39 75 52 . . . 18 . 33 86 Received Heat Transfer 1828 | . 192 . . . 279 117 27 . . . . . . . 48 146 . 72 . . 386 157 . . 45 . 27 57 275 Siege Activations 75 | . . . . . . . . . . . . . . . . 8 . 4 . . 13 3 . 3 3 4 4 18 15 Total Turns 1342 | . . . . . . . . . . . . . . . . 97 . 88 . . 303 47 . 39 70 54 34 344 266 Longest Duration 115 | . . . . . . . . . . . . . . . . 22 . 34 . . 51 19 . 22 63 26 14 115 87 Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 3 . . . 1 . . . . . . . . . 1 . . . . . 1 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Melted 9 | . . . . . . . 1 1 . . . . . . . 5 . 1 . . . . . . . . . . 1 Heat Transferred 5874 | . 100 . . . . 241 500 150 . 100 885 222 . . . 1887 111 592 . 37 1049 . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Peak Influence 2824 | . 212 39 . 96 306 122 . . . . 171 . . . . 689 . . . . 918 . . . . 268 387 1505 2824 Initial 946 | . . 39 . . 37 92 . . . . 152 . . . . 133 . . . . . . . . . 216 99 141 946 Average 348 | . 101 39 . 28 98 38 . . . . 68 . . . . 238 . . . . 286 . . . . 178 160 469 1644 Maximum Alert Level 5 | . 1 . . . 1 . . . . . . . . . . 2 . . . . 3 . . . . 1 1 4 5 Low Security (%) 58 | 100 90 100 . 100 90 100 . . . . 100 . . . . 44 . . . . 49 . . . . 56 55 29 . Level 1 19 | . 9 . . . 9 . . . . . . . . . . 40 . . . . 16 . . . . 43 44 34 . Level 2 6 | . . . . . . . . . . . . . . . . 15 . . . . 22 . . . . . . 11 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 11 16 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 30 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 2 . . . 2 4 . . . . 3 . . . . 11 . . . . 17 . . . 1 4 . 22 23 Investigation 10 | . 1 . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 . 3 . Extermination 27 | . . . . . . 2 . . . . 2 . . . . 4 . . . . 6 . . . . 3 . 7 3 Reinforcement 21 | . 1 . . . 2 1 . . . . 1 . . . . 4 . . . . 4 . . . . . . 7 1 Assault 25 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . 2 19 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . 2 Construction Impeded 6 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 15 | . 1 . . . 1 . . . . . . . . . 1 1 . . . . 2 . . . . . 7 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 532 | . 23 . . 3 33 7 4 5 . 7 13 . 12 . 17 43 . 11 . . 50 9 5 36 21 5 26 75 127 Peak Tracking Total 28 | . 5 . . 3 6 1 3 4 . 4 3 . 4 . 5 5 . 4 . . 6 4 5 13 9 3 10 7 28 Tactical Retreats 8 | . 1 . . . . . . 1 . . . . . . 1 2 . . . . 1 . . . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 16 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . 2 . . . . . 1 2 6 . . . . . 14 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 33 | . . . . 1 1 . . . . . 1 . . . 3 5 . . . 1 11 . . . 1 1 . 3 5 Max in Single Turn 4 | . . . . 1 1 . . . . . 1 . . . 1 3 . . . 1 4 . . . 1 1 . 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 77 | . 7 . 2 . 6 4 . . . . 12 1 . 3 1 9 . . 4 1 14 . . . . 1 2 8 2 Terminals 52 | . 6 . . . 6 2 . . . . 8 1 . . 1 5 . . . 1 11 . . . . 1 2 6 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . 2 . Total Hacks 183 | . 15 . 2 . 16 8 . . . . 32 1 . 22 1 13 . . 16 1 33 . . . . 2 5 14 2 Successful 82 | . 7 . 2 . 4 2 . . . . 14 1 . 22 1 4 . . 16 1 5 . . . . . . 3 . Failed 101 | . 8 . . . 12 6 . . . . 18 . . . . 9 . . . . 28 . . . . 2 5 11 2 Catastrophic 27 | . 1 . . . . 4 . . . . 3 . . . . 5 . . . . 6 . . . . 1 1 5 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 11 . 1 . 11 4 . . . . 22 . . . . 7 . . . . 29 . . 1 . 2 . 7 . Terminals 122 | . 13 . . . 16 5 . . . . 26 1 . . 1 8 . . . 1 30 . . . . 2 5 12 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . . . 2 . Terminal Hacks 66 | . 4 . 2 . 4 1 . . . . 10 1 . 22 1 1 . . 16 1 2 . . . . . . 1 . Record 19 | . . . 1 . . . . . . . . 1 . 11 . . . . 5 1 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . 8 . . . . 3 . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Locate Traps 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . 2 . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . 1 . Terminals 9 | . 2 . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 8 | . 2 . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . . . 6 3 . . . . 10 . . . 1 9 . . . . 14 . . . . 1 2 7 1 Full Trace Events 9 | . . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 . 3 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 15 . . . . 8 . . . . 3 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . . . 8 . . . . 11 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . 5 . . . . . . . . 5 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 14 | . . . . . . . . . . . . . . . 6 . . . . . 1 . . 5 2 . . . . Largest Group 5 | . . . . . . . . . . . . . . . 5 . . . . . 1 . . 5 2 2 . . . Highest-Rated Group 256 | . . . . . . . . . . . . . . . 96 . . . . . 10 . . 256 89 85 . . . Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 . . . . . 10 . . 56 47 47 . . . Total Orders 10 | . . . . . . . . . . . . . . . . . 6 . . . 4 . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Ally Attacks 101 | . . . . . . . . . . . . . . . 38 . . . . . . . . 55 7 1 . . . Total Damage 3315 | . . . . . . . . . . . . . . . 921 . . . . . . . . 2219 175 . . . . Kills 19 | . . . . . . . . . . . . . . . 9 . . . . . . . . 9 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 7 | . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 1 . . 1 1 . 2 . . 1 . 1 . 3 1 . 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 29742 | 65 1292 34 338 106 1433 2187 444 845 1231 630 1897 478 684 158 669 2739 656 768 247 599 2410 540 293 1499 641 764 1036 3258 1801 Spaces Moved 14450 | 38 613 15 218 69 534 1077 240 508 763 336 941 285 382 95 340 1299 286 389 140 350 990 268 175 758 308 318 538 1436 741 Core 11 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Treads 14177 | 33 613 15 25 . 534 1077 240 508 763 336 941 285 382 95 340 1299 286 389 140 350 990 268 175 758 308 318 538 1436 735 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 262 | . . . 193 69 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 140 140 160 160 160 160 160 160 160 160 160 160 160 160 163 163 163 163 163 160 162 162 165 165 165 160 50 Average Speed 162 | 145 168 240 151 144 160 160 160 160 160 160 160 160 160 160 160 162 163 163 163 163 165 164 162 163 165 165 166 164 161 Slowest Speed 250 | 160 240 240 240 155 160 160 160 160 160 160 160 160 160 160 160 240 163 163 163 163 170 170 162 167 166 165 167 167 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 95 4 60 21 45 25 46 64 84 59 35 53 62 74 43 31 68 64 61 63 31 46 50 81 58 8 15 46 18 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 8 | . . . 1 . . . . 1 1 . . . . 1 . . 1 . 3 . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 . . . . 1 . . . 1 1 . . . . 1 . . . . 1 1 . . Unknown Exits Taken 21 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . 1 . Scrap Searched 24 | . . . . . . . 1 3 3 2 . 2 2 . 2 . 2 . . 2 . 3 1 . 1 . . . . Spaces Dug 155 | . . . . . . 2 . 2 . 5 18 . . . . 28 4 1 . 3 40 . . 2 19 1 1 23 6 Terrain Destroyed 1255 | . 6 . . 11 . 2 20 18 . 29 31 1 68 . 1 138 9 18 . 8 183 15 26 6 153 13 43 140 316 Melee 14 | . . . . . . 1 . 2 . 3 8 . . . . . . . . . . . . . . . . . . Projectile 432 | . . . . . . 1 . . . 5 23 1 3 . 1 76 9 18 . 8 78 15 . 6 5 13 16 102 52 AOE 809 | . 6 . . 11 . . 20 16 . 21 . . 65 . . 62 . . . . 105 . 26 . 148 . 27 38 264 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 19290 | 45 770 14 228 73 975 1470 265 525 774 399 1266 299 425 101 421 1768 461 472 160 369 1531 336 182 993 419 530 656 2179 1184 Wait 2859 | . 34 . . . 281 289 5 2 3 33 210 3 6 . 12 256 157 55 2 6 348 33 3 83 72 162 22 565 217 Move 14421 | 37 612 14 217 68 533 1076 239 507 762 335 940 284 381 94 339 1298 285 388 139 349 989 267 174 757 307 317 537 1435 741 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 2 31 . 3 1 16 14 . 1 2 1 14 1 1 . 3 22 . . 4 . 11 2 1 12 1 7 18 7 13 Fast Attach 129 | 6 7 . . . 1 5 . . 2 . 7 . 2 3 4 12 2 . 6 2 8 4 . 13 1 7 15 8 14 Attach 60 | . 2 . . . 6 3 . . . . 2 . . 1 . 4 . . . . 6 2 . . . 5 4 5 20 Detach 8 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 Swap 245 | . 8 . 2 1 20 18 3 4 . 6 12 3 7 . 2 26 . 6 . . 31 3 2 8 4 . 10 33 36 Drop 277 | . 18 . 6 1 22 19 1 2 4 1 25 1 5 3 8 41 2 . 9 2 13 5 . 35 1 10 29 10 4 Fire 963 | . 57 . . 2 95 41 17 7 . 19 45 7 23 . 23 109 15 23 . 10 125 20 2 25 19 21 21 116 121 Melee 22 | . . . . . . 5 . 2 1 3 11 . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Rewire 104 | . . . . . . . . . . 1 . . . . 30 . . . . . . . . 59 14 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 66 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 13) 720 | -10/Materials | Discovered new exit (range 11) 797 | -10/Materials | Discovered new exit (range 13) 1152 | -10/Materials | Discovered new exit (range 14) 1358 | -10/Materials | Entered Mines 1373 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1373 | -10/Mines | Discovered new exit (range 5) 1392 | -10/Mines | Entered Exiles 1452 | -10/Exiles | Met 8R-AWN 1476 | -10/Exiles | Met EX-HEX 1516 | -10/Exiles | Met EX-BIN 1535 | -10/Exiles | Aligned with FarCom system 1537 | -10/Exiles | Given EX-Vault access code 1572 | -10/Exiles | Opened EX-Vault 1586 | -10/Exiles | Found XL Autogun Array 1621 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1663 | -10/Exiles | Met EX-DEC 1670 | -10/Exiles | Learned location of Zion (-7) 1713 | -10/Exiles | Discovered new exit (range 14) 1730 | -10/Exiles | Left Exiles lab with XL Autogun Array 1730 | -10/Exiles | Entered Mines 1804 | -9/Mines | Core integrity fell below 50% 1805 | -9/Mines | Discovered new exit (range 14) 1836 | -9/Mines | Entered Materials 1836 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1837 | -8/Materials | Identified exit to Factory 1905 | -8/Materials | Discovered new exit (range 6) 3253 | -8/Materials | Discovered exit to Factory (range 9) 3269 | -8/Materials | Entered Factory 3269 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4860 | -7/Factory | Build established: Skirmisher 5090 | -7/Factory | Identified exit to Lower Caves 5436 | -7/Factory | Build established: Mutant 5456 | -7/Factory | Entered Lower Caves 5745 | -7/Lower Caves | Build established: Gunner 5757 | -7/Lower Caves | Learned Factory trap positions 5808 | -7/Lower Caves | Discovered new exit (range 17) 5900 | -7/Lower Caves | Entered another Lower Caves area 6123 | -7/Lower Caves | Build established: Mutant 6309 | -7/Lower Caves | Spotted B-75 Beast 6711 | -7/Lower Caves | Discovered new exit (range 11) 6745 | -7/Lower Caves | Entered Zion 6810 | -7/Zion | System corruption cleaned by Quarantine Array 6898 | -7/Zion | Learned Factory emergency access door positions 7211 | -7/Zion | Rebuked by Imprinter 7645 | -7/Zion | Visited the Megawrench Repair Shop 7645 | -7/Zion | Megawrench repaired 9 parts 7855 | -7/Zion | Discovered new exit (range 17) 7976 | -7/Zion | Entered Proximity Caves 8162 | -6/Proximity Caves | Spotted B-75 Beast 8406 | -6/Proximity Caves | Spotter reported a threat 8558 | -6/Proximity Caves | Learned location of 1 exit from Factory 8563 | -6/Proximity Caves | Learned 8 Factory zone layouts 8586 | -6/Proximity Caves | Discovered new exit (range 9) 8606 | -6/Proximity Caves | Entered Factory 8606 | -6/Factory | Evolved 2 slots: Utility x2 8607 | -6/Factory | Identified exit to Factory 8609 | -6/Factory | Loaded intel: 104 trap records 8871 | -6/Factory | Identified exit to Lower Caves 9145 | -6/Factory | Spotted B-75 Beast 9892 | -6/Factory | Found Prototype Launcher 9892 | -6/Factory | Identified Scatter Rocket Array 10503 | -6/Factory | Entered Lower Caves 10967 | -6/Lower Caves | Discovered new exit (range 6) 10981 | -6/Lower Caves | Entered another Lower Caves area 11059 | -6/Lower Caves | Destroyed 8 combat bots 11386 | -6/Lower Caves | Learned Factory trap positions 11531 | -6/Lower Caves | Discovered new exit (range 19) 11545 | -6/Lower Caves | Encountered a Warlord checkpoint 11665 | -6/Lower Caves | Entered Data Miner 11667 | -6/Data Miner | Discovered new exit (range 6) 11688 | -6/Data Miner | Met Data Miner 11728 | -6/Data Miner | Learned location of Section 7 (-2) 11728 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11755 | -6/Data Miner | Received God Mode back door access code from Data Miner 11823 | -6/Data Miner | Entered Proximity Caves 11851 | -5/Proximity Caves | Escorted by Enhanced Grunt 12109 | -5/Proximity Caves | Build established: Gunner 12158 | -5/Proximity Caves | Learned Factory trap positions 12215 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12326 | -5/Proximity Caves | Found Prototype Device 12326 | -5/Proximity Caves | Identified Exp. Thermal Shield 12441 | -5/Proximity Caves | Discovered exit to Factory (range 3) 12492 | -5/Proximity Caves | Entered Factory 12492 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12493 | -5/Factory | Loaded intel: 119 trap records 13090 | -5/Factory | Spotted B-75 Beast 13272 | -5/Factory | Build established: Mutant 13501 | -5/Factory | Cargo convoy interrupted 13520 | -5/Factory | Incoming assault squad redirected 13529 | -5/Factory | Incoming assault squad redirected 13685 | -5/Factory | Destroyed B-75 Beast 14294 | -5/Factory | Identified exit to Upper Caves 14294 | -5/Factory | Identified exit to Extension 14316 | -5/Factory | Incoming investigation squad redirected 15192 | -5/Factory | First assault squad dispatched 15231 | -5/Factory | Entered Upper Caves 15408 | -5/Upper Caves | Learned Factory stockpile data 15442 | -5/Upper Caves | Learned Factory terminal intel 15655 | -5/Upper Caves | Discovered new exit (range 57) 15700 | -5/Upper Caves | Encountered a Warlord checkpoint 15887 | -5/Upper Caves | Entered another Upper Caves area 16411 | -5/Upper Caves | Ambushed by wild Derelicts 16513 | -5/Upper Caves | Learned Factory stockpile data 16610 | -5/Upper Caves | Discovered new exit (range 12) 16655 | -5/Upper Caves | Entered Zhirov 16655 | -5/Zhirov | Discovered new exit (range 3) 16686 | -5/Zhirov | Met Zhirov 16722 | -5/Zhirov | Learned location of Quarantine (-2) 16722 | -5/Zhirov | Learned location of Testing (-3) 16722 | -5/Zhirov | Learned location of Command (-1) 16732 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16757 | -5/Zhirov | Found Alien Artifact 16757 | -5/Zhirov | Identified Integrated Dissipator 16757 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16780 | -5/Zhirov | Found Alien Artifact 16902 | -5/Zhirov | Entered Proximity Caves 16958 | -4/Proximity Caves | Learned Research trap positions 17077 | -4/Proximity Caves | Learned Research trap positions 17099 | -4/Proximity Caves | Spotted B-86 Titan 17483 | -4/Proximity Caves | Discovered new exit (range 7) 17501 | -4/Proximity Caves | Entered Factory 17501 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17502 | -4/Factory | Loaded intel: 103 trap records 17504 | -4/Factory | Loaded intel: 26 terminal locations 18198 | -4/Factory | Garrison activated, responded to threat 18391 | -4/Factory | Incoming investigation squad redirected 18774 | -4/Factory | Incoming investigation squad redirected 18826 | -4/Factory | Identified exit to Upper Caves 19449 | -4/Factory | Build established: Tank 19501 | -4/Factory | First assault squad dispatched 19613 | -4/Factory | Destroyed 7 combat bots 19679 | -4/Factory | Spotted B-86 Titan 19807 | -4/Factory | Build established: Gunner 19911 | -4/Factory | Entered Upper Caves 20428 | -4/Upper Caves | Discovered new exit (range 13) 20450 | -4/Upper Caves | Build established: Tank 20451 | -4/Upper Caves | Entered another Upper Caves area 20731 | -4/Upper Caves | Discovered new exit (range 5) 20744 | -4/Upper Caves | Entered Warlord 20752 | -4/Warlord | Build established: Mutant 20799 | -4/Warlord | System corruption cleaned by Quarantine Array 20911 | -4/Warlord | Found Prototype Special Weapon 20914 | -4/Warlord | Found Prototype Special Weapon 20916 | -4/Warlord | Found Prototype Special Weapon 20917 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x3) 20959 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21111 | -4/Warlord | Build established: Tank 21266 | -4/Warlord | Met Warlord 21284 | -4/Warlord | Opened Warlord's prototype stash 21291 | -4/Warlord | Warlord's base attacked by MAIN.C 21292 | -4/Warlord | Found Prototype Device 21292 | -4/Warlord | Identified System Purifier 21310 | -4/Warlord | Found Prototype Processor 21310 | -4/Warlord | Identified Exp. Targeting Computer 21326 | -4/Warlord | Found Prototype Processor 21326 | -4/Warlord | Identified Exp. Core Analyzer 21343 | -4/Warlord | Found Prototype Reactor 21343 | -4/Warlord | Identified Vortex Chain Reactor 21641 | -4/Warlord | Warlord forces counterattacked 21656 | -4/Warlord | Spotted Striker 21658 | -4/Warlord | Spotted Striker 21660 | -4/Warlord | Spotted Striker 21671 | -4/Warlord | Allies destroyed Striker 21677 | -4/Warlord | Allies destroyed Striker 21737 | -4/Warlord | Found Prototype Ballistic Cannon 21966 | -4/Warlord | Warlord base infiltrated, sounded retreat 22024 | -4/Warlord | Build established: Scavenger-Gunner 22058 | -4/Warlord | Spotted Striker 22062 | -4/Warlord | Spotted Striker 22067 | -4/Warlord | Destroyed Striker 22147 | -4/Warlord | Spotted B-90 Cyclops 22158 | -4/Warlord | Destroyed B-90 Cyclops 22162 | -4/Warlord | Spotted B-86 Titan 22181 | -4/Warlord | Discovered new exit (range 20) 22191 | -4/Warlord | Spotted Striker 22191 | -4/Warlord | Spotted Executioner 22191 | -4/Warlord | Spotted Executioner 22243 | -4/Warlord | Entered Proximity Caves 22576 | -3/Proximity Caves | Build established: Scavenger-Mutant 22633 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 22692 | -3/Proximity Caves | Destroyed 12 combat bots 22840 | -3/Proximity Caves | Discovered new exit (range 12) 22884 | -3/Proximity Caves | Entered Research 22884 | -3/Research | Accompanied by 2 allies 22884 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22885 | -3/Research | Loaded intel: 95 trap records 22943 | -3/Research | Build established: Scavenger-Gunner 23457 | -3/Research | Discovered new exit (range 10) 23613 | -3/Research | Identified exit to Research 23648 | -3/Research | Entered another Research area 23648 | -2/Research | Warlord forces began assault on 0b10 23648 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23649 | -2/Research | Loaded intel: 56 trap records 23649 | -2/Research | Identified Hvy. Autocannon 23720 | -2/Research | Spotted B-90 Cyclops 23755 | -2/Research | Found Unknown Protection 23755 | -2/Research | Identified Imp. Powered Armor 23758 | -2/Research | Research machine network offline 23862 | -2/Research | Met up with Warlord 23991 | -2/Research | Build established: Scavenger-Mutant 24052 | -2/Research | Spotted Striker 24085 | -2/Research | Spotted Striker 24155 | -2/Research | Discovered new exit (range 5) 24182 | -2/Research | Spotted Striker 24185 | -2/Research | Spotted Striker 24188 | -2/Research | Destroyed Striker 24203 | -2/Research | Spotted Striker 24247 | -2/Research | Found Prototype Device 24247 | -2/Research | Identified Adv. Particle Accelerator 24332 | -2/Research | Spotted Striker 24349 | -2/Research | Destroyed Striker 24585 | -2/Research | Build established: Scavenger-Tank 24647 | -2/Research | Identified exit to Access 24665 | -2/Research | Warlord invited to help at Command 24684 | -2/Research | Entered Access 24684 | -1/Access | Evolved 2 slots: Utility x2 25202 | -1/Access | Found Antimissile System 25969 | -1/Access | Found Prototype Launcher 25969 | -1/Access | Identified Com. Tesla Bomb Launcher 26431 | -1/Access | Garrison activated, responded to threat 26462 | -1/Access | Spotted B-99 Colossus 26658 | -1/Access | Build established: Mutant 27393 | -1/Access | Spotted B-99 Colossus 27434 | -1/Access | First assault squad dispatched 27529 | -1/Access | Destroyed 13 combat bots 27931 | -1/Access | Discovered new exit (range 7) 27942 | -1/Access | Entered Command 28442 | -1/Command | First assault squad dispatched 28592 | -1/Command | System corruption reached 10% 28739 | -1/Command | Incoming assault squad redirected 28825 | -1/Command | Spotted M Guard 28826 | -1/Command | Spotted M Guard 28826 | -1/Command | Spotted Combat Programmer 28839 | -1/Command | Spotted Combat Programmer 28854 | -1/Command | Destroyed Combat Programmer 28862 | -1/Command | Destroyed Combat Programmer 28888 | -1/Command | Destroyed M Guard 28934 | -1/Command | Destroyed M Guard 28934 | -1/Command | All MAIN.C guards destroyed 28964 | -1/Command | Incoming assault squad redirected 28993 | -1/Command | Destroyed 8 combat bots 29003 | -1/Command | Lost 9 parts (1p1n5u2w) 29336 | -1/Command | High security lockdown imminent 29416 | -1/Command | High security lockdown engaged 29491 | -1/Command | Spotted Executioner 29496 | -1/Command | Destroyed Executioner 29518 | -1/Command | Spotted Executioner 29518 | -1/Command | Spotted Striker 29523 | -1/Command | Destroyed Executioner 29552 | -1/Command | Destroyed 14 combat bots 29585 | -1/Command | Destroyed Striker 29607 | -1/Command | Spotted Investigator 29608 | -1/Command | Destroyed Investigator 29646 | -1/Command | Destroyed 19 combat bots 29718 | -1/Command | Spotted Alpha 7 29718 | -1/Command | Spotted Striker 29718 | -1/Command | Spotted Executioner 29718 | -1/Command | Spotted Executioner 29718 | -1/Command | Spotted Alpha 7 29718 | -1/Command | Spotted Striker 29718 | -1/Command | Spotted Executioner 29718 | -1/Command | Spotted Executioner 29719 | -1/Command | Spotted B-99 Colossus 29722 | -1/Command | Spotted B-99 Colossus 29724 | -1/Command | Released all parts (14) 29733 | -1/Command | Core integrity fell below 50% 29734 | -1/Command | Spotted Striker 29734 | -1/Command | Spotted Striker 29735 | -1/Command | Spotted Investigator 29738 | -1/Command | Core integrity fell below 20% 29738 | -1/Command | Scanned by Researcher 29743 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 29740_ Stasis bubble strength at 188. 29740_ Penetrated by Slug. 29740_ Executioner stasis bubble strength at 175. 29740_ Penetrated by Slug. 29740_ Slug penetrates Wall. 29741_ B-99 Colossus stasis bubble strength at 170. 29741_ Stasis bubble strength at 182. 29741_ Executioner stasis bubble strength at 150. 29742_ Knocked back. 29742_ Slug penetrates Wall. 29742_ Penetrated by Slug. 29742_ Slug penetrates Wall. 29742_ Slug penetrates Striker. 29742_ Stasis bubble strength at 176. 29742_ Penetrated by Slug. 29742_ Slug penetrates Wall. 29743_ Wall collapses. 29743_ Executioner suffers critical hit (Burn). 29743_ Field strength at 49. 29743_ Stasis bubble strength at 170. Map ----- +----------------------------------------------------+ | ## # # # //!#???? ?? ???????????????? | | # ############??? ?? ????????????????? | | # # #??? # ?????????????????? | | ## ## ####%# ??????????????????? | | # + % "% !???????????????????? | | # # # "=% ????????? #?????????? | | ##== + +%= ????????? +?????????? | | ##!=## # " ????????? #?????????? | | ### ##"#####+####### "########## #?????????? | | | !!% #?????????? | | %[* #?????????? | | / +?????????? | | [ #?????????? | | = ###### #?????????? | | " "" #?? +C #?????????? | | " "" #? C## +?????????? | | "" #? ## % !|= ##????????????? | | #! ## %%%*!!* #?????????????? | | # #######*[g%%% #?????????????? | | / = #?????#i*%b;"##### #?????????????? | | ###### # #????##//g/!"#?????? #?????????????? | | # # #????# %!=gg[##???????#?????????????? | | """ # #? #???## K^*b#%#?????????????????????? | | """" # #?####???# g^%cpb/%#?????????????????????? | | """" # ######???## ^ EEE;#??????????????????????? | | T"" # # #???# EK77@##?????????????????????? | | # # #???## K;;#?????????????????????? | | # # #???# ^ K ##?????????????????????? | | + + #???#; ^^^ ;;#?????????????????????? | | ##+### # #???# ^BB % ##?????????????????????? | | ?# ###+#######??#;; BB BB;#??????????????????????? | | ?# # #?# BB ??????????????????????? | | ?#### #?# ??????????????????????? | | ????# #?# ^ ?????????????????????? | | ##### #?# gg"" """ ?????????????????????? | | + #?# ? ??? #????????????????????? | | # "" #?# g? "??? #????????????????????? | | # """" #?# g" "??? #????????????????????? | | # """" #?# ?" ??? #????????????????????? | | + "" #?????"""??? #????????????????????? | | ##### #??????????? #????????????????????? | | ##### #??????????? #????????????????????? | | ## "" #???????????? ??????????????????????? | | !! ## "" #???????????????????????????????????? | | !! ## T" #???????????????????????????????????? | | !!/## "" #???????????????????????????????????? | | = ## "" #???????????????????????????????????? | | ## ?#???????????????????????????????????? | | " ## ??????????????????????????????????????? | | " #####+##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 228 Coolant Potential 80 Energy Generation 55 Energy Capacity 1200 Matter Stores 507 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1550 Resistance: TH 25 Core Shielding 40 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 18 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SensorTerrainMultirail Manual? 0 Play Time 03:28:19 Cumulative 1212.9 hours Start 2023.04.30 @ 09:56:50 End 2023.04.30 @ 14:08:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 880 Rogue 840 Adventurer 40 Explorer 0 Win Type - Total 142 Types 69/7/42/2/1/4/14/2/1 Lore% 95 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb852c48-f8ec-472e-9399-c8dbb0299538