Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.07 @ 22:35:44 Player: alice_fexa Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (305) 1525 Value Destroyed (15111) 15111 Prototype IDs (66) 1320 Alien Tech Used (0) 0 Bonus (2666) 2666 TOTAL SCORE: 29122 Bonus ------- High Alert Combat Kills 679 Follower Combat Kills 687 Aligned with FarCom 300 Hacked Protovariant 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 70/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Advanced Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer SHELL Armor Ghost Barrier > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Compact Mass Driver > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Experimental Energy Well Matter Compressor Beam Splitter System Restoration Module Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Null Cannon Improved Potential Cannon Improved Potential Cannon Heavy Hardcell Cannon Gamma Bomb Array Micro-nuke Launcher [Rating: 210] Favorites ----------- Power Enhanced Fission Core Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Armored Heavy Treads Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Compact Mass Driver Energy Gun Gamma Rifle Energy Cannon Neutron Cannon Ballistic Gun Coil Gun Ballistic Cannon Compact Mass Driver Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . 1 . . . . . . 1 Utility 11 | . . . 1 . . . 2 1 1 1 . . 1 . . 1 . 2 . 1 Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Parts Attached 432 | 6 7 1 21 2 2 1 27 8 15 16 2 47 10 6 6 25 102 50 46 32 Power 53 | 1 2 . 1 1 . . 2 . 1 4 . 7 2 1 . 2 6 13 6 4 Engine 8 | 1 1 . . . . . 2 . . 3 . 1 . . . . . . . . Core 17 | . 1 . 1 1 . . . . 1 1 . 6 2 1 . 2 1 . . . Reactor 28 | . . . . . . . . . . . . . . . . . 5 13 6 4 Propulsion 88 | 2 1 . 8 1 . . 9 2 5 1 1 8 1 2 3 5 14 10 7 8 Treads 41 | 1 . . 4 . . . 4 2 3 . 1 2 1 2 1 2 7 4 4 3 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 47 | 1 1 . 4 1 . . 5 . 2 1 . 6 . . 2 3 7 6 3 5 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 161 | 1 2 . 4 . 1 . 8 5 5 7 1 23 5 2 . 11 46 17 11 12 Device 106 | . 1 . . . . . 4 1 2 4 1 17 3 1 . 6 37 15 6 8 Storage 15 | 1 1 . 1 . 1 . . 2 . 1 . . . . . . 4 2 1 1 Processor 10 | . . . . . . . 2 . 1 . . . 2 . . 2 2 . . 1 Hackware 5 | . . . . . . . . . 2 . . . . . . 1 . . . 2 Protection 25 | . . . 3 . . . 2 2 . 2 . 6 . 1 . 2 3 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 130 | 2 2 1 8 . 1 1 8 1 4 4 . 9 2 1 3 7 36 10 22 8 Energy Gun 49 | . 1 . 1 . . . 1 . 2 1 . 2 2 1 2 4 11 7 12 2 Energy Cannon 31 | . . . . . . . 2 . . 2 . 3 . . 1 1 13 3 5 1 Ballistic Gun 26 | 2 1 1 7 . 1 1 2 . 1 1 . 1 . . . 1 3 . 1 3 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . 4 . 3 . Launcher 8 | . . . . . . . 1 . . . . 3 . . . . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 1 1 . . . . . . 1 4 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 . . . . . . . . . . . . 2 17 . 1 . Parts Lost 88 | . 1 . 1 1 . . 6 . . 2 . 7 2 . . 2 8 18 19 21 Power 10 | . . . . . . . 1 . . . . . . . . . 1 3 2 3 Propulsion 29 | . 1 . . 1 . . 3 . . 1 . 3 1 . . . 3 5 5 6 Utility 22 | . . . . . . . 2 . . . . 2 . . . 1 1 4 5 7 Weapon 27 | . . . 1 . . . . . . 1 . 2 1 . . 1 3 6 7 5 Highest Loss Streak 16 | . 1 . 1 1 . . 3 . . 1 . 2 1 . . 1 5 3 7 16 Average Slot Usage (%) 92 | . 93 100 99 98 100 100 96 99 99 97 99 99 92 90 94 89 91 87 83 73 Engine 1 | . 6 . . . . . 4 7 2 5 5 3 . . . . . . . . Core 5 | . 7 14 10 11 11 11 4 . 3 5 5 6 10 10 10 8 4 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 7 7 6 Treads 7 | . 14 14 11 11 11 11 10 6 12 7 10 6 5 6 5 4 5 4 9 4 Wheel 12 | . 13 14 21 20 22 22 14 15 13 12 11 15 13 10 14 14 10 7 3 7 Device 10 | . 7 14 3 . . . 10 15 13 12 17 15 12 11 10 10 11 12 9 6 Storage 15 | . 14 14 18 22 22 22 18 15 13 17 17 17 15 15 15 14 14 16 15 11 Processor 10 | . . . . . . . 9 7 6 5 5 5 9 10 10 14 15 17 17 13 Hackware 3 | . . . . . . . . . 6 5 5 5 5 5 5 4 4 4 1 5 Protection 3 | . . . 11 11 11 11 6 6 6 4 . 1 2 3 5 3 . . 3 3 Energy Gun 3 | . 3 14 1 . . . 3 7 6 1 . . 4 5 5 3 4 4 5 3 Energy Cannon 3 | . . . . . . . 4 . . 3 5 4 5 5 5 4 3 3 2 2 Ballistic Gun 7 | . 24 14 20 22 22 22 7 7 6 10 11 10 5 5 5 4 3 2 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 3 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 197 | 13 27 27 48 46 46 46 52 93 99 149 134 144 153 149 150 160 165 185 197 195 Greatest Support 210 | 16 20 10 26 20 20 20 40 20 40 32 22 40 36 26 42 75 173 163 163 210 Greatest Overweight (x) 41 | . 2 2 2 4 2 2 4 4 4 6 6 8 5 5 5 4 9 11 9 41 Average Overweight (x) 3 | . . 2 1 2 2 2 1 2 3 5 6 3 4 5 3 3 2 3 2 2 Largest Inventory Capacity 34 | 6 10 10 16 16 16 16 16 20 20 28 28 28 28 28 28 28 28 34 34 28 Average Capacity 25 | 5 6 10 13 16 16 16 16 17 20 27 28 28 28 28 28 28 28 33 31 25 Most Carried 34 | 4 10 10 16 16 16 16 16 20 20 28 28 28 28 28 28 28 28 34 34 28 Average Carried 25 | 2 5 9 13 15 15 15 15 16 19 25 27 27 27 27 27 27 27 32 29 24 Final Capacity 34 | 6 10 10 16 16 16 16 16 20 20 28 28 28 28 28 28 28 28 34 28 4 Final Carried 29 | 4 10 10 16 16 16 16 16 20 20 28 28 28 28 28 28 28 28 29 26 . Class Distribution -------------------- 54% | Hauler-Mutant 21% | Scavenger-Mutant 10% | Hauler-Gunner 5% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Matter Collected 8813 | 201 273 51 635 92 . 35 467 62 237 439 . 1084 219 50 70 245 1725 1418 1128 382 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15197 | . 291 39 960 106 . 35 1079 62 280 588 . 1413 194 . . 1096 2574 3106 2203 1171 Parts 758 | . 20 4 69 4 . 3 59 2 25 23 . 70 8 . . 61 132 135 85 58 Haulers Intercepted 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 17 | . . 1 2 . . . 1 . . 3 . 6 . . . 1 . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 212 | . 7 3 20 2 . 2 12 . 4 9 . 18 3 . . 12 34 36 32 18 Melee 3 | . . . . . . . 1 . 2 . . . . . . . . . . . Guns 93 | . 7 3 20 2 . 2 3 . 2 3 . 6 2 . . 7 15 9 8 4 Cannons 87 | . . . . . . . 5 . . 3 . 4 1 . . 5 14 26 20 9 AOE 24 | . . . . . . . 3 . . 3 . 8 . . . . 4 . 1 5 Classes Destroyed 18 | . 4 . 6 . . . . . 1 1 . . . . . 1 5 . . . Worker 31 | . . . 1 1 . . 3 . 1 . . 8 . . . 1 7 4 3 2 Builder 17 | . . . 1 . . . 1 . 1 . . 5 . . . 1 3 2 1 2 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . Hauler 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Recycler 17 | . 1 . . . . . 4 1 . 1 . 5 . . . . 1 2 . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . 1 1 . . Operator 3 | . . . 2 . . . . . . . . . . . . . 1 . . . Watcher 15 | . 1 . 1 . . . 3 . . . . . . . . 6 . 2 . 2 Swarmer 30 | . 4 3 8 . . 2 3 . . . . 6 . . . . . . . 4 Grunt 56 | . 3 . 6 2 . . 4 . . 5 . 2 . . . 1 7 10 11 5 Brawler 6 | . . . 1 . . . . . . . . . . . . . 3 1 1 . Duelist 3 | . . . . . . . . . . . . . . . . . 2 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . 2 . . . Sentry 30 | . . . 5 . . . 5 . 2 1 . 4 1 . . 3 2 6 . 1 Hunter 14 | . . . . . . . . . . . . . . . . 2 3 4 5 . Programmer 66 | . . . . . . . . . 2 3 . 6 2 . . 6 15 12 14 6 Q-Series 5 | . . . . . . . . . . . . . . . . . 1 2 . 2 Investigator 1 | . . . . . . . . . . . . . . . . . 1 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Best Kill Streak 10 | . 3 3 7 2 . 2 7 1 2 5 . 10 2 . . 4 8 5 9 9 Combat Bots Only 9 | . 3 3 6 1 . 2 4 . 2 5 . 5 2 . . 3 5 5 9 7 Max Kills in Single Turn 4 | . 1 2 2 1 . 1 2 1 1 3 . 3 1 . . 1 4 1 2 3 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . . 3 . 2 . . . . 3 . 1 1 Melee 1 | . . . . . . . 1 . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Damage Taken 28521 | . 333 100 678 126 . 39 706 . 462 822 . 1330 598 . 70 1069 3325 4495 7454 6914 Core 2936 | . 61 . 66 29 . 14 41 . 33 65 . 170 . . . 48 139 224 440 1606 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1478 | . . . . . . . . . . . . . 36 . . 93 375 405 464 105 Core Remaining (%) 85 | 100 . 75 . . . 72 92 100 96 . . 76 . . 100 . 85 . 54 . Volleys Fired 824 | . 29 9 78 10 . 3 54 . 5 34 9 90 29 . 6 57 130 130 94 57 Largest 4 | . 2 2 2 2 . 2 2 . 3 3 1 3 3 . 1 2 4 4 4 4 Hottest 374 | . 85 85 88 46 . 46 92 . 168 153 90 153 195 . 90 184 336 304 374 374 Shots Fired 1864 | . 58 18 154 20 . 6 105 . 15 78 8 154 52 . 6 153 327 332 230 148 Gun 1109 | . 58 18 154 20 . 6 69 . 15 50 . 72 23 . 2 94 187 164 113 64 Cannon 728 | . . . . . . . 33 . . 28 8 74 29 . 4 59 138 168 112 75 Launcher 27 | . . . . . . . 3 . . . . 8 . . . . 2 . 5 9 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 906 | . 57 9 143 20 . 6 57 . 5 42 . 63 15 . . 71 140 124 93 61 Thermal 693 | . 1 9 11 . . . 45 . 5 28 8 74 35 . 6 66 155 99 73 78 Explosive 20 | . . . . . . . 3 . . . . 8 . . . . . . . 9 Electromagnetic 245 | . . . . . . . . . 5 8 . 9 2 . . 16 32 109 64 . Robot Hit Streak 65 | . 10 5 15 8 . 4 14 . 11 13 . 14 13 . 4 26 65 33 36 20 Robot Miss Streak 5 | . 5 2 4 2 . 1 2 . 1 2 . 5 3 . . 2 2 2 3 1 Penetration Max 2 | . . . . . . . . . . 1 . 2 . . . . 2 2 1 1 Secondary Targets 6 | . . 2 3 . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . 1 . . . . . . . . Autonomous 100 | . . . . . . . . . . . . . . . . 71 29 . . . Shots Hit Robots 1323 | . 35 13 111 13 . 4 80 3 17 48 . 73 27 . 2 116 238 251 185 107 Core Hits 601 | . 13 4 44 5 . 2 38 1 8 21 . 60 8 . . 44 111 104 83 55 Critical Hits 108 | . . . . . . . 2 1 3 6 . 4 1 . . 4 23 35 23 6 Critical Kills 36 | . . . . . . . 1 1 2 1 . 1 . . . 2 7 12 7 2 Critical Parts Destroyed 64 | . . . . . . . 1 . . 5 . 3 1 . . 2 13 21 14 4 Melee Attacks 59 | . . . . . . . 18 5 34 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . 18 5 34 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 3 2 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46247 | . 394 157 1676 206 . 49 1874 228 508 1847 . 4072 830 . 40 3892 8676 9001 7484 5313 Guns 20599 | . 394 157 1676 206 . 49 703 . 196 524 . 967 391 . 40 2590 4445 3960 2676 1625 Cannons 18251 | . . . . . . . 532 . . 586 . 1183 439 . . 1302 3398 5041 3956 1814 Explosions 6408 | . . . . . . . 227 . 37 737 . 1920 . . . . 833 . 852 1802 Melee 915 | . . . . . . . 412 228 275 . . . . . . . . . . . Ramming 74 | . . . . . . . . . . . . 2 . . . . . . . 72 Kinetic 17752 | . 379 80 1555 206 . 49 552 . 27 383 . 851 184 . . 2007 3385 3470 3169 1455 Thermal 16441 | . 15 77 121 . . . 683 . 148 625 . 1281 618 . 40 1477 3805 2778 2789 1984 Explosive 4549 | . . . . . . . 227 . . 698 . 1822 . . . . . . . 1802 Electromagnetic 6516 | . . . . . . . . . 58 141 . 116 28 . . 408 1486 2753 1526 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 915 | . . . . . . . 412 228 275 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . 3 3 3 3 . . 1 5 20 17 6 . . 2 14 6 29 42 Average Corruption 5 | . . . 2 3 3 3 . . 1 4 12 7 3 . . 1 3 2 13 19 Corruption Purged 70 | . . . . . . . . . . 1 3 26 6 . . 3 11 11 9 . Effects 322 | . . . 2 3 5 3 . . 1 21 8 56 16 . . 10 49 33 90 25 Message Errors 45 | . . . 2 . . 1 . . . 1 2 12 2 . . 2 6 6 7 4 Matter Fused 59 | . . . . 1 3 . . . . 7 2 11 3 . . . 12 5 13 2 Heat Flow Errors 34 | . . . . 1 2 . . . . 3 1 2 2 . . 1 8 4 8 2 Energy Discharges 35 | . . . . . . 2 . . 1 4 . 8 3 . . 3 4 2 5 3 Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 Data Loss (minor) 27 | . . . . . . . . . . . . 6 2 . . 1 9 2 5 2 Data Loss (major) 6 | . . . . . . . . . . . . 2 . . . . 2 . 1 1 Misfires 11 | . . . . . . . . . . 3 . 2 . . . . 2 1 3 . Alerts 3 | . . . . . . . . . . . . . . . . . . . 2 1 Misdirections 14 | . . . . . . . . . . . . 4 . . . . 1 . 8 1 Targeting Errors 69 | . . . . 1 . . . . . 2 2 8 4 . . 1 5 10 29 7 Weapon Failures 16 | . . . . . . . . . . 1 1 . . . . 2 . 3 8 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1627 | . . . . . . . 109 71 . 226 . 158 1 . . 88 110 197 364 303 Projectiles 882 | . . . . . . . . . . 24 . 40 1 . . 88 110 197 306 116 Explosions 580 | . . . . . . . 15 . . 202 . 118 . . . . . . 58 187 Melee 165 | . . . . . . . 94 71 . . . . . . . . . . . . Knockbacks 81 | . . . . . . . . . . . . . . . . . 14 32 27 8 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 73 | . . . . . . . . . . . . . . . . . 14 29 22 8 Secondary 8 | . . . . . . . . . . . . . . . . . . 3 5 . Self-Inflicted Damage 543 | . . . . . . . . . . 318 . 91 . . . . . . 72 62 Shots 18 | . . . . . . . . . . 4 . 4 . . . . . . 8 2 Rammed 6 | . . . . . . . . . 1 . . 1 . . . . . . . 4 Targets Rammed 6 | . . . . . . . . . 1 . . 1 . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 3 40 24 118 256 10 30 . 36 238 87 296 137 . . 213 421 343 369 411 Average Temperature 89 | . 3 18 9 34 118 7 9 . 12 52 8 62 55 . . 35 116 103 103 153 Received Heat Transfer 2268 | . 90 . 153 72 . . 252 . 138 63 . 162 18 . . 39 120 252 441 468 Effects 11 | . . . . . . . . . . 1 . . . . . . 2 2 1 5 Shutdowns 4 | . . . . . . . . . . . . . . . . . 1 . 1 2 Energy Bleed 4 | . . . . . . . . . . 1 . . . . . . 1 . . 2 Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 52 | . . . . . . . . . . . . . 3 . . 7 15 13 9 5 Total Turns 1082 | . . . . . . . . . . . . . 45 . . 88 339 276 214 120 Longest Duration 134 | . . . . . . . . . . . . . 24 . . 21 43 51 134 43 Robots Corrupted 6 | . . . . . . . . . . . . . . . . 1 1 1 3 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 1 1 3 . Parts Fried 35 | . . . . . . . . . . 1 . . . . . 3 9 19 3 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 29 | . . . . . . . 2 . . 2 . . 5 . . 1 6 . 4 9 Heat Transferred 17569 | . 37 185 296 . . . 1258 . 300 600 . 1400 822 . 74 1168 4324 2648 2422 2035 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 1 . . . . . . . 2 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Peak Influence 707 | . 199 70 404 217 . 40 377 427 295 242 103 588 272 6 392 166 520 634 412 707 Average Influence 199 | . 87 49 140 192 . 5 189 194 85 94 96 282 104 5 175 73 222 370 259 443 Maximum Alert Level 3 | . . . 2 1 . . 1 2 1 1 . 2 1 . 1 . 2 2 2 3 Low Security (%) 56 | 100 100 100 66 46 . 100 59 67 70 90 100 38 66 100 41 100 56 13 26 7 Level 1 29 | . . . 30 53 . . 40 . 29 9 . 27 33 . 58 . 29 44 70 26 Level 2 14 | . . . 2 . . . . 32 . . . 33 . . . . 14 42 3 64 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 1 . 3 . . . 1 . 6 1 . 10 2 . 3 6 13 16 7 2 Investigation 10 | . 1 . . . . . . . 1 . . 1 . . . 2 1 2 2 . Extermination 27 | . . . . . . . . . 2 1 . 3 1 . . 2 7 5 4 2 Reinforcement 13 | . . . 3 . . . 1 . . . . 2 1 . 1 2 2 . 1 . Assault 5 | . . . . . . . . . . . . 1 . . . . 3 1 . . Garrison 16 | . . . . . . . . . 3 . . 3 . . 2 . . 8 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Distress Signals 17 | . . . 3 . . . 2 . . . . 2 . . 1 3 1 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 329 | . 15 3 33 2 . 3 17 1 6 10 3 25 6 . 8 21 59 48 37 32 Peak Tracking Total 10 | . 3 3 6 2 . 3 3 1 2 5 4 5 3 . 2 4 7 6 10 8 Tactical Retreats 20 | . 2 . 1 . . 1 1 . . 1 1 1 . . . . 6 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Traps Triggered 20 | . 1 . 2 . . . 2 . 1 1 . 2 2 . . 3 2 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Machines Disabled 48 | . . . 1 1 . . 3 . . 8 . 12 1 . . 1 14 1 6 . Max in Single Turn 4 | . . . 1 1 . . 1 . . 4 . 4 1 . . 1 3 1 2 . Garrison Access 7 | . . . . . . . 1 1 . . . 1 1 . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Machines Accessed 100 | . 2 . 5 . 1 . 5 6 11 2 . 15 6 . 7 8 16 7 6 3 Terminals 66 | . 2 . 4 . . . 4 3 7 1 . 10 3 . 5 5 12 3 6 1 Fabricators 12 | . . . . . . . . 1 3 . . 1 1 . 1 . 1 2 . 2 Repair Stations 8 | . . . 1 . . . . . . 1 . 2 . . . 2 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 1 1 . . 1 1 . . . 1 1 . . Garrison Access 7 | . . . . . . . 1 1 . . . 1 1 . 1 1 1 . . . Total Hacks 255 | . 5 . 16 . 1 . 9 12 33 5 . 34 19 . 19 20 41 17 14 10 Successful 141 | . 3 . 6 . 1 . 6 9 24 1 . 20 11 . 10 8 24 9 3 6 Failed 114 | . 2 . 10 . . . 3 3 9 4 . 14 8 . 9 12 17 8 11 4 Catastrophic 27 | . . . 3 . . . 3 2 1 1 . 4 1 . 4 4 2 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 138 | . 4 . 10 . 1 . 7 4 17 4 . 21 11 . 13 8 25 4 9 . Terminals 180 | . 5 . 13 . . . 8 5 24 4 . 24 12 . 13 13 34 7 14 4 Fabricators 28 | . . . . . . . . 3 5 . . 2 3 . 4 . 1 4 . 6 Repair Stations 17 | . . . 3 . . . . . . 1 . 4 . . . 5 2 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . . 3 4 . . 2 1 . . . 2 4 . . Garrison Access 13 | . . . . . . . 1 1 . . . 2 3 . 2 2 2 . . . Terminal Hacks 53 | . 1 . 1 . 1 . 2 2 12 . . 5 3 . 5 1 14 2 2 2 Part Schematic 4 | . . . . . . . . 1 1 . . . 1 . . . 1 . . . Prototype ID Bank 5 | . 1 . . . . . . 1 1 . . . . . . . 2 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 4 | . . . . . . . . . 1 . . 1 . . 1 . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Terminal Index 4 | . . . . . . . . . . . . 1 . . 1 . 1 . . 1 Fabricator Index 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . . . . . 1 . . . . . 1 . 1 1 . . Unreport Threat 13 | . . . 1 . . . 1 . 3 . . . 1 . 1 . 4 . 2 . Locate Traps 3 | . . . . . . . . . 2 . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . 1 . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 19 | . . . . . . . . 3 4 . . 2 2 . 2 . . 2 . 4 Load Schematic 9 | . . . . . . . . 1 2 . . 1 1 . 1 . . 1 . 2 Build 10 | . . . . . . . . 2 2 . . 1 1 . 1 . . 1 . 2 Repair Station Hacks 13 | . . . 2 . . . . . . . . 4 . . . 4 1 2 . . Scan Component 7 | . . . 1 . . . . . . . . 2 . . . 2 1 1 . . Repair 6 | . . . 1 . . . . . . . . 2 . . . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . 2 4 . . 2 1 . . . 2 2 . . Insert Component 9 | . . . . . . . . 1 2 . . 1 1 . . . 2 2 . . Analyze 4 | . . . . . . . . 1 2 . . 1 . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 1 . . . 1 1 . 1 1 1 . . . Seal Access 7 | . . . . . . . 1 1 . . . 1 1 . 1 1 1 . . . Unauthorized Hacks 101 | . 6 . 7 . . . 7 4 13 2 . 12 9 . 9 6 15 4 7 . Terminals 34 | . 2 . 3 . . . 3 1 4 1 . 6 3 . 1 2 6 1 1 . Track 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Botnet 32 | . 2 . 3 . . . 3 1 3 1 . 6 3 . 1 2 5 1 1 . Fabricators 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 86 | . 2 . 5 . . . 4 4 9 2 . 13 3 . 7 7 14 7 6 3 Full Trace Events 5 | . . . . . . . . . 1 . . 1 . . . 1 . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 2 2 . . . 1 . . . 1 . . . Parts Built 9 | . . . . . . . . 2 2 . . 1 . . 1 . . 1 . 2 Matter 2053 | . . . . . . . . 204 314 . . 212 285 . 285 . . 417 . 336 Time 816 | . . . . . . . . 50 78 . . 106 152 . 152 . . 222 . 56 Total Part Build Rating 37 | . . . . . . . . 2 7 . . 6 . . 5 . . 9 . 8 Parts Repaired 6 | . . . 1 . . . . . . . . 2 . . . 2 . 1 . . Time 276 | . . . 38 . . . . . . . . 112 . . . 118 . 8 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 1 1 . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Total Allies 20 | . . . . . . . . . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . . . . . . . . . 20 20 4 . . . . Highest-Rated Group 713 | . . . . . . . . . . . . . . 713 713 152 . . . . Highest-Rated Ally 46 | . . . . . . . . . . . . . . 46 46 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . . . . . . . . 161 16 . . . . Total Damage 3519 | . . . . . . . . . . . . . . . 3217 302 . . . . Kills 17 | . . . . . . . . . . . . . . . 16 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Turns Passed 21469 | 41 438 126 1091 177 265 91 1140 721 1357 895 177 2347 1191 435 749 2122 3450 2169 1749 738 Spaces Moved 11514 | 29 282 94 678 127 259 80 605 539 832 496 106 1250 693 294 479 1111 1646 917 686 311 Core 77 | 1 . . . . . . . . . . . . . . . . . . . 76 Treads 1319 | . 1 . . . . . 79 4 13 . . 16 . . . 4 370 251 525 56 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 10118 | 28 281 94 678 127 259 80 526 535 819 496 106 1234 693 294 479 1107 1276 666 161 179 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 95 100 100 100 100 100 120 123 145 116 116 140 123 123 123 130 130 50 Average Speed 128 | 98 96 100 102 100 100 100 111 107 123 138 145 125 128 140 125 125 139 157 169 127 Slowest Speed 2100 | 100 160 100 105 120 100 100 200 200 250 145 145 290 140 140 140 200 240 230 185 2100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 51 26 53 45 65 28 53 15 26 14 79 37 16 96 12 29 94 20 56 6 Regions Visited 20 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . 1 1 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Spaces Dug 164 | . . . . . . . 9 2 29 6 8 45 8 . 4 16 14 11 4 8 Terrain Destroyed 683 | . . . . . . . 41 2 39 70 8 124 17 . 4 56 149 42 43 88 Melee 42 | . . . . . . . 9 2 29 2 . . . . . . . . . . Projectile 304 | . . . . . . . . . . 12 8 44 17 . 4 56 57 42 27 37 AOE 337 | . . . . . . . 32 . 10 56 . 80 . . . . 92 . 16 51 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Qua Acc Total 16608 | 38 390 109 932 158 266 88 946 678 1102 638 118 1893 951 317 626 1744 2596 1392 1083 543 Wait 3283 | . 57 3 109 14 . 1 209 114 187 69 1 451 192 11 120 529 627 256 221 112 Move 11496 | 28 281 93 677 126 258 79 604 538 832 496 105 1249 693 293 478 1110 1645 916 685 310 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 206 | 4 10 1 20 3 2 2 14 7 12 12 1 20 14 2 5 10 22 20 19 6 Fast Attach 128 | 6 3 . 5 1 . . 11 3 1 3 . 7 . 3 2 9 43 9 9 13 Attach 78 | . 1 . 2 . . . 4 2 2 3 1 6 3 1 . 3 8 20 14 8 Detach 16 | . . . . . . . . . . 1 . 2 . . . . 2 6 1 4 Swap 226 | . 3 1 14 1 2 1 12 3 12 10 1 34 7 2 4 13 51 21 23 11 Drop 276 | . 6 2 27 3 4 2 20 6 15 8 . 25 13 5 11 13 68 14 17 17 Fire 824 | . 29 9 78 10 . 3 54 . 5 34 9 90 29 . 6 57 130 130 94 57 Melee 59 | . . . . . . . 18 5 34 2 . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 1 . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 2 . . 8 . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 8) 480 | -10/Materials | Entered Mines 572 | -10/Mines | Discovered new exit (range 14) 584 | -10/Mines | Learned Materials stockpile data 606 | -10/Mines | Entered Materials 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 862 | -9/Materials | Repaired Lgt. Nuclear Core 1326 | -9/Materials | Discovered new exit (range 16) 1671 | -9/Materials | Discovered new exit (range 7) 1697 | -9/Materials | Entered Mines 1829 | -9/Mines | Discovered new exit (range 9) 1857 | -9/Mines | Build established: Scavenger-Mutant 1869 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1870 | -9/Mines | Discovered new exit (range 5) 1874 | -9/Mines | Entered Exiles 1898 | -9/Exiles | Met 8R-AWN 1915 | -9/Exiles | Met EX-HEX 1978 | -9/Exiles | Met EX-BIN 1989 | -9/Exiles | Aligned with FarCom system 1990 | -9/Exiles | Given EX-Vault access code 2013 | -9/Exiles | Opened EX-Vault 2022 | -9/Exiles | Found Gui. Plasma Cannon 2025 | -9/Exiles | Found AWS/Gauss 2048 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2078 | -9/Exiles | Met EX-DEC 2130 | -9/Exiles | Discovered new exit (range 10) 2139 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, AWS/Gauss 2139 | -9/Exiles | Entered Mines 2222 | -8/Mines | Discovered new exit (range 4) 2230 | -8/Mines | Entered Materials 2230 | -8/Materials | Evolved 2 slots: Utility x2 2836 | -8/Materials | Lost 3 parts (1p2n) 3304 | -8/Materials | Discovered new exit (range 16) 3368 | -8/Materials | Identified exit to Factory 3370 | -8/Materials | Entered Factory 3370 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3372 | -7/Factory | FarCom data flow suspended 3583 | -7/Factory | Discovered new exit (range 8) 3835 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3857 | -7/Factory | Local fabrication network quarantined 3862 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3878 | -7/Factory | Identified exit to Factory 4091 | -7/Factory | Entered another Factory area 4091 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4381 | -6/Factory | Garrison activated, responded to threat 4501 | -6/Factory | Build established: Hauler-Mutant 4593 | -6/Factory | Found Prototype Processor 4813 | -6/Factory | Found Prototype Launcher 4867 | -6/Factory | Discovered new exit (range 11) 4896 | -6/Factory | Identified exit to Lower Caves 5057 | -6/Factory | Identified Scatter Rocket Array 5057 | -6/Factory | Identified Exp. Signal Interpreter 5129 | -6/Factory | Identified exit to Factory 5242 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 5242 | -6/Factory | Fabricated Adv. Hacking Suite? 5448 | -6/Factory | Entered another Factory area 5448 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6343 | -5/Factory | Sucked down chute 6343 | -5/Factory | Entered Waste 6358 | -5/Waste | EMP discharged 6358 | -5/Waste | System corruption reached 10% 6363 | -5/Waste | Found Gamma Bomb Array 6382 | -5/Waste | Spotted C-40 Crusher 6388 | -5/Waste | Spotted C-40 Crusher 6389 | -5/Waste | Spotted C-40 Crusher 6458 | -5/Waste | EMP discharged 6498 | -5/Waste | Discovered new exit (range 16) 6519 | -5/Waste | Identified exit to Factory 6520 | -5/Waste | Entered Factory 6534 | -5/Factory | Discovered new exit (range 15) 6668 | -5/Factory | Repaired Gamma Bomb Array 7587 | -5/Factory | Garrison activated, responded to threat 8000 | -5/Factory | Discovered new exit (range 15) 8054 | -5/Factory | Identified exit to Upper Caves 8340 | -5/Factory | Repaired Lrn. Sensor Array 8399 | -5/Factory | Build established: Scavenger-Mutant 8482 | -5/Factory | Identified exit to Factory 8620 | -5/Factory | First assault squad dispatched 8772 | -5/Factory | Build established: Hauler-Mutant 8788 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 8867 | -5/Factory | Entered another Factory area 8867 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9626 | -4/Factory | Discovered new exit (range 15) 9678 | -4/Factory | Identified exit to Research 10058 | -4/Factory | Sucked down chute 10058 | -4/Factory | Entered Waste 10059 | -4/Waste | Joined by Warlord forces that had cleared the area 10414 | -4/Waste | Discovered new exit (range 13) 10479 | -4/Waste | Identified exit to Factory 10493 | -4/Waste | Entered Factory 10493 | -4/Factory | Accompanied by 20 allies 10625 | -4/Factory | Discovered exit to Research (range 15) 10627 | -4/Factory | Garrison activated, responded to threat 10966 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 11242 | -4/Factory | Entered Research 11242 | -3/Research | Accompanied by 4 allies 11242 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11430 | -3/Research | Found Prototype Slashing Weapon 11430 | -3/Research | Identified Nanosword 11554 | -3/Research | Build established: Hauler-Gunner 11575 | -3/Research | Repaired Adv. Heavy Siege Treads 12475 | -3/Research | Build established: Hauler-Mutant 12681 | -3/Research | Adv. Hacking Suite fried by hacking feedback 12956 | -3/Research | Repaired Enh. Fission Core 13262 | -3/Research | Identified exit to Testing 13364 | -3/Research | Entered Testing 13536 | -3/Testing | Found Prototype Energy Cannon 13539 | -3/Testing | Found Prototype Energy Cannon 13752 | -3/Testing | Protovariant out of control (PP-9J15JKCKTK) 13752 | -3/Testing | Unleashed a protovariant (PP-9J15JKCKTK) 13894 | -3/Testing | Found Prototype Processor 13894 | -3/Testing | Identified Exp. Melee Analysis Suite 13902 | -3/Testing | Found Prototype Slashing Weapon 13902 | -3/Testing | Identified Particle Cleaver 13911 | -3/Testing | Identified Imp. Potential Cannon (x2) 13940 | -3/Testing | Spotted Investigator 13942 | -3/Testing | Destroyed Investigator 13996 | -3/Testing | Found Prototype Slashing Weapon 13996 | -3/Testing | Identified Vibroblade 14144 | -3/Testing | First assault squad dispatched 14701 | -3/Testing | Scanned by Researcher 14715 | -3/Testing | Found Prototype Protection 14919 | -3/Testing | Found Prototype Energy Cannon 14958 | -3/Testing | Found Prototype Hackware 14979 | -3/Testing | Discovered new exit (range 5) 14983 | -3/Testing | Identified exit to Research 15072 | -3/Testing | Found Prototype Energy Cannon 15072 | -3/Testing | Identified Null Cannon 15707 | -3/Testing | Found Prototype Processor 15707 | -3/Testing | Identified Exp. Target Analyzer 15731 | -3/Testing | Build established: Scavenger-Mutant 15850 | -3/Testing | Spotted Alpha 7 15926 | -3/Testing | Destroyed Alpha 7 16017 | -3/Testing | System corruption reached 10% 16053 | -3/Testing | Lost 5 parts (1p2n2w) 16782 | -3/Testing | Found Prototype Device 16782 | -3/Testing | Identified Exp. Focal Shield 16814 | -3/Testing | Entered Research 16814 | -2/Research | Evolved 2 slots: Utility x2 17435 | -2/Research | Identified Hpw. Disruptor Cannon 17435 | -2/Research | Identified Ghost Barrier 17441 | -2/Research | Build established: Hauler-Mutant 17525 | -2/Research | Fabricated Beam Splitter (x1) 17851 | -2/Research | Garrison activated, responded to threat 17914 | -2/Research | Lost 3 parts (1p1n1u) 18033 | -2/Research | Lost 3 parts (1u2w) 18383 | -2/Research | Garrison activated, responded to threat 18396 | -2/Research | Lost 3 parts (1n1u1w) 18438 | -2/Research | Lost 3 parts (1p1n1u) 18500 | -2/Research | Repaired Hcp. Storage Unit 18646 | -2/Research | Discovered new exit (range 15) 18814 | -2/Research | First assault squad dispatched 18834 | -2/Research | Garrison activated, responded to threat 18907 | -2/Research | Lost 3 parts (1p1n1w) 18972 | -2/Research | Discovered new exit (range 8) 18981 | -2/Research | Identified exit to Quarantine 18983 | -2/Research | Entered Quarantine 19371 | -2/Quarantine | Build established: Scavenger-Mutant 19665 | -2/Quarantine | Found Alien Artifact 19762 | -2/Quarantine | Spotted Alpha 7 19792 | -2/Quarantine | System corruption reached 10% 19809 | -2/Quarantine | Identified SHELL Armor 19824 | -2/Quarantine | Destroyed Alpha 7 19831 | -2/Quarantine | Lost 7 parts (1p1n2u3w) 19906 | -2/Quarantine | Lost 5 parts (1p1n1u2w) 19918 | -2/Quarantine | Destroyed 9 combat bots 20131 | -2/Quarantine | Build established: Hauler-Mutant 20590 | -2/Quarantine | Discovered new exit (range 3) 20592 | -2/Quarantine | Identified exit to Access 20633 | -2/Quarantine | Build established: Hauler-Gunner 20732 | -2/Quarantine | Entered Access 20732 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20924 | -1/Access | Identified exit to Surface 21069 | -1/Access | Fabricated Lrn. Sensor Array (x1) 21130 | -1/Access | Crushed by falling debris 21176 | -1/Access | Fabricated Lrn. Sensor Array (x1) 21221 | -1/Access | Lost 3 parts (1p2n) 21222 | -1/Access | System corruption reached 10% 21335 | -1/Access | Destroyed 7 combat bots 21391 | -1/Access | System corruption reached 30% 21409 | -1/Access | Core integrity fell below 50% 21423 | -1/Access | Spotted B-99 Colossus 21443 | -1/Access | Lost 16 parts (2p3n7u4w) 21450 | -1/Access | Core integrity fell below 20% 21470 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21405_ System corrupted: IFF burst signal emitted. 21405_ Slammed into P-80 Master. 21406_ Destabilizing: System corrupted (+2). 21407_ Acquired Null Cannon. 21408_ Slammed into P-80 Master. 21408_ Destabilizing: Core damaged (-80). 21409_ K-01 Serf collects debris. 21411_ U-05 Engineer builds a Wall. 21412_ Adv. Target Analyzer destroyed. 21422_ System corrupted: Component data lost. 21425_ Penetrated by Slug. 21425_ Slug penetrates Wall. 21428_ Penetrated by Slug. 21437_ System corrupted: Matter fused (-7). 21438_ Slug penetrates P-80 Master. 21438_ Slug penetrates Garrison Access. 21441_ System corrupted: Null Cannon targeting data glitched. 21447_ Null Cannon destroyed. 21452_ System corrupted: Energy discharge (-14). 21469_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ???????#############"#???????????????????????????? | | ???????# """G""" #???????????????????????????? | | ???????# """ """ ######??????????????????????? | | ???????# / g #??????????????????????? | | ???????# ] ####p#??????????????????????? | | ???????+ = ! #??#g#??????????????????????? | | ???????# [ #??#@#??????????????????????? | | ???????########+#""######p#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????+ #??????????????????????? | | ?????????????# #####??????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????##### #??????????????????????????? | | ?????? != #??????????????????????????? | | ???????## ##### ! "##????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# "##?????#######????????????? | | ??????????????# !!!##???# #????????????? | | ??????????????# !!!#????# #????????????? | | ??????????????# !! #????# " #????????????? | | ??????????????# ####?# """ #????????????? | | ??????????????+ #?# """ #????????????? | | ??????????????# #?# " #????????????? | | ??????????????# #?# #????????????? | | ??????????????# #??? #????????????? | | ??????????????# #????? ?????????????? | | ??????????????# ########+#??????????????? | | ??????????????# #?######???????? | | ??????????????# ############## # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 65 Energy Generation 47 Energy Capacity 1200 Matter Stores 328 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 2100 Resistance: TH 75 Core Shielding 30 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Exp. Targeting Computer | -4/Factory | Hacked Beam Splitter | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Targeting Computer | x1 | -4/Factory Beam Splitter | x1 | -2/Research Lrn. Sensor Array | x1 | -1/Access Lrn. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularNovaTreads Manual? 0 Play Time 03:06:40 Cumulative 632.3 hours Start 2020.01.07 @ 18:20:41 End 2020.01.07 @ 22:35:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 553 Rogue 513 Adventurer 40 Explorer 0 Win Type - Total 42 Types 28/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8546af6c-8670-4367-a52b-0a516a1460f4