Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 09:52:20 Player: arkn Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (4336) 4336 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 9173 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 85 Friendly Fire -29 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 75/100 System Corruption 1% Temperature Cool (12) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Trap Scanner > --- WEAPON (3) ------- Mini Assault Cannon Power Maul > --- INVENTORY (20) --- Seismic Detector Improved Transmission Jammer Improved Heavy Machine Gun Gauss Cannon Proton Missile Launcher Proton Missile Launcher Improved Remote Datajack Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Structural Scanner Advanced Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Medium Treads Improved Carbon-fiber Leg Improved Thermal Generator Compact Battery Improved Trap Scanner Seismic Detector Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Enhanced Autogun Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Mini Assault Cannon Proton Missile Launcher Proton Missile Launcher Improved Remote Datajack Power Maul Axe [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . . . . . 2 . 2 2 Weapon 1 | . . . . . . 1 . . Parts Attached 161 | . 24 3 1 6 45 39 8 35 Power 20 | . 3 1 . 2 7 6 . 1 Engine 12 | . 3 1 . 1 4 2 . 1 Core 8 | . . . . 1 3 4 . . Reactor . | . . . . . . . . . Propulsion 42 | . 5 1 1 1 13 6 3 12 Treads 15 | . . . . . 4 6 2 3 Leg 27 | . 5 1 1 1 9 . 1 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | . 4 . . . 12 13 4 13 Device 26 | . 3 . . . 4 9 3 7 Storage 4 | . 1 . . . 2 . . 1 Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 14 | . . . . . 5 4 . 5 Artifact . | . . . . . . . . . Weapon 53 | . 12 1 . 3 13 14 1 9 Energy Gun 3 | . . . . . 1 2 . . Energy Cannon 16 | . 10 1 . 1 1 1 . 2 Ballistic Gun 9 | . . . . . 3 3 1 2 Ballistic Cannon 12 | . . . . 1 4 4 . 3 Launcher 3 | . . . . 1 2 . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon 4 | . . . . . . 2 . 2 Slashing Weapon 4 | . . . . . 2 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 1 . Corrupted Parts 2 | . 1 . . . 1 . . . System Corruption 2 | . 1 . . . 1 . . . Parts Lost 72 | . 4 1 . 3 24 3 . 37 Power 10 | . 1 . . 1 4 1 . 3 Propulsion 27 | . 1 1 . 1 9 1 . 14 Utility 21 | . . . . . 7 1 . 13 Weapon 14 | . 2 . . 1 4 . . 7 Highest Loss Streak 16 | . 2 1 . 3 16 2 . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 100 99 90 99 99 81 Engine 6 | . 13 14 14 12 4 2 . . Core 5 | . . . . . 2 11 13 6 Treads 11 | . . . . . 7 29 23 15 Leg 15 | . 27 28 28 27 24 . 1 2 Device 13 | . 11 14 14 14 8 11 20 18 Storage 10 | . 14 14 14 14 9 7 6 6 Processor 2 | . . . . . 2 2 6 4 Protection 4 | . . . . . 12 6 6 6 Energy Cannon 10 | . 22 28 28 19 . 1 . 2 Ballistic Gun 2 | . . . . . 6 2 3 3 Ballistic Cannon 6 | . . . . 8 7 10 9 6 Impact Weapon 1 | . . . . . . 2 6 2 Slashing Weapon 1 | . . . . . . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 102 | 13 35 40 40 40 77 84 78 102 Greatest Support 112 | 20 20 20 30 30 80 107 112 112 Greatest Overweight (x) 18 | . 5 1 1 1 18 . . 3 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 17 | 8 12 15 15 15 19 20 20 20 Most Carried 20 | 7 15 15 15 15 20 20 20 20 Average Carried 16 | 4 10 14 14 14 16 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 7 15 15 15 15 19 20 20 8 Class Distribution -------------------- 48% | Mutant 22% | Scavenger-Mutant 14% | Scavenger-Assassin 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3371 | 204 190 63 . 166 1188 939 279 342 Remotely 111 | . . . . . 111 . . . Salvage Created 4328 | 120 578 92 . 153 1286 1187 201 711 Parts 188 | 5 29 5 . 1 60 53 3 32 Haulers Intercepted 6 | . 2 . . . 3 . 1 . Recyclers Shooed 5 | . 2 . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 90 | . 7 2 . 12 29 23 2 15 Melee 2 | . . . . . . 1 1 . Guns 14 | . . . . . 12 1 . 1 Cannons 65 | . 7 2 . 8 17 17 1 13 AOE 4 | . . . . 3 . . . 1 Classes Destroyed 18 | 2 4 . . 2 5 4 . 1 Worker 3 | . . . . . 1 2 . . Builder 1 | . . . . . . 1 . . Tunneler 2 | 1 . . . . . 1 . . Hauler 6 | . 2 . . . 3 . 1 . Recycler 5 | 1 1 . . . . 3 . . Mechanic 2 | . . . . . . 1 . 1 Operator 1 | . 1 . . . . . . . Watcher 7 | . 2 . . . 3 2 . . Swarmer 6 | . . . . . . 6 . . Grunt 40 | . 7 2 . . 13 9 1 8 Brawler 3 | . . . . . 1 1 . 1 Duelist 3 | . . . . . 3 . . . Sentry 14 | . . . . . 11 3 . . Demolisher 1 | . . . . 1 . . . . Hunter 3 | . . . . . 1 . . 2 Programmer 7 | . . . . . . 4 1 2 Heavy 2 | . . . . . . . . 2 Assembled 11 | . . . . 11 . . . . Best Kill Streak 4 | 2 3 2 . 4 4 4 1 4 Combat Bots Only 4 | . 3 2 . 4 3 4 1 4 Max Kills in Single Turn 2 | 1 1 1 . 2 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . 1 Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Damage Taken 12119 | . 479 134 . 393 3154 1929 114 5916 Core 1891 | . 81 50 . 35 370 228 16 1111 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 217 | . . . . . 217 . . . Core Remaining (%) 66 | 100 . . . 33 32 67 98 . Volleys Fired 318 | 4 36 3 1 28 110 78 4 54 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 195 | 60 112 119 119 119 107 124 63 195 Shots Fired 631 | 8 65 6 2 50 213 143 8 136 Gun 144 | 8 . . . . 101 18 4 13 Cannon 476 | . 58 6 2 47 111 125 4 123 Launcher 4 | . . . . 3 1 . . . Special 7 | . 7 . . . . . . . Kinetic 402 | 4 . . . 8 182 104 8 96 Thermal 73 | . 7 . . . 26 . . 40 Explosive 3 | . . . . 3 . . . . Electromagnetic 153 | 4 58 6 2 39 5 39 . . Robot Hit Streak 18 | 2 4 4 . 8 18 14 4 11 Robot Miss Streak 10 | 2 3 1 . 3 10 3 2 3 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 420 | 4 29 5 . 29 160 106 7 80 Core Hits 219 | 2 18 3 . 17 102 35 4 38 Critical Kills 7 | . . . . 1 4 . 2 . Critical Parts Destroyed 13 | . . . . 3 5 5 . . Critical Strikes 37 | . 1 . . 4 11 13 2 6 Burn 1 | . . . . . 1 . . . Destroy 14 | . . . . 4 10 . . . Blast 13 | . . . . . . 7 . 6 Corrupt 2 | . 1 . . . . 1 . . Smash 7 | . . . . . . 5 2 . Melee Attacks 72 | . . . . . 4 58 4 6 Impact 33 | . . . . . . 23 4 6 Slashing 39 | . . . . . 4 35 . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . 6 2 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11178 | 45 853 124 . 814 3113 3179 359 2691 Guns 2058 | 45 . . . . 1577 188 56 192 Cannons 7533 | . 793 124 . 616 1478 2150 94 2278 Explosions 466 | . 26 . . 185 53 . . 202 Melee 1020 | . . . . . . 811 209 . Ramming 101 | . 34 . . 13 5 30 . 19 Kinetic 6339 | 18 . . . 75 2644 1812 150 1640 Thermal 1398 | . 26 . . . 340 . . 1032 Explosive 185 | . . . . 185 . . . . Electromagnetic 2135 | 27 793 124 . 541 124 526 . . Impact 814 | . . . . . . 605 209 . Slashing 206 | . . . . . . 206 . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 1 4 2 1 Average Corruption 1 | . 1 1 1 1 1 2 1 1 Corruption Purged 4 | . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . Effects 52 | . 3 8 6 7 8 13 1 6 Message Errors 17 | . 1 2 2 2 3 4 1 2 Matter Fused 12 | . 1 1 1 2 2 3 . 2 Heat Flow Errors 3 | . . 2 . . 1 . . . Energy Discharges 8 | . 1 2 2 . 1 2 . . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 2 | . . . . . 1 . . 1 Data Loss (major) 3 | . . . . 3 . . . . Misfires 3 | . . . . . . 3 . . Alerts 1 | . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 512 | . 13 . . 20 . 470 . 9 Projectiles 60 | . 6 . . 20 . 25 . 9 Explosions 7 | . 7 . . . . . . . Melee 445 | . . . . . . 445 . . Knockbacks 73 | . . . . 3 41 14 1 14 Impact 6 | . . . . 1 . 4 . 1 Kinetic 62 | . . . . 2 37 10 1 12 Secondary 5 | . . . . . 4 . . 1 Self-Inflicted Damage 269 | . 23 . . . . . . 246 Shots 4 | . 1 . . . . . . 3 Rammed 4 | . . . . . 3 1 . . Targets Rammed 18 | . 9 . . 2 3 1 . 3 Kicked 14 | . 9 . . 2 . . . 3 Crushed . | . . . . . . . . . Highest Temperature 327 | 40 228 172 60 318 246 327 . 292 Average Temperature 86 | 25 63 75 31 109 72 131 . 116 Received Heat Transfer 3357 | . 261 36 . 129 1071 552 18 1290 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . . Combat Hostiles 3 | . . . . 1 . 2 . . Parts Fried 14 | . 7 . . . . 7 . . Impact Corruptions 14 | . . . . . . 14 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 1 . . Heat Transferred 1852 | . 50 . . . 814 . . 988 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Peak Influence 597 | 10 189 62 . 108 307 597 319 299 Initial 291 | . 6 22 . . . 104 291 22 Average 126 | 7 63 9 . 29 180 189 184 117 Maximum Alert Level 2 | . . . . . 1 2 1 1 Low Security (%) 73 | 100 100 100 . 100 51 58 57 70 Level 1 23 | . . . . . 48 29 42 29 Level 2 3 | . . . . . . 11 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 . . . 5 11 2 3 Investigation 7 | . 2 . . . 1 4 . . Extermination 6 | . . . . . . 4 1 1 Reinforcement 5 | . . . . . 1 1 1 2 Assault 1 | . . . . . . 1 . . Garrison 4 | . . . . . 3 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 16 2 . 19 40 31 4 28 Peak Tracking Total 12 | . 3 2 . 4 6 5 3 12 Tactical Retreats 9 | . 4 . . 2 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 8 | . 6 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 19 | . 1 . 1 . 2 9 . 6 Max in Single Turn 5 | . 1 . 1 . 1 1 . 5 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 19 | . 5 1 . . 4 8 . 1 Terminals 15 | . 5 . . . 3 6 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 62 | . 20 1 . . 11 28 . 2 Successful 34 | . 11 1 . . 7 14 . 1 Failed 28 | . 9 . . . 4 14 . 1 Catastrophic 7 | . 2 . . . 1 3 . 1 Database Lockouts . | . . . . . . . . . Manual 55 | . 20 . . . 9 24 . 2 Terminals 55 | . 20 . . . 9 24 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 12 | . 3 1 . . 2 6 . . Open Door 1 | . . 1 . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . Transport Status 1 | . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . Zone Layout 6 | . 1 . . . 1 4 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 8 . . . 4 8 . 1 Terminals 21 | . 8 . . . 4 8 . 1 Track 11 | . 4 . . . 2 4 . 1 Botnet 10 | . 4 . . . 2 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 16 | . 5 . . . 2 8 . 1 Full Trace Events 6 | . 2 . . . . 4 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Total Allies 8 | . . 5 3 . . . . . Largest Group 6 | . . 5 6 6 . . . . Highest-Rated Group 81 | . . 81 81 64 . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 85 | . . . . 85 . . . . Total Damage 648 | . . . . 648 . . . . Kills 11 | . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Turns Passed 10162 | 30 1199 843 985 1154 1692 2363 947 949 Spaces Moved 4420 | 13 517 391 477 524 617 1134 378 369 Core 15 | . 10 . . . 5 . . . Treads 2017 | . . . . . 201 1134 378 304 Legs 2388 | 13 507 391 477 524 411 . . 65 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 190 190 130 162 160 160 160 Average Speed 179 | 120 175 190 197 199 195 160 160 180 Slowest Speed 950 | 120 330 190 200 200 950 162 160 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 73 94 89 95 55 35 7 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 49 | . 4 . . . 4 33 2 6 Terrain Destroyed 164 | . 5 . . 8 25 49 3 74 Melee 41 | . . . . . 3 31 2 5 Projectile 74 | . 4 . . 3 22 18 1 26 AOE 49 | . 1 . . 5 . . . 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Total 5868 | 21 717 490 521 580 879 1435 704 521 Wait 686 | . 111 84 8 13 62 64 305 39 Move 4412 | 12 516 390 476 523 616 1133 377 369 Hop . | . . . . . . . . . Pick Up 98 | 3 15 4 1 5 29 26 3 12 Fast Attach 33 | . 14 . . . 7 6 1 5 Attach 57 | . 4 1 . 3 22 3 2 22 Detach 1 | . . . . . 1 . . . Swap 71 | . 6 2 1 3 16 30 5 8 Drop 70 | 2 6 6 2 3 9 36 3 3 Fire 318 | 4 36 3 1 28 110 78 4 54 Melee 72 | . . . . . 4 58 4 6 Ram . | . . . . . . . . . Kick 14 | . 9 . . 2 . . . 3 Crush 4 | . . . . . 3 1 . . Escape Stasis . | . . . . . . . . . Rewire 32 | . . . 32 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 3) 31 | -11/Junkyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 11) 283 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 893 | -10/Materials | Discovered new exit (range 7) 1230 | -10/Materials | Entered Mines 1362 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1429 | -10/Mines | Discovered new exit (range 11) 1448 | -10/Mines | Discovered new exit (range 15) 1461 | -10/Mines | Learned Materials terminal intel 1585 | -10/Mines | Core integrity fell below 50% 1971 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2051 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2053 | -10/Mines | Discovered new exit (range 5) 2073 | -10/Mines | Entered Exiles 2073 | -10/Exiles | Found Exiles lab destroyed 2073 | -10/Exiles | Accompanied by 5 allies 2103 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2519 | -10/Exiles | Build established: Commander-Mutant 3030 | -10/Exiles | Discovered new exit (range 10) 3058 | -10/Exiles | Entered Mines 3058 | -9/Mines | Accompanied by 6 allies 3109 | -9/Mines | Learned 8 Materials zone layouts 3124 | -9/Mines | Discovered new exit (range 13) 3163 | -9/Mines | Assembled infested the area 3168 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3538 | -9/Mines | Lost 3 parts (1p1n1w) 3626 | -9/Mines | Build established: Mutant 3639 | -9/Mines | Learned Materials garrison access intel 3691 | -9/Mines | Discovered new exit (range 5) 4212 | -9/Mines | Entered Materials 4212 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4213 | -8/Materials | Identified exit to Factory 4214 | -8/Materials | Loaded intel: 12 terminal locations 4215 | -8/Materials | Loaded intel: 1 garrison access location 4526 | -8/Materials | Build established: Scavenger-Mutant 5352 | -8/Materials | Garrison activated, responded to threat 5421 | -8/Materials | Core integrity fell below 50% 5468 | -8/Materials | Lost 16 parts (2p7n4u3w) 5904 | -8/Materials | Entered Factory 5904 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7051 | -7/Factory | Build established: Mutant 8066 | -7/Factory | Discovered new exit (range 16) 8267 | -7/Factory | Entered another Factory area 8267 | -6/Factory | Evolved 2 slots: Utility x2 8335 | -6/Factory | Discovered new exit (range 16) 8534 | -6/Factory | Build established: Scavenger-Assassin 8795 | -6/Factory | Discovered new exit (range 15) 9124 | -6/Factory | Identified exit to Factory 9214 | -6/Factory | Entered another Factory area 9214 | -5/Factory | Evolved 2 slots: Utility x2 9831 | -5/Factory | Lost 8 parts (4n2u2w) 10031 | -5/Factory | Lost 16 parts (2p5n7u2w) 10132 | -5/Factory | Core integrity fell below 50% 10157 | -5/Factory | Core integrity fell below 20% 10163 | -5/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 10082_ G-50 Soldier knocked back. 10098_ ALERT: Cargo convoy en route, clear transfer corridor. 10105_ System corrupted: Matter fused (-5). 10105_ Gauss Rifle destroyed. 10107_ Carbon-fiber Leg destroyed. 10111_ Adv. Heat Sink destroyed. 10124_ Structural Scanner destroyed. 10129_ Slug penetrates Power Conduit. 10131_ U-05 Engineer builds a Door. 10133_ Critical hit (Burn: +37). 10140_ System corrupted: Component data lost. 10142_ Carbon-fiber Leg destroyed. 10144_ Enh. Autogun destroyed. 10148_ Carbon-fiber Leg destroyed. 10148_ Slug penetrates Power Conduit. 10151_ Critical hit (Burn: +37). 10158_ Kicked G-50 Soldier out of the way. 10160_ Carbon-fiber Leg destroyed. 10160_ Critical hit (Burn: +37). 10163_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????? ? ???????????????????????????????????? | | ??????## ???????????????????????????????????? | | ??????# ???????????????????????????????????? | | ???????T #??????????????????????????????????? | | ???????# ##############?????????????????????? | | ???????# # """ #?????????????????????? | | ??????## # "T"g gg gg#?????????????????????? | | ??????? # g g @g#?????????????????????? | | ????????# # #?????????????????????? | | ????????# # hl #?????????????????????? | | ????????# # """"""""" #?????????????????????? | | ????????# # g #?????????????????????? | | ????????# # """"""""" #?????????????????????? | | ????????# / #?????????????????????? | | ????????# # """"""""" #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ??????#####/#############?##?????????????????????? | | ??????#! #??????????????????????????? | | ####### #??????????????????????????? | | ^ / #??????????????????????????? | | # #??????????????????????????? | | ^ # #??????????????????????????? | | # #??????????????????????????? | | # | +??????????????????????????? | | ### ### | #??????????????????????????? | | ??# #?# #??????????????????????????? | | ??# #?# #??????????????????????????? | | ###/###################??????????????????????????? | | #????????????????????????????????????? | | " " " " " #????????????????????????????????????? | | " " " " " ?#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionInsulatedBrace Manual? 0 Play Time 01:55:48 Cumulative 87.8 hours Start 2023.12.29 @ 19:38:26 End 2023.12.30 @ 09:52:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19e0b1b5-92f3-4b4c-a21d-f56dbe8c290f