Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.19 @ 11:05:30 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2646) 2646 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (578) 578 TOTAL SCORE: 6189 Bonus ------- High Alert Combat Kills 78 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 57/290 System Corruption 0% Temperature Critical (5172) Movement Walking (260) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Cooling System Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (4) ------- Minigun Enhanced Autogun Enhanced Autogun Improved Light Cannon > --- INVENTORY (10) --- Compact Matter Pod (150) Compact Matter Pod (150) Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Structural Scanner Targeting Computer Targeting Computer > --- WEAPON ----------- Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Carbon-fiber Leg Carbon-fiber Leg Heavy Assault Rifle Minigun Light Cannon Light Cannon Light Cannon Light Cannon Improved Light Cannon [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [Device] Protection Propulsion Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . 1 . 2 . . Weapon 2 | . . 2 . . . Parts Attached 51 | 7 6 4 17 2 15 Power 7 | 1 . 2 1 . 3 Engine 7 | 1 . 2 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 . 6 2 4 Treads . | . . . . . . Leg 16 | 2 2 . 6 2 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 1 . 4 . 4 Device 4 | . . . 2 . 2 Storage 1 | 1 . . . . . Processor 2 | . . . 2 . . Hackware 1 | . . . . . 1 Protection 3 | 1 1 . . . 1 Artifact . | . . . . . . Weapon 17 | 2 3 2 6 . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . . 4 . 2 Ballistic Cannon 9 | . 3 2 2 . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 4 | . . . 1 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 98 Engine 8 | . 12 10 8 7 7 Leg 20 | . 25 20 16 28 27 Device 5 | . . . 7 7 12 Storage 8 | . 12 10 8 7 7 Processor 8 | . . . 14 14 14 Protection 12 | . 25 20 9 7 1 Ballistic Gun 17 | . 17 . 22 28 27 Ballistic Cannon 14 | . 7 40 10 . . Naked Turns . | . . . . . . Heaviest Build 35 | 18 23 32 33 32 35 Greatest Support 68 | 20 20 20 30 60 68 Greatest Overweight (x) 3 | 3 1 1 3 . 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 Most Carried 10 | 5 10 10 10 9 10 Average Carried 8 | 2 5 8 9 8 9 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 4 10 9 10 8 6 Class Distribution -------------------- 60% | Hacker-Gunner 20% | Hacker-Tank 18% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 3053 | 211 167 430 1349 52 844 Remotely . | . . . . . . Salvage Created 2999 | . 253 499 1750 . 497 Parts 174 | . 15 19 101 . 39 Haulers Intercepted 5 | . . 2 3 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 57 | . 5 11 31 . 10 Guns 36 | . 4 . 24 . 8 Cannons 21 | . 1 11 7 . 2 Classes Destroyed 15 | . 2 5 6 . 2 Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 5 | . . 2 3 . . Recycler 3 | . . 1 2 . . Operator 1 | . . . 1 . . Watcher 8 | . 2 2 4 . . Swarmer 8 | . . 2 4 . 2 Grunt 27 | . 5 7 15 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 10 | . . 2 8 . . Specialist 4 | . . . . . 4 Hunter 4 | . . . 2 . 2 Heavy 2 | . . . . . 2 Best Kill Streak 6 | . 3 4 6 . 4 Combat Bots Only 4 | . 2 4 4 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 2166 | . 239 124 485 . 1318 Core 958 | . 79 22 81 . 776 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . 26 23 47 . 4 Regen/Repaired (Parts) 8 | . . . 8 . . Core Remaining (%) 86 | 100 68 94 85 . . Volleys Fired 161 | . 33 24 76 . 28 Largest 4 | . 2 4 4 . 4 Hottest 140 | . 55 140 140 . 114 Shots Fired 569 | . 66 90 304 . 109 Gun 389 | . 62 . 228 . 99 Cannon 180 | . 4 90 76 . 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 569 | . 66 90 304 . 109 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 39 | . 15 10 23 . 39 Robot Miss Streak 3 | . 3 3 2 . 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . 4 . 3 Max Gunslinging Chain 2 | . 1 . 1 . 2 Shots Hit Robots 416 | . 52 48 222 . 94 Core Hits 142 | . 16 22 78 . 26 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 8 | . . 3 2 . 3 Destroy 2 | . . . 1 . 1 Blast 6 | . . 3 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6586 | . 449 898 3690 . 1549 Guns 4691 | . 396 . 2932 . 1363 Cannons 1895 | . 53 898 758 . 186 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6586 | . 449 898 3690 . 1549 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 16 | . . 5 9 . 2 Impact . | . . . . . . Kinetic 16 | . . 5 9 . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 5172 | . 62 282 375 . 5172 Average Temperature 376 | . 25 94 115 . 1224 Received Heat Transfer 783 | . 240 75 414 . 54 Effects 60 | . . 1 3 . 56 Shutdowns 8 | . . . . . 8 Energy Bleed 11 | . . . 1 . 10 Interference 8 | . . 1 2 . 5 Matter Decay 8 | . . . . . 8 Short Circuit 7 | . . . . . 7 Damage (minor) 6 | . . . . . 6 Damage (major) 5 | . . . . . 5 Damage (core) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 584 | . 205 351 584 91 293 Initial 88 | . . 61 32 88 48 Average 187 | . 132 165 234 88 214 Maximum Alert Level 2 | . 1 1 2 . 1 Low Security (%) 54 | 100 65 67 43 100 32 Level 1 40 | . 34 32 41 . 67 Level 2 5 | . . . 14 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 11 | . 1 . 6 . 4 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . . . 3 . 4 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 10 14 40 . 10 Peak Tracking Total 5 | . 4 4 5 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 14 | . 2 2 8 2 . Terminals 11 | . 2 2 6 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 28 | . 7 3 16 2 . Successful 22 | . 3 3 14 2 . Failed 6 | . 4 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 7 3 13 1 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 18 | . 3 3 11 1 . Record 1 | . . 1 . . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Emergency Access Points 3 | . 1 . 2 . . Terminal Index 1 | . . 1 . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 5 | . 1 1 3 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 1 1 . Full Trace Events 2 | . 2 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2524 | 87 394 513 1006 98 426 Spaces Moved 1067 | 53 192 184 371 81 186 Core 21 | 21 . . . . . Treads . | . . . . . . Legs 1046 | 32 192 184 371 81 186 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 Average Speed 165 | 137 153 190 192 120 127 Slowest Speed 330 | 200 190 190 330 120 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 31 18 38 2 97 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1574 | 64 235 289 557 82 347 Wait 251 | . . 73 78 . 100 Move 1062 | 52 191 183 370 80 186 Hop . | . . . . . . Pick Up 20 | 5 4 3 5 . 3 Fast Attach 16 | 6 1 . 5 . 4 Attach 14 | 1 1 2 3 2 5 Detach 3 | . . . 2 . 1 Swap 21 | . 4 2 9 . 6 Drop 26 | . 1 2 9 . 14 Fire 161 | . 33 24 76 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 330 | -10/Materials | Identified exit to Materials 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Weapon x2 789 | -9/Materials | Build established: Hacker-Tank 873 | -9/Materials | Identified exit to Materials 873 | -9/Materials | Discovered exit to Materials (range 10) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1293 | -8/Materials | Build established: Hacker-Gunner 1480 | -8/Materials | Repaired Structural Scanner 1529 | -8/Materials | Garrison activated, responded to threat 1920 | -8/Materials | Identified exit to Factory 1920 | -8/Materials | Discovered exit to Factory (range 15) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Propulsion x2 2087 | -7/Factory | Identified exit to DSF 2099 | -7/Factory | Entered DSF 2134 | -7/DSF | Additional patrols routed to DSF 2286 | -7/DSF | Identified exit to Factory 2286 | -7/DSF | Discovered exit to Factory (range 16) 2313 | -7/DSF | Sterilization system engaged 2333 | -7/DSF | Ambient heat levels rising (+10) 2348 | -7/DSF | Ambient heat levels rising (+10) 2363 | -7/DSF | Ambient heat levels rising (+10) 2378 | -7/DSF | Ambient heat levels rising (+10) 2393 | -7/DSF | Ambient heat levels rising (+10) 2408 | -7/DSF | Ambient heat levels rising (+10) 2423 | -7/DSF | Ambient heat levels rising (+10) 2438 | -7/DSF | Ambient heat levels rising (+10) 2453 | -7/DSF | Ambient heat levels rising (+10) 2468 | -7/DSF | Ambient heat levels rising (+10) 2473 | -7/DSF | Core integrity fell below 50% 2483 | -7/DSF | Ambient heat levels rising (+10) 2498 | -7/DSF | Ambient heat levels rising (+10) 2504 | -7/DSF | Core integrity fell below 20% 2513 | -7/DSF | Ambient heat levels rising (+10) 2526 | -7/DSF | Core destroyed Last Messages --------------- 02508_ Acquired 3 matter. 02511_ Overheating: Core damaged (-84). 02512_ Overheating: Energy bleed (-22). 02513_ Overheating: Matter decay (-24). 02513_ ALERT: Ambient heat levels +10. 02514_ Titanium Leg broken. 02514_ Overheating: Short circuit. 02516_ Overheating: Energy bleed (-16). 02517_ Dropped Broken Carbon-fiber Leg. 02517_ Dropped Broken Titanium Leg. 02518_ Overheating: Matter decay (-16). 02518_ Dropped Broken Imp. Carbon-fiber Leg. 02519_ Dropped Broken Imp. Deuterium Engine. 02520_ Dropped Broken Structural Scanner. 02521_ Dropped Broken Enh. Autogun. 02522_ Overheating: Imp. Light Cannon damaged (-31). 02524_ Overheating: Matter decay (-15). 02525_ Overheating: Energy bleed (-9). 02526_ Power failure, Imp. Deuterium Engine shutdown. 02526_ Overheating: Core damaged (-77). 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