Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 15:10:17

Player: Apotheos1s

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (617)      617
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 1992

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             400/400
Matter                     290/300
Energy                     104/160
System Corruption          0%
Temperature                Warm (157)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (3) ------
      Improved Heat Sink
        Medium Storage Unit
>              --- WEAPON (3) -------
               Beamcaster
         Light EM Pulse Cannon
         Heavy Particle Cannon
>              --- INVENTORY (10) ---
         Light Ion Engine
         Light Nuclear Core
         Light Treads
         Light Treads
         Light Treads
      Improved Heat Sink
  Experimental Sensor Array
               Utility Shielding
         Light EM Pulse Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
>              --- WEAPON -----------
               Beamcaster
         Light EM Pulse Cannon
         Heavy Particle Cannon
>              --- INVENTORY --------
         Light Ion Engine
         Light Nuclear Core
         Light Treads
         Light Treads
         Light Treads
      Improved Heat Sink
  Experimental Sensor Array
               Utility Shielding
         Light EM Pulse Cannon
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             28   | 6   14  7   1   
  Power                    5    | 1   3   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   4    | .   3   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 4    | 2   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   2   .   
    Device                 2    | .   .   2   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   6   4   1   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          10   | .   6   3   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 88  
  Engine                   2    | .   5   .   .   
  Core                     11   | .   8   14  11  
  Treads                   27   | .   27  28  22  
  Device                   3    | .   .   7   11  
  Storage                  13   | .   14  14  11  
  Hackware                 9    | .   12  6   .   
  Energy Gun               7    | .   8   5   11  
  Energy Cannon            20   | .   18  22  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 12  23  27  31  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 5   10  10  9   
  Average Carried          7    | 2   6   8   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   8   10  9   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           470  | 150 230 90  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            910  | .   508 402 .   
  Parts                    49   | .   35  14  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  21   | .   9   12  .   
  Guns                     2    | .   1   1   .   
  Cannons                  17   | .   8   9   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          6    | .   6   .   .   
  Worker                   2    | .   1   1   .   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    12   | .   6   6   .   
Best Kill Streak           5    | .   3   5   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               682  | .    288  315  79   
  Core                     109  | .    69   40   .    
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   95   | .    95   .    .    
Core Remaining (%)         78   | 100  .    56   .    
Volleys Fired              59   | .    36   21   2    
  Largest                  3    | .    2    2    3    
  Hottest                  206  | .    112  150  206  
Shots Fired                117  | .    70   41   6    
  Gun                      47   | .    38   7    2    
  Cannon                   70   | .    32   34   4    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  73   | .    54   15   4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          44   | .    16   26   2    
  Robot Hit Streak         14   | .    14   11   7    
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           76   | .    44   29   3    
  Core Hits                38   | .    22   16   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    4    2    1    
    Burn                   6    | .    4    1    1    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1626 | .    756  799  71   
  Guns                     413  | .    291  101  21   
  Cannons                  1107 | .    462  595  50   
  Explosions               96   | .    .    96   .    
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    3    7    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  844  | .    501  297  46   
  Explosive                .    | .    .    .    .    
  Electromagnetic          772  | .    252  495  25   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            33   | .    3    30   .    
  Projectiles              13   | .    3    10   .    
  Explosions               20   | .    .    20   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      77   | .    .    77   .    
  Shots                    2    | .    .    2    .    
  Rammed                   4    | .    1    3    .    
Targets Rammed             4    | .    1    3    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        376  | .    376  294  207  
  Average Temperature      94   | .    90   100  133  
  Received Heat Transfer   234  | .    132  54   48   
  Effects                  3    | .    2    1    .    
    Shutdowns              1    | .    1    .    .    
    Energy Bleed           1    | .    .    1    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    4    1    .    
  Heat Transferred         2246 | .    1591 507  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             171  | .   144 171 47  
  Initial                  6    | .   .   6   .   
  Average                  61   | .   54  75  15  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   19  12  3   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   6   2   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   26  3   .   
  Successful               20   | .   17  3   .   
  Failed                   9    | .   9   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   7   1   .   
  Terminals                21   | .   19  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   7   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   8   2   .   
  Record                   3    | .   3   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
  Refit                    2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   1   .   
  Terminals                4    | .   3   1   .   
    Botnet                 4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     58   | .   58  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      47   | .   .   47  47  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               7    | .   .   1   6   
  Total Damage             82   | .   .   20  62  
  Kills                    3    | .   .   1   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3009 | 75   1490 1388 56   
Spaces Moved               1616 | 48   775  773  20   
  Core                     15   | 15   .    .    .    
  Treads                   1601 | 33   775  773  20   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            158  | 125  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 4    93   99   3    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          15   | .    .    14   1    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    4    1    
  AOE                      10   | .    .    10   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1946 | 63  962 882 39  
  Wait                     175  | .   92  67  16  
  Move                     1613 | 47  774 772 20  
  Hop                      .    | .   .   .   .   
  Pick Up                  45   | 10  27  8   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   17   | 6   9   1   1   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   5   6   .   
  Drop                     22   | .   18  4   .   
  Fire                     59   | .   36  21  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   1   3   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 8)
  665 | -10/Materials | Discovered new exit (range 14)
  854 | -10/Materials | Discovered new exit (range 14)
 1149 | -10/Materials | Repaired Lgt. Treads
 1183 | -10/Materials | Repaired Lgt. EM Pulse Cannon
 1432 | -10/Materials | Discovered new exit (range 16)
 1566 | -10/Materials | Entered Mines
 1671 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1674 | -10/Mines     | Found Prototype Device
 1815 | -10/Mines     | Discovered new exit (range 5)
 2282 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2406 | -10/Mines     | Discovered new exit (range 7)
 2954 | -10/Mines     | Entered Materials
 2954 | -9/Materials  | Accompanied by 2 allies
 2954 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2955 | -9/Materials  | Discovered new exit (range 8)
 2959 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 3010 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02548_ Destroyed Flight Unit.
02549_ Overheating: Energy bleed (-29).
02550_ K-01 Serf collects debris.
02551_ S-10 Pest destroyed.
02553_ K-01 Serf cleans the Seismic Survey Station.
02560_ K-01 Serf collects debris.
02654_ U-05 Engineer builds a Wall.
02696_ Slammed into T-07 Excavator.
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
02955_ EXIT=FOUND
02959_ VF-EGY(g): "This place looks worse than where we left..."
02964_ VF-EGY(g): "Following you was a bad idea, I think."
02999_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02999_ R-06 Scavenger collects Sml. Laser.
03000_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
03002_ G-47 Trooper suffers critical hit (Burn).
03007_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????????#######???????????????????? |
| ???????????????????????#     ########????????????? |
| ???????????#+##  ??????#            #????????????? |
| ??????????      r   #### z<         #????????????? |
| ??????????     %      gg=           #????????????? |
| ??????????          ###[ @   ###+######??????????? |
| ??????????????????????####+###?#      #??????????? |
| ?????????????????????????   ???#      #??????????? |
| ?????????????????????????   ???#      #??????????? |
| ????????????????????????     ??#[     #??????????? |
| ????????????????????????""   ??#      #??????????? |
| ???????????????????????"""  ""?#      #??????????? |
| ???????????????????????"""  T"?########??????????? |
| ??????????????????????      "" ??????????????????? |
| ?????????????????????????      ??????????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageEfficiencyEdition
  Manual?         0
Play Time         00:16:08
  Cumulative      10.5 hours
  Start           2022.04.26 @ 14:54:52
  End             2022.04.26 @ 15:10:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcb4d037-13d1-4a80-9729-97d30e9d18c9