Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 12:59:29 Player: RAT Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2456) 2456 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 5389 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/700 Matter 59/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Advanced Weight Redist. System Weapon Cycler Flak Gun Assault Cannon Assault Cannon Assault Cannon Precision Grenade Launcher Heavy Hammer [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . . 2 Weapon 2 | . . 2 . . . Parts Attached 50 | 7 5 1 2 8 27 Power 6 | 1 . 1 . 2 2 Engine 4 | 1 . 1 . 1 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 . . . 4 6 Treads 7 | 2 . . . 4 1 Leg 5 | . . . . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . . . 4 Device 2 | . . . . . 2 Storage 4 | 1 3 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 24 | 3 2 . 2 2 15 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 1 . 1 2 5 Ballistic Cannon 7 | . . . 1 . 6 Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 32 | . 1 . 1 8 22 Power 3 | . . . . . 3 Propulsion 10 | . . . . 4 6 Utility 5 | . . . . . 5 Weapon 14 | . 1 . 1 4 8 Highest Loss Streak 8 | . 1 . 1 2 8 Average Slot Usage (%) 83 | . 95 77 78 73 85 Engine 8 | . 14 11 11 9 4 Treads 14 | . 28 22 22 24 . Leg 9 | . . . . . 23 Device 2 | . . . . . 7 Storage 18 | . 24 22 22 18 14 Protection 1 | . . . . . 3 Energy Gun 2 | . 12 . . . . Ballistic Gun 11 | . 1 11 13 14 13 Ballistic Cannon 6 | . . . 1 7 11 Launcher 4 | . 13 11 7 . . Naked Turns . | . . . . . . Heaviest Build 54 | 11 27 29 36 43 54 Greatest Support 80 | 40 40 40 40 80 54 Greatest Overweight (x) 6 | . . . . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 10 8 9 9 10 Average Carried 7 | 3 7 8 7 7 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 8 | 4 8 8 7 8 1 Class Distribution -------------------- 59% | Mutant 14% | Tank 10% | Gunner 7% | Bomber 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2240 | 159 140 . 71 443 1427 Remotely . | . . . . . . Salvage Created 2392 | . 267 . 47 555 1523 Parts 127 | . 22 . 7 32 66 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 5 . 2 13 29 Melee 3 | . . . . . 3 Guns 28 | . 3 . 2 11 12 Cannons 13 | . . . . 2 11 AOE 4 | . 2 . . . 2 Classes Destroyed 12 | . 5 . 2 2 3 Worker 3 | . 1 . . . 2 Builder 5 | . 1 . . 1 3 Tunneler 1 | . . . 1 . . Recycler 3 | . . . . . 3 Operator 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 3 | . . . 2 . 1 Grunt 31 | . 5 . . 7 19 Brawler 2 | . . . . . 2 Sentry 9 | . . . . 5 4 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 5 | . 4 . 3 3 5 Combat Bots Only 3 | . 3 . 2 2 3 Max Kills in Single Turn 2 | . 2 . 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5036 | . 292 13 150 1251 3330 Core 963 | . 52 . 38 159 714 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 79 . 90 71 . Volleys Fired 173 | . 29 4 14 58 68 Largest 4 | . 1 1 2 3 4 Hottest 148 | . 40 20 40 107 148 Shots Fired 411 | . 29 4 15 125 238 Gun 260 | . 23 4 15 93 125 Cannon 143 | . . . . 32 111 Launcher 8 | . 6 . . . 2 Special . | . . . . . . Kinetic 385 | . 5 4 15 125 236 Thermal . | . . . . . . Explosive 8 | . 6 . . . 2 Electromagnetic 18 | . 18 . . . . Robot Hit Streak 38 | . 5 . 5 38 8 Robot Miss Streak 12 | . 2 5 11 5 12 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 305 | . 18 . 6 94 187 Core Hits 169 | . 15 . 3 36 115 Critical Hits 11 | . . . . 11 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 8 | . . . . 8 . Melee Attacks 42 | . . . . . 42 Impact 42 | . . . . . 42 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6146 | . 572 . 73 1442 4059 Guns 2771 | . 247 . 73 1087 1364 Cannons 1746 | . . . . 355 1391 Explosions 781 | . 325 . . . 456 Melee 848 | . . . . . 848 Ramming . | . . . . . . Kinetic 4322 | . 52 . 73 1442 2755 Thermal 163 | . . . . . 163 Explosive 618 | . 325 . . . 293 Electromagnetic 195 | . 195 . . . . Impact 848 | . . . . . 848 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Effects 56 | . . . . . 56 Message Errors 8 | . . . . . 8 Matter Fused 8 | . . . . . 8 Heat Flow Errors 9 | . . . . . 9 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Targeting Errors 19 | . . . . . 19 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 244 | . 33 . . . 211 Projectiles 34 | . . . . . 34 Explosions 90 | . 33 . . . 57 Melee 120 | . . . . . 120 Knockbacks 26 | . . . . 4 22 Impact 1 | . . . . . 1 Kinetic 20 | . . . . 4 16 Secondary 5 | . . . . . 5 Self-Inflicted Damage 139 | . 40 . . . 99 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 66 . . 186 447 Average Temperature 112 | . 30 . . 50 141 Received Heat Transfer 1947 | . 156 . . 558 1233 Effects 10 | . . . . . 10 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 539 | . 125 82 66 268 539 Initial 81 | . . 52 31 . 81 Average 137 | . 47 70 38 136 227 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 72 | 100 100 100 100 79 42 Level 1 21 | . . . . 20 42 Level 2 5 | . . . . . 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . . 3 10 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 . . 3 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 11 3 4 22 43 Peak Tracking Total 7 | . 2 2 4 5 7 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 10 | . 2 . . 1 7 Max in Single Turn 1 | . 1 . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . . 1 Successful . | . . . . . . Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3282 | 81 577 204 411 687 1322 Spaces Moved 1595 | 46 302 122 237 275 613 Core 11 | 7 . . . . 4 Treads 994 | 39 302 122 237 275 19 Legs 590 | . . . . . 590 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 152 | 143 160 160 160 163 138 Slowest Speed 350 | 160 160 160 160 180 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 50 19 62 22 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 95 | . 29 . . 21 45 Melee . | . . . . . . Projectile 31 | . . . . 21 10 AOE 64 | . 29 . . . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2057 | 59 368 126 255 405 844 Wait 144 | . 17 . . 54 73 Move 1590 | 45 301 121 236 274 613 Hop . | . . . . . . Pick Up 43 | 7 10 . 2 9 15 Fast Attach 5 | 3 1 . . . 1 Attach 32 | 3 1 . 2 6 20 Detach 2 | . . . . . 2 Swap 13 | 1 3 1 . 2 6 Drop 13 | . 6 . 1 2 4 Fire 173 | . 29 4 14 58 68 Melee 42 | . . . . . 42 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Weapon x2 795 | -9/Materials | Discovered new exit (range 9) 863 | -9/Materials | Entered Mines 881 | -9/Mines | Met a Derelict bent on vengeance 1030 | -9/Mines | Learned Materials garrison access intel 1036 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1226 | -9/Mines | Discovered new exit (range 6) 1274 | -9/Mines | Entered Materials 1274 | -8/Materials | Evolved 2 slots: Propulsion x2 1275 | -8/Materials | Identified exit to Factory 1276 | -8/Materials | Loaded intel: 1 garrison access location 1961 | -8/Materials | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Utility x2 2730 | -7/Factory | Garrison activated, responded to threat 2928 | -7/Factory | Build established: Tank 3082 | -7/Factory | System corruption reached 10% 3115 | -7/Factory | Lost 5 parts (3n2w) 3141 | -7/Factory | Core integrity fell below 50% 3204 | -7/Factory | Lost 8 parts (1p1n2u4w) 3247 | -7/Factory | Core integrity fell below 20% 3283 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03213_ K-01 Serf collects debris. 03218_ Assault Cannon destroyed. 03220_ K-01 Serf collects debris. 03223_ System corrupted: Component data lost. 03223_ K-01 Serf collects debris. 03227_ R-06 Scavenger collects Aluminum Leg. 03230_ K-01 Serf collects debris. 03232_ System corrupted: Hvy. Hammer targeting data glitched. 03232_ R-06 Scavenger collects Lgt. Nuclear Core. 03235_ K-01 Serf cleans the Subcomponent Replicator. 03237_ R-06 Scavenger collects Particle Gun. 03241_ K-01 Serf cleans the Subcomponent Replicator. 03244_ Assault Cannon destroyed. 03247_ System corrupted: Hvy. Hammer targeting data glitched. 03259_ PD8NAD2KMD0JE,FFPYUZ8WBY 03268_ System corrupted: Hvy. Hammer targeting data glitched. 03268_ G-47 Trooper destroyed. 03269_ Adv. Weight Redist. System destroyed. 03282_ System corrupted: Hvy. Hammer rejected. 03283_ Acquired 44 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? #??#+#??????????????????????????? | | ????????? ??# #?###########??????????????? | | ????????? ??# #?# [#??????????????? | | ???????? ### ### #??????????????? | | ????????? # #??????????????? | | ????????? k r #/ #??????????????? | | ????????????# %g@""""" #??????????????? | | ????????????# == !! h# """"" #??????????????? | | ????????????# == !! % # """ #??????????????? | | ????????????# # #??????????????? | | ????????????# ############?????????????? | | ????????????# ????????????? | | ????????????# % #????????????? | | ????????????######### [ % #????????????? | | ????????????######### %%= #????????????? | | ????????????# # = " #????????????? | | ????????????# # "" ??????????????? | | ????????????# # """" ###??????????????? | | ????????????# # """" #????????????????? | | ????????????# # """" #????????????????? | | ????????????# # """ #????????????????? | | ????????????# + #????????????????? | | ????????????# # #????????????????? | | ????????????# # #????????????????? | | ????????????# # ###### ##??+####?????????? | | ????????????# # #????# #?? ?????????? | | ????????????#########+#????# #?? ??????????? | | ???????????????????? ????# #? ????????????? | | ???????????????????? ????# #? ?????????????? | | ????????????????????! ????# # ??????????????? | | ??????????????????? ????# # ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please System Compromised Challenges ------------ None Game ------ Seed LegRelayMantle Manual? 0 Play Time 00:33:34 Cumulative 7.3 hours Start 2020.09.29 @ 12:29:20 End 2020.09.29 @ 12:59:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a70b6cf3-4240-49c3-b1be-210379dd9b99