Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 16:54:28 Player: Yuba Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (329) 329 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3149 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 483/550 Matter 295/300 Energy 515/515 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit High-capacity Battery Trap Reconfigurator > --- WEAPON (3) ------- Shock Rifle Beam Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine High-capacity Storage Unit High-capacity Matter Pod (121) Heavy Assault Rifle Bore Cannon Datajack Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Trap Reconfigurator > --- WEAPON ----------- Small Laser Beam Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine High-capacity Storage Unit High-capacity Matter Pod Heavy Assault Rifle Bore Cannon Datajack Mining Laser Mining Laser [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Trap Reconfigurator Storage Medium Storage Unit Processor Salvage Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 28 | 6 6 1 2 5 8 Power 6 | 1 1 . . 1 3 Engine 4 | 1 . . . 1 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . 2 1 Treads 1 | . . . . . 1 Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 2 . 1 Device 1 | . . . 1 . . Storage 5 | 1 2 . 1 . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 2 1 . 2 3 Energy Gun 7 | 2 2 . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 4 | . . . . 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . . . . 1 2 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 1 4 9 9 8 7 Power 1 | . 1 1 1 1 . Propulsion . | . . 1 1 . . Utility 2 | . 1 1 2 3 2 Weapon 3 | 1 2 5 3 2 3 Tool/Special . | . . . . . . Unused Backups 7 | . 2 . . . 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 2 . . . 1 Weapon 3 | . . . . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 95 | . 95 100 100 99 88 Engine 4 | . 8 . . 2 11 Core 10 | . 5 14 14 11 6 Leg 25 | . 28 28 28 28 18 Device 4 | . . . 2 14 9 Storage 14 | . 14 14 14 14 17 Processor 7 | . 9 14 11 . . Energy Gun 19 | . 28 21 14 22 18 Ballistic Gun 2 | . . . . 3 7 Special Weapon 5 | . . 7 14 . . Peak Build Rating 25 | 6 11 11 18 18 25 Average Rating 14 | 4 8 11 12 16 22 On Entrance 10 | . 6 11 11 18 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 34 | 10 19 17 20 20 34 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 10 20 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 8 10 10 9 9 Average Carried 7 | 1 4 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 8 10 9 9 8 Class Distribution -------------------- 67% | Mutant 19% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 679 | 184 110 73 . 183 129 Remotely . | . . . . . . Salvage Created 422 | . 110 . . 183 129 Parts 24 | . 5 . . 12 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 11 | . 2 . . 7 2 Guns 11 | . 2 . . 7 2 Classes Destroyed 4 | . 1 . . 1 2 Watcher 1 | . . . . . 1 Swarmer 5 | . . . . 5 . Grunt 5 | . 2 . . 2 1 Sentry 1 | . . . . . 1 Best Kill Streak 3 | . 1 . . 3 2 Combat Bots Only 3 | . 1 . . 3 2 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 112 | . 12 . . 62 38 Missed 34 | . 6 . . 16 12 Hits 78 | . 6 . . 46 26 Projectile 78 | . 6 . . 46 26 Critical Strikes 6 | . . . . 4 2 Damage Taken 863 | . 71 . . 492 300 Core 203 | . 16 . . 120 67 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 . . . 45 . Volleys Fired 40 | . 6 1 . 24 9 Largest 3 | . 2 1 . 2 3 Hottest 126 | . 80 100 . 80 126 Shots Fired 82 | . 12 1 . 47 22 Gun 81 | . 12 . . 47 22 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 17 | . . . . 13 4 Thermal 58 | . 12 1 . 29 16 Explosive . | . . . . . . Electromagnetic 7 | . . . . 5 2 Robot Hit Streak 7 | . 6 . . 7 6 Robot Miss Streak 6 | . 2 . . 6 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 48 | . 9 . . 25 14 Core Hits 21 | . 5 . . 10 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 559 | . 101 . . 282 176 Guns 559 | . 101 . . 282 176 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 90 | . . . . 80 10 Thermal 416 | . 101 . . 177 138 Explosive . | . . . . . . Electromagnetic 53 | . . . . 25 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 207 | . 84 28 . 207 120 Average Temperature 81 | . 39 16 . 107 56 Received Heat Transfer 369 | . 42 . . 219 108 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . 1 . Heat Transferred 937 | . 225 . . 400 312 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 100 | . 35 1 . 100 55 Initial 35 | . . . . . 35 Average 19 | . 8 . . 71 10 Influence Increases 368 | . 95 1 . 200 72 Destroy 0b10 Robot/C 220 | . 40 . . 140 40 Destroy 0b10 Robot/NC 5 | . . . . . 5 Destroy Leader 52 | . 10 . . 30 12 Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 90 | . 45 . . 30 15 Influence Decreases 368 | . 95 1 . 110 162 Entered New Map 55 | . . . . . 55 Time Decay 286 | . 95 1 . 90 100 Lost Part 27 | . . . . 20 7 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 6 . . 9 14 Peak Tracking Total 11 | . 2 . . 5 11 Tactical Retreats 5 | . 3 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 5 | . . . 5 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . . . 50 . . Successful 50 | . . . 50 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 50 | . . . 50 . . Record 49 | . . . 49 . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1686 | 63 349 50 626 188 410 Spaces Moved 1040 | 42 198 36 511 86 167 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 1027 | 29 198 36 511 86 167 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 131 | 118 120 120 120 120 190 Slowest Speed 190 | 150 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 30 12 73 21 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1278 | 55 296 39 524 123 241 Wait 117 | . 70 . . . 47 Move 1035 | 41 197 35 510 85 167 Hop . | . . . . . . Pick Up 36 | 8 11 2 4 5 6 Fast Attach . | . . . . . . Attach 14 | 6 1 . 1 2 4 Detach . | . . . . . . Swap 20 | . 7 1 4 4 4 Drop 16 | . 4 . 5 3 4 Fire 40 | . 6 1 . 24 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 413 | -10/Materials | Entered Mines 457 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 458 | -10/Mines | Discovered new exit (range 5) 463 | -10/Mines | Entered Exiles 483 | -10/Exiles | Discovered new exit (range 15) 496 | -10/Exiles | Met 8R-AWN 516 | -10/Exiles | Met EX-HEX 616 | -10/Exiles | Met EX-DEC 660 | -10/Exiles | Learned location of Zion (-7) 711 | -10/Exiles | Discovered new exit (range 12) 798 | -10/Exiles | Met EX-BIN 828 | -10/Exiles | Aligned with FarCom system 830 | -10/Exiles | Given EX-Vault access code 968 | -10/Exiles | Opened EX-Vault 974 | -10/Exiles | Found Prototype Device 975 | -10/Exiles | Identified Trap Reconfigurator 1000 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1089 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1089 | -10/Exiles | Entered Mines 1195 | -9/Mines | Discovered new exit (range 15) 1204 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1255 | -9/Mines | Core integrity fell below 50% 1277 | -9/Mines | Entered Materials 1277 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1652 | -8/Materials | Build established: Scavenger-Skirmisher 1687 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired Lgt. Nuclear Core. Dropped Ion Engine. K-01 Serf collects debris. Acquired Imp. Ion Engine. K-01 Serf collects debris. Acquired Hvy. Assault Rifle. K-01 Serf collects debris. Acquired Imp. Treads. Dropped Imp. Treads. Acquired Shock Rifle. Dropped Sml. Laser. K-01 Serf collects debris. W-25 Informer destroyed. Acquired 27 matter. W-25 Informer sends out distress signal. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Critical hit (Destroy). Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????Y??????????!???????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????+###/##???????????????? | | ????????????????????####### ##??????????????? | | ????????????????????# * # ???????????????? | | ????????????????????# # ???????????????? | | ????????????????????# s @# g ???????????????? | | ????????????????????# """ # """ ??????????????? | | ?????????????######## """ # """""??? ????????? | | ?????????????# # """s# """"" ????????? | | ?????????????# # # """"" #???????? | | ?????????????# """#s""" #g """ #???????? | | ?????????????# """# """ gC ??????? | | ?????????????# """# """ # ??????? | | ??????????????? # # ??????? | | ???# ##########/######### #######????????? | | ???# w +??????????????? | | ???+ Y #??????????????? | | ???# w #??????????????? | | ???# ##########/#################??????????????? | | ??????????????# #### """ #??????????????? | | ??????????????# ]]] + + """"" #??????????????? | | ??????????????# ]]] #### """"" #??????????????? | | ??????????????# ]] #??# """"" #??????????????? | | ??????????????# #??#! """ #??????????????? | | ??????????????# #??#== #??????????????? | | ??????????????########??# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????######+####??????????????? | | ???????????????????????????# ################# | | ???????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 575 Matter Stores 296 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed GaussTerrorBiocell Manual? 0 Play Time 00:21:35 Cumulative 8.3 hours Start 2025.10.25 @ 16:35:46 End 2025.10.25 @ 16:54:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2eff7922-447f-4349-895f-b67e753703ec