Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 19:38:49 Player: Gilly Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (1050) 1050 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2810 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 58/100 System Corruption 0% Temperature Cool (44) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Beam Rifle Ion Cannon > --- INVENTORY (15) --- Improved Aluminum Leg Targeting Computer Improved Targeting Computer EM Pulse Gun Heavy Assault Rifle Assault Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Targeting Computer Improved Targeting Computer EM Pulse Gun Beam Rifle Ion Cannon High-powered Shotgun High-powered Shotgun Mining Laser [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 55 | 6 13 20 16 Power 8 | 1 1 2 4 Engine 6 | 1 1 1 3 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 16 | 2 3 6 5 Treads . | . . . . Leg 14 | . 3 6 5 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 5 2 Device 3 | . 1 2 . Storage 2 | 1 . . 1 Processor 3 | . . 2 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 22 | 2 8 7 5 Energy Gun 5 | 2 2 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 11 | . 4 5 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 4 | . 2 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . 5 7 9 Power 7 | . 1 2 4 Propulsion 7 | . 2 2 3 Utility 2 | . . 2 . Weapon 5 | . 2 1 2 Highest Loss Streak 8 | . 2 4 8 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 79 83 86 Engine 6 | . 13 3 3 Core 4 | . . 6 6 Leg 19 | . 14 20 23 Wheel 3 | . 10 . . Device 8 | . 1 14 9 Storage 7 | . 14 1 7 Processor 8 | . . 9 18 Protection 2 | . . 6 1 Energy Gun 3 | . 10 . . Ballistic Gun 14 | . 10 19 10 Ballistic Cannon 1 | . . . 6 Special Weapon 1 | . 2 1 . Naked Turns . | . . . . Heaviest Build 39 | 13 13 14 39 Greatest Support 43 | 26 26 26 43 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 8 | 6 8 5 13 Most Carried 12 | 5 6 5 12 Average Carried 4 | 1 2 3 7 Final Capacity 15 | 8 8 5 15 Final Carried 7 | 3 2 5 7 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 988 | 201 188 278 321 Remotely . | . . . . Salvage Created 1138 | . 295 371 472 Parts 78 | . 29 24 25 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 10 8 10 Guns 24 | . 10 8 6 Cannons 4 | . . . 4 Classes Destroyed 7 | . 4 1 2 Builder 2 | . 2 . . Recycler 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 6 | . 6 . . Grunt 16 | . 4 6 6 Sentry 4 | . . 2 2 Specialist 2 | . . . 2 Best Kill Streak 5 | . 5 2 5 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 247 | . 97 40 110 Missed 63 | . 26 11 26 Damage Taken 3217 | . 770 702 1745 Core 894 | . 177 146 571 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 17 | . . 17 . Core Remaining (%) 64 | 100 29 63 . Volleys Fired 104 | . 38 26 40 Largest 2 | . 2 2 2 Hottest 116 | . 100 100 116 Shots Fired 187 | . 65 50 72 Gun 152 | . 54 47 51 Cannon 21 | . . . 21 Launcher . | . . . . Special 14 | . 11 3 . Kinetic 139 | . 24 47 68 Thermal 48 | . 41 3 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 12 17 Robot Miss Streak 7 | . 7 3 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 125 | . 36 31 58 Core Hits 65 | . 19 18 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1890 | . 399 324 1167 Guns 1471 | . 351 324 796 Cannons 371 | . . . 371 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1583 | . 168 324 1091 Thermal 307 | . 231 . 76 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 5 10 . Average Corruption 8 | . 3 9 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . 1 15 . Message Errors 7 | . . 7 . Matter Fused 3 | . 1 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 15 | . . . 15 Projectiles 15 | . . . 15 Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 2 | . . . 2 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 261 | . 186 261 44 Average Temperature 41 | . 52 48 10 Received Heat Transfer 1059 | . 318 237 504 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 794 | . 646 . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 292 | . 245 221 292 Initial 18 | . . 18 14 Average 101 | . 113 80 134 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 82 | 100 85 93 57 Level 1 17 | . 14 6 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 6 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 9 | . . 6 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 14 14 15 Peak Tracking Total 7 | . 5 4 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 1 2 3 Successful 6 | . 1 2 3 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . . . 3 Report Inventory 2 | . . . 2 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1329 | 48 430 534 317 Spaces Moved 764 | 43 268 315 138 Core 12 | 12 . . . Treads . | . . . . Legs 592 | . 139 315 138 Wheels 160 | 31 129 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 120 Average Speed 113 | 78 106 120 124 Slowest Speed 260 | 90 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 21 | 3 41 29 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 12 | . 9 3 . Terrain Destroyed 15 | . 9 3 3 Melee . | . . . . Projectile 15 | . 9 3 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1023 | 57 329 425 212 Wait 42 | . . 42 . Move 761 | 42 267 314 138 Hop . | . . . . Pick Up 43 | 9 7 14 13 Fast Attach 3 | . . 2 1 Attach 33 | 6 8 10 9 Detach 4 | . 2 2 . Swap 19 | . 5 8 6 Drop 14 | . 2 7 5 Fire 104 | . 38 26 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 13) 374 | -10/Materials | Core integrity fell below 50% 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Utility x2 568 | -9/Materials | Crushed by falling debris 599 | -9/Materials | Lost 3 parts (1p1u1w) 691 | -9/Materials | Lost 4 parts (1p2n1u) 733 | -9/Materials | Repaired Structural Scanner 855 | -9/Materials | Discovered new exit (range 14) 954 | -9/Materials | Build established: Scavenger-Mutant 1011 | -9/Materials | System corruption reached 10% 1013 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1296 | -8/Materials | Core integrity fell below 50% 1316 | -8/Materials | Core integrity fell below 20% 1330 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired 85 matter. Acquired Carbon-fiber Leg. Penetrated by Slug. Carbon-fiber Leg destroyed. G-47 Trooper destroyed. Switching to secondary target: H-61 Shepherd. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Hpw. Shotgun destroyed. U-05 Engineer builds a Wall. Knocked back. Acquired 7 matter. U-05 Engineer builds a Wall. Knocked back. G-47 Trooper destroyed. Hpw. Shotgun destroyed. G-47 Trooper destroyed. Imp. Ion Engine destroyed. Penetrated by Slug. 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