Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 23:51:27 Player: Ayera Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (46) 230 Value Destroyed (1168) 1168 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 7473 Bonus ------- Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 113/300 Energy 11/100 System Corruption 22% Temperature Cool (0) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Improved Propulsion Shielding Hacking Suite Hacking Suite System Backup Module > --- WEAPON ----------- Katana > --- INVENTORY -------- VTOL Module Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Remote Datajack [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 2 2 2 Power 2 | . . . . . 1 . . . . . 1 . Propulsion 3 | . . . 1 . 1 . . . . . . 1 Utility 9 | . . . 1 . . 2 . . 2 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 106 | 6 6 9 2 11 2 17 1 . 12 14 1 25 Power 21 | 1 1 1 . 1 1 4 . . 1 5 . 6 Engine 4 | 1 1 1 . . . . . . . 1 . . Core 11 | . . . . 1 1 4 . . 1 4 . . Reactor 6 | . . . . . . . . . . . . 6 Propulsion 26 | 2 1 1 1 3 . 4 . . 3 3 . 8 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 2 1 1 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 21 | . . . . 3 . 4 . . 3 3 . 8 Utility 41 | 1 2 4 . 5 . 6 1 . 7 6 1 8 Device 17 | . . 1 . 2 . 1 1 . 3 5 . 4 Storage 5 | 1 1 . . . . 1 . . . . . 2 Processor 6 | . . . . 1 . 2 . . 2 . 1 . Hackware 3 | . . . . . . 1 . . 2 . . . Protection 10 | . 1 3 . 2 . 1 . . . 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 2 3 1 2 1 3 . . 1 . . 3 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | 1 2 3 1 . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 7 | . . . . 2 1 2 . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 1 2 . . 1 . . 3 Parts Lost 42 | . 2 4 . 8 4 . . . 2 6 . 16 Power 4 | . 1 . . 1 . . . . . 2 . . Propulsion 11 | . 1 1 . 3 1 . . . 1 1 . 3 Utility 19 | . . 1 . 2 1 . . . 1 3 . 11 Weapon 8 | . . 2 . 2 2 . . . . . . 2 Highest Loss Streak 15 | . 1 4 . 8 3 . . . 2 3 . 15 Average Slot Usage (%) 82 | . 84 84 86 74 77 83 92 92 90 84 67 61 Engine 3 | . 5 14 11 5 . . . . . . . . Core 6 | . . . . 2 18 11 15 15 12 10 5 . Wheel 11 | . 27 22 31 15 . . . . . . . . Flight 13 | . . . . 8 26 26 30 30 25 17 15 12 Device 5 | . . . . 6 16 7 7 7 5 13 5 9 Storage 8 | . 14 14 11 7 . 2 7 7 6 5 5 6 Processor 7 | . . . . 3 9 14 15 15 13 11 14 10 Hackware 5 | . . . . . . 6 7 7 20 16 10 7 Protection 5 | . 8 12 11 13 . 3 . . . . 5 3 Ballistic Gun 9 | . 25 20 22 11 . . . . . . . . Slashing Weapon 2 | . . . . . . 5 7 7 6 5 5 2 Naked Turns 30 | . . . . . . . . . . . . 30 Heaviest Build 53 | 11 20 27 28 33 13 22 22 22 22 27 20 53 Greatest Support 53 | 20 26 26 36 36 13 24 24 24 24 41 33 53 Greatest Overweight (x) 2 | . 1 2 1 1 1 . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 4 8 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 6 4 5 8 8 8 8 8 6 Most Carried 8 | 2 8 8 8 8 4 8 8 8 8 8 6 7 Average Carried 6 | 1 6 7 8 5 3 5 7 8 6 7 5 5 Final Capacity 8 | 6 8 8 8 4 4 8 8 8 8 8 8 4 Final Carried 8 | 2 8 8 8 3 4 8 8 8 6 6 5 1 Class Distribution -------------------- 46% | Mutant 22% | Scout 12% | Hacker-Scout 6% | Hacker-Sprinter 4% | Hacker-Ninja 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Matter Collected 1615 | 260 363 158 248 24 . 52 195 37 . 177 . 101 Remotely . | . . . . . . . . . . . . . Salvage Created 1452 | . 669 151 373 57 . 52 . . . 28 . 122 Parts 91 | . 34 9 25 6 . 7 . . . 1 . 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 31 | . 13 2 8 5 . . . . . 1 . 2 Melee 2 | . . . . 1 . . . . . 1 . . Guns 29 | . 13 2 8 4 . . . . . . . 2 Classes Destroyed 10 | . 4 2 1 1 . 1 . . . 1 . . Builder 2 | . . 2 . . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . 1 Recycler 3 | . 3 . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 7 | . 3 . 1 . . 1 . . . 1 . 1 Swarmer 12 | . 6 . . 4 . . . . . . . 2 Grunt 16 | . 7 2 7 . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 2 7 3 . 1 . . . 1 . 2 Combat Bots Only 7 | . 3 1 7 3 . . . . . 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 . . . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Damage Taken 5925 | . 660 255 103 1211 262 53 . . 131 618 16 2616 Core 2156 | . 165 40 . 303 135 14 . . 33 156 . 1310 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 18 . 24 75 . . 98 96 84 100 . Volleys Fired 158 | . 73 34 28 9 . 2 . . . . . 12 Largest 2 | . 2 2 2 2 . 1 . . . . . 1 Hottest 60 | . 60 45 48 48 . 20 . . . . . 38 Shots Fired 272 | . 146 40 56 16 . 2 . . . . . 12 Gun 270 | . 146 40 56 16 . . . . . . . 12 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 2 | . . . . . . 2 . . . . . . Kinetic 246 | . 122 40 56 16 . . . . . . . 12 Thermal 26 | . 24 . . . . 2 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | . 10 17 7 5 . 1 . . . . . 4 Robot Miss Streak 4 | . 4 2 3 3 . 1 . . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 3 . . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . Shots Hit Robots 184 | . 86 32 30 10 . 5 . . . 8 . 13 Core Hits 77 | . 33 8 13 7 . 2 . . . 3 . 11 Critical Hits 2 | . . 1 . . . . . . . . . 1 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 69 | . . . . . . 6 4 5 . 31 . 23 Impact . | . . . . . . . . . . . . . Slashing 69 | . . . . . . 6 4 5 . 31 . 23 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3103 | . 935 371 516 172 . 185 . . 74 290 . 560 Guns 2206 | . 932 371 516 166 . . . . . . . 221 Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 708 | . . . . . . 181 . . . 290 . 237 Ramming 185 | . 3 . . 6 . . . . 74 . . 102 Kinetic 2017 | . 743 371 516 166 . . . . . . . 221 Thermal 193 | . 189 . . . . 4 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 708 | . . . . . . 181 . . . 290 . 237 Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . 1 . . . . . . 7 12 . 22 Average Corruption 8 | . . 1 . . . . . . 7 6 . 20 Corruption Purged . | . . . . . . . . . . . . . Effects 26 | . . 2 . . . . . . 5 1 . 18 Message Errors 5 | . . 1 . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . 2 . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 5 | . . 1 . . . . . . 2 . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . 1 . . Misdirections 6 | . . . . . . . . . . . . 6 Targeting Errors 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 56 | . . . . . . 38 . . . 8 . 10 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 56 | . . . . . . 38 . . . 8 . 10 Knockbacks 1 | . 1 . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 216 | . 59 . . 2 . . . . 74 . . 81 Shots 2 | . 2 . . . . . . . . . . . Rammed 12 | . 1 . . 6 . . . . . . . 5 Targets Rammed 12 | . 1 . . 6 . . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 196 | . 132 32 52 31 15 15 2 2 196 21 . . Average Temperature 14 | . 50 10 16 14 6 3 1 1 60 21 . . Received Heat Transfer 836 | . 294 132 54 20 144 27 . . 6 48 . 111 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 450 | . 425 . . . . 25 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Peak Influence 482 | . 185 85 295 147 48 161 . . 51 61 31 482 Initial 45 | . . 45 . 42 43 14 . . . . 16 15 Average 68 | . 68 57 140 113 34 70 . . 15 29 17 76 Maximum Alert Level 2 | . . . 1 . . . . . . . . 2 Low Security (%) 93 | 100 100 100 66 100 100 100 . . 100 100 100 89 Level 1 5 | . . . 33 . . . . . . . . 4 Level 2 . | . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 5 . 2 2 . . 1 1 . 2 Investigation 3 | . 1 . 1 . . 1 . . . . . . Extermination 3 | . . . . . . . . . 1 1 . 1 Reinforcement 9 | . 1 . 4 . 2 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Distress Signals 7 | . 1 . 1 . 2 1 . . . . . 2 Communications Jammed 14 | . . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . . 14 Times Spotted 151 | . 22 3 21 9 16 16 5 . 7 8 4 40 Peak Tracking Total 15 | . 4 2 5 4 15 10 4 . 4 4 5 15 Tactical Retreats 21 | . . 1 1 1 . 3 3 . 2 1 . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Traps Triggered 4 | . 1 2 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Machines Disabled 2 | . 2 . . . . . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Machines Accessed 20 | . 3 1 2 . 2 2 . . 4 6 . . Terminals 8 | . 2 . 1 . 1 . . . 1 3 . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 5 | . 1 . . . . 2 . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . 1 1 . . Total Hacks 47 | . 5 1 7 . 5 5 . . 11 13 . . Successful 35 | . 4 1 5 . 1 5 . . 9 10 . . Failed 12 | . 1 . 2 . 4 . . . 2 3 . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 12 | . 2 . 2 . 2 . . . 1 5 . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 16 | . 3 . . . . 5 . . 5 3 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . 5 . . . . . . 4 . . Garrison Access 6 | . . . . . 3 . . . 2 1 . . Terminal Hacks 7 | . 2 1 . . . . . . 1 3 . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . 1 1 . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 14 | . 2 . . . . 5 . . 5 2 . . Scan Component 8 | . 1 . . . . 3 . . 3 1 . . Repair 6 | . 1 . . . . 2 . . 2 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . 5 . . . . . . 4 . . Insert Component 4 | . . . 3 . . . . . . 1 . . Analyze 5 | . . . 2 . . . . . . 3 . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 1 . . Seal Access 3 | . . . . . 1 . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . 2 2 . . 1 3 . . Full Trace Events 3 | . . . 2 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . Parts Built 2 | . . . . . . . . . 2 . . . Matter 124 | . . . . . . . . . 124 . . . Time 31 | . . . . . . . . . 31 . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . Parts Repaired 6 | . 1 . . . . 2 . . 2 1 . . Time 197 | . 38 . . . . 70 . . 70 19 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Turns Passed 5501 | 42 1032 499 601 162 184 465 519 388 437 457 43 672 Spaces Moved 7754 | 40 875 436 563 179 232 1001 1232 269 940 984 99 904 Core 183 | 1 . . . . . . . . . . . 182 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1984 | 39 875 436 563 71 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5587 | . . . . 108 232 1001 1232 269 940 984 99 722 Fastest Speed 28 | 50 80 90 86 34 34 28 28 28 28 28 32 31 Average Speed 45 | 79 81 90 86 56 36 31 28 28 28 30 32 44 Slowest Speed 150 | 80 90 100 90 110 117 37 28 28 103 34 32 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 1 3 . . 1 . . . Cave-ins Triggered 3 | . . . . . . . . . . 1 . 2 Exploration Rate (%) 36 | 3 93 70 41 44 27 28 93 17 18 19 4 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . 1 . . . . 4 1 . . . . Spaces Dug 36 | . . . . . . . 4 3 . 19 . 10 Terrain Destroyed 45 | . . . . . . . 4 3 1 19 . 18 Melee 35 | . . . . . . . 4 3 . 19 . 9 Projectile 7 | . . . . . . . . . . . . 7 AOE . | . . . . . . . . . . . . . Terrain Rammed 3 | . . . . . . . . . 1 . . 2 Walls Destroyed 3 | . . . . . . . . . 1 . . 2 Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Total 9325 | 47 1057 498 627 213 330 1136 1400 573 1109 1098 109 1128 Wait 1143 | . 85 14 32 4 92 102 159 300 154 58 10 133 Move 7730 | 39 874 435 562 178 229 994 1231 268 937 982 98 903 Hop 5 | . . . . . 1 3 . . 1 . . . Pick Up 32 | 2 11 2 1 3 2 5 2 . . 3 . 1 Fast Attach 62 | 6 4 6 1 3 1 11 . . 5 6 . 19 Attach 31 | . . 2 . 8 2 4 . . 5 4 1 5 Detach 12 | . . 1 . . 2 3 . . 2 2 . 2 Swap 14 | . 2 1 1 . . 2 1 . 2 4 . 1 Drop 48 | . 7 3 2 2 1 4 3 . 2 7 . 17 Fire 158 | . 73 34 28 9 . 2 . . . . . 12 Melee 69 | . . . . . . 6 4 5 . 31 . 23 Ram 15 | . 1 . . 6 . . . . 1 . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 1 . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Core integrity fell below 50% 379 | -10/Materials | Discovered new exit (range 5) 512 | -10/Materials | Repaired Lgt. Nuclear Core 605 | -10/Materials | Discovered new exit (range 7) 792 | -10/Materials | Discovered new exit (range 16) 971 | -10/Materials | Discovered new exit (range 12) 1075 | -10/Materials | Entered Mines 1078 | -10/Mines | Learned Materials stockpile data 1148 | -10/Mines | Core integrity fell below 20% 1176 | -10/Mines | Lost 4 parts (1n1u2w) 1193 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1197 | -10/Mines | Found Prototype Device 1197 | -10/Mines | Identified Exp. Sensor Array 1298 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1446 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1505 | -10/Mines | Discovered new exit (range 14) 1574 | -10/Mines | Entered Materials 1574 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -9/Materials | Destroyed 7 combat bots 1942 | -9/Materials | Discovered new exit (range 8) 2005 | -9/Materials | Discovered new exit (range 11) 2175 | -9/Materials | Entered Mines 2207 | -9/Mines | Assembled infested the area 2207 | -9/Mines | Discovered new exit (range 15) 2267 | -9/Mines | Core integrity fell below 50% 2301 | -9/Mines | Lost 8 parts (1p3n2u2w) 2333 | -9/Mines | Discovered new exit (range 12) 2336 | -9/Mines | Identified exit to Materials 2337 | -9/Mines | Entered Materials 2337 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2510 | -8/Materials | Discovered new exit (range 14) 2520 | -8/Materials | Identified exit to Factory 2521 | -8/Materials | Entered Factory 2521 | -7/Factory | Evolved 2 slots: Utility x2 2543 | -7/Factory | Lost 3 parts (1n1u1w) 2638 | -7/Factory | Discovered new exit (range 7) 2755 | -7/Factory | Discovered new exit (range 5) 2757 | -7/Factory | Identified exit to Factory 2799 | -7/Factory | Repaired Lgt. Nuclear Core 2937 | -7/Factory | Repaired VTOL Module 2982 | -7/Factory | Discovered new exit (range 17) 2986 | -7/Factory | Identified exit to Lower Caves 2986 | -7/Factory | Entered Lower Caves 3240 | -7/Lower Caves | Build established: Scout 3495 | -7/Lower Caves | Discovered new exit (range 12) 3500 | -7/Lower Caves | Learned Factory terminal intel 3504 | -7/Lower Caves | Identified exit to Lower Caves 3505 | -7/Lower Caves | Entered another Lower Caves area 3506 | -7/Lower Caves | Discovered exit to Factory (range 15) 3893 | -7/Lower Caves | Entered Factory 3893 | -6/Factory | Evolved 2 slots: Utility x2 3894 | -6/Factory | Loaded intel: 20 terminal locations 3955 | -6/Factory | Repaired Adv. Sensor Array 3988 | -6/Factory | Repaired VTOL Module 4068 | -6/Factory | Found Prototype Processor 4068 | -6/Factory | Identified Exp. Terrain Scan Processor 4208 | -6/Factory | Fabricated VTOL Module (x2) 4329 | -6/Factory | Discovered new exit (range 4) 4330 | -6/Factory | Identified exit to Factory 4330 | -6/Factory | Entered another Factory area 4330 | -5/Factory | Evolved 2 slots: Utility x2 4444 | -5/Factory | Repaired Adv. Sensor Array 4728 | -5/Factory | Lost 3 parts (1p1n1u) 4741 | -5/Factory | Crushed by falling debris 4742 | -5/Factory | System corruption reached 10% 4772 | -5/Factory | Lost 3 parts (1p2u) 4786 | -5/Factory | Discovered new exit (range 3) 4787 | -5/Factory | Identified exit to Factory 4787 | -5/Factory | Entered another Factory area 4787 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4817 | -4/Factory | Discovered new exit (range 6) 4820 | -4/Factory | Identified exit to Research 4830 | -4/Factory | Entered Research 4830 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5308 | -3/Research | Crushed by falling debris 5311 | -3/Research | Crushed by falling debris 5311 | -3/Research | System corruption reached 10% 5374 | -3/Research | Discovered new exit (range 9) 5389 | -3/Research | Spotted B-86 Titan 5392 | -3/Research | Core integrity fell below 50% 5421 | -3/Research | Core integrity fell below 20% 5424 | -3/Research | Lost 15 parts (3n10u2w) 5502 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05454_ Acquired Xenon Bombardment Thruster. 05455_ ALERT: Rogue bot located, Programmers report to Research Zone 4S. 05455_ U-05 Engineer builds a Wall. 05456_ Acquired 36 matter. 05457_ Acquired Xenon Bombardment Thruster. 05458_ VAK%%OQ>CAPS/,EXOB34PLEA3UO 05458_ U-05 Engineer builds a Wall. 05458_ Acquired 31 matter. 05459_ Acquired Hvy. Machine Gun. 05460_ U-05 Engineer builds a Wall. 05461_ System corrupted: Hvy. Machine Gun targeting data glitched. 05461_ R-10 Processor sends out distress signal. 05474_ System corrupted: Energy discharge (-4). 05485_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05490_ 2N T2G,/#5TP Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##??#######????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# !#? ??????????????? | | ??????????????????????? ? ??????????????? | | ?????????????????????????! !??? ??????????????? | | ?????????????????##########+######+###########???? | | ?????????? @ #???? | | ?????????? #???? | | ?????????? #???? | | ??????????? """ """ #???? | | ???????????#? ??""" o ### """" #???? | | ????????????????""" g"" "" #?# """" #???? | | ????????????????""" g ""T"" = #?# """ ###+# | | ????????????????"""g g """ #?# = | | ???????????????? g #?# | | ???????????????? #?# | | ??????????????? #?# | | ???????????????#+####??########### ###+######## | | ??????????????????????????# ! # #?? ?????? | | ????????????# ????????????# ! # #??? ????? | | ????????????? ???????????# + #??? ???? | | ????????????? ???????????# # #???? ??? | | ?????????????? ??????????# ! # #???? #?? | | ?????????????##+########### # #????? #?? | | ?????????????# # # #?????" #?? | | ?????????????# #/###### #?????? #?? | | ?????????????# ! # ###### #??????? #?? | | ?????????????# # ###+##?????? | | ?????????????# = / = #?????? | | ?????????????# # +??? | | ?????????????# # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 53 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I Spy Part-time Excavator Challenges ------------ None Game ------ Seed ScanSmartbombAmplifier Manual? 0 Play Time 01:16:12 Cumulative 25.0 hours Start 2021.12.21 @ 22:34:06 End 2021.12.21 @ 23:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69663bf9-bedc-4fdc-9dc1-ff468c1e76bf