Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 21:17:38 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (235) 1175 Value Destroyed (8094) 8094 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1401) 1401 TOTAL SCORE: 16270 Bonus ------- High Alert Combat Kills 401 Entered Garrisons 400 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 948/1000 Matter 122/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Heavy Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer EM Disruption Field > --- WEAPON (6) ------- Precision Assault Rifle Improved Heavy Machine Gun > --- INVENTORY (25) --- Heavy Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Improved Cooling System High-capacity Matter Pod (200) Encrypted Comm Array Makeshift Salvage Targeting Computer Matter Filter Makeshift Transmission Jammer Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Shield Generator Long-range Tractor Beam Drone Bay (2/2) Gauss Rifle Gauss Rifle Gauss Rifle Bore Cannon Shock Bomb Launcher Heavy Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Makeshift Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Heavy Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads High-capacity Matter Pod Encrypted Comm Array Makeshift Salvage Targeting Computer Matter Filter Weapon Cycler Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating EM Disruption Field Advanced Shield Generator Remote Shield Long-range Tractor Beam Gauss Rifle Gauss Rifle Gauss Rifle Bore Cannon Shock Bomb Launcher Heavy Rocket Launcher Power Maul [Rating: 93] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Slots Evolved 10 | . . 2 2 . 2 . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . . . . . Utility 3 | . . . . . 1 . . 1 . . . . 1 . Weapon 4 | . . 1 1 . . . . 1 . . . . 1 . Parts Attached 102 | 8 6 14 21 3 3 12 6 22 . . 1 2 2 2 Power 8 | 1 1 2 1 . . 1 . 2 . . . . . . Engine 6 | 1 1 1 1 . . . . 2 . . . . . . Core 2 | . . 1 . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | 2 2 4 8 . 2 5 1 8 . . . 1 . . Treads 29 | 2 1 2 8 . 1 5 1 8 . . . 1 . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | . 1 2 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 25 | 2 . 3 2 . 1 2 1 9 . . 1 . 2 2 Device 12 | 1 . . . . . . . 6 . . 1 . 2 2 Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 2 | . . . 2 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . 2 . . 1 2 1 3 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 3 3 5 10 3 . 4 4 3 . . . 1 . . Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 26 | 1 2 4 7 2 . 4 4 2 . . . . . . Ballistic Cannon 3 | . 1 . 1 . . . . . . . . 1 . . Launcher 1 | . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 2 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 1 1 . . 1 . . . Parts Lost 25 | . 3 3 1 1 . 9 2 1 . . . . . 5 Power 3 | . 1 1 . . . . . . . . . . . 1 Propulsion 7 | . 2 . . . . 4 1 . . . . . . . Utility 5 | . . 1 1 . . 1 . 1 . . . . . 1 Weapon 10 | . . 1 . 1 . 4 1 . . . . . . 3 Highest Loss Streak 5 | . 2 1 1 1 . 3 1 1 . . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 22 | 1 6 19 24 24 24 22 24 24 24 25 25 25 24 25 Power 1 | . . 1 1 1 1 1 1 1 2 2 1 1 1 1 Propulsion 4 | . . 5 8 8 7 3 1 3 4 4 4 4 4 5 Utility 9 | . . 4 7 8 9 11 14 14 12 11 10 11 10 11 Weapon 6 | . 5 7 7 6 7 7 6 6 6 7 8 8 7 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 46 | . 1 6 9 . 1 1 3 5 . 2 1 . . 17 Power 4 | . . 2 . . . . . . . . 1 . . 1 Propulsion 14 | . . 3 5 . . . . 1 . . . . . 5 Utility 18 | . 1 1 3 . 1 . 2 2 . 2 . . . 6 Weapon 10 | . . . 1 . . 1 1 2 . . . . . 5 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 96 99 99 95 99 99 99 93 93 92 93 92 88 Engine 5 | . 11 4 9 9 7 . . 2 6 6 6 6 5 4 Core 1 | . . 6 . . . 6 7 3 . . . . . . Treads 29 | . 25 11 35 36 29 37 37 32 26 26 26 26 23 22 Wheel 1 | . 1 20 . . 3 . . . . . . . . . Device 4 | . 14 . . . 6 . 5 6 6 6 5 6 11 9 Storage 7 | . 14 11 9 9 7 7 7 6 6 6 6 6 5 5 Processor 5 | . . . 7 9 7 7 7 6 6 6 6 6 5 5 Protection 4 | . . 8 1 . . 6 1 5 6 6 6 6 5 6 Ballistic Gun 30 | . 16 31 35 34 24 28 24 32 33 33 33 32 33 32 Peak Build Rating 93 | 7 8 19 37 36 44 51 53 80 81 81 85 82 93 92 Average Rating 53 | 5 6 16 31 35 40 47 49 69 80 80 80 81 91 82 On Entrance 50 | . 7 8 19 36 36 44 51 53 80 81 81 81 82 93 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 126 | 12 15 100 103 103 101 107 112 123 117 117 117 122 126 124 Greatest Support 163 | 40 40 40 102 102 122 125 124 161 161 161 161 163 163 163 Greatest Overweight (x) 9 | . 1 9 4 1 3 3 . . . . . . . . Average Overweight (x) . | . . 3 . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 23 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 7 19 24 24 24 23 24 24 24 24 24 25 24 25 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 25 25 25 25 25 25 24 25 25 25 25 25 25 Class Distribution -------------------- 46% | Gunner 34% | Tank 9% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Executioner | -5/Factory Tank | -5/Waste Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Matter Collected 8287 | 291 534 709 1398 609 25 729 650 2335 457 60 30 381 79 . Remotely 201 | . . . . . . . . 169 32 . . . . . Salvage Created 9976 | 131 825 1078 1932 817 47 598 633 2782 465 19 . 520 129 . Parts 499 | 6 54 77 95 53 2 23 21 115 19 3 . 29 2 . Haulers Intercepted 17 | . 2 5 4 . . . 2 4 . . . . . . Recyclers Shooed 9 | . 3 2 . . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 19 3 . 29 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 165 | . 17 21 25 25 . 18 10 29 9 . . 11 . . Melee 2 | . . . . . . 1 1 . . . . . . . Guns 152 | . 14 21 25 24 . 13 6 29 9 . . 11 . . Cannons 6 | . 3 . . 1 . . 2 . . . . . . . AOE 4 | . . . . . . 4 . . . . . . . . Classes Destroyed 17 | 2 7 1 3 . . 2 . . . 1 . 1 . . Worker 9 | . 2 1 2 . 1 . 2 1 . . . . . . Builder 2 | . 1 . 1 . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 17 | . 2 5 4 . . . 2 4 . . . . . . Recycler 15 | 1 2 1 3 . . . 1 6 . . . . 1 . Minesweeper 1 | . . . . . . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 4 | . 1 . 1 . . . 1 1 . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 18 | . 3 3 3 . 1 . 2 6 . . . . . . Swarmer 41 | . 8 11 . 12 . 3 . 5 2 . . . . . Grunt 69 | . 9 6 13 6 . 8 6 10 6 . . 5 . . Brawler 7 | . . . 3 2 . . . 1 . . . 1 . . Duelist 7 | . . . 2 2 . . . 1 1 . . 1 . . Sentry 24 | . . 4 7 3 . 5 3 2 . . . . . . Hunter 5 | . . . . . . 1 . 4 . . . . . . Programmer 10 | . . . . . . 1 1 6 . . . 2 . . Best Kill Streak 8 | 4 5 4 5 8 2 4 3 5 7 1 . 4 1 . Combat Bots Only 8 | . 5 4 4 8 . 4 3 4 7 . . 4 . . Max Kills in Single Turn 3 | 1 1 2 2 3 1 2 2 2 1 1 . 1 1 . Gunslinging 2 | . . 1 1 2 . . 1 1 . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Hostile Shots Fired 931 | . 87 73 69 67 . 287 121 150 25 . . 46 . 6 Missed 283 | . 15 18 23 17 . 103 35 53 9 . . 10 . . Hits 648 | . 72 55 46 50 . 184 86 97 16 . . 36 . 6 Melee 13 | . . . 4 2 . . . . . . . 1 . 6 Projectile 635 | . 72 55 42 48 . 184 86 97 16 . . 35 . . Critical Strikes 22 | . . 1 4 3 . 3 2 6 . . . 1 . 2 Damage Taken 7943 | . 751 631 784 622 . 1821 887 1473 277 . . 379 . 318 Core 841 | . 126 74 72 23 . 168 84 158 65 . . 19 . 52 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1222 | . . . 106 . . . . . . . 1116 . . . Core Remaining (%) 74 | 100 49 81 . 82 . . 64 . . . . 71 . . Volleys Fired 479 | 11 68 64 81 37 1 46 22 98 17 3 . 21 2 8 Largest 6 | 2 2 3 4 4 4 4 4 5 5 5 . 5 6 6 Hottest 142 | 70 70 90 98 110 96 111 117 137 114 114 . 114 142 142 Shots Fired 1708 | 22 134 190 324 136 4 137 84 451 85 15 . 81 12 33 Gun 1660 | 22 121 190 324 134 4 129 73 443 85 15 . 75 12 33 Cannon 39 | . 13 . . 1 . . 11 8 . . . 6 . . Launcher 9 | . . . . 1 . 8 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1634 | 11 92 186 324 135 4 129 84 443 85 15 . 81 12 33 Thermal 65 | 11 42 4 . . . . . 8 . . . . . . Explosive 9 | . . . . 1 . 8 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 38 | 8 16 14 21 15 5 17 19 28 11 12 . 30 9 38 Robot Miss Streak 9 | 2 9 4 3 3 . 4 6 7 4 2 . 1 . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 36 | . 2 5 5 9 . 2 1 6 3 . . 3 . . Max Gunslinging Chain 2 | . 1 1 1 2 . 1 1 2 1 . . 1 . . Shots Hit Robots 1196 | 15 88 116 215 88 5 104 76 326 58 7 . 58 8 32 Core Hits 474 | 6 39 50 78 39 2 51 35 120 23 2 . 25 3 1 Critical Kills 4 | . . . . . . . 2 1 1 . . . . . Critical Parts Destroyed 12 | 1 . . 2 1 1 . 3 3 1 . . . . . Critical Strikes 17 | 1 1 . 2 1 1 . 5 4 2 . . . . . Burn 1 | . 1 . . . . . . . . . . . . . Destroy 10 | 1 . . 2 1 . . 1 3 2 . . . . . Smash 6 | . . . . . 1 . 4 1 . . . . . . Melee Attacks 36 | . . 2 3 4 6 4 14 3 . . . . . . Impact 36 | . . 2 3 4 6 4 14 3 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23603 | 157 1161 1659 3583 1555 171 2832 2255 6714 1214 146 . 1320 166 670 Guns 21372 | 157 993 1658 3572 1543 58 1986 1316 6573 1214 146 . 1320 166 670 Cannons 390 | . 156 . . 12 . . 222 . . . . . . . Explosions 841 | . . . . . . 841 . . . . . . . . Melee 925 | . . . . . 113 . 685 127 . . . . . . Ramming 75 | . 12 1 11 . . 5 32 14 . . . . . . Kinetic 21252 | 56 777 1621 3572 1555 58 1986 1538 6573 1214 146 . 1320 166 670 Thermal 510 | 101 372 37 . . . . . . . . . . . . Explosive 841 | . . . . . . 841 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 925 | . . . . . 113 . 685 127 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . 5 . . . . 1 1 . . . 1 . 7 Average Corruption 1 | . . 4 . . . . 1 1 . . . 1 . 7 Corruption Purged 1 | . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 29 | . . 10 . . . . 5 8 . . . 4 . 2 Message Errors 7 | . . 2 . . . . 1 3 . . . 1 . . Matter Fused 6 | . . . . . . . 3 1 . . . . . 2 Heat Flow Errors 6 | . . 3 . . . . . 2 . . . 1 . . Energy Discharges 2 | . . 1 . . . . 1 . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 3 | . . 1 . . . . . 1 . . . 1 . . Data Loss (major) 3 | . . 2 . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 427 | . . . . . 113 41 273 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 41 | . . . . . . 41 . . . . . . . . Melee 386 | . . . . . 113 . 273 . . . . . . . Knockbacks 12 | . 6 . . 1 1 . 4 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . Kinetic 10 | . 5 . . 1 . . 4 . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 23 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed 16 | . 7 1 3 . . . 4 1 . . . . . . Targets Rammed 20 | . 9 1 3 . . 1 5 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . 2 . . . . 1 1 . . . . . . . Highest Temperature 253 | 100 102 253 166 203 3 204 126 213 7 . . 246 . 156 Average Temperature 49 | 42 26 29 34 60 2 68 41 68 7 . . 98 . 75 Received Heat Transfer 2502 | . 294 219 369 216 . 597 369 291 48 . . 99 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 6 | . . . . . . . 6 . . . . . . . Impact Corruptions 10 | . . . . . 4 . 6 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | 1 1 . . . . . . 1 . . . 1 . . Heat Transferred 1591 | 296 1184 111 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Maximum Alert Level 4 | . 1 1 1 4 2 3 2 2 . . . . . . Low Security (%) 52 | 100 98 69 67 . . . . 77 . . . . 100 100 Level 1 25 | . 1 30 32 12 23 23 97 18 . . . . . . Level 2 15 | . . . . 39 76 68 2 4 . . . . . . Level 3 5 | . . . . 47 . 8 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1139 | 15 208 263 392 1139 597 765 401 429 . . . . 5 . Initial 597 | . . 70 94 231 597 254 401 165 . . . . . . Average 260 | 2 67 175 140 714 469 516 305 167 . . . . . . Influence Increases 5307 | 20 536 684 784 918 29 601 332 944 210 5 . 239 5 . Destroy 0b10 Robot/C 3260 | . 340 420 500 500 . 360 200 580 180 . . 180 . . Destroy 0b10 Robot/NC 365 | 20 55 55 75 . 10 . 40 90 . 5 . 10 5 . Destroy Leader 680 | . 60 106 144 30 2 40 68 170 30 . . 30 . . Allied During Kill 4 | . . . . . . . . . . . . 4 . . Successful Hack 260 | . 33 39 26 44 12 . 23 83 . . . . . . Disable Machine 60 | . . . 15 15 . 15 . 15 . . . . . . Anti-Garrison Action 350 | . . . . 250 . 100 . . . . . . . . Destroy Structure 103 | . 3 4 9 19 5 56 1 6 . . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . Lose Combat Pursuer 210 | . 30 60 15 60 . 30 . . . . . 15 . . Influence Decreases 5307 | 20 369 625 654 135 804 200 758 862 631 5 . 239 5 . Entered New Map 1701 | . . 97 132 125 542 110 364 174 157 . . . . . Time Decay 3366 | 20 339 498 512 . 262 . 374 658 454 5 . 239 5 . Lost Part 200 | . 30 30 10 10 . 90 20 10 . . . . . . Lost Ally 40 | . . . . . . . . 20 20 . . . . . Squads Dispatched 21 | . 2 . 3 . 1 . 4 11 . . . . . . Investigation 3 | . 2 . . . . . . 1 . . . . . . Extermination 6 | . . . . . . . 1 5 . . . . . . Reinforcement 5 | . . . . . . . 3 2 . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . Garrison 6 | . . . 3 . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . 2 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Distress Signals 11 | . . 1 6 . . . 2 2 . . . . . . Communications Jammed 1 | . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . Times Spotted 222 | . 27 30 39 30 2 18 18 37 8 . . 12 . 1 Peak Tracking Total 5 | . 5 5 4 5 1 5 4 3 4 . . 4 . 1 Tactical Retreats 11 | . 1 2 1 4 . 2 . . . . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Traps Triggered 10 | . 2 3 . . . 2 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Machines Disabled 8 | . . . 1 3 . 3 . 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . 1 . 1 . . . . . . Garrison Relay 4 | . . . . 2 . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Machines Accessed 52 | . 8 7 11 5 3 . 4 11 . 1 . . 2 . Terminals 40 | . 8 7 9 5 2 . 2 6 . . . . 1 . Fabricators 5 | . . . . . . . 2 2 . . . . 1 . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . . . . . Total Hacks 139 | . 27 23 34 7 5 . 9 29 . 1 . . 4 . Successful 74 | . 18 14 18 3 2 . 4 14 . 1 . . . . Failed 65 | . 9 9 16 4 3 . 5 15 . . . . 4 . Catastrophic 7 | . 1 1 . . . . . 4 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 93 | . 19 17 22 . 2 . 8 20 . . 1 . 4 . Terminals 120 | . 27 23 30 7 4 . 4 23 . . . . 2 . Fabricators 10 | . . . . . . . 5 3 . . . . 2 . Repair Stations 4 | . . . 3 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . . . . . Terminal Hacks 28 | . 6 4 7 3 . . . 7 . 1 . . . . Robot Analysis 7 | . 2 . 3 . . . . 2 . . . . . . Prototype ID Bank 5 | . 2 . 2 . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 1 1 . . . . 1 . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 38 | . 12 10 8 . 1 . 3 4 . . . . . . Terminals 36 | . 12 10 8 . 1 . 2 3 . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . Botnet 17 | . 6 3 2 . 1 . 2 3 . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . Skim 15 | . 5 5 5 . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 1 . . . . . . Fabnet 2 | . . . . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 48 | . 8 7 10 5 2 . 4 10 . . . . 2 . Full Trace Events 2 | . . . . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 1 . . 1 . . Non-combat . | . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . 1 1 . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . 8 . 9 . . . . . . . . Machine Destruction 17 | . . . . 8 . 9 . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 4 4 4 Autooverrided 3 | . . . . . . . . 1 1 . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Total Allies 4 | . . . . . . . . 1 1 . . 1 . 1 Largest Group 1 | . . . . . . . . 1 1 . . 1 . 1 Highest-Rated Group 31 | . . . . . . . . 29 12 . . 29 . 31 Highest-Rated Ally 31 | . . . . . . . . 29 12 . . 29 . 31 Initial Warlord ECA Mod 72 | . . . . . 5 5 9 8 8 8 8 7 7 7 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . 2 3 . . 5 . 6 Total Damage 174 | . . . . . . . . 20 34 . . 58 . 62 Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Active Infowar (turns) 5005 | 43 1444 79 . . 575 106 671 1889 . . . . 198 . Seismic 4213 | 43 1444 79 . . 575 106 671 1295 . . . . . . Jamming 1033 | . . . . . . . . 835 . . . . 198 . Robot Analysis Total 7 | . 2 . 3 . . . . 2 . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 3 1 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Turns Passed 16767 | 137 1444 1330 1963 1206 578 996 867 2477 1668 1413 1682 757 199 50 Spaces Moved 8869 | 57 763 694 769 659 315 484 426 1224 998 875 1047 429 116 13 Core 2 | 2 . . . . . . . . . . . . . . Treads 7762 | 55 555 6 762 659 130 467 426 1224 998 875 1047 429 116 13 Legs . | . . . . . . . . . . . . . . . Wheels 1105 | . 208 688 7 . 185 17 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 150 160 145 145 157 157 160 160 160 160 160 160 Average Speed 157 | 156 142 138 174 160 152 159 158 159 160 160 160 160 160 160 Slowest Speed 240 | 160 160 215 240 240 240 238 159 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 98 61 75 57 7 53 10 35 97 84 86 66 4 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 9 | . 1 2 2 . . . . . 1 . 2 1 . . Known Exits Taken 5 | . . 1 1 . 1 . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . 1 . . 1 1 1 . . Scrap Searched 8 | . . . . . . . . . 3 2 1 2 . . Spaces Dug 17 | . . 2 3 . 5 . 1 3 . . . 3 . . Terrain Destroyed 40 | . . 2 3 4 5 19 1 3 . . . 3 . . Melee 13 | . . 2 3 . 5 . 1 2 . . . . . . Projectile 4 | . . . . . . . . 1 . . . 3 . . AOE 23 | . . . . 4 . 19 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Low Low Zio Pro Fac Was Total 10580 | 81 981 919 1226 727 398 610 533 1529 1028 882 1056 461 125 24 Wait 788 | 4 124 106 288 13 58 30 36 116 11 . . 2 . . Move 8857 | 56 762 693 769 658 314 483 425 1223 997 874 1046 428 116 13 Hop . | . . . . . . . . . . . . . . . Pick Up 113 | 2 9 26 22 2 5 12 6 19 1 2 2 2 3 . Fast Attach 20 | 7 1 2 3 . 1 . 2 1 . . 3 . . . Attach 29 | . 2 3 3 1 2 11 2 3 . . . . 2 . Detach 4 | . . . . . 1 1 2 . . . . . . . Swap 133 | 1 4 12 25 11 5 16 12 37 2 . . 4 1 3 Drop 99 | . 2 9 29 1 5 6 7 28 . 2 5 4 1 . Fire 479 | 11 68 64 81 37 1 46 22 98 17 3 . 21 2 8 Melee 36 | . . 2 3 4 6 4 14 3 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 20 | . 9 1 3 . . 1 5 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . 1 . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / Upp x2 / Ext) -5/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Discovered new exit (range 5) 792 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 14) 1071 | -10/Materials | Learned location of 1 exit from Storage 1133 | -10/Materials | Loaded intel: 1 repair station location 1174 | -10/Materials | Discovered new exit (range 13) 1184 | -10/Materials | Learned location of Storage (-9) 1224 | -10/Materials | Identified exit to Mines 1252 | -10/Materials | Loaded intel: 2 recycling unit locations 1271 | -10/Materials | Learned 2 Materials zone layouts 1282 | -10/Materials | Learned 4 Subcaves zone layouts 1305 | -10/Materials | Learned location of 1 exit from Storage 1306 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Identified exit to Subcaves 1387 | -10/Materials | Learned location of 1 exit from Recycling 1582 | -10/Materials | Entered another Materials area 1582 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1583 | -9/Materials | Identified exit to Mines 2212 | -9/Materials | Build established: Scavenger-Tank 2326 | -9/Materials | Discovered new exit (range 15) 2792 | -9/Materials | Identified exit to Materials 2847 | -9/Materials | Loaded intel: 21 trap records 2860 | -9/Materials | Learned location of 3 exits from Materials 2862 | -9/Materials | Identified exit to Storage 2864 | -9/Materials | Learned 2 Materials zone layouts 2865 | -9/Materials | Learned 2 Materials zone layouts 2871 | -9/Materials | Loaded intel: 2 repair station locations 2889 | -9/Materials | Learned 4 Materials zone layouts 2912 | -9/Materials | Entered another Materials area 2912 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2913 | -8/Materials | Identified exit to Factory 3423 | -8/Materials | Repaired Hvy. Assault Rifle 3505 | -8/Materials | Build established: Gunner 4219 | -8/Materials | Garrison activated, responded to threat 4493 | -8/Materials | Learned 2 Lower Caves zone layouts 4560 | -8/Materials | Learned 2 Storage zone layouts 4616 | -8/Materials | Learned 2 Lower Caves zone layouts 4660 | -8/Materials | Learned location of 1 exit from Storage 4717 | -8/Materials | Learned 8 Factory zone layouts 4739 | -8/Materials | Identified exit to Garrison 4749 | -8/Materials | Learned Factory emergency access door positions 4791 | -8/Materials | Learned Storage stockpile data 4875 | -8/Materials | Entered Garrison 5048 | -8/Garrison | Destroyed 8 combat bots 5069 | -8/Garrison | Triggered checkpoint 5143 | -8/Garrison | Triggered checkpoint 5171 | -8/Garrison | Garrison Relay disabled 5210 | -8/Garrison | Discovered exit to Factory (range 12) 5354 | -8/Garrison | Discovered exit to Factory (range 13) 5425 | -8/Garrison | Triggered checkpoint 5433 | -8/Garrison | Garrison Relay disabled 5529 | -8/Garrison | Triggered checkpoint 5541 | -8/Garrison | Triggered checkpoint 5583 | -8/Garrison | Destroyed 7 combat bots 5620 | -8/Garrison | Discovered exit to Factory (range 34) 5620 | -8/Garrison | Discovered exit to Factory (range 24) 5620 | -8/Garrison | Discovered exit to Factory (range 45) 5631 | -8/Garrison | Learned Factory security intel 6081 | -8/Garrison | Entered Factory 6081 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6481 | -7/Factory | First assault squad dispatched 6633 | -7/Factory | Identified exit to Garrison 6659 | -7/Factory | Entered Garrison 6731 | -7/Garrison | Triggered checkpoint 6862 | -7/Garrison | Garrison Relay disabled 6991 | -7/Garrison | Triggered checkpoint 7294 | -7/Garrison | Discovered new exit (range 10) 7358 | -7/Garrison | Triggered checkpoint 7418 | -7/Garrison | Lost 3 parts (1n2w) 7655 | -7/Garrison | Entered Factory 8034 | -7/Factory | Discovered new exit (range 5) 8522 | -7/Factory | Entered another Factory area 8522 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8843 | -6/Factory | Discovered new exit (range 14) 9739 | -6/Factory | Spotted B-75 Beast 10091 | -6/Factory | Discovered new exit (range 15) 10094 | -6/Factory | Garrison activated, responded to threat 10572 | -6/Factory | Identified exit to Lower Caves 10925 | -6/Factory | Fabricated Imp. Heavy Treads (x1) 10999 | -6/Factory | Entered Lower Caves 11012 | -6/Lower Caves | Learned 4 Factory zone layouts 11042 | -6/Lower Caves | Met a Warlord Commander 11043 | -6/Lower Caves | Learned location of Warlord (-5) 11044 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11045 | -6/Lower Caves | Found Encrypted Comm Array 11230 | -6/Lower Caves | Build established: Tank 11523 | -6/Lower Caves | Identified exit to Lower Caves 11532 | -6/Lower Caves | Destroyed 7 combat bots 12667 | -6/Lower Caves | Entered another Lower Caves area 12699 | -6/Lower Caves | Discovered new exit (range 16) 13333 | -6/Lower Caves | Learned Factory terminal intel 13350 | -6/Lower Caves | Encountered a Warlord checkpoint 13728 | -6/Lower Caves | Discovered new exit (range 14) 14080 | -6/Lower Caves | Entered Zion 14157 | -6/Zion | Discovered new exit (range 13) 14605 | -6/Zion | Found Prototype Device 14605 | -6/Zion | Identified Bomb Factory No. 2 14696 | -6/Zion | Visited the Megawrench Repair Shop 14696 | -6/Zion | Megawrench repaired 12 parts 14802 | -6/Zion | Learned location of 1 exit from Factory 15119 | -6/Zion | Given A8's code to call for help 15141 | -6/Zion | Received a hallucinogenic algorithm 15141 | -6/Zion | Ran a hallucination algorithm 15357 | -6/Zion | Met Imprinter 15762 | -6/Zion | Entered Proximity Caves 15975 | -5/Proximity Caves | Learned Factory emergency access door positions 16229 | -5/Proximity Caves | Spotted B-75 Beast 16424 | -5/Proximity Caves | Discovered new exit (range 11) 16519 | -5/Proximity Caves | Entered Factory 16519 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16520 | -5/Factory | Identified exit to Upper Caves 16521 | -5/Factory | Identified exit to Factory 16522 | -5/Factory | Identified exit to Extension 16524 | -5/Factory | Loaded intel: 28 terminal locations 16718 | -5/Factory | Sucked down chute 16718 | -5/Factory | Entered Waste 16719 | -5/Waste | Met a frightened Derelict 16731 | -5/Waste | Spotted C-40 Crusher 16733 | -5/Waste | EMP discharged 16752 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16755 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16758 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16761 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16764 | -5/Waste | Crushed by Compactor (1 part destroyed) 16767 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16768 | -5/Waste | Self-destructed Last Messages --------------- 16734_ System corrupted: Matter fused (-7). 16746_ IY-Y50(g) Beamcaster crushed. 16746_ IY-Y50(g) Lgt. Angular Momentum Engine crushed. 16746_ IY-Y50(g) Unknown Leg crushed. 16746_ IY-Y50(g) suffers critical hit (Destroy). 16746_ IY-Y50(g) destroyed. 16749_ Imp. Heat Sink crushed. 16750_ Lgt. Angular Momentum Engine crushed. 16752_ Unknown Leg crushed. 16752_ Imp. Heavy Machine Gun crushed. 16752_ Prc. Assault Rifle crushed. 16753_ System corrupted: Matter fused (-9). 16755_ Hvy. Deuterium Engine crushed. 16755_ Weapon Cycler crushed. 16758_ Prc. Assault Rifle crushed. 16758_ Imp. Medium Treads crushed. 16761_ Prc. Assault Rifle crushed. 16761_ Imp. Medium Treads crushed. 16764_ Lyr. Light Armor Plating crushed. 16767_ Med. Treads crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????? ???????? | | ????????????????????????????????? ????????? | | ????????????????????????????????? ?????????? | | ???????????????????????????????? ??????????? | | ??????????????????????????????? #??????????? | | ?????????????############????? #??????????? | | ?????????????# #???? #??????????? | | ?????????????# #??? #??????????? | | ?????????????# #### = #??????????? | | ?????????????# #??????????? | | ?????????????# = % #??????????? | | ?????????????# !@CC #??????????? | | ?????????????# =CC #??????????? | | ?????????????# #### #??????????? | | ?????????????# #???? #??????????? | | ?????????????# #????? #??????????? | | ?????????????############?????? #??????????? | | ????????????????????????????????#??????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x1 | -6/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 7% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetAntigravMatterbank Manual? 0 Play Time 01:54:57 Cumulative 173.3 hours Start 2025.08.05 @ 17:53:19 End 2025.08.05 @ 21:17:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 65 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b100ae7b-cd85-42aa-beb7-0db8ce358b16