Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.21 @ 18:08:36 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (61) 305 Value Destroyed (1925) 1925 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9790 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 106/1450 Matter 250/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (30) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Improved Diametric Drive Faulty Improved Q-thruster > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor High-capacity Matter Pod (200) Compact Matter Pod (150) Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Neutrino Core Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Diametric Drive Flying Fortress v7 Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Target Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Neutron Cannon Hardcell Cannon > --- INVENTORY -------- Deuterium Engine VTOL Module Medium Matter Pod High-capacity Matter Pod Matter Neutralizer Advanced Assault Cannon Rocket Launcher Rocket Launcher Guided Missile Launcher [Rating: 119] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flying Fortress v7 Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Flying Fortress v7 Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . 4 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 7 | . . . . . 3 1 . . . 1 1 . 1 Utility 8 | . . . . . . 1 . . . 3 1 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 73 | 7 . . . 1 6 4 1 1 2 7 13 25 6 Power 14 | 1 . . . . 1 2 1 . 1 1 2 3 2 Engine 4 | 1 . . . . . 1 1 . 1 . . . . Core 3 | . . . . . 1 1 . . . 1 . . . Reactor 7 | . . . . . . . . . . . 2 3 2 Propulsion 22 | 2 . . . . 1 1 . . 1 1 5 7 4 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . 1 6 1 Flight 12 | . . . . . 1 1 . . 1 1 4 1 3 Utility 22 | 2 . . . 1 1 1 . . . 4 3 10 . Device 9 | 1 . . . . . 1 . . . 1 1 5 . Storage 4 | 1 . . . . 1 . . . . . . 2 . Processor 5 | . . . . . . . . . . 1 1 3 . Hackware 3 | . . . . 1 . . . . . 1 1 . . Protection 1 | . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 15 | 2 . . . . 3 . . 1 . 1 3 5 . Energy Gun 3 | . . . . . . . . . . . . 3 . Energy Cannon 5 | . . . . . 1 . . 1 . 1 . 2 . Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 2 . . . . . 1 . . Launcher 2 | . . . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . . . 2 2 3 2 Parts Lost 39 | . . . . . 1 . 1 . . 1 14 17 5 Power 3 | . . . . . . . 1 . . . . 2 . Propulsion 14 | . . . . . . . . . . 1 6 5 2 Utility 15 | . . . . . . . . . . . 6 7 2 Weapon 7 | . . . . . 1 . . . . . 2 3 1 Highest Loss Streak 13 | . . . . . 1 . 1 . . 1 13 9 4 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Backups 6 | . 5 7 6 4 6 8 8 9 8 8 8 3 4 Power . | . . . . . . . . . . . 1 . . Propulsion . | . 4 3 2 1 . . . . . . . . . Utility 2 | . 1 2 2 1 3 3 3 3 3 2 1 2 2 Weapon 2 | . . 1 2 2 3 5 5 6 5 5 4 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . . 1 4 . 2 . . . 2 . 5 . 3 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 3 . . . . . . . . . . Utility 5 | . . . 1 . . . . . 1 . 1 . 2 Weapon 8 | . . . . . 2 . . . 1 . 4 . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 100 100 100 100 59 59 62 69 69 79 69 41 10 Engine 5 | . 14 14 14 14 9 4 . 7 7 5 . . . Core 2 | . . . . . 5 8 7 7 7 5 2 . . Reactor 1 | . . . . . . . . . . . 5 5 . Wheel 6 | . 28 28 28 28 . . . . . . . . . Hover 1 | . . . . . . . . . . . . 9 2 Flight 8 | . . . . . 8 8 15 15 15 20 18 . 1 Device 6 | . 14 14 14 . . 6 7 7 7 10 9 6 . Storage 7 | . 14 14 14 14 9 7 7 7 7 5 4 3 2 Processor 2 | . . . . . . . . . . 1 2 8 2 Hackware 5 | . . . . 14 9 7 7 7 7 8 12 . . Energy Cannon 3 | . . . . . 7 7 7 7 7 5 4 1 . Ballistic Gun 7 | . 28 28 28 28 5 . . . . . . . . Ballistic Cannon 2 | . . . . . 4 7 7 7 7 5 4 . . Peak Build Rating 119 | 7 7 8 11 12 49 55 55 55 60 76 119 111 29 Average Rating 49 | 5 7 7 9 12 44 53 52 54 56 74 98 68 17 On Entrance 29 | . 7 7 8 11 12 49 55 54 55 60 74 5 12 Naked Turns 68 | . . . . . . . . . . . . . 68 Heaviest Build 59 | 15 15 15 15 14 32 39 33 34 38 45 59 54 16 Greatest Support 80 | 32 32 32 32 32 50 54 54 54 59 63 80 63 14 Greatest Overweight (x) 11 | 1 . . . . . . . 11 . . 3 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 10 10 10 10 10 10 10 25 5 Average Capacity 8 | 7 8 8 8 8 9 10 10 10 10 10 9 5 5 Most Carried 10 | 5 6 8 8 8 9 9 10 10 10 10 10 5 5 Average Carried 7 | . 5 7 7 7 6 8 8 10 9 9 9 3 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 5 6 8 8 7 9 8 10 10 10 10 2 3 4 Class Distribution -------------------- 41% | Hacker-Mutant 35% | Mutant 16% | Hacker-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Matter Collected 2269 | 324 11 55 . 110 343 46 197 40 20 61 443 619 . Remotely 20 | . . . . . . . . . . . . 20 . Salvage Created 1915 | 191 28 . . 101 310 50 249 144 . 120 315 382 25 Parts 110 | 14 4 . . 5 17 6 11 1 . 9 28 14 1 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Combat Hostiles Destroyed 30 | . . . . 2 5 3 3 3 . 1 8 5 . Guns 3 | . . . . 2 1 . . . . . . . . Cannons 23 | . . . . . 4 3 3 3 . 1 4 5 . AOE 4 | . . . . . . . . . . . 4 . . Classes Destroyed 13 | 3 1 . . 1 1 1 1 2 . . 3 . . Worker 9 | 1 . . . . . . . . . 1 6 . 1 Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . . Recycler 2 | 1 . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . 2 . . Watcher 11 | . 2 . . . 2 . 2 . . . 3 1 1 Swarmer 11 | . . . . . . 3 . . . 1 4 3 . Cutter 1 | . . . . . . . . . . . 1 . . Grunt 6 | . . . . 2 2 . 1 . . . 1 . . Sentry 8 | . . . . . 3 . 2 1 . 1 1 . . Demolisher 1 | . . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . . . . 1 2 . Best Kill Streak 6 | 5 1 . . 2 2 3 3 3 . 2 6 3 2 Combat Bots Only 3 | . . . . 2 2 3 3 3 . 1 2 2 . Max Kills in Single Turn 4 | 1 1 . . 1 1 1 2 1 . 1 4 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Hostile Shots Fired 807 | . 2 . . 8 28 17 98 31 . 7 214 233 169 Missed 333 | . 1 . . . 8 4 55 18 . 2 84 78 83 Hits 474 | . 1 . . 8 20 13 43 13 . 5 130 155 86 Melee 4 | . . . . . . . . . . . 4 . . Projectile 470 | . 1 . . 8 20 13 43 13 . 5 126 155 86 AOE 3 | . . . . . . . . 2 . . 1 . . Critical Strikes 31 | . . . . 2 2 . . . . . 10 12 5 Actively Blocked 7 | . . . . . . . . . . . 1 6 . Part Disruptions 3 | . . . . . . . . . . . 1 2 . Actively Blocked 1 | . . . . . . . . . . . 1 . . Damage Taken 7445 | . 8 . . 94 245 146 252 151 . 88 2097 2749 1615 Core 3585 | . . . . 11 23 35 37 9 . 14 1025 1087 1344 Absorbed by Shields 130 | . . . . . . . . . . . 111 . 19 Redirected to Shielding 46 | . . . . . . . . . . 22 24 . . Ignored by Resistances 2123 | . 3 . . 28 72 44 90 43 . 24 626 749 444 Regen/Repaired (Parts) 66 | . . . . . . 66 . . . . . . . Core Remaining (%) 71 | 100 . . . 95 95 . . . 88 98 10 16 . Volleys Fired 205 | 10 3 . . 7 37 10 24 5 . 14 58 31 6 Largest 2 | 2 2 . . 2 2 2 2 2 . 2 2 2 1 Hottest 188 | 40 40 . . 40 115 115 115 120 . 130 145 188 113 Shots Fired 333 | 20 6 . . 14 57 15 48 10 . 19 93 45 6 Gun 78 | 20 6 . . 14 14 . . . . . . 24 . Cannon 253 | . . . . . 43 15 48 10 . 19 91 21 6 Launcher 2 | . . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . Kinetic 150 | 20 6 . . 14 21 8 24 5 . 14 38 . . Thermal 171 | . . . . . 36 7 24 5 . 5 53 35 6 Explosive 2 | . . . . . . . . . . . 2 . . Electromagnetic 10 | . . . . . . . . . . . . 10 . Robot Hit Streak 16 | 9 3 . . 9 16 5 10 10 . 3 13 10 . Robot Miss Streak 3 | 1 1 . . 1 2 2 1 . . 3 3 2 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 201 | 12 4 . . 13 32 6 36 9 . 5 51 33 . Core Hits 100 | 7 2 . . 5 15 3 10 5 . 4 34 13 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 1 . 2 . . . 3 1 . Blast 6 | . . . . . 1 . 2 . . . 3 . . Corrupt 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6394 | 198 51 . . 167 654 160 1033 242 . 158 2361 1171 199 Guns 1120 | 198 51 . . 167 129 . . . . . . 575 . Cannons 4526 | . . . . . 525 160 993 242 . 158 1895 553 . Explosions 701 | . . . . . . . 40 . . . 462 . 199 Melee . | . . . . . . . . . . . . . . Ramming 47 | . . . . . . . . . . . 4 43 . Kinetic 2403 | 198 51 . . 167 229 85 518 114 . 86 955 . . Thermal 3127 | . . . . . 425 75 475 128 . 72 940 1012 . Explosive 701 | . . . . . . . 40 . . . 462 . 199 Electromagnetic 116 | . . . . . . . . . . . . 116 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 3 9 1 Average Corruption 3 | . . . . . . . . . . . 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . 1 11 . Message Errors 2 | . . . . . . . . . . . . 2 . Matter Fused 4 | . . . . . . . . . . . 1 3 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 200 | . . . . . 3 . . . . . 107 20 70 Projectiles 76 | . . . . . 3 . . . . . 53 20 . Explosions 124 | . . . . . . . . . . . 54 . 70 Melee . | . . . . . . . . . . . . . . Knockbacks 12 | . . . . . 2 . 2 1 . . 7 . . Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . . . 2 . 2 1 . . 7 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . . . . . . . 85 19 . Shots 2 | . . . . . . . . . . . 2 . . Rammed 12 | . . . . . . . . . . . 1 11 . Targets Rammed 12 | . . . . . . . . . . . 1 11 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 528 | . . . . 20 425 94 125 78 . 7 44 528 36 Average Temperature 123 | . . . . 9 144 54 51 37 . 4 16 208 16 Received Heat Transfer 759 | . 6 . . 108 135 . 108 6 . 27 276 51 42 Effects 24 | . . . . . 2 . . . . . . 22 . Shutdowns 5 | . . . . . 1 . . . . . . 4 . Energy Bleed 3 | . . . . . . . . . . . . 3 . Interference 11 | . . . . . 1 . . . . . . 10 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 2692 | . . . . . 629 111 703 250 . . . 999 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Maximum Alert Level 1 | . . . . . . . . . . . 1 . . Low Security (%) 99 | 100 100 100 . 100 100 100 100 100 . 100 95 100 100 Level 1 . | . . . . . . . . . . . 4 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 306 | 10 7 . . 40 55 97 87 41 . 84 306 138 105 Initial 138 | . 2 . . . 13 13 37 17 . . 31 138 46 Average 26 | 2 2 . . 2 10 20 51 9 . 9 73 39 20 Influence Increases 2157 | 30 21 . . 50 219 135 146 71 . 141 768 345 231 Destroy 0b10 Robot/C 600 | . . . . 40 100 60 60 60 . 20 160 100 . Destroy 0b10 Robot/NC 155 | 30 10 . . . 10 . 20 . . 10 55 10 10 Destroy Leader 178 | . 4 . . 10 44 10 38 . . 12 36 22 2 Successful Hack 48 | . 7 . . . . 3 . 10 . 7 13 8 . Disable Machine 54 | . . . . . 9 . 9 . . 9 18 . 9 Destroy Structure 162 | . . . . . 11 2 19 1 . 8 96 10 15 Partial Spotted 120 | . . . . . . 15 . . . 15 30 45 15 Lose Combat Pursuer 840 | . . . . . 45 45 . . . 60 360 150 180 Influence Decreases 2052 | 25 26 . . 10 224 73 189 125 . 67 536 556 221 Entered New Map 409 | . 3 . . . 27 22 60 37 . . 43 168 49 Time Decay 1354 | 25 23 . . 10 187 51 119 88 . 57 343 299 152 Lost Part 279 | . . . . . 10 . 10 . . 10 140 89 20 Lost Ally 10 | . . . . . . . . . . . 10 . . Squads Dispatched 20 | . . 1 . . 1 1 1 . . 3 4 4 5 Investigation 3 | . . 1 . . . 1 . . . . . . 1 Extermination 8 | . . . . . . . 1 . . 1 3 2 1 Reinforcement 7 | . . . . . . . . . . 2 1 2 2 Assault 1 | . . . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Distress Signals 7 | . . . . . 1 1 . . . . 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 141 | . 4 . . 2 13 7 4 3 . 7 41 27 33 Peak Tracking Total 19 | . 2 . . 2 5 4 3 3 . 4 16 15 19 Tactical Retreats 26 | . . . . . 2 2 . . . 2 9 5 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Traps Triggered 7 | . . . . . . . . . . 1 3 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Machines Disabled 6 | . . . . . 1 . 1 . . 1 2 . 1 Max in Single Turn 1 | . . . . . 1 . 1 . . 1 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Machines Accessed 35 | . 2 2 1 . 2 2 2 9 1 1 7 4 2 Terminals 20 | . 2 . . . . 1 2 5 . 1 6 2 1 Fabricators 2 | . . . . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 3 | . . . . . 1 . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Total Hacks 85 | . 6 2 1 . 2 5 3 37 1 4 15 5 4 Successful 56 | . 1 2 1 . 1 3 2 32 1 1 9 3 . Failed 29 | . 5 . . . 1 2 1 5 . 3 6 2 4 Catastrophic 8 | . 1 . . . . . . 2 . . 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 3 . 1 . . 2 2 5 . 4 11 2 1 Terminals 42 | . 6 . . . . 3 3 9 . 4 14 2 1 Fabricators 2 | . . . . . . . . . . . 1 1 . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 4 | . . . . . 1 . . 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . Garrison Access 4 | . . . . . 1 . . . . . . . 3 Terminal Hacks 44 | . 1 2 1 . . . 2 29 1 1 7 . . Record 26 | . . . . . . . . 24 1 . 1 . . Open Door 3 | . . 2 . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . 1 1 . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . 1 . . 1 . . Patrol Status 1 | . . . . . . . . . . . 1 . . Transport Status 1 | . . . . . . . . 1 . . . . . Zone Layout 5 | . . . . . . . . 2 . . 3 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Release Object 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 1 . Network Status 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . . . Report Inventory 2 | . . . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . 1 . . Terminals 2 | . . . . . . 1 . . . . 1 . . Assimilate 2 | . . . . . . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 22 | . 2 . . . 1 2 2 4 . 1 5 3 2 Full Trace Events 3 | . 1 . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Built 1 | . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . 64 . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 70 | . . . . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Total Allies 5 | . . . . . . . . 4 . . 1 . . Largest Group 4 | . . . . . . . . 4 4 2 1 . . Highest-Rated Group 66 | . . . . . . . . 66 66 24 10 . . Highest-Rated Ally 32 | . . . . . . . . 32 32 12 10 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . 7 . . . Total Damage 54 | . . . . . . . . . . 54 . . . Kills 1 | . . . . . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Active Infowar (turns) 1302 | 27 124 530 249 . . . . . . . . 372 . Seismic 930 | 27 124 530 249 . . . . . . . . . . Jamming 29 | . . . . . . . . . . . . 29 . ECM 343 | . . . . . . . . . . . . 343 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Turns Passed 5696 | 111 124 530 249 357 690 215 242 410 265 369 819 859 456 Spaces Moved 7674 | 66 115 361 246 335 803 309 350 656 666 804 1137 1076 750 Core 354 | 4 . . . . . . . 1 . . 126 62 161 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1119 | 62 115 361 246 335 . . . . . . . . . Hover 1270 | . . . . . . . . . . . 2 975 293 Flight 4931 | . . . . . 803 309 350 655 666 804 1009 39 296 Fastest Speed 28 | 50 100 100 100 100 50 39 39 39 34 29 28 40 30 Average Speed 51 | 97 100 100 100 100 50 46 39 39 38 31 34 56 52 Slowest Speed 600 | 100 100 100 100 100 50 50 39 600 39 34 200 190 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . 9 . 2 30 . 5 7 . 5 Potential Cave-ins 8 | . . . . . 5 . . . . 2 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 23 59 60 49 35 12 31 95 52 15 35 30 17 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 . 1 . . . 1 . 1 1 . . 1 . Scrap Searched 9 | . . . . 2 . . . . 7 . . . . Spaces Dug 51 | . . . . . 15 . . . . 7 22 2 5 Terrain Destroyed 112 | . . . . . 18 2 19 1 . 7 56 4 5 Melee . | . . . . . . . . . . . . . . Projectile 72 | . . . . . 18 2 6 1 . 7 29 4 5 AOE 40 | . . . . . . . 13 . . . 27 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Res Res Total 8976 | 89 118 530 250 343 1025 362 404 763 672 894 1461 1269 796 Wait 946 | . . 166 . . 172 39 31 103 . 69 227 106 33 Move 7548 | 65 114 360 245 334 784 308 345 597 665 793 1123 1075 740 Hop 55 | . . . . . 9 . 2 28 . 5 6 . 5 Pick Up 38 | 6 1 3 1 . 9 . 1 . 2 2 2 9 2 Fast Attach 53 | 7 . . . . 3 3 1 1 1 6 8 18 5 Attach 21 | . . . . . 2 1 . . . 2 6 8 2 Detach 5 | . . . . . . . . . . . 3 1 1 Swap 9 | . . . . 1 2 . . . 1 . 3 2 . Drop 42 | 1 . 1 4 1 7 1 . 1 3 3 11 8 1 Fire 205 | 10 3 . . 7 37 10 24 5 . 14 58 31 6 Melee . | . . . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . 1 11 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 13 . 1 Rewire 28 | . . . . . . . . 28 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Entered Mines 237 | -10/Mines | Assembled infested the area 318 | -10/Mines | Build established: Mutant 416 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 470 | -10/Mines | Met a Derelict shopkeep closing up shop 696 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 715 | -10/Mines | Discovered new exit (range 10) 741 | -10/Mines | Discovered new exit (range 12) 760 | -10/Mines | Discovered new exit (range 5) 766 | -10/Mines | Entered Exiles 767 | -10/Exiles | Identified exit to Mines 790 | -10/Exiles | Met 8R-AWN 806 | -10/Exiles | Met EX-HEX 837 | -10/Exiles | Met EX-BIN 849 | -10/Exiles | Aligned with FarCom system 850 | -10/Exiles | Given EX-Vault access code 876 | -10/Exiles | Opened EX-Vault 885 | -10/Exiles | Found Flying Fortress v7 906 | -10/Exiles | Warned to stay clear of 0b10 Research branches 941 | -10/Exiles | Met EX-DEC 1015 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1015 | -10/Exiles | Entered Mines 1048 | -9/Mines | Learned location of 1 exit from Materials 1304 | -9/Mines | Build established: Hacker-Mutant 1338 | -9/Mines | Learned location of Storage (-7) 1359 | -9/Mines | Discovered new exit (range 7) 1366 | -9/Mines | Identified exit to Materials 1372 | -9/Mines | Entered Materials 1372 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x3 1373 | -8/Materials | Identified exit to Factory 1598 | -8/Materials | Garrison activated, responded to threat 2051 | -8/Materials | Discovered exit to Factory (range 15) 2062 | -8/Materials | Entered Factory 2062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -7/Factory | Repaired Hvy. Deuterium Engine? 2271 | -7/Factory | Discovered new exit (range 11) 2277 | -7/Factory | Entered Storage 2287 | -7/Storage | Identified exit to Recycling 2404 | -7/Storage | Found Prototype Launcher 2407 | -7/Storage | Used back door to open Recycling access 2519 | -7/Storage | Entered Recycling 2711 | -7/Recycling | Discovered new exit (range 16) 2773 | -7/Recycling | Scanned before Scraplab entrance 2779 | -7/Recycling | Entered Scraplab 2784 | -7/Recycling | Discovered new exit (range 4) 2929 | -7/Recycling | Entered Scraptown 2929 | -7/Scraptown | Accompanied by 4 allies 2969 | -7/Scraptown | Turned away by UFD registrar 2983 | -7/Scraptown | Visited Supply Room 3069 | -7/Scraptown | Visited TADAMA 3098 | -7/Scraptown | Visited Cyclists 3115 | -7/Scraptown | Visited Artisan Demo Area 3130 | -7/Scraptown | Visited Bundlers 3177 | -7/Scraptown | Discovered new exit (range 9) 3194 | -7/Scraptown | Entered Factory 3194 | -5/Factory | Accompanied by 2 allies 3194 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3264 | -5/Factory | Identified exit to Factory 3563 | -5/Factory | Entered another Factory area 3563 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3655 | -4/Factory | Fabricated Impulse Thruster Array (x1) 3666 | -4/Factory | Identified exit to Research 3883 | -4/Factory | Build established: Hacker-Sprinter 3903 | -4/Factory | Spotted B-86 Titan 3959 | -4/Factory | Spotted B-86 Titan 4317 | -4/Factory | Core integrity fell below 50% 4344 | -4/Factory | Identified Gui. Missile Launcher 4368 | -4/Factory | Core integrity fell below 20% 4382 | -4/Factory | Entered Research 4382 | -3/Research | Evolved 2 slots: Utility x2 4391 | -3/Research | Lost 13 parts (6n5u2w) 4617 | -3/Research | Build established: Mutant 4844 | -3/Research | Lost 6 parts (1p1n2u2w) 5171 | -3/Research | Lost 9 parts (1p3n4u1w) 5179 | -3/Research | Core integrity fell below 50% 5234 | -3/Research | Discovered new exit (range 12) 5237 | -3/Research | Core integrity fell below 20% 5241 | -3/Research | Entered another Research area 5241 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5542 | -2/Research | Lost 4 parts (1n2u1w) 5566 | -2/Research | Core integrity fell below 50% 5642 | -2/Research | Core integrity fell below 20% 5685 | -2/Research | Spotted B-90 Cyclops 5697 | -2/Research | Self-destructed Last Messages --------------- O-24 Administrator locks terminal. K-01 Serf cleans the Terminal. Slug penetrates Wall. Acquired Lrn. Proton Cannon. Slug penetrates Wall. Penetrated by Slug. Acquired Prototype Flight Unit. Identified Imp. Q-thruster. Faulty integration triggers energy drain (-22). Slug penetrates Garrison Access. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access R002. Dispatching Investigation squad. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 93. Field strength at 86. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????##############????????????????????????? | | ???????????# #????????????????????????? | | ???????????#[ #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# ! #????????????????????????? | | ???????????# #????????????????????????? | | ???????????#######/####/#????????????????????????? | | ????????????????# pp#???#+##?????????????????? | | ????????????????# ### #??? +?????????????????? | | ????????????????+ #?#p#### #?????????????????? | | ????????????????# ### +?????????????????? | | ##+############## #BB h #?????????????????? | | #BB #?????????????????? | | g g ##; g #?????????????????? | | #?# "" #?????????????????? | | ############+########?# Gggh +?????????????????? | | #??????????# ????????# @"" #?????????????????? | | #??????????# ????????# "g #?????????????????? | | #??????????# ???????# #?????????????????? | | #???######## ???????# #?????????????????? | | #?? # ??????# #?????????????????? | | ##? # ??????# #?????????????????? | | # # ?????# #?????????????????? | | # # ?????# #?????????????????? | | + ] #######????# #?????????????????? | | # #??????????" +?????????????????? | | # #??????????" #?????????????????? | | ##? #?????????? #?????????????????? | | ???#########??????????" #?????????????????? | | ??????????????????????" #?????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 16 Base Temperature (-) 200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -4/Factory | Preloaded Repaired ---------- Hvy. Deuterium Engine | 45% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisConstructJets Manual? 0 Play Time 01:18:04 Cumulative 110.8 hours Start 2025.07.20 @ 14:57:36 End 2025.07.21 @ 18:08:36 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 0 Adventurer 88 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 52298857-2fa1-4854-b75c-b050ec607a7e