Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.03 @ 12:09:05

Player: R.I.K 2000

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (670)      670
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1920

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             197/400
Matter                     261/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
            Aluminum Leg
>           --- UTILITY (3) ------
     Medium Storage Unit
            Utility Shielding
>           --- WEAPON (2) -------
  Makeshift Shrapnel Gun
>           --- INVENTORY (10) ---
            Ion Engine
      Large Storage Unit
            Sensor Array
            Signal Interpreter
            Terrain Scanner
            Field Recycling Unit (0)
            Assault Rifle
      Light Assault Rifle
      Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
           Utility Shielding
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Terrain Scanner
     Light Armor Plating
           Field Recycling Unit
           Assault Rifle
     Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Utility Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   2   9   3   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   2   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   2   7   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     96   | .   99  97  90  
  Engine                   11   | .   14  10  10  
  Leg                      28   | .   28  31  25  
  Device                   11   | .   13  11  10  
  Storage                  11   | .   14  11  11  
  Protection               7    | .   .   11  11  
  Energy Gun               4    | .   14  1   .   
  Ballistic Gun            6    | .   14  2   5   
  Ballistic Cannon         12   | .   .   17  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 12  18  27  27  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 5   6   10  10  
  Average Carried          6    | .   4   7   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 1   6   10  9   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           662  | 223 48  249 142 
  Remotely                 .    | .   .   .   .   
Salvage Created            642  | .   48  496 98  
  Parts                    45   | .   6   32  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  21   | .   3   12  6   
  Guns                     8    | .   3   4   1   
  Cannons                  12   | .   .   7   5   
  AOE                      1    | .   .   1   .   
Classes Destroyed          6    | .   1   3   2   
  Watcher                  1    | .   .   1   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    10   | .   .   9   1   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           4    | .   3   4   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Damage Taken               1229 | .   17  521 691 
  Core                     203  | .   .   94  109 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  25   | .   .   10  15  
Core Remaining (%)         100  | 100 100 .   .   
Volleys Fired              56   | .   2   29  25  
  Largest                  2    | .   2   2   2   
  Hottest                  78   | .   60  78  78  
Shots Fired                106  | .   4   58  44  
  Gun                      44   | .   4   32  8   
  Cannon                   62   | .   .   26  36  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  88   | .   2   42  44  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          18   | .   2   16  .   
  Robot Hit Streak         18   | .   3   18  11  
  Robot Miss Streak        3    | .   .   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           79   | .   3   47  29  
  Core Hits                33   | .   3   20  10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   2   .   
    Blast                  1    | .   .   1   .   
    Corrupt                1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1436 | .   34  795 607 
  Guns                     495  | .   34  351 110 
  Cannons                  901  | .   .   404 497 
  Explosions               40   | .   .   40  .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1216 | .   24  585 607 
  Thermal                  40   | .   .   40  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          180  | .   10  170 .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   .   .   3   
  Average Corruption       3    | .   .   .   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  7    | .   .   .   7   
    Message Errors         1    | .   .   .   1   
    Matter Fused           1    | .   .   .   1   
    Heat Flow Errors       2    | .   .   .   2   
    Data Loss (minor)      1    | .   .   .   1   
    Data Loss (major)      1    | .   .   .   1   
    Weapon Failures        1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            12   | .   .   12  .   
  Projectiles              .    | .   .   .   .   
  Explosions               12   | .   .   12  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 9    | .   .   4   5   
  Impact                   .    | .   .   .   .   
  Kinetic                  9    | .   .   4   5   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      28   | .   .   28  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        270  | .   .   125 270 
  Average Temperature      54   | .   .   41  64  
  Received Heat Transfer   498  | .   .   312 186 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         100  | .   .   100 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             193  | .   85  193 133 
  Initial                  16   | .   .   .   16  
  Average                  70   | .   33  87  100 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   5   22  9   
  Peak Tracking Total      5    | .   4   5   4   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               3    | .   3   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Min 
Turns Passed               1859 | 123 484 863 389 
Spaces Moved               1108 | 63  292 547 206 
  Core                     15   | 15  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1093 | 48  292 547 206 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            125  | 103 120 121 152 
  Slowest Speed            190  | 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 5   33  28  26  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          5    | .   .   2   3   
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   .   .   3   
  AOE                      2    | .   .   2   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      1468 | 121 421 690 236 
  Wait                     252  | 46  120 86  .   
  Move                     1105 | 62  291 546 206 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 7   6   13  2   
  Fast Attach              .    | .   .   .   .   
  Attach                   15   | 6   1   5   3   
  Detach                   1    | .   .   1   .   
  Swap                     5    | .   1   4   .   
  Drop                     6    | .   .   6   .   
  Fire                     56   | .   2   29  25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
  124 | -11/Junkyard  | Entered Materials
  305 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 14)
  608 | -10/Materials | Entered another Materials area
  608 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1049 | -9/Materials  | Discovered new exit (range 13)
 1108 | -9/Materials  | Discovered new exit (range 16)
 1471 | -9/Materials  | Entered Mines
 1753 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1860 | -9/Mines      | Core integrity fell below 50%
 1860 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01757_ K-01 Serf collects debris. <x2>
01763_ System corrupted: Component data lost.
01798_ K-01 Serf collects debris.
01822_ C-30 ARC bursts open, deploying its payload.
01822_ L-31 Rogue unfolds itself.
01822_ G-34 Mercenary unfolds itself.
01827_ Aluminum Leg destroyed.
01831_ Imp. Ion Engine destroyed.
01833_ Aluminum Leg destroyed.
01836_ Hvy. Assault Rifle severed.
01836_ L-31 Rogue knocked back. <x3>
01845_ Acquired Hvy. Assault Rifle.
01846_ L-31 Rogue knocked back.
01847_ K-01 Serf collects debris.
01849_ L-31 Rogue destroyed.
01850_ K-01 Serf collects debris.
01851_ Seismic Detector destroyed.
01852_ Acquired 22 matter.
01853_ K-01 Serf collects debris. <x2>
01860_ Imp. Light Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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|     ???????????##   ##?##        #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearAdvancedCharger
  Manual?         0
Play Time         00:21:28
  Cumulative      8.7 hours
  Start           2023.09.03 @ 11:50:46
  End             2023.09.03 @ 12:09:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           25
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          15
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce898cab-d14c-4e4a-a0fd-c1b07e220591