Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.03 @ 12:09:05 Player: R.I.K 2000 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (670) 670 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1920 Bonus ------- None Cogmind --------- Core Integrity 197/400 Matter 261/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Utility Shielding > --- WEAPON (2) ------- Makeshift Shrapnel Gun > --- INVENTORY (10) --- Ion Engine Large Storage Unit Sensor Array Signal Interpreter Terrain Scanner Field Recycling Unit (0) Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Utility Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Terrain Scanner Light Armor Plating Field Recycling Unit Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Utility Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 20 | 6 2 9 3 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads . | . . . . Leg 5 | 2 . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 2 . 2 2 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 2 7 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 5 | . . 1 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 96 | . 99 97 90 Engine 11 | . 14 10 10 Leg 28 | . 28 31 25 Device 11 | . 13 11 10 Storage 11 | . 14 11 11 Protection 7 | . . 11 11 Energy Gun 4 | . 14 1 . Ballistic Gun 6 | . 14 2 5 Ballistic Cannon 12 | . . 17 16 Naked Turns . | . . . . Heaviest Build 27 | 12 18 27 27 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 5 6 10 10 Average Carried 6 | . 4 7 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 1 6 10 9 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Min Matter Collected 662 | 223 48 249 142 Remotely . | . . . . Salvage Created 642 | . 48 496 98 Parts 45 | . 6 32 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Combat Hostiles Destroyed 21 | . 3 12 6 Guns 8 | . 3 4 1 Cannons 12 | . . 7 5 AOE 1 | . . 1 . Classes Destroyed 6 | . 1 3 2 Watcher 1 | . . 1 . Swarmer 6 | . 3 . 3 Grunt 10 | . . 9 1 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 4 | . 3 4 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Damage Taken 1229 | . 17 521 691 Core 203 | . . 94 109 Absorbed by Shields . | . . . . Redirected to Shielding 25 | . . 10 15 Core Remaining (%) 100 | 100 100 . . Volleys Fired 56 | . 2 29 25 Largest 2 | . 2 2 2 Hottest 78 | . 60 78 78 Shots Fired 106 | . 4 58 44 Gun 44 | . 4 32 8 Cannon 62 | . . 26 36 Launcher . | . . . . Special . | . . . . Kinetic 88 | . 2 42 44 Thermal . | . . . . Explosive . | . . . . Electromagnetic 18 | . 2 16 . Robot Hit Streak 18 | . 3 18 11 Robot Miss Streak 3 | . . 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 79 | . 3 47 29 Core Hits 33 | . 3 20 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Blast 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1436 | . 34 795 607 Guns 495 | . 34 351 110 Cannons 901 | . . 404 497 Explosions 40 | . . 40 . Melee . | . . . . Ramming . | . . . . Kinetic 1216 | . 24 585 607 Thermal 40 | . . 40 . Explosive . | . . . . Electromagnetic 180 | . 10 170 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 12 | . . 12 . Projectiles . | . . . . Explosions 12 | . . 12 . Melee . | . . . . Knockbacks 9 | . . 4 5 Impact . | . . . . Kinetic 9 | . . 4 5 Secondary . | . . . . Self-Inflicted Damage 28 | . . 28 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 270 | . . 125 270 Average Temperature 54 | . . 41 64 Received Heat Transfer 498 | . . 312 186 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Peak Influence 193 | . 85 193 133 Initial 16 | . . . 16 Average 70 | . 33 87 100 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 5 22 9 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 3 | . 3 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Min Turns Passed 1859 | 123 484 863 389 Spaces Moved 1108 | 63 292 547 206 Core 15 | 15 . . . Treads . | . . . . Legs 1093 | 48 292 547 206 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 125 | 103 120 121 152 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 33 28 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . 2 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Total 1468 | 121 421 690 236 Wait 252 | 46 120 86 . Move 1105 | 62 291 546 206 Hop . | . . . . Pick Up 28 | 7 6 13 2 Fast Attach . | . . . . Attach 15 | 6 1 5 3 Detach 1 | . . 1 . Swap 5 | . 1 4 . Drop 6 | . . 6 . Fire 56 | . 2 29 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 124 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 14) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1049 | -9/Materials | Discovered new exit (range 13) 1108 | -9/Materials | Discovered new exit (range 16) 1471 | -9/Materials | Entered Mines 1753 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1860 | -9/Mines | Core integrity fell below 50% 1860 | -9/Mines | Self-destructed Last Messages --------------- 01757_ K-01 Serf collects debris. 01763_ System corrupted: Component data lost. 01798_ K-01 Serf collects debris. 01822_ C-30 ARC bursts open, deploying its payload. 01822_ L-31 Rogue unfolds itself. 01822_ G-34 Mercenary unfolds itself. 01827_ Aluminum Leg destroyed. 01831_ Imp. Ion Engine destroyed. 01833_ Aluminum Leg destroyed. 01836_ Hvy. Assault Rifle severed. 01836_ L-31 Rogue knocked back. 01845_ Acquired Hvy. Assault Rifle. 01846_ L-31 Rogue knocked back. 01847_ K-01 Serf collects debris. 01849_ L-31 Rogue destroyed. 01850_ K-01 Serf collects debris. 01851_ Seismic Detector destroyed. 01852_ Acquired 22 matter. 01853_ K-01 Serf collects debris. 01860_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????###???????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????? %???????????????????? | | ??????????????????????? #???????????????????? | | ????????????????????###% #???????????????????? | | ???????????????????## g ###?????????????????? | | ???????????????????# g ;#?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# ##?????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## #??????????????????? | | ??????????????????# % #??????????????????? | | ??????????????????# ! ##??????????????????? | | ??????????????????# @k ##??????????????????? | | ????????????#####?## = ####???????????????? | | ???????????## ##?## #???????????????? | | ???????????# ##?## #???????????????? | | ???????????# ##### #???????????????? | | ????????????# #### #???????????????? | | ????????????#### ### ##??????????????? | | ???????????????## ## #??????????????? | | ???????????????## #??????????????? | | ???????????????# ##??????????????? | | ??????????????# #### r #???????????????? | | ?????????????# ##??# #???????????????? | | ????????????# ##???## ##???????????????? | | ????????????# """ #?????## #????????????????? | | ????????????# """ ??????# ####?????????????? | | ????????????# """ ###### # ##????????????? | | ????????????# #????????????? | | ????????????## ### ##???????????? | | ???????###???###??########## #???????????? | | ???????# ###???????????????# ##??????????? | | ??????## ###????????????## #??????????? | | ??????# ###???????????## #??????????? | | ??????# ##???????????# ##??????????? | | ??????# # %##??????????# #######??????? | | ??????######## % ##???####??# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearAdvancedCharger Manual? 0 Play Time 00:21:28 Cumulative 8.7 hours Start 2023.09.03 @ 11:50:46 End 2023.09.03 @ 12:09:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 25 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce898cab-d14c-4e4a-a0fd-c1b07e220591