Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:17:46 Player: SLUGGY Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2388) 2388 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5042 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 470/470 System Corruption 26% Temperature Warm (165) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ High-capacity Battery Targeting Computer Core Analyzer > --- WEAPON (3) ------- Particle Gun High-powered Shotgun High-powered Shotgun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Field Laser Shock Bomb Launcher Rocket Launcher > --- INVENTORY -------- Heat Sink High-capacity Battery [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Battery Device Structural Scanner Storage High-capacity Battery Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Parts Attached 122 | 10 17 6 45 42 2 Power 17 | 1 2 1 5 8 . Engine 12 | 1 2 1 5 3 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 31 | 4 5 2 13 7 . Treads 4 | 2 1 . . 1 . Leg 14 | . . . 9 5 . Wheel 5 | 2 . . 3 . . Hover . | . . . . . . Flight 8 | . 4 2 1 1 . Utility 30 | 2 4 . 8 16 . Device 11 | 1 3 . 2 5 . Storage 6 | 1 . . 3 2 . Processor 5 | . 1 . 1 3 . Hackware . | . . . . . . Protection 8 | . . . 2 6 . Artifact . | . . . . . . Weapon 44 | 3 6 3 19 11 2 Energy Gun 12 | . . 1 6 4 1 Energy Cannon 6 | . 2 . 3 1 . Ballistic Gun 7 | 2 . . 1 3 1 Ballistic Cannon 1 | . . . . 1 . Launcher 8 | . 1 1 4 2 . Special Weapon 2 | 1 . . 1 . . Impact Weapon 3 | . . . 3 . . Slashing Weapon 4 | . 2 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . . 2 1 . Corrupted Parts 4 | . . . . 4 . System Corruption 25 | . . . . 25 . Parts Lost 40 | . 3 4 8 25 . Power 5 | . 1 . . 4 . Propulsion 13 | . 1 1 4 7 . Utility 7 | . . 1 2 4 . Weapon 15 | . 1 2 2 10 . Highest Loss Streak 9 | . 1 3 3 9 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 93 89 93 76 70 Engine 9 | . 13 14 11 5 . Core 3 | . . . . 11 18 Treads 5 | . 20 . . 1 9 Leg 12 | . . . 21 12 . Wheel 1 | . . . 3 . . Flight 4 | . 7 27 1 . . Device 5 | . 12 4 2 4 . Storage 8 | . 10 . 9 6 9 Processor 4 | . 4 14 . 5 18 Protection 5 | . . . 8 7 . Energy Gun 7 | . . 2 13 7 1 Energy Cannon 5 | . 7 14 6 1 . Ballistic Gun 4 | . 8 . 1 5 15 Launcher 1 | . 1 6 . 2 . Impact Weapon 4 | . . . 8 2 . Slashing Weapon 1 | . 2 . 1 . . Special Melee Weapon 1 | . 3 4 . . . Naked Turns . | . . . . . . Heaviest Build 43 | 12 14 9 25 43 23 Greatest Support 40 | 40 40 8 36 35 23 Greatest Overweight (x) 11 | . . 1 7 11 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 5 8 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 7 | 6 7 5 6 5 1 Average Carried 3 | 2 4 3 4 2 . Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 5 5 4 . . Class Distribution -------------------- 77% | Mutant 8% | Scavenger-Mutant 7% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 2127 | 302 340 40 544 901 . Remotely . | . . . . . . Salvage Created 3424 | 74 746 166 1453 907 78 Parts 199 | 6 45 9 95 42 2 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 11 | . 1 . 6 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 62 | . 13 4 28 15 2 Guns 27 | . 3 1 14 7 2 Cannons 19 | . 8 2 4 5 . AOE 14 | . 2 1 8 3 . Classes Destroyed 13 | 2 5 . 3 3 . Worker 9 | . 2 . 6 1 . Builder 12 | . 2 . 7 3 . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 10 | 1 5 . 3 1 . Watcher 9 | . 3 . 5 1 . Swarmer 20 | . 9 . 11 . . Grunt 24 | . 4 4 8 6 2 Brawler 1 | . . . 1 . . Sentry 11 | . . . 8 3 . Specialist 2 | . . . . 2 . Hunter 3 | . . . . 3 . Heavy 1 | . . . . 1 . Best Kill Streak 10 | 1 10 2 6 3 2 Combat Bots Only 5 | . 3 2 5 2 2 Max Kills in Single Turn 4 | 1 3 1 4 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 501 | . 68 18 166 244 5 Missed 134 | . 21 5 42 62 4 Damage Taken 5381 | . 512 170 1584 3102 13 Core 990 | . 115 28 290 544 13 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . 42 27 . . Volleys Fired 329 | 8 73 10 132 103 3 Largest 3 | 2 2 2 3 3 3 Hottest 172 | 120 60 100 146 172 115 Shots Fired 507 | 14 78 18 212 176 9 Gun 337 | 12 33 7 151 125 9 Cannon 136 | . 40 10 50 36 . Launcher 32 | . 5 1 11 15 . Special 2 | 2 . . . . . Kinetic 134 | 12 33 . 13 70 6 Thermal 228 | 2 40 10 104 69 3 Explosive 20 | . 5 1 11 3 . Electromagnetic 125 | . . 7 84 34 . Robot Hit Streak 21 | 3 7 8 21 15 5 Robot Miss Streak 6 | 1 4 3 6 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 303 | 9 42 12 117 116 7 Core Hits 148 | 5 28 7 56 47 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 14 | . . . 8 6 . Burn 8 | . . . 5 3 . Blast 2 | . . . . 2 . Corrupt 3 | . . . 2 1 . Smash 1 | . . . 1 . . Melee Attacks 8 | . 2 2 4 . . Impact 4 | . . . 4 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 8 | . 2 2 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7231 | 135 928 278 3468 2304 118 Guns 3416 | 87 244 67 1474 1426 118 Cannons 1523 | . 366 88 490 579 . Explosions 1784 | . 318 123 1044 299 . Melee 445 | . . . 445 . . Ramming 15 | . . . 15 . . Kinetic 1483 | 87 244 . 167 917 68 Thermal 2882 | 48 366 171 1329 918 50 Explosive 1029 | . 318 40 589 82 . Electromagnetic 1377 | . . 67 923 387 . Impact 445 | . . . 445 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . . 26 26 Average Corruption 16 | . . . . 15 26 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . . . 25 6 Message Errors 8 | . . . . 8 . Matter Fused 8 | . . . . 8 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . . . . 4 2 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 383 | . 9 . 363 11 . Projectiles 62 | . 3 . 48 11 . Explosions 46 | . 6 . 40 . . Melee 275 | . . . 275 . . Knockbacks 7 | . . . 3 4 . Impact 3 | . . . 3 . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 244 | . 80 . 118 46 . Shots 8 | . 2 . 3 3 . Rammed . | . . . . . . Targets Rammed 3 | . . . 2 1 . Kicked 3 | . . . 2 1 . Crushed . | . . . . . . Highest Temperature 611 | 40 245 295 512 611 156 Average Temperature 173 | 21 104 120 159 221 76 Received Heat Transfer 2139 | . 108 111 579 1332 9 Effects 69 | . . . 22 47 . Shutdowns 23 | . . . 7 16 . Energy Bleed 15 | . . . 5 10 . Interference 9 | . . . 2 7 . Matter Decay 8 | . . . 2 6 . Short Circuit 7 | . . . 2 5 . Damage (minor) 6 | . . . 3 3 . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 10 | . . . 9 1 . Impact Corruptions 5 | . . . 5 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 12 | . . . 10 2 . Heat Transferred 5878 | 100 777 285 2607 1998 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 4 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 552 | 15 227 176 552 298 68 Initial 232 | . 9 88 68 232 27 Average 181 | 8 90 136 301 139 29 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 65 | 100 94 100 31 72 100 Level 1 25 | . 5 . 42 27 . Level 2 9 | . . . 25 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 . 1 6 1 Investigation 7 | . 2 . 1 4 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 5 | . 1 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 16 4 33 20 4 Peak Tracking Total 5 | . 4 2 5 4 5 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . . 1 3 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 8 | . 4 1 2 1 . Terminals 6 | . 4 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 30 | . 15 4 8 3 . Successful 10 | . 7 1 2 . . Failed 20 | . 8 3 6 3 . Catastrophic 4 | . . 1 1 2 . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 22 | . 15 4 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 7 1 . . . Record 2 | . 2 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 1 2 1 . Full Trace Events 8 | . 4 1 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 2 | . 1 1 . . . Non-combat 2 | . 1 1 . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 1 2 . . . parse_system 2 | . 1 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 5015 | 174 1179 304 1849 1434 75 Spaces Moved 3521 | 92 1066 449 1349 526 39 Core 42 | 11 . . 9 22 . Treads 648 | 54 468 . . 87 39 Legs 1351 | . . . 934 417 . Wheels 265 | 27 . . 238 . . Hover . | . . . . . . Flight 1215 | . 598 449 168 . . Fastest Speed 34 | 50 37 37 34 120 160 Average Speed 109 | 129 91 57 102 203 160 Slowest Speed 600 | 160 160 117 400 600 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 6 94 65 78 30 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 134 | . 21 13 61 39 . Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE 127 | . 21 13 61 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 4202 | 132 1202 476 1612 734 46 Wait 3 | . 3 . . . . Move 3516 | 91 1065 448 1348 525 39 Hop . | . . . . . . Pick Up 125 | 18 23 6 37 39 2 Fast Attach 11 | . 1 1 9 . . Attach 94 | 8 13 4 28 39 2 Detach 14 | . 1 . 8 5 . Swap 17 | 2 3 1 8 3 . Drop 82 | 5 18 4 36 19 . Fire 329 | 8 73 10 132 103 3 Melee 8 | . 2 2 4 . . Ram . | . . . . . . Kick 3 | . . . 2 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Discovered new exit (range 4) 1117 | -10/Materials | Identified exit to Materials 1170 | -10/Materials | Discovered exit to Materials (range 16) 1317 | -10/Materials | Discovered new exit (range 13) 1353 | -10/Materials | Identified exit to Mines 1354 | -10/Materials | Entered Mines 1388 | -10/Mines | Discovered exit to Materials (range 6) 1454 | -10/Mines | Core integrity fell below 50% 1480 | -10/Mines | Lost 3 parts (1n1u1w) 1658 | -10/Mines | Entered Materials 1658 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2099 | -9/Materials | Discovered new exit (range 8) 2358 | -9/Materials | Discovered new exit (range 3) 2836 | -9/Materials | Discovered new exit (range 8) 3087 | -9/Materials | Lost 3 parts (1n1u1w) 3147 | -9/Materials | Core integrity fell below 50% 3501 | -9/Materials | Discovered new exit (range 5) 3506 | -9/Materials | Identified exit to Materials 3507 | -9/Materials | Entered another Materials area 3507 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3616 | -8/Materials | Discovered new exit (range 10) 3656 | -8/Materials | Identified exit to Storage 3871 | -8/Materials | Lost 8 parts (2p2n1u3w) 4028 | -8/Materials | Met 7R-MNS 4490 | -8/Materials | System corruption reached 10% 4645 | -8/Materials | Found Corrupted Prototype Device 4685 | -8/Materials | Core integrity fell below 50% 4756 | -8/Materials | Core integrity fell below 20% 4768 | -8/Materials | Lost 9 parts (2p2n2u3w) 4941 | -8/Materials | Entered Storage 5016 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04926_ Acquired 49 matter. 04928_ Acquired 31 matter. LOCATION=STORAGE GOAL=ESCAPE 04945_ System corrupted: Heat flow error (+160). 04960_ System corrupted: Energy discharge (-155). 04961_ Acquired Hpw. Shotgun. 04982_ System corrupted: Component data lost. 04990_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S013. 05000_ System corrupted: Energy discharge (-183). 05004_ Acquired Particle Gun. 05008_ System corrupted: Hpw. Shotgun jammed. 05008_ G-47 Trooper destroyed. 05015_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 05015_ System corrupted: Hpw. Shotgun misfires. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# +??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ## ##?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #########################?????? | | # ???? | | ############## ???? | | ?????????????# ???? | | ?????????????+ ???? | | ?????????????# #########????? | | ?????????????# ########????????????? | | ?????????????# %#???###?????????????? | | ?????????????# *#?? ?????????????? | | ?????????????# g#? "???????????????? | | ?????#########%g# ????????????????? | | ?????# ; ??????????????????? | | ?????# a#???????????????????? | | ?????# [ ! #???????????????????? | | ?????# [[@ #???????????????????? | | ?????# [[! #???????????????????? | | ?????# #???????????????????? | | ?????+ +???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????+ ???????????????????? | | ?????# #####+#### ??????????????????? | | ?????# ?????????? ?????????????????? | | ?????+???????????? ?????????????????? | | ?????????????????? ????????????????? | | ??????????????????? ???????????????? | | ???????????????????? ???????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You Risk Taker System Compromised Challenges ------------ None Game ------ Seed MassAnalysisLink Manual? 0 Play Time 01:09:27 Cumulative 2.3 hours Start 2024.03.31 @ 13:03:29 End 2024.03.31 @ 14:17:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7a4f845-1b36-4fb8-91fb-98f99b40f0f1