Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 22:33:05 Player: Lis Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1229) 1229 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3199 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 93/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Treads Improved Heat Sink Sensor Array Datajack Scrap Shield Fragment (45) Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Scrap Shield > --- WEAPON ----------- Heavy EM Shotgun Subdweller Machine Gun Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Huge Storage Unit Subdweller Optics Sensor Array Signal Interpreter Improved Targeting Computer Subdweller Laser Battle Rifle Light Cannon Flak Cannon Subdweller Shrapnel Launcher Missile Launcher Datajack Hammer Scrap Shield Fragment Scrap Shield Fragment [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Hammer Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 54 | 8 7 4 35 Power 7 | 1 . 2 4 Engine 4 | 1 . 2 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 15 | 3 . . 12 Treads 14 | 2 . . 12 Leg 1 | 1 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 4 . 7 Device 3 | . 1 . 2 Storage 4 | 1 2 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 20 | 3 3 2 12 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 7 | 2 . 2 3 Ballistic Cannon 2 | . 1 . 1 Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 25 | . . 1 24 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 5 | . . 1 4 Weapon 11 | . . . 11 Highest Loss Streak 17 | . . 1 17 To Critical Strikes . | . . . . Average Backups 13 | 1 7 14 16 Power 2 | . 1 2 3 Propulsion . | . . . . Utility 4 | . 1 4 4 Weapon 4 | . 1 4 5 Tool/Special . | . . . . Unused Backups 12 | . . 2 10 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 4 | . . 1 3 Weapon 2 | . . 1 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 97 92 87 Engine 9 | . 14 14 4 Core 1 | . . . 4 Treads 27 | . 28 28 25 Device 3 | . 2 . 6 Storage 11 | . 14 14 9 Processor 1 | . . . 2 Protection 8 | . 9 7 8 Energy Gun 1 | . 3 . 1 Ballistic Gun 14 | . 10 14 15 Ballistic Cannon 4 | . 8 . 6 Impact Weapon 7 | . 4 14 1 Peak Build Rating 29 | 6 8 10 29 Average Rating 15 | 4 7 9 24 On Entrance 6 | . 6 8 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 79 | 12 51 51 79 Greatest Support 77 | 40 40 40 77 Greatest Overweight (x) 13 | 2 1 1 13 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 18 | 6 10 20 20 Most Carried 20 | 2 10 20 20 Average Carried 15 | 1 7 16 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 10 20 9 Class Distribution -------------------- 67% | Mutant 15% | Tank 12% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1228 | 280 167 115 666 Remotely . | . . . . Salvage Created 1720 | . 266 53 1401 Parts 123 | . 16 3 104 Haulers Intercepted 5 | . 1 . 4 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . 9 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 32 | . 5 1 26 Guns 21 | . 2 1 18 Cannons 4 | . 3 . 1 AOE 7 | . . . 7 Classes Destroyed 12 | . 5 1 6 Worker 4 | . 2 . 2 Builder 3 | . . . 3 Tunneler 1 | . . . 1 Hauler 5 | . 1 . 4 Recycler 5 | . 1 . 4 Operator 1 | . . . 1 Watcher 3 | . . . 3 Swarmer 13 | . 3 . 10 Grunt 11 | . 2 . 9 Sentry 6 | . . . 6 Hunter 1 | . . . 1 Subdweller 1 | . . 1 . Best Kill Streak 7 | . 5 1 7 Combat Bots Only 5 | . 2 1 5 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging 2 | . . . 2 Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 368 | . 29 39 300 Missed 130 | . 10 18 102 Hits 238 | . 19 21 198 Projectile 238 | . 19 21 198 Critical Strikes 6 | . . . 6 Damage Taken 3689 | . 168 337 3184 Core 648 | . 30 66 552 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 . 61 . Volleys Fired 129 | . 35 12 82 Largest 3 | . 2 1 3 Hottest 115 | . 50 20 115 Shots Fired 268 | . 55 12 201 Gun 205 | . 26 12 167 Cannon 58 | . 29 . 29 Launcher 5 | . . . 5 Special . | . . . . Kinetic 241 | . 55 12 174 Thermal 2 | . . . 2 Explosive 4 | . . . 4 Electromagnetic 21 | . . . 21 Robot Hit Streak 10 | . 6 3 10 Robot Miss Streak 12 | . 5 2 12 Penetration Max . | . . . . Secondary Targets 6 | . . . 6 Max Gunslinging Chain 2 | . . . 2 Shots Hit Robots 149 | . 31 7 111 Core Hits 78 | . 10 2 66 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 2 . 1 Destroy 2 | . 1 . 1 Blast 1 | . 1 . . Melee Attacks 11 | . 9 1 1 Impact 7 | . 6 1 . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3605 | . 407 42 3156 Guns 1837 | . 92 42 1703 Cannons 567 | . 239 . 328 Explosions 1098 | . . . 1098 Melee 76 | . 76 . . Ramming 27 | . . . 27 Kinetic 2341 | . 331 42 1968 Thermal 323 | . . . 323 Explosive 544 | . . . 544 Electromagnetic 294 | . . . 294 Impact 76 | . 76 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . 9 . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee 9 | . 9 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 96 | . . . 96 Shots 3 | . . . 3 Rammed 4 | . . . 4 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 156 | . 32 . 156 Average Temperature 33 | . 12 . 38 Received Heat Transfer 699 | . 12 111 576 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 225 | . . . 225 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 61 | 100 100 . 46 Level 1 38 | . . . 53 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 373 | . 85 . 373 Initial . | . . . . Average 140 | . 25 . 189 Influence Increases 1351 | . 187 150 1014 Destroy 0b10 Robot/C 620 | . 100 . 520 Destroy 0b10 Robot/NC 110 | . 20 . 90 Destroy Leader 176 | . 22 . 154 Successful Hack 26 | . 15 . 11 Disable Machine 105 | . 15 . 90 Destroy Structure 89 | . . . 89 Lose Combat Pursuer 225 | . 15 150 60 Influence Decreases 1042 | . 170 167 705 Entered New Map 9 | . . 9 . Time Decay 783 | . 170 148 465 Lost Part 250 | . . 10 240 Squads Dispatched 5 | . . . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 10 17 45 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats 9 | . 1 4 4 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 7 | . 1 . 6 Max in Single Turn 2 | . 1 . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 8 | . 3 . 5 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 6 . 7 Successful 7 | . 4 . 3 Failed 6 | . 2 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 1 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Prototype ID Bank 2 | . 1 . 1 Recycling Unit Index 1 | . . . 1 Locate Traps 1 | . . . 1 Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 101 | . 83 . 18 Optics 18 | . . . 18 Terrain 83 | . 83 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3484 | 78 505 1483 1418 Spaces Moved 1419 | 45 222 597 555 Core 10 | 9 . . 1 Treads 1408 | 35 222 597 554 Legs 1 | 1 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 152 Average Speed 208 | 142 168 240 196 Slowest Speed 700 | 160 240 240 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 33 42 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 10 | . . 10 . Spaces Dug . | . . . . Terrain Destroyed 103 | . . . 103 Melee . | . . . . Projectile 11 | . . . 11 AOE 92 | . . . 92 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1706 | 55 289 636 726 Wait 17 | 1 5 11 . Move 1416 | 44 221 596 555 Hop . | . . . . Pick Up 36 | 2 8 9 17 Fast Attach 13 | 6 1 . 6 Attach 19 | . . . 19 Detach 1 | . . . 1 Swap 31 | 2 8 4 17 Drop 28 | . 2 3 23 Fire 129 | . 35 12 82 Melee 11 | . 9 1 1 Ram . | . . . . Kick . | . . . . Crush 5 | . . . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat / [*Rec] / [*Scr]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 571 | -10/Materials | Discovered new exit (range 5) 584 | -10/Materials | Entered Subcaves 585 | -10/Subcaves | Approached by a straggling Scientist 929 | -10/Subcaves | Ambushed by swarm of Subdwellers 1349 | -10/Subcaves | Discovered new exit (range 9) 1551 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1653 | -10/Subcaves | Disturbed a concealed Subdweller 2048 | -10/Subcaves | Discovered new exit (range 5) 2067 | -10/Subcaves | Entered Materials 2067 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2576 | -8/Materials | Build established: Tank 2917 | -8/Materials | Lost 7 parts (1p1n1u4w) 3078 | -8/Materials | Discovered new exit (range 7) 3201 | -8/Materials | Build established: Gunner 3332 | -8/Materials | Discovered new exit (range 7) 3447 | -8/Materials | Core integrity fell below 50% 3481 | -8/Materials | Core integrity fell below 20% 3485 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 03452_ Sub. Shrapnel Launcher destroyed. 03452_ Imp. Targeting Computer destroyed. 03453_ Concussive RPG expended. 03453_ Y-45 Defender destroyed. 03453_ G-47 Trooper knocked back. 03455_ Imp. Ion Engine destroyed. 03456_ Imp. Treads destroyed. 03456_ Penetrated by Slug. 03456_ Concussive RPG destroyed. 03456_ Atomic Centrifuge disabled. 03458_ Battle Rifle destroyed. 03459_ The unstable cave ceiling collapses. 03461_ Penetrated by Slug. 03472_ Imp. Treads destroyed. 03476_ Greatsword destroyed. 03477_ Concussive RPG expended. 03477_ X-57 Shotgunner knocked back. 03477_ Lgt. Nuclear Core destroyed. 03477_ Destroyed Lgt. Nuclear Core. 03479_ Imp. Treads destroyed. 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""" ##@### ### #???????? | | ???""""" # xg #???????? | | ???""""" = +???????? | | ???""""" x%= = = #???????? | | ??? """ = = ## % #???????? | | ??? ### = = ## ! #??###### | | ?# | #?# ## | | ?#####+#####?# w ## | | ?????#????#### "" ## | | ?????# ???# """ #? "?""""" | | ?????# ???# < """ #?????????""" | | ?????# ???# #??????????"" | | ?????# #### = #??????????"" | | ?????# ##########??????????"" | | ?????# ####??????????????????? | | ?????# #????????????????????? | | ?????# #???????????????????? [ ? | | ?????# ##+###??????????????????? ? | | ?????# # #??????????????????? ?? | | ?????# #" #???????????????????????? | | ?????# #T #???????????????????????? | | ?????# #" ] #???????????????????????? | | ?????# # #???????????????????????? | | ???#?# # #??????##???????###?????? | | ???# # # #????? ??###### ####??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 950 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gunslinger Nice Directions, Buddy Challenges ------------ None Game ------ Seed RelayThrowingFlamer Manual? 0 Play Time 00:47:08 Cumulative 22.6 hours Start 2025.11.21 @ 21:36:30 End 2025.11.21 @ 22:33:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4be251b1-2cae-45ea-8b75-7e605ac1f33c