Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 11:41:01 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (176) 880 Value Destroyed (5194) 5194 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 9572 Bonus ------- High Alert Combat Kills 733 Follower Combat Kills 25 Cogmind --------- Core Integrity 523/700 Matter 251/300 Energy 280/280 System Corruption 0% Temperature Cool (234) Movement Treading (240) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating System Shield > --- WEAPON (4) ------- Lightning Gun Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY (20) --- Cooled Ion Engine Improved Treads Improved Treads Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Enhanced Optical Array Improved Sensor Array Armor Integrity Analyzer Kinecellerator Hardened Medium Armor Plating System Shield Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Heavy Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Armor Integrity Analyzer Kinecellerator Beam Rifle Enhanced Autogun Enhanced Autogun Flak Gun Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Heavy Hammer [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 2 . Weapon 2 | . . 1 . . 1 Parts Attached 133 | 7 13 23 39 28 23 Power 7 | 1 1 1 3 1 . Engine 7 | 1 1 1 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 2 5 10 1 4 Treads 24 | 2 2 5 10 1 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 2 5 5 6 7 7 Device 12 | . 2 3 2 3 2 Storage 7 | 2 2 1 . 1 1 Processor 2 | . 1 . . 1 . Hackware 1 | . . . . . 1 Protection 10 | . . 1 4 2 3 Artifact . | . . . . . . Weapon 70 | 2 5 12 20 19 12 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 54 | 1 4 10 16 13 10 Ballistic Cannon . | . . . . . . Launcher 6 | . . . . 5 1 Special Weapon . | . . . . . . Impact Weapon 6 | . . 2 3 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 3 2 . Parts Lost 14 | . 1 2 4 3 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 6 | . . 1 2 3 . Weapon 6 | . 1 1 2 . 2 Highest Loss Streak 3 | . 1 1 3 1 1 Average Slot Usage (%) 98 | . 99 99 95 99 99 Engine 9 | . 14 11 9 9 7 Treads 21 | . 28 22 21 18 22 Device 10 | . 8 15 9 13 4 Storage 14 | . 19 11 11 18 15 Processor 2 | . . . . 5 7 Protection 6 | . . 6 10 7 6 Energy Gun 1 | . 10 . . . . Ballistic Gun 28 | . 17 32 32 26 29 Naked Turns . | . . . . . . Heaviest Build 96 | 16 27 53 57 94 96 Greatest Support 69 | 40 40 40 46 46 69 Greatest Overweight (x) 2 | . . 1 1 2 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 16 12 12 20 20 Average Capacity 14 | 6 9 10 12 20 20 Most Carried 20 | 2 12 12 12 20 20 Average Carried 13 | 1 8 9 11 18 19 Final Capacity 20 | 8 10 12 12 20 20 Final Carried 20 | 2 10 12 12 20 18 Class Distribution -------------------- 33% | Hauler-Gunner 20% | Tank 17% | Mutant 12% | Scavenger-Tank 9% | Hauler-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Storage Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 4808 | 272 324 852 1119 1281 960 Remotely . | . . . . . . Salvage Created 7182 | 70 588 1200 1770 2224 1330 Parts 432 | 4 28 75 123 124 78 Haulers Intercepted 17 | . 2 3 6 6 . Recyclers Shooed 12 | . 1 3 5 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 121 | . 11 21 30 34 25 Guns 116 | . 11 21 30 31 23 AOE 5 | . . . . 3 2 Classes Destroyed 16 | 1 4 4 2 1 4 Worker 10 | . . 1 3 3 3 Builder 2 | . . . 1 1 . Tunneler 1 | . . . . 1 . Hauler 17 | . 2 3 6 6 . Recycler 8 | 1 . 1 1 4 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 15 | . 3 4 2 5 1 Swarmer 29 | . 3 3 4 11 8 Grunt 43 | . 8 9 10 13 3 Brawler 4 | . . 1 1 1 1 Duelist 3 | . . 1 2 . . Protector 1 | . . . 1 . . Sentry 34 | . . 7 12 9 6 Hunter 3 | . . . . . 3 Programmer 4 | . . . . . 4 Best Kill Streak 8 | 1 3 6 8 7 7 Combat Bots Only 8 | . 3 6 8 4 6 Max Kills in Single Turn 3 | 1 1 2 2 3 3 Gunslinging 2 | . . 1 1 2 1 Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 5471 | . 411 912 1565 900 1683 Core 549 | . 51 101 118 102 177 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 79 . 45 81 . Volleys Fired 378 | 2 62 78 84 103 49 Largest 4 | 2 2 3 3 3 4 Hottest 136 | 60 60 69 69 84 136 Shots Fired 1105 | 4 123 234 252 299 193 Gun 1098 | 4 123 234 252 293 192 Cannon . | . . . . . . Launcher 7 | . . . . 6 1 Special . | . . . . . . Kinetic 1048 | 2 82 234 252 293 185 Thermal 24 | . 24 . . . . Explosive 5 | . . . . 5 . Electromagnetic 28 | 2 17 . . 1 8 Robot Hit Streak 36 | 1 10 24 36 25 26 Robot Miss Streak 6 | 1 4 4 6 4 6 Penetration Max 1 | . . . . . 1 Secondary Targets 22 | . . 4 6 5 7 Max Gunslinging Chain 2 | . . 1 1 2 1 Shots Hit Robots 785 | 2 79 166 177 205 156 Core Hits 359 | 2 33 54 70 87 113 Critical Hits 10 | . 1 5 . 4 . Critical Kills 3 | . . 2 . 1 . Critical Parts Destroyed 7 | . 1 3 . 3 . Melee Attacks 8 | . . 2 5 1 . Impact 8 | . . 2 5 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12196 | 26 739 1866 2652 3653 3260 Guns 10943 | 26 721 1821 2605 3179 2591 Cannons . | . . . . . . Explosions 986 | . . . . 436 550 Melee . | . . . . . . Ramming 267 | . 18 45 47 38 119 Kinetic 10545 | . 431 1821 2605 3179 2509 Thermal 206 | . 167 . . 39 . Explosive 872 | . . . . 353 519 Electromagnetic 306 | 26 123 . . 44 113 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 75 | . . . . 19 56 Projectiles . | . . . . . . Explosions 75 | . . . . 19 56 Melee . | . . . . . . Knockbacks 6 | . 1 3 . 1 1 Impact 6 | . 1 3 . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . 21 . Shots 1 | . . . . 1 . Rammed 32 | . 2 8 8 3 11 Targets Rammed 39 | . 2 10 11 5 11 Kicked . | . . . . . . Crushed 7 | . . 2 3 2 . Highest Temperature 300 | 20 111 180 67 7 300 Average Temperature 52 | 10 29 37 23 3 93 Received Heat Transfer 1623 | . 201 318 567 288 249 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 425 | . 375 . . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 1131 | 5 245 328 587 1131 944 Initial 498 | . 3 14 99 247 498 Average 360 | 2 60 159 312 583 547 Maximum Alert Level 4 | . 1 1 2 4 3 Low Security (%) 38 | 100 95 63 48 5 . Level 1 19 | . 4 36 10 39 . Level 2 29 | . . . 41 14 93 Level 3 9 | . . . . 30 6 Level 4 2 | . . . . 9 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 2 1 3 5 11 Investigation 3 | . 1 1 . 1 . Extermination 3 | . . . . . 3 Reinforcement 4 | . 1 . . 2 1 Assault 4 | . . . 2 1 1 Garrison 8 | . . . 1 1 6 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 14 | . 1 5 2 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 22 36 36 54 38 Peak Tracking Total 6 | . 3 5 6 6 6 Tactical Retreats 15 | . 2 4 2 6 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 7 | . 1 1 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 17 | . 1 1 3 4 8 Max in Single Turn 4 | . 1 1 1 1 4 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 48 | . 9 7 15 10 7 Terminals 34 | . 6 6 10 8 4 Fabricators . | . . . . . . Repair Stations 5 | . 1 . 2 1 1 Recycling Units 6 | . 2 1 2 . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . 1 1 . Total Hacks 144 | . 29 18 44 36 17 Successful 81 | . 18 12 29 15 7 Failed 62 | . 11 6 15 20 10 Catastrophic 3 | . . . 1 . 2 Database Lockouts 1 | . . . . 1 . Manual 50 | . 13 5 9 18 5 Terminals 101 | . 19 16 29 27 10 Fabricators . | . . . . . . Repair Stations 25 | . 8 . 10 5 2 Recycling Units 8 | . 2 2 3 . 1 Scanalyzers 4 | . . . . . 4 Garrison Access 6 | . . . 2 4 . Terminal Hacks 38 | . 5 9 14 8 2 Part Schematic 2 | . 1 . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 6 | . . 4 1 1 . Open Door 3 | . . . 3 . . Branch Access Points 2 | . . 1 . 1 . Terminal Index 4 | . 1 . 1 1 1 Alert Level 1 | . . . 1 . . Unreport Threat 2 | . 1 1 . . . Locate Traps 8 | . 1 1 4 1 1 Transport Status 2 | . . . 1 1 . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 2 | . 1 1 . . . Registered Components 2 | . . 1 1 . . Registered Prototypes 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 22 | . 8 . 9 4 1 Scan Component 12 | . 4 . 5 2 1 Repair 10 | . 4 . 4 2 . Recycling Unit Hacks 4 | . 2 . 2 . . Retrieve Components 4 | . 2 . 2 . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 3 3 3 3 . Terminals 12 | . 3 3 3 3 . Botnet 12 | . 3 3 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 44 | . 9 7 11 10 7 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 . . 1 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 10 | . 4 . 4 2 . Time 334 | . 104 . 147 83 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 28 | . 8 . 20 . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 108 | . . . 108 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 10475 | 117 1591 1582 2619 2902 1664 Spaces Moved 4878 | 64 777 755 1142 1360 780 Core 2 | 2 . . . . . Treads 4876 | 62 777 755 1142 1360 780 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 Average Speed 173 | 156 160 161 177 180 180 Slowest Speed 200 | 160 160 180 180 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 6 98 69 95 91 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 36 | . . 2 . 34 . Terrain Destroyed 119 | . . 2 . 84 33 Melee 2 | . . 2 . . . Projectile . | . . . . . . AOE 117 | . . . . 84 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 6186 | 74 1019 965 1532 1668 928 Wait 594 | . 135 71 213 130 45 Move 4874 | 63 777 754 1141 1359 780 Hop . | . . . . . . Pick Up 70 | 2 19 10 10 21 8 Fast Attach 36 | 7 2 2 11 5 9 Attach 17 | . 2 4 4 3 4 Detach 3 | . 1 . . 1 1 Swap 80 | . 9 17 24 20 10 Drop 86 | . 11 17 27 20 11 Fire 378 | 2 62 78 84 103 49 Melee 8 | . . 2 5 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 38 | . 1 10 11 5 11 Escape Stasis 2 | . . . 2 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Discovered new exit (range 6) 859 | -10/Materials | Repaired Lgt. Treads 887 | -10/Materials | Repaired Lgt. Assault Rifle 914 | -10/Materials | Repaired Sensor Array 941 | -10/Materials | Repaired Lgt. Treads 1133 | -10/Materials | Discovered new exit (range 5) 1142 | -10/Materials | Identified exit to Materials 1329 | -10/Materials | Discovered exit to Materials (range 3) 1426 | -10/Materials | Discovered new exit (range 13) 1709 | -10/Materials | Entered another Materials area 1709 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2006 | -9/Materials | Build established: Skirmisher 2169 | -9/Materials | Discovered new exit (range 14) 2451 | -9/Materials | Identified exit to Mines 2451 | -9/Materials | Identified exit to Storage 2834 | -9/Materials | Build established: Scavenger-Tank 3291 | -9/Materials | Entered Storage 4361 | -9/Storage | Repaired Med. Armor Plating 4414 | -9/Storage | Repaired Imp. Assault Rifle 4447 | -9/Storage | Repaired Hvy. Assault Rifle 4703 | -9/Storage | Garrison activated, responded to threat 4753 | -9/Storage | Build established: Tank 5240 | -9/Storage | Discovered new exit (range 15) 5253 | -9/Storage | Met a pair of Derelict thieves 5338 | -9/Storage | Core integrity fell below 50% 5362 | -9/Storage | Lost 3 parts (2u1w) 5405 | -9/Storage | Destroyed 8 combat bots 5490 | -9/Storage | Repaired Imp. Treads 5910 | -9/Storage | Entered Materials 5910 | -8/Materials | Evolved 2 slots: Utility x2 6131 | -8/Materials | Repaired Imp. Treads 6183 | -8/Materials | Repaired Imp. Assault Rifle 6204 | -8/Materials | Build established: Hauler-Tank 6477 | -8/Materials | Discovered new exit (range 11) 7254 | -8/Materials | Build established: Hauler-Gunner 7554 | -8/Materials | Garrison activated, responded to threat 7666 | -8/Materials | Discovered new exit (range 7) 7766 | -8/Materials | Central database locked down 8120 | -8/Materials | Discovered new exit (range 10) 8812 | -8/Materials | Entered Factory 8812 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9276 | -7/Factory | Discovered new exit (range 3) 9803 | -7/Factory | Discovered new exit (range 4) 10116 | -7/Factory | Garrison activated, responded to threat 10412 | -7/Factory | First assault squad dispatched 10476 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Y-54 Guardian. K-01 Serf destroyed. U-05 Engineer lays Concrete. Slug penetrates Y-54 Guardian. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. Y-54 Guardian misfires. U-05 Engineer lays Concrete. Slug penetrates Y-54 Guardian. Imp. Treads destroyed. U-05 Engineer lays Concrete. 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Storage Unit | -10/Materials | Hacked Transmission Jammer | -8/Materials | Hacked Imp. Treads | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed SmallSignalMachine Manual? 0 Play Time 01:17:11 Cumulative 46.5 hours Start 2021.03.16 @ 01:09:13 End 2021.03.16 @ 11:41:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 32 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d5cc629-bc43-4575-894c-c3d409fc9c31