Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.10 @ 23:48:59

Player: CyberAI

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1654)     1654
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-47)                -47
              TOTAL SCORE: 4432

 Bonus
-------
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             0/700
Matter                     273/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (18)
Movement                   Core (800) Ox15
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (18) ---
       Improved Ion Engine
                Deuterium Engine
                Deuterium Engine
          Light Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
         Medium Laser
          Heavy Ion Cannon
          Heavy Assault Rifle
                Hammer
                Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
     Reinforced Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
                Gauss Rifle
                Mace
          Heavy Mace
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
                Deuterium Engine
          Light Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
         Medium Laser
          Heavy Ion Cannon
          Heavy Assault Rifle
                Hammer
                Mace
[Rating: 44]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Mace
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              7    | .   1   2   .   2   2   
  Power                    2    | .   1   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             55   | 8   1   12  4   12  18  
  Power                    16   | 2   1   1   1   6   5   
    Engine                 13   | 2   1   1   1   4   4   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   1   2   4   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    9    | 2   .   2   1   2   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 2   .   6   .   1   3   
    Device                 .    | .   .   .   .   .   .   
    Storage                6    | .   .   5   .   1   .   
    Processor              2    | 1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | 1   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   .   3   2   3   6   
    Energy Gun             4    | 2   .   1   1   .   .   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          4    | .   .   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   2   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 20   | .   6   .   1   .   13  
  Power                    5    | .   2   .   .   .   3   
  Propulsion               5    | .   2   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   2   .   1   .   5   
  Highest Loss Streak      12   | .   4   .   1   .   12  
Average Slot Usage (%)     91   | .   85  81  81  97  94  
  Engine                   11   | .   17  7   2   15  13  
  Core                     4    | .   .   .   .   7   6   
  Treads                   2    | .   .   .   .   .   5   
  Leg                      16   | .   23  19  20  16  13  
  Storage                  13   | .   .   2   20  16  14  
  Processor                8    | .   12  10  10  8   6   
  Protection               4    | .   12  13  .   .   5   
  Energy Gun               4    | .   19  9   8   .   .   
  Energy Cannon            3    | .   .   .   1   8   3   
  Ballistic Gun            3    | .   .   .   .   .   8   
  Launcher                 1    | .   .   .   .   5   .   
  Impact Weapon            14   | .   .   19  20  16  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             97   | 10  15  38  48  85  97  
  Greatest Support         36   | 20  20  20  28  33  36  
  Greatest Overweight (x)  27   | 1   1   1   2   2   27  
  Average Overweight (x)   1    | .   .   .   1   1   3   
Largest Inventory Capacity 18   | 4   4   16  16  18  18  
  Average Capacity         14   | 4   4   5   16  16  18  
  Most Carried             18   | 1   1   3   5   13  18  
  Average Carried          8    | .   1   .   3   8   16  
  Final Capacity           18   | 4   4   16  16  18  18  
  Final Carried            18   | 1   1   3   5   13  18  

 Class Distribution 
--------------------
 82% | Hacker-Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  
Matter Collected           972  | 185  105  82   35   173  392  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1874 | .    176  97   18   512  1071 
  Parts                    104  | .    9    5    5    29   56   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  35   | .   2   2   .   10  21  
  Guns                     18   | .   2   2   .   .   14  
  Cannons                  11   | .   .   .   .   5   6   
  AOE                      3    | .   .   .   .   3   .   
Classes Destroyed          9    | .   3   1   1   1   3   
  Worker                   5    | .   1   .   .   2   2   
  Builder                  6    | .   .   .   1   2   3   
  Watcher                  3    | .   2   .   .   1   .   
  Swarmer                  4    | .   .   .   .   2   2   
  Grunt                    19   | .   2   1   .   6   10  
  Brawler                  4    | .   .   .   .   .   4   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   4    | .   .   1   .   2   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           4    | .   2   1   1   4   4   
  Combat Bots Only         4    | .   2   1   .   3   4   
Max Kills in Single Turn   4    | .   1   1   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               3566 | .    559  75   58   359  2515 
  Core                     896  | .    110  18   .    66   702  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  56   .    95   88   .    
Volleys Fired              112  | .    12   8    3    25   64   
  Largest                  2    | .    2    1    1    2    2    
  Hottest                  105  | .    80   50   50   105  94   
Shots Fired                158  | .    24   8    3    31   92   
  Gun                      109  | .    24   8    3    .    74   
  Cannon                   43   | .    .    .    .    25   18   
  Launcher                 6    | .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  74   | .    .    .    .    .    74   
  Thermal                  11   | .    .    8    3    .    .    
  Explosive                6    | .    .    .    .    6    .    
  Electromagnetic          67   | .    24   .    .    25   18   
  Robot Hit Streak         25   | .    9    17   20   25   16   
  Robot Miss Streak        4    | .    1    .    .    1    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           145  | .    20   8    3    29   85   
  Core Hits                93   | .    12   5    1    24   51   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4252 | .    449  109  79   1440 2175 
  Guns                     2038 | .    326  102  37   .    1573 
  Cannons                  1086 | .    .    .    .    723  363  
  Explosions               652  | .    69   .    .    583  .    
  Melee                    239  | .    .    .    .    .    239  
  Ramming                  237  | .    54   7    42   134  .    
  Kinetic                  1573 | .    .    .    .    .    1573 
  Thermal                  305  | .    69   102  37   97   .    
  Explosive                486  | .    .    .    .    486  .    
  Electromagnetic          1412 | .    326  .    .    723  363  
  Impact                   239  | .    .    .    .    .    239  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    3    1    1    .    5    
  Average Corruption       1    | .    2    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  24   | .    1    3    2    .    18   
    Message Errors         9    | .    .    2    1    .    6    
    Matter Fused           2    | .    1    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      7    | .    .    1    1    .    5    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            146  | .    .    .    .    49   97   
  Projectiles              34   | .    .    .    .    34   .    
  Explosions               15   | .    .    .    .    15   .    
  Melee                    97   | .    .    .    .    .    97   
Knockbacks                 2    | .    1    .    .    .    1    
  Impact                   2    | .    1    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    33   .    9    90   .    
  Shots                    3    | .    1    .    .    2    .    
  Rammed                   34   | .    18   .    1    15   .    
Targets Rammed             50   | .    23   2    3    22   .    
  Kicked                   16   | .    5    2    2    7    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        562  | .    282  25   .    422  562  
  Average Temperature      123  | .    96   12   .    131  127  
  Received Heat Transfer   2343 | .    474  39   .    135  1695 
  Effects                  25   | .    3    .    .    1    21   
    Shutdowns              5    | .    .    .    .    1    4    
    Interference           6    | .    3    .    .    .    3    
    Short Circuit          5    | .    .    .    .    .    5    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         8    | .    .    .    .    .    8    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    2    1    
  Parts Fried              7    | .    1    .    .    4    2    
  Impact Corruptions       4    | .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    .    
  Heat Transferred         607  | .    100  296  111  100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             320  | .   100 83  5   320 257 
  Average Influence        45   | .   59  17  1   64  56  
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         95   | 100 100 100 100 90  95  
  Level 1                  4    | .   .   .   .   9   4   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   1   3   9   
  Investigation            5    | .   1   .   1   1   2   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            3    | .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           6    | .   1   1   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   17  3   .   27  33  
  Peak Tracking Total      6    | .   5   2   .   4   6   
  Tactical Retreats        7    | .   5   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            6    | .   .   1   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          16   | .   2   3   2   5   4   
  Terminals                7    | .   2   1   .   2   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   .   1   .   1   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                56   | .   9   14  2   18  13  
  Successful               42   | .   4   12  2   16  8   
  Failed                   14   | .   5   2   .   2   5   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                31   | .   9   3   .   11  8   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          9    | .   .   6   .   3   .   
  Recycling Units          5    | .   .   5   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          4    | .   .   .   .   2   2   
Terminal Hacks             22   | .   4   1   2   9   6   
  Record                   11   | .   1   1   .   7   2   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   .   1   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   6   .   3   .   
  Scan Component           5    | .   .   3   .   2   .   
  Repair                   4    | .   .   3   .   1   .   
Recycling Unit Hacks       5    | .   .   5   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   2   2   .   3   4   
  Full Trace Events        8    | .   2   2   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   
    Matter                 153  | .   .   .   .   .   153 
    Time                   40   | .   .   .   .   .   40  
  Total Robot Build Rating 1    | .   .   .   .   .   1   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   3   .   1   .   
  Time                     116  | .   .   78  .   38  .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          35   | .   .   35  .   .   .   
  Retrieved Matter         35   | .   .   35  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      6    | .   .   .   .   .   6   
  Highest-Rated Ally       6    | .   .   .   .   .   6   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               4495 | 90   423  432  735  1257 1558 
Spaces Moved               2443 | 72   322  329  475  647  598  
  Core                     74   | 11   42   13   .    .    8    
  Treads                   330  | .    .    .    .    .    330  
  Legs                     2039 | 61   280  316  475  647  260  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   150  150  180  
  Average Speed            166  | 110  111  120  151  176  228  
  Slowest Speed            1400 | 120  150  150  180  180  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    31   20   48   29   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          67   | .    1    .    .    66   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      67   | .    1    .    .    66   .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      2668 | 79  357 350 484 705 693 
  Wait                     .    | .   .   .   .   .   .   
  Move                     2438 | 71  321 328 474 646 598 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              27   | 7   1   9   2   4   4   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     28   | 1   .   3   2   8   14  
  Drop                     8    | .   .   .   .   .   8   
  Fire                     112  | .   12  8   3   25  64  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     50   | .   23  2   3   22  .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 16)
   91 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Evolved 1 slot: Power x1
  296 | -10/Materials | Identified exit to Materials
  296 | -10/Materials | Discovered exit to Materials (range 16)
  301 | -10/Materials | Build established: Hacker-Mutant
  514 | -10/Materials | Entered another Materials area
  514 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  523 | -9/Materials  | Lost 4 parts (2p2n)
  839 | -9/Materials  | Repaired Power Shielding
  839 | -9/Materials  | Repaired Lgt. Ion Engine
  865 | -9/Materials  | Repaired Propulsion Shielding
  915 | -9/Materials  | Identified exit to Mines
  915 | -9/Materials  | Discovered exit to Mines (range 16)
  946 | -9/Materials  | Entered Mines
 1521 | -9/Mines      | Identified exit to Materials
 1521 | -9/Mines      | Discovered exit to Materials (range 9)
 1562 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1631 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1681 | -9/Mines      | Entered Materials
 1681 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2299 | -8/Materials  | Garrison activated, responded to threat
 2341 | -8/Materials  | Identified exit to Garrison
 2756 | -8/Materials  | Identified exit to Factory
 2756 | -8/Materials  | Discovered exit to Factory (range 16)
 2784 | -8/Materials  | Repaired Imp. Grenade Launcher?
 2938 | -8/Materials  | Entered Factory
 2938 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3016 | -7/Factory    | Fabricated K-01 Serf?
 3896 | -7/Factory    | Garrison activated, responded to threat
 4091 | -7/Factory    | Build established: Scavenger-Mutant
 4473 | -7/Factory    | Core integrity fell below 50%
 4488 | -7/Factory    | Core integrity fell below 20%
 4496 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04478_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
04478_ U-05 Engineer lays Concrete. <x2>
04479_ K-01 Serf cleans the Construction Platform.
04479_ R-06 Scavenger collects Wheel.
04479_ U-05 Engineer lays Concrete. <x5>
04482_ U-05 Engineer builds a Wall.
04483_ U-05 Engineer lays Concrete.
04483_ R-06 Scavenger collects Wheel.
04484_ U-05 Engineer lays Concrete.
04485_ G-47 Trooper misfires.
04485_ U-05 Engineer lays Concrete. <x3>
04486_ R-06 Scavenger collects Terrain Scan Processor.
04486_ U-05 Engineer builds a Wall.
04487_ U-05 Engineer lays Concrete.
04487_ U-05 Engineer builds a Wall.
04489_ R-06 Scavenger collects Lgt. Ion Engine.
04490_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
04491_ U-05 Engineer lays Concrete. <x5>
04494_ R-06 Scavenger collects Structural Scanner.
04495_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          38
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Please Form A Line
Power Corrupts
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SpectralGodBox
  Manual?         0
Play Time         00:42:24
  Cumulative      2.4 hours
  Start           2020.09.10 @ 20:11:02
  End             2020.09.10 @ 23:48:59
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              12/Cog
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 999c1dc9-418a-424c-bd69-8ebe118a4db1