Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.10 @ 23:48:59 Player: CyberAI Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1654) 1654 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-47) -47 TOTAL SCORE: 4432 Bonus ------- Friendly Fire -47 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Improved Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Small Storage Unit Medium Storage Unit Large Storage Unit Medium Laser Heavy Ion Cannon Heavy Assault Rifle Hammer Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Mace Heavy Mace > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Small Storage Unit Medium Storage Unit Large Storage Unit Medium Laser Heavy Ion Cannon Heavy Assault Rifle Hammer Mace [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Mace Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 2 | . 1 . . 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 . 1 . Parts Attached 55 | 8 1 12 4 12 18 Power 16 | 2 1 1 1 6 5 Engine 13 | 2 1 1 1 4 4 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 11 | 2 . 2 1 2 4 Treads 2 | . . . . . 2 Leg 9 | 2 . 2 1 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 . 6 . 1 3 Device . | . . . . . . Storage 6 | . . 5 . 1 . Processor 2 | 1 . . . . 1 Hackware . | . . . . . . Protection 4 | 1 . 1 . . 2 Artifact . | . . . . . . Weapon 16 | 2 . 3 2 3 6 Energy Gun 4 | 2 . 1 1 . . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 4 | . . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 5 | . . 2 . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . 6 . 1 . 13 Power 5 | . 2 . . . 3 Propulsion 5 | . 2 . . . 3 Utility 2 | . . . . . 2 Weapon 8 | . 2 . 1 . 5 Highest Loss Streak 12 | . 4 . 1 . 12 Average Slot Usage (%) 91 | . 85 81 81 97 94 Engine 11 | . 17 7 2 15 13 Core 4 | . . . . 7 6 Treads 2 | . . . . . 5 Leg 16 | . 23 19 20 16 13 Storage 13 | . . 2 20 16 14 Processor 8 | . 12 10 10 8 6 Protection 4 | . 12 13 . . 5 Energy Gun 4 | . 19 9 8 . . Energy Cannon 3 | . . . 1 8 3 Ballistic Gun 3 | . . . . . 8 Launcher 1 | . . . . 5 . Impact Weapon 14 | . . 19 20 16 13 Naked Turns . | . . . . . . Heaviest Build 97 | 10 15 38 48 85 97 Greatest Support 36 | 20 20 20 28 33 36 Greatest Overweight (x) 27 | 1 1 1 2 2 27 Average Overweight (x) 1 | . . . 1 1 3 Largest Inventory Capacity 18 | 4 4 16 16 18 18 Average Capacity 14 | 4 4 5 16 16 18 Most Carried 18 | 1 1 3 5 13 18 Average Carried 8 | . 1 . 3 8 16 Final Capacity 18 | 4 4 16 16 18 18 Final Carried 18 | 1 1 3 5 13 18 Class Distribution -------------------- 82% | Hacker-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 972 | 185 105 82 35 173 392 Remotely . | . . . . . . Salvage Created 1874 | . 176 97 18 512 1071 Parts 104 | . 9 5 5 29 56 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 2 2 . 10 21 Guns 18 | . 2 2 . . 14 Cannons 11 | . . . . 5 6 AOE 3 | . . . . 3 . Classes Destroyed 9 | . 3 1 1 1 3 Worker 5 | . 1 . . 2 2 Builder 6 | . . . 1 2 3 Watcher 3 | . 2 . . 1 . Swarmer 4 | . . . . 2 2 Grunt 19 | . 2 1 . 6 10 Brawler 4 | . . . . . 4 Duelist 2 | . . . . . 2 Sentry 4 | . . 1 . 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 4 | . 2 1 1 4 4 Combat Bots Only 4 | . 2 1 . 3 4 Max Kills in Single Turn 4 | . 1 1 1 4 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3566 | . 559 75 58 359 2515 Core 896 | . 110 18 . 66 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 56 . 95 88 . Volleys Fired 112 | . 12 8 3 25 64 Largest 2 | . 2 1 1 2 2 Hottest 105 | . 80 50 50 105 94 Shots Fired 158 | . 24 8 3 31 92 Gun 109 | . 24 8 3 . 74 Cannon 43 | . . . . 25 18 Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 74 | . . . . . 74 Thermal 11 | . . 8 3 . . Explosive 6 | . . . . 6 . Electromagnetic 67 | . 24 . . 25 18 Robot Hit Streak 25 | . 9 17 20 25 16 Robot Miss Streak 4 | . 1 . . 1 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 145 | . 20 8 3 29 85 Core Hits 93 | . 12 5 1 24 51 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4252 | . 449 109 79 1440 2175 Guns 2038 | . 326 102 37 . 1573 Cannons 1086 | . . . . 723 363 Explosions 652 | . 69 . . 583 . Melee 239 | . . . . . 239 Ramming 237 | . 54 7 42 134 . Kinetic 1573 | . . . . . 1573 Thermal 305 | . 69 102 37 97 . Explosive 486 | . . . . 486 . Electromagnetic 1412 | . 326 . . 723 363 Impact 239 | . . . . . 239 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 3 1 1 . 5 Average Corruption 1 | . 2 1 1 . 2 Corruption Purged . | . . . . . . Effects 24 | . 1 3 2 . 18 Message Errors 9 | . . 2 1 . 6 Matter Fused 2 | . 1 . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 7 | . . 1 1 . 5 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 146 | . . . . 49 97 Projectiles 34 | . . . . 34 . Explosions 15 | . . . . 15 . Melee 97 | . . . . . 97 Knockbacks 2 | . 1 . . . 1 Impact 2 | . 1 . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . 33 . 9 90 . Shots 3 | . 1 . . 2 . Rammed 34 | . 18 . 1 15 . Targets Rammed 50 | . 23 2 3 22 . Kicked 16 | . 5 2 2 7 . Crushed . | . . . . . . Highest Temperature 562 | . 282 25 . 422 562 Average Temperature 123 | . 96 12 . 131 127 Received Heat Transfer 2343 | . 474 39 . 135 1695 Effects 25 | . 3 . . 1 21 Shutdowns 5 | . . . . 1 4 Interference 6 | . 3 . . . 3 Short Circuit 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Damage (major) 8 | . . . . . 8 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Fried 7 | . 1 . . 4 2 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 607 | . 100 296 111 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 320 | . 100 83 5 320 257 Average Influence 45 | . 59 17 1 64 56 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | 100 100 100 100 90 95 Level 1 4 | . . . . 9 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . 1 3 9 Investigation 5 | . 1 . 1 1 2 Extermination 2 | . . . . . 2 Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 1 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 17 3 . 27 33 Peak Tracking Total 6 | . 5 2 . 4 6 Tactical Retreats 7 | . 5 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . . 1 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . . 4 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 16 | . 2 3 2 5 4 Terminals 7 | . 2 1 . 2 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 56 | . 9 14 2 18 13 Successful 42 | . 4 12 2 16 8 Failed 14 | . 5 2 . 2 5 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 9 3 . 11 8 Fabricators 3 | . . . . . 3 Repair Stations 9 | . . 6 . 3 . Recycling Units 5 | . . 5 . . . Scanalyzers 2 | . . . . 2 . Garrison Access 4 | . . . . 2 2 Terminal Hacks 22 | . 4 1 2 9 6 Record 11 | . 1 1 . 7 2 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . . 2 . . Emergency Access Points 1 | . . . . . 1 Alert Level 2 | . . . . 1 1 Disarm Traps 1 | . . . . . 1 Investigation Status 1 | . . . . . 1 Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 9 | . . 6 . 3 . Scan Component 5 | . . 3 . 2 . Repair 4 | . . 3 . 1 . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 2 . 3 4 Full Trace Events 8 | . 2 2 . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Matter 153 | . . . . . 153 Time 40 | . . . . . 40 Total Robot Build Rating 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 3 . 1 . Time 116 | . . 78 . 38 . Parts Recycled 1 | . . 1 . . . Recycled Matter 35 | . . 35 . . . Retrieved Matter 35 | . . 35 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 6 | . . . . . 6 Highest-Rated Ally 6 | . . . . . 6 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4495 | 90 423 432 735 1257 1558 Spaces Moved 2443 | 72 322 329 475 647 598 Core 74 | 11 42 13 . . 8 Treads 330 | . . . . . 330 Legs 2039 | 61 280 316 475 647 260 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 150 150 180 Average Speed 166 | 110 111 120 151 176 228 Slowest Speed 1400 | 120 150 150 180 180 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 31 20 48 29 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . 1 . . 66 . Melee . | . . . . . . Projectile . | . . . . . . AOE 67 | . 1 . . 66 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2668 | 79 357 350 484 705 693 Wait . | . . . . . . Move 2438 | 71 321 328 474 646 598 Hop . | . . . . . . Pick Up . | . . . . . . Fast Attach 27 | 7 1 9 2 4 4 Attach . | . . . . . . Detach . | . . . . . . Swap 28 | 1 . 3 2 8 14 Drop 8 | . . . . . 8 Fire 112 | . 12 8 3 25 64 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick 50 | . 23 2 3 22 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Power x1 296 | -10/Materials | Identified exit to Materials 296 | -10/Materials | Discovered exit to Materials (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 523 | -9/Materials | Lost 4 parts (2p2n) 839 | -9/Materials | Repaired Power Shielding 839 | -9/Materials | Repaired Lgt. Ion Engine 865 | -9/Materials | Repaired Propulsion Shielding 915 | -9/Materials | Identified exit to Mines 915 | -9/Materials | Discovered exit to Mines (range 16) 946 | -9/Materials | Entered Mines 1521 | -9/Mines | Identified exit to Materials 1521 | -9/Mines | Discovered exit to Materials (range 9) 1562 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1631 | -9/Mines | Met a Derelict shopkeep closing up shop 1681 | -9/Mines | Entered Materials 1681 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2299 | -8/Materials | Garrison activated, responded to threat 2341 | -8/Materials | Identified exit to Garrison 2756 | -8/Materials | Identified exit to Factory 2756 | -8/Materials | Discovered exit to Factory (range 16) 2784 | -8/Materials | Repaired Imp. Grenade Launcher? 2938 | -8/Materials | Entered Factory 2938 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3016 | -7/Factory | Fabricated K-01 Serf? 3896 | -7/Factory | Garrison activated, responded to threat 4091 | -7/Factory | Build established: Scavenger-Mutant 4473 | -7/Factory | Core integrity fell below 50% 4488 | -7/Factory | Core integrity fell below 20% 4496 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04478_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 04478_ U-05 Engineer lays Concrete. 04479_ K-01 Serf cleans the Construction Platform. 04479_ R-06 Scavenger collects Wheel. 04479_ U-05 Engineer lays Concrete. 04482_ U-05 Engineer builds a Wall. 04483_ U-05 Engineer lays Concrete. 04483_ R-06 Scavenger collects Wheel. 04484_ U-05 Engineer lays Concrete. 04485_ G-47 Trooper misfires. 04485_ U-05 Engineer lays Concrete. 04486_ R-06 Scavenger collects Terrain Scan Processor. 04486_ U-05 Engineer builds a Wall. 04487_ U-05 Engineer lays Concrete. 04487_ U-05 Engineer builds a Wall. 04489_ R-06 Scavenger collects Lgt. Ion Engine. 04490_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04491_ U-05 Engineer lays Concrete. 04494_ R-06 Scavenger collects Structural Scanner. 04495_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????" ?????????????????????????????????? | | ???????????" #?????????????????????????????????? | | ?????""""""" #?????????????????????????????????? | | ?? ?"""""" #?????????????????????????????????? | | ?? ? #?????????????????????????????????? | | ?? """ #??????????#####??????????????????? | | ?? """ #??????????# #??????????????????? | | ?? """ #??????##### #??????????????????? | | ??# #??????# #???? #????????????? | | ??# ###????# ??? #????????????? | | ??# """"""" ####;####### ### #????????????? | | ??# """"""" p g @ %[%[ #????????????? | | ??# """"""" r u % !!= #????????????? | | ??# """"""" urg! #????????????? | | ??# ggg !% #????????????? | | ??# a ^ u= #????????????? | | ### #########t #########;;;#+#????????????? | | #???????# #?????? ????????????? | | #???????#k #???????" ??????????? | | #?????? o #???????" ??????????? | | #????[ #r #???????? ??????????? | | #???? ?# #????????? ??????????? | | ########???? ??# #????????? ! ???????????? | | #??????????????# ??????????? ????????????? | | #??????????????# ??????????? ?????????????? | | #??????????????# " "" ????????????????????????? | | #??????????????# " "" ?????????????????????????? | | +??????????????# " T???????????????????????????? | | #??????????????? ? ????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????#?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 38 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Please Form A Line Power Corrupts Uninvited Guest Challenges ------------ None Game ------ Seed SpectralGodBox Manual? 0 Play Time 00:42:24 Cumulative 2.4 hours Start 2020.09.10 @ 20:11:02 End 2020.09.10 @ 23:48:59 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Cog Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 999c1dc9-418a-424c-bd69-8ebe118a4db1