Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 21:19:25 Player: Delton Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3281) 3281 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 9199 Bonus ------- Pacifist 200 High Alert Combat Kills 183 Cogmind --------- Core Integrity 655/1150 Matter 284/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Targeting Computer Core Analyzer Makeshift Propulsion Shielding (fused) Makeshift Propulsion Shielding Advanced Thermal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Force Field Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Matter Compressor Improved Targeting Computer Core Analyzer Makeshift Propulsion Shielding Makeshift Propulsion Shielding Advanced Thermal Shield Improved Force Field Improved Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Railgun > --- INVENTORY -------- Light Angular Momentum Engine Myomer Leg Advanced Heat Sink EM Disruption Field Plasma Cutter [Rating: 106] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Medium Matter Pod Device Advanced Heat Sink Storage Medium Matter Pod Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 1 . . . Utility 8 | . . 1 . . . 4 1 . . 2 Weapon 1 | . . 1 . . . . . . . . Parts Attached 95 | 6 1 4 10 2 4 37 2 7 . 22 Power 12 | 1 . 1 1 . . 5 . 1 . 3 Engine 8 | 1 . 1 1 . . 2 . 1 . 2 Core 3 | . . . . . . 3 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 . . 3 . 1 8 1 . . 7 Treads 11 | 2 . . 3 . 1 5 . . . . Leg 11 | . . . . . . 3 1 . . 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | 1 1 1 3 . 2 16 1 3 . 9 Device 18 | . . 1 . . . 8 1 1 . 7 Storage 6 | 1 1 . 1 . 1 2 . . . . Processor 4 | . . . . . . 3 . . . 1 Hackware 2 | . . . . . . 1 . 1 . . Protection 7 | . . . 2 . 1 2 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 2 3 2 1 8 . 3 . 3 Energy Gun 3 | 1 . . . . . 2 . . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 10 | 1 . 2 1 1 . 2 . 2 . 1 Ballistic Cannon 4 | . . . . . 1 3 . . . . Launcher 4 | . . . 1 1 . 1 . 1 . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 41 | . . . 2 1 . 12 . 2 6 18 Power 9 | . . . . 1 . 3 . . 2 3 Propulsion 7 | . . . . . . 2 . . . 5 Utility 14 | . . . . . . 4 . 1 2 7 Weapon 11 | . . . 2 . . 3 . 1 2 3 Highest Loss Streak 12 | . . . 2 1 . 5 . 1 6 12 To Critical Strikes 2 | . . . 1 . . . . . 1 . Average Backups 6 | 1 2 3 7 8 9 5 4 4 5 4 Power 1 | . 1 1 2 1 1 . 1 1 1 . Propulsion 1 | . . . 1 2 2 1 1 1 1 . Utility 1 | . . . 1 2 3 1 . 1 2 1 Weapon . | . 1 . 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . . 5 . 1 4 . 1 . 1 Power 4 | . . . 3 . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 2 | . . . 1 . . 1 . . . . Weapon 3 | . . . . . . 2 . . . 1 Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 95 91 99 99 100 95 95 96 86 84 Engine 7 | . 14 11 11 10 11 3 . 2 3 3 Core 3 | . . . . . . 8 11 7 3 . Treads 14 | . 28 22 22 22 22 14 . . . . Leg 6 | . . . . . . 5 21 23 23 18 Device 7 | . . 2 1 . . 12 16 17 9 16 Storage 15 | . 24 22 22 22 22 13 11 7 5 4 Processor 5 | . . . . . . 10 11 11 11 11 Hackware 1 | . . . . . . 1 5 7 5 2 Protection 6 | . . . 9 11 11 3 . . 5 9 Energy Gun 2 | . 14 11 2 . . 4 . . . . Ballistic Gun 12 | . 14 22 21 22 19 3 3 6 5 4 Ballistic Cannon 3 | . . . . . 2 7 11 6 3 . Launcher 4 | . . . 2 11 11 2 . . 5 . Peak Build Rating 106 | 6 7 11 14 14 23 65 75 79 79 106 Average Rating 39 | 4 6 9 13 13 18 48 72 74 63 86 On Entrance 31 | . 6 7 11 13 14 23 65 71 79 52 Avg Prop Armor Cover (%) 7 | . . . . . . 7 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 11 13 21 29 30 40 53 49 50 40 73 Greatest Support 85 | 40 40 40 40 40 43 70 64 64 64 85 Greatest Overweight (x) 3 | . . . . . . 3 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 8 8 9 10 10 6 5 5 5 5 Most Carried 10 | 3 5 6 10 9 10 9 5 5 5 5 Average Carried 6 | 1 2 3 7 8 9 5 4 4 5 4 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 Final Carried 10 | 2 3 6 9 8 10 5 5 5 5 2 Class Distribution -------------------- 28% | Scavenger-Tank 25% | Tank 23% | Gunner 11% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Scavenger-Tank | -9/Recycling Scavenger-Tank | -9/Scraptown Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Matter Collected 2909 | 236 . 104 330 143 120 1335 . 446 . 195 Remotely . | . . . . . . . . . . . Salvage Created 3365 | . . 104 715 149 . 1647 . 234 64 452 Parts 193 | . . 9 52 8 . 77 . 15 7 25 Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 13 | . . . 1 . . 10 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 14 4 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Combat Hostiles Destroyed 64 | . . 1 16 1 . 28 . 9 4 5 Guns 21 | . . 1 5 1 . 9 . 4 . 1 Cannons 19 | . . . . . . 12 . 5 . 2 AOE 23 | . . . 11 . . 6 . . 4 2 Classes Destroyed 15 | . . 2 7 . . 5 . . . 1 Worker 7 | . . . 2 . . 4 . . . 1 Builder 5 | . . . 1 . . 4 . . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . 1 1 . . . . . . . Recycler 9 | . . . 3 1 . 4 . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . 1 . . 1 . . . . Swarmer 18 | . . . 7 . . 2 . 5 4 . Grunt 16 | . . . 5 . . 10 . . . 1 Brawler 1 | . . . . . . 1 . . . . Duelist 2 | . . . . . . 2 . . . . Sentry 10 | . . 1 4 1 . 3 . 1 . . Specialist 2 | . . . . . . 2 . . . . Hunter 7 | . . . . . . 4 . 3 . . Programmer 8 | . . . . . . 4 . . . 4 Best Kill Streak 12 | . . 1 12 1 . 10 . 5 4 3 Combat Bots Only 10 | . . 1 10 1 . 7 . 5 4 2 Max Kills in Single Turn 5 | . . 1 4 1 . 5 . 2 4 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 3 . . 1 . . 4 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Hostile Shots Fired 875 | . . 10 47 20 . 294 12 117 45 330 Missed 313 | . . 3 10 6 . 106 4 40 14 130 Hits 562 | . . 7 37 14 . 188 8 77 31 200 Melee 5 | . . . . . . 5 . . . . Projectile 557 | . . 7 37 14 . 183 8 77 31 200 AOE 2 | . . . . . . . . . . 2 Critical Strikes 15 | . . 2 2 1 . 6 . 2 1 1 Actively Blocked 1 | . . . . . . . . . . 1 Damage Taken 7508 | . . 99 649 204 . 2516 95 855 491 2599 Core 1009 | . . 25 81 14 . 186 14 129 65 495 Absorbed by Shields 955 | . . . . . . 451 48 432 24 . Redirected to Shielding 155 | . . . . . . . . . 22 133 Ignored by Resistances 901 | . . . . . . 103 . . . 798 Core Remaining (%) 85 | 100 100 . . . 70 78 . . 79 . Volleys Fired 224 | . 7 6 49 8 . 97 . 37 2 18 Largest 3 | . 2 3 3 2 . 3 . 3 1 3 Hottest 215 | . 60 83 73 43 . 130 . 110 39 215 Shots Fired 430 | . 10 14 82 10 . 191 . 80 2 41 Gun 235 | . 10 14 74 4 . 86 . 37 . 10 Cannon 165 | . . . . . . 91 . 43 . 31 Launcher 30 | . . . 8 6 . 14 . . 2 . Special . | . . . . . . . . . . . Kinetic 300 | . 3 8 65 4 . 130 . 80 . 10 Thermal 31 | . . . . . . . . . . 31 Explosive 24 | . . . 8 1 . 13 . . 2 . Electromagnetic 75 | . 7 6 9 5 . 48 . . . . Robot Hit Streak 23 | . 1 7 16 9 . 23 . 8 2 4 Robot Miss Streak 4 | . 4 1 3 . . 3 . 4 1 2 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 278 | . 2 10 57 8 . 132 . 44 1 24 Core Hits 188 | . . 5 42 4 . 103 . 18 7 9 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 6 | . . . . . . 4 . 2 . . Destroy 2 | . . . . . . 2 . . . . Blast 4 | . . . . . . 2 . 2 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9526 | . 27 103 1461 148 . 5232 . 850 415 1290 Guns 2686 | . 27 103 584 47 . 1429 . 303 . 193 Cannons 3027 | . . . . . . 1762 . 547 . 718 Explosions 3795 | . . . 867 101 . 2041 . . 415 371 Melee . | . . . . . . . . . . . Ramming 18 | . . . 10 . . . . . . 8 Kinetic 3948 | . 7 41 516 47 . 2294 . 850 . 193 Thermal 2148 | . . . . . . 1059 . . . 1089 Explosive 2221 | . . . 867 . . 939 . . 415 . Electromagnetic 1191 | . 20 62 68 101 . 940 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 . 4 . . . 1 Average Corruption 2 | . . . 1 1 . 3 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . . . 3 5 . 29 . . . 3 Message Errors 8 | . . . 1 2 . 5 . . . . Matter Fused 5 | . . . . . . 3 . . . 2 Heat Flow Errors 6 | . . . . . . 6 . . . . Energy Discharges 7 | . . . 1 2 . 4 . . . . Parts Rejected 2 | . . . . . . 2 . . . . Parts Fused 2 | . . . . . . 1 . . . 1 Data Loss (minor) 7 | . . . 1 1 . 5 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 465 | . . . 31 . . 320 . 5 14 95 Projectiles 72 | . . . . . . 42 . 5 . 25 Explosions 393 | . . . 31 . . 278 . . 14 70 Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . . . 19 . 2 . . Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . . 18 . 2 . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 561 | . . . 71 . . 299 . . 91 100 Shots 14 | . . . 3 . . 7 . . 2 2 Rammed 1 | . . . 1 . . . . . . . Targets Rammed 3 | . . . 2 . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed 1 | . . . 1 . . . . . . . Highest Temperature 333 | . 20 65 43 21 . 318 . . . 333 Average Temperature 82 | . 15 28 7 11 . 107 . . . 97 Received Heat Transfer 1898 | . . 63 177 81 . 603 . 26 . 948 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 5 | . . . 1 . . 4 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . 1 Heat Transferred 1940 | . . . . . . 1000 . . . 940 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . 2 . . 2 1 . . . Low Security (%) 66 | 100 100 100 77 100 . 23 . . . 100 Level 1 17 | . . . 19 . . 32 100 . . . Level 2 16 | . . . 2 . . 44 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 603 | . . 30 403 144 . 603 284 . . 142 Initial 284 | . . . . 144 . . 284 . . 37 Average 158 | . . 9 91 36 . 344 270 . . 27 Influence Increases 2518 | . . 37 596 46 . 1132 . 210 90 407 Destroy 0b10 Robot/C 1280 | . . 20 320 20 . 560 . 180 80 100 Destroy 0b10 Robot/NC 135 | . . 5 45 5 . 65 . . . 15 Destroy Leader 328 | . . 12 94 . . 162 . 30 10 20 Successful Hack 48 | . . . 26 . . . . . . 22 Disable Machine 300 | . . . 45 . . 180 . . . 75 Destroy Structure 202 | . . . 51 6 . 105 . . . 40 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 210 | . . . . 15 . 60 . . . 135 Influence Decreases 2462 | . . 37 225 417 . 551 327 442 52 411 Entered New Map 647 | . . . . 227 . . 297 95 5 23 Time Decay 1435 | . . 37 222 180 . 431 30 327 . 208 Lost Part 380 | . . . 3 10 . 120 . 20 47 180 Squads Dispatched 22 | . . . 1 . . 14 . . . 7 Investigation 2 | . . . . . . 2 . . . . Extermination 4 | . . . . . . 3 . . . 1 Reinforcement 9 | . . . 1 . . 4 . . . 4 Assault 2 | . . . . . . 2 . . . . Garrison 5 | . . . . . . 3 . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Distress Signals 6 | . . . 2 . . 3 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 2 2 22 2 . 36 2 9 7 23 Peak Tracking Total 12 | . 1 1 11 2 . 4 5 5 7 12 Tactical Retreats 7 | . . . . 1 . 2 . . . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Disabled 20 | . . . 3 . . 12 . . . 5 Max in Single Turn 7 | . . . 1 . . 7 . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Accessed 25 | . 1 1 5 6 . 5 . 1 . 6 Terminals 18 | . . 1 5 4 . 5 . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 4 | . 1 . . 2 . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 2 3 14 15 . 8 . 1 . 18 Successful 22 | . . . 7 6 . . . 1 . 8 Failed 38 | . 2 3 7 9 . 8 . . . 9 Catastrophic 10 | . 1 . 3 1 . 4 . . . 1 Database Lockouts 1 | . . . . . . . . . . 1 Manual 16 | . . . 5 3 . 3 . . . 5 Terminals 44 | . . 3 14 11 . 8 . . . 8 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 Recycling Units 8 | . 2 . . 4 . . . . . 2 Scanalyzers 5 | . . . . . . . . . . 5 Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . . . 7 4 . . . 1 . 2 Record 3 | . . . 2 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 2 | . . . 1 . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 2 | . . . . 1 . . . . . 1 Locate Traps 3 | . . . 2 . . . . . . 1 Transport Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 1 . . . . . 1 Report Inventory 2 | . . . . 1 . . . . . 1 Scanalyzer 4 | . . . . . . . . . . 4 Retrieve Study 4 | . . . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 1 1 5 5 . 5 . . . 6 Full Trace Events 3 | . . . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Active Infowar (turns) 236 | . . . . . . . . . . 236 Sensors 236 | . . . . . . . . . . 236 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Turns Passed 6160 | 75 196 141 718 684 1272 1493 70 808 18 685 Spaces Moved 3525 | 52 104 62 299 391 787 751 51 556 12 460 Core 19 | 19 . . . . . . . . . . Treads 2180 | 33 104 62 299 391 787 504 . . . . Legs 1326 | . . . . . . 247 51 556 12 460 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 120 105 Average Speed 144 | 119 160 160 160 160 160 148 121 120 120 119 Slowest Speed 330 | 160 160 160 160 160 160 330 190 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 26 8 53 77 55 17 2 55 6 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 10 | . . . . . 7 . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 244 | . . . 62 6 . 121 . 9 26 20 Melee . | . . . . . . . . . . . Projectile 35 | . . . . . . 14 . 9 . 12 AOE 209 | . . . 62 6 . 107 . . 26 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total 4188 | 65 124 94 448 440 801 962 57 622 13 562 Wait 181 | . 7 14 49 35 . 26 . 10 . 40 Move 3515 | 51 103 61 298 390 786 750 50 555 11 460 Hop . | . . . . . . . . . . . Pick Up 89 | 8 4 7 17 2 6 28 2 4 . 11 Fast Attach 28 | . . . 1 . 1 11 3 5 . 7 Attach 57 | 6 3 2 4 2 2 22 2 2 . 12 Detach 1 | . . . . . . . . . . 1 Swap 22 | . . 2 6 1 1 7 . 2 . 3 Drop 59 | . . 2 13 2 5 21 . 7 . 9 Fire 224 | . 7 6 49 8 . 97 . 37 2 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush 2 | . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 9 | . . . 9 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 373 | -9/Materials | Discovered new exit (range 15) 413 | -9/Materials | Entered Storage 661 | -9/Storage | Identified exit to Recycling 799 | -9/Storage | Build established: Tank 1000 | -9/Storage | Destroyed 10 combat bots 1125 | -9/Storage | Used back door to open Recycling access 1131 | -9/Storage | Entered Recycling 1132 | -9/Recycling | Met a Zionite searching for Scraptown 1548 | -9/Recycling | Discovered new exit (range 16) 1673 | -9/Recycling | Build established: Scavenger-Tank 1773 | -9/Recycling | Scanned before Scraplab entrance 1797 | -9/Recycling | Entered Scraplab 1811 | -9/Recycling | Discovered new exit (range 3) 1815 | -9/Recycling | Entered Scraptown 1815 | -9/Scraptown | System corruption cleaned by C-Scrubber 2271 | -9/Scraptown | Discovered new exit (range 5) 2362 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2365 | -9/Scraptown | Visited Fellowship of the Rings 2383 | -9/Scraptown | Visited Bundlers 2601 | -9/Scraptown | Visited TADAMA 2877 | -9/Scraptown | Visited Cyclists 2933 | -9/Scraptown | Visited Assassins FH 2986 | -9/Scraptown | Visited UFD Registry 3081 | -9/Scraptown | Build established: Tank 3087 | -9/Scraptown | Entered Factory 3087 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3433 | -6/Factory | Garrison activated, responded to threat 3489 | -6/Factory | Lost 5 parts (2p3u) 3502 | -6/Factory | Destroyed 7 combat bots 3623 | -6/Factory | Lost 3 parts (1p2n) 3939 | -6/Factory | Cargo convoy interrupted 4137 | -6/Factory | First assault squad dispatched 4484 | -6/Factory | Build established: Gunner 4571 | -6/Factory | Discovered new exit (range 5) 4580 | -6/Factory | Entered another Factory area 4580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4613 | -5/Factory | Discovered new exit (range 5) 4650 | -5/Factory | Entered Upper Caves 4654 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5287 | -5/Upper Caves | Identified exit to Upper Caves 5458 | -5/Upper Caves | Entered another Upper Caves area 5462 | -5/Upper Caves | Discovered new exit (range 11) 5476 | -5/Upper Caves | Entered Factory 5476 | -4/Factory | Evolved 2 slots: Utility x2 5506 | -4/Factory | Lost 6 parts (2p2u2w) 5979 | -4/Factory | Central database locked down 5991 | -4/Factory | Garrison activated, responded to threat 6076 | -4/Factory | Lost 12 parts (1p4n4u3w) 6138 | -4/Factory | Lost 4 parts (1p1n2u) 6161 | -4/Factory | Self-destructed Last Messages --------------- 06084_ Lgt. Antimatter Reactor destroyed. 06087_ R-10 Processor destroyed. 06087_ Acquired Flexi-carbon Leg. 06092_ Imp. Phase Shifter destroyed. 06104_ U-05 Engineer destroyed. 06106_ R-10 Processor collects Field Recycling Unit. 06107_ Myomer Leg destroyed. 06153_ Penetrated by Slug. 06153_ Lgt. Angular Momentum Engine destroyed. 06153_ Adv. Power Amplifier destroyed. 06155_ Slug penetrates Wall. 06158_ ALERT: Cargo convoy en route, clear transfer corridor. 06158_ Slug penetrates Wall. 06158_ Slug penetrates T-07 Excavator. 06159_ K-01 Serf cleans the Fusion Modulator. 06160_ T-07 Excavator destroyed. 06160_ K-01 Serf destroyed. 06160_ Penetrated by Slug. 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""" ??????????????????? | | ???# !! # != ""????????????????????? | | #### !! ! # !! ?????????????????????? | | + !! # ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 42 Energy Capacity 475 Matter Stores 650 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Propulsion Shielding 15 Utility Shielding 33 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Thunder Leg | -4/Factory | Hacked Arm. Leg | -4/Factory | Hacked Railgun | -4/Factory | Hacked Hvy. Phase Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Construction Begets Destruction Jackpot Resistances Are Futile That Tickles You May Approach The Wall Challenges ------------ None Game ------ Seed CompanionDefenseGriptreads Manual? 0 Play Time 01:05:10 Cumulative 50.6 hours Start 2025.11.12 @ 17:28:13 End 2025.11.17 @ 21:19:25 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 43 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 726611b4-6b9f-454a-84a4-d4723f1dc302