Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 12:23:53 Player: jam Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (1754) 1754 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 7564 Bonus ------- Follower Combat Kills 48 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 78/315 System Corruption 19% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cloaking Device Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Matter Compressor Advanced Weight Redist. System Advanced Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating Makeshift System Shield > --- WEAPON ----------- Improved Arc Projector Makeshift Shrapnel Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Gyrokinetic Inverter Improved Cooling System [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Impulse Thruster Array Utility Hacking Suite Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Power Shielding Weapon Makeshift Shrapnel Gun Energy Gun EM Shotgun Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 6 | . . 1 . . . 4 . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 106 | 7 12 9 9 5 4 34 1 2 . . 23 Power 18 | 1 1 2 2 1 . 6 . . . . 5 Engine 10 | 1 1 2 2 1 . 2 . . . . 1 Core 5 | . . . . . . 1 . . . . 4 Reactor 3 | . . . . . . 3 . . . . . Propulsion 27 | 2 5 1 2 . 3 9 . 1 . . 4 Treads 15 | 2 3 1 2 . 3 4 . . . . . Leg 2 | . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . 5 . 1 . . 2 Flight 2 | . . . . . . . . . . . 2 Utility 34 | 2 3 4 . . . 14 . . . . 11 Device 9 | 1 . . . . . 4 . . . . 4 Storage 9 | 1 2 2 . . . 1 . . . . 3 Processor 9 | . 1 1 . . . 6 . . . . 1 Hackware 3 | . . 1 . . . 1 . . . . 1 Protection 4 | . . . . . . 2 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 3 2 5 4 1 5 1 1 . . 3 Energy Gun 7 | . 2 . 1 1 . 1 . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 2 1 1 1 1 1 1 1 . . . 1 Ballistic Cannon 4 | . . 1 . . . 2 . 1 . . . Launcher 4 | . . . 2 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . 5 . . . . 1 Corrupted Parts 6 | . . . . . 2 4 . . . . . System Corruption 30 | . . . . . 12 18 . . . . . Parts Lost 41 | . 1 1 5 . . 18 . 4 . 3 9 Power 8 | . . 1 1 . . 3 . . . 1 2 Propulsion 15 | . . . 2 . . 7 . 2 . 2 2 Utility 10 | . . . . . . 6 . 1 . . 3 Weapon 8 | . 1 . 2 . . 2 . 1 . . 2 Highest Loss Streak 7 | . 1 1 5 . . 7 . 4 . 3 6 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 15 | 3 7 14 18 19 19 17 20 19 19 15 3 Power 1 | . 2 . 1 1 1 . 2 2 2 1 . Propulsion 1 | 1 3 2 1 2 3 1 2 1 . . 1 Utility 8 | . 1 6 10 10 10 10 12 13 14 11 1 Weapon 4 | . 1 4 5 5 5 5 3 3 3 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 37 | . 2 11 . 6 5 1 . 1 . 6 5 Power 1 | . 1 . . . . . . . . . . Propulsion 8 | . 1 3 . . 3 . . . . . 1 Utility 20 | . . 5 . 3 1 1 . 1 . 6 3 Weapon 8 | . . 3 . 3 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 98 98 99 100 88 99 95 70 43 38 Engine 8 | . 14 11 10 10 11 6 . . . . 2 Reactor 1 | . . . . . . 3 6 6 5 3 . Treads 22 | . 22 31 32 33 33 17 . . . . . Hover 3 | . . . . . . 3 26 23 23 14 2 Device 2 | . 11 . . . . 7 . . . . 4 Storage 9 | . 14 11 11 11 11 7 6 6 5 3 3 Processor 10 | . 2 11 11 11 11 11 26 26 23 14 3 Hackware 8 | . . 10 11 11 11 12 6 6 5 3 2 Protection 1 | . . . . . . 3 6 5 . . 3 Energy Gun 4 | . 3 13 10 4 . . 2 . . . 1 Ballistic Gun 7 | . 24 1 4 6 19 5 9 8 . . 3 Ballistic Cannon 1 | . . 7 . . . 4 . 2 5 3 . Slashing Weapon 3 | . . . 4 11 2 . . . . . . Peak Build Rating 93 | 7 14 21 24 33 39 70 70 72 57 57 93 Average Rating 35 | 5 8 19 22 30 35 57 69 66 56 33 42 On Entrance 32 | . 7 14 21 24 33 39 69 70 56 57 1 Avg Prop Armor Cover (%) 6 | . . . . . . 5 . . . . 6 Naked Turns 207 | . . . . . . . . . . 24 183 Heaviest Build 91 | 13 31 52 52 52 50 91 66 66 61 61 64 Greatest Support 114 | 40 46 69 69 66 78 114 37 37 36 36 41 Greatest Overweight (x) 25 | 2 1 . 1 . . 25 1 1 1 2 4 Average Overweight (x) . | . . . . . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 15 25 20 20 20 25 20 20 20 20 5 Average Capacity 16 | 7 10 16 20 20 20 20 20 20 20 14 5 Most Carried 20 | 4 15 16 20 20 20 20 20 20 20 20 5 Average Carried 15 | 3 8 14 18 19 19 17 19 19 19 14 3 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 15 16 20 20 20 20 20 18 20 5 2 Class Distribution -------------------- 68% | Mutant 17% | Scavenger-Mutant 7% | Hacker-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Matter Collected 2312 | 221 242 166 475 40 110 487 245 53 . . 273 Remotely . | . . . . . . . . . . . . Salvage Created 2000 | 26 430 396 225 . 40 651 185 47 . . . Parts 140 | 3 31 32 17 . 1 43 6 7 . . . Haulers Intercepted 3 | . 1 1 . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 6 4 . . . Prevented 1 | . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Combat Hostiles Destroyed 46 | . 8 10 11 . 1 14 1 1 . . . Melee 1 | . . . . . . 1 . . . . . Guns 25 | . 8 7 5 . 1 3 1 . . . . Cannons 11 | . . 3 2 . . 5 . 1 . . . AOE 9 | . . . 4 . . 5 . . . . . Classes Destroyed 14 | 1 4 3 4 . 1 . . 1 . . . Worker 5 | . . 3 . . . 2 . . . . . Builder 7 | . . . 1 . . 6 . . . . . Tunneler 3 | 1 . . 1 . . 1 . . . . . Hauler 3 | . 1 1 . . . 1 . . . . . Recycler 2 | . . . 1 . . 1 . . . . . Operator 2 | . 2 . . . . . . . . . . Watcher 4 | . 1 2 . . . 1 . . . . . Swarmer 13 | . . 7 4 . . 2 . . . . . Grunt 16 | . 8 1 . . . 7 . . . . . Sentry 4 | . . 2 . . . 2 . . . . . Demolisher 1 | . . . 1 . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 5 | . . . . . 1 3 1 . . . . Packrat 2 | . . . . . . . 2 . . . . Assembled 6 | . . . 6 . . . . . . . . Best Kill Streak 6 | 1 4 5 6 . 1 6 1 1 . . . Combat Bots Only 5 | . 3 4 5 . 1 3 1 1 . . . Max Kills in Single Turn 3 | 1 1 2 3 . 1 3 1 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . 1 . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Hostile Shots Fired 799 | . 53 49 45 . 1 310 10 48 . 3 280 Missed 275 | . 16 12 4 . . 108 3 10 . . 122 Hits 524 | . 37 37 41 . 1 202 7 38 . 3 158 Melee 3 | . . . . . . . . . . 3 . Projectile 521 | . 37 37 41 . 1 202 7 38 . . 158 AOE 18 | . . . 13 . . 4 . . . . 1 Critical Strikes 15 | . . 1 . . . 3 . 1 . 1 9 Part Disruptions 9 | . . . 4 . . . . . . . 5 Damage Taken 8901 | . 474 415 888 . 15 3198 104 662 16 143 2986 Core 1743 | . 69 49 115 . 15 387 . 91 . 99 918 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 109 | . . . . . . 25 12 72 . . . Regen/Repaired (Parts) 124 | . . 124 . . . . . . . . . Core Remaining (%) 67 | 100 72 . . . 55 . . 43 . . . Volleys Fired 202 | 5 52 28 22 . 9 48 11 11 . . 16 Largest 3 | 2 2 2 2 . 2 2 2 2 . . 3 Hottest 122 | 40 65 78 78 . 57 88 74 87 . . 122 Shots Fired 375 | 10 103 51 43 . 12 94 21 19 . . 22 Gun 270 | 10 103 32 32 . 12 33 21 5 . . 22 Cannon 80 | . . 19 4 . . 48 . 9 . . . Launcher 25 | . . . 7 . . 13 . 5 . . . Special . | . . . . . . . . . . . . Kinetic 282 | 10 99 28 19 . 12 79 14 14 . . 7 Thermal . | . . . . . . . . . . . . Explosive 25 | . . . 7 . . 13 . 5 . . . Electromagnetic 68 | . 4 23 17 . . 2 7 . . . 15 Robot Hit Streak 11 | 5 10 10 11 . 2 9 3 4 . . 10 Robot Miss Streak 9 | 1 4 4 4 . 9 9 7 5 . . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 244 | 6 64 32 29 . 4 77 10 6 . . 16 Core Hits 168 | 3 30 23 22 . 2 73 7 2 . . 6 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 Critical Strikes 3 | . . . . . . 1 . 1 . . 1 Destroy 3 | . . . . . . 1 . 1 . . 1 Melee Attacks 2 | . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5795 | 54 547 626 668 . 137 2972 199 290 34 . 268 Guns 2508 | 54 547 360 314 . 137 601 199 31 . . 265 Cannons 1192 | . . 208 69 . . 876 . 39 . . . Explosions 1905 | . . 58 285 . . 1342 . 220 . . . Melee 82 | . . . . . . 82 . . . . . Ramming 108 | . . . . . . 71 . . 34 . 3 Kinetic 2990 | 54 501 255 237 . 137 1459 127 70 . . 150 Thermal 82 | . . 58 24 . . . . . . . . Explosive 1823 | . . . 261 . . 1342 . 220 . . . Electromagnetic 710 | . 46 313 146 . . 18 72 . . . 115 Impact . | . . . . . . . . . . . . Slashing 82 | . . . . . . 82 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . . 12 27 29 29 . 7 19 Average Corruption 15 | . . . . . 11 14 27 29 . 7 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 118 | . . . . . 4 63 17 7 . 1 26 Message Errors 19 | . . . . . 1 12 5 . . . 1 Matter Fused 28 | . . . . . 1 11 7 2 . 1 6 Heat Flow Errors 10 | . . . . . 2 5 . 1 . . 2 Energy Discharges 12 | . . . . . . 7 . 1 . . 4 Parts Rejected 4 | . . . . . . 1 . 1 . . 2 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . 10 1 1 . . 4 Data Loss (major) 3 | . . . . . . 2 1 . . . . Misfires 7 | . . . . . . 5 1 . . . 1 Alerts 7 | . . . . . . 6 . . . . 1 Misdirections 5 | . . . . . . 1 . 1 . . 3 Weapon Failures 6 | . . . . . . 3 2 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 153 | . . 22 26 . . 105 . . . . . Projectiles 4 | . . . . . . 4 . . . . . Explosions 119 | . . 22 26 . . 71 . . . . . Melee 30 | . . . . . . 30 . . . . . Knockbacks 21 | . . 1 3 . . 17 . . . . . Impact . | . . . . . . . . . . . . Kinetic 19 | . . 1 2 . . 16 . . . . . Secondary 2 | . . . 1 . . 1 . . . . . Self-Inflicted Damage 520 | . . 82 58 . . 363 . . 16 . 1 Shots 10 | . . 1 3 . . 6 . . . . . Rammed 19 | . . 1 . . . 14 . . 2 . 2 Targets Rammed 19 | . . 1 . . . 14 . . 2 . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 422 | . 28 45 177 . 181 254 . 224 . . 422 Average Temperature 87 | . 11 13 91 . 55 67 . 81 . . 173 Received Heat Transfer 1990 | . 258 39 280 . . 882 . . . . 531 Effects 3 | . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . . . 1 Low Security (%) 83 | 100 100 100 100 . . 45 . . 100 100 97 Level 1 16 | . . . . . . 54 . . . . 2 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 300 | 5 75 171 95 . . 300 . . . . 207 Initial 300 | . . . 30 . . 300 . . . . . Average 79 | . 25 76 18 . . 172 . . . . 47 Influence Increases 2256 | 5 224 366 163 . 30 964 30 20 . . 454 Destroy 0b10 Robot/C 820 | . 160 200 100 . 20 280 20 20 . . 20 Destroy 0b10 Robot/NC 130 | 5 20 30 15 . . 60 . . . . . Destroy Leader 204 | . 44 46 10 . 10 74 10 . . . 10 Allied During Kill 2 | . . . . . . . . . . . 2 Successful Hack 8 | . . 8 . . . . . . . . . Disable Machine 135 | . . 30 . . . 105 . . . . . Destroy Structure 222 | . . 37 38 . . 145 . . . . 2 Advance Influence 300 | . . . . . . 300 . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 420 | . . 15 . . . . . . . . 405 Influence Decreases 2143 | 5 224 288 241 . 30 778 216 20 . . 341 Entered New Map 117 | . . . 48 . . . 69 . . . . Time Decay 1496 | 5 214 278 183 . 30 478 147 10 . . 151 Search Patrol Dispatched 200 | . . . . . . 100 . . . . 100 Lost Part 310 | . 10 10 10 . . 180 . 10 . . 90 Lost Ally 20 | . . . . . . 20 . . . . . Squads Dispatched 15 | . 2 1 . . . 8 . . . . 4 Investigation 4 | . . 1 . . . 1 . . . . 2 Extermination 4 | . . . . . . 3 . . . . 1 Reinforcement 4 | . 2 . . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 1 . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Distress Signals 3 | . 1 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | . 16 17 14 . 3 19 1 2 . 5 32 Peak Tracking Total 15 | . 4 4 4 . 1 5 1 2 . 5 15 Tactical Retreats 8 | . . 1 . . . . . . . . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Traps Triggered 4 | . . . . . . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Machines Disabled 9 | . . 2 . . . 7 . . . . . Max in Single Turn 3 | . . 2 . . . 3 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Machines Accessed 11 | . 1 5 . . . 3 . . . . 2 Terminals 4 | . 1 3 . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 4 | . . 1 . . . 1 . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 25 | . 1 14 . . . 5 . . . . 5 Successful 15 | . . 11 . . . 3 . . . . 1 Failed 10 | . 1 3 . . . 2 . . . . 4 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 1 6 . 3 . . . . 5 . 5 Terminals 9 | . 1 8 . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 5 | . . 5 . . . . . . . . . Recycling Units 9 | . . 1 . . . 3 . . . . 5 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . . 6 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . 1 . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 2 | . . 1 . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 4 . . . 1 . . . . 2 Full Trace Events 2 | . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 64 | . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Total Allies 8 | . . . . 4 . . . . . . 4 Largest Group 4 | . . . . 4 4 . . . . . 4 Highest-Rated Group 153 | . . . . 153 153 . . . . . 112 Highest-Rated Ally 40 | . . . . 40 40 . . . . . 28 Zionite Dispatches 2 | . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . . . 8 . . . . . 5 Total Damage 169 | . . . . . 86 . . . . . 83 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted 2 | . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Active Infowar (turns) 958 | 5 477 . . . . 476 . . . . . Sensors 476 | . . . . . . 476 . . . . . Seismic 482 | 5 477 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . . . . . . . Drone Launches 6 | . . . . . . 4 . . . . 2 Drone Recoveries 4 | . . . . . . 2 . . . . 2 Zionite Intel Received 1 | . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Turns Passed 6804 | 84 613 849 790 1469 393 1325 348 106 100 62 665 Spaces Moved 4206 | 39 285 397 439 872 223 551 284 63 90 83 880 Core 419 | 7 . . . . . 1 . . . 49 362 Treads 2629 | 32 213 397 439 872 223 453 . . . . . Legs 72 | . 72 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 743 | . . . . . . 97 284 63 90 34 175 Flight 343 | . . . . . . . . . . . 343 Fastest Speed 42 | 50 120 160 160 160 160 110 110 107 107 50 42 Average Speed 136 | 146 153 160 160 160 161 192 110 109 107 74 64 Slowest Speed 1300 | 160 240 160 240 160 163 1300 110 110 107 166 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 34 46 80 78 40 14 46 7 4 67 18 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 7 | . . . 1 2 2 . 1 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 348 | . . 47 84 . . 165 . 52 . . . Melee . | . . . . . . . . . . . . Projectile 15 | . . 1 . . . 6 . 8 . . . AOE 333 | . . 46 84 . . 159 . 44 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Total 4884 | 54 380 565 480 953 248 703 298 79 94 82 948 Wait 167 | . . 94 . 48 . 23 . . . . 2 Move 4184 | 38 284 396 438 871 222 550 283 62 90 82 868 Hop 6 | . . . . . . . . . . . 6 Pick Up 91 | 4 17 17 7 12 5 13 1 1 2 . 12 Fast Attach 54 | 7 5 4 2 2 . 16 1 . . . 17 Attach 34 | . 1 3 4 . . 16 . 2 . . 8 Detach 5 | . 1 . 1 . . 2 . . . . 1 Swap 35 | . 6 5 5 4 4 9 . 2 . . . Drop 81 | . 14 17 1 16 8 6 2 1 . . 16 Fire 202 | 5 52 28 22 . 9 48 11 11 . . 16 Melee 2 | . . . . . . 2 . . . . . Ram 17 | . . . . . . 13 . . 2 . 2 Kick . | . . . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -9/Materials | Discovered new exit (range 16) 1238 | -9/Materials | Discovered new exit (range 10) 1412 | -9/Materials | Repaired Imp. Treads 1476 | -9/Materials | Repaired Imp. Treads 1547 | -9/Materials | Entered Mines 1548 | -9/Mines | Assembled infested the area 1553 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1773 | -9/Mines | Lost 5 parts (1p2n2w) 1799 | -9/Mines | Learned Materials garrison access intel 1884 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1974 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2028 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2031 | -9/Mines | Found Prototype Device 2161 | -9/Mines | Found a hidden stash of uninstalled traps 2183 | -9/Mines | Learned location of Storage (-7) 2295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2337 | -9/Mines | Entered Zion 2705 | -7/Zion | Learned 4 Factory zone layouts 3008 | -7/Zion | Given the Hacking Drone Bay 3008 | -7/Zion | Found Prototype Device 3159 | -7/Zion | Met Imprinter 3187 | -7/Zion | Imprinted 3190 | -7/Zion | Declared Zion's savior 3692 | -7/Zion | Discovered new exit (range 15) 3806 | -7/Zion | Entered Proximity Caves 3806 | -6/Proximity Caves | Accompanied by 4 allies 3807 | -6/Proximity Caves | Identified exit to Factory 3867 | -6/Proximity Caves | Spotter reported a threat 3920 | -6/Proximity Caves | Spotter reported a threat 4062 | -6/Proximity Caves | Lost 4 allies 4062 | -6/Proximity Caves | System corruption reached 10% 4199 | -6/Proximity Caves | Entered Factory 4199 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4205 | -6/Factory | Identified Hacking Drone Bay 4206 | -6/Factory | Identified Exp. Sensor Array 4494 | -6/Factory | Build established: Scavenger-Mutant 4549 | -6/Factory | Search patrols dispatched 4722 | -6/Factory | System corruption reached 10% 4730 | -6/Factory | Lost 3 parts (1p1n1u) 4940 | -6/Factory | Lost 3 parts (1p2n) 5237 | -6/Factory | Garrison activated, responded to threat 5303 | -6/Factory | Lost 7 parts (1p2n3u1w) 5338 | -6/Factory | Build established: Hacker-Mutant 5349 | -6/Factory | Discovered new exit (range 14) 5459 | -6/Factory | Lost 3 parts (2u1w) 5524 | -6/Factory | Entered Lower Caves 5729 | -6/Lower Caves | Build established: Scavenger-Mutant 5856 | -6/Lower Caves | Discovered new exit (range 16) 5872 | -6/Lower Caves | Entered another Lower Caves area 5880 | -6/Lower Caves | Discovered new exit (range 7) 5944 | -6/Lower Caves | Core integrity fell below 50% 5978 | -6/Lower Caves | Entered Factory 5978 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5993 | -5/Factory | Lost 4 parts (2n1u1w) 6075 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6078 | -5/Factory | Sucked down chute 6078 | -5/Factory | Entered Waste 6093 | -5/Waste | EMP discharged 6097 | -5/Waste | Spotted C-40 Crusher 6104 | -5/Waste | Spotted C-40 Crusher 6112 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6113 | -5/Waste | Spotted C-40 Crusher 6114 | -5/Waste | Spotted C-40 Crusher 6115 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6116 | -5/Waste | Released all parts (6) 6135 | -5/Waste | Discovered new exit (range 10) 6135 | -5/Waste | Spotted C-40 Crusher 6140 | -5/Waste | Entered Factory 6146 | -5/Factory | Lost 3 parts (1p2n) 6226 | -5/Factory | Zion Fire squad teleported in 6236 | -5/Factory | Build established: Mutant 6349 | -5/Factory | Lost 3 allies 6583 | -5/Factory | System corruption reached 10% 6692 | -5/Factory | Core integrity fell below 50% 6713 | -5/Factory | Zion Recon squad teleported in 6724 | -5/Factory | Lost 6 parts (2p3u1w) 6740 | -5/Factory | Search patrols dispatched 6779 | -5/Factory | Released all parts (4) 6781 | -5/Factory | Core integrity fell below 20% 6805 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06779_ Released Z-Drone Bay. 06779_ Dropped Med. Armored Exoskeleton. 06780_ Nuclear Reactor explodes. 06780_ P-70 Sage destroyed. 06783_ The unstable cave ceiling collapses. 06785_ Acquired 26 matter. 06785_ K-01 Serf collects debris. 06786_ Acquired Tesla Rifle. 06787_ System corrupted: Matter fused (-9). 06787_ U-05 Engineer lays Concrete. 06790_ K-01 Serf collects debris. 06790_ U-05 Engineer builds a Wall. 06794_ K-01 Serf collects debris. 06796_ R-10 Processor collects Imp. Heat Sink. 06797_ K-01 Serf collects debris. 06800_ The unstable cave ceiling collapses. 06800_ R-10 Processor collects Imp. Target Analyzer. 06802_ Tesla Rifle destroyed. 06802_ Acquired Neutrino Core. 06804_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????? ???????????????? | | ?????????????????# ?????" ???????????????? | | ?????????????????# ????? ???????????????? | | ?????????????????# ????? ???????????????? | | ?????????????????# ????? ???????????????? | | ?????????????????# ??###+####????????????? | | ???????????????### ### ????????????? | | ???????????????# # """""??????????? | | ?????????????### " # """""""????????? | | ?????????????? "T # """""""????????? | | ???????????????# # """""""????????? | | ???????????????# =# ??????????? | | ?????????????#### ##### #?????######## | | ?????????????# ######## ^ | | ?????????????# """ | | ?????????????# "R R ###### """ | | ?????????????# """ R k #????# """ | | ?????????????# """ p # #????# """ | | ?????????????# = ##?#### """ | | ?????????????#### # #??# | | ???????????????# #??# | | ???????????????# @ #### ##??# ########+ | | ???????????????#|| +?? ? ?????? | | ???????????????#|| #??#######????? | | ???????????????#|| = #????????????# "" | | ???????????????# #????????????# "" | | ???????????????###+####????????????# "" | | ???????????????????????????????????####### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 560 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Power Shielding 90 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 73% | -9/Materials Imp. Treads | 46% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Look Less Dangerous Next Time Suspicious Challenges ------------ None Game ------ Seed NuclearGyrokineticSteel Manual? 0 Play Time 01:06:28 Cumulative 24.7 hours Start 2026.01.10 @ 11:11:33 End 2026.01.10 @ 12:23:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dfdbb19-073e-4853-8ef5-43eca6faf84a