Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 19:23:16 Player: Bbenedict8 Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (5269) 5269 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 10836 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 83/100 System Corruption 4% Temperature Cool (6) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Matter Filter Energy Filter Improved Particle Charger Cloaking Device Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Huge Storage Unit > --- WEAPON ----------- High-powered Shock Rifle Advanced Plasma Cannon Gauss Rifle Flak Gun KE Penetrator Power Sword > --- INVENTORY -------- Micro Fission Core Armored Treads Compact Wheel Advanced Heat Sink Coolant Injector Large Storage Unit Matter Compressor Seismic Detector Recoil Nullifier Matter Filter Energy Filter Improved Particle Charger Transmission Jammer Cloaking Device EM Disruption Field Heavy Laser Long-range Proton Cannon Gauss Cannon [Rating: 77] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . 1 . 1 . . . 1 . Weapon 4 | . . . 1 . . 1 . . 1 1 Parts Attached 198 | 9 8 5 11 3 45 20 18 . 47 32 Power 15 | 1 1 1 1 . 2 1 . . 3 5 Engine 7 | 1 1 1 1 . 1 . . . 2 . Core 7 | . . . . . 1 1 . . 1 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 39 | 4 2 . 2 . 11 1 5 . 7 7 Treads 17 | 2 2 . 2 . 5 1 2 . . 3 Leg . | . . . . . . . . . . . Wheel 22 | 2 . . . . 6 . 3 . 7 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 60 | 2 4 . 3 . 7 6 9 . 18 11 Device 37 | 1 . . 2 . 3 6 5 . 13 7 Storage 11 | 1 4 . 1 . 1 . 2 . 1 1 Processor 1 | . . . . . . . . . 1 . Hackware 1 | . . . . . 1 . . . . . Protection 10 | . . . . . 2 . 2 . 3 3 Artifact . | . . . . . . . . . . . Weapon 84 | 2 1 4 5 3 25 12 4 . 19 9 Energy Gun 17 | . . 1 . . 6 4 2 . 2 2 Energy Cannon 14 | . . . . 1 6 1 . . 4 2 Ballistic Gun 32 | 2 1 2 4 1 4 4 . . 10 4 Ballistic Cannon 3 | . . . . . . 2 . . . 1 Launcher 10 | . . 1 1 1 4 1 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . . . 5 . . . 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 3 | . . . . . . . 3 . . . Parts Lost 63 | . 1 . 2 1 . 1 9 . 18 31 Power 7 | . . . 1 . . . . . 1 5 Propulsion 14 | . 1 . . . . . 2 . 3 8 Utility 16 | . . . . 1 . 1 4 . 4 6 Weapon 26 | . . . 1 . . . 3 . 10 12 Highest Loss Streak 9 | . 1 . 1 1 . 1 2 . 3 9 To Critical Strikes 4 | . . . . . . . 2 . 1 1 Average Slot Usage (%) 89 | . 95 85 98 89 93 91 85 92 86 80 Engine 5 | . 14 14 10 11 3 4 . . 4 1 Core 3 | . . . . . 5 2 7 7 1 6 Treads 10 | . 24 28 22 22 9 7 6 7 3 . Wheel 10 | . 3 . . . 11 15 15 15 15 13 Device 13 | . 10 . 22 12 16 11 8 7 13 15 Storage 9 | . 14 14 11 11 9 7 9 15 6 5 Protection 5 | . . . . . 9 7 6 7 5 3 Energy Gun 4 | . . 7 . . 7 6 12 15 1 1 Energy Cannon 3 | . . . . 10 7 3 . . 4 2 Ballistic Gun 14 | . 28 18 27 22 3 9 15 15 16 18 Slashing Weapon 3 | . . . . . 6 6 . . 5 4 Peak Build Rating 77 | 7 8 8 14 14 41 52 51 48 62 77 Average Rating 36 | 4 7 7 11 13 30 46 46 48 56 63 On Entrance 25 | . 7 7 7 14 13 38 51 48 48 50 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 137 | 13 28 29 37 37 114 117 132 132 137 135 Greatest Support 60 | 40 40 40 40 40 44 44 44 44 60 60 Greatest Overweight (x) 8 | . 1 . . . 5 2 8 2 4 6 Average Overweight (x) 1 | . . . . . 2 2 4 2 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 25 25 25 25 25 25 Average Capacity 20 | 6 14 15 15 15 19 25 25 25 25 24 Most Carried 25 | 3 15 15 15 15 25 25 25 23 25 21 Average Carried 18 | 2 10 14 13 14 18 24 22 23 22 17 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 5 Final Carried 25 | 3 14 15 15 15 24 25 23 23 19 5 Class Distribution -------------------- 36% | Mutant 26% | Gunner 26% | Tank 4% | Scavenger-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Matter Collected 5223 | 332 680 151 321 64 664 384 639 25 1080 883 Remotely 360 | . . . 315 45 . . . . . . Salvage Created 6104 | 81 698 171 376 162 1388 418 450 . 1104 1256 Parts 375 | 4 39 17 38 16 75 21 25 . 67 73 Haulers Intercepted 6 | . 1 . 1 . 4 . . . . . Recyclers Shooed 6 | . 2 . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 126 | . 11 4 13 7 25 9 10 . 25 22 Melee 3 | . . . . . . . . . 2 1 Guns 61 | . 11 2 4 1 1 7 6 . 16 13 Cannons 24 | . . . . 2 8 1 . . 6 7 AOE 34 | . . 2 9 4 14 1 4 . . . Classes Destroyed 18 | 2 5 1 . . 6 1 1 . . 2 Worker 13 | . 2 . 1 2 1 . . . 3 4 Builder 6 | . 1 2 1 . 1 . . . . 1 Tunneler 2 | 1 . 1 . . . . . . . . Hauler 6 | . 1 . 1 . 4 . . . . . Recycler 6 | 1 4 . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 3 | . . . . . 1 1 . . 1 . Watcher 6 | . . . . . 5 . . . . 1 Swarmer 43 | . 5 . 8 4 4 . 4 . 13 5 Cutter 2 | . . . . . 2 . . . . . Grunt 42 | . 6 3 5 3 7 7 . . 5 6 Brawler 2 | . . . . . 2 . . . . . Sentry 10 | . . . . . 8 . . . 1 1 Specialist 2 | . . . . . . . . . . 2 Hunter 7 | . . . . . 2 . 1 . 2 2 Programmer 12 | . . . . . . 2 . . 4 6 Packrat 1 | . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . Savage 4 | . . . . . . . 4 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 14 | 2 4 4 14 4 5 3 7 . 5 7 Combat Bots Only 10 | . 3 2 10 4 4 3 7 . 4 5 Max Kills in Single Turn 5 | 1 1 3 5 2 3 1 2 . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 4 2 3 1 2 . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Hostile Shots Fired 795 | . 55 13 46 15 63 33 83 . 182 305 Missed 208 | . 14 2 15 3 22 6 22 . 46 78 Damage Taken 10342 | 2 607 260 327 145 757 416 1411 . 2693 3724 Core 1760 | . 90 59 95 . 64 42 104 . 299 1007 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 4 | . . . . . . . . . 4 . Regen/Repaired (Parts) 98 | . . . . . 98 . . . . . Core Remaining (%) 74 | 100 . 40 . 76 88 . . 79 64 . Volleys Fired 372 | 7 58 18 20 9 61 36 42 . 72 49 Largest 5 | 2 2 2 3 3 3 3 4 . 4 5 Hottest 296 | 40 40 60 60 102 138 143 160 . 224 296 Shots Fired 895 | 14 116 36 46 23 106 71 114 . 215 154 Gun 718 | 14 116 31 43 14 64 49 107 . 175 105 Cannon 149 | . . . . 6 34 20 . . 40 49 Launcher 28 | . . 5 3 3 8 2 7 . . . Special . | . . . . . . . . . . . Kinetic 609 | 14 116 23 39 14 16 45 70 . 168 104 Thermal 87 | . . . . . 6 6 11 . 34 30 Explosive 28 | . . 5 3 3 8 2 7 . . . Electromagnetic 171 | . . 8 4 6 76 18 26 . 13 20 Robot Hit Streak 13 | 8 6 3 11 5 11 11 13 . 12 13 Robot Miss Streak 9 | 2 7 6 3 6 3 3 3 . 9 8 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 11 | . 2 . 1 . 1 2 2 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . 1 1 Shots Hit Robots 521 | 9 61 10 32 9 70 43 67 . 125 95 Core Hits 307 | 2 31 10 23 10 52 21 32 . 61 65 Critical Kills 5 | . . . . . . . . . 2 3 Critical Parts Destroyed 5 | . . . 1 . . 1 . . 2 1 Critical Strikes 13 | . . . 1 . 1 2 . . 4 5 Burn 1 | . . . . . . 1 . . . . Meltdown 2 | . . . . . . . . . 1 1 Destroy 8 | . . . 1 . . 1 . . 3 3 Blast 1 | . . . . . . . . . . 1 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 45 | . . . . . 14 3 . . 18 10 Impact . | . . . . . . . . . . . Slashing 45 | . . . . . 14 3 . . 18 10 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13660 | 119 745 248 868 497 2606 1042 1936 . 2682 2917 Guns 7462 | 115 745 137 300 63 643 568 1196 . 1786 1909 Cannons 2752 | . . . . 68 667 240 . . 816 961 Explosions 3125 | . . 111 568 366 1106 234 740 . . . Melee 317 | . . . . . 190 . . . 80 47 Ramming 4 | 4 . . . . . . . . . . Kinetic 6271 | 115 745 85 288 63 127 427 771 . 1738 1912 Thermal 1915 | . . 111 . . 228 143 108 . 632 693 Explosive 2797 | . . . 568 366 933 190 740 . . . Electromagnetic 2356 | . . 52 12 68 1128 282 317 . 232 265 Impact . | . . . . . . . . . . . Slashing 317 | . . . . . 190 . . . 80 47 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 14 14 8 4 Average Corruption 5 | . . . . . . 1 10 14 2 2 Corruption Purged 9 | . . . . . . 2 . . 7 . Corruption Blocked . | . . . . . . . . . . . Effects 73 | . . . . . . . 44 1 15 13 Message Errors 13 | . . . . . . . 8 . 4 1 Matter Fused 23 | . . . . . . . 14 1 4 4 Heat Flow Errors 7 | . . . . . . . 4 . 2 1 Energy Discharges 8 | . . . . . . . 4 . 2 2 Parts Rejected 3 | . . . . . . . 1 . 2 . Data Loss (minor) 8 | . . . . . . . 5 . . 3 Data Loss (major) 4 | . . . . . . . 2 . 1 1 Misfires 3 | . . . . . . . 3 . . . Alerts 2 | . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 135 | . . . 23 20 26 17 29 . 20 . Projectiles 36 | . . . . . 13 3 . . 20 . Explosions 99 | . . . 23 20 13 14 29 . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 458 | 2 . 145 14 21 180 . 96 . . . Shots 14 | . . 4 1 1 4 . 4 . . . Rammed 1 | 1 . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 374 | 6 17 40 24 69 150 245 374 . 159 292 Average Temperature 78 | 6 5 17 12 28 32 114 123 . 51 123 Received Heat Transfer 2285 | . 153 108 153 42 243 198 . . 345 1043 Effects 7 | . . . . . . . 5 . . 2 Energy Bleed 3 | . . . . . . . 3 . . . Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Fried 18 | . . . . . 10 2 . . 5 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 14 | . 1 . . . . . . . 8 5 Heat Transferred 3103 | . . 50 . . 311 309 222 . 1150 1061 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . 3 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Peak Influence 717 | 10 163 169 436 287 717 308 . . 244 362 Initial 307 | . 6 56 65 169 72 307 . . 14 24 Average 210 | 3 82 119 215 239 384 179 . . 111 138 Maximum Alert Level 3 | . . . 2 1 3 1 . . 1 1 Low Security (%) 66 | 100 100 100 66 37 32 74 . . 90 69 Level 1 16 | . . . 1 62 15 25 . . 9 30 Level 2 15 | . . . 31 . 46 . . . . . Level 3 1 | . . . . . 5 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 5 . 1 . 5 4 . . 4 2 Investigation 6 | . 3 . 1 . 1 . . . 1 . Extermination 7 | . . . . . . 3 . . 3 1 Reinforcement 6 | . 2 . . . 2 1 . . . 1 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 2 . . . 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 21 4 16 8 34 10 14 . 34 38 Peak Tracking Total 12 | . 4 2 6 4 7 4 7 . 4 12 Tactical Retreats 15 | . 1 1 . 1 4 1 1 . 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Traps Triggered 5 | . 2 . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Disabled 9 | . . . 2 . 4 . . . 2 1 Max in Single Turn 1 | . . . 1 . 1 . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Accessed 41 | . 7 . 5 . 12 4 1 . 11 1 Terminals 26 | . 5 . 2 . 8 2 . . 9 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 5 | . 1 . . . 2 . . . 1 1 Recycling Units 5 | . 1 . 2 . 1 1 . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 97 | . 11 . 14 . 37 14 1 . 18 2 Successful 42 | . 3 . 7 . 13 10 1 . 7 1 Failed 55 | . 8 . 7 . 24 4 . . 11 1 Catastrophic 8 | . 2 . 1 . 3 1 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 3 . . . 2 4 . . . . Terminals 61 | . 8 . 6 . 24 10 . . 13 . Fabricators 4 | . . . . . . . . . 4 . Repair Stations 13 | . 2 . . . 8 . . . 1 2 Recycling Units 11 | . 1 . 6 . 2 2 . . . . Scanalyzers 4 | . . . 2 . . 2 . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 24 | . 2 . 2 . 7 7 1 . 5 . Record 3 | . . . . . . 1 . . 2 . Robot Analysis 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 4 | . 1 . . . 1 1 . . 1 . Locate Traps 4 | . . . 1 . 1 1 . . 1 . Disarm Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . Zone Layout 4 | . . . 1 . 1 1 . . 1 . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . 4 . . . . 1 Scan Component 3 | . . . . . 2 . . . . 1 Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Process 1 | . . . 1 . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . Scanalyzer 4 | . . . 2 . . 2 . . . . Insert Component 2 | . . . 1 . . 1 . . . . Analyze 2 | . . . 1 . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . Reject 3 | . 1 . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 28 | . 5 . 3 . 8 3 . . 8 1 Full Trace Events 4 | . 1 . 1 . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . Total Part Build Rating 3 | . . . . . . . . . 3 . Parts Repaired 2 | . . . . . 2 . . . . . Time 51 | . . . . . 51 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 118 | . . . 118 . . . . . . . Retrieved Matter 118 | . . . 118 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Turns Passed 9387 | 101 1070 252 399 567 2361 808 1354 28 1636 811 Spaces Moved 5215 | 59 504 114 199 336 1377 449 698 22 1005 452 Core 11 | 4 . . . . . . . . . 7 Treads 1249 | 10 447 114 199 336 143 . . . . . Legs . | . . . . . . . . . . . Wheels 3955 | 45 57 . . . 1234 449 698 22 1005 445 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 115 130 130 130 115 50 Average Speed 144 | 106 155 160 160 160 142 130 174 130 127 125 Slowest Speed 350 | 160 240 160 160 160 320 130 220 130 160 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 38 | 5 86 28 31 68 72 7 75 9 25 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . . 5 1 . . Spaces Dug 55 | . . 8 . . 10 8 5 . 16 8 Terrain Destroyed 293 | . . 49 6 20 94 36 52 . 17 19 Melee 34 | . . . . . 10 2 . . 14 8 Projectile 20 | . . . . . . 6 . . 3 11 AOE 239 | . . 49 6 20 84 28 52 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Total 6341 | 78 679 148 252 351 1652 619 776 21 1199 566 Wait 347 | . 86 7 5 . 106 93 6 . 29 15 Move 5206 | 59 503 113 198 335 1376 448 697 21 1004 452 Hop . | . . . . . . . . . . . Pick Up 92 | 3 16 2 9 2 24 10 8 . 12 6 Fast Attach 42 | 7 . . . . 7 2 4 . 11 11 Attach 59 | . 1 . 6 1 5 3 9 . 19 15 Detach 10 | . . . 1 . 1 . 2 . 4 2 Swap 97 | 2 7 5 5 2 33 15 5 . 17 6 Drop 70 | . 8 3 8 2 25 9 2 . 13 . Fire 372 | 7 58 18 20 9 61 36 42 . 72 49 Melee 45 | . . . . . 14 3 . . 18 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 8) 1172 | -10/Materials | Entered Mines 1179 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1222 | -10/Mines | Excavation squad dispatched 1222 | -10/Mines | A large section of the Mines collapsed 1232 | -10/Mines | Core integrity fell below 50% 1342 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1373 | -10/Mines | Discovered new exit (range 8) 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1520 | -9/Materials | Discovered new exit (range 6) 1719 | -9/Materials | Destroyed 10 combat bots 1799 | -9/Materials | Discovered new exit (range 10) 1823 | -9/Materials | Entered Mines 1985 | -9/Mines | Build established: Gunner 2111 | -9/Mines | Found a hidden stash of uninstalled traps 2283 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2365 | -9/Mines | Discovered new exit (range 9) 2390 | -9/Mines | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2619 | -8/Materials | Repaired Rocket Launcher 2849 | -8/Materials | Build established: Mutant 3486 | -8/Materials | Garrison activated, responded to threat 3539 | -8/Materials | Discovered new exit (range 7) 4192 | -8/Materials | Discovered new exit (range 9) 4323 | -8/Materials | Repaired EM Pulse Cannon 4751 | -8/Materials | Entered Factory 4751 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4793 | -7/Factory | Identified exit to Lower Caves 5121 | -7/Factory | Build established: Tank 5559 | -7/Factory | Entered Lower Caves 5560 | -7/Lower Caves | Encountered a Warlord checkpoint 5586 | -7/Lower Caves | Destroyed 7 combat bots 5670 | -7/Lower Caves | Attacked by a faux Warlord 5912 | -7/Lower Caves | System corruption reached 10% 6201 | -7/Lower Caves | Build established: Gunner 6479 | -7/Lower Caves | Learned 12 Factory zone layouts 6697 | -7/Lower Caves | Discovered new exit (range 7) 6714 | -7/Lower Caves | Learned Factory machine intel 6913 | -7/Lower Caves | Entered another Lower Caves area 6916 | -7/Lower Caves | Encountered a Warlord checkpoint 6936 | -7/Lower Caves | Discovered new exit (range 5) 6941 | -7/Lower Caves | Entered Factory 6941 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6943 | -6/Factory | Loaded intel: 269 machine locations 7167 | -6/Factory | Build established: Tank 7374 | -6/Factory | Discovered new exit (range 11) 7990 | -6/Factory | Build established: Gunner 7992 | -6/Factory | Lost 3 parts (1u2w) 8037 | -6/Factory | Crushed by falling debris 8068 | -6/Factory | Lost 3 parts (1n2u) 8377 | -6/Factory | Fabricated Enh. Autogun? 8420 | -6/Factory | Lost 3 parts (1u2w) 8577 | -6/Factory | Entered another Factory area 8577 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8863 | -5/Factory | Build established: Scavenger-Executioner 9048 | -5/Factory | Lost 4 parts (1p1u2w) 9085 | -5/Factory | Lost 3 parts (1n2u) 9252 | -5/Factory | Lost 7 parts (1n1u5w) 9254 | -5/Factory | Cargo convoy interrupted 9326 | -5/Factory | Core integrity fell below 50% 9351 | -5/Factory | Lost 9 parts (3p1n1u4w) 9371 | -5/Factory | Spotted B-75 Beast 9378 | -5/Factory | Discovered new exit (range 15) 9385 | -5/Factory | Core integrity fell below 20% 9385 | -5/Factory | Released all parts (3) 9388 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 09355_ Slug penetrates Wall. 09357_ R-10 Processor inserts Imp. Hover Unit into recycling unit. 09358_ Recycling unit begins recycling process. 09360_ R-10 Processor inserts Imp. Hover Unit into recycling unit. 09363_ R-10 Processor inserts Segregator into recycling unit. 09364_ Recycling unit begins recycling process. 09366_ R-10 Processor inserts Corrupted Unknown Energy Gun into recycling unit. 09374_ Critical hit (Meltdown: +320). 09374_ Knocked back. 09376_ Arm. Huge Wheel destroyed. 09377_ Wheel destroyed. 09378_ EXIT=FOUND 09380_ Wheel destroyed. 09380_ Adv. Heat Sink destroyed. 09381_ Penetrated by Slug. 09385_ Released Lrg. Storage Unit. 09385_ Released Imp. Cryofiber Web. 09385_ Released Arm. Treads. 09387_ Slug penetrates Wall. 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""" " | | ????????????????????????????????????????# | | ???????????????????????????????????? ##########/## | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 225 Resistance: EM 25 Evasion (%) 42 Target Analysis 5 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantImpactLance Manual? 0 Play Time 02:00:17 Cumulative 40.3 hours Start 2025.04.25 @ 09:45:03 End 2025.04.25 @ 19:23:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 35 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fddb433-c405-4c85-9e1a-0f4d988766a1