Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 23:25:25

Player: Hiredgoonthug

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (570)      570
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1505

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Recycling

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
            Assault Rifle
  Makeshift Hammer
>           --- INVENTORY (15) ---
            Wheel
      Large Storage Unit
     Medium Matter Pod (100)
            Sensor Array
            Signal Interpreter
            Targeting Computer
   Hardened Light Armor Plating
            Tractor Beam
     Medium Laser
            Beam Rifle
      Light Assault Rifle
            Rocket Launcher
       Mini Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
      Large Storage Unit
            Hacking Suite
>           --- WEAPON -----------
            Assault Rifle
  Makeshift Hammer
>           --- INVENTORY --------
            Wheel
      Large Storage Unit
     Medium Matter Pod
            Sensor Array
            Signal Interpreter
            Targeting Computer
   Hardened Light Armor Plating
            Tractor Beam
     Medium Laser
            Beam Rifle
      Light Assault Rifle
            Rocket Launcher
       Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 7   7   3   1   4   
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   .   .   1   
    Treads                 5    | 2   2   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   2   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   3   1   2   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   3   .   1   3   
  Power                    3    | .   1   .   1   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   1   .   .   1   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      2    | .   2   .   1   2   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     96   | .   99  100 97  88  
  Engine                   11   | .   14  14  11  3   
  Treads                   27   | .   27  28  28  27  
  Device                   2    | .   5   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Hackware                 11   | .   8   14  14  14  
  Energy Gun               4    | .   5   8   .   .   
  Ballistic Gun            21   | .   22  19  14  27  
  Launcher                 1    | .   .   .   14  .   
Peak Build Rating          14   | 7   9   10  10  14  
  Average Rating           8    | 5   8   9   9   9   
  On Entrance              7    | .   7   9   10  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  28  26  28  32  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  
  Most Carried             15   | 3   9   11  13  15  
  Average Carried          8    | 1   7   8   12  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            13   | 2   7   11  13  13  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           952  | 271 231 148 .   302 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            559  | 75  348 42  44  50  
  Parts                    49   | 9   17  12  7   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  18   | .   9   2   6   1   
  Guns                     12   | .   9   2   .   1   
  AOE                      6    | .   .   .   6   .   
Classes Destroyed          9    | 1   4   1   2   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   3   2   4   .   
  Grunt                    6    | .   6   .   .   .   
  Sentry                   1    | .   .   .   .   1   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           6    | 2   3   1   6   1   
  Combat Bots Only         4    | .   2   1   4   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        139  | .   68  16  51  4   
  Missed                   46   | .   19  4   22  1   
Damage Taken               1212 | .   573 99  278 262 
  Core                     268  | .   89  15  68  96  
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   179  | .   179 .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              100  | 10  53  9   25  3   
  Largest                  2    | 2   2   2   2   2   
  Hottest                  70   | 70  70  70  50  40  
Shots Fired                175  | 20  103 18  28  6   
  Gun                      150  | 20  103 18  3   6   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 25   | .   .   .   25  .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  121  | 10  90  12  3   6   
  Thermal                  29   | 10  13  6   .   .   
  Explosive                25   | .   .   .   25  .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | 4   11  4   5   7   
  Robot Miss Streak        4    | 2   4   4   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           103  | 13  60  7   18  5   
  Core Hits                51   | 4   21  4   20  2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   
    Burn                   1    | 1   .   .   .   .   
Melee Attacks              4    | .   .   .   .   4   
  Impact                   4    | .   .   .   .   4   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1767 | 151 638 70  850 58  
  Guns                     931  | 151 638 70  14  58  
  Cannons                  .    | .   .   .   .   .   
  Explosions               836  | .   .   .   836 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  704  | 48  562 22  14  58  
  Thermal                  227  | 103 76  48  .   .   
  Explosive                836  | .   .   .   836 .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            15   | .   .   .   15  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               15   | .   .   .   15  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      43   | .   .   .   43  .   
  Shots                    2    | .   .   .   2   .   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        190  | 50  190 50  .   .   
  Average Temperature      41   | 24  54  24  .   .   
  Received Heat Transfer   423  | .   273 .   132 18  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | 2   .   .   .   .   
  Heat Transferred         740  | 370 222 148 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             165  | 20  165 95  .   164 
  Initial                  153  | .   13  .   .   153 
  Average                  56   | 8   49  38  .   121 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           4    | .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   25  4   11  1   
  Peak Tracking Total      6    | .   5   3   6   1   
  Tactical Retreats        5    | .   2   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          12   | .   6   .   .   6   
  Terminals                9    | .   4   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   17  .   .   12  
  Successful               19   | .   13  .   .   6   
  Failed                   10   | .   4   .   .   6   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   9   .   .   9   
  Terminals                22   | .   12  .   .   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          3    | .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   6   .   .   2   
  Record                   4    | .   3   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   
  Retrieve Components      3    | .   1   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   2   
  Terminals                4    | .   2   .   .   2   
    Botnet                 4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   4   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               2695 | 259 949 749 230 508 
Spaces Moved               1391 | 129 405 448 109 300 
  Core                     2    | 2   .   .   .   .   
  Treads                   1389 | 127 405 448 109 300 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            160  | 158 160 160 160 160 
  Slowest Speed            240  | 160 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       44   | 6   72  88  8   49  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 14   | .   .   .   10  4   
Terrain Destroyed          73   | .   .   .   69  4   
  Melee                    4    | .   .   .   .   4   
  Projectile               .    | .   .   .   .   .   
  AOE                      69   | .   .   .   69  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1692 | 163 613 463 136 317 
  Wait                     154  | 15  137 2   .   .   
  Move                     1387 | 128 404 447 108 300 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 3   9   2   2   3   
  Fast Attach              10   | 6   2   .   .   2   
  Attach                   4    | 1   3   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   2   3   1   2   
  Drop                     5    | .   2   .   .   3   
  Fire                     100  | 10  53  9   25  3   
  Melee                    4    | .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
  260 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  740 | -10/Materials | Discovered new exit (range 12)
  960 | -10/Materials | Derelicts attacked the area
  996 | -10/Materials | Repaired Lgt. Treads
 1023 | -10/Materials | Repaired Lgt. Treads
 1026 | -10/Materials | Discovered new exit (range 15)
 1141 | -10/Materials | Identified exit to Mines
 1149 | -10/Materials | Discovered new exit (range 5)
 1209 | -10/Materials | Entered Mines
 1336 | -10/Mines     | Found a hidden stash of uninstalled traps
 1371 | -10/Mines     | Discovered new exit (range 11)
 1377 | -10/Mines     | Learned Materials emergency access door positions
 1424 | -10/Mines     | Learned location of Zion (-7)
 1464 | -10/Mines     | Learned 2 Materials zone layouts
 1708 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1950 | -10/Mines     | Discovered new exit (range 5)
 1958 | -10/Mines     | Entered Subcaves
 2021 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hammer
 2031 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2062 | -10/Subcaves  | Core integrity fell below 50%
 2136 | -10/Subcaves  | Discovered new exit (range 11)
 2188 | -10/Subcaves  | Entered Recycling
 2189 | -9/Recycling  | Met a Zionite searching for Scraptown
 2697 | -9/Recycling  | Crushed by falling debris
 2697 | -9/Recycling  | Smashed by cave-in

 Last Messages 
---------------
Found 6 terminals.
  Downloaded coordinate data.
02642_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
02696_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
02697_ The unstable cave ceiling collapses.
02697_ Crushed by falling debris.
02697_ Hacking Suite destroyed.
02697_ System corrupted by crushing effect (+5).
02697_ Imp. Ion Engine destroyed.
02697_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ??????????##?????????????????????????? |
|             ???####### #?????????????????????????? |
|             ???#       #?????????????????????????? |
|             ???#       #?????????????????????????? |
|             ???#       #???#########?????????????? |
|             ???#       #??         #?????????????? |
|             ???#       #??         #?????????????? |
|             ???#       #??         #?????????????? |
|             ???#       ###         +?????????????? |
|             ???#       ##;"    """???????????????? |
|             ???#       ; @T    """???????????????? |
|             ???##+##+#####"    """???????????????? |
|             ????#    #????         #?????????????? |
|             ????#    #?????#########?????????????? |
|             ????#    #???????????????????????????? |
|             ????#    #???????????????????????????? |
|             ????#    #???????????????????????????? |
|             ????#    #???????????????????????????? |
|             ????#    #???????????????????????????? |
|             ????#    #???????????????????????????? |
|             ????#    ########+#####??????????????? |
|             ????#                     ???????????? |
|             ????####             #???????????????? |
|             ???????#  """  """   #???????????????? |
|             ???????#  "T"  """   #???????????????? |
|             ???????#       """   ????????????????? |
|             ???????#       """   ?????  ?????????? |
|             ???????#       """   #????   ????????? |
|             ???????#             #????  ?????????? |
|             ??######             #????  ?????????? |
|             ??#    +             #????  ?????????? |
|             ??# T  # #############????  ?????????? |
|             ??#    # #???????????????#/#?????????? |
|             ??#    # #???????????????# #?????????? |
|             ??#    # #?#####????###??# #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              SmartbombBarrageRipteeth
  Manual?         0
Play Time         00:25:33
  Cumulative      16.2 hours
  Start           2024.08.06 @ 04:24:34
  End             2024.08.06 @ 23:25:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          13%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e31d17b7-ca86-4c06-b45f-c775c48b3a63