Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 19:29:00 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (131) 131 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 3379 Bonus ------- Pacifist 200 Follower Combat Kills 21 Friendly Fire -198 Cogmind --------- Core Integrity 541/700 Matter 300/300 Energy 76/100 System Corruption 27% Temperature Cool (0) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Micro Nuclear Core Small Storage Unit Improved Light Armor Plating Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Flight Unit Improved Signal Interpreter Improved Light Armor Plating System Shield Rocket Launcher Rocket Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Light Armor Plating Device Long-range Tractor Beam Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Powered Hammer Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 37 | . . . . 5 . 2 8 22 Power 5 | . . . . 1 . . 1 3 Engine 1 | . . . . 1 . . . . Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 15 | . . . . 4 . 1 . 10 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 15 | . . . . 4 . 1 . 10 Utility 9 | . . . . . . . 4 5 Device 1 | . . . . . . . 1 . Storage 2 | . . . . . . . . 2 Processor 3 | . . . . . . . 1 2 Hackware 1 | . . . . . . . . 1 Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 8 | . . . . . . 1 3 4 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . . . . 2 4 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 12 | . . . . . . 1 1 10 Power 1 | . . . . . . . 1 . Propulsion 7 | . . . . . . 1 . 6 Utility 4 | . . . . . . . . 4 Weapon . | . . . . . . . . . Highest Loss Streak 6 | . . . . . . 1 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 48 | . . . . 25 44 41 50 78 Engine 2 | . . . . 6 11 11 4 . Core 3 | . . . . . . . 2 6 Flight 24 | . . . . 18 33 30 27 34 Device 2 | . . . . . . . 6 4 Storage 2 | . . . . . . . . 5 Processor 3 | . . . . . . . 2 7 Hackware 1 | . . . . . . . . 2 Protection 5 | . . . . . . . 5 9 Impact Weapon 2 | . . . . . . . 1 4 Naked Turns 233 | . 33 62 103 35 . . . . Heaviest Build 20 | . . . . 3 3 3 15 20 Greatest Support 27 | 3 3 3 3 12 12 12 12 27 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 8 Average Capacity 6 | 5 5 5 5 5 5 5 5 7 Most Carried 7 | 1 1 1 1 4 4 5 5 7 Average Carried 3 | . 1 1 1 1 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 1 4 4 5 5 5 Class Distribution -------------------- 32% | Sprinter 31% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 557 | 200 . . . . . . 43 314 Remotely 208 | . . . . . . . 23 185 Salvage Created 467 | . . . . . . 16 37 414 Parts 16 | . . . . . . 5 1 10 Haulers Intercepted 2 | . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 4 | . . . . . . 4 . . AOE 4 | . . . . . . 4 . . Classes Destroyed 8 | . . . . . . 1 1 6 Worker 2 | . . . . . . . . 2 Builder 1 | . . . . . . . . 1 Hauler 2 | . . . . . . . . 2 Recycler 3 | . . . . . . . . 3 Mechanic 1 | . . . . . . . . 1 Operator 3 | . . . . . . . 2 1 Watcher 1 | . . . . . . . . 1 Swarmer 4 | . . . . . . 4 . . Best Kill Streak 5 | . . . . . . 4 . 5 Combat Bots Only 4 | . . . . . . 4 . . Max Kills in Single Turn 2 | . . . . . . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 1349 | . 11 51 187 84 . 62 109 845 Core 561 | . 11 51 187 84 . 27 42 159 Absorbed by Shields 4 | . . . . . . . . 4 Core Remaining (%) 73 | 100 . 75 . . . 25 92 . Volleys Fired 2 | . . . . . . 2 . . Largest 1 | . . . . . . 1 . . Hottest 33 | . . . . . . 33 . . Shots Fired 2 | . . . . . . 2 . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 2 . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 2 | . . . . . . 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 16 | . . . . . . . 2 14 Core Hits 8 | . . . . . . 4 1 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 4 | . . . . . . . . 4 Smash 4 | . . . . . . . . 4 Melee Attacks 33 | . . . . . . . 3 30 Impact 32 | . . . . . . . 2 30 Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . . . 2 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1536 | . . . 7 . . 175 158 1196 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 175 | . . . . . . 175 . . Melee 1354 | . . . . . . . 158 1196 Ramming 7 | . . . 7 . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 175 | . . . . . . 175 . . Electromagnetic . | . . . . . . . . . Impact 1272 | . . . . . . . 76 1196 Slashing 82 | . . . . . . . 82 . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . . . . 27 Average Corruption 12 | . . . . . . . . 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . . . 12 Message Errors 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 647 | . . . . . . 29 36 582 Projectiles . | . . . . . . . . . Explosions 29 | . . . . . . 29 . . Melee 618 | . . . . . . . 36 582 Knockbacks 6 | . . . . . . . . 6 Impact 6 | . . . . . . . . 6 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 33 | . . . 3 . . 30 . . Shots 1 | . . . . . . 1 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 220 | . . . . . . . 1 220 Average Temperature 30 | . . . . . . . 1 30 Received Heat Transfer 165 | . 6 . 6 . . . 27 126 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 17 | . . . . . . . 2 15 Impact Corruptions 18 | . . . . . . . 2 16 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 534 | . 30 71 162 159 . 122 239 534 Initial 108 | . . 11 27 63 . . 47 108 Average 169 | . 26 35 47 128 . 40 131 277 Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 60 | 100 100 100 100 100 . 100 63 25 Level 1 32 | . . . . . . . 36 60 Level 2 6 | . . . . . . . . 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . 2 7 Investigation 5 | . 1 . . . . . 1 3 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . . 1 . . . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 3 3 14 4 . 8 11 39 Peak Tracking Total 15 | . 3 3 8 3 . 10 5 15 Tactical Retreats 14 | . . 1 3 1 . 1 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 13 | . 2 1 1 . 1 . 4 4 Terminals 9 | . 1 1 1 . . . 4 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 26 | . 4 1 3 . 1 . 7 10 Successful 8 | . 1 1 . . 1 . 4 1 Failed 18 | . 3 . 3 . . . 3 9 Catastrophic 5 | . 1 . 1 . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 18 | . 4 1 3 . . . 4 6 Terminals 18 | . 3 1 3 . . . 7 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . . 5 Terminal Hacks 4 | . . 1 . . 1 . 2 . Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . 2 1 Terminals 2 | . . . . . . . 2 . Assimilate 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Tunnel 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 1 1 . . . 2 3 Full Trace Events 5 | . 1 . 1 . . . 1 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 3 . . 2 . Largest Group 3 | . . . . 3 . . 1 . Highest-Rated Group 40 | . . . . 40 . . 10 . Highest-Rated Ally 16 | . . . . 16 . . 10 . Total Orders 1 | . . . . . . . 1 . STAY 1 | . . . . . . . 1 . Ally Attacks 5 | . . . . 5 . . . . Total Damage 41 | . . . . 41 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 932 | 19 33 62 103 92 56 42 127 398 Spaces Moved 2141 | 37 65 124 204 200 165 99 298 949 Core 490 | 37 65 124 204 60 . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1651 | . . . . 140 165 99 298 949 Fastest Speed 26 | 50 50 50 50 34 34 34 34 26 Average Speed 35 | 50 50 50 50 38 34 34 34 28 Slowest Speed 114 | 50 50 50 50 50 34 37 114 114 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . . . . 1 . . 9 11 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 32 | 3 25 41 34 38 50 35 31 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . 1 1 . . 1 . . 1 Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 39 | . . . . . . 23 1 15 Terrain Destroyed 39 | . . . . . . 23 1 15 Melee 16 | . . . . . . . 1 15 Projectile . | . . . . . . . . . AOE 23 | . . . . . . 23 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 2232 | 37 64 123 204 209 164 104 306 1021 Wait 11 | . . . . 4 . . 2 5 Move 2093 | 36 64 123 203 197 164 98 281 927 Hop 18 | . . . . 1 . . 7 10 Pick Up 13 | 1 . . . 2 . 1 1 8 Fast Attach 17 | . . . . 4 . 1 5 7 Attach 18 | . . . . . . 1 3 14 Detach 12 | . . . . . . 1 3 8 Swap 2 | . . . . 1 . . . 1 Drop 9 | . . . . . . . 1 8 Fire 2 | . . . . . . 2 . . Melee 33 | . . . . . . . 3 30 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 20 | -11/Junkyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 11) 53 | -10/Materials | Entered Mines 59 | -10/Mines | Learned Materials trap positions 73 | -10/Mines | Learned location of Storage (-7) 110 | -10/Mines | Discovered new exit (range 8) 115 | -10/Mines | Entered Materials 115 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 116 | -9/Materials | Loaded intel: 20 trap records 182 | -9/Materials | Discovered new exit (range 14) 212 | -9/Materials | Discovered new exit (range 13) 218 | -9/Materials | Entered Mines 220 | -9/Mines | Core integrity fell below 50% 233 | -9/Mines | Identified exit to Materials 242 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 284 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 299 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 308 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 308 | -9/Mines | Discovered new exit (range 5) 310 | -9/Mines | Entered Exiles 319 | -9/Exiles | Met 8R-AWN 324 | -9/Exiles | Met EX-HEX 338 | -9/Exiles | Met EX-DEC 339 | -9/Exiles | Learned location of Zion (-7) 349 | -9/Exiles | Discovered new exit (range 14) 366 | -9/Exiles | Entered Mines 399 | -8/Mines | Discovered exit to Materials (range 13) 408 | -8/Mines | Entered Materials 408 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 531 | -8/Materials | Discovered new exit (range 11) 535 | -8/Materials | Identified exit to Factory 535 | -8/Materials | Entered Factory 535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 743 | -7/Factory | Assembled infested ambush trap array 768 | -7/Factory | Crushed by falling debris 769 | -7/Factory | System corruption reached 10% 770 | -7/Factory | Crushed by falling debris 800 | -7/Factory | Garrison activated, responded to threat 801 | -7/Factory | Lost 6 parts (3n3u) 903 | -7/Factory | Build established: Sprinter 933 | -7/Factory | Self-destructed Last Messages --------------- 00887_ Destroyed Imp. Heat Sink. 00887_ G-47 Trooper system corrupted by crushing effect. 00887_ G-47 Trooper knocked back. 00888_ G-47 Trooper system terminally corrupted. 00890_ Acquired 39 matter. 00894_ System corrupted: Heat flow error (+223). 00896_ Acquired 28 matter. 00899_ Acquired 8 matter. 00903_ Triggered Blade Trap. 00903_ Massive razor-sharp blades shoot up from within the floor. 00903_ Xenon Bombardment Thruster severed. 00906_ Flight Unit destroyed. 00910_ System Shield destroyed. 00915_ System corrupted: Heat flow error (+231). 00930_ Triggered Stasis Trap. 00930_ A bubble of rippling energy engulfs the area. 00930_ Field strength at 95. 00931_ System corrupted: Energy discharge (-32). 00931_ Field strength at 90. 00932_ Field strength at 85. 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" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 64 Melee Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseElectronMapper Manual? 0 Play Time 00:17:51 Cumulative 268.6 hours Start 2023.06.02 @ 19:12:25 End 2023.06.02 @ 19:29:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 792 Rogue 792 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0 Lore% 88 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 363ca0ff-de24-4080-8432-12eecfed10b5