Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 19:26:19

Player: art-hropod

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (68)      340
Value Destroyed (1404)     1404
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (5550)               5550
              TOTAL SCORE: 13954

 Bonus
-------
High Alert Combat Kills    79
Win                        3000
Win Speed                  2471

 Cogmind 
---------
Core Integrity             862/1600
Matter                     149/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (11) --
  Improved VTOL Module
>          --- UTILITY (9) ------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
           Fusion Bomb Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Quantum Reactor
       Light Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
    Improved Flight Unit
    Improved VTOL Module
             Xenon Bombardment Thruster
             Field Propulsion Drive
             Field Propulsion Drive
             Impulse Thruster
    Advanced Surge Thruster
    Advanced Surge Thruster
             Q-thruster
             Electron Diverter
>            --- UTILITY ----------
    Advanced Cooling System
    Advanced Visual Processing Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Advanced ECM Suite
    Improved Hacking Suite
    Improved System Shield
>            --- WEAPON -----------
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
>            --- INVENTORY --------
    Advanced Surge Thruster
    Improved Signal Interpreter
             Fusion Bomb Launcher
[Rating: 145]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               9    | .   .   2   .   1   .   2   1   1   1   1   
  Utility                  7    | .   .   .   2   1   1   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             148  | 6   2   33  8   16  16  14  4   16  20  13  
  Power                    32   | 1   .   3   .   3   4   4   .   7   5   5   
    Engine                 9    | 1   .   3   .   2   1   1   .   1   .   .   
    Core                   7    | .   .   .   .   1   2   3   .   1   .   .   
    Reactor                16   | .   .   .   .   .   1   .   .   5   5   5   
  Propulsion               39   | 2   .   16  .   7   .   2   1   2   6   3   
    Treads                 11   | .   .   10  .   .   .   .   .   .   .   1   
    Leg                    8    | 2   .   6   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   7   .   2   1   2   6   2   
  Utility                  32   | 1   2   1   4   4   4   4   2   4   4   2   
    Device                 19   | .   1   .   2   2   3   4   2   1   3   1   
    Storage                3    | 1   .   1   1   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   1   1   1   .   .   1   1   .   
    Hackware               4    | .   .   .   .   1   .   .   .   2   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   13  4   2   8   4   1   3   5   3   
    Energy Gun             21   | 1   .   6   .   1   2   2   .   1   5   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          9    | 1   .   6   .   1   .   .   .   1   .   .   
    Ballistic Cannon       9    | .   .   .   2   .   5   2   .   .   .   .   
    Launcher               5    | .   .   1   2   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   4   1   .   .   1   1   .   
Parts Lost                 33   | .   .   6   2   .   3   .   1   .   6   15  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   .   4   2   .   2   .   1   .   3   10  
  Utility                  9    | .   .   .   .   .   1   .   .   .   3   5   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Highest Loss Streak      10   | .   .   4   1   .   2   .   1   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  96  98  87  89  77  76  81  82  56  
  Engine                   6    | .   14  11  9   1   5   .   .   .   .   .   
  Core                     2    | .   .   .   .   5   6   9   10  4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   8   5   
  Treads                   12   | .   .   28  27  .   .   .   .   .   .   .   
  Leg                      6    | .   28  12  7   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   35  30  25  25  30  31  24  
  Device                   11   | .   5   .   18  15  22  22  25  22  15  6   
  Storage                  5    | .   14  11  9   .   .   .   .   .   .   .   
  Processor                10   | .   7   11  9   12  13  11  10  9   12  11  
  Hackware                 2    | .   .   .   .   6   3   .   .   3   8   8   
  Energy Gun               7    | .   14  14  .   5   3   3   5   1   4   .   
  Ballistic Gun            4    | .   14  6   9   .   .   .   .   1   .   .   
  Ballistic Cannon         1    | .   .   .   6   1   .   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 11  12  23  39  15  21  32  36  43  49  40  
  Greatest Support         89   | 20  20  89  63  18  22  40  43  59  59  70  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   12  5   5   5   5   5   5   5   
  Most Carried             14   | 6   8   9   14  14  5   5   5   5   5   5   
  Average Carried          6    | 3   7   7   9   5   4   3   4   4   4   4   
  Final Capacity           15   | 8   8   10  15  5   5   5   5   5   5   5   
  Final Carried            14   | 6   8   9   14  5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 22% | Scout
 17% | Mutant
 13% | Hacker-Scout
  6% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
            Scout | -6/Factory
            Scout | -5/Factory
            Scout | -4/Factory
            Scout | -3/Research
     Hacker-Scout | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           1811 | 187  110  475  68   224  171  189  .    184  94   109  
  Remotely                 89   | .    89   .    .    .    .    .    .    .    .    .    
Salvage Created            2306 | .    203  1247 165  224  273  24   .    90   80   .    
  Parts                    147  | .    18   88   16   4    5    .    .    7    9    .    
Haulers Intercepted        7    | .    .    4    .    1    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  35   | .   3   24  6   .   .   .   .   .   2   .   
  Guns                     27   | .   3   22  .   .   .   .   .   .   2   .   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   .   .   
  AOE                      7    | .   .   2   5   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   7   1   .   .   .   .   .   1   .   
  Worker                   9    | .   .   2   3   1   1   .   .   2   .   .   
  Builder                  2    | .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   4   .   1   2   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   1   .   .   
  Watcher                  9    | .   3   2   1   .   2   1   .   .   .   .   
  Swarmer                  15   | .   .   11  3   .   .   .   .   .   1   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    10   | .   3   5   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   8   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   7   6   2   2   1   .   3   1   .   
  Combat Bots Only         5    | .   2   5   3   .   .   .   .   .   1   .   
Max Kills in Single Turn   4    | .   1   2   4   1   2   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4844 | .    181  1357 166  .    329  25   261  71   974  1480 
  Core                     1292 | .    20   209  17   .    50   25   28   .    205  738  
  Absorbed by Shields      68   | .    .    .    .    .    .    .    68   .    .    .    
Core Remaining (%)         87   | 100  92   47   96   100  94   97   97   100  85   53   
Volleys Fired              196  | 1    20   105  7    11   14   7    1    7    22   1    
  Largest                  2    | 2    2    2    2    2    2    2    2    1    2    1    
  Hottest                  130  | 70   70   101  77   67   103  113  104  65   130  65   
Shots Fired                324  | 2    40   189  14   12   18   13   2    7    26   1    
  Gun                      289  | 2    40   187  4    4    11   6    1    7    26   1    
  Cannon                   28   | .    .    .    6    8    7    7    .    .    .    .    
  Launcher                 7    | .    .    2    4    .    .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  130  | 1    20   75   10   9    7    7    .    1    .    .    
  Thermal                  136  | 1    20   90   .    .    .    .    .    .    24   1    
  Explosive                4    | .    .    .    4    .    .    .    .    .    .    .    
  Electromagnetic          54   | .    .    24   .    3    11   6    2    6    2    .    
  Robot Hit Streak         11   | 2    11   9    3    4    8    6    .    5    6    .    
  Robot Miss Streak        8    | .    3    7    6    8    2    3    .    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           199  | 2    30   113  6    11   13   7    .    6    11   .    
  Core Hits                106  | .    15   52   17   7    6    1    .    4    4    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    2    8    .    .    1    1    .    1    .    .    
    Burn                   9    | .    2    7    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    1    .    .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3928 | 22   332  1668 623  180  464  176  14   113  336  .    
  Guns                     2709 | 22   332  1605 .    63   173  65   .    113  336  .    
  Cannons                  475  | .    .    .    76   117  171  111  .    .    .    .    
  Explosions               744  | .    .    63   547  .    120  .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1112 | 9    129  492  76   117  171  111  .    7    .    .    
  Thermal                  1487 | 13   203  835  .    .    120  .    .    .    316  .    
  Explosive                547  | .    .    .    547  .    .    .    .    .    .    .    
  Electromagnetic          782  | .    .    341  .    63   173  65   14   106  20   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    2    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            61   | .    .    .    31   .    .    3    .    .    .    27   
  Projectiles              3    | .    .    .    .    .    .    3    .    .    .    .    
  Explosions               58   | .    .    .    31   .    .    .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    .    1    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    1    .    1    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    .    .    26   .    .    .    .    82   
  Shots                    2    | .    .    .    .    .    1    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        212  | 30   147  174  4    .    21   4    3    15   19   212  
  Average Temperature      51   | 18   58   45   4    .    8    4    1    8    9    110  
  Received Heat Transfer   720  | .    99   309  36   .    69   9    18   .    72   108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    1    .    1    4    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    1    6    .    .    .    .    .    .    1    .    
  Heat Transferred         3975 | 37   740  2678 .    .    150  .    .    .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             677  | .   132 677 457 180 308 211 182 245 629 565 
  Initial                  376  | .   .   55  239 127 88  140 102 95  137 376 
  Average                  255  | .   60  327 296 167 177 171 116 120 350 454 
Maximum Alert Level        2    | .   .   2   2   .   1   1   .   1   2   2   
  Low Security (%)         41   | 100 100 10  .   100 66  89  100 85  28  .   
  Level 1                  40   | .   .   73  94  .   33  10  .   14  19  13  
  Level 2                  17   | .   .   16  5   .   .   .   .   .   52  86  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   3   .   1   3   5   1   .   5   .   
  Investigation            4    | .   1   1   .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   .   
  Reinforcement            12   | .   .   1   .   1   2   3   1   .   4   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   1   2   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           13   | .   1   5   1   .   .   2   .   1   2   1   
Communications Jammed      43   | .   .   .   .   .   .   .   .   29  14  .   
  Distress Signals         43   | .   .   .   .   .   .   .   .   29  14  .   
Times Spotted              210  | .   7   42  10  .   27  8   10  9   48  49  
  Peak Tracking Total      15   | .   2   6   4   .   10  4   6   10  13  15  
  Tactical Retreats        39   | .   1   5   1   .   6   2   1   1   14  8   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            6    | .   1   2   .   .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   1   .   1   .   .   2   .   1   1   
  Max in Single Turn       2    | .   .   1   .   1   .   .   2   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          21   | .   1   5   3   1   4   3   .   .   3   1   
  Terminals                18   | .   1   4   3   .   4   2   .   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   3   13  6   4   9   8   .   .   3   1   
  Successful               21   | .   2   7   4   2   4   2   .   .   .   .   
  Failed                   26   | .   1   6   2   2   5   6   .   .   3   1   
    Catastrophic           6    | .   .   .   .   1   .   1   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   3   10  6   .   9   5   .   .   3   1   
  Terminals                37   | .   3   10  6   .   9   5   .   .   3   1   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   4   4   .   3   .   .   .   .   .   
  Terminals                13   | .   2   4   4   .   3   .   .   .   .   .   
    Botnet                 10   | .   1   3   3   .   3   .   .   .   .   .   
    Operators              3    | .   1   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   5   2   1   4   3   .   .   3   1   
  Full Trace Events        4    | .   .   2   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   51  .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          114  | .   .   .   .   114 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               4014 | 82   298  1220 465  255  354  279  106  231  496  228  
Spaces Moved               6534 | 61   189  556  264  630  835  787  269  636  1506 801  
  Core                     34   | 16   .    .    .    .    .    .    .    .    .    18   
  Treads                   710  | .    .    442  264  .    .    .    .    .    .    4    
  Legs                     348  | 45   189  114  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5442 | .    .    .    .    630  835  787  269  636  1506 779  
  Fastest Speed            9    | 50   120  120  160  28   26   26   26   21   9    14   
  Average Speed            45   | 101  120  152  160  28   26   27   26   25   23   23   
  Slowest Speed            190  | 120  120  190  160  29   30   30   29   27   24   145  
  Overloaded Moves         3    | .    .    .    .    .    .    .    .    .    3    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34   | .    .    .    .    1    4    5    1    3    9    11   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    43   55   25   20   28   25   12   26   55   29   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          99   | .    .    .    37   28   10   2    .    .    4    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    1    2    .    .    4    .    
  AOE                      92   | .    .    .    37   28   9    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7266 | 79   227  749  292  699  945  834  300  697  1614 830  
  Wait                     190  | .    1    16   .    21   48   13   24   3    56   8    
  Move                     6459 | 60   188  555  263  627  827  777  266  630  1488 778  
  Hop                      30   | .    .    .    .    1    3    4    1    2    8    11   
  Pick Up                  86   | 12   9    14   11   4    8    10   1    7    7    3    
  Fast Attach              59   | .    1    19   .    7    1    3    2    10   11   5    
  Attach                   55   | 6    1    5    3    6    8    8    1    4    6    7    
  Detach                   16   | .    .    .    .    2    4    1    1    .    2    6    
  Swap                     34   | .    .    9    5    3    7    3    1    2    3    1    
  Drop                     105  | .    7    26   3    17   7    8    2    14   11   10   
  Fire                     196  | 1    20   105  7    11   14   7    1    7    22   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    18   .    .    18   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Res / *Tes)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 16)
   83 | -11/Junkyard  | Entered Materials
  261 | -10/Materials | Discovered new exit (range 14)
  303 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Identified exit to Materials
  381 | -10/Materials | Entered another Materials area
  381 | -9/Materials  | Evolved 2 slots: Propulsion x2
  519 | -9/Materials  | Lost 4 parts (2n2w)
  799 | -9/Materials  | Discovered new exit (range 15)
  843 | -9/Materials  | Discovered new exit (range 16)
  885 | -9/Materials  | Identified exit to Storage
 1000 | -9/Materials  | Discovered new exit (range 16)
 1004 | -9/Materials  | Build established: Scavenger-Mutant
 1309 | -9/Materials  | Identified exit to Mines
 1513 | -9/Materials  | Core integrity fell below 50%
 1571 | -9/Materials  | Discovered new exit (range 10)
 1581 | -9/Materials  | First assault squad dispatched
 1600 | -9/Materials  | Identified exit to Materials
 1601 | -9/Materials  | Entered another Materials area
 1601 | -8/Materials  | Evolved 2 slots: Utility x2
 2019 | -8/Materials  | Discovered new exit (range 13)
 2036 | -8/Materials  | Identified exit to Factory
 2066 | -8/Materials  | Entered Factory
 2066 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2300 | -7/Factory    | Discovered new exit (range 8)
 2304 | -7/Factory    | Identified exit to Factory
 2321 | -7/Factory    | Entered another Factory area
 2321 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2628 | -6/Factory    | Build established: Scout
 2645 | -6/Factory    | Discovered new exit (range 5)
 2646 | -6/Factory    | Identified exit to Lower Caves
 2663 | -6/Factory    | Identified exit to Factory
 2675 | -6/Factory    | Entered another Factory area
 2675 | -5/Factory    | Evolved 2 slots: Propulsion x2
 2701 | -5/Factory    | Spotted B-75 Beast
 2773 | -5/Factory    | Fabricated Flight Unit?
 2951 | -5/Factory    | Discovered new exit (range 10)
 2954 | -5/Factory    | Identified exit to Factory
 2954 | -5/Factory    | Entered another Factory area
 2954 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3052 | -4/Factory    | Discovered new exit (range 19)
 3060 | -4/Factory    | Identified exit to Research
 3060 | -4/Factory    | Entered Research
 3060 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3227 | -3/Research   | Found Fusion Bomb Launcher
 3246 | -3/Research   | Discovered new exit (range 9)
 3248 | -3/Research   | Identified exit to Testing
 3255 | -3/Research   | Spotted B-86 Titan
 3290 | -3/Research   | Discovered new exit (range 4)
 3290 | -3/Research   | Identified exit to Research
 3291 | -3/Research   | Entered another Research area
 3291 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3509 | -2/Research   | Discovered new exit (range 20)
 3518 | -2/Research   | Identified exit to Quarantine
 3526 | -2/Research   | Build established: Hacker-Scout
 3591 | -2/Research   | Search patrols dispatched
 3642 | -2/Research   | Spotted B-90 Cyclops
 3682 | -2/Research   | Spotted B-90 Cyclops
 3782 | -2/Research   | Discovered new exit (range 13)
 3787 | -2/Research   | Identified exit to Access
 3787 | -2/Research   | Entered Access
 3787 | -1/Access     | Evolved 2 slots: Power x1, Propulsion x1
 3817 | -1/Access     | Energy Cycler disabled
 3904 | -1/Access     | Spotted B-99 Colossus
 3959 | -1/Access     | Lost 10 parts (9n1u)
 4013 | -1/Access     | Discovered new exit (range 7)
 4014 | -1/Access     | Lost 3 parts (3u)
 4014 | -1/Access     | Identified exit to Surface
 4015 | ***           | Escaped!

 Last Messages 
---------------
03979_ Dropped Lgt. Quantum Reactor.
03980_ Penetrated by Slug. <x2>
03980_ Adv. Targeting Computer destroyed.
03981_ Penetrated by Slug.
03981_ Slug penetrates Wall.
03982_ C-30 ARC bursts open, deploying its payload.
03982_ B-74 Champion unfolds itself.
03982_ G-73 Enforcer unfolds itself. <x2>
03983_ Slug penetrates Wall. <x2>
03983_ Adv. ECM Suite destroyed.
03985_ Slug penetrates Door.
03987_ Penetrated by Slug.
03987_ Slug penetrates G-73 Enforcer.
03988_ Slug penetrates Wall.
03988_ Slug penetrates G-73 Enforcer.
03991_ Penetrated by Slug.
03998_ System corrupted: Energy discharge (-22).
04013_ The Access Shell folds into the floor.
04013_ EXIT=FOUND
04014_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          65
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        30
Resistance: KI             30
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          12
Defensive Hacking          26

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Flight Unit | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Speed Demon

 Challenges 
------------
None

 Game 
------
Seed              SeismicForceSink
  Manual?         0
Play Time         02:02:57
  Cumulative      51.0 hours
  Start           2023.05.09 @ 23:27:45
  End             2023.05.28 @ 19:26:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           47
  Adventurer      9
  Explorer        7
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          63x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 1fc2c1ff-3b7f-41ee-a009-e5aa739f53d2