Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 19:26:19 Player: art-hropod Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (1404) 1404 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (5550) 5550 TOTAL SCORE: 13954 Bonus ------- High Alert Combat Kills 79 Win 3000 Win Speed 2471 Cogmind --------- Core Integrity 862/1600 Matter 149/300 Energy 100/100 System Corruption 2% Temperature Cool (1) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- Improved VTOL Module > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Enhanced Quantum Rifle Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Impulse Thruster Advanced Surge Thruster Advanced Surge Thruster Q-thruster Electron Diverter > --- UTILITY ---------- Advanced Cooling System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Advanced Surge Thruster Improved Signal Interpreter Fusion Bomb Launcher [Rating: 145] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 9 | . . 2 . 1 . 2 1 1 1 1 Utility 7 | . . . 2 1 1 . 1 1 1 . Weapon . | . . . . . . . . . . . Parts Attached 148 | 6 2 33 8 16 16 14 4 16 20 13 Power 32 | 1 . 3 . 3 4 4 . 7 5 5 Engine 9 | 1 . 3 . 2 1 1 . 1 . . Core 7 | . . . . 1 2 3 . 1 . . Reactor 16 | . . . . . 1 . . 5 5 5 Propulsion 39 | 2 . 16 . 7 . 2 1 2 6 3 Treads 11 | . . 10 . . . . . . . 1 Leg 8 | 2 . 6 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . . . . 7 . 2 1 2 6 2 Utility 32 | 1 2 1 4 4 4 4 2 4 4 2 Device 19 | . 1 . 2 2 3 4 2 1 3 1 Storage 3 | 1 . 1 1 . . . . . . . Processor 6 | . 1 . 1 1 1 . . 1 1 . Hackware 4 | . . . . 1 . . . 2 . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 45 | 2 . 13 4 2 8 4 1 3 5 3 Energy Gun 21 | 1 . 6 . 1 2 2 . 1 5 3 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 9 | 1 . 6 . 1 . . . 1 . . Ballistic Cannon 9 | . . . 2 . 5 2 . . . . Launcher 5 | . . 1 2 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 4 1 . . 1 1 . Parts Lost 33 | . . 6 2 . 3 . 1 . 6 15 Power . | . . . . . . . . . . . Propulsion 22 | . . 4 2 . 2 . 1 . 3 10 Utility 9 | . . . . . 1 . . . 3 5 Weapon 2 | . . 2 . . . . . . . . Highest Loss Streak 10 | . . 4 1 . 2 . 1 . 2 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 96 98 87 89 77 76 81 82 56 Engine 6 | . 14 11 9 1 5 . . . . . Core 2 | . . . . 5 6 9 10 4 . . Reactor 1 | . . . . . . . . 3 8 5 Treads 12 | . . 28 27 . . . . . . . Leg 6 | . 28 12 7 . . . . . . . Flight 14 | . . . . 35 30 25 25 30 31 24 Device 11 | . 5 . 18 15 22 22 25 22 15 6 Storage 5 | . 14 11 9 . . . . . . . Processor 10 | . 7 11 9 12 13 11 10 9 12 11 Hackware 2 | . . . . 6 3 . . 3 8 8 Energy Gun 7 | . 14 14 . 5 3 3 5 1 4 . Ballistic Gun 4 | . 14 6 9 . . . . 1 . . Ballistic Cannon 1 | . . . 6 1 . 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 11 12 23 39 15 21 32 36 43 49 40 Greatest Support 89 | 20 20 89 63 18 22 40 43 59 59 70 Greatest Overweight (x) 1 | . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 12 5 5 5 5 5 5 5 Most Carried 14 | 6 8 9 14 14 5 5 5 5 5 5 Average Carried 6 | 3 7 7 9 5 4 3 4 4 4 4 Final Capacity 15 | 8 8 10 15 5 5 5 5 5 5 5 Final Carried 14 | 6 8 9 14 5 5 5 5 5 4 4 Class Distribution -------------------- 33% | Scavenger-Mutant 22% | Scout 17% | Mutant 13% | Hacker-Scout 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Hacker-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1811 | 187 110 475 68 224 171 189 . 184 94 109 Remotely 89 | . 89 . . . . . . . . . Salvage Created 2306 | . 203 1247 165 224 273 24 . 90 80 . Parts 147 | . 18 88 16 4 5 . . 7 9 . Haulers Intercepted 7 | . . 4 . 1 2 . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 35 | . 3 24 6 . . . . . 2 . Guns 27 | . 3 22 . . . . . . 2 . Cannons 1 | . . . 1 . . . . . . . AOE 7 | . . 2 5 . . . . . . . Classes Destroyed 12 | . 3 7 1 . . . . . 1 . Worker 9 | . . 2 3 1 1 . . 2 . . Builder 2 | . 1 1 . . . . . . . . Hauler 7 | . . 4 . 1 2 . . . . . Recycler 3 | . . 1 . 2 . . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 2 | . . 1 . . . . . 1 . . Watcher 9 | . 3 2 1 . 2 1 . . . . Swarmer 15 | . . 11 3 . . . . . 1 . Cutter 1 | . . . . . . . . . 1 . Grunt 10 | . 3 5 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 8 | . . 8 . . . . . . . . Best Kill Streak 7 | . 2 7 6 2 2 1 . 3 1 . Combat Bots Only 5 | . 2 5 3 . . . . . 1 . Max Kills in Single Turn 4 | . 1 2 4 1 2 1 . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 3 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4844 | . 181 1357 166 . 329 25 261 71 974 1480 Core 1292 | . 20 209 17 . 50 25 28 . 205 738 Absorbed by Shields 68 | . . . . . . . 68 . . . Core Remaining (%) 87 | 100 92 47 96 100 94 97 97 100 85 53 Volleys Fired 196 | 1 20 105 7 11 14 7 1 7 22 1 Largest 2 | 2 2 2 2 2 2 2 2 1 2 1 Hottest 130 | 70 70 101 77 67 103 113 104 65 130 65 Shots Fired 324 | 2 40 189 14 12 18 13 2 7 26 1 Gun 289 | 2 40 187 4 4 11 6 1 7 26 1 Cannon 28 | . . . 6 8 7 7 . . . . Launcher 7 | . . 2 4 . . . 1 . . . Special . | . . . . . . . . . . . Kinetic 130 | 1 20 75 10 9 7 7 . 1 . . Thermal 136 | 1 20 90 . . . . . . 24 1 Explosive 4 | . . . 4 . . . . . . . Electromagnetic 54 | . . 24 . 3 11 6 2 6 2 . Robot Hit Streak 11 | 2 11 9 3 4 8 6 . 5 6 . Robot Miss Streak 8 | . 3 7 6 8 2 3 . 1 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 199 | 2 30 113 6 11 13 7 . 6 11 . Core Hits 106 | . 15 52 17 7 6 1 . 4 4 . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 13 | . 2 8 . . 1 1 . 1 . . Burn 9 | . 2 7 . . . . . . . . Destroy 2 | . . 1 . . . . . 1 . . Blast 1 | . . . . . . 1 . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3928 | 22 332 1668 623 180 464 176 14 113 336 . Guns 2709 | 22 332 1605 . 63 173 65 . 113 336 . Cannons 475 | . . . 76 117 171 111 . . . . Explosions 744 | . . 63 547 . 120 . 14 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1112 | 9 129 492 76 117 171 111 . 7 . . Thermal 1487 | 13 203 835 . . 120 . . . 316 . Explosive 547 | . . . 547 . . . . . . . Electromagnetic 782 | . . 341 . 63 173 65 14 106 20 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 1 2 Average Corruption 1 | . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . 2 2 Message Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 61 | . . . 31 . . 3 . . . 27 Projectiles 3 | . . . . . . 3 . . . . Explosions 58 | . . . 31 . . . . . . 27 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . 1 . 1 2 . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . 1 . 1 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . 26 . . . . 82 Shots 2 | . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 212 | 30 147 174 4 . 21 4 3 15 19 212 Average Temperature 51 | 18 58 45 4 . 8 4 1 8 9 110 Received Heat Transfer 720 | . 99 309 36 . 69 9 18 . 72 108 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . 1 . 1 4 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 1 6 . . . . . . 1 . Heat Transferred 3975 | 37 740 2678 . . 150 . . . 370 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 677 | . 132 677 457 180 308 211 182 245 629 565 Initial 376 | . . 55 239 127 88 140 102 95 137 376 Average 255 | . 60 327 296 167 177 171 116 120 350 454 Maximum Alert Level 2 | . . 2 2 . 1 1 . 1 2 2 Low Security (%) 41 | 100 100 10 . 100 66 89 100 85 28 . Level 1 40 | . . 73 94 . 33 10 . 14 19 13 Level 2 17 | . . 16 5 . . . . . 52 86 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 3 . 1 3 5 1 . 5 . Investigation 4 | . 1 1 . . 1 1 . . . . Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 12 | . . 1 . 1 2 3 1 . 4 . Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 2 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 1 5 1 . . 2 . 1 2 1 Communications Jammed 43 | . . . . . . . . 29 14 . Distress Signals 43 | . . . . . . . . 29 14 . Times Spotted 210 | . 7 42 10 . 27 8 10 9 48 49 Peak Tracking Total 15 | . 2 6 4 . 10 4 6 10 13 15 Tactical Retreats 39 | . 1 5 1 . 6 2 1 1 14 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 2 . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . 1 . 1 . . 2 . 1 1 Max in Single Turn 2 | . . 1 . 1 . . 2 . 1 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 21 | . 1 5 3 1 4 3 . . 3 1 Terminals 18 | . 1 4 3 . 4 2 . . 3 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 3 13 6 4 9 8 . . 3 1 Successful 21 | . 2 7 4 2 4 2 . . . . Failed 26 | . 1 6 2 2 5 6 . . 3 1 Catastrophic 6 | . . . . 1 . 1 . . 3 1 Database Lockouts . | . . . . . . . . . . . Manual 37 | . 3 10 6 . 9 5 . . 3 1 Terminals 37 | . 3 10 6 . 9 5 . . 3 1 Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Recycle Component 1 | . . . . 1 . . . . . . Process 1 | . . . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 2 4 4 . 3 . . . . . Terminals 13 | . 2 4 4 . 3 . . . . . Botnet 10 | . 1 3 3 . 3 . . . . . Operators 3 | . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 5 2 1 4 3 . . 3 1 Full Trace Events 4 | . . 2 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 114 | . . . . 114 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4014 | 82 298 1220 465 255 354 279 106 231 496 228 Spaces Moved 6534 | 61 189 556 264 630 835 787 269 636 1506 801 Core 34 | 16 . . . . . . . . . 18 Treads 710 | . . 442 264 . . . . . . 4 Legs 348 | 45 189 114 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5442 | . . . . 630 835 787 269 636 1506 779 Fastest Speed 9 | 50 120 120 160 28 26 26 26 21 9 14 Average Speed 45 | 101 120 152 160 28 26 27 26 25 23 23 Slowest Speed 190 | 120 120 190 160 29 30 30 29 27 24 145 Overloaded Moves 3 | . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 34 | . . . . 1 4 5 1 3 9 11 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 43 55 25 20 28 25 12 26 55 29 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 99 | . . . 37 28 10 2 . . 4 18 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . 1 2 . . 4 . AOE 92 | . . . 37 28 9 . . . . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7266 | 79 227 749 292 699 945 834 300 697 1614 830 Wait 190 | . 1 16 . 21 48 13 24 3 56 8 Move 6459 | 60 188 555 263 627 827 777 266 630 1488 778 Hop 30 | . . . . 1 3 4 1 2 8 11 Pick Up 86 | 12 9 14 11 4 8 10 1 7 7 3 Fast Attach 59 | . 1 19 . 7 1 3 2 10 11 5 Attach 55 | 6 1 5 3 6 8 8 1 4 6 7 Detach 16 | . . . . 2 4 1 1 . 2 6 Swap 34 | . . 9 5 3 7 3 1 2 3 1 Drop 105 | . 7 26 3 17 7 8 2 14 11 10 Fire 196 | 1 20 105 7 11 14 7 1 7 22 1 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . . 18 . . 18 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 369 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x2 519 | -9/Materials | Lost 4 parts (2n2w) 799 | -9/Materials | Discovered new exit (range 15) 843 | -9/Materials | Discovered new exit (range 16) 885 | -9/Materials | Identified exit to Storage 1000 | -9/Materials | Discovered new exit (range 16) 1004 | -9/Materials | Build established: Scavenger-Mutant 1309 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Core integrity fell below 50% 1571 | -9/Materials | Discovered new exit (range 10) 1581 | -9/Materials | First assault squad dispatched 1600 | -9/Materials | Identified exit to Materials 1601 | -9/Materials | Entered another Materials area 1601 | -8/Materials | Evolved 2 slots: Utility x2 2019 | -8/Materials | Discovered new exit (range 13) 2036 | -8/Materials | Identified exit to Factory 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2300 | -7/Factory | Discovered new exit (range 8) 2304 | -7/Factory | Identified exit to Factory 2321 | -7/Factory | Entered another Factory area 2321 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2628 | -6/Factory | Build established: Scout 2645 | -6/Factory | Discovered new exit (range 5) 2646 | -6/Factory | Identified exit to Lower Caves 2663 | -6/Factory | Identified exit to Factory 2675 | -6/Factory | Entered another Factory area 2675 | -5/Factory | Evolved 2 slots: Propulsion x2 2701 | -5/Factory | Spotted B-75 Beast 2773 | -5/Factory | Fabricated Flight Unit? 2951 | -5/Factory | Discovered new exit (range 10) 2954 | -5/Factory | Identified exit to Factory 2954 | -5/Factory | Entered another Factory area 2954 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3052 | -4/Factory | Discovered new exit (range 19) 3060 | -4/Factory | Identified exit to Research 3060 | -4/Factory | Entered Research 3060 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3227 | -3/Research | Found Fusion Bomb Launcher 3246 | -3/Research | Discovered new exit (range 9) 3248 | -3/Research | Identified exit to Testing 3255 | -3/Research | Spotted B-86 Titan 3290 | -3/Research | Discovered new exit (range 4) 3290 | -3/Research | Identified exit to Research 3291 | -3/Research | Entered another Research area 3291 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3509 | -2/Research | Discovered new exit (range 20) 3518 | -2/Research | Identified exit to Quarantine 3526 | -2/Research | Build established: Hacker-Scout 3591 | -2/Research | Search patrols dispatched 3642 | -2/Research | Spotted B-90 Cyclops 3682 | -2/Research | Spotted B-90 Cyclops 3782 | -2/Research | Discovered new exit (range 13) 3787 | -2/Research | Identified exit to Access 3787 | -2/Research | Entered Access 3787 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 3817 | -1/Access | Energy Cycler disabled 3904 | -1/Access | Spotted B-99 Colossus 3959 | -1/Access | Lost 10 parts (9n1u) 4013 | -1/Access | Discovered new exit (range 7) 4014 | -1/Access | Lost 3 parts (3u) 4014 | -1/Access | Identified exit to Surface 4015 | *** | Escaped! Last Messages --------------- 03979_ Dropped Lgt. Quantum Reactor. 03980_ Penetrated by Slug. 03980_ Adv. Targeting Computer destroyed. 03981_ Penetrated by Slug. 03981_ Slug penetrates Wall. 03982_ C-30 ARC bursts open, deploying its payload. 03982_ B-74 Champion unfolds itself. 03982_ G-73 Enforcer unfolds itself. 03983_ Slug penetrates Wall. 03983_ Adv. ECM Suite destroyed. 03985_ Slug penetrates Door. 03987_ Penetrated by Slug. 03987_ Slug penetrates G-73 Enforcer. 03988_ Slug penetrates Wall. 03988_ Slug penetrates G-73 Enforcer. 03991_ Penetrated by Slug. 03998_ System corrupted: Energy discharge (-22). 04013_ The Access Shell folds into the floor. 04013_ EXIT=FOUND 04014_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????# ######## #???????????????? | | ??????????+ # = #???????????????? | | ??????????# + #???????????????? | | ??????????# ######## #???????????????? | | ??????????## ##??????# #???????????????? | | ???????????# #???????# #???????????????? | | ???????????# #???????# #???????????????? | | ???????????# #???????# #???????????????? | | ???????????# #???????# #???????????????? | | ?########### #???????############???????????????? | | # ######################+#???????????? | | # ???????????? | | ????????????? | | ##########+##### ""#?????????????????? | | ???????????? ???# ""#?????????????????? | | ????????????? ???# ""#?????????????????? | | ????????????? ??# T#?????????????????? | | ?????????????" ??# ""#?????????????????? | | ????????????"" #?# ""#?????????????????? | | ????????????""" ### ""##????????????????? | | ???????????""" ## #????????????????? | | ???????????? ### ##????????????????? | | ????????????? #?# #?????????????????? | | ????????????? #?# #?????????????????? | | ????????????? #?# #?????????????????? | | ????????????? #?# @" #?????????????????? | | ?????????????? #?# "" #?????????????????? | | ??????????????####??# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 65 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Resistance: KI 30 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 26 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Speed Demon Challenges ------------ None Game ------ Seed SeismicForceSink Manual? 0 Play Time 02:02:57 Cumulative 51.0 hours Start 2023.05.09 @ 23:27:45 End 2023.05.28 @ 19:26:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 47 Adventurer 9 Explorer 7 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1fc2c1ff-3b7f-41ee-a009-e5aa739f53d2