Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.07 @ 19:06:46 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (298) 1490 Value Destroyed (10446) 10446 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1301) 1301 TOTAL SCORE: 19117 Bonus ------- High Alert Combat Kills 1055 Follower Combat Kills 164 Entered Garrisons 200 Friendly Fire -118 Cogmind --------- Core Integrity 271/1150 Matter 214/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink 0b10 Decoder Chip [Skirmisher] Peak State ------------ > --- POWER ------------ Fission Core Fusion Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Matter Compressor Advanced Signal Interpreter Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Tesla Bomb Launcher > --- INVENTORY -------- Neutrino Core Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink 0b10 Decoder Chip [Skirmisher] Improved Shield Generator KE Penetrator [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . Utility 5 | . . . 2 . . . . 1 1 . . 1 Weapon 4 | . . . . 1 . . 1 . 1 . . 1 Parts Attached 244 | 7 11 2 32 25 32 8 38 18 7 5 3 56 Power 31 | 1 1 . 4 2 3 1 5 3 . 1 . 10 Engine 18 | 1 1 . 4 2 1 1 5 3 . . . . Core 8 | . . . . . 2 . . . . . . 6 Reactor 5 | . . . . . . . . . . 1 . 4 Propulsion 57 | 4 5 . 4 7 9 . 6 7 1 2 . 12 Treads 13 | . . . . . 3 . . 6 1 2 . 1 Leg 24 | . . . . . 6 . 6 1 . . . 11 Wheel 20 | 4 5 . 4 7 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 63 | . 2 . 7 6 9 3 5 7 2 1 3 18 Device 41 | . 1 . 5 3 6 3 . 6 2 1 2 12 Storage 4 | . 1 . . . 1 . 1 . . . . 1 Processor 9 | . . . 1 1 2 . 1 . . . 1 3 Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 1 2 . . 3 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 93 | 2 3 2 17 10 11 4 22 1 4 1 . 16 Energy Gun 42 | . . 2 15 8 5 2 3 . 1 . . 6 Energy Cannon 13 | . . . 1 2 3 1 2 1 1 . . 2 Ballistic Gun 27 | 2 3 . 1 . . . 14 . 1 1 . 5 Ballistic Cannon 5 | . . . . . . . 3 . 1 . . 1 Launcher 5 | . . . . . 2 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 16 | . . . 5 1 2 . 3 1 . 1 . 3 Parts Lost 67 | . . . 6 . 3 3 5 1 1 2 3 43 Power 11 | . . . . . 1 . 2 . . . . 8 Propulsion 15 | . . . 2 . 1 . 1 . . 1 . 10 Utility 14 | . . . 1 . . . 1 1 . . 3 8 Weapon 27 | . . . 3 . 1 3 1 . 1 1 . 17 Highest Loss Streak 20 | . . . 3 . 1 2 2 1 1 2 3 20 Average Slot Usage (%) 95 | . 76 100 94 99 97 99 96 99 99 99 98 84 Engine 9 | . 12 14 10 8 7 9 12 13 11 8 5 1 Treads 12 | . . . . . 14 27 7 14 22 22 23 11 Leg 4 | . . . . . 5 . 15 11 . . . 3 Wheel 5 | . 27 28 21 26 6 . . . . . . . Device 12 | . 4 14 27 9 8 8 3 6 17 17 17 18 Storage 7 | . 5 14 11 9 8 9 7 6 5 5 5 6 Processor 10 | . . . 1 12 17 18 16 12 5 5 8 6 Protection 2 | . . . . 4 . . 1 6 5 5 1 2 Energy Gun 7 | . . 24 21 20 18 13 2 . 2 . . 2 Energy Cannon 4 | . . . . 6 7 12 3 2 5 1 . 3 Ballistic Gun 6 | . 26 3 . . . . 18 10 5 9 11 7 Ballistic Cannon 6 | . . . . . . . 1 13 13 17 17 7 Naked Turns 3 | . 3 . . . . . . . . . . . Heaviest Build 101 | 9 26 26 36 45 37 39 63 73 88 88 81 101 Greatest Support 133 | 32 20 20 26 30 60 60 60 98 98 114 114 133 Greatest Overweight (x) 15 | 1 1 1 2 2 3 . 2 1 1 1 . 15 Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 9 10 10 10 10 10 10 10 Most Carried 10 | 4 4 6 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 3 5 8 9 9 9 9 9 9 9 8 8 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 4 6 10 10 9 10 10 10 10 10 9 2 Class Distribution -------------------- 23% | Skirmisher 14% | Gunner 14% | Scavenger-Tank 11% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Mutant 7% | Executioner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Garrison Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Matter Collected 6256 | 289 187 25 301 250 443 100 1004 903 530 422 197 1605 Remotely . | . . . . . . . . . . . . . Salvage Created 13100 | 127 161 25 1335 1282 2166 934 1539 1097 599 614 61 3160 Parts 689 | 7 9 4 87 78 95 44 107 67 29 19 . 143 Haulers Intercepted 15 | . 1 . 3 3 6 . 1 . . . . 1 Recyclers Shooed 7 | . . . 2 . 1 . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 16 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 186 | . . . 27 13 27 23 25 13 6 14 2 36 Guns 108 | . . . 26 9 17 10 13 2 2 6 1 22 Cannons 62 | . . . . 2 6 12 5 11 4 8 1 13 AOE 14 | . . . . 2 4 . 7 . . . . 1 Classes Destroyed 19 | 2 3 . 4 3 2 . 2 . . 2 . 1 Worker 29 | . 1 . 1 7 1 . 5 3 8 . . 3 Builder 13 | . 1 . 4 2 1 . 1 . 2 . . 2 Tunneler 8 | 3 . 1 . . . . 1 . . . . 3 Hauler 15 | . 1 . 3 3 6 . 1 . . . . 1 Recycler 17 | 1 1 . 3 3 1 . 1 4 1 . . 2 Mechanic 2 | . . . . . 1 . . . 1 . . . Operator 6 | . . . . 2 1 . . . 1 . . 2 Watcher 22 | . . . 3 3 2 . 4 5 1 . . 4 Swarmer 50 | . . . 12 3 . 7 12 4 . 7 . 5 Grunt 77 | . . . 10 4 20 12 5 4 4 4 . 14 Brawler 2 | . . . . . . . 1 1 . . . . Duelist 4 | . . . . 1 2 . . . . . . 1 Protector 1 | . . . . . 1 . . . . . . . Sentry 30 | . . . 5 4 4 4 3 3 2 2 . 3 Hunter 6 | . . . . 1 . . 1 . . . 2 2 Programmer 15 | . . . . . . . 3 1 . 1 . 10 Behemoth 1 | . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . . . . 3 . . Tinkerer 1 | . . . . . . . . . . 1 . . Best Kill Streak 11 | 4 2 1 8 7 7 5 7 6 8 7 2 11 Combat Bots Only 7 | . . . 6 4 6 5 7 5 1 7 2 5 Max Kills in Single Turn 4 | 1 1 1 2 3 4 2 3 2 4 1 1 4 Gunslinging 2 | . . . 1 . . . . . . . . 2 Exploded 3 | . . . . 1 3 . 3 . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Damage Taken 11431 | . . . 695 343 889 843 1122 559 341 972 336 5331 Core 1721 | . . . 94 44 185 118 192 37 37 82 53 879 Absorbed by Shields 715 | . . . . . 11 . . . . . . 704 Core Remaining (%) 80 | 100 . 100 76 . . 36 72 95 . . 82 . Volleys Fired 565 | 5 12 1 103 50 73 50 65 40 20 30 7 109 Largest 6 | 2 2 2 2 3 3 3 4 4 5 5 5 6 Hottest 347 | 40 40 80 121 189 204 205 201 211 288 281 211 347 Shots Fired 1775 | 10 24 2 198 133 218 143 213 150 94 148 35 407 Gun 1159 | 10 24 2 197 118 172 74 181 51 30 47 14 239 Cannon 599 | . . . 1 15 42 69 29 99 64 101 21 158 Launcher 17 | . . . . . 4 . 3 . . . . 10 Special . | . . . . . . . . . . . . . Kinetic 848 | 10 24 . . . . . 164 129 64 137 35 285 Thermal 750 | . . . 133 92 214 143 29 21 30 11 . 77 Explosive . | . . . . . . . . . . . . . Electromagnetic 177 | . . 2 65 41 4 . 20 . . . . 45 Robot Hit Streak 39 | 7 6 8 33 35 35 24 20 24 20 19 11 39 Robot Miss Streak 7 | 1 2 . 7 3 2 2 3 2 1 1 1 3 Penetration Max 1 | . . . . . . . 1 . . 1 . 1 Secondary Targets 12 | . . . 4 3 1 . 2 . . . . 2 Max Gunslinging Chain 2 | . . . 1 1 1 . 1 . . . . 2 Shots Hit Robots 1217 | 8 15 2 156 87 167 99 135 112 64 59 28 285 Core Hits 554 | 5 6 1 90 45 73 37 71 43 31 31 5 116 Critical Hits 31 | . . . . . 3 4 7 2 1 3 . 11 Critical Kills 12 | . . . . . 2 4 1 1 . 1 . 3 Critical Parts Destroyed 19 | . . . . . 1 . 6 1 1 2 . 8 Melee Attacks 5 | . . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 27996 | 118 186 25 2204 1793 3633 1776 2510 2652 2447 1687 371 8594 Guns 15380 | 118 186 25 2102 1487 2420 995 1658 803 364 617 185 4420 Cannons 9615 | . . . 18 226 592 781 476 1849 1285 1070 186 3132 Explosions 2966 | . . . 84 80 621 . 376 . 798 . . 1007 Melee . | . . . . . . . . . . . . . Ramming 35 | . . . . . . . . . . . . 35 Kinetic 11814 | 118 186 . . . . . 1495 2213 999 1345 371 5087 Thermal 11412 | . . . 1382 1197 3104 1776 547 439 650 342 . 1975 Explosive 790 | . . . . . . . . . 590 . . 200 Electromagnetic 3945 | . . 25 822 596 529 . 468 . 208 . . 1297 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 1 1 6 2 . . . 9 Average Corruption 2 | . . . . 1 1 1 3 1 . . . 5 Corruption Purged . | . . . . . . . . . . . . . Effects 83 | . . . . . 4 3 22 5 . . . 49 Message Errors 12 | . . . . . 1 . 5 1 . . . 5 Matter Fused 22 | . . . . . . . 8 . . . . 14 Heat Flow Errors 4 | . . . . . . . 2 . . . . 2 Energy Discharges 7 | . . . . . . 1 3 1 . . . 2 Data Loss (minor) 7 | . . . . . 1 . 2 1 . . . 3 Misfires 2 | . . . . . . . . . . . . 2 Targeting Errors 28 | . . . . . 2 2 2 2 . . . 20 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 455 | . . . 5 . 38 . 2 33 196 41 . 140 Projectiles 214 | . . . . . 7 . 2 33 55 41 . 76 Explosions 241 | . . . 5 . 31 . . . 141 . . 64 Melee . | . . . . . . . . . . . . . Knockbacks 42 | . . . . . . . . 16 10 9 1 6 Impact . | . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . 14 10 8 1 5 Secondary 4 | . . . . . . . . 2 . 1 . 1 Self-Inflicted Damage 292 | . . . 61 36 30 . 59 . 46 . . 60 Shots 14 | . . . 2 2 2 . 3 . 2 . . 3 Rammed 10 | . . . . . . . . . . . . 10 Targets Rammed 13 | . . . . . . . . . . . . 13 Kicked 3 | . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 715 | 6 . 18 79 408 650 342 341 455 487 506 180 715 Average Temperature 139 | 6 . 12 19 106 173 122 113 172 165 159 72 166 Received Heat Transfer 3037 | . . . 270 117 477 495 141 63 153 288 . 1033 Effects 79 | . . . . . 27 1 6 7 3 5 . 30 Shutdowns 19 | . . . . . 5 . 2 . 1 1 . 10 Energy Bleed 10 | . . . . . 4 1 . 1 . 2 . 2 Interference 20 | . . . . . 2 . 3 3 2 2 . 8 Matter Decay 6 | . . . . . 2 . 1 1 . . . 2 Short Circuit 9 | . . . . . 4 . . 2 . . . 3 Damage (minor) 5 | . . . . . 5 . . . . . . . Damage (major) 8 | . . . . . 4 . . . . . . 4 Damage (core) 2 | . . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 13 | . . . 7 1 . . 3 . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 37 | . . . 2 2 19 7 . . 2 . . 5 Heat Transferred 19871 | . . . 2925 2296 5660 3158 1022 650 790 370 . 3000 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 2 3 1 . 3 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Peak Influence 1042 | 20 33 15 532 404 637 1042 963 379 421 . . 906 Initial 473 | . 11 10 4 130 74 327 473 359 107 . . 22 Average 368 | 8 15 13 216 154 369 710 685 270 187 . . 341 Maximum Alert Level 3 | . . . 2 2 2 3 3 1 2 . . 3 Low Security (%) 34 | 100 100 100 51 78 20 . . 34 57 . . 33 Level 1 28 | . . . 32 17 26 13 . 65 40 . . 35 Level 2 23 | . . . 15 3 52 36 61 . 1 . . 15 Level 3 13 | . . . . . . 50 38 . . . . 15 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . . . 2 1 6 . 6 1 3 . . 8 Investigation 3 | . . . 1 . 1 . . . 1 . . . Extermination 8 | . . . . . . . 3 1 1 . . 3 Reinforcement 11 | . . . 1 1 2 . 2 . 1 . . 4 Assault 5 | . . . . . 3 . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . 2 . 1 . 1 . . 2 Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Distress Signals 9 | . . . 1 . 2 . 1 3 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 276 | . 1 . 37 20 43 24 37 20 9 13 2 70 Peak Tracking Total 10 | . . . 5 4 10 4 8 4 3 7 2 10 Tactical Retreats 17 | . . . 2 . 5 . 1 1 1 . . 7 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Traps Triggered 26 | . 3 . 1 6 2 2 8 . . . . 4 Indirectly 6 | . . . . . 1 . 3 . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Machines Disabled 64 | . . . 3 3 3 3 13 3 13 4 . 19 Max in Single Turn 6 | . . . 2 1 1 1 6 1 5 2 . 4 Garrison Access 1 | . . . . . . . . 1 . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Machines Accessed 56 | . 1 . 9 13 8 . 8 7 7 1 . 2 Terminals 29 | . . . 6 9 6 . 2 3 2 1 . . Fabricators 5 | . . . . . . . 2 1 1 . . 1 Repair Stations 6 | . . . . 1 1 . 1 . 2 . . 1 Recycling Units 8 | . 1 . 2 1 . . 2 2 . . . . Scanalyzers 6 | . . . 1 2 . . 1 . 2 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Total Hacks 173 | . 4 . 27 46 20 . 25 15 24 4 . 8 Successful 129 | . 4 . 15 35 13 . 21 11 20 4 . 6 Failed 44 | . . . 12 11 7 . 4 4 4 . . 2 Catastrophic 4 | . . . 2 . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 2 . 11 12 5 . 4 2 3 1 . . Terminals 87 | . . . 20 27 15 . 7 9 5 4 . . Fabricators 12 | . . . . . . . 3 2 1 . . 6 Repair Stations 17 | . . . . 4 4 . 2 . 5 . . 2 Recycling Units 16 | . 4 . 4 1 . . 4 3 . . . . Scanalyzers 39 | . . . 3 14 . . 9 . 13 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Terminal Hacks 39 | . . . 6 12 7 . 4 5 1 4 . . Record 5 | . . . . 1 . . . . . 4 . . Prototype ID Bank 5 | . . . 1 2 . . 1 1 . . . . Open Door 3 | . . . . . 3 . . . . . . . Level Access Points 3 | . . . . 1 1 . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . . . 1 1 . . 1 . . . . Unreport Threat 4 | . . . 1 1 1 . . . 1 . . . Locate Traps 5 | . . . 1 3 . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . . Hauler Manifests 3 | . . . 1 . 1 . 1 . . . . . Zone Layout 4 | . . . 1 2 . . . 1 . . . . Fabricator Hacks 11 | . . . . . . . 3 2 1 . . 5 Load Schematic 4 | . . . . . . . 1 1 . . . 2 Build 7 | . . . . . . . 2 1 1 . . 3 Repair Station Hacks 13 | . . . . 4 3 . 2 . 3 . . 1 Scan Component 8 | . . . . 2 2 . 1 . 2 . . 1 Repair 5 | . . . . 2 1 . 1 . 1 . . . Recycling Unit Hacks 8 | . 2 . 2 1 . . 1 2 . . . . Retrieve Components 8 | . 2 . 2 1 . . 1 2 . . . . Scanalyzer 37 | . . . 3 13 . . 8 . 13 . . . Insert Component 19 | . . . 2 7 . . 4 . 6 . . . Analyze 18 | . . . 1 6 . . 4 . 7 . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 19 | . 2 . 4 5 2 . 3 1 2 . . . Terminals 15 | . . . 4 5 2 . 1 1 2 . . . Botnet 15 | . . . 4 5 2 . 1 1 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . Monitor 1 | . 1 . . . . . . . . . . . Recyclers 2 | . 1 . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 45 | . . . 8 12 5 . 7 4 7 . . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 5 . . 4 . 5 . . . Parts Built 7 | . . . . . . . 4 1 2 . . . Matter 756 | . . . . . . . 358 186 212 . . . Time 241 | . . . . . . . 89 99 53 . . . Total Part Build Rating 32 | . . . . . . . 18 2 12 . . . Parts Repaired 5 | . . . . 2 1 . 1 . 1 . . . Time 145 | . . . . 52 26 . 17 . 50 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 35 | . . . 12 9 . . 1 13 . . . . Parts Scanalyzed 17 | . . . 1 6 . . 4 . 6 . . . Part Schematics Acquired 15 | . . . 1 5 . . 4 . 5 . . . Parts Damaged 1 | . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 11 . . . . . . Machine Destruction 11 | . . . . . . 11 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Total Allies 2 | . . . . . 2 . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . 2 . . . . Ally Attacks 40 | . . . . . 40 . . . . . . . Total Damage 641 | . . . . . 641 . . . . . . . Kills 5 | . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Turns Passed 10157 | 82 162 78 1011 823 908 886 1468 1354 852 963 157 1413 Spaces Moved 5388 | 54 123 63 646 619 400 403 730 745 468 522 77 538 Core 21 | 10 3 . . . . . . . . . . 8 Treads 2693 | . . . . . 199 403 221 375 468 522 77 428 Legs 1062 | . . . . . 81 . 509 370 . . . 102 Wheels 1612 | 44 120 63 646 619 120 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 90 90 90 80 170 120 150 160 160 160 120 Average Speed 138 | 90 82 90 90 90 140 170 153 155 160 160 160 162 Slowest Speed 800 | 100 90 90 100 100 210 170 190 160 180 180 160 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 27 20 50 62 61 60 19 23 13 73 12 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . . Scrap Searched 5 | . . . . . . . . . . 4 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 292 | . . . 7 13 5 . 65 7 34 36 8 117 Melee . | . . . . . . . . . . . . . Projectile 110 | . . . . . . . 1 7 10 36 8 48 AOE 182 | . . . 7 13 5 . 64 . 24 . . 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Upp Upp Fac Total 6831 | 76 155 81 881 782 576 496 934 864 523 566 92 805 Wait 290 | . 4 12 41 59 27 15 54 25 18 1 4 30 Move 5377 | 53 122 62 645 618 400 402 729 744 467 521 76 538 Hop . | . . . . . . . . . . . . . Pick Up 163 | 9 5 3 34 10 14 11 11 17 6 5 2 36 Fast Attach 74 | 1 6 . 4 14 15 1 21 3 1 . . 8 Attach 85 | 5 3 . 15 2 4 5 3 4 3 2 3 36 Detach 1 | . . . . . . . . . . . . 1 Swap 87 | 1 2 2 13 9 13 4 14 11 3 3 . 12 Drop 166 | 2 1 1 26 20 25 8 32 20 5 4 . 22 Fire 565 | 5 12 1 103 50 73 50 65 40 20 30 7 109 Melee 5 | . . . . . 5 . . . . . . . Ram 3 | . . . . . . . . . . . . 3 Kick 10 | . . . . . . . . . . . . 10 Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 245 | -10/Materials | Entered Mines 253 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 312 | -10/Mines | Discovered new exit (range 12) 323 | -10/Mines | Entered Materials 323 | -9/Materials | Evolved 2 slots: Utility x2 387 | -9/Materials | Identified exit to Mines 526 | -9/Materials | Lost 3 parts (1n2w) 812 | -9/Materials | Build established: Scavenger-Mutant 1113 | -9/Materials | Discovered new exit (range 14) 1334 | -9/Materials | Entered another Materials area 1334 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1569 | -8/Materials | Repaired Wheel 1596 | -8/Materials | Repaired Wheel 1642 | -8/Materials | Identified exit to Storage 1798 | -8/Materials | Discovered new exit (range 6) 1816 | -8/Materials | Identified exit to Factory 2153 | -8/Materials | Build established: Gunner 2157 | -8/Materials | Entered Storage 2575 | -8/Storage | Met a pair of Derelict thieves 2957 | -8/Storage | First assault squad dispatched 2970 | -8/Storage | Build established: Skirmisher 2976 | -8/Storage | Repaired Lrg. Storage Unit 3065 | -8/Storage | Identified exit to Garrison 3065 | -8/Storage | Entered Garrison 3112 | -8/Garrison | Triggered checkpoint 3181 | -8/Garrison | Garrison Relay disabled 3290 | -8/Garrison | Triggered checkpoint 3362 | -8/Garrison | Core integrity fell below 50% 3424 | -8/Garrison | Triggered checkpoint 3506 | -8/Garrison | Triggered checkpoint 3542 | -8/Garrison | Garrison Relay disabled 3632 | -8/Garrison | Discovered exit to Factory (range 12) 3812 | -8/Garrison | Triggered checkpoint 3847 | -8/Garrison | Garrison Relay disabled 3931 | -8/Garrison | Discovered exit to Factory (range 11) 3938 | -8/Garrison | Triggered checkpoint 3951 | -8/Garrison | Entered Factory 3951 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4049 | -7/Factory | Discovered new exit (range 15) 4082 | -7/Factory | Identified exit to Factory 4307 | -7/Factory | Fabricated Imp. Shield Generator (x2) 4351 | -7/Factory | First assault squad dispatched 4435 | -7/Factory | Destroyed 7 combat bots 4525 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 4880 | -7/Factory | Repaired Cld. Ion Engine 5057 | -7/Factory | Build established: Gunner 5117 | -7/Factory | Destroyed 7 combat bots 5298 | -7/Factory | Discovered exit to Factory (range 14) 5419 | -7/Factory | Entered another Factory area 5419 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5927 | -6/Factory | Build established: Skirmisher 6232 | -6/Factory | Fabricated Hvy. Ion Engine (x1) 6261 | -6/Factory | Identified exit to Factory 6310 | -6/Factory | Build established: Scavenger-Skirmisher 6773 | -6/Factory | Entered another Factory area 6773 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6929 | -5/Factory | Fabricated Mass Driver (x2) 7450 | -5/Factory | Repaired Imp. Medium Treads 7490 | -5/Factory | Build established: Scavenger-Tank 7553 | -5/Factory | Discovered new exit (range 10) 7625 | -5/Factory | Entered Upper Caves 7863 | -5/Upper Caves | Attracted the attention of an 0b10 base 7927 | -5/Upper Caves | Destroyed 7 combat bots 7961 | -5/Upper Caves | Identified exit to Upper Caves 7987 | -5/Upper Caves | Learned Extension garrison access intel 7987 | -5/Upper Caves | Learned Armory stockpile data 8108 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8588 | -5/Upper Caves | Entered another Upper Caves area 8671 | -5/Upper Caves | Discovered new exit (range 12) 8681 | -5/Upper Caves | Lost 3 parts (3u) 8744 | -5/Upper Caves | Identified exit to Factory 8745 | -5/Upper Caves | Entered Factory 8745 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8927 | -4/Factory | Spotted B-86 Titan 8945 | -4/Factory | Destroyed B-86 Titan 8993 | -4/Factory | Found Prototype Launcher 8994 | -4/Factory | Identified Tesla Bomb Launcher 8997 | -4/Factory | Found Tesla Bomb Launcher 9057 | -4/Factory | Build established: Executioner 9765 | -4/Factory | Lost 9 parts (1n2u6w) 9789 | -4/Factory | First assault squad dispatched 9816 | -4/Factory | Lost 4 parts (1p1u2w) 10030 | -4/Factory | Core integrity fell below 50% 10097 | -4/Factory | Lost 20 parts (5p6n2u7w) 10158 | -4/Factory | Self-destructed Last Messages --------------- >>Load(Gauss Rifle) Uploading Gauss Rifle schematic... Loaded successfully: Gauss Rifle Rating: 4 Time: 84 Matter: 168 (INSUFFICIENT) Initiate build sequence. 10122_ Fabricator disabled. 10122_ Slammed into G-67 Veteran. 10124_ Destabilizing: Core damaged (-11). 10125_ Slammed into G-73 Enforcer. 10128_ System corrupted: Matter fused (-5). 10128_ Flexi-carbon Leg destroyed. 10128_ Slammed into G-73 Enforcer. 10128_ Destabilizing: System corrupted (+1). 10132_ Imp. Core Shielding destroyed. 10134_ Slammed into G-73 Enforcer. 10140_ Slammed into I-47 Archangel. 10156_ Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ?????????????# # #??# #??? | | ####???????#######+##### #### #??? | | #??? | | #??? | | #??? | | ? #??? | | ? #??? | | ##################+########## #??? | | #???????????????# #??? | | #???????????????# #??? | | #???????????????# #??? | | ! ! #???????????????# #??? | | #???????????????? #??? | | #???????????????? #??? | | "" "" #???????????????? #??? | | "" """ #???????????????? #??? | | """ """ #???????????????? ????? | | "" "" ################# #??? | | "" " + A g@ i #??? | | ########### #####b #??? | | #############?????????# #????????????? | | ??????????????????????# #????????????? | | ????????????????????###/####?????????? | | ????????????????????# #?????????? | | ????????????????????# ""#?????????? | | ????????????????????# ""#?????????? | | ????????????????????# "#?????????? | | ????????????????????# ""#?????????? | | ????????????????????# #?????????? | | ????????????????????########?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 200 Energy Generation 49 Energy Capacity 690 Matter Stores 402 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Power Amplification 30 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Hvy. Plasma Cannon | -5/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Mass Driver | -5/Factory | Scanalyzed Matter Compressor | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded Hvy. Ion Engine | x1 | -6/Factory Mass Driver | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed EnhancedAngularBlade Manual? 0 Play Time 01:53:33 Cumulative 25.2 hours Start 2021.12.06 @ 15:11:09 End 2021.12.07 @ 19:06:46 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 4 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc4c82e0-b9a6-4827-afba-983214087dee