Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.27 @ 23:42:31 Player: Vinsi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2091) 2091 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 4752 Bonus ------- High Alert Combat Kills 61 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 70/100 System Corruption 1% Temperature Cool (27) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Terrain Scan Processor Target Analyzer Weapon Cycler > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Great Axe > --- INVENTORY (8) ---- EM Disruption Field Relay Coupler [NC] (26) Relay Coupler [Swarmer] (26) Component Analysis Suite Heavy Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Shield Generator Component Analysis Suite > --- WEAPON ----------- Shock Rifle High-powered Shotgun Great Axe > --- INVENTORY -------- Cooled Ion Engine Heat Sink Melee Analysis Suite Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Cannon Katana [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 44 | 6 3 7 10 14 4 Power 5 | 1 . 2 . 2 . Engine 5 | 1 . 2 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 2 6 1 Treads 5 | 2 . 2 1 . . Leg 4 | . . . . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 1 3 . Utility 13 | 1 2 1 5 3 1 Device 5 | . . 1 3 1 . Storage 1 | 1 . . . . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 4 | . 1 . 1 2 . Artifact . | . . . . . . Weapon 13 | 2 1 2 3 3 2 Energy Gun 3 | 1 . . 1 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | 1 1 . 1 2 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . . 1 11 6 Power 3 | . . . . 2 1 Propulsion 6 | . . . . 3 3 Utility 3 | . . . . 3 . Weapon 6 | . . . 1 3 2 Highest Loss Streak 8 | . . . 1 8 5 To Critical Strikes 1 | . . . . 1 . Average Backups 6 | 2 4 5 7 6 7 Power . | . 1 . 1 . . Propulsion . | . 2 1 . . . Utility 3 | . . 2 4 4 4 Weapon 1 | . 1 1 1 1 3 Tool/Special . | . . . . . . Unused Backups 12 | . . 4 1 3 4 Power . | . . . . . . Propulsion 3 | . . 3 . . . Utility 6 | . . . 1 2 3 Weapon 3 | . . 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 97 95 98 93 93 Engine 8 | . 14 8 9 8 6 Treads 16 | . 28 22 22 13 . Leg 6 | . . . . 10 23 Flight 1 | . . . 4 1 . Device 11 | . . 9 18 9 9 Storage 7 | . 4 1 9 9 9 Processor 8 | . 9 11 3 9 12 Protection 7 | . 11 11 5 7 5 Energy Gun 4 | . 4 . 7 3 8 Energy Cannon 5 | . . 9 9 4 . Ballistic Gun 10 | . 23 19 5 7 9 Slashing Weapon 5 | . . 2 3 9 9 Peak Build Rating 30 | 6 7 15 30 27 24 Average Rating 19 | 5 6 10 25 24 22 On Entrance 12 | . 6 7 15 22 23 Avg Prop Armor Cover (%) 10 | . . . 11 8 . Naked Turns . | . . . . . . Heaviest Build 34 | 12 15 22 29 34 24 Greatest Support 66 | 40 40 46 66 60 30 Greatest Overweight (x) 6 | . . . 1 6 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 5 5 8 8 8 Most Carried 8 | 4 5 8 8 8 8 Average Carried 6 | 2 4 5 7 6 7 Final Capacity 8 | 8 5 8 8 8 8 Final Carried 8 | 4 5 8 7 7 5 Class Distribution -------------------- 50% | Mutant 25% | Tank 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 998 | 172 29 251 216 295 35 Remotely . | . . . . . . Salvage Created 2526 | . 41 718 930 608 229 Parts 138 | . 5 41 55 27 10 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 64 | . 3 18 18 18 7 Melee 5 | . . . . 5 . Guns 33 | . 3 3 12 8 7 Cannons 24 | . . 15 4 5 . AOE 1 | . . . 1 . . Classes Destroyed 11 | . 1 6 3 1 . Worker 3 | . . . 3 . . Hauler 2 | . . 2 . . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Watcher 5 | . . 2 3 . . Swarmer 26 | . 3 6 7 7 3 Grunt 29 | . . 9 8 8 4 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 1 3 2 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 3 6 6 6 5 Combat Bots Only 6 | . 3 5 5 6 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 499 | . 23 53 96 236 91 Missed 125 | . 7 14 29 50 25 Hits 374 | . 16 39 67 186 66 Melee 1 | . . 1 . . . Projectile 373 | . 16 38 67 186 66 Critical Strikes 19 | . 1 2 2 12 2 Damage Taken 3253 | . 96 338 492 1596 731 Core 601 | . 13 27 74 270 217 Absorbed by Shields 327 | . . . 180 147 . Ignored by Resistances 1068 | . 32 103 198 525 210 Core Remaining (%) 95 | 100 94 93 . . . Volleys Fired 199 | . 11 43 41 67 37 Largest 3 | . 2 3 3 2 2 Hottest 135 | . 40 100 135 85 85 Shots Fired 397 | . 22 107 99 101 68 Gun 297 | . 22 64 58 85 68 Cannon 100 | . . 43 41 16 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 203 | . 22 64 24 55 38 Thermal 160 | . . 43 41 46 30 Explosive . | . . . . . . Electromagnetic 34 | . . . 34 . . Robot Hit Streak 22 | . 6 22 19 13 13 Robot Miss Streak 4 | . 1 3 3 4 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 298 | . 17 72 78 84 47 Core Hits 130 | . 6 32 39 33 20 Critical Kills 4 | . . . 2 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . . 2 4 2 Burn 4 | . . . . 3 1 Meltdown 1 | . . . 1 . . Destroy 3 | . . . 1 1 1 Melee Attacks 9 | . . . . 8 1 Impact . | . . . . . . Slashing 9 | . . . . 8 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4763 | . 138 1024 1684 1383 534 Guns 2886 | . 138 313 998 903 534 Cannons 1528 | . . 708 610 210 . Explosions 76 | . . . 76 . . Melee 270 | . . . . 270 . Ramming 3 | . . 3 . . . Kinetic 1708 | . 138 313 452 609 196 Thermal 2236 | . . 708 686 504 338 Explosive . | . . . . . . Electromagnetic 546 | . . . 546 . . Impact . | . . . . . . Slashing 270 | . . . . 270 . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 45 | . . . 2 43 . Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee 43 | . . . . 43 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 31 . . Shots 1 | . . . 1 . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 462 | . 12 462 290 262 246 Average Temperature 95 | . 6 139 94 67 78 Received Heat Transfer 1535 | . . 162 175 928 270 Effects 11 | . . 6 . 5 . Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . . 2 . 1 . Interference 6 | . . 2 . 4 . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 11 | . . 1 5 4 1 Heat Transferred 5169 | . . 1517 1395 1369 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 56 | 100 100 54 96 31 8 Level 1 33 | . . 46 3 37 91 Level 2 10 | . . . . 31 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 506 | . 80 308 282 506 307 Initial 212 | . . 21 82 154 212 Average 188 | . 27 159 84 315 242 Influence Increases 1794 | . 104 481 562 462 185 Destroy 0b10 Robot/C 1280 | . 60 360 360 360 140 Destroy 0b10 Robot/NC 60 | . . 20 40 . . Destroy Leader 184 | . 10 68 76 10 20 Successful Hack 33 | . 4 3 4 12 10 Disable Machine 18 | . . . 18 . . Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 4 | . . . 4 . . Lose Combat Pursuer 165 | . 30 30 60 30 15 Influence Decreases 1627 | . 44 310 521 228 524 Entered New Map 600 | . . 39 149 118 294 Time Decay 847 | . 44 271 362 . 170 Lost Part 180 | . . . 10 110 60 Squads Dispatched 5 | . . 1 2 . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 1 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 10 | . . 2 5 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 6 26 28 22 13 Peak Tracking Total 9 | . 3 6 8 9 5 Tactical Retreats 7 | . 1 1 3 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 11 | . 1 4 2 2 2 Terminals 7 | . 1 2 1 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 25 | . 4 4 3 4 10 Successful 21 | . 3 4 3 1 10 Failed 4 | . 1 . . 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 14 | . 4 2 2 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 9 | . . 1 . . 8 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 10 | . 3 2 2 1 2 Record 5 | . 3 2 . . . Emergency Access Points 1 | . . . . 1 . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . . . . 1 Reinforcement Status 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 9 | . . 1 . . 8 Recycle Component 1 | . . . . . 1 Process 4 | . . 1 . . 3 Report Inventory 2 | . . . . . 2 Retrieve Matter 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 2 2 2 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 90 | . . 16 . . 74 Retrieved Matter 48 | . . . . . 48 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2941 | 117 161 600 741 972 350 Spaces Moved 1352 | 57 79 253 306 510 147 Core 20 | 4 . . . 10 6 Treads 947 | 53 79 253 306 256 . Legs 378 | . . . . 237 141 Wheels . | . . . . . . Hover . | . . . . . . Flight 7 | . . . . 7 . Fastest Speed 50 | 50 160 160 160 114 120 Average Speed 156 | 152 160 160 185 144 126 Slowest Speed 360 | 160 160 160 240 360 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 22 23 39 50 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . 2 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . . 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1862 | 87 95 371 393 651 265 Wait 168 | 15 1 45 19 15 73 Move 1346 | 56 78 252 306 507 147 Hop . | . . . . . . Pick Up 50 | 10 2 11 6 20 1 Fast Attach 5 | . . 3 1 . 1 Attach 27 | 6 1 . 4 14 2 Detach 1 | . . . 1 . . Swap 22 | . 2 5 7 7 1 Drop 26 | . . 10 6 8 2 Fire 199 | . 11 43 41 67 37 Melee 9 | . . . . 8 1 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis 5 | . . . . 5 . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Identified exit to Materials 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 310 | -9/Materials | Build established: Mutant 638 | -9/Materials | Build established: Tank 786 | -9/Materials | Discovered new exit (range 11) 879 | -9/Materials | Entered another Materials area 879 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1015 | -8/Materials | Build established: Mutant 1523 | -8/Materials | Build established: Tank 1570 | -8/Materials | Garrison activated, responded to threat 1620 | -8/Materials | Identified exit to Garrison 1620 | -8/Materials | Entered Garrison 1728 | -8/Garrison | Triggered checkpoint 1863 | -8/Garrison | Build established: Mutant 1878 | -8/Garrison | Triggered checkpoint 2166 | -8/Garrison | Lost 8 parts (1p3n2u2w) 2184 | -8/Garrison | Core integrity fell below 50% 2300 | -8/Garrison | Triggered checkpoint 2306 | -8/Garrison | Discovered new exit (range 11) 2318 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2460 | -8/Garrison | Triggered checkpoint 2520 | -8/Garrison | Triggered checkpoint 2568 | -8/Garrison | Build established: Scavenger-Mutant 2581 | -8/Garrison | Discovered new exit (range 10) 2592 | -8/Garrison | Entered Materials 2908 | -8/Materials | Core integrity fell below 20% 2942 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02919_ U-05 Engineer destroyed. 02920_ U-05 Engineer works on Integration Channel. 02923_ R-06 Scavenger collects Lgt. Ion Engine. 02923_ Particle Gun destroyed. 02923_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02924_ U-05 Engineer works on Integration Channel. 02926_ Penetrated by Slug. 02928_ R-06 Scavenger collects Terrain Scan Processor. 02929_ U-05 Engineer works on Integration Channel. 02933_ Lgt. Assault Rifle destroyed. 02937_ U-05 Engineer works on Integration Channel. 02940_ W-25 Informer distress signal alerts nearby ally. 02942_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ???????????????????????############### #???????? | | ???????????????????????# !!! # # #???????? | | ???????????????????????# !! # "" # ^#???????? | | ???????????????????????# ! ! # "Y% # #???????? | | ???????????????????????# # "" # #???????? | | ???????????????????????# # # #???????? | | ???????????????????????# # # #???????? | | ???????????????????########+######+###% %#???????? | | ???????????? % #???????? | | ???????????? %= #???????? | | ???????????? " T #???????? | | ????????????? """ #######???????? | | ????????????? """ #?????????????? | | ?????????????? """ #?????????????? | | ????????????? "" #?????????????? | | ????????????? """ #?????????????? | | ???????????? "" #?????????????? | | ???????????? "" #?????????????? | | ???????????? " #?????????????? | | ??????????? #?????????????? | | ??????????? #########?????? | | ?????????? < # """" #?????? | | ?????????? <<< # """ #?????? | | ?????????? u h @ <<<% + "" #?????? | | ?????????? <<< # #?????? | | ?????????? u< # ! ! #?????? | | ??????????? g g u<< ###########?????? | | ??????????? << #???????????????? | | ???????????? r #???????????????? | | ???????????? w #???????????????? | | ???????????? #???????????????? | | ????????????? a #??????????????? | | ????????????? +??????????????? | | ??????????????### #??????????????? | | ????????????????################ ##??????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Challenges ------------ None Game ------ Seed CoolingSuperdenseMaxwheels Manual? 0 Play Time 00:41:32 Cumulative 9.1 hours Start 2026.10.27 @ 22:54:59 End 2026.10.27 @ 23:42:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 20 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 260bb76a-276f-43a4-80fc-9371347a123c