Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 11:50:37 // Winter2019/RPGLIKE

Player: TBExtent

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (28)       5600
Robots Destroyed (596)     2980
Value Destroyed (26963)    26963
Prototype IDs (36)         720
Alien Tech Used (1)        200
Bonus (14452)              14452
              TOTAL SCORE: 53915

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7686
Follower Combat Kills      445
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       5478
Friendly Fire              -957

 Cogmind 
---------
Core Integrity             0/1850
Matter                     205/500
Energy                     350/350
System Corruption          6%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -4/Armory

 Parts 
-------
>               --- POWER (1) --------
                Quantum Reactor
>               --- PROPULSION (3) ---
       Improved Medium Treads
                Centrium Heavy Treads
>               --- UTILITY (11) -----
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Damper Plating
                Thermal Barrier
                Dynamic Insulation System
>               --- WEAPON (5) -------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY (5) ----
       Improved Kinecellerator
       Improved KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
       Improved Medium Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Damper Plating
                Thermal Barrier
                Dynamic Insulation System
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
       Improved Kinecellerator
       Improved KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
[Rating: 145]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Advanced Targeting Computer
  Device                   Hardlight Generator
  Processor                Advanced Targeting Computer
  Protection               Damper Plating
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Hypervelocity Gauss Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Slots Evolved              16   | .   3   1   3   .   .   .   2   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   1   .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   
  Weapon                   4    | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             125  | 2   10  7   17  .   .   .   5   3   3   3   9   3   5   1   1   .   3   7   4   .   .   .   10  1   8   6   3   14  
  Power                    11   | 1   1   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   
    Engine                 4    | 1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   
  Propulsion               16   | 1   4   .   2   .   .   .   .   1   .   .   .   1   1   1   .   .   1   .   1   .   .   .   2   .   .   .   .   1   
    Treads                 16   | 1   4   .   2   .   .   .   .   1   .   .   .   1   1   1   .   .   1   .   1   .   .   .   2   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | .   1   2   5   .   .   .   3   .   3   1   8   1   .   .   .   .   1   .   2   .   .   .   5   1   5   5   .   4   
    Device                 25   | .   .   1   1   .   .   .   .   .   3   1   .   1   .   .   .   .   1   .   2   .   .   .   3   1   3   4   .   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              18   | .   .   .   3   .   .   .   3   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | .   4   4   8   .   .   .   2   1   .   2   1   1   3   .   1   .   1   7   .   .   .   .   3   .   2   .   3   8   
    Energy Gun             3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | .   1   1   6   .   .   .   2   1   .   1   1   1   2   .   1   .   1   7   .   .   .   .   3   .   2   .   3   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   2   .   .   .   1   .   .   1   4   .   .   .   .   .   .   1   1   .   .   .   3   .   2   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   88  86  99  100 100 100 99  99  100 99  99  99  99  100 100 100 99  100 95  94  94  94  92  92  92  92  83  83  
  Engine                   3    | .   4   .   7   9   9   9   7   6   7   7   7   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   14  9   2   .   .   .   .   .   .   .   .   .   2   6   6   6   5   5   1   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   
  Treads                   18   | .   32  25  28  27  27  27  23  23  23  23  21  19  18  18  18  18  17  17  12  11  11  11  10  11  10  10  10  10  
  Device                   8    | .   .   7   7   9   9   9   7   7   7   14  12  5   6   6   6   6   9   11  10  11  11  11  11  15  14  11  5   5   
  Processor                27   | .   .   .   15  18  18  18  29  30  29  23  29  39  37  37  37  37  35  35  35  35  35  35  34  33  35  36  31  30  
  Protection               2    | .   15  19  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   
  Energy Gun               1    | .   15  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            27   | .   5   11  30  36  36  36  30  29  30  29  27  26  30  31  31  31  29  29  29  29  29  29  28  27  26  26  25  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 6   10  14  25  25  25  25  26  27  31  31  31  31  31  30  31  31  36  45  56  56  56  56  56  53  53  107 107 107 
  Greatest Support         110  | 20  46  46  66  66  66  66  66  74  74  74  74  79  84  86  86  86  86  86  110 110 110 110 110 110 110 110 110 110 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   2   3   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | .   2   2   3   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   3   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   2   2   3   3   3   3   4   4   4   3   3   4   4   5   5   4   4   5   5   5   5   4   4   4   5   5   4   
  Final Capacity           5    | .   2   3   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   3   3   3   3   4   4   4   4   4   4   3   5   5   5   5   4   5   5   5   5   5   4   4   5   5   5   4   

 Class Distribution 
--------------------
 76% | Gunner
 13% | Scavenger-Gunner
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
           Gunner | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
           Gunner | -5/Factory
           Gunner | -5/Waste
           Gunner | -5/Factory
           Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Gunner | -5/Warlord
           Gunner | -4/Proximity Caves
           Gunner | -4/Factory
           Gunner | -4/Waste
           Gunner | -4/Factory
           Gunner | -4/Armory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Matter Collected           18382 | 220  237  179  1011 240  .    154  764  798  265  26   50   587  676  29   210  .    328  342  183  876  302  323  1279 1437 2286 281  1400 3899 
  Remotely                 3444  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    935  2281 228  .    .    
Salvage Created            28979 | .    905  63   1701 532  .    169  1150 803  259  92   .    567  738  85   301  .    369  590  446  899  126  312  1532 2239 3850 724  2743 7784 
  Parts                    1715  | .    42   13   130  40   .    19   105  52   15   3    .    35   45   3    24   .    41   25   3    101  5    14   142  95   242  39   136  346  
Haulers Intercepted        24    | .    2    .    6    .    .    .    3    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    4    .    5    .    
Recyclers Shooed           7     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      461   | .    .    .    .    .    .    .    .    .    15   3    .    40   .    6    22   .    44   .    .    .    5    14   216  96   .    .    .    .    
  Prevented                23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Combat Hostiles Destroyed  506  | .   16  8   39  15  .   12  34  19  5   1   .   15  14  1   8   .   13  9   1   25  1   8   40  35  52  6   25  104 
  Guns                     496  | .   15  8   39  15  .   12  34  19  5   1   .   15  14  1   8   .   13  9   1   20  1   8   39  35  52  6   24  102 
  AOE                      9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   2   
Classes Destroyed          25   | .   5   2   7   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   1   4   .   .   .   .   .   
  Worker                   12   | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   5   .   
  Builder                  9    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   24   | .   2   .   6   .   .   .   3   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   4   .   5   .   
  Recycler                 10   | .   1   .   .   1   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   
  Mechanic                 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   2   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   3   
  Swarmer                  124  | .   6   3   21  8   .   8   12  .   1   .   .   7   .   .   3   .   1   4   .   8   .   8   1   17  9   .   .   7   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
  Grunt                    172  | .   10  2   10  6   .   1   14  11  1   .   .   2   7   .   .   .   7   3   .   5   .   .   11  10  18  .   9   45  
  Brawler                  18   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   1   .   .   5   
  Duelist                  18   | .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   3   .   .   .   .   .   2   .   .   .   .   9   
  Protector                7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   3   
  Sentry                   62   | .   .   .   7   .   .   .   8   3   1   1   .   1   3   1   .   .   1   .   .   4   1   .   .   3   9   .   7   12  
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   37   | .   .   .   .   .   .   2   .   1   2   .   .   4   1   .   4   .   1   2   .   2   .   .   4   .   2   .   3   9   
  Programmer               37   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   12  .   6   10  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Compactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   4   3   9   6   .   7   8   5   3   1   .   3   5   1   3   .   5   5   1   6   1   5   11  7   11  5   7   14  
  Combat Bots Only         13   | .   3   3   8   6   .   4   6   4   3   1   .   3   4   1   3   .   5   3   1   6   1   5   11  7   11  5   6   13  
Max Kills in Single Turn   4    | .   1   2   2   3   .   2   3   2   1   1   .   2   1   1   3   .   3   2   1   4   1   3   2   2   3   1   3   3   
  Gunslinging              2    | .   .   1   1   2   .   1   2   .   .   .   .   1   .   .   2   .   1   1   .   1   .   1   1   1   2   .   1   1   
  Exploded                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Damage Taken               19264 | .    573  307  753  177  .    353  502  666  82   40   .    1067 386  6    666  .    835  116  .    534  .    206  3384 438  1831 .    575  5767 
  Core                     15148 | .    449  238  587  135  .    270  401  519  59   28   .    827  296  4    541  .    661  91   .    434  .    157  2670 343  1461 .    448  4529 
  Absorbed by Shields      1332  | .    .    .    141  78   .    105  135  156  36   24   .    228  78   6    126  .    114  27   .    21   .    57   .    .    .    .    .    .    
  Redirected to Core       13678 | .    347  204  485  117  .    254  338  464  59   28   .    766  285  4    417  .    616  91   .    363  .    157  2426 305  1255 .    407  4290 
Core Remaining (%)         99    | 100  .    94   .    .    .    100  100  .    .    .    .    100  .    .    .    .    100  .    .    .    .    .    .    99   .    .    .    .    
Volleys Fired              929   | .    90   25   88   20   .    24   64   51   11   2    .    29   22   1    14   .    17   11   2    45   4    8    53   51   88   8    53   148  
  Largest                  5     | .    2    2    4    4    .    4    4    4    4    4    .    4    5    5    5    .    5    5    5    5    5    5    5    5    5    5    5    5    
  Hottest                  200   | .    60   60   92   92   .    92   99   99   99   99   .    97   137  137  142  .    142  165  165  165  165  165  165  165  165  165  167  200  
Shots Fired                3800  | .    108  40   265  80   .    96   248  196  44   8    .    116  110  5    70   .    85   55   10   224  20   40   263  255  438  41   262  721  
  Gun                      3799  | .    107  40   265  80   .    96   248  196  44   8    .    116  110  5    70   .    85   55   10   224  20   40   263  255  438  41   262  721  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3694  | .    46   14   247  80   .    96   248  196  44   8    .    116  110  5    70   .    85   55   10   224  20   40   263  255  438  41   262  721  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          105   | .    61   26   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         75    | .    14   9    37   29   .    31   41   58   13   13   .    75   38   13   51   .    36   47   19   31   20   21   58   69   60   33   32   75   
  Robot Miss Streak        3     | .    2    3    2    2    .    1    1    1    2    .    .    1    1    .    1    .    2    1    .    2    1    1    1    2    1    1    1    2    
  Penetration Max          3     | .    .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    1    1    .    1    .    1    2    2    1    .    2    3    
  Secondary Targets        125   | .    1    1    9    7    .    7    5    6    .    .    .    5    1    .    4    .    6    1    .    3    .    5    17   8    9    .    1    29   
    Max Gunslinging Chain  2     | .    1    1    1    2    .    1    2    1    .    .    .    1    1    .    2    .    1    1    .    1    .    2    2    1    2    .    1    2    
Shots Hit Robots           2751  | .    83   27   183  62   .    79   183  160  31   8    .    100  87   5    65   .    72   30   7    145  14   31   215  157  279  22   158  548  
  Core Hits                1377  | .    32   14   71   24   .    20   69   49   10   2    .    33   40   2    20   .    28   17   2    55   4    15   139  107  170  10   83   361  
  Critical Hits            867   | .    1    .    3    2    .    .    3    2    2    .    .    10   15   .    4    .    9    19   4    41   2    13   122  94   158  9    73   281  
  Critical Kills           313   | .    .    .    1    1    .    .    2    1    2    .    .    4    6    .    .    .    3    8    1    21   1    7    34   35   57   6    30   93   
  Critical Parts Destroyed 462   | .    1    .    2    1    .    .    1    1    .    .    .    6    9    .    4    .    6    11   3    20   1    6    70   46   82   3    42   147  
Melee Attacks              7     | .    .    .    5    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    5    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36687 | .    1157 328  2835 1034 .    1201 3351 3029 374  173  .    1667 1854 123  1192 .    1631 487  56   1822 40   212  2048 1214 2581 174  1647 6457 
  Guns                     34668 | .    1084 328  2770 1034 .    1201 3351 3029 374  173  .    1667 1854 123  1192 .    1631 487  56   862  40   212  2048 1214 2514 174  1189 6061 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2019  | .    73   .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    960  .    .    .    .    67   .    458  396  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33561 | .    333  130  2612 1034 .    1201 3351 3029 374  173  .    1667 1854 123  1192 .    1631 487  56   862  40   212  2048 1214 2514 174  1189 6061 
  Thermal                  614   | .    73   .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    .    67   .    270  .    
  Explosive                1217  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    821  .    .    .    .    .    .    .    396  
  Electromagnetic          1295  | .    751  198  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    188  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    5    5    .    .    .    .    3    1    1    1    1    .    .    .    .    .    .    .    .    5    5    5    7    .    5    5    5    6    
  Average Corruption       4     | .    4    5    .    .    .    .    2    1    1    1    1    .    .    .    .    .    .    .    .    4    5    5    6    .    2    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  346   | .    35   29   .    .    .    .    15   1    3    2    2    .    .    .    .    .    .    .    .    26   16   14   2    .    47   24   40   90   
    Message Errors         69    | .    8    4    .    .    .    .    3    1    2    .    1    .    .    .    .    .    .    .    .    4    3    4    1    .    7    6    10   15   
    Matter Fused           62    | .    8    8    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    6    4    1    .    2    3    8    19   
    Heat Flow Errors       26    | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    .    4    3    3    5    
    Energy Discharges      31    | .    4    5    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    3    3    2    .    .    3    3    2    3    
    Parts Rejected         3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      23    | .    2    3    .    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    1    5    
    Data Loss (major)      9     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    1    1    
    Misfires               11    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    2    .    2    
    Targeting Errors       93    | .    6    2    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    .    20   5    12   32   
    Weapon Failures        19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    1    3    8    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            174   | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    9    60   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               174   | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    9    60   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      401   | .    23   .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    174  .    .    .    .    .    .    113  57   
  Shots                    10    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    4    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474   | .    110  250  135  154  .    216  304  297  45   27   .    33   90   48   153  .    307  226  174  357  241  135  474  39   237  218  232  381  
  Average Temperature      62    | .    32   69   28   62   .    67   79   85   16   12   .    9    34   29   67   .    137  77   91   103  71   48   148  12   21   34   57   55   
  Received Heat Transfer   3449  | .    258  76   121  68   .    42   206  209  7    16   .    74   62   .    22   .    237  28   .    7    .    .    639  105  282  .    75   915  
  Effects                  12    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    
  Heat Transferred         650   | .    100  .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    50   .    250  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Peak Influence             2928 | .    230  199  573  309  .    210  805  616  .    .    .    .    288  .    .    .    .    363  67   738  .    .    .    .    1302 433  991  2928 
  Average Influence        398  | .    63   65   258  140  .    68   287  428  .    .    .    .    167  .    .    .    .    240  67   299  .    .    .    .    547  364  504  1419 
Maximum Alert Level        5    | .    1    .    2    1    .    1    3    2    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    4    2    3    5    
  Low Security (%)         42   | 100  91   100  28   85   .    96   40   .    .    .    .    .    64   .    .    .    .    23   100  39   .    .    .    .    17   .    11   .    
  Level 1                  26   | .    8    .    60   14   .    3    33   55   .    .    .    .    35   .    .    .    .    76   .    31   .    .    .    .    32   33   17   .    
  Level 2                  16   | .    .    .    10   .    .    .    16   44   .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    19   66   53   18   
  Level 3                  4    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    8    .    16   11   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    37   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    2    .    3    1    .    .    7    10   .    .    .    .    2    .    .    .    .    4    .    5    .    .    .    .    14   .    5    22   
  Investigation            11   | .    2    .    1    .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    
  Extermination            15   | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    6    .    2    2    
  Reinforcement            15   | .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    1    .    2    2    
  Assault                  24   | .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    18   
  Garrison                 10   | .    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Distress Signals           14   | .   1   1   3   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              636  | .   27  9   59  20  .   14  38  29  5   1   .   25  15  1   8   .   19  9   1   18  1   10  59  23  67  4   21  153 
  Peak Tracking Total      20   | .   4   3   7   5   .   4   4   4   3   1   .   4   5   1   3   .   9   4   1   4   .   5   14  4   9   3   4   20  
  Tactical Retreats        69   | .   1   1   8   3   .   2   .   5   .   .   .   5   2   .   .   .   2   1   .   1   .   2   9   2   6   .   .   19  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Traps Triggered            14   | .   4   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Machines Disabled          61   | .   2   .   3   1   .   2   5   .   .   1   .   .   1   .   .   .   1   .   .   10  .   .   .   .   4   .   16  15  
  Max in Single Turn       4    | .   1   .   1   1   .   2   1   .   .   1   .   .   1   .   .   .   1   .   .   4   .   .   .   .   4   .   4   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Machines Accessed          72   | .   9   .   11  1   4   .   10  2   .   1   1   .   5   2   .   4   .   4   .   3   1   1   .   .   5   .   2   6   
  Terminals                46   | .   8   .   10  1   .   .   7   2   .   .   .   .   3   1   .   .   .   4   .   2   .   .   .   .   3   .   1   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                260  | .   24  .   36  3   48  .   28  6   .   1   4   .   12  7   .   27  .   7   .   6   8   1   .   .   21  .   5   16  
  Successful               179  | .   13  .   16  3   48  .   19  3   .   1   4   .   8   4   .   27  .   3   .   3   8   1   .   .   9   .   1   8   
  Failed                   81   | .   11  .   20  .   .   .   9   3   .   .   .   .   4   3   .   .   .   4   .   3   .   .   .   .   12  .   4   8   
    Catastrophic           11   | .   2   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   12  .   17  2   .   .   17  .   .   .   .   .   7   4   .   .   .   4   .   3   .   .   1   .   8   .   5   3   
  Terminals                148  | .   23  .   35  3   .   .   24  6   .   .   .   .   9   6   .   .   .   7   .   4   .   .   .   .   15  .   3   13  
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   1   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             147  | .   7   .   12  2   48  .   11  3   .   1   4   .   4   3   .   27  .   2   .   1   8   1   .   .   6   .   1   6   
  Record                   71   | .   .   .   .   .   48  .   .   .   .   1   .   .   .   2   .   11  .   .   .   .   8   1   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   4   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   2   .   4   1   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         74   | .   15  .   14  2   .   .   14  .   .   .   .   .   10  2   .   .   .   2   .   5   .   .   .   .   5   .   2   3   
  Terminals                20   | .   5   .   3   1   .   .   4   .   .   .   .   .   3   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
    Track                  10   | .   1   .   1   1   .   .   4   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 5    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   7   .   10  1   .   .   7   2   .   .   .   .   4   1   .   .   .   4   .   3   .   .   .   .   5   .   2   5   
  Full Trace Events        5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Matter                 256  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   256 
    Time                   128  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   128 
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Total Allies               9    | .   1   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
  Largest Group            3    | .   1   .   .   1   .   .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   
  Highest-Rated Group      94   | .   10  .   .   31  .   .   .   .   .   .   59  59  .   .   .   .   94  .   .   .   .   .   .   .   .   46  46  60  
  Highest-Rated Ally       94   | .   10  .   .   31  .   .   .   .   .   .   25  25  .   .   .   .   94  .   .   .   .   .   .   .   .   46  46  30  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   .   4   .   .   .   .   .   .   .   17  .   .   .   .   16  .   .   .   .   .   .   .   .   4   12  5   
  Total Damage             1322 | .   .   .   .   85  .   .   .   .   .   .   .   238 .   .   .   .   520 .   .   .   .   .   .   .   .   66  282 131 
  Kills                    12   | .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm 
Robot Analysis Total       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Derelict Logs Recovered    16   | .   .   2   .   1   .   .   .   .   2   2   1   .   .   3   1   .   1   .   .   .   1   1   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Turns Passed               28130 | 11   1543 1052 1972 960  820  1014 1236 1044 520  500  1178 1068 1372 747  630  119  632  463  293  1205 649  448  1110 1862 2022 605  1048 2007 
Spaces Moved               14386 | 5    776  581  967  536  513  551  593  508  293  304  726  561  762  463  345  75   307  232  166  567  397  255  490  979  904  278  473  779  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   14386 | 5    776  581  967  536  513  551  593  508  293  304  726  561  762  463  345  75   307  232  166  567  397  255  490  979  904  278  473  779  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            160   | 160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  
  Average Speed            160   | 160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  163  160  160  160  160  160  160  160  160  160  
  Slowest Speed            180   | 160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  180  160  160  160  160  160  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Exploration Rate (%)       59    | 2    96   97   86   98   89   96   52   21   52   51   84   76   20   71   61   61   53   25   66   18   51   57   60   98   24   86   16   47   
  Regions Visited          28
    Branch Regions         17
  Pre-discovered Areas     13    | .    1    1    1    .    1    .    2    .    1    .    2    .    .    1    .    1    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        21    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    2    .    2    .    1    .    .    1    1    3    1    .    1    1    .    .    .    .    .    1    2    .    1    .    .    .    .    
Spaces Dug                 3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          473   | .    11   .    6    14   .    .    53   .    1    .    .    .    6    .    5    .    13   5    .    114  .    .    .    .    41   .    103  101  
  Melee                    3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               110   | .    .    .    .    .    .    .    53   .    1    .    .    .    5    .    5    .    13   5    .    .    .    .    .    .    .    .    3    25   
  AOE                      360   | .    11   .    4    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    41   .    100  76   

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Total                      17243 | 8    976  663  1183 589  512  625  729  634  321  311  743  660  852  467  385  74   401  297  183  741  400  273  670  1134 1239 418  619  1136 
  Wait                     794   | .    81   28   57   25   .    11   29   35   6    .    .    8    30   .    .    .    18   28   7    70   .    .    11   25   135  117  40   33   
  Move                     14360 | 4    775  580  966  535  512  550  592  507  292  303  725  560  761  462  344  74   306  232  165  566  396  254  489  978  904  277  472  779  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46    | .    5    4    6    .    .    3    3    .    .    .    2    3    3    1    1    .    1    4    .    .    .    .    4    1    4    1    .    .    
  Fast Attach              70    | 2    4    .    9    .    .    .    1    3    3    2    5    .    3    1    1    .    1    4    4    .    .    .    4    .    5    6    2    10   
  Attach                   27    | .    2    3    4    .    .    .    2    .    .    .    2    3    .    .    .    .    2    1    .    .    .    .    5    1    1    .    .    1    
  Detach                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     29    | .    4    4    4    .    .    .    2    .    .    2    2    .    2    .    .    .    .    2    .    .    .    .    1    .    2    .    1    3    
  Drop                     87    | 2    3    .    11   .    .    2    2    2    3    1    6    2    4    2    2    .    .    9    5    .    .    .    4    .    7    9    3    8    
  Fire                     929   | .    90   25   88   20   .    24   64   51   11   2    .    29   22   1    14   .    17   11   2    45   4    8    53   51   88   8    53   148  
  Melee                    7     | .    .    .    5    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            883   | .    12   19   33   9    .    35   34   36   6    .    .    55   26   .    23   .    56   6    .    60   .    11   99   78   93   .    48   144  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp / Arm)
-4/Waste
-4/Factory (discovered 3 exits: *Res / [*Ext] / *Arm)
-4/Armory (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 1)
    12 | -11/Scrapyard      | Entered Materials
    12 | -10/Materials      | Upgraded with Propulsion slot (x1)
   321 | -10/Materials      | Build established: Mutant
   511 | -10/Materials      | Discovered new exit (range 6)
   537 | -10/Materials      | Discovered new exit (range 3)
   648 | -10/Materials      | Discovered new exit (range 16)
  1097 | -10/Materials      | Discovered new exit (range 2)
  1304 | -10/Materials      | Reached level 2
  1324 | -10/Materials      | Upgraded with Utility slot (x1)
  1324 | -10/Materials      | Upgraded with Weapon slot (x1)
  1555 | -10/Materials      | Entered Mines
  1557 | -10/Mines          | Reached level 3
  1562 | -10/Mines          | Upgraded with Utility slot (x1)
  1582 | -10/Mines          | Met a Derelict bent on vengeance
  1603 | -10/Mines          | Learned location of 1 exit from Materials
  1626 | -10/Mines          | Assembled infested the area
  2017 | -10/Mines          | Discovered new exit (range 8)
  2215 | -10/Mines          | Learned Materials trap positions
  2559 | -10/Mines          | Discovered new exit (range 7)
  2565 | -10/Mines          | Learned location of Storage (-7)
  2607 | -10/Mines          | Entered Materials
  2608 | -9/Materials       | Identified exit to Mines
  2609 | -9/Materials       | Loaded intel: 19 trap records
  2609 | -9/Materials       | Reached level 4
  2731 | -9/Materials       | Reached level 5
  2815 | -9/Materials       | Upgraded with Propulsion slot (x1)
  2815 | -9/Materials       | Upgraded with Weapon slot (x1)
  3170 | -9/Materials       | Reached level 6
  3203 | -9/Materials       | Build established: Gunner
  3300 | -9/Materials       | Discovered exit to Mines (range 3)
  3549 | -9/Materials       | Discovered new exit (range 14)
  3823 | -9/Materials       | Reached level 7
  3844 | -9/Materials       | Destroyed 8 combat bots
  3861 | -9/Materials       | Upgraded with Weapon slot (x1)
  4106 | -9/Materials       | Discovered new exit (range 16)
  4207 | -9/Materials       | First assault squad dispatched
  4298 | -9/Materials       | Reached level 8
  4579 | -9/Materials       | Entered Mines
  4653 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4653 | -9/Mines           | Discovered new exit (range 5)
  4713 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4774 | -9/Mines           | Discovered new exit (range 10)
  4868 | -9/Mines           | Found a hidden stash of uninstalled traps
  5123 | -9/Mines           | Met a Derelict testing a Signal Generator
  5236 | -9/Mines           | Reached level 9
  5335 | -9/Mines           | Learned Materials security intel
  5402 | -9/Mines           | Discovered new exit (range 6)
  5410 | -9/Mines           | Identified exit to Materials
  5538 | -9/Mines           | Identified exit to Exiles
  5539 | -9/Mines           | Entered Exiles
  5576 | -9/Exiles          | Met 8R-AWN
  5605 | -9/Exiles          | Met EX-HEX
  5653 | -9/Exiles          | Met EX-BIN
  5749 | -9/Exiles          | Met EX-DEC
  5873 | -9/Exiles          | Visited The Gauntlet
  6288 | -9/Exiles          | Learned location of Zion (-7)
  6335 | -9/Exiles          | Discovered new exit (range 15)
  6357 | -9/Exiles          | Identified exit to Mines
  6359 | -9/Exiles          | Entered Mines
  6622 | -8/Mines           | Reached level 10
  6963 | -8/Mines           | Discovered exit to Materials (range 6)
  7194 | -8/Mines           | Discovered exit to Materials (range 11)
  7373 | -8/Mines           | Entered Materials
  7375 | -8/Materials       | Reached level 11
  7375 | -8/Materials       | Upgraded with Utility slot (x1)
  7543 | -8/Materials       | Reached level 12
  7588 | -8/Materials       | Upgraded with Utility slot (x1)
  7759 | -8/Materials       | Discovered new exit (range 15)
  7780 | -8/Materials       | Identified exit to Factory
  8309 | -8/Materials       | Reached level 13
  8412 | -8/Materials       | Garrison activated, responded to threat
  8519 | -8/Materials       | Discovered exit to Factory (range 12)
  8573 | -8/Materials       | First assault squad dispatched
  8609 | -8/Materials       | Entered Factory
  8611 | -7/Factory         | Reached level 14
  9158 | -7/Factory         | Discovered new exit (range 16)
  9182 | -7/Factory         | Identified exit to Factory
  9256 | -7/Factory         | Garrison activated, responded to threat
  9292 | -7/Factory         | Reached level 15
  9306 | -7/Factory         | Garrison activated, responded to threat
  9632 | -7/Factory         | Discovered new exit (range 13)
  9652 | -7/Factory         | Identified exit to Lower Caves
  9653 | -7/Factory         | Entered Lower Caves
  9888 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9904 | -7/Lower Caves     | Learned Factory interactive machine intel
 10097 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10133 | -7/Lower Caves     | Discovered new exit (range 10)
 10171 | -7/Lower Caves     | Identified exit to Lower Caves
 10173 | -7/Lower Caves     | Entered another Lower Caves area
 10197 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10261 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10600 | -7/Lower Caves     | Discovered new exit (range 12)
 10607 | -7/Lower Caves     | Learned Factory terminal intel
 10616 | -7/Lower Caves     | Identified exit to Zion
 10650 | -7/Lower Caves     | Found Alien Artifact
 10650 | -7/Lower Caves     | Identified Dimensional Node Initializer
 10650 | -7/Lower Caves     | Initialized slip node
 10673 | -7/Lower Caves     | Entered Zion
 10675 | -7/Zion            | Reached level 16
 10681 | -7/Zion            | Upgraded with Utility slot (x1)
 10702 | -7/Zion            | Given A8's code to call for help
 10840 | -7/Zion            | Received a visual enhancement algorithm
 10867 | -7/Zion            | System corruption cleaned by Quarantine Array
 10927 | -7/Zion            | Learned location of Extension (-4)
 10971 | -7/Zion            | Gained Derelict followers
 11131 | -7/Zion            | Learned location of Armory (-4)
 11703 | -7/Zion            | Found Prototype Processor
 11703 | -7/Zion            | Identified Exp. Target Analyzer
 11707 | -7/Zion            | Found Prototype Processor
 11707 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 11729 | -7/Zion            | Found Prototype Processor
 11729 | -7/Zion            | Identified Exp. Targeting Computer
 11740 | -7/Zion            | Found Exp. Target Analyzer
 11827 | -7/Zion            | Discovered new exit (range 15)
 11850 | -7/Zion            | Identified exit to Proximity Caves
 11851 | -7/Zion            | Entered Proximity Caves
 11851 | -6/Proximity Caves | Accompanied by 3 allies
 11937 | -6/Proximity Caves | Reached level 17
 11952 | -6/Proximity Caves | Upgraded with Utility slot (x1)
 12469 | -6/Proximity Caves | Spotted B-75 Beast
 12647 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12760 | -6/Proximity Caves | Reached level 18
 12824 | -6/Proximity Caves | Upgraded with Weapon slot (x1)
 12841 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 12919 | -6/Proximity Caves | Entered Factory
 12920 | -6/Factory         | Loaded intel: 46 interactive machine locations
 12921 | -6/Factory         | Loaded intel: 20 terminal locations
 13111 | -6/Factory         | Build established: Scavenger-Gunner
 13430 | -6/Factory         | Discovered new exit (range 9)
 13514 | -6/Factory         | Reached level 19
 13526 | -6/Factory         | Identified exit to Factory
 13641 | -6/Factory         | Spotted B-75 Beast
 13903 | -6/Factory         | Identified exit to Lower Caves
 14291 | -6/Factory         | Entered Lower Caves
 14540 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14563 | -6/Lower Caves     | Learned Factory emergency access door positions
 14638 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14793 | -6/Lower Caves     | Learned Factory interactive machine intel
 15016 | -6/Lower Caves     | Discovered new exit (range 14)
 15036 | -6/Lower Caves     | Identified exit to Lower Caves
 15038 | -6/Lower Caves     | Entered another Lower Caves area
 15336 | -6/Lower Caves     | Discovered new exit (range 9)
 15366 | -6/Lower Caves     | Identified exit to Data Miner
 15401 | -6/Lower Caves     | Spotted B-75 Beast
 15422 | -6/Lower Caves     | Destroyed B-75 Beast
 15495 | -6/Lower Caves     | Learned Factory terminal intel
 15668 | -6/Lower Caves     | Entered Data Miner
 15668 | -6/Data Miner      | Discovered new exit (range 6)
 15699 | -6/Data Miner      | Met Data Miner
 15726 | -6/Data Miner      | Learned location of Section 7 (-2)
 15726 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15752 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15785 | -6/Data Miner      | Identified exit to Proximity Caves
 15787 | -6/Data Miner      | Entered Proximity Caves
 15789 | -5/Proximity Caves | Reached level 20
 15911 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15911 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16001 | -5/Proximity Caves | Reached level 21
 16005 | -5/Proximity Caves | Upgraded with Utility slot (x1)
 16359 | -5/Proximity Caves | Learned location of Warlord (-5)
 16410 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 16419 | -5/Proximity Caves | Entered Factory
 16420 | -5/Factory         | Identified exit to Upper Caves
 16422 | -5/Factory         | Loaded intel: 46 interactive machine locations
 16423 | -5/Factory         | Loaded intel: 20 terminal locations
 16695 | -5/Factory         | Discovered new exit (range 16)
 16775 | -5/Factory         | Discovered new exit (range 73)
 16794 | -5/Factory         | Reached level 22
 16870 | -5/Factory         | Build established: Gunner
 16882 | -5/Factory         | Sucked down chute
 16882 | -5/Factory         | Entered Waste
 16882 | -5/Waste           | The area was eerily silent
 17152 | -5/Waste           | Discovered new exit (range 11)
 17160 | -5/Waste           | A Compactor rumbled back to life
 17160 | -5/Waste           | Spotted C-40 Crusher
 17165 | -5/Waste           | Destroyed C-40 Crusher
 17174 | -5/Waste           | Identified exit to Factory
 17175 | -5/Waste           | Entered Factory
 17728 | -5/Factory         | Discovered new exit (range 5)
 17735 | -5/Factory         | Identified exit to Factory
 18027 | -5/Factory         | Reached level 23
 18203 | -5/Factory         | Discovered exit to Upper Caves (range 14)
 18380 | -5/Factory         | Entered Upper Caves
 18427 | -5/Upper Caves     | Learned Extension stockpile data
 18427 | -5/Upper Caves     | Learned Factory security intel
 18427 | -5/Upper Caves     | Learned Armory security intel
 18427 | -5/Upper Caves     | Learned Armory terminal intel
 18427 | -5/Upper Caves     | Learned Armory garrison access intel
 18844 | -5/Upper Caves     | Discovered new exit (range 14)
 18849 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18928 | -5/Upper Caves     | Identified exit to Upper Caves
 19029 | -5/Upper Caves     | Entered another Upper Caves area
 19453 | -5/Upper Caves     | Discovered new exit (range 16)
 19461 | -5/Upper Caves     | Learned Factory stockpile data
 19475 | -5/Upper Caves     | Identified exit to Warlord
 19477 | -5/Upper Caves     | Entered Warlord
 19530 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19647 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 19657 | -5/Warlord         | Met Warlord
 19673 | -5/Warlord         | Opened Warlord's prototype stash
 19681 | -5/Warlord         | Found Prototype Processor
 19681 | -5/Warlord         | Identified Exp. Core Analyzer
 19682 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19686 | -5/Warlord         | Found Prototype Device
 19686 | -5/Warlord         | Identified Thermal Barrier
 19783 | -5/Warlord         | Spotted B-86 Titan
 20032 | -5/Warlord         | Warlord forces counterattacked
 20118 | -5/Warlord         | Spotted Executioner
 20186 | -5/Warlord         | Spotted Striker
 20187 | -5/Warlord         | Spotted Executioner
 20197 | -5/Warlord         | Destroyed Striker
 20197 | -5/Warlord         | Destroyed Executioner
 20200 | -5/Warlord         | Reached level 24
 20213 | -5/Warlord         | Destroyed B-86 Titan
 20241 | -5/Warlord         | Destroyed 8 combat bots
 20279 | -5/Warlord         | Discovered new exit (range 12)
 20293 | -5/Warlord         | Identified exit to Proximity Caves
 20308 | -5/Warlord         | Spotted Executioner
 20309 | -5/Warlord         | Destroyed Executioner
 20318 | -5/Warlord         | Spotted Striker
 20324 | -5/Warlord         | Destroyed Striker
 20353 | -5/Warlord         | Destroyed 7 combat bots
 20390 | -5/Warlord         | Destroyed Striker
 20445 | -5/Warlord         | Destroyed 8 combat bots
 20457 | -5/Warlord         | Upgraded with Utility slot (x1)
 20483 | -5/Warlord         | Spotted Executioner
 20483 | -5/Warlord         | Spotted Striker
 20488 | -5/Warlord         | Destroyed Striker
 20492 | -5/Warlord         | Destroyed Executioner
 20494 | -5/Warlord         | Spotted Executioner
 20496 | -5/Warlord         | Core integrity fell below 50%
 20499 | -5/Warlord         | Destroyed Executioner
 20532 | -5/Warlord         | Crushed by falling debris
 20532 | -5/Warlord         | Core integrity fell below 20%
 20548 | -5/Warlord         | Destroyed 11 combat bots
 20587 | -5/Warlord         | Entered Proximity Caves
 20743 | -4/Proximity Caves | Reached level 25
 20960 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 21675 | -4/Proximity Caves | Learned Research stockpile data
 22056 | -4/Proximity Caves | Destroyed 7 combat bots
 22449 | -4/Proximity Caves | Entered Factory
 22450 | -4/Factory         | Identified exit to Armory
 22451 | -4/Factory         | Reached level 26
 22454 | -4/Factory         | Upgraded with Utility slot (x1)
 23426 | -4/Factory         | Discovered new exit (range 8)
 23436 | -4/Factory         | Identified exit to Upper Caves
 23528 | -4/Factory         | Destroyed 11 combat bots
 23618 | -4/Factory         | Discovered new exit (range 17)
 23956 | -4/Factory         | Incoming investigation squad redirected
 23986 | -4/Factory         | First assault squad dispatched
 24012 | -4/Factory         | Incoming assault squad redirected
 24014 | -4/Factory         | Reached level 27
 24072 | -4/Factory         | Destroyed 8 combat bots
 24262 | -4/Factory         | Incoming assault squad redirected
 24471 | -4/Factory         | Sucked down chute
 24471 | -4/Factory         | Entered Waste
 24472 | -4/Waste           | Met a frightened Derelict
 24478 | -4/Waste           | Spotted C-40 Crusher
 24479 | -4/Waste           | Destroyed C-40 Crusher
 24498 | -4/Waste           | Spotted C-40 Crusher
 24509 | -4/Waste           | Destroyed C-40 Crusher
 24515 | -4/Waste           | Spotted C-40 Crusher
 24516 | -4/Waste           | Destroyed C-40 Crusher
 24522 | -4/Waste           | Spotted C-40 Crusher
 24523 | -4/Waste           | Destroyed C-40 Crusher
 24531 | -4/Waste           | Destroyed C-40 Crusher
 24539 | -4/Waste           | Destroyed C-40 Crusher
 24824 | -4/Waste           | Discovered new exit (range 16)
 24955 | -4/Waste           | Found Damper Plating
 25073 | -4/Waste           | Identified exit to Factory
 25076 | -4/Waste           | Entered Factory
 25076 | -4/Factory         | Accompanied by 1 ally
 25244 | -4/Factory         | Discovered new exit (range 16)
 25287 | -4/Factory         | Identified exit to Research
 25523 | -4/Factory         | Discovered new exit (range 6)
 25968 | -4/Factory         | Discovered exit to Armory (range 15)
 26124 | -4/Factory         | Entered Armory
 26126 | -4/Armory          | Loaded intel: 15 terminal locations
 26187 | -4/Armory          | Spotted B-86 Titan
 26200 | -4/Armory          | Destroyed B-86 Titan
 26248 | -4/Armory          | Reached level 28
 26431 | -4/Armory          | Fabricated Linear Accelerator?
 26669 | -4/Armory          | First assault squad dispatched
 26698 | -4/Armory          | Incoming assault squad redirected
 26707 | -4/Armory          | P-70 Sage assimilated allied Warrior 7a
 26755 | -4/Armory          | Destroyed 8 combat bots
 26918 | -4/Armory          | Discovered exit to Research (range 9)
 27222 | -4/Armory          | Energy Cycler disabled
 27515 | -4/Armory          | Destroyed 8 combat bots
 27721 | -4/Armory          | Destroyed 7 combat bots
 27768 | -4/Armory          | High security lockdown imminent
 27848 | -4/Armory          | High security lockdown engaged
 27942 | -4/Armory          | Destroyed 13 combat bots
 27986 | -4/Armory          | Core integrity fell below 50%
 27998 | -4/Armory          | Core integrity fell below 20%
 28040 | -4/Armory          | Destroyed 10 combat bots
 28065 | -4/Armory          | Reached level 29
 28069 | -4/Armory          | Upgraded with Utility slot (x1)
 28096 | -4/Armory          | Destroyed 11 combat bots
 28131 | -4/Armory          | Crushed by falling debris
 28131 | -4/Armory          | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
28118_ ALERT: Heavy assault forces dispatched.
28125_ C-30 ARC bursts open, deploying its payload.
28125_ G-73 Enforcer unfolds itself.
28125_ B-60 Warrior unfolds itself.
28125_ G-67 Veteran unfolds itself. <x2>
28125_ I-47 Archangel unfolds itself.
28127_ Terminal disabled.
28128_ C-30 ARC bursts open, deploying its payload.
28128_ G-73 Enforcer unfolds itself.
28128_ G-67 Veteran unfolds itself. <x2>
28128_ L-61 Swordsman unfolds itself.
28128_ M-36 Artificer unfolds itself.
28129_ C-30 ARC bursts open, deploying its payload.
28129_ P-70 Sage unfolds itself.
28129_ H-77 Assassin unfolds itself.
28129_ E-15 Imp unfolds itself.
28130_ Penetrated by Slug. <x2>
28131_ The unstable cave ceiling collapses.
28131_ Crushed by falling debris.
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|           ???????????????????????????????????????? |
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|           ????????????########## """ ########      |
|           ????????#####    ##  # """ #          [  |
|           ????????#       * %* i """ +          %! |
|           ????????#"     =     # """ #  #####   =  |
|           ???????##"      = #  #     #  #???#      |
|           ???????# "%%!! %  #dg#######  #???##     |
|           ???????# T==[%[!=    g#####    ????#     |
|           ???????# "| % !b%pmg"          #???#     |
|           ???????##"%   %%gg%T           #???#     |
|           ???????#%"= =  /e %g"g#####    #???#     |
|           ???????##[![*%==lh#" ##???######???#     |
|           ??????### =*% #@h##  #?????????????#     |
|           ??????#[%==[!*#####  +?????????????#     |
|           ??????#|!%=%=*#???#  #?????????????#     |
|           ??????#*[%[!=%#????  #?????????????#     |
|           ??????#%=*%[=*#????++#?????????????#     |
|           ??????#+##[##/#####????????????????#     |
|           ?????????#!#mo!*!!#????????????????#     |
|           ?????????#!+[""""!#????????????????#     |
|           ?????????#/#%"??"=#????????????????#     |
|           ??"""??? +%#!"??" #????????????????#     |
|           ??"T??   #o#["??" +????????????????#     |
|           ??"""  ??#%#!"??" #?????????????????     |
|           ???   ???# #  ??  #??????????????????? ? |
|           ??###????# #  ??  #????????????????????? |
|           ?????????# #  ??  +????????????????????? |
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|           ??????????""???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          30
Energy Capacity            350
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           24
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1200
Resistance: KI             5
Resistance: TH             50
Resistance: EM             90
Core Shielding             20
Phase Shifting             15
Evasion (%)                40
Targeting Accuracy         24
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           3
Kinecelleration            40

 Item Schematics 
-----------------
                    Riot Gun | -7/Zion       | Free
                 Barrage Gun | -7/Zion       | Free
                Battle Rifle | -7/Zion       | Free
                      Flamer | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Linear Accelerator | x2 | -4/Armory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
50k Club

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Levels Raised              28    | .    1    1    5    1    .    1    3    2    .    .    1    2    1    .    .    .    2    1    .    1    .    .    1    1    2    .    .    2    
  XP Earned                45029 | 3000 2510 1200 7093 1603 97   2100 3927 3042 534  292  244  2860 1702 203  502  220  2359 1231 67   1680 141  347  1343 1921 2049 32   972  1758 
  XP Spent                 44775 | .    3980 1895 7600 800  .    1900 4155 2220 300  .    1700 3925 1250 .    .    .    2300 .    2250 200  .    .    2880 .    2900 .    360  4160 
Upgrades                   87    | .    17   5    15   1    .    2    10   4    1    .    1    4    1    .    .    .    1    .    12   2    .    .    3    .    1    .    2    5    
  Propulsion Slot          2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | .    1    1    .    .    .    .    2    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    1    
  Weapon Slot              4     | .    1    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           25    | .    8    3    5    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Dissipation         10    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    2    2    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           4     | .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | .    2    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          8     | .    2    .    2    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        12314 | .    89   121  336  143  .    220  773  618  63   .    .    317  489  .    171  .    597  183  .    625  .    78   1668 796  1468 391  546  2622 
  Integrity Restored       18173 | .    227  402  625  155  .    616  566  649  100  .    .    1145 468  .    513  .    1171 111  .    1304 .    206  2151 1711 1910 .    997  3146 
    Core                   13297 | .    227  402  625  155  .    270  401  505  73   .    .    855  225  .    513  .    764  91   .    434  .    157  1850 1147 1477 .    406  2720 
    Parts                  4876  | .    .    .    .    .    .    346  165  144  27   .    .    290  243  .    .    .    407  20   .    870  .    49   301  564  433  .    591  426  
Protomatter Decayed        7378  | .    13   8    126  90   .    8    435  390  .    .    .    116  307  .    .    .    245  .    97   76   .    6    2393 221  799  391  279  1378 

 Game 
------
Seed              MiniXenonFlamer
  Manual?         0
Play Time         04:18:33
  Cumulative      196.9 hours
  Start           2019.12.17 @ 08:44:16
  End             2019.12.18 @ 11:50:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          114
  Rogue           106
  Adventurer      8
  Explorer        0
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0
Lore%             72
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e4d4865d-d09e-43bc-942f-127de7ca95c8