Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 11:50:37 // Winter2019/RPGLIKE Player: TBExtent Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (28) 5600 Robots Destroyed (596) 2980 Value Destroyed (26963) 26963 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (14452) 14452 TOTAL SCORE: 53915 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7686 Follower Combat Kills 445 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 5478 Friendly Fire -957 Cogmind --------- Core Integrity 0/1850 Matter 205/500 Energy 350/350 System Corruption 6% Temperature Cool (12) Movement Treading (160) Location -4/Armory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Improved Medium Treads Centrium Heavy Treads > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Damper Plating Thermal Barrier Dynamic Insulation System > --- WEAPON (5) ------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (5) ---- Improved Kinecellerator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Damper Plating Thermal Barrier Dynamic Insulation System > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Improved Kinecellerator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator [Rating: 145] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Utility Advanced Targeting Computer Device Hardlight Generator Processor Advanced Targeting Computer Protection Damper Plating Weapon Hypervelocity Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Hypervelocity Gauss Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Slots Evolved 16 | . 3 1 3 . . . 2 . . . 1 2 . . . . 1 . . . . . 1 . 1 . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . 1 1 . . . . 2 . . . 1 1 . . . . 1 . . . . . 1 . 1 . . 1 Weapon 4 | . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 125 | 2 10 7 17 . . . 5 3 3 3 9 3 5 1 1 . 3 7 4 . . . 10 1 8 6 3 14 Power 11 | 1 1 1 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . 1 1 . 1 Engine 4 | 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 3 | . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Propulsion 16 | 1 4 . 2 . . . . 1 . . . 1 1 1 . . 1 . 1 . . . 2 . . . . 1 Treads 16 | 1 4 . 2 . . . . 1 . . . 1 1 1 . . 1 . 1 . . . 2 . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 47 | . 1 2 5 . . . 3 . 3 1 8 1 . . . . 1 . 2 . . . 5 1 5 5 . 4 Device 25 | . . 1 1 . . . . . 3 1 . 1 . . . . 1 . 2 . . . 3 1 3 4 . 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 18 | . . . 3 . . . 3 . . . 8 . . . . . . . . . . . 2 . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | . 4 4 8 . . . 2 1 . 2 1 1 3 . 1 . 1 7 . . . . 3 . 2 . 3 8 Energy Gun 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 41 | . 1 1 6 . . . 2 1 . 1 1 1 2 . 1 . 1 7 . . . . 3 . 2 . 3 8 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . . 1 . . 1 4 . . . . . . 1 1 . . . 3 . 2 . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 88 86 99 100 100 100 99 99 100 99 99 99 99 100 100 100 99 100 95 94 94 94 92 92 92 92 83 83 Engine 3 | . 4 . 7 9 9 9 7 6 7 7 7 6 3 . . . . . . . . . . . . . . . Core 1 | . 14 9 2 . . . . . . . . . 2 6 6 6 5 5 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 Treads 18 | . 32 25 28 27 27 27 23 23 23 23 21 19 18 18 18 18 17 17 12 11 11 11 10 11 10 10 10 10 Device 8 | . . 7 7 9 9 9 7 7 7 14 12 5 6 6 6 6 9 11 10 11 11 11 11 15 14 11 5 5 Processor 27 | . . . 15 18 18 18 29 30 29 23 29 39 37 37 37 37 35 35 35 35 35 35 34 33 35 36 31 30 Protection 2 | . 15 19 6 . . . . . . . . . . . . . . . . . . . . . . 1 5 5 Energy Gun 1 | . 15 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 27 | . 5 11 30 36 36 36 30 29 30 29 27 26 30 31 31 31 29 29 29 29 29 29 28 27 26 26 25 25 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 6 10 14 25 25 25 25 26 27 31 31 31 31 31 30 31 31 36 45 56 56 56 56 56 53 53 107 107 107 Greatest Support 110 | 20 46 46 66 66 66 66 66 74 74 74 74 79 84 86 86 86 86 86 110 110 110 110 110 110 110 110 110 110 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | . 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 2 3 3 3 3 4 4 4 3 3 4 4 5 5 4 4 5 5 5 5 4 4 4 5 5 4 Final Capacity 5 | . 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 3 3 3 3 4 4 4 4 4 4 3 5 5 5 5 4 5 5 5 5 5 4 4 5 5 5 4 Class Distribution -------------------- 76% | Gunner 13% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Matter Collected 18382 | 220 237 179 1011 240 . 154 764 798 265 26 50 587 676 29 210 . 328 342 183 876 302 323 1279 1437 2286 281 1400 3899 Remotely 3444 | . . . . . . . . . . . . . . . . . . . . . . . . 935 2281 228 . . Salvage Created 28979 | . 905 63 1701 532 . 169 1150 803 259 92 . 567 738 85 301 . 369 590 446 899 126 312 1532 2239 3850 724 2743 7784 Parts 1715 | . 42 13 130 40 . 19 105 52 15 3 . 35 45 3 24 . 41 25 3 101 5 14 142 95 242 39 136 346 Haulers Intercepted 24 | . 2 . 6 . . . 3 1 . . . . 1 . . . . 2 . . . . . . 4 . 5 . Recyclers Shooed 7 | . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 461 | . . . . . . . . . 15 3 . 40 . 6 22 . 44 . . . 5 14 216 96 . . . . Prevented 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Combat Hostiles Destroyed 506 | . 16 8 39 15 . 12 34 19 5 1 . 15 14 1 8 . 13 9 1 25 1 8 40 35 52 6 25 104 Guns 496 | . 15 8 39 15 . 12 34 19 5 1 . 15 14 1 8 . 13 9 1 20 1 8 39 35 52 6 24 102 AOE 9 | . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 2 Classes Destroyed 25 | . 5 2 7 1 . 2 . 1 . . . . . . 1 . . . 1 . . 1 4 . . . . . Worker 12 | . . . 3 . . . 1 . . . . . . . . . . 1 . 2 . . . . . . 5 . Builder 9 | . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . 4 . 1 . Tunneler 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 24 | . 2 . 6 . . . 3 1 . . . . 1 . . . . 2 . . . . . . 4 . 5 . Recycler 10 | . 1 . . 1 . 1 1 2 . . . . 1 . . . . . . . . . . . 3 . . . Carrier 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 Mechanic 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 Operator 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Watcher 16 | . 2 . 4 . . . 3 . . . . . . . . . . . . . . . . . 1 . 3 3 Swarmer 124 | . 6 3 21 8 . 8 12 . 1 . . 7 . . 3 . 1 4 . 8 . 8 1 17 9 . . 7 Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 Grunt 172 | . 10 2 10 6 . 1 14 11 1 . . 2 7 . . . 7 3 . 5 . . 11 10 18 . 9 45 Brawler 18 | . . . . . . 1 . 2 . . . . . . . . . . . . . . 4 5 1 . . 5 Duelist 18 | . . . 1 . . . . 1 . . . 1 1 . . . 3 . . . . . 2 . . . . 9 Protector 7 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 1 . . 3 Sentry 62 | . . . 7 . . . 8 3 1 1 . 1 3 1 . . 1 . . 4 1 . . 3 9 . 7 12 Demolisher 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 37 | . . . . . . 2 . 1 2 . . 4 1 . 4 . 1 2 . 2 . . 4 . 2 . 3 9 Programmer 37 | . . . . . . . . 1 . . . . 2 . . . . . . 6 . . . . 12 . 6 10 Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Compactor 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 3 9 6 . 7 8 5 3 1 . 3 5 1 3 . 5 5 1 6 1 5 11 7 11 5 7 14 Combat Bots Only 13 | . 3 3 8 6 . 4 6 4 3 1 . 3 4 1 3 . 5 3 1 6 1 5 11 7 11 5 6 13 Max Kills in Single Turn 4 | . 1 2 2 3 . 2 3 2 1 1 . 2 1 1 3 . 3 2 1 4 1 3 2 2 3 1 3 3 Gunslinging 2 | . . 1 1 2 . 1 2 . . . . 1 . . 2 . 1 1 . 1 . 1 1 1 2 . 1 1 Exploded 4 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Damage Taken 19264 | . 573 307 753 177 . 353 502 666 82 40 . 1067 386 6 666 . 835 116 . 534 . 206 3384 438 1831 . 575 5767 Core 15148 | . 449 238 587 135 . 270 401 519 59 28 . 827 296 4 541 . 661 91 . 434 . 157 2670 343 1461 . 448 4529 Absorbed by Shields 1332 | . . . 141 78 . 105 135 156 36 24 . 228 78 6 126 . 114 27 . 21 . 57 . . . . . . Redirected to Core 13678 | . 347 204 485 117 . 254 338 464 59 28 . 766 285 4 417 . 616 91 . 363 . 157 2426 305 1255 . 407 4290 Core Remaining (%) 99 | 100 . 94 . . . 100 100 . . . . 100 . . . . 100 . . . . . . 99 . . . . Volleys Fired 929 | . 90 25 88 20 . 24 64 51 11 2 . 29 22 1 14 . 17 11 2 45 4 8 53 51 88 8 53 148 Largest 5 | . 2 2 4 4 . 4 4 4 4 4 . 4 5 5 5 . 5 5 5 5 5 5 5 5 5 5 5 5 Hottest 200 | . 60 60 92 92 . 92 99 99 99 99 . 97 137 137 142 . 142 165 165 165 165 165 165 165 165 165 167 200 Shots Fired 3800 | . 108 40 265 80 . 96 248 196 44 8 . 116 110 5 70 . 85 55 10 224 20 40 263 255 438 41 262 721 Gun 3799 | . 107 40 265 80 . 96 248 196 44 8 . 116 110 5 70 . 85 55 10 224 20 40 263 255 438 41 262 721 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3694 | . 46 14 247 80 . 96 248 196 44 8 . 116 110 5 70 . 85 55 10 224 20 40 263 255 438 41 262 721 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 105 | . 61 26 18 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 75 | . 14 9 37 29 . 31 41 58 13 13 . 75 38 13 51 . 36 47 19 31 20 21 58 69 60 33 32 75 Robot Miss Streak 3 | . 2 3 2 2 . 1 1 1 2 . . 1 1 . 1 . 2 1 . 2 1 1 1 2 1 1 1 2 Penetration Max 3 | . . . . . . . 1 1 . . . 1 1 . . . 1 1 . 1 . 1 2 2 1 . 2 3 Secondary Targets 125 | . 1 1 9 7 . 7 5 6 . . . 5 1 . 4 . 6 1 . 3 . 5 17 8 9 . 1 29 Max Gunslinging Chain 2 | . 1 1 1 2 . 1 2 1 . . . 1 1 . 2 . 1 1 . 1 . 2 2 1 2 . 1 2 Shots Hit Robots 2751 | . 83 27 183 62 . 79 183 160 31 8 . 100 87 5 65 . 72 30 7 145 14 31 215 157 279 22 158 548 Core Hits 1377 | . 32 14 71 24 . 20 69 49 10 2 . 33 40 2 20 . 28 17 2 55 4 15 139 107 170 10 83 361 Critical Hits 867 | . 1 . 3 2 . . 3 2 2 . . 10 15 . 4 . 9 19 4 41 2 13 122 94 158 9 73 281 Critical Kills 313 | . . . 1 1 . . 2 1 2 . . 4 6 . . . 3 8 1 21 1 7 34 35 57 6 30 93 Critical Parts Destroyed 462 | . 1 . 2 1 . . 1 1 . . . 6 9 . 4 . 6 11 3 20 1 6 70 46 82 3 42 147 Melee Attacks 7 | . . . 5 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . 5 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36687 | . 1157 328 2835 1034 . 1201 3351 3029 374 173 . 1667 1854 123 1192 . 1631 487 56 1822 40 212 2048 1214 2581 174 1647 6457 Guns 34668 | . 1084 328 2770 1034 . 1201 3351 3029 374 173 . 1667 1854 123 1192 . 1631 487 56 862 40 212 2048 1214 2514 174 1189 6061 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2019 | . 73 . 65 . . . . . . . . . . . . . . . . 960 . . . . 67 . 458 396 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33561 | . 333 130 2612 1034 . 1201 3351 3029 374 173 . 1667 1854 123 1192 . 1631 487 56 862 40 212 2048 1214 2514 174 1189 6061 Thermal 614 | . 73 . 65 . . . . . . . . . . . . . . . . 139 . . . . 67 . 270 . Explosive 1217 | . . . . . . . . . . . . . . . . . . . . 821 . . . . . . . 396 Electromagnetic 1295 | . 751 198 158 . . . . . . . . . . . . . . . . . . . . . . . 188 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 5 5 . . . . 3 1 1 1 1 . . . . . . . . 5 5 5 7 . 5 5 5 6 Average Corruption 4 | . 4 5 . . . . 2 1 1 1 1 . . . . . . . . 4 5 5 6 . 2 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 346 | . 35 29 . . . . 15 1 3 2 2 . . . . . . . . 26 16 14 2 . 47 24 40 90 Message Errors 69 | . 8 4 . . . . 3 1 2 . 1 . . . . . . . . 4 3 4 1 . 7 6 10 15 Matter Fused 62 | . 8 8 . . . . 1 . . . . . . . . . . . . 2 6 4 1 . 2 3 8 19 Heat Flow Errors 26 | . 1 3 . . . . . . . . . . . . . . . . . 3 3 1 . . 4 3 3 5 Energy Discharges 31 | . 4 5 . . . . 1 . . 2 . . . . . . . . . 3 3 2 . . 3 3 2 3 Parts Rejected 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . 2 3 . . . . 2 . 1 . 1 . . . . . . . . 3 . . . . 5 . 1 5 Data Loss (major) 9 | . 2 2 . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 1 Misfires 11 | . 2 1 . . . . . . . . . . . . . . . . . 2 . . . . 2 2 . 2 Targeting Errors 93 | . 6 2 . . . . 8 . . . . . . . . . . . . 6 . 2 . . 20 5 12 32 Weapon Failures 19 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 1 3 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 174 | . 8 . . . . . . . . . . . . . . . . . . 97 . . . . . . 9 60 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 174 | . 8 . . . . . . . . . . . . . . . . . . 97 . . . . . . 9 60 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 401 | . 23 . 34 . . . . . . . . . . . . . . . . 174 . . . . . . 113 57 Shots 10 | . 1 . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 4 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 474 | . 110 250 135 154 . 216 304 297 45 27 . 33 90 48 153 . 307 226 174 357 241 135 474 39 237 218 232 381 Average Temperature 62 | . 32 69 28 62 . 67 79 85 16 12 . 9 34 29 67 . 137 77 91 103 71 48 148 12 21 34 57 55 Received Heat Transfer 3449 | . 258 76 121 68 . 42 206 209 7 16 . 74 62 . 22 . 237 28 . 7 . . 639 105 282 . 75 915 Effects 12 | . . . . . . 1 2 . . . . . . . . . . . . 2 . . 6 . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 5 | . . . . . . 1 . . . . . . . . . . . . . 2 . . 2 . . . . . Interference 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Heat Transferred 650 | . 100 . 150 . . . . . . . . . . . . . . . . 100 . . . . 50 . 250 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Peak Influence 2928 | . 230 199 573 309 . 210 805 616 . . . . 288 . . . . 363 67 738 . . . . 1302 433 991 2928 Average Influence 398 | . 63 65 258 140 . 68 287 428 . . . . 167 . . . . 240 67 299 . . . . 547 364 504 1419 Maximum Alert Level 5 | . 1 . 2 1 . 1 3 2 . . . . 1 . . . . 1 . 3 . . . . 4 2 3 5 Low Security (%) 42 | 100 91 100 28 85 . 96 40 . . . . . 64 . . . . 23 100 39 . . . . 17 . 11 . Level 1 26 | . 8 . 60 14 . 3 33 55 . . . . 35 . . . . 76 . 31 . . . . 32 33 17 . Level 2 16 | . . . 10 . . . 16 44 . . . . . . . . . . . 21 . . . . 19 66 53 18 Level 3 4 | . . . . . . . 9 . . . . . . . . . . . . 7 . . . . 8 . 16 11 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . 37 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 . 3 1 . . 7 10 . . . . 2 . . . . 4 . 5 . . . . 14 . 5 22 Investigation 11 | . 2 . 1 . . . 4 1 . . . . . . . . . 1 . . . . . . 1 . 1 . Extermination 15 | . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 6 . 2 2 Reinforcement 15 | . . . 1 . . . 1 2 . . . . . . . . . 3 . 3 . . . . 1 . 2 2 Assault 24 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 3 . . 18 Garrison 10 | . . . . . . . 1 6 . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Distress Signals 14 | . 1 1 3 1 . . . 2 . . . . . . . . . 1 . 1 . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 636 | . 27 9 59 20 . 14 38 29 5 1 . 25 15 1 8 . 19 9 1 18 1 10 59 23 67 4 21 153 Peak Tracking Total 20 | . 4 3 7 5 . 4 4 4 3 1 . 4 5 1 3 . 9 4 1 4 . 5 14 4 9 3 4 20 Tactical Retreats 69 | . 1 1 8 3 . 2 . 5 . . . 5 2 . . . 2 1 . 1 . 2 9 2 6 . . 19 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Traps Triggered 14 | . 4 . . . . . 2 2 . . . . 2 . . . . 1 . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Machines Disabled 61 | . 2 . 3 1 . 2 5 . . 1 . . 1 . . . 1 . . 10 . . . . 4 . 16 15 Max in Single Turn 4 | . 1 . 1 1 . 2 1 . . 1 . . 1 . . . 1 . . 4 . . . . 4 . 4 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Machines Accessed 72 | . 9 . 11 1 4 . 10 2 . 1 1 . 5 2 . 4 . 4 . 3 1 1 . . 5 . 2 6 Terminals 46 | . 8 . 10 1 . . 7 2 . . . . 3 1 . . . 4 . 2 . . . . 3 . 1 4 Fabricators 5 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . 2 . . . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 260 | . 24 . 36 3 48 . 28 6 . 1 4 . 12 7 . 27 . 7 . 6 8 1 . . 21 . 5 16 Successful 179 | . 13 . 16 3 48 . 19 3 . 1 4 . 8 4 . 27 . 3 . 3 8 1 . . 9 . 1 8 Failed 81 | . 11 . 20 . . . 9 3 . . . . 4 3 . . . 4 . 3 . . . . 12 . 4 8 Catastrophic 11 | . 2 . 1 . . . 2 . . . . . 1 . . . . 1 . 1 . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 12 . 17 2 . . 17 . . . . . 7 4 . . . 4 . 3 . . 1 . 8 . 5 3 Terminals 148 | . 23 . 35 3 . . 24 6 . . . . 9 6 . . . 7 . 4 . . . . 15 . 3 13 Fabricators 8 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . . 3 . . . . . 2 . . . . . . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Terminal Hacks 147 | . 7 . 12 2 48 . 11 3 . 1 4 . 4 3 . 27 . 2 . 1 8 1 . . 6 . 1 6 Record 71 | . . . . . 48 . . . . 1 . . . 2 . 11 . . . . 8 1 . . . . . . Part Schematic 12 | . . . . . . . . . . . 4 . . . . 8 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Prototype ID Bank 8 | . . . . . . . 3 1 . . . . . . . 3 . . . . . . . . . . . 1 Open Door 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 4 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . . . . . . 1 . . . . 1 . . . . 2 . 1 . . . . 1 . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Registered Components 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 16 | . 2 . 4 1 . . 4 . . . . . 1 . . . . . . . . . . . 2 . 1 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 74 | . 15 . 14 2 . . 14 . . . . . 10 2 . . . 2 . 5 . . . . 5 . 2 3 Terminals 20 | . 5 . 3 1 . . 4 . . . . . 3 1 . . . 1 . 1 . . . . 1 . . . Track 10 | . 1 . 1 1 . . 4 . . . . . 2 1 . . . . . . . . . . . . . . Assimilate 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 5 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Haulers 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Tunnel 5 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . 10 1 . . 7 2 . . . . 4 1 . . . 4 . 3 . . . . 5 . 2 5 Full Trace Events 5 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 4 . . . . 8 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter 256 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256 Time 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Hacked 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Total Allies 9 | . 1 . . 1 . . . . . . 3 . . . . . 1 . . . . . . . . 1 . 2 Largest Group 3 | . 1 . . 1 . . . . . . 3 3 . . . . 1 . . . . . . . . 1 1 2 Highest-Rated Group 94 | . 10 . . 31 . . . . . . 59 59 . . . . 94 . . . . . . . . 46 46 60 Highest-Rated Ally 94 | . 10 . . 31 . . . . . . 25 25 . . . . 94 . . . . . . . . 46 46 30 Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 58 | . . . . 4 . . . . . . . 17 . . . . 16 . . . . . . . . 4 12 5 Total Damage 1322 | . . . . 85 . . . . . . . 238 . . . . 520 . . . . . . . . 66 282 131 Kills 12 | . . . . 2 . . . . . . . 4 . . . . 4 . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Robot Analysis Total 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Derelict Logs Recovered 16 | . . 2 . 1 . . . . 2 2 1 . . 3 1 . 1 . . . 1 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Turns Passed 28130 | 11 1543 1052 1972 960 820 1014 1236 1044 520 500 1178 1068 1372 747 630 119 632 463 293 1205 649 448 1110 1862 2022 605 1048 2007 Spaces Moved 14386 | 5 776 581 967 536 513 551 593 508 293 304 726 561 762 463 345 75 307 232 166 567 397 255 490 979 904 278 473 779 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14386 | 5 776 581 967 536 513 551 593 508 293 304 726 561 762 463 345 75 307 232 166 567 397 255 490 979 904 278 473 779 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 Average Speed 160 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 163 160 160 160 160 160 160 160 160 160 Slowest Speed 180 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 180 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 59 | 2 96 97 86 98 89 96 52 21 52 51 84 76 20 71 61 61 53 25 66 18 51 57 60 98 24 86 16 47 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 13 | . 1 1 1 . 1 . 2 . 1 . 2 . . 1 . 1 1 . . . . . . . 1 . . . Known Exits Taken 21 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . 2 . 1 . . 1 1 3 1 . 1 1 . . . . . 1 2 . 1 . . . . Spaces Dug 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Terrain Destroyed 473 | . 11 . 6 14 . . 53 . 1 . . . 6 . 5 . 13 5 . 114 . . . . 41 . 103 101 Melee 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Projectile 110 | . . . . . . . 53 . 1 . . . 5 . 5 . 13 5 . . . . . . . . 3 25 AOE 360 | . 11 . 4 14 . . . . . . . . . . . . . . . 114 . . . . 41 . 100 76 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Total 17243 | 8 976 663 1183 589 512 625 729 634 321 311 743 660 852 467 385 74 401 297 183 741 400 273 670 1134 1239 418 619 1136 Wait 794 | . 81 28 57 25 . 11 29 35 6 . . 8 30 . . . 18 28 7 70 . . 11 25 135 117 40 33 Move 14360 | 4 775 580 966 535 512 550 592 507 292 303 725 560 761 462 344 74 306 232 165 566 396 254 489 978 904 277 472 779 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 46 | . 5 4 6 . . 3 3 . . . 2 3 3 1 1 . 1 4 . . . . 4 1 4 1 . . Fast Attach 70 | 2 4 . 9 . . . 1 3 3 2 5 . 3 1 1 . 1 4 4 . . . 4 . 5 6 2 10 Attach 27 | . 2 3 4 . . . 2 . . . 2 3 . . . . 2 1 . . . . 5 1 1 . . 1 Detach 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Swap 29 | . 4 4 4 . . . 2 . . 2 2 . 2 . . . . 2 . . . . 1 . 2 . 1 3 Drop 87 | 2 3 . 11 . . 2 2 2 3 1 6 2 4 2 2 . . 9 5 . . . 4 . 7 9 3 8 Fire 929 | . 90 25 88 20 . 24 64 51 11 2 . 29 22 1 14 . 17 11 2 45 4 8 53 51 88 8 53 148 Melee 7 | . . . 5 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 883 | . 12 19 33 9 . 35 34 36 6 . . 55 26 . 23 . 56 6 . 60 . 11 99 78 93 . 48 144 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Waste -4/Factory (discovered 3 exits: *Res / [*Ext] / *Arm) -4/Armory (discovered 1 exit: *Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 12 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Upgraded with Propulsion slot (x1) 321 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 6) 537 | -10/Materials | Discovered new exit (range 3) 648 | -10/Materials | Discovered new exit (range 16) 1097 | -10/Materials | Discovered new exit (range 2) 1304 | -10/Materials | Reached level 2 1324 | -10/Materials | Upgraded with Utility slot (x1) 1324 | -10/Materials | Upgraded with Weapon slot (x1) 1555 | -10/Materials | Entered Mines 1557 | -10/Mines | Reached level 3 1562 | -10/Mines | Upgraded with Utility slot (x1) 1582 | -10/Mines | Met a Derelict bent on vengeance 1603 | -10/Mines | Learned location of 1 exit from Materials 1626 | -10/Mines | Assembled infested the area 2017 | -10/Mines | Discovered new exit (range 8) 2215 | -10/Mines | Learned Materials trap positions 2559 | -10/Mines | Discovered new exit (range 7) 2565 | -10/Mines | Learned location of Storage (-7) 2607 | -10/Mines | Entered Materials 2608 | -9/Materials | Identified exit to Mines 2609 | -9/Materials | Loaded intel: 19 trap records 2609 | -9/Materials | Reached level 4 2731 | -9/Materials | Reached level 5 2815 | -9/Materials | Upgraded with Propulsion slot (x1) 2815 | -9/Materials | Upgraded with Weapon slot (x1) 3170 | -9/Materials | Reached level 6 3203 | -9/Materials | Build established: Gunner 3300 | -9/Materials | Discovered exit to Mines (range 3) 3549 | -9/Materials | Discovered new exit (range 14) 3823 | -9/Materials | Reached level 7 3844 | -9/Materials | Destroyed 8 combat bots 3861 | -9/Materials | Upgraded with Weapon slot (x1) 4106 | -9/Materials | Discovered new exit (range 16) 4207 | -9/Materials | First assault squad dispatched 4298 | -9/Materials | Reached level 8 4579 | -9/Materials | Entered Mines 4653 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4653 | -9/Mines | Discovered new exit (range 5) 4713 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4774 | -9/Mines | Discovered new exit (range 10) 4868 | -9/Mines | Found a hidden stash of uninstalled traps 5123 | -9/Mines | Met a Derelict testing a Signal Generator 5236 | -9/Mines | Reached level 9 5335 | -9/Mines | Learned Materials security intel 5402 | -9/Mines | Discovered new exit (range 6) 5410 | -9/Mines | Identified exit to Materials 5538 | -9/Mines | Identified exit to Exiles 5539 | -9/Mines | Entered Exiles 5576 | -9/Exiles | Met 8R-AWN 5605 | -9/Exiles | Met EX-HEX 5653 | -9/Exiles | Met EX-BIN 5749 | -9/Exiles | Met EX-DEC 5873 | -9/Exiles | Visited The Gauntlet 6288 | -9/Exiles | Learned location of Zion (-7) 6335 | -9/Exiles | Discovered new exit (range 15) 6357 | -9/Exiles | Identified exit to Mines 6359 | -9/Exiles | Entered Mines 6622 | -8/Mines | Reached level 10 6963 | -8/Mines | Discovered exit to Materials (range 6) 7194 | -8/Mines | Discovered exit to Materials (range 11) 7373 | -8/Mines | Entered Materials 7375 | -8/Materials | Reached level 11 7375 | -8/Materials | Upgraded with Utility slot (x1) 7543 | -8/Materials | Reached level 12 7588 | -8/Materials | Upgraded with Utility slot (x1) 7759 | -8/Materials | Discovered new exit (range 15) 7780 | -8/Materials | Identified exit to Factory 8309 | -8/Materials | Reached level 13 8412 | -8/Materials | Garrison activated, responded to threat 8519 | -8/Materials | Discovered exit to Factory (range 12) 8573 | -8/Materials | First assault squad dispatched 8609 | -8/Materials | Entered Factory 8611 | -7/Factory | Reached level 14 9158 | -7/Factory | Discovered new exit (range 16) 9182 | -7/Factory | Identified exit to Factory 9256 | -7/Factory | Garrison activated, responded to threat 9292 | -7/Factory | Reached level 15 9306 | -7/Factory | Garrison activated, responded to threat 9632 | -7/Factory | Discovered new exit (range 13) 9652 | -7/Factory | Identified exit to Lower Caves 9653 | -7/Factory | Entered Lower Caves 9888 | -7/Lower Caves | Encountered a Warlord checkpoint 9904 | -7/Lower Caves | Learned Factory interactive machine intel 10097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10133 | -7/Lower Caves | Discovered new exit (range 10) 10171 | -7/Lower Caves | Identified exit to Lower Caves 10173 | -7/Lower Caves | Entered another Lower Caves area 10197 | -7/Lower Caves | Encountered a Warlord checkpoint 10261 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10600 | -7/Lower Caves | Discovered new exit (range 12) 10607 | -7/Lower Caves | Learned Factory terminal intel 10616 | -7/Lower Caves | Identified exit to Zion 10650 | -7/Lower Caves | Found Alien Artifact 10650 | -7/Lower Caves | Identified Dimensional Node Initializer 10650 | -7/Lower Caves | Initialized slip node 10673 | -7/Lower Caves | Entered Zion 10675 | -7/Zion | Reached level 16 10681 | -7/Zion | Upgraded with Utility slot (x1) 10702 | -7/Zion | Given A8's code to call for help 10840 | -7/Zion | Received a visual enhancement algorithm 10867 | -7/Zion | System corruption cleaned by Quarantine Array 10927 | -7/Zion | Learned location of Extension (-4) 10971 | -7/Zion | Gained Derelict followers 11131 | -7/Zion | Learned location of Armory (-4) 11703 | -7/Zion | Found Prototype Processor 11703 | -7/Zion | Identified Exp. Target Analyzer 11707 | -7/Zion | Found Prototype Processor 11707 | -7/Zion | Identified Exp. Armor Integrity Analyzer 11729 | -7/Zion | Found Prototype Processor 11729 | -7/Zion | Identified Exp. Targeting Computer 11740 | -7/Zion | Found Exp. Target Analyzer 11827 | -7/Zion | Discovered new exit (range 15) 11850 | -7/Zion | Identified exit to Proximity Caves 11851 | -7/Zion | Entered Proximity Caves 11851 | -6/Proximity Caves | Accompanied by 3 allies 11937 | -6/Proximity Caves | Reached level 17 11952 | -6/Proximity Caves | Upgraded with Utility slot (x1) 12469 | -6/Proximity Caves | Spotted B-75 Beast 12647 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12760 | -6/Proximity Caves | Reached level 18 12824 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 12841 | -6/Proximity Caves | Discovered exit to Factory (range 9) 12919 | -6/Proximity Caves | Entered Factory 12920 | -6/Factory | Loaded intel: 46 interactive machine locations 12921 | -6/Factory | Loaded intel: 20 terminal locations 13111 | -6/Factory | Build established: Scavenger-Gunner 13430 | -6/Factory | Discovered new exit (range 9) 13514 | -6/Factory | Reached level 19 13526 | -6/Factory | Identified exit to Factory 13641 | -6/Factory | Spotted B-75 Beast 13903 | -6/Factory | Identified exit to Lower Caves 14291 | -6/Factory | Entered Lower Caves 14540 | -6/Lower Caves | Encountered a Warlord checkpoint 14563 | -6/Lower Caves | Learned Factory emergency access door positions 14638 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14793 | -6/Lower Caves | Learned Factory interactive machine intel 15016 | -6/Lower Caves | Discovered new exit (range 14) 15036 | -6/Lower Caves | Identified exit to Lower Caves 15038 | -6/Lower Caves | Entered another Lower Caves area 15336 | -6/Lower Caves | Discovered new exit (range 9) 15366 | -6/Lower Caves | Identified exit to Data Miner 15401 | -6/Lower Caves | Spotted B-75 Beast 15422 | -6/Lower Caves | Destroyed B-75 Beast 15495 | -6/Lower Caves | Learned Factory terminal intel 15668 | -6/Lower Caves | Entered Data Miner 15668 | -6/Data Miner | Discovered new exit (range 6) 15699 | -6/Data Miner | Met Data Miner 15726 | -6/Data Miner | Learned location of Section 7 (-2) 15726 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15752 | -6/Data Miner | Received God Mode back door access code from Data Miner 15785 | -6/Data Miner | Identified exit to Proximity Caves 15787 | -6/Data Miner | Entered Proximity Caves 15789 | -5/Proximity Caves | Reached level 20 15911 | -5/Proximity Caves | Escorted by Enhanced Grunt 15911 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16001 | -5/Proximity Caves | Reached level 21 16005 | -5/Proximity Caves | Upgraded with Utility slot (x1) 16359 | -5/Proximity Caves | Learned location of Warlord (-5) 16410 | -5/Proximity Caves | Discovered exit to Factory (range 7) 16419 | -5/Proximity Caves | Entered Factory 16420 | -5/Factory | Identified exit to Upper Caves 16422 | -5/Factory | Loaded intel: 46 interactive machine locations 16423 | -5/Factory | Loaded intel: 20 terminal locations 16695 | -5/Factory | Discovered new exit (range 16) 16775 | -5/Factory | Discovered new exit (range 73) 16794 | -5/Factory | Reached level 22 16870 | -5/Factory | Build established: Gunner 16882 | -5/Factory | Sucked down chute 16882 | -5/Factory | Entered Waste 16882 | -5/Waste | The area was eerily silent 17152 | -5/Waste | Discovered new exit (range 11) 17160 | -5/Waste | A Compactor rumbled back to life 17160 | -5/Waste | Spotted C-40 Crusher 17165 | -5/Waste | Destroyed C-40 Crusher 17174 | -5/Waste | Identified exit to Factory 17175 | -5/Waste | Entered Factory 17728 | -5/Factory | Discovered new exit (range 5) 17735 | -5/Factory | Identified exit to Factory 18027 | -5/Factory | Reached level 23 18203 | -5/Factory | Discovered exit to Upper Caves (range 14) 18380 | -5/Factory | Entered Upper Caves 18427 | -5/Upper Caves | Learned Extension stockpile data 18427 | -5/Upper Caves | Learned Factory security intel 18427 | -5/Upper Caves | Learned Armory security intel 18427 | -5/Upper Caves | Learned Armory terminal intel 18427 | -5/Upper Caves | Learned Armory garrison access intel 18844 | -5/Upper Caves | Discovered new exit (range 14) 18849 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18928 | -5/Upper Caves | Identified exit to Upper Caves 19029 | -5/Upper Caves | Entered another Upper Caves area 19453 | -5/Upper Caves | Discovered new exit (range 16) 19461 | -5/Upper Caves | Learned Factory stockpile data 19475 | -5/Upper Caves | Identified exit to Warlord 19477 | -5/Upper Caves | Entered Warlord 19530 | -5/Warlord | System corruption cleaned by Quarantine Array 19647 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19657 | -5/Warlord | Met Warlord 19673 | -5/Warlord | Opened Warlord's prototype stash 19681 | -5/Warlord | Found Prototype Processor 19681 | -5/Warlord | Identified Exp. Core Analyzer 19682 | -5/Warlord | Warlord's base attacked by MAIN.C 19686 | -5/Warlord | Found Prototype Device 19686 | -5/Warlord | Identified Thermal Barrier 19783 | -5/Warlord | Spotted B-86 Titan 20032 | -5/Warlord | Warlord forces counterattacked 20118 | -5/Warlord | Spotted Executioner 20186 | -5/Warlord | Spotted Striker 20187 | -5/Warlord | Spotted Executioner 20197 | -5/Warlord | Destroyed Striker 20197 | -5/Warlord | Destroyed Executioner 20200 | -5/Warlord | Reached level 24 20213 | -5/Warlord | Destroyed B-86 Titan 20241 | -5/Warlord | Destroyed 8 combat bots 20279 | -5/Warlord | Discovered new exit (range 12) 20293 | -5/Warlord | Identified exit to Proximity Caves 20308 | -5/Warlord | Spotted Executioner 20309 | -5/Warlord | Destroyed Executioner 20318 | -5/Warlord | Spotted Striker 20324 | -5/Warlord | Destroyed Striker 20353 | -5/Warlord | Destroyed 7 combat bots 20390 | -5/Warlord | Destroyed Striker 20445 | -5/Warlord | Destroyed 8 combat bots 20457 | -5/Warlord | Upgraded with Utility slot (x1) 20483 | -5/Warlord | Spotted Executioner 20483 | -5/Warlord | Spotted Striker 20488 | -5/Warlord | Destroyed Striker 20492 | -5/Warlord | Destroyed Executioner 20494 | -5/Warlord | Spotted Executioner 20496 | -5/Warlord | Core integrity fell below 50% 20499 | -5/Warlord | Destroyed Executioner 20532 | -5/Warlord | Crushed by falling debris 20532 | -5/Warlord | Core integrity fell below 20% 20548 | -5/Warlord | Destroyed 11 combat bots 20587 | -5/Warlord | Entered Proximity Caves 20743 | -4/Proximity Caves | Reached level 25 20960 | -4/Proximity Caves | Discovered exit to Factory (range 7) 21675 | -4/Proximity Caves | Learned Research stockpile data 22056 | -4/Proximity Caves | Destroyed 7 combat bots 22449 | -4/Proximity Caves | Entered Factory 22450 | -4/Factory | Identified exit to Armory 22451 | -4/Factory | Reached level 26 22454 | -4/Factory | Upgraded with Utility slot (x1) 23426 | -4/Factory | Discovered new exit (range 8) 23436 | -4/Factory | Identified exit to Upper Caves 23528 | -4/Factory | Destroyed 11 combat bots 23618 | -4/Factory | Discovered new exit (range 17) 23956 | -4/Factory | Incoming investigation squad redirected 23986 | -4/Factory | First assault squad dispatched 24012 | -4/Factory | Incoming assault squad redirected 24014 | -4/Factory | Reached level 27 24072 | -4/Factory | Destroyed 8 combat bots 24262 | -4/Factory | Incoming assault squad redirected 24471 | -4/Factory | Sucked down chute 24471 | -4/Factory | Entered Waste 24472 | -4/Waste | Met a frightened Derelict 24478 | -4/Waste | Spotted C-40 Crusher 24479 | -4/Waste | Destroyed C-40 Crusher 24498 | -4/Waste | Spotted C-40 Crusher 24509 | -4/Waste | Destroyed C-40 Crusher 24515 | -4/Waste | Spotted C-40 Crusher 24516 | -4/Waste | Destroyed C-40 Crusher 24522 | -4/Waste | Spotted C-40 Crusher 24523 | -4/Waste | Destroyed C-40 Crusher 24531 | -4/Waste | Destroyed C-40 Crusher 24539 | -4/Waste | Destroyed C-40 Crusher 24824 | -4/Waste | Discovered new exit (range 16) 24955 | -4/Waste | Found Damper Plating 25073 | -4/Waste | Identified exit to Factory 25076 | -4/Waste | Entered Factory 25076 | -4/Factory | Accompanied by 1 ally 25244 | -4/Factory | Discovered new exit (range 16) 25287 | -4/Factory | Identified exit to Research 25523 | -4/Factory | Discovered new exit (range 6) 25968 | -4/Factory | Discovered exit to Armory (range 15) 26124 | -4/Factory | Entered Armory 26126 | -4/Armory | Loaded intel: 15 terminal locations 26187 | -4/Armory | Spotted B-86 Titan 26200 | -4/Armory | Destroyed B-86 Titan 26248 | -4/Armory | Reached level 28 26431 | -4/Armory | Fabricated Linear Accelerator? 26669 | -4/Armory | First assault squad dispatched 26698 | -4/Armory | Incoming assault squad redirected 26707 | -4/Armory | P-70 Sage assimilated allied Warrior 7a 26755 | -4/Armory | Destroyed 8 combat bots 26918 | -4/Armory | Discovered exit to Research (range 9) 27222 | -4/Armory | Energy Cycler disabled 27515 | -4/Armory | Destroyed 8 combat bots 27721 | -4/Armory | Destroyed 7 combat bots 27768 | -4/Armory | High security lockdown imminent 27848 | -4/Armory | High security lockdown engaged 27942 | -4/Armory | Destroyed 13 combat bots 27986 | -4/Armory | Core integrity fell below 50% 27998 | -4/Armory | Core integrity fell below 20% 28040 | -4/Armory | Destroyed 10 combat bots 28065 | -4/Armory | Reached level 29 28069 | -4/Armory | Upgraded with Utility slot (x1) 28096 | -4/Armory | Destroyed 11 combat bots 28131 | -4/Armory | Crushed by falling debris 28131 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 28118_ ALERT: Heavy assault forces dispatched. 28125_ C-30 ARC bursts open, deploying its payload. 28125_ G-73 Enforcer unfolds itself. 28125_ B-60 Warrior unfolds itself. 28125_ G-67 Veteran unfolds itself. 28125_ I-47 Archangel unfolds itself. 28127_ Terminal disabled. 28128_ C-30 ARC bursts open, deploying its payload. 28128_ G-73 Enforcer unfolds itself. 28128_ G-67 Veteran unfolds itself. 28128_ L-61 Swordsman unfolds itself. 28128_ M-36 Artificer unfolds itself. 28129_ C-30 ARC bursts open, deploying its payload. 28129_ P-70 Sage unfolds itself. 28129_ H-77 Assassin unfolds itself. 28129_ E-15 Imp unfolds itself. 28130_ Penetrated by Slug. 28131_ The unstable cave ceiling collapses. 28131_ Crushed by falling debris. [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ??????????????????????#####????????????? | | ?????????????????????# #???????????? | | ?????????????????????# """ #??????###### | | ?????????????????????# """ #??????# | | ????????????########## """ ######## | | ????????##### ## # """ # [ | | ????????# * %* i """ + %! | | ????????#" = # """ # ##### = | | ???????##" = # # # #???# | | ???????# "%%!! % #dg####### #???## | | ???????# T==[%[!= g##### ????# | | ???????# "| % !b%pmg" #???# | | ???????##"% %%gg%T #???# | | ???????#%"= = /e %g"g##### #???# | | ???????##[![*%==lh#" ##???######???# | | ??????### =*% #@h## #?????????????# | | ??????#[%==[!*##### +?????????????# | | ??????#|!%=%=*#???# #?????????????# | | ??????#*[%[!=%#???? #?????????????# | | ??????#%=*%[=*#????++#?????????????# | | ??????#+##[##/#####????????????????# | | ?????????#!#mo!*!!#????????????????# | | ?????????#!+[""""!#????????????????# | | ?????????#/#%"??"=#????????????????# | | ??"""??? +%#!"??" #????????????????# | | ??"T?? #o#["??" +????????????????# | | ??""" ??#%#!"??" #????????????????? | | ??? ???# # ?? #??????????????????? ? | | ??###????# # ?? #????????????????????? | | ?????????# # ?? +????????????????????? | | ?????????? ? ?? ?????????????????????? | | ?????????? ? ?? ?????????????????????? | | ?????????? ? ?? ?????????????????????? | | ???T?????? ? ?? ?????????????????????? | | ?????????? ?##??##?????????????????????? | | ?????????? ????????????????????????????? | | ?????????? ????????????????????????????? | | ???????????????i???????Y???????????????? | | ???????????????????????????????????????? | | ??????????""???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 30 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 24 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1200 Resistance: KI 5 Resistance: TH 50 Resistance: EM 90 Core Shielding 20 Phase Shifting 15 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Linear Accelerator | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 50k Club Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Levels Raised 28 | . 1 1 5 1 . 1 3 2 . . 1 2 1 . . . 2 1 . 1 . . 1 1 2 . . 2 XP Earned 45029 | 3000 2510 1200 7093 1603 97 2100 3927 3042 534 292 244 2860 1702 203 502 220 2359 1231 67 1680 141 347 1343 1921 2049 32 972 1758 XP Spent 44775 | . 3980 1895 7600 800 . 1900 4155 2220 300 . 1700 3925 1250 . . . 2300 . 2250 200 . . 2880 . 2900 . 360 4160 Upgrades 87 | . 17 5 15 1 . 2 10 4 1 . 1 4 1 . . . 1 . 12 2 . . 3 . 1 . 2 5 Propulsion Slot 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | . 1 1 . . . . 2 . . . 1 1 . . . . 1 . . . . . 1 . 1 . . 1 Weapon Slot 4 | . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Core Integrity 25 | . 8 3 5 . . . 7 . . . . . . . . . . . . . . . . . . . . 2 Heat Dissipation 10 | . . . . . . . . 2 . . . . . . . . . . . 2 . . 2 . . . 2 2 Energy Generation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Matter Storage 4 | . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . Inventory Capacity 5 | . 2 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Sensor Range 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Ranged Accuracy 8 | . 2 . 2 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . KI Resistance % 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . TH Resistance % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 12314 | . 89 121 336 143 . 220 773 618 63 . . 317 489 . 171 . 597 183 . 625 . 78 1668 796 1468 391 546 2622 Integrity Restored 18173 | . 227 402 625 155 . 616 566 649 100 . . 1145 468 . 513 . 1171 111 . 1304 . 206 2151 1711 1910 . 997 3146 Core 13297 | . 227 402 625 155 . 270 401 505 73 . . 855 225 . 513 . 764 91 . 434 . 157 1850 1147 1477 . 406 2720 Parts 4876 | . . . . . . 346 165 144 27 . . 290 243 . . . 407 20 . 870 . 49 301 564 433 . 591 426 Protomatter Decayed 7378 | . 13 8 126 90 . 8 435 390 . . . 116 307 . . . 245 . 97 76 . 6 2393 221 799 391 279 1378 Game ------ Seed MiniXenonFlamer Manual? 0 Play Time 04:18:33 Cumulative 196.9 hours Start 2019.12.17 @ 08:44:16 End 2019.12.18 @ 11:50:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 114 Rogue 106 Adventurer 8 Explorer 0 Win Type - Total 8 Types 6/0/0/2/0/0/0 Lore% 72 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e4d4865d-d09e-43bc-942f-127de7ca95c8